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  • Compiling x264 with mp4 support problem

    - by johnas
    I'm trying to compile x264 with mp4 output support. I download the latest version from their git by typing git clone git://git.videolan.org/x264.git When I run ./configure it configures and I'm able to make it. But when i try to configure it with ./configure --enable-mp4-output and then try to make it, it returns a strange error, indicating that there is a compilation error. The error message looks like: ... Lots of similar errors ... output/mp4.c:297: warning: implicit declaration of function ‘gf_isom_add_sample’ output/mp4.c:297: error: ‘mp4_hnd_t’ has no member named ‘p_file’ output/mp4.c:297: error: ‘mp4_hnd_t’ has no member named ‘i_track’ output/mp4.c:297: error: ‘mp4_hnd_t’ has no member named ‘i_descidx’ output/mp4.c:297: error: ‘mp4_hnd_t’ has no member named ‘p_sample’ output/mp4.c:299: error: ‘mp4_hnd_t’ has no member named ‘p_sample’ output/mp4.c:300: error: ‘mp4_hnd_t’ has no member named ‘i_numframe’ I've tried different releases. I've installed gpac, ffmpeg, and tried numerous tips from the net. But still can't get it to work. The reason I want it with mp4 output is because I want to use ffmpeg to create mp4 files encoded with x264. I'm running Ubuntu Server 9.10 32 bits.

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  • Editing remote files over SSH, using TextMate?

    - by Zachary Burt
    I LOVE using TextMate on my MacBook. It's great. Unfortunately, I want to edit some files directly on my dev server, since it's difficult to recreate the environment locally. I'm using Git, so one alternative is to just edit locally, git commit, git push, and then git merge, but that's kind of complicated every time I want to make a simple change. I'd rather just ... use another solution. One thing I tried is mounting a hard drive via MacFusion, and then loading that in an editor. But that's so freaking laggy/slow! Has anyone cooked up a better solution?

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  • Is bundler ready for prime time?

    - by schof
    I'm considering using bundler for deploying a Spree app on Heroku. My question is, is bundler ready for prime time? I know there are some rough edges but I guess I'd like to know more about what the current limitations are and figure out if this is an option for us. Specifically, I'd like to do the git repository stuff git "git://github.com/indirect/rails3-generators.git" gem "rails3-generator Does anyone want to encourage/discourage me from this course of action? Anybody have experience with this on Heroku in particular?

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  • Heroku push rejected, failed to install gems via Bundler

    - by ismaelsow
    Hi everybody ! I am struggling to push my code to Heroku. And after searching on Google and Stack Overflow questions, I have not been able to find the solution. Here is What I get when I try "git push heroku master" : Heroku receiving push -----> Rails app detected -----> Detected Rails is not set to serve static_assets Installing rails3_serve_static_assets... done -----> Gemfile detected, running Bundler version 1.0.3 Unresolved dependencies detected; Installing... Fetching source index for http://rubygems.org/ /usr/ruby1.8.7/lib/ruby/site_ruby/1.8/rubygems/remote_fetcher.rb:300:in `open_uri_or_path': bad response Not Found 404 (http://rubygems.org/quick/Marshal.4.8/mail-2.2.6.001.gemspec.rz) (Gem::RemoteFetcher::FetchError) from /usr/ruby1.8.7/lib/ruby/site_ruby/1.8/rubygems/remote_fetcher.rb:172:in `fetch_path' . .... And finally: FAILED: http://docs.heroku.com/bundler ! Heroku push rejected, failed to install gems via Bundler error: hooks/pre-receive exited with error code 1 To [email protected]:myapp.git ! [remote rejected] master -> master (pre-receive hook declined) error: failed to push some refs to '[email protected]:myapp.git' Thanks for your help!

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  • Why a different SHA-1 for the same file under windows or linux?

    - by Fabio Vitale
    Why on the same machine computing the SHA-1 hash of the same file produces two completely different SHA-1 hashes in windows and inside a msysgit Git bash? Doesn't the SHA-1 algorithm was intended to produce the same hash for the same file in all OSes? On windows (with HashCheck): File hello.txt 22596363b3de40b06f981fb85d82312e8c0ed511 Inside a msysgit's Git bash windows (same machine, same file): $ git hash-object hello.txt 3b18e512dba79e4c8300dd08aeb37f8e728b8dad

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  • Bundle package everything

    - by AlexT
    Hello all. I want pack not installed gems but also which fetched from repositories, for example: I want pack paperclip which declared in Gemfile: gem 'paperclip', :git => 'git://github.com/thoughtbot/paperclip.git', :branch => 'rails3' Thanks

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  • Why is distributed source control considered harder?

    - by Will Robertson
    It seems rather common (around here, at least) for people to recommend SVN to newcomers to source control because it's "easier" than one of the distributed options. As a very casual user of SVN before switching to Git for many of my projects, I found this to be not the case at all. It is conceptually easier to set up a DCVS repository with git init (or whichever), without the problem of having to set up an external repository in the case of SVN. And the base functionality between SVN, Git, Mercurial, Bazaar all use essentially identical commands to commit, view diffs, and so on. Which is all a newcomer is really going to be doing. The small difference in the way Git requires changes to be explicitly added before they're committed, as opposed to SVN's "commit everything" policy, is conceptually simple and, unless I'm mistaken, not even an issue when using Mercurial or Bazaar. So why is SVN considered easier? I would argue that this is simply not true.

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  • Is it possible to do have Capistrano do a checkout over a reverse SSH tunnel?

    - by James A. Rosen
    I am developing an application that resides on a public host but whose source I must keep in a Git repository behind a corporate firewall. I'm getting very tired of the slowness of deploying via scp (copying the whole repository and shipping it over SSH on each deploy) and would like to have the remote host simply do a git pull to update. The problem is that the firewall prohibits incoming SSH connections. Would it be possible for me to set up an SSH tunnel from my computer to the deployment computer and use my repository as the source for the git pull? After all, git is distributed, so my copy is just as valid a repository as the central one. If this is possible, what would the tunnel command and the Capistrano configuration be? I think the tunnel will look something like ssh -R something:deployserver.com:something [email protected]

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  • How do I modify gitstats to only utilize a specified file extension for it's statistics?

    - by Fake Code Monkey Rashid
    Hello good people! The website of the statistics generator in question is: http://gitstats.sourceforge.net/ It's git repo can be cloned from: git clone git://repo.or.cz/gitstats.git What I want to do is something like: ./gitstatus --ext=".py" /input/foo /output/bar Failing being able to easily pass the above option without heavy modification, I'd just hardcore the file extentsion I want to be included. However, I'm unsure of the relevant section of code to modify and even if I did no, I'm unsure of how to start such modifications. It's seems like it'd be rather simple but alas...

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  • Are there cheat sheets for misc source code management tools?

    - by Alex_coder
    I'm looking for something similar to Pacman Rosetta, which explains how to achieve similar tasks using different source code management tools. Sometimes docs for a certain SCM contain examples comparing that particular SCM to a couple of others. But I'm looking for a central place that contains maximum available information. Example: one uses bzr and knows that 'bzr pull' syncs a local repo by fetching new content from a remote repo. One want to know how to do that with git. One finds the git command, he knows the keyword. Since the keyword is known, one can proceed straight to git docs, he knows what to read about, he doesn't have to waste time by searching the git docs. I understand this might be not the only way people use to learn a new SCM tool. If you use other approaches, please do tell.

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  • After Repo sync, there are no files int he directory.

    - by taranfx
    I've setup a new Repo for Android source code, and after executing the repo sync, there are no files in the repo directory. Did I miss something? I used: repo init -u git://android.git.kernel.org/platform/manifest.git repo initialized in /home/tarandeep/code/Android repo sync ... It downloaded GBs of data (I can confirm via network monitor) and then nothing appeared in the Android directory.

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  • Rails Plugin Installation Problem

    - by Steve
    When I tried to install the openid plugin, I do not get any confirmation msg about the installation.Even I specify some random .git plugin name, It does not give out any error. Can someone please tell me what about to do to rectify the problem? I used the following syntax ruby script/plugin install git://github.com/rails/open_id_authentication.git

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  • How to commit a file conversion?

    - by l0b0
    Say you've committed a file of type foo in your favorite vcs: $ vcs add data.foo $ vcs commit -m "My data" After publishing you realize there's a better data format bar. To convert you can use one of these solutions: $ vcs mv data.foo data.bar $ vcs commit -m "Preparing to use format bar" $ foo2bar --output data.bar data.bar $ vcs commit -m "Actual foo to bar conversion" or $ foo2bar --output data.foo data.foo $ vcs commit -m "Converted data to format bar" $ vcs mv data.foo data.bar $ vcs commit -m "Renamed to fit data type" or $ foo2bar --output data.bar data.foo $ vcs rm data.foo $ vcs add data.bar $ vcs commit -m "Converted data to format bar" In the first two cases the conversion is not an atomic operation and the file extension is "lying" in the first commit. In the last case the conversion will not be detected as a move operation, so as far as I can tell it'll be difficult to trace the file history across the commit. Although I'd instinctively prefer the last solution, I can't help thinking that tracing history should be given very high priority in version control. What is the best thing to do here?

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  • How to move files over samba share with gnomevfs cli

    - by Allan
    Ok I am in the process of backing up my film collection to a NAS and I wanted to automate this as much as possible as I have to work at the same time. I am trying to setup a daily dump of ISO's ready to be converted overnight. I would like to do this as a cron job using gnomevfs. I have been able to connect and do an ls command successfully with gnomevfs-ls smb://user:WORKGROUP:password@media-centre/videos/ but I am having trouble setting up a mv command from a local folder to the same shared folder keep getting the Usage: gnomevfs-mv <from> <to> quote which isn't particularly informative ;) any ideas?

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  • how to retain the animated position in opengl es 2.0

    - by Arun AC
    I am doing frame based animation for 300 frames in opengl es 2.0 I want a rectangle to translate by +200 pixels in X axis and also scaled up by double (2 units) in the first 100 frames Then, the animated rectangle has to stay there for the next 100 frames. Then, I want the same animated rectangle to translate by +200 pixels in X axis and also scaled down by half (0.5 units) in the last 100 frames. I am using simple linear interpolation to calculate the delta-animation value for each frame. Pseudo code: The below drawFrame() is executed for 300 times (300 frames) in a loop. float RectMVMatrix[4][4] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }; // identity matrix int totalframes = 300; float translate-delta; // interpolated translation value for each frame float scale-delta; // interpolated scale value for each frame // The usual code for draw is: void drawFrame(int iCurrentFrame) { // mySetIdentity(RectMVMatrix); // comment this line to retain the animated position. mytranslate(RectMVMatrix, translate-delta, X_AXIS); // to translate the mv matrix in x axis by translate-delta value myscale(RectMVMatrix, scale-delta); // to scale the mv matrix by scale-delta value ... // opengl calls glDrawArrays(...); eglswapbuffers(...); } The above code will work fine for first 100 frames. in order to retain the animated rectangle during the frames 101 to 200, i removed the "mySetIdentity(RectMVMatrix);" in the above drawFrame(). Now on entering the drawFrame() for the 2nd frame, the RectMVMatrix will have the animated value of first frame e.g. RectMVMatrix[4][4] = { 1.01, 0, 0, 2, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };// 2 pixels translation and 1.01 units scaling after first frame This RectMVMatrix is used for mytranslate() in 2nd frame. The translate function will affect the value of "RectMVMatrix[0][0]". Thus translation affects the scaling values also. Eventually output is getting wrong. How to retain the animated position without affecting the current ModelView matrix? =========================================== I got the solution... Thanks to Sergio. I created separate matrices for translation and scaling. e.g.CurrentTranslateMatrix[4][4], CurrentScaleMatrix[4][4]. Then for every frame, I reset 'CurrentTranslateMatrix' to identity and call mytranslate( CurrentTranslateMatrix, translate-delta, X_AXIS) function. I reset 'CurrentScaleMatrix' to identity and call myscale(CurrentScaleMatrix, scale-delta) function. Then, I multiplied these 'CurrentTranslateMatrix' and 'CurrentScaleMatrix' to get the final 'RectMVMatrix' Matrix for the frame. Pseudo Code: float RectMVMatrix[4][4] = {0}; float CurrentTranslateMatrix[4][4] = {0}; float CurrentScaleMatrix[4][4] = {0}; int iTotalFrames = 300; int iAnimationFrames = 100; int iTranslate_X = 200.0f; // in pixels float fScale_X = 2.0f; float scaleDelta; float translateDelta_X; void DrawRect(int iTotalFrames) { mySetIdentity(RectMVMatrix); for (int i = 0; i< iTotalFrames; i++) { DrawFrame(int iCurrentFrame); } } void getInterpolatedValue(int iStartFrame, int iEndFrame, int iTotalFrame, int iCurrentFrame, float *scaleDelta, float *translateDelta_X) { float fDelta = float ( (iCurrentFrame - iStartFrame) / (iEndFrame - iStartFrame)) float fStartX = 0.0f; float fEndX = ConvertPixelsToOpenGLUnit(iTranslate_X); *translateDelta_X = fStartX + fDelta * (fEndX - fStartX); float fStartScaleX = 1.0f; float fEndScaleX = fScale_X; *scaleDelta = fStartScaleX + fDelta * (fEndScaleX - fStartScaleX); } void DrawFrame(int iCurrentFrame) { getInterpolatedValue(0, iAnimationFrames, iTotalFrames, iCurrentFrame, &scaleDelta, &translateDelta_X) mySetIdentity(CurrentTranslateMatrix); myTranslate(RectMVMatrix, translateDelta_X, X_AXIS); // to translate the mv matrix in x axis by translate-delta value mySetIdentity(CurrentScaleMatrix); myScale(RectMVMatrix, scaleDelta); // to scale the mv matrix by scale-delta value myMultiplyMatrix(RectMVMatrix, CurrentTranslateMatrix, CurrentScaleMatrix);// RectMVMatrix = CurrentTranslateMatrix*CurrentScaleMatrix; ... // opengl calls glDrawArrays(...); eglswapbuffers(...); } I maintained this 'RectMVMatrix' value, if there is no animation for the current frame (e.g. 101th frame onwards). Thanks, Arun AC

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  • How to get the correct battery status?

    - by GUI Junkie
    At this moment, ever since I installed Ubuntu on this machine, the battery status says: not present. Looking at this answer, however, I find that /proc/acpi/battery/BAT1/info (sometimes its /proc/acpi/battery/BAT0/info, use tab complete to help) has the following info: present: yes design capacity: 4400 mAh last full capacity: 4400 mAh battery technology: rechargeable design voltage: 11100 mV design capacity warning: 300 mAh design capacity low: 132 mAh cycle count: 0 capacity granularity 1: 32 mAh capacity granularity 2: 32 mAh model number: BAT1 serial number: 11 battery type: 11 OEM info: 11 In accordance to this answer, I've checked the /proc/acpi/battery/BAT1/state file: present: yes capacity state: ok charging state: charged present rate: unknown remaining capacity: unknown present voltage: 10000 mV The acpi -b command returns: Battery 0: Unknown, 0%, rate information unavailable Any suggestions on getting the battery info updated?

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  • Deploying Socket.IO App to Windows Azure Web Site with Azure CLI

    - by shiju
    In this blog post, I will demonstrate how to deploy Socket.IO app to Windows Azure Website using Windows Azure Cross-Platform Command-Line Interface, which leverages the Windows Azure Website’s new support for Web Sockets. Recently Windows Azure has announced lot of enhancements including the support for Web Sockets in Windows Azure Websites, which lets the Node.js developers deploy Socket.IO apps to Windows Azure Websites. In this blog post, I am using  Windows Azure CLI for create and deploy Windows Azure Website. Install  Windows Azure CLI The Windows Azure CLI available as a NPM module so that you can install Windows Azure CLI using  NPM as shown in the below command. After installing the azure-cli, just enter the command “azure” which will show the useful commands provided by Azure CLI. Import Windows Azure Subscription Account In order to import our Azure subscription account, we need to download the Windows Azure subscription profile. The Azure CLI command “account download” lets you download the  Windows Azure subscription profile as shown in the below command. The command redirect you login to Windows Azure portal and allow you to download the Windows Azure publish settings file. The account import command lets you import the downloaded publish settings file so that you can create and manage Websites, Cloud Services, Virtual Machines and Mobile Services in Windows Azure. Create Windows Azure Website and Enable Web Sockets In this post, we are going to deploy Socket.IO app to Windows Azure Website by using the Web Socket support provided by Windows Azure. Let’s create a Website named “socketiochatapp” using the Azure CLI. The above command will create a Windows Azure Website that will also initialize a Git repository with a remote named Azure. We can see the newly created Website from Azure portal. By default, the Web Sockets will be disabled. So let’s enable it by navigating to the Configure tab of the Website, and select “ON” in Web Sockets option and save the configuration changes. Deploy a Node.js Socket.IO App to Windows Azure Now, our Windows Azure Website supports Web Sockets so that we can easily deploy Socket.IO app to Windows Azure Website. Let’s add Node.js chat app which leverages Socket.IO module. Please note that you have to add npm module dependencies in the package.json file so that Windows Azure can install the dependencies when deploying the app. Let’s add the Node.js app and add the files to git repository. Let’s commit the changes to git repository. We have committed the changes to git local repository. Let’s push the changes to Windows Azure production environment. The successful deployment can see from the Windows Azure portal by navigating to the deployments tab of the selected Windows Azure Website. The screen shot below shows that our chat app is running successfully.   You can follow me on Twitter @shijucv

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  • Always keep files updated in Eclipse

    - by AK01
    I keep lots of files/editors open in Eclipse. I also love using git stash and other git commands that essentially change the contents of my open files. Is there an Eclipse feature or plugin that will always keep the contents of my open files up to date and live? Currently if I put focus in an out of sync editor, I get an awkwardly worded dialog that I have to parse carefully every time. I wish it would just keep me synced like Textmate does.

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