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  • Deleting a tag from lots of images at once in Aperture?

    - by Bart B
    Aperture makes it easy to tag lost of pictures at once by just selecting all the images, and the dragging and dropping tags from the tags pallet onto the selected images. But when you need to do the reverse, I can't find a way other than editing each image individually. Is there a way I could select multiple images at once and strip a tag out of all of them? Thanks, Bart.

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  • Loading Images with Real Screen Resolution (Flash AS3)

    - by yar
    I am loading JPEGs into a Flash presentation using load with a flash.display.Loader and it's working great. The JPEGs are sizing to their native resolution (which is perfect). However, if I maximize the Flash presentation (in the Flash Player), the JPGs do NOT take advantage of the bigger screen. For example, the presentation is 1024x768, and the image is 1280x400. Normally the image shows with a part offscreen in the Flash presentation. However, if I expand the Flash presentation to 1680x1200, the freshly loaded image still goes offscreen. Is there any way to load the jpg (or png, or whatever) to take advantage of the displayed resolution of the Flash presentation? Edit: I realize this question is hard to read, so any help would be appreciated.

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  • SDL_image/C++ OpenGL Program: IMG_Load() produces fuzzy images

    - by Kami
    I'm trying to load an image file and use it as a texture for a cube. I'm using SDL_image to do that. I used this image because I've found it in various file formats (tga, tif, jpg, png, bmp) The code : SDL_Surface * texture; //load an image to an SDL surface (i.e. a buffer) texture = IMG_Load("/Users/Foo/Code/xcode/test/lena.bmp"); if(texture == NULL){ printf("bad image\n"); exit(1); } //create an OpenGL texture object glGenTextures(1, &textureObjOpenGLlogo); //select the texture object you need glBindTexture(GL_TEXTURE_2D, textureObjOpenGLlogo); //define the parameters of that texture object //how the texture should wrap in s direction glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //how the texture should wrap in t direction glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); //how the texture lookup should be interpolated when the face is smaller than the texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //how the texture lookup should be interpolated when the face is bigger than the texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //send the texture image to the graphic card glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->w, texture->h, 0, GL_RGB, GL_UNSIGNED_BYTE, texture-> pixels); //clean the SDL surface SDL_FreeSurface(texture); The code compiles without errors or warnings ! I've tired all the files formats but this always produces that ugly result : I'm using : SDL_image 1.2.9 & SDL 1.2.14 with XCode 3.2 under 10.6.2 Does anyone knows how to fix this ?

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  • Histogram equalisation of colour images with Java

    - by Tunji Gbadamosi
    I'm trying to histogram equalise a colour image with Java. At first I thought about applying the greyscale method to each RGB value, however, I've since learned that this would disrupt the colour distribution of the image. So, my question is: which is a better way to histogram equalise a colour image with Java?

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  • Best way to pan & scan images with jquery

    - by guy
    Hello, I am trying to make an image pan & scan system. I have a slider that zooms the image (that can be dragged) and also a small map in the corner of the image (that can also be dragged). You can see a rough example here (sorry, I am not allowed to use the design, so it's not formatted): http://lighe.madetokill.com/test/test.html My problem is that although it works great in firefox and opera, it stutters in chrome, safari and IE (it doesn't currently work in IE) at any zoom level except 100% (at 100% it's butter smooth). What is the reason for webkit's poor performance? Am I implementing this wrong? I am basically changing the margin-left and margin-top properties of the image. I know this is fast enough since at 100% it's perfectly smooth. Would I be better off using canvas? I am trying to avoid flash (or any other plugins) if possible. Also please note this is work in progress, there are other bugs except this, so do not bother with those :) Thanks in advance!

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  • Uploading images to a PHP server from Android

    - by Samuh
    I need to upload an image to a remote PHP server which expects the following parameters in HTTPPOST: *$_POST['title']* *$_POST['caption']* *$_FILES['fileatt']* Most of the internet searches suggested either : Download the following classes and trying MultiPartEntity to send the request: apache-mime4j-0.5.jar httpclient-4.0-beta2.jar httpcore-4.0-beta3.jar httpmime-4.0-beta2.jar OR Use URLconnection and handle multipart data myself. Btw, I am keen on using HttpClient class rather than java.net(or is it android.net) classes. Eventually, I downloaded the Multipart classes from the Android source code and used them in my project instead. Though this can be done by any of the above mentioned methods, I'd like to make sure if these are the only ways to achieve the said objective. I skimmed through the documentation and found a FileEntity class but I could not get it to work. What is the correct way to get this done in an Android application? Thanks.

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  • How to use ImageMagick to batch desaturate images?

    - by Zando
    I have an image that is black text with some gray and pale yellowish background. I basically want to keep the text as black as possible, and make the gray and yellow comparatively lighter...at the very least, turn yellow into a light gray. What's the most efficient way to do that in ImageMagick?

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  • How to download images in playframework jobs?

    - by MrROY
    I have a playframework Job class like this: public class ImageDownloader extends Job { private String[] urls; private String dir; public ImageDownloader(){} public ImageDownloader(String[] urls,String dir){ this.urls = urls; this.dir = dir; } @Override public void doJob() throws Exception { if(urls!=null && urls.length > 0){ for (int i = 0; i < urls.length; i++) { String url = urls[i]; //Dowloading } } } } Play(1.2.4) has lots of amazing tools to make things easy. So i wonder whether there's a way to make the downloading easy and beautiful in play ?

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  • 32 bit depth jpg images problem in IE when referenced locally

    - by Stefan
    We have an webbapplication that takes an image that will be uploaded and resized. The resize-library we used saved all pictures with 32-bit depth whatever the depth was before. We have an online client that can view the pictures via an html-file and all is fine there. All pictures are shown correctly. The problem: We also have an vb-winform application that download the pictures and show them in an html-file locally in an webbrowser control. But here all pictures are rejected (not rendered), just the red cross. If we create an static html-file with img-tags in them locally, its the same. All pictures that has 32-bits depth are shown as red crosses. If we resave the pictures with 24-bits depth it magically works again. So ofcourse that was our "workaround", let the resize-library save all pictures with 24-bits depth instead. Summary: 32-bits jpg files shows correct in IE when online but not when referenced locally in a local html-file. (This is true for IE8 on both winxp and windows7). The same local html-file opened in mozilla showed OK. Question: I have googled this a lot but has not found anything about this "problem". Is this a bug in IE8?

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  • Compressing High Resolution Satellite Images

    - by Monika
    Hi! Please advise the best way to compress satellite Image. Details Uncompressed size - 60 gb Uncompressed format - IMG 4 Bands (To be retained after compression) Preferred compression format - JPEG2000 Lossy enough to aid in Visual analysis. Thanks Monika

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  • Getting black images with selenium.captureScreenshot

    - by Lidia
    I'm executing selenium tests with testng, that are started on a remote system with Selenium RC via hudson (with ssh connection). The remote system is windows xp with MKS Toolkit installed, hence ssh. Tests are NOT executed as a windows service. I've tried using both captureScreenshot and captureEntirePageScreenshot methods. The first one always produces a black image. The second one creates the correct screen shot but it only works on Firefox and our tests usually pass on Firefox and fail in other browsers, so it is crucial to capture screen shots for the other browsers (mainly IE and Safari). The tests are ran in parallel, with many browser windows open at the same time. I'm not certain if this is what's causing the problem. Any thoughts will be appreciated.

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  • newbie: how to upload images from a form with PHP and mySQL

    - by paracaudex
    I'm creating a web app (locally, so security doesn't matter) in PHP where the user uploads a set of information and a small .jpeg, which is then inserted into a mySQL table. I can do this no problem with all the text data, but I'm not sure how to cause the image to upload alongside it. I assume I will have to use the blob data type and input type="file", but I fooled around with that a little bit and the solution doesn't seem to be an intuitive extension of how input type="text" works. Do I need to do a lot more PHP scripting to get this to work? Is it possible to upload an image with a form, or is there a necessary intermediate step?

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  • take images from a cell , into next view controller

    - by richard Stephenson
    hi guys , i asked this question yesterday but it doesnt seem to have asked properly so im trying again in my app im parsing in an xml file , in that file there is a path for an image to download an in my tableview controler i have this to download the image and display it in the cell NSURL *url = [NSURL URLWithString:aStory.picture]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImage *img = [[UIImage alloc] initWithData:data]; im then pushing another view controller on the top and displaying some text in a text view , but i also want to take the image from the cell selected and put that in there too , but everything i try does not work. any ideas on how i can do this Thanks in advance Richard

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  • Selecting all images in a <td> tag and disabling them

    - by Cen
    My HTML looks something like this: <table class="disabled"> <tr> <td> <input blah blah> </td> <td> <img id="reallyLongASP.NetID" etcetc/> </td> </tr> </table> In all with a class indicated as "disabled", I want to set visibility: hidden on the <img>. I can disable using the crazy id ASP.Net gives, but would like to do a general statement that affects every control in the <table> Thanks for the help in advance,

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  • Detect if images have loaded in a UIWebView?

    - by Josh Gare
    Hey, I have a UIWebview that is loading an image. However I am trying to call a method when the image has completed loaded / rendered. I tried using UIWebViewDelgate and used, -(void)webViewDidFinishLoad:(UIWebView *)webView {} However this method is called before the image has loaded / rendered. How can I fix this. Any help would be greatly appreciated. Josh

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  • Broken images and security warnings in Facebook Connect

    - by Adam
    I'm hoping this is just a bug on Facebook's end that will be fixed soon, but in my Facebook Connect app I'm launching the dialogue FB provides to make a post. This dialogue is launched on a page with an SSL connection. In this dialogue the profile pic for some users comes up with a security warning while others display correctly. I'm already setup to use Facebook's SSL javascript file instead of the HTTP file.

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  • Iphone sdk upload images to Flickr with geotagging

    - by user295944
    How can I upload an image to flickr from the iphone sdk to flickr while the image is still geotagged? I tried to use objectiveflickr but it takes away the exif information so the photo is no longer geotagged. There has to be a relatively easy way to do this because there are apps around which do this very well.

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  • Preserve images in Excel headers using Apache POI

    - by ddm
    I am trying to generate Excel reports using Apache POI 3.6 (latest). Since POI has limited support for header and footer generation (text only), I decided to start from a blank excel file with the header already prepared and fill the Excel cells using POI (cf. question 714172). Unfortunately, when opening the workbook with POI and writing it immediately to disk (without any cell manpulation), the header seems to be lost. Here is the code I used to test this behavior: public final class ExcelWorkbookCreator { public static void main(String[] args) { FileOutputStream outputStream = null; try { outputStream = new FileOutputStream(new File("dump.xls")); InputStream inputStream = ExcelWorkbookCreator.class.getResourceAsStream("report_template.xls"); HSSFWorkbook workbook = new HSSFWorkbook(inputStream, true); workbook.write(outputStream); } catch (Exception exception) { throw new RuntimeException(exception); } finally { if (outputStream != null) { try { outputStream.close(); } catch (IOException exception) { // Nothing much to do } } } } }

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  • Upload/Download images to FTP without bothering the user

    - by Dan B
    Hi, I know a lot of posts have been made in regards to FTP, but none have led me to what I need. I'm trying to upload a picture to a server (currently attempting FTP) but do it without notifying requiring the user to be involved. I want to be able to seamlessly upload/download the image when a certain user action occurs, but I don't want to use a third-party app like AndFTP. The idea is that a user will upload a picture, and then another user will be able to grab that picture based on which user put it up. No user will know where it's going or where it came from, nor will they navigate the FTP. Alternatively, does anyone have thoughts on a better way to do that? I thought of using the imgur api, but it can't be used commercially. It would, however, be perfect for my purposes. Is there a similar open-source alternative? Any help is greatly appreciated. Dan

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  • Dynamically create sprite images for Cocos2d-iPhone

    - by AlexChilcott
    Hey guys, I'm working on a platformer, and looking for a way to create a sprite for an arbitrarily sized platform. For example, I may know I have a platform that should appear 200 pixels wide by 32 pixels high, and, say, I have a texture of bricks that I can tile to fill that area. I may also want to draw a black border around the platform. Is this possible at all? Anyone have any ideas for how I might go about doing this? I could always try generating the image on the fly and building a sprite with that image, but I sincerely doubt (hope) that this isn't the most efficient way of doing something like this. Cheers, Alex

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  • drawing images and lines over UIScrollView

    - by Jorge
    I'm programming an app in which one of the ViewControllers is showing an UIScrollView that shows an image. I'd like to load an image (pushpin in png format) and draw it (and delete it) in some points of the UIScrollView image. I'd also would like to draw bezier paths in that image (and deleting them). I've programmed several apps but this is the first time I face graphic programming and don't know where to start from. Any suggestions? Thanks!

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  • Dynamically pulling images from XML for iPhone App

    - by Simon Hume
    I've got my iPhone app pulling down live data content via XML nicely, and I've formatted the UITableView cells to display the content without too many headaches. However, at the moment, for each cell I'm just showing a default graphic for now, but I want this to be pulled down from my server too. The code snippet that grabs the image (which is actually in my project) is: cell.imageView.image = [UIImage imageNamed:@"TBC.png"]; But that will need to be the dynamic image. In my XML, am I better just returning 'mypic.png' and let the SDK determine the full path, like http://myapp.com/mypic.png or storing the full URL to the image in the XML?

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