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  • RhinoMocks Testing callback method

    - by joblot
    Hi All I have a service proxy class that makes asyn call to service operation. I use a callback method to pass results back to my view model. Doing functional testing of view model, I can mock service proxy to ensure methods are called on the proxy, but how can I ensure that callback method is called as well? With RhinoMocks I can test that events are handled and event raise events on the mocked object, but how can I test callbacks? ViewModel: public class MyViewModel { public void GetDataAsync() { // Use DI framework to get the object IMyServiceClient myServiceClient = IoC.Resolve<IMyServiceClient>(); myServiceClient.GetData(GetDataAsyncCallback); } private void GetDataAsyncCallback(Entity entity, ServiceError error) { // do something here... } } ServiceProxy: public class MyService : ClientBase, IMyServiceClient { // Constructor public NertiAdminServiceClient(string endpointConfigurationName, string remoteAddress) : base(endpointConfigurationName, remoteAddress) { } // IMyServiceClient member. public void GetData(Action<Entity, ServiceError> callback) { Channel.BeginGetData(EndGetData, callback); } private void EndGetData(IAsyncResult result) { Action<Entity, ServiceError> callback = result.AsyncState as Action<Entity, ServiceError>; ServiceError error; Entity results = Channel.EndGetData(out error, result); if (callback != null) callback(results, error); } } Thanks

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  • method for specialized pathfinding?

    - by rlbond
    I am working on a roguelike in my (very little) free time. Each level will basically be a few rectangular rooms connected together by paths. I want the paths between rooms to be natural-looking and windy, however. For example, I would not consider the following natural-looking: B X X X XX XX XX AXX I really want something more like this: B X XXXX X X X X AXXXXXXXX These paths must satisfy a few properties: I must be able to specify an area inside which they are bounded, I must be able to parameterize how windy and lengthy they are, The lines should not look like they started at one path and ended at the other. For example, the first example above looks as if it started at A and ended at B, because it basically changed directions repeatedly until it lined up with B and then just went straight there. I was hoping to use A*, but honestly I have no idea what my heuristic would be. I have also considered using a genetic algorithm, but I don't know how practical that method might end up. My question is, what is a good way to get the results I want? Please do not just specify a method like "A*" or "Dijkstra's algorithm," because I also need help with a good heuristic.

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  • bootstrap: Uncaught TypeError: Object [object Object] has no method 'tooltip', 'typeahead'

    - by DarkKnightFan
    I am trying to use the tooltip, typeahead, datepicker features of bootstrap. But I keep getting these errors in the console! Uncaught TypeError: Object [object Object] has no method 'tooltip' Uncaught TypeError: Object [object Object] has no method 'typeahead' This is how my imports look like: <link href="css/bootstrap.css" rel="stylesheet"> <link href="css/datepicker.css" rel="stylesheet"> <link href="css/bootstrap-responsive.css" rel="stylesheet"> <script type="text/javascript" src="js/jquery-1.8.0.js"></script> <script type="text/javascript" src="js/bootstrap.js"></script> <script type="text/javascript" src="js/bootstrap-datepicker.js"></script> <script type="text/javascript" src="js/bootstrap-typeahead.js"></script> <script type="text/javascript" src="js/highcharts.js"></script> <script type="text/javascript" src="js/exporting.js"></script> <link type="text/css" rel="stylesheet" href="css/jquery.dropdown.css" /> <script type="text/javascript" src="js/jquery.dropdown.js"></script> Some sample code: <a class="btn btn-success" data-toggle="modal" href="#payments" rel="tooltip" data-placement="top" title="Record your payments"> <i class="icon-check icon-white"></i> Payments</a> $("#payments").tooltip('show'); Similarly I have code for datepicker and typeahead. any solution?

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  • WCF ReliableMessaging method called twice

    - by Brian
    Using Fiddler, we see 3 HTTP requests (and matching responses) for each call when: WS-ReliableMessaging is enabled, and, the method returns a large amount of data (17MB) The first HTTP request is a SOAP message with the action "CreateSequence" (presumable to establish the reliable session). The second and third HTTP requests are identical SOAP messages invoking our webservice method. Why are there two identical messages? Here is our config: <system.serviceModel> <client> <endpoint address="http://server/vdir/AccountingService.svc" binding="wsHttpBinding" bindingConfiguration="customWsHttpBinding" behaviorConfiguration="LargeServiceBehavior" contract="MyProject.Accounting.IAccountingService" name="BasicHttpBinding_IAccountingService" /> </client> <bindings> <wsHttpBinding> <binding name="customWsHttpBinding" maxReceivedMessageSize="90000000"> <reliableSession enabled="true"/> <security mode="None" /> </binding> </wsHttpBinding> </bindings> <behaviors> <endpointBehaviors> <behavior name="LargeServiceBehavior"> <dataContractSerializer maxItemsInObjectGraph="2147483647"/> </behavior> </endpointBehaviors> </behaviors> </system.serviceModel> Thanks, Brian

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  • How to persist options selected in AlertDialog spawned from ItemizedOverlay onTap method

    - by ahsteele
    In the description of how to add a list of options to an AlertDialog the official Android documentation alludes to saving a users preferences with one of the "data storage techniques." The examples assume the AlertDialog has been spawned within an Activity class. In my case I've created a class that extends ItemizedOverlay. This class overrides the onTap method and uses an AlertDialog to prompt the user to make a multi-choice selection. I would like to capture and persist the selections for each OverlayItem they tap on. The below code is the onTap method I've written. It functions as written but doesn't yet do what I'd hope. I'd like to capture and persist each selection made by the user to be used later. How do I do that? Is using an AlertDialog in this manner a good idea? Are there better options? protected boolean onTap(int index) { OverlayItem item = _overlays.get(index); final CharSequence[] items = { "WiFi", "BlueTooth" }; final boolean[] checked = { false, false }; AlertDialog.Builder builder = new AlertDialog.Builder(_context); builder.setTitle(item.getTitle()); builder.setMultiChoiceItems(items, checked, new DialogInterface.OnMultiChoiceClickListener() { @Override public void onClick(DialogInterface dialog, int item, boolean isChecked) { // for now just show that the user touched an option Toast.makeText(_context, items[item], Toast.LENGTH_SHORT).show(); } }); builder.setPositiveButton("Okay", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { // should I be examining what was checked here? dialog.dismiss(); } }); builder.setNegativeButton("Cancel", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create(); alert.show(); return true; }

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  • View Controller's viewDidLoad method finishing before applicationDidFinishLaunching

    - by mwt
    I'm creating a fairly complex iPhone app using Core Data. Up until now, things have been working fine. As the app has been getting more complex, however, a new problem has come up: the first view controller is finishing its viewDidLoad method before the AppDelegate gets even halfway through its applicationDidFinishLaunching method. The view controller is not the root, which is a tab bar controller. The VC in question is the one for the default selected tab on the tab bar. It's getting instantiated by IB. Nothing like this has occurred before in my experience, and it's throwing off the important initialization I'm doing in the AppDelegate (getting objects from Core Data and preparing them for use) . Furthermore, it's intermittent -- sometimes the delegate does finish first. Has anyone else noticed a difficulty like this? Any sample code that deals with such an issue? I suppose that the answer is to make the VC load the data that the AppDelegate is getting ready only when the AppDelegate sends a message that it's ready. I'm a bit concerned that this is adding something that will just end up biting me in the butt later on.

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  • Java Generics name clash, method not correctly overriden

    - by Shervin
    Hi. I have seen different questions regarding this, but I still find this topic to be very confusing. All I want to do, is have an abstract class that implements an interface, and have a class extending this abstract class so that the hard class needs to implement getKommune() and setKommune(Kommune kommune), but not the other method, because that is in the abstract class. I have the following interface. public interface KommuneFilter { <E extends AbstractKommune<?>> void addKommuneFromCurrentUser(E e); Kommune getKommune(); void setKommune(Kommune kommune); } And this Abstract class public abstract class AbstractKommune<E extends AbstractKommune<?>> implements KommuneFilter { @PrePersist void addKommuneFromCurrentUser(E e) { } } And I want to use it like this public class Person extends AbstractKommune<Person> { private Kommune kommune; public void setKommune(Kommune kommune) {this.kommune=kommune;} public Kommune getKommune() {return kommune;} } However, I get Name clash: The method of has the same erasure of type but does not override it Why isn't it correctly overriden?

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  • java.lang.IllegalStateException: missing behavior definition for the preceding method call getMessag

    - by user362199
    Hi All, I'm using EasyMock(version 2.4) and TestNG for writing UnitTest. I have a following scenario and I cannot change the way class hierarchy is defined. I'm testing ClassB which is extending ClassA. ClassB look like this public class ClassB extends ClassA { public ClassB() { super("title"); } @Override public String getDisplayName() { return ClientMessages.getMessages("ClassB.title"); } } ClassA code public abstract class ClassA { private String title; public ClassA(String title) { this.title = ClientMessages.getMessages(title); } public String getDisplayName() { return this.title; } } ClientMessages class code public class ClientMessages { private static MessageResourse messageResourse; public ClientMessages(MessageResourse messageResourse) { this.messageResourse = messageResourse; } public static String getMessages(String code) { return messageResourse.getMessage(code); } } MessageResourse Class code public class MessageResourse { public String getMessage(String code) { return code; } } Testing ClassB import static org.easymock.classextension.EasyMock.createMock; import org.easymock.classextension.EasyMock; import org.testng.Assert; import org.testng.annotations.Test; public class ClassBTest { private MessageResourse mockMessageResourse = createMock(MessageResourse.class); private ClassB classToTest; private ClientMessages clientMessages; @Test public void testGetDisplayName() { EasyMock.expect(mockMessageResourse.getMessage("ClassB.title")).andReturn("someTitle"); clientMessages = new ClientMessages(mockMessageResourse); classToTest = new ClassB(); Assert.assertEquals("someTitle" , classToTest.getDisplayName()); EasyMock.replay(mockMessageResourse); } } When I'm running this this test I'm getting following exception: java.lang.IllegalStateException: missing behavior definition for the preceding method call getMessage("title") While debugging what I found is, it's not considering the mock method call mockMessageResourse.getMessage("ClassB.title") as it has been called from the construtor (ClassB object creation). Can any one please help me how to test in this case. Thanks.

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  • Alternative to jQuery's .toggle() method that supports eventData?

    - by Bungle
    The jQuery documentation for the .toggle() method states: The .toggle() method is provided for convenience. It is relatively straightforward to implement the same behavior by hand, and this can be necessary if the assumptions built into .toggle() prove limiting. The assumptions built into .toggle have proven limiting for my current task, but the documentation doesn't elaborate on how to implement the same behavior. I need to pass eventData to the handler functions provided to toggle(), but it appears that only .bind() will support this, not .toggle(). My first inclination is to use a flag global to a single handler function to store the click state. In other words, rather than: $('a').toggle(function() { alert('odd number of clicks'); }, function() { alert('even number of clicks'); }); do this: var clicks = true; $('a').click(function() { if (clicks) { alert('odd number of clicks'); clicks = false; } else { alert('even number of clicks'); clicks = true; } }); I haven't tested the latter, but I suspect it would work. Is this the best way to do something like this, or is there a better way that I'm missing? Thanks!

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  • Testing a method that sends e-mail without sending the mail

    - by SnOrfus
    I have a method like public abstract class Base { public void MethodUnderTest(); } public class ClassUnderTest : Base { public override MethodUnderTest() { if(condition) { IMail mail = new Mail() { /* ... */ }; IMailer mailer = new Mailer() { /* ... */ } mailer.Send(mail); } else { /* ... */ } } } I have unit tests for this method, and the mail gets sent to myself, so it's not terrible (better than no test) but I'd prefer not to send the mail. The problem I have is that I don't want test specific code in the class (ie. if (testMode) return; instead of sending the mail) I don't know lots about DI, but I considered passing a mock IMailer into MethodUnderTest except that it overrides the base class, and no other class that derives from Base needs an IMailer object (I don't want to force implementers of Base to take an unnecessary IMailer in MethodUnderTest) What else can I do? (note: IMail and IMailer are part of an external library for sending e-mail. It's written in house, so I can modify it all I like if necessary, though I can't see a need to in this situation)

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  • NSTextView's adjustScroll method

    - by Mike
    I'm trying to implement typewriter scrolling in my Cocoa text editor, keeping the insertion point centered vertically in its scrollview. Toward this end, I have subclassed NSClipView to provide a scrollToPointWithoutConstraint method, which scrolls the document to a specified point without calling constrainScrollPoint. This is necessary because for short documents the insertion point can't be centered unless we scroll beyond the document's bounds. This seems reasonably straightforward so far and does what I want. The problem comes in when I try to scroll using the scroll bars. If I'm scrolled to the end of the document, such that part of the scroll view contains an area outside the document's bounds, trying to scroll up by a small increment causes the scroll view to jump, immediately clamping to the document's actual bounds. I gather that I might need to subclass NSTextView and override the adjustScroll method; this is where my actual question begins. The proposedVisibleRect that is passed to adjustScroll already has its dimensions adjusted so that they lie within the document's actual bounds. Is there a way that I can change the value of proposedVisibleRect before adjustScroll is called? Alternatively, am I going about this entirely wrong? Any suggestions would be greatly appreciated at this point.

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  • Read StandardOutput Process from BackgroundWorkerProcess method

    - by Nicola Celiento
    Hi all, I'm working with a BackgroundWorker Process from Windows .NET C# application. From the async method I call many instance of cmd.exe Process (foreach), and read from StandardOutput, but at the 3-times cycle the ReadToEnd() method throw Timeout Exception. Here the code: StreamWriter sw = null; DataTable dt2 = null; StringBuilder result = null; Process p = null; for(DataRow dr in dt1.Rows) { arrLine = new string[4]; //new row result = new StringBuilder(); arrLine[0] = dr["ID"].ToString(); arrLine[1] = dr["ChangeSet"].ToString(); #region Initialize Process CMD p = new Process(); ProcessStartInfo info = new ProcessStartInfo(); info.FileName = "cmd.exe"; info.CreateNoWindow = true; info.RedirectStandardInput = true; info.RedirectStandardOutput = true; info.RedirectStandardError = true; info.UseShellExecute = false; p.StartInfo = info; p.Start(); sw = new StreamWriter(p.StandardInput.BaseStream); #endregion using (sw) { if (sw.BaseStream.CanWrite) { sw.WriteLine("cd " + this.path_WORKDIR); sw.WriteLine("tfpt getcs /changeset:" + arrLine[1]); } } string strError = p.StandardError.ReadToEnd(); // Read shell error output commmand (TIMEOUT) result.Append(p.StandardOutput.ReadToEnd()); // Read shell output commmand sw.Close(); sw.Dispose(); p.Close(); p.Dispose(); } Timeout is on code line: string strError = p.StandardError.ReadToEnd(); Can you help me? Thanks!

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  • NullReferenceException when initializing NServiceBus within web application Application_Start method

    - by SteveBering
    I am running the 2.0 RTM of NServiceBus and am getting a NullReferenceException when my MessageModule binds the CurrentSessionContext to my NHibernate sessionfactory. From within my Application_Start, I call the following method: public static void WithWeb(IUnityContainer container) { log4net.Config.XmlConfigurator.Configure(); var childContainer = container.CreateChildContainer(); childContainer.RegisterInstance<ISessionFactory>(NHibernateSession.SessionFactory); var bus = NServiceBus.Configure.WithWeb() .UnityBuilder(childContainer) .Log4Net() .XmlSerializer() .MsmqTransport() .IsTransactional(true) .PurgeOnStartup(false) .UnicastBus() .ImpersonateSender(false) .LoadMessageHandlers() .CreateBus(); var activeBus = bus.Start(); container.RegisterInstance(typeof(IBus), activeBus); } When the bus is started, my message module starts with the following: public void HandleBeginMessage() { try { CurrentSessionContext.Bind(_sessionFactory.OpenSession()); } catch (Exception e) { _log.Error("Error occurred in HandleBeginMessage of NHibernateMessageModule", e); throw; } } In looking at my log, we are logging the following error when the bind method is called: System.NullReferenceException: Object reference not set to an instance of an object. at NHibernate.Context.WebSessionContext.GetMap() at NHibernate.Context.MapBasedSessionContext.set_Session(ISession value) at NHibernate.Context.CurrentSessionContext.Bind(ISession session) Apparently, there is some issue in getting access to the HttpContext. Should this call to configure NServiceBus occur later in the lifecycle than Application_Start? Or is there another workaround that others have used to get handlers working within an Asp.NET Web application? Thanks, Steve

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  • Adivce on Method overloads.

    - by Muhammad Kashif Nadeem
    Please see following methods. public static ProductsCollection GetDummyData(int? customerId, int? supplierId) { try { if (customerId != null && customerId > 0) { Filter.Add(Customres.CustomerId == customerId); } if (supplierId != null && supplierId > 0) { Filter.Add(Suppliers.SupplierId == supplierId); } ProductsCollection products = new ProductsCollection(); products.FetchData(Filter); return products; } catch { throw; } } public static ProductsCollection GetDummyData(int? customerId) { return ProductsCollection GetDummyData(customerId, (int?)null); } public static ProductsCollection GetDummyData() { return ProductsCollection GetDummyData((int?)null); } 1- Please advice how can I make overloads for both CustomerId and SupplierId because only one overload can be created with GetDummyData(int? ). Should I add another argument to mention that first argument is CustomerId or SupplierId for example GetDummyData(int?, string). OR should I use enum as 2nd argument and mention that first argument is CustoemId or SupplierId. 2- Is this condition is correct or just checking 0 is sufficient - if (customerId != null && customerId 0) 3- Using Try/catch like this is correct? 4- Passing (int?)null is correct or any other better approach. Edit: I have found some other posts like this and because I have no knowledge of Generics that is why I am facing this problem. Am I right? Following is the post. http://stackoverflow.com/questions/422625/overloaded-method-calling-overloaded-method

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  • Rails: Create method available in all views and all models

    - by smotchkkiss
    I'd like to define a method that is available in both my views and my models Say I have a view helper: def foo(s) "hello #{s}" end A view might use the helper like this: <div class="data"><%= foo(@user.name) %></div> However, this <div> will be updated with a repeating ajax call. I'm using a to_json call in a controller returns data like so: render :text => @item.to_json(:only => [...], :methods => [:foo]) This means, that I have to have foo defined in my Item model as well: class Item def foo "hello #{name}" end end It'd be nice if I could have a DRY method that could be shared in both my views and my models. Usage might look like this: Helper def say_hello(s) "hello #{s}" end User.rb model def foo say_hello(name) end Item.rb model def foo say_hello(label) end View <div class="data"><%= item.foo %></div> Controller def observe @items = item.find(...) render :text => @items.to_json(:only=>[...], :methods=>[:foo]) end IF I'M DUMB, please let me know. I don't know the best way to handle this, but I don't want to completely go against best-practices here. If you can think of a better way, I'm eager to learn!

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  • Why is an Add method required for { } initialization?

    - by Dan Tao
    To use initialization syntax like this: var contacts = new ContactList { { "Dan", "[email protected]" }, { "Eric", "[email protected]" } }; ...my understanding is that my ContactList type would need to define an Add method that takes two string parameters: public void Add(string name, string email); What's a bit confusing to me about this is that the { } initializer syntax seems most useful when creating read-only or fixed-size collections. After all it is meant to mimic the initialization syntax for an array, right? (OK, so arrays are not read-only; but they are fixed size.) And naturally it can only be used when the collection's contents are known (at least the number of elements) at compile-time. So it would almost seem that the main requirement for using this collection initializer syntax (having an Add method and therefore a mutable collection) is at odds with the typical case in which it would be most useful. I'm sure I haven't put as much thought into this matter as the C# design team; it just seems that there could have been different rules for this syntax that would have meshed better with its typical usage scenarios. Am I way off base here? Is the desire to use the { } syntax to initialize fixed-size collections not as common as I think? What other factors might have influenced the formulation of the requirements for this syntax that I'm simply not thinking of?

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  • C# - Removing event handlers - FormClosing event or Dispose() method

    - by Andy
    Suppose I have a form opened via the .ShowDialog() method. At some point I attach some event handlers to some controls on the form. e.g. // Attach radio button event handlers. this.rbLevel1.Click += new EventHandler(this.RadioButton_CheckedChanged); this.rbLevel2.Click += new EventHandler(this.RadioButton_CheckedChanged); this.rbLevel3.Click += new EventHandler(this.RadioButton_CheckedChanged); When the form closes, I need to remove these handlers, right? At present, I am doing this when the FormClosing event is fired. e.g. private void Foo_FormClosing(object sender, FormClosingEventArgs e) { // Detach radio button event handlers. this.rbLevel1.Click -= new EventHandler(this.RadioButton_CheckedChanged); this.rbLevel2.Click -= new EventHandler(this.RadioButton_CheckedChanged); this.rbLevel3.Click -= new EventHandler(this.RadioButton_CheckedChanged); } However, I have seen some examples where handlers are removed in the Dispose() method. Is there a 'best-practice' way of doing this? (Using C#, Winforms, .NET 2.0) Thanks.

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  • Using repaint() method.

    - by owca
    I'm still struggling to create this game : http://stackoverflow.com/questions/2844190/choosing-design-method-for-ladder-like-word-game .I've got it almost working but there is a problem though. When I'm inserting a word and it's correct, the whole window should reload, and JButtons containing letters should be repainted with different style. But somehow repaint() method for the game panel (in Main method) doesn't affect it at all. What am I doing wrong ? Here's my code: Main: import java.util.Scanner; import javax.swing.*; import java.awt.*; public class Main { public static void main(String[] args){ final JFrame f = new JFrame("Ladder Game"); Scanner sc = new Scanner(System.in); System.out.println("Creating game data..."); System.out.println("Height: "); //setting height of the grid while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); /* * I'm creating Grid[]game. Each row of game contains Grid of Element[]line. * Each row of line contains Elements, which are single letters in the game. */ Grid[]game = new Grid[height]; for(int L = 0; L < height; L++){ Grid row = null; int i = L+1; String s; do { System.out.println("Length "+i+", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()]; Element single = null; String[] temp = null; String[] temp2 = new String[s.length()]; temp = s.split(""); for( int j = temp2.length; j>0; j--){ temp2[j-1] = temp[j]; } for (int k = 0 ; k < temp2.length ; k++) { if( k == 0 ){ single = new Element(temp2[k], 2); } else{ single = new Element(temp2[k], 1); } line[k] = single; } row = new Grid(line); game[L] = row; } //############################################ //THE GAME STARTS HERE //############################################ //create new game panel with box layout JPanel panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS)); panel.setBackground(Color.ORANGE); panel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); //for each row of the game array add panel containing letters Single panel //is drawn with Grid's paint() method and then returned here to be added for(int i = 0; i < game.length; i++){ panel.add(game[i].paint()); } f.setContentPane(panel); f.pack(); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); boolean end = false; boolean word = false; String text; /* * Game continues until solved() returns true. First check if given word matches the length, * and then the value of any row. If yes - change state of each letter from EMPTY * to OTHER_LETTER. Then repaint the window. */ while( !end ){ while( !word ){ text = JOptionPane.showInputDialog("Input word: "); for(int i = 1; i< game.length; i++){ if(game[i].equalLength(text)){ if(game[i].equalValue(text)){ game[i].changeState(3); f.repaint(); //simple debug - I'm checking if letter, and //state values for each Element are proper for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].letter()); } System.out.println(); for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].getState()); } System.out.println(); //set word to true and ask for another word word = true; } } } } word = false; //check if the game has ended for(int i = 0; i < game.length; i++){ if(game[i].solved()){ end = true; } else { end = false; } } } } } Element: import javax.swing.*; import java.awt.*; public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){ } //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public JButton paint(){ JButton button = null; if( state == EMPTY ){ button = new JButton(" "); button.setBackground(Color.WHITE); } else if ( state == FIRST_LETTER ){ button = new JButton(letter); button.setBackground(Color.red); } else { button = new JButton(letter); button.setBackground(Color.yellow); } return button; } public void changeState(int s){ state = s; } public void setLetter(String s){ letter = s; } public String letter(){ return letter; } public int getState(){ return state; } } Grid: import javax.swing.*; import java.awt.*; public class Grid extends JPanel{ public Element[]e; private Grid[]g; public Grid(){} public Grid( Element[]elements ){ e = new Element[elements.length]; for(int i=0; i< e.length; i++){ e[i] = elements[i]; } } public Grid(Grid[]grid){ g = new Grid[grid.length]; for(int i=0; i<g.length; i++){ g[i] = grid[i]; } Dimension d = new Dimension(600, 600); setMinimumSize(d); setPreferredSize(new Dimension(d)); setMaximumSize(d); } //for Each element in line - change state to i public void changeState(int i){ for(int j=0; j< e.length; j++){ e[j].changeState(3); } } //create panel which will be single row of the game. Add elements to the panel. // return JPanel to be added to grid. public JPanel paint(){ JPanel panel = new JPanel(); panel.setLayout(new GridLayout(1, e.length)); panel.setBorder(BorderFactory.createEmptyBorder(2, 2, 2, 2)); for(int j = 0; j < e.length; j++){ panel.add(e[j].paint()); } return panel; } //check if the length of given string is equal to length of row public boolean equalLength(String s){ int len = s.length(); boolean equal = false; for(int j = 0; j < e.length; j++){ if(e.length == len){ equal = true; } } return equal; } //check if the value of given string is equal to values of elements in row public boolean equalValue(String s){ int len = s.length(); boolean equal = false; String[] temp = null; String[] temp2 = new String[len]; temp = s.split(""); for( int j = len; j>0; j--){ temp2[j-1] = temp[j]; } for(int j = 0; j < e.length; j++){ if( e[j].letter().equals(temp2[j]) ){ equal = true; } else { equal = false; } } if(equal){ for(int i = 0; i < e.length; i++){ e[i].changeState(3); } } return equal; } //check if the game has finished public boolean solved(){ boolean solved = false; for(int j = 0; j < e.length; j++){ if(e[j].getState() == 3){ solved = true; } else { solved = false; } } return solved; } }

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  • Good Learning Method for Objective-C?

    - by Josh Kahane
    Hi I know this must be asked a millions times and can't be easy to answer as there is o definitive method, but any help would be appreciated, thanks. I have been playing around with all sorts of things in Xcode and with Objective-C, however I can't seem to find a good way of learning things in an efficient way. I have bought the book 'Programming in Objective-C 2.0' and its great but just lays down the basics it seems. I want to learn in the 2D game development direction, then of course 3D after nailing that, if thats the right thing to do? I am 17 currently in year 13, last year of school/A Levels and am almost definitely taking a gap year. Any good, well known reputable courses online or offline (real world)? This is my first programming language, and I am absolutely serious about learning this. One last question, is when learning things online, I have in the past started building a feature and learning a certain aspect in programming only to find out after adding more its slows down the app or its to inefficient. Is the key to use a certain method in a certain situation (being os many ways to do the same thing) or use any of those methods and refine it in your app to make it run smoothly? Sorry, its hard for me to know when I have little experience, thus far. Sorry for rambling on! I would appreciate any help, thank you!

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  • Application lifecycle and onCreate method in the the android sdk

    - by Leif Andersen
    I slapped together a simple test application that has a button, and makes a noise when the user clicks on it. Here are it's method: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button b = (Button)findViewById(R.id.easy); b.setOnClickListener(this); } public void onClick(View v) { MediaPlayer mp = MediaPlayer.create(this, R.raw.easy); mp.start(); while(true) { if (!mp.isPlaying()) { mp.release(); break; } } } My question is, why is onCreate acting like it's in a while loop? I can click on the button whenever, and it makes the sound. I might think it was just a property of listeners, but the Button object wasn't a member variable. I thought that Android would just go through onCreate onse, and proceed onto the next lifecycle method. Also, I know that my current way of seeing if the sound is playing is crap...I'll get to that later. :) Thank you.

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  • Overriding equals method without breaking symmetry in a class that has a primary key

    - by Kosta
    Hi, the answer to this question is probably "not possible", but let me ask regardless :) Assuming we have a very simple JAVA class that has a primary key, for example: class Person { String ssid; String name; String address; ... } Now, I want to store people in a collection, meaning I will have to override the equals method. Not a completely trivial matter, but on a bare basis I will have something along the lines of: @Override public boolean equals (Object other) { if(other==this) return true; if(!other.getClass().equals(this.getClass()) return false; Person otherPerson = (Person)other; if(this.ssid.equals(otherPerson.getSsid()) return true; } Excuse any obvious blunders, just typing this out of my head. Now, let's say later on in the application I have a ssid I obtained through user input. If I want to compare my ssid to a Person, I would have to call something like: String mySsid = getFromSomewhere(); Person myPerson = getFromSomewhere(); if(myPerson.equals(new Person(mySsid)) doSomething(); This means I have to create a convenience constructor to create a Person based on ssid (if I don't already have one), and it's also quite verbose. It would be much nicer to simply call myPerson.equals(mySsid) but if I added a string comparison to my Person equals class, that would break the symmetry property, since the String hasn't got a clue on how to compare itself to a Person. So finally, the big question, is there any way to enable this sort of "shorthand" comparisons using the overriden equals method, and without breaking the symmetry rule? Thanks for any thoughts on this!

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  • Pass Result of ASIHTTPRequest "requestFinished" Back to Originating Method

    - by Intelekshual
    I have a method (getAllTeams:) that initiates an HTTP request using the ASIHTTPRequest library. NSURL *httpURL = [[[NSURL alloc] initWithString:@"/api/teams" relativeToURL:webServiceURL] autorelease]; ASIHTTPRequest *request = [[[ASIHTTPRequest alloc] initWithURL:httpURL] autorelease]; [request setDelegate:self]; [request startAsynchronous]; What I'd like to be able to do is call [WebService getAllTeams] and have it return the results in an NSArray. At the moment, getAllTeams doesn't return anything because the HTTP response is evaluated in the requestFinished: method. Ideally I'd want to be able to call [WebService getAllTeams], wait for the response, and dump it into an NSArray. I don't want to create properties because this is disposable class (meaning it doesn't store any values, just retrieves values), and multiple methods are going to be using the same requestFinished (all of them returning an array). I've read up a bit on delegates, and NSNotifications, but I'm not sure if either of them are the best approach. I found this snippet about implementing callbacks by passing a selector as a parameter, but it didn't pan out (since requestFinished fires independently). Any suggestions? I'd appreciate even just to be pointed in the right direction. NSArray *teams = [[WebService alloc] getAllTeams]; (currently doesn't work, because getAllTeams doesn't return anything, but requestFinished does. I want to get the result of requestFinished and pass it back to getAllTeams:)

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  • Passing Key-Value pair to a COM method in C#

    - by Sinnerman
    Hello, I have the following problem: I have a project in C# .Net where I use a third party COM component. So the problem is that the above component has a method, which takes a string and a number of key-value pairs as arguments. I already managed to call that method through JavaScript like that: var srcName srcName = top.cadView.addSource( 'Database', { driver : 'Oracle', host : '10.10.1.123', port : 1234, database : 'someSID', user : 'someuser', password : 'somepass' } ) if ( srcName != '' ) { ... } ... and it worked perfectly well. However I have no idea how to do the same using C#. I tried passing the pairs as Dictionary and Struct/Class but it throws me a "Specified cast is not valid." exception. I also tried using Hashtable like that: Hashtable args = new Hashtable(); args.Add("driver", "Oracle"); args.Add("host", "10.10.1.123"); args.Add("port", 1234); args.Add("database", "someSID"); args.Add("user", "someUser"); args.Add("password", "samePass"); String srcName = axCVCanvas.addSource("Database", args); and although it doesn't throw an exception it still won't do the job, writing me in a log file [ Error] [14:38:33.281] Cad::SourceDB::SourceDB(): missing parameter 'driver' Any help will be appreciated, thanks.

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  • Use Lambda in Attribute constructor to get method's parameters

    - by Anthony Shaw
    I'm not even sure if this is possible, but I've exhausted all of my ideas trying to figure this out, so I figured I'd send this out to the community and see what you thought. And, if it's not possible, maybe you'd have some ideas as well. I'm trying to make an Attribute class that I can add to a method that would allow me to use a lambda expression to get each parameter of the method public ExampleAttribute : Attribute { public object Value { get; set; } public ExampleAttribute(--something here to make the lambda work--, object value) { Value = value; } } I'd like to be able to something like this below: [Example(x=x.Id, 4)] [Example(x=x.filter, "string value")] public ActionResult Index(int Id, string filter) { return View(); } I understand that I might be completely dreaming with this idea. I'm basically trying to write a model to allow for self-documenting REST API Documentation. In a recent project here at work we wrote a dozen or so services with 5 to 15 methods on each, I figure it's easier to write something to do this, than to hand code a documentation page for each. I would plan to eventually release this as an open-source project once I have it in a place that I feel it's releasable.

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  • Only last row in method execute (Objective-C)

    - by Emil
    First I want to apologize for my lack of knowledge in programming in general. I am in the way of learning and have discovered that this site is a huge compliment for me of doing so. I have created a program with three UITextField(thePlace,theVerb,theOutput) and two UITextView where one of the textviews(theOutput) take the text from the other textview(theTemplate) and replaces some strings with the text entered in the textfields. When I click a button it triggers the method createStory that is listed below. This works fine with one exception. The text in the output only changes the string 'number' to the text in the textfield. However if I change the order in the method to replace 'place','number','verb' only the verb is changed, not the number. Im sure this is some sort of easy fix but I can't find it. Can some of you help me with my troubleshooting? - (IBAction)createStory:(id)sender { theOutput.text=[theTemplate.text stringByReplacingOccurrencesOfString:@"<place>" withString:thePlace.text]; theOutput.text=[theTemplate.text stringByReplacingOccurrencesOfString:@"<verb>" withString:theVerb.text]; theOutput.text=[theTemplate.text stringByReplacingOccurrencesOfString:@"<number>" withString:theNumber.text]; } Many thanks // Emil

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