Search Results

Search found 36624 results on 1465 pages for 'open world'.

Page 801/1465 | < Previous Page | 797 798 799 800 801 802 803 804 805 806 807 808  | Next Page >

  • Issues passing values to shader

    - by numerical25
    I am having issues passing values to my shader. My application compiles fine, but my cube object won't shade. Below is majority of my code. Most of my code for communicating with my shader is in createObject method myGame.cpp #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); //rotationAngleY += (float)D3DX_PI * 0.002f; //rotationAngleX += (float)D3DX_PI * 0.001f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(10.0f, 10.0f, 10.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And below is my shader effect.fx matrix Projection; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Color = Color; psInput.Normal = Normal; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } }

    Read the article

  • Retrieving virtual disk file name from disk number

    - by Josip Medved
    When I list virtual disks within diskpart: DISKPART> list vdisk VDisk ### Disk ### State Type File --------- -------- -------------------- --------- ---- VDisk 0 Disk 2 Attached not open Fixed C:\Disk.vhd Interesting part for me here is file name. I tried to find equivalent of function that would give me file name (under File column) if I know disk number. Any idea which function that might be?

    Read the article

  • advanced opensource iphone applications for developers

    - by Naveen
    The appstore does not allow your app out of a sandbox or allow it an interpreter. But is there any issue with distributing open source apps that run arbitrary code, and let iphone developers install them on their own development devices using xcode itself ? Also, is there anything you can not do with xcode that you may be able to do with ssh after jailbreaking ?

    Read the article

  • Migrating from VBA Excel 2003

    - by Diego Castro
    I have a series of big excel files that work like a program, but I hate beeing tied up (stuck in VBA for excel 2003), so... Whats the best way to implement a gui over a excel vba program (office 2003)? (are there any tools for that... I want to move away from the office suite, but still have it in the background) Or what's the easiest alternative for migrating this code to a more open language. Any ideias?

    Read the article

  • Visual Studio 2010 HTML Designer Renders Unlike IE8?

    - by Luke Puplett
    My question is: since Visual Studio 2010 was only just released, why does it not render pages in the same way as the latest Microsoft web browser, IE8? Is there a bunch of render options I should be setting? I thought Expression Web was supposed to help with its fancy Super Preview but that app doesn't even open VS solutions. Thanks for any assistance, Luke

    Read the article

  • System.Windows.Forms.WebBrowser login dialog doesn't appear

    - by CalvinCD
    When I navigate to an intranet site requiring windows authentication, the WinForms WebBrowser control isn't displaying a login dialog. But it will display (after refreshing the page) if I first open Internet Explorer and view the same page. Also, if I make the URL refer to my local IIS instance, the login dialog will appear. Any ideas? Thanks!

    Read the article

  • Tomcat to Glassfish url

    - by Argiropoulos Stavros
    Let's say I have a Tomcat and a web application on it with index.html is in catalina_home\webapps\ROOT\index1.html and this web application runs successfully to the internet. Also I have a glassfish with another application deployed on it with let's say an index2.jsp. Can I have a link in index1 that can open index2?

    Read the article

  • Stream data with Node.js

    - by Saif Bechan
    I want to know if it is possible to stream data from the server to the client with Node.js. From what I can understand all over the internet is that this has to be possible, yet I fail to find a correct example or solution. What I want is a single http post to node.js with AJAX. Than leave the connection open and continuously stream data to the client. The client will receive this stream and update the page continuously.

    Read the article

  • Fast, lightweight HTML parser for C++

    - by Jen
    I'm looking for a fast, lightweight open-source HTML parser -- something along the lines of a non-validating SAX parser (except, of course, for HTML). The answers to this question cover a parser that generates a DOM (don't want that), and these answers suggest conforming the HTML to XML before sending it to Xerxes (can't do that in my case). Any suggestions?

    Read the article

  • Lightbox not loading.

    - by Nimbuz
    // Lightbox $('a.lightbox').click(function () { $.getScript("js/lightbox.js", function () { alert('Load Complete'); $("a.lightbox").lightbox({ 'type': 'iframe', 'overlayOpacity': 0.6, 'width': 940, 'hideOnContentClick': false }); }); }); I want to load script on first request, but it doesn't seem to work, the page just redirects to the linked website, does not open iframe in lightbox. Thanks for your help.

    Read the article

  • EJB3 Transaction Propogation

    - by Matt S.
    I have a stateless bean something like: @Stateless public class MyStatelessBean implements MyStatelessLocal, MyStatelessRemote { @PersistenceContext(unitName="myPC") private EntityManager mgr; @TransationAttribute(TransactionAttributeType.SUPPORTED) public void processObjects(List<Object> objs) { // this method just processes the data; no need for a transaction for(Object obj : objs) { this.process(obj); } } @TransationAttribute(TransactionAttributeType.REQUIRES_NEW) public void process(Object obj) { // do some work with obj that must be in the scope of a transaction this.mgr.merge(obj); // ... this.mgr.merge(obj); // ... this.mgr.flush(); } } The typically usage then is the client would call processObjects(...), which doesn't actually interact with the entity manager. It does what it needs to do and calls process(...) individually for each object to process. The duration of process(...) is relatively short, but processObjects(...) could take a very long time to run through everything. Therefore I don't want it to maintain an open transaction. I do need the individual process(...) operations to operate within their own transaction. This should be a new transaction for every call. Lastly I'd like to keep the option open for the client to call process(...) directly. I've tried a number of different transaction types: never, not supported, supported (on processObjects) and required, requires new (on process) but I get TransactionRequiredException every time merge() is called. I've been able to make it work by splitting up the methods into two different beans: @Stateless @TransationAttribute(TransactionAttributeType.NOT_SUPPORTED) public class MyStatelessBean1 implements MyStatelessLocal1, MyStatelessRemote1 { @EJB private MyStatelessBean2 myBean2; public void processObjects(List<Object> objs) { // this method just processes the data; no need for a transaction for(Object obj : objs) { this.myBean2.process(obj); } } } @Stateless public class MyStatelessBean2 implements MyStatelessLocal2, MyStatelessRemote2 { @PersistenceContext(unitName="myPC") private EntityManager mgr; @TransationAttribute(TransactionAttributeType.REQUIRES_NEW) public void process(Object obj) { // do some work with obj that must be in the scope of a transaction this.mgr.merge(obj); // ... this.mgr.merge(obj); // ... this.mgr.flush(); } } but I'm still curious if it's possible to accomplish this in one class. It looks to me like the transaction manager only operates at the bean level, even when individual methods are given more specific annotations. So if I mark one method in a way to prevent the transaction from starting calling other methods within that same instance will also not create a transaction, no matter how they're marked? I'm using JBoss Application Server 4.2.1.GA, but non-specific answers are welcome / preferred.

    Read the article

  • Silverlight XAML layout issue

    - by George2
    Hello everyone, I am using Silverlight 3.0 + .Net 3.5 + VSTS 2008 + C# to develop a simple video application using the open source slvideoplayer of Silverlight. http://slvideoplayer.codeplex.com/ For the player, the play control is at the bottom of the rendering video, any ideas how to place play control at the top of video? I have tried hard but can not figure out. Any solutions? thanks in advance, George

    Read the article

  • Visual Studio 2008 - speed up Add Reference

    - by Mauricio Scheffer
    Is there any way to speed up the Add Reference dialog? For example, has anyone found any way to open it by default in the Recent or Browse tabs (which is what I use 90% of the time), to avoid the other tabs' slowness? All I have found is this blog post where a lot of people complain about this issue, but no solutions... Note that this is not a duplicate of 8440 as this is not a general question.

    Read the article

  • Using ASIHTTPRequest to download a file with Cocoa/MacRuby

    - by arbales
    I'm still trying to get a handle on Cocoa (both in Obj-C and MacRuby), and I'd really appreciate seeing how to download a file with ASIHTTPRequest (or without it) and MacRuby. Ideally, I'd like to be able show the progress inside a progress bar too. Must use a cocoa method for downloading, since open-uri in MacRuby is borken. Thanks for your help.

    Read the article

  • How to find the type of shopping cart used to implement in website

    - by harigm
    Is there way to identify which shopping cart open source technology has been used to implemente for any given website? For example: if you are looking at shopping.yahoo.com,shopping.rediff.com can we tell which Shopping cart tool they have used for Example : zen cart, os commerce , magento etc.... I am trying to idenify the website which has zen cart implementation or magento implementation?

    Read the article

  • How can I make links appear in UILabel

    - by Robbie Trencheny
    I need to do data detection of website URL's in live chat and display them in a UILabel NOT UITextView. They need to be clickable and will open a in-app browser. We have tried Craig Hockenberry's code, three20, and making our own, all of which didn't work. We need to use UILabel to take advantage of shadows. Anyone know what to do? Help!

    Read the article

  • Why use a whitelist for HTML sanitizing?

    - by Carson Myers
    I've often wondered -- why use a whitelist as opposed to a blacklist when sanitizing HTML input? How many sneaky HTML tricks are there to open XSS vulnerabilities? Obviously script tags and frames are not allowed, and a whitelist would be used on the fields in HTML elements, but why disallow most of everything?

    Read the article

  • How to fix "failed codesign verification" of an iPhone project?

    - by Horace Ho
    Last night, the iPhone project was built perfectly. This morning, I installed XCode 3.2.3 in a separate folder. When I open the same project in the old XCode 3.2.2 and re-built the project. I got this warning: Application failed codesign verification. The signature was invalid, or it was not signed with an Apple submission certificate. (-19011) How can I fix it? Thanks!

    Read the article

  • C# communicate with RS-232 using VISA

    - by George
    Hi, Does anyone have any C# example code to communicate with a device thru an RS-232 serial port using VISA ? I just want to issuse some simple commands and queries to the device as well as open and close it, of course. Any help or advice would be most appreciated. Regards, George.

    Read the article

  • Multiple ClickOnce applications associated with the same file type

    - by Chris Wenham
    I have multiple .Net applications that read the same file type, but when deployed with ClickOnce, the file association in Windows is made to "ClickOnce Application Deployment Support Library", which is what actually launches the program. But once the first .Net application is installed on the workstation, subsequent applications can't be selected in the "Open With" menu, and "ClickOnce Application Deployment Support Library" won't give the user a choice, either. How can I associate multiple ClickOnce-published applications to the same file type so the user can pick between them?

    Read the article

< Previous Page | 797 798 799 800 801 802 803 804 805 806 807 808  | Next Page >