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  • All around design book for a developer (Javascript dev)

    - by Alex Angelini
    I have begun doing a lot of javascript development recently, mostly front-end but also using node.js. As I am currently in the transition from large company to startup, they expect me as a front end developer to know how to produce semi decent designs (Which I cannot) I am looking for a book (or set of screencasts) to give me some good well rounded advice on design. I know CSS, but my design are always awful looking, I also know nothing about Photoshop (and am on Linux and have no access to it) What are your picks? I am not looking to be a full time designer I would just like to be able to contribute.

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  • I Don't Understand Anything About Randomly Generated Worlds [closed]

    - by Alex Larsen
    What tools do I need to make a Minecraft-like generated world? I heard about Perlin noise and Simplex, but I don't understand anything about them. So far all I found on the internet was a Simplex version for C#, and all it has is functions, and this is what I get: Console.WriteLine(Noise.Generate(SomeNumber, SomeNumber, SumNumber)); Outputs random floats. I'm really lost. I don't understand the whole random generated worlds concept. Can someone help me? And if I use the noise thing I don't understand how to use it.

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  • Unable to install Skype ("Unmet dependencies" error)

    - by Alex Maslakov
    Trying to install skype on Ubuntu 12, I faced and issue. When I type: sudo apt-get update sudo apt-get install skype I get an error Reading package lists... Done Building dependency tree Reading state information... Done skype is already the newest version. You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: skype : Depends: lib32stdc++6 (>= 4.1.1-21) but it is not going to be installed Depends: lib32asound2 (> 1.0.14) but it is not going to be installed Depends: ia32-libs but it is not going to be installed Depends: libc6-i386 (>= 2.7-1) but it is not going to be installed Depends: lib32gcc1 (>= 1:4.1.1-21+ia32.libs.1.19) but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). How do I solve it? Is the way I'm using the right one to install skype? UPDATE: If I try to do sudo apt-get install lib32stdc++6 lib32asound2 ia32-libs libc6-i386 lib32gcc1 skype then I get Reading package lists... Done Building dependency tree Reading state information... Done skype is already the newest version. You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-multiarch lib32asound2 : Depends: libasound2 (= 1.0.25-1ubuntu10) E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution).

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  • Store and create game objects at positions along terrain

    - by Alex
    I have a circular character that rolls down terrain like that shown in the picture below. The terrain is created from an array holding 1000 points. The ground is drawn one screen width infront and one screen width behind. So as the character moves, edges are created infront and edges are removed behind. My problem is, I want to create box2d bodies at certain locations along the path and need a way to store these creator methods or objects. I need some way to store a position at which they are created and some pointer to a function to create them, once the character is in range. I guess this would be an array of some sort that is checked each time the ground is updated and then if in range, the function is executed and removed from the array. But I'm not sure if its even possible to store pointers to functions with parameters included... any help is much appreciated!

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  • What software do you use to help plan your team work, and why?

    - by Alex Feinman
    Planning is very difficult. We are not naturally good at estimating our own future, and many cognitive biases exacerbate the problem. Group planning is even harder. Incomplete information, inconsistent views of a situation, and communication problems compound the difficulty. Agile methods provide one framework for organizing group planning--making planning visible to everyone (user stories), breaking it into smaller chunks (sprints), and providing retrospective analysis so you get better at planning. But finding good tools to support these practices is proving tricky. What software tools do you use to achieve these goals? Why are you using that tool? What successes have you had with a particular tool?

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  • Quickly, code and ui are not communicating well, at all

    - by Alex
    I have been following the http://developer.ubuntu.com/resources/tutorials/all/diy-media-player-with-pygtk/ tutorial, i followed everything in it to the letter. i even set the signal of the tool button "openbutton" to on_openbutton_clicked. i run the code, click the button, nothing happens. i cant seem to get the button to do anything. any help will be super amazing!! http://pastebin.com/7Tq99Ytg pastebin to the .py file.

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  • Cocos2D: Upgrading from OpenGL ES 1.1 to 2.0

    - by Alex
    I have recently starting upgrading my ios game to the latest Cocos2D (2.0 rc), and I am having some difficulties upgrading my texture generation code to OpenGL 2.0. In the old version I generated images with this code: CCRenderTexture *rt = [CCRenderTexture renderTextureWithWidth:WIDTH height:HEIGHT]; [rt beginWithClear:bgColor.r g:bgColor.g b:bgColor.b a:bgColor.a]; glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FLOAT, 0, verts); glColorPointer(4, GL_FLOAT, 0, colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)nVerts); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); [rt end]; But since OpenGL 2.0 works differently this code won't work. What is the best way to use the new OpenGL?

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  • How to track many in-game statistics

    - by Alex Schearer
    I am looking to track many in-game events, e.g. the score of each move, how many moves are taken, what types of moves, etc. A lot of stats can simply be tracked with a counter. In some cases I need to aggregate data in order to calculate the value (e.g. most common move). How are you tracking in-game stats for your games? How do you avoid creating a class with tens or hundreds of fields? How do you avoid littering the code with tracking invocations? How do you abstract the aggregate data so as to avoid rewriting it for each scenario?

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  • installing ubuntu 10.04 over top 11.04

    - by Alex
    im looking to install 10.04 over top the 11.04 partition, it wouldnt let. keeps giving me a "root file system not found" error ever time i manually select partition. (i have a win7 partition) 11.04 popped up after upgrade that my hardware isnt supported for unity. and i cant boot into it, hangs up on purple screen right after boot menu. if anyone can post a link to a how to guide or put it on here, would be great? im trying to take advantage of my nvidia geforce gt 120m (its a laptop) to play around with cuda/c++ programming!

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  • photshop: why low quality jpg saved as high quality increases the file size?

    - by Alex Angelico
    i have a low quality background about 85kb. If I open the file in Photoshop and save it, I have to save this image as 100% quality, the file size increases to 640kb. This doesn't make sense, the image si already compressed, the quality cannot be better than the source, so the 100% quality while saving should produce THE SAME FILE OPENED. The problem is, I have this background and want to add a logo image over it, and then save it. But If I do so, i have to save this with 10% quality, and the logo looks horrible. If I save this to 100% quality, the file size is huge... How can I achive this?

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  • SEO: 301 for a page which has no mirrow path?

    - by Alex
    Hello, I just did a 301 and the domain and some pages which have a mirror file path are fine. But I have one directory which is not going to be part of the new site and I don't know how to redirect the old files that were there. I need something like this: oldDomain/oldDir/file.php and I need to make it redirect to newDomain/differentDir/file.php Is that possible? What is the 301 redirect rule for that? update I just added this rule as suggested by @Itai and it didn't work redirectMatch permanent ^/outdoors/trees/tanoak.php$ http://www.comehike.com/outdoors/trees/129/Tanoak any idea why?

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  • Moving 2d camera in the y direction

    - by Alex
    I'm developing a simple game for the iphone and am struggling to work out the best way for the camera to follow the main character. The following picture hightlights the three main components: There are 3 components to this: Circle - the main character Green line - terrain Black background The terrain is simply made from an array of points (approx 20 points per screen width). The terrain is moved in the x direction relative to the black background in order to keep the circle in its position shown. The distance to move the terrain is simply: movex = circle.position.x - terrain.position.x with a constant to fix the circle at some distance from the left of the screen. I am struggling to determine the best way to position the terrain in the y plane keep the focus in the character. I want to move the terrain in the y direction smoothly and not fix it to the position of the circle, so the circle can move in the y plane. If I take the same approach as the x positioning, the character is fixed at a point on the screen and the terrain moves. I could sample some terrain points either side of the character and produce an average, but in my implementation this was not smooth. I thought another approach might be to create a camera 'line' that is a smooth version of the terrain line and make the camerea follow this, but I'm not sure if this is the optimum solution. Any advice is much appreciated!

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  • How can I run Tellme more software on Ubuntu 14.04 LTS?

    - by Alex Walker
    I'm new to Ubuntu and I've been loving it so far, I have it on my 2 computers and I think everyone should try it. I run an English Laboratory in a University (Our PC's are old and slow) so I want to install Ubuntu on all of them so the students can have a better experience here, the problem is tha we NEED Tell me more Software which I believe it's only for windiws. How can I install it in ubuntu? do I need wine or a virtual machine with Windows? please help! and thank you so much!!

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  • Adjusting server-side tickrate dynamically

    - by Stuart Blackler
    I know nothing of game development/this site, so I apologise if this is completely foobar. Today I experimented with building a small game loop for a network game (think MW3, CSGO etc). I was wondering why they do not build in automatic rate adjustment based on server performance? Would it affect the client that much if the client knew this frame is based on this tickrate? Has anyone attempted this before? Here is what my noobish C++ brain came up with earlier. It will improve the tickrate if it has been stable for x ticks. If it "lags", the tickrate will be reduced down by y amount: // GameEngine.cpp : Defines the entry point for the console application. // #ifdef WIN32 #include <Windows.h> #else #include <sys/time.h> #include <ctime> #endif #include<iostream> #include <dos.h> #include "stdafx.h" using namespace std; UINT64 GetTimeInMs() { #ifdef WIN32 /* Windows */ FILETIME ft; LARGE_INTEGER li; /* Get the amount of 100 nano seconds intervals elapsed since January 1, 1601 (UTC) and copy it * to a LARGE_INTEGER structure. */ GetSystemTimeAsFileTime(&ft); li.LowPart = ft.dwLowDateTime; li.HighPart = ft.dwHighDateTime; UINT64 ret = li.QuadPart; ret -= 116444736000000000LL; /* Convert from file time to UNIX epoch time. */ ret /= 10000; /* From 100 nano seconds (10^-7) to 1 millisecond (10^-3) intervals */ return ret; #else /* Linux */ struct timeval tv; gettimeofday(&tv, NULL); uint64 ret = tv.tv_usec; /* Convert from micro seconds (10^-6) to milliseconds (10^-3) */ ret /= 1000; /* Adds the seconds (10^0) after converting them to milliseconds (10^-3) */ ret += (tv.tv_sec * 1000); return ret; #endif } int _tmain(int argc, _TCHAR* argv[]) { int sv_tickrate_max = 1000; // The maximum amount of ticks per second int sv_tickrate_min = 100; // The minimum amount of ticks per second int sv_tickrate_adjust = 10; // How much to de/increment the tickrate by int sv_tickrate_stable_before_increment = 1000; // How many stable ticks before we increase the tickrate again int sys_tickrate_current = sv_tickrate_max; // Always start at the highest possible tickrate for the best performance int counter_stable_ticks = 0; // How many ticks we have not lagged for UINT64 __startTime = GetTimeInMs(); int ticks = 100000; while(ticks > 0) { int maxTimeInMs = 1000 / sys_tickrate_current; UINT64 _startTime = GetTimeInMs(); // Long code here... cout << "."; UINT64 _timeTaken = GetTimeInMs() - _startTime; if(_timeTaken < maxTimeInMs) { Sleep(maxTimeInMs - _timeTaken); counter_stable_ticks++; if(counter_stable_ticks >= sv_tickrate_stable_before_increment) { // reset the stable # ticks counter counter_stable_ticks = 0; // make sure that we don't go over the maximum tickrate if(sys_tickrate_current + sv_tickrate_adjust <= sv_tickrate_max) { sys_tickrate_current += sv_tickrate_adjust; // let me know in console #DEBUG cout << endl << "Improving tickrate. New tickrate: " << sys_tickrate_current << endl; } } } else if(_timeTaken > maxTimeInMs) { cout << endl; if((sys_tickrate_current - sv_tickrate_adjust) > sv_tickrate_min) { sys_tickrate_current -= sv_tickrate_adjust; } else { if(sys_tickrate_current == sv_tickrate_min) { cout << "Please reduce sv_tickrate_min..." << endl; } else{ sys_tickrate_current = sv_tickrate_min; } } // let me know in console #DEBUG cout << "The server has lag. Reduced tickrate to: " << sys_tickrate_current << endl; } ticks--; } UINT64 __timeTaken = GetTimeInMs() - __startTime; cout << endl << endl << "Total time in ms: " << __timeTaken; cout << endl << "Ending tickrate: " << sys_tickrate_current; char test; cin >> test; return 0; }

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  • Investment scheme for a PC game the project

    - by Alex Kamen
    Good day everyone, I am working on a PC game project that has 3 phases planned, micro, macro and mmo versions [if confused, see a brief description at the bottom]. I have found a potential investor for the micro version of the game, but naturally, he requested a detailed plan of how the game will pay back. And the problem is that micro version itself is not supposed to be monetized much, other than some ads and limited in-game currency utilization. The idea is that with this combat demo already at hand, it should be possible to get a really large enough investment (millions of dollars) and use it to pay back the initial small one (thousands of dollars) and take the project into macro phase, which will really make profit. This way, everybody is going to win, provided that I can deliver the end-product. Yet while I am confident of that both the conception of the macro and the real game-play of the micro versions are going to be appealing, I don’t know how to obtain any guarantee of that I will be able to get funded once I have the prototype ready. And without that, I won’t receive the funds for the prototype in the first place! To summarize, my question is: how to figure out my future possibilities of getting funded once I have combat demo out, basically “whom to write to and what”. Ideally, I would like some sort of a preliminary agreement with a game publisher, something that would basically state “If the developer provides the product in time and in quality corresponding to the specifications given, the publisher guarantees to allocate funds for distribution and further development, thereby acquiring the right to X part of all future profits”. Does this sound sane? It’s just that I don’t want to sell all of my rights out straight away by taking a big outside investment while the project is in such early stage. I would appreciate if you would share your thoughts on this kind of scheme, and be sure to ask questions as I am sure I must have forgotten to mention a ton of important things, like the fact that initial funds are going to be spent on outsourcing (living in Siberia is really just great). [here’s a brief outline of what each version will feature] [micro] 1) turn based tactical combat rules 2) character development 3) arena/tournament system [macro] 4) ai-ruled dynamic interactive worlds 5) global map adventuring 6) strategic rpg + god simulator gameplay [mmo] 7) Persistent worlds system 8) Social structures system (“guilds/clans”) 9) god-simulation on the mmo scale P.S. Obviously, these features are incremental, so that mmo version has all 9.

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  • Cocos2D: Upgrading from OpenGL 1.1 to 2.0

    - by Alex
    I have recently starting upgrading my ios game to the latest Cocos2D (2.0 rc), and I am having some difficulties upgrading my texture generation code to OpenGL 2.0. In the old version I generated images with this code: CCRenderTexture *rt = [CCRenderTexture renderTextureWithWidth:WIDTH height:HEIGHT]; [rt beginWithClear:bgColor.r g:bgColor.g b:bgColor.b a:bgColor.a]; glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(2, GL_FLOAT, 0, verts); glColorPointer(4, GL_FLOAT, 0, colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)nVerts); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); [rt end]; But since OpenGL 2.0 works differently this code won't work. What is the best way to use the new OpenGL?

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  • ssis 2012 timeouts

    - by Alex Bransky
    Originally posted on: http://geekswithblogs.net/influent1/archive/2014/05/30/156699.aspxI started getting timeouts from SSIS 2012 using the SSISDB and I couldn't make any sense of them, they seemed random.  When things were bad I couldn't even expand the Integration Services Catalogs node in SSMS.  Just by sheer luck I figured out the problem: too much data was being logged in SSISDB and the data file was up to 180 GB, with the log file at 500 GB.  I switched it to simple mode and shrank the log file, then changed the retention period to 90 days instead of 365.  Now I need to see what else I can do to keep it running smoothly...Note this:  http://www.ssistalk.com/2012/07/16/ssis-2012-beware-the-ssis-server-maintenance-job/

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  • Joomla 2.5 -- Adding a custom field to menu-item-edit-form

    - by philipp
    I would like to add a new Field (Select list of all menu-items) to the menu item-edit form. To do so I was setting up an system plugin with the following directory structure: languageroot/languageroot.php languageroot/form/form.xml As you can see in the posted code, that is all very basic to try out. Only after adding the following lines: <li <?php echo $this-form-getLabel( 'langroot-text', 'main' )? <?php echo $this-form-getInput('langroot-text', 'main' ); ? </li to: /admininstrator/components/com_menus/views/item/tmpl/edit.php a textfield shows up. Is it possible to inject the field without touching the edit.php? Is there anywhere a good tutorial about the JForm api? Is a system-plugin the right kind, or could it be a content plugin, or should it even be a component?

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  • How can I stop a process from moving to the background?

    - by Alex
    I have a machine running Ubuntu server version 12.04.3 LTS. On it, I'm attempting to run a node.js server that needs to stay up and running at all times. I'm running into an issue, however, where periodically I see this happen: [1]+ Stopped sudo node server.js When this happens, I have to manually bring it back with fg, which works fine, at least until it stops again. As far as I can tell, it isn't functioning properly while stopped, since I get no log files in those windows of time. So my question is this: Is there a way to prevent it from being stopped like that? I'm running it in a tmux window, if that changes anything. Also, to address the question before it gets asked: I'm running it as sudo due to some ecryptfs issues I've been having. I was originally running it in my home directory, but when it was left alive for too long things would get out of sync and the file writes it has to do would just stop working. To mitigate that, I moved it out of my home directory, but its new location requires me to use sudo permissions for everything to work correctly. Hopefully that isn't related to the whole background task thing. (sudo and tmux tags included in case one or both turn out to actually be relevant to the solution.)

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  • An experiment: unlimited free trial

    - by Alex.Davies
    The .NET Demon team have just implemented an experiment that is quite a break from Red Gate's normal business model. Instead of the tool expiring after the trial period, it now continues to work, but with a new message that appears after the tool has saved you a certain amount of time. The rationale is that a user that stops using .NET Demon because the trial expired isn't doing anyone any good. We'd much rather people continue using it forever, as long as everyone that finds it useful and can afford it still pays for it. Hopefully the message appearing is annoying enough to achieve that, but not for people to uninstall it. It's true that many companies have tried it before with mixed results, but we have a secret weapon. The perfect nag message? The neat thing for .NET Demon is that we can easily measure exactly how much time .NET Demon has saved you, in terms of unnecessary project builds that Visual Studio would have done. When you press F5, the message shows you the time saved, and then makes you wait a shorter time before starting your application. Confronted with the truth about how amazing .NET Demon is, who can do anything but buy it? The real secret though, is that while you wait, .NET Demon gives you entertainment, in the form of a picture of a cute kitten. I've only had time to embed one kitten so far, but the eventual aim is for a random different kitten to appear each time. The psychological health benefits of a dose of kittens in the daily life of the developer are obvious. My only concern is that people will complain after paying for .NET Demon that the kittens are gone.

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  • 12.10 starts up to just my desktop background [closed]

    - by Alex
    Possible Duplicate: Unity does not start after installing the fglrx drivers on 12.10 I have only just started using linux more than just instlling it on an old pc for fun and have just changed the driver settings from the default option. The computer starts up and goes through everything else well, but at slightly lower resolution. Once signing on to Ubuntu, it only displays my desktop background and cursor. Can i restore it to the default driver settings? I've spent a while transferring files and don't want to reinstall Ubuntu.

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  • 12.04/ RecordMyDesktop the sound isnt working...... Why?

    - by Alex
    im unable to record sound using this app. the check box is checked for the sound, it just doesnt record sound. idk what to do. i have ubuntu 12.04 64bit. plus nvidia drivers dont work what so ever. so im just using the default ubuntu drivers. i looked up the site for this app. they dont give an instructions on sound for this program. any help me please??? the microphone sound input works with it. but it cant record system sounds.

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  • Passing variables from PHP to C++

    - by Alex
    I’m new to this so I’m sorry if my question is trivial. I have the following situation: I need to call a program from PHP and pass some vars and/or sets of key-value pairs to it. Now, my question is: how do I pass these vars, through arguments to the called function (e.g. exec("/path/to/program flag1 flag2 [key1=A,key2=B]");)? Or is there a better method to achieve this? Somebody suggested me to write them into a txt file and pass the path to it to as an argument instead (e.g. exec("/path/to/program path_to_txt_file);), but I’m not to excited about this method.

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  • Installing HTK Error

    - by Alex Madill
    I am having an issue when I try and make the file, ./configure worked perfectly fine for me when I try and make: zodiac@Zodiac:~/Downloads/htk$ make all (cd HTKTools && make all) \ || case "" in *k*) fail=yes;; *) exit 1;; esac; make[1]: Entering directory `/home/zodiac/Downloads/htk/HTKTools' make[1]: Nothing to be done for `all'. make[1]: Leaving directory `/home/zodiac/Downloads/htk/HTKTools' (cd HLMTools && make all) \ || case "" in *k*) fail=yes;; *) exit 1;; esac; make[1]: Entering directory `/home/zodiac/Downloads/htk/HLMTools' make[1]: Nothing to be done for `all'. make[1]: Leaving directory `/home/zodiac/Downloads/htk/HLMTools' Thanks in advance

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  • Model a chain with different elements in Unity 3D

    - by Alex
    I have to model, in unity 3D, a chain that is composed of various elements. some flexible, some rigid. The idea is to realize a human-chain where each person is linked to the other by their hands. I've not tried to implement it yet as i've no idea on what could be a good way to do it. In the game i've to manage a lot of chains of people... maybe also 100 chains composed of 11-15 people. The chain will be pretty simple and there won't be much interaction... Probabily some animation of the people one at time for each chain and some physic reaction (for example pushing a people in a chain should slightle flex the chain) the very problem of this work is that in the chain each object is composed by flexible parts (arms) and rigid parts (the body) and that the connection should remain firm... just like when people handshake... hands are firm and are the wrists to move. i can use C4D to model the meshes. i know this number may cause performance problems, but it's also true i will use low-poly versions of human. (for the real it won't be human, but very simple toonish characters that have harms and legs). So actually i'm trying to find a way to manage this in a way it can work, the performance will be a later problem that i can solve. If there is not a fast 'best-practiced' solution and you have any link/guide/doc that could help me in finding a way to realize this is, it would be very appreciated anyway if you post it. thanks

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