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  • CVE-2011-2728 Denial of Service (DoS) vulnerability in Perl

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2011-2728 Denial of Service (DoS) vulnerability 4.3 Perl 5.6 Solaris 10 SPARC: 146032-03 X86: 146033-03 Solaris 9 Patches planned but not yet available This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • CVE-2012-3524 Permissions, Privileges, and Access Controls vulnerability in libdbus

    - by Umang_D
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-3524 Permissions, Privileges, and Access Controls vulnerability 6.9 libdbus Solaris 11 11/11 SRU 12.4 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Get Advanced Solutions by Outsourcing iPhone Application Development Services

    Developed by Apple, iPhone is a smart phone which has outstanding features like high resolution camera, access to internet, video iPod etc. The increasing demand of iPhone among the users has increased the demand of iphone applications to attract new and existing customers. This demand has given rise to the iPhone application development services. The software development companies are focusing on new applications which can be installed in the iPhone.

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  • CVE-2011-1944 Denial of Service (DoS) vulnerability in libxml2

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2011-1944 Numeric Errors vulnerability 9.3 libxml2 Solaris 10 SPARC: 125731-07 X86: 125732-07 Solaris 9 Contact Support This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Multiple vulnerabilities in International Components for Unicode (ICU)

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2011-2791 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 7.5 International Components for Unicode (ICU) Solaris 10 SPARC: 119810-07 X86: 119811-07 Solaris 11 11/11 SRU 11.4 CVE-2011-4599 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 7.5 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Multiple vulnerabilities in Webmin

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-2981 Improper Input Validation vulnerability 6.0 Webmin Solaris 10 SPARC: 145006-04 X86: 145007-04 CVE-2012-2982 Arbitrary code execution vulnerability 6.5 CVE-2012-2983 Improper Authentication vulnerability 5.0 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • CVE-2011-0216 Denial of Service (DoS) vulnerability in libxml2

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2011-0216 Numeric Errors vulnerability 9.3 libxml2 Solaris 11 Contact Support Solaris 10 SPARC: 125731-07 X86: 125732-07 Solaris 9 Contact Support This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Sprite animation in openGL - Some frames are being skipped

    - by Sid
    Earlier, I was facing problems on implementing sprite animation in openGL ES. Now its being sorted up. But the problem that i am facing now is that some of my frames are being skipped when a bullet(a circle) strikes on it. What I need : A sprite animation should stop at the last frame without skipping any frame. What I did : Collision Detection function and working properly. PS : Everything is working fine but i want to implement the animation in OPENGL ONLY. Canvas won't work in my case. ------------------------ EDIT----------------------- My sprite sheet. Consider the animation from Left to right and then from top to bottom Here is an image for a better understanding. My spritesheet ... class FragileSquare{ FloatBuffer fVertexBuffer, mTextureBuffer; ByteBuffer mColorBuff; ByteBuffer mIndexBuff; int[] textures = new int[1]; public boolean beingHitFromBall = false; int numberSprites = 20; int columnInt = 4; //number of columns as int float columnFloat = 4.0f; //number of columns as float float rowFloat = 5.0f; int oldIdx; public FragileSquare() { // TODO Auto-generated constructor stub float vertices [] = {-1.0f,1.0f, //byte index 0 1.0f, 1.0f, //byte index 1 //byte index 2 -1.0f, -1.0f, 1.0f,-1.0f}; //byte index 3 float textureCoord[] = { 0.0f,0.0f, 0.25f,0.0f, 0.0f,0.20f, 0.25f,0.20f }; byte indices[] = {0, 1, 2, 1, 2, 3 }; ByteBuffer byteBuffer = ByteBuffer.allocateDirect(4*2 * 4); // 4 vertices, 2 co-ordinates(x,y) 4 for converting in float byteBuffer.order(ByteOrder.nativeOrder()); fVertexBuffer = byteBuffer.asFloatBuffer(); fVertexBuffer.put(vertices); fVertexBuffer.position(0); ByteBuffer byteBuffer2 = ByteBuffer.allocateDirect(textureCoord.length * 4); byteBuffer2.order(ByteOrder.nativeOrder()); mTextureBuffer = byteBuffer2.asFloatBuffer(); mTextureBuffer.put(textureCoord); mTextureBuffer.position(0); } public void draw(GL10 gl){ gl.glFrontFace(GL11.GL_CW); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(1,GL10.GL_FLOAT, 0, fVertexBuffer); gl.glEnable(GL10.GL_TEXTURE_2D); if(MyRender.flag2==1){ /** Collision has taken place*/ int idx = oldIdx==(numberSprites-1) ? (numberSprites-1) : (int)((System.currentTimeMillis()%(200*numberSprites))/200); gl.glMatrixMode(GL10.GL_TEXTURE); gl.glTranslatef((idx%columnInt)/columnFloat, (idx/columnInt)/rowFloat, 0); gl.glMatrixMode(GL10.GL_MODELVIEW); oldIdx = idx; } gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //4 gl.glTexCoordPointer(2, GL10.GL_FLOAT,0, mTextureBuffer); //5 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); //7 gl.glFrontFace(GL11.GL_CCW); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glMatrixMode(GL10.GL_TEXTURE); gl.glLoadIdentity(); gl.glMatrixMode(GL10.GL_MODELVIEW); } public void loadFragileTexture(GL10 gl, Context context, int resource) { Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resource); gl.glGenTextures(1, textures, 0); gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); }

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  • What is the best Broadphase Interface for moving spheres?

    - by Molmasepic
    As of now I am working on optimizing the performance of the physics and collision, and as of now I am having some slowdowns on my other computers from my main. I have well over 3000 btSphereShape Rigidbodies and 2/3 of them do not move at all, but I am noticing(by the profile below) that collision is taking a bit of time to maneuver. Each sample counts as 0.01 seconds. % cumulative self self total time seconds seconds calls ms/call ms/call name 10.09 0.65 0.65 SphereTriangleDetector::collide(btVector3 const&, btVector3&, btVector3&, float&, float&, float) 7.61 1.14 0.49 btSphereTriangleCollisionAlgorithm::processCollision(btCollisionObject*, btCollisionObject*, btDispatcherInfo const&, btManifoldResult*) 5.59 1.50 0.36 btConvexTriangleCallback::processTriangle(btVector3*, int, int) 5.43 1.85 0.35 btQuantizedBvh::reportAabbOverlappingNodex(btNodeOverlapCallback*, btVector3 const&, btVector3 const&) const 4.97 2.17 0.32 btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback*, btVector3 const&, btVector3 const&) const::MyNodeOverlapCallback::processNode(int, int) 4.19 2.44 0.27 btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btRigidBody&, btRigidBody&, btSolverConstraint const&) 4.04 2.70 0.26 btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btRigidBody&, btRigidBody&, btSolverConstraint const&) 3.73 2.94 0.24 Ogre::OctreeSceneManager::walkOctree(Ogre::OctreeCamera*, Ogre::RenderQueue*, Ogre::Octree*, Ogre::VisibleObjectsBoundsInfo*, bool, bool) 3.42 3.16 0.22 btTriangleShape::getVertex(int, btVector3&) const 2.48 3.32 0.16 Ogre::Frustum::isVisible(Ogre::AxisAlignedBox const&, Ogre::FrustumPlane*) const 2.33 3.47 0.15 1246357 0.00 0.00 Gorilla::Layer::setVisible(bool) 2.33 3.62 0.15 SphereTriangleDetector::getClosestPoints(btDiscreteCollisionDetectorInterface::ClosestPointInput const&, btDiscreteCollisionDetectorInterface::Result&, btIDebugDraw*, bool) 1.86 3.74 0.12 btCollisionDispatcher::findAlgorithm(btCollisionObject*, btCollisionObject*, btPersistentManifold*) 1.86 3.86 0.12 btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint&, btCollisionObject*, btCollisionObject*, btManifoldPoint&, btContactSolverInfo const&, btVector3&, float&, float&, btVector3&, btVector3&) 1.71 3.97 0.11 btTriangleShape::getEdge(int, btVector3&, btVector3&) const 1.55 4.07 0.10 _Unwind_SjLj_Register 1.55 4.17 0.10 _Unwind_SjLj_Unregister 1.55 4.27 0.10 Ogre::D3D9HardwareVertexBuffer::updateBufferResources(char const*, Ogre::D3D9HardwareVertexBuffer::BufferResources*) 1.40 4.36 0.09 btManifoldResult::addContactPoint(btVector3 const&, btVector3 const&, float) 1.40 4.45 0.09 btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint&, btVector3 const&, btRigidBody*, btRigidBody*, btManifoldPoint&, btVector3 const&, btVector3 const&, btCollisionObject*, btCollisionObject*, float, float, float) 1.24 4.53 0.08 btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold*, btContactSolverInfo const&) 1.09 4.60 0.07 408760 0.00 0.00 Living::MapHide() 1.09 4.67 0.07 btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm() 1.09 4.74 0.07 inflate_fast EDIT: Updated to show current Profile. I have only listed the functions using over 1% time from the many functions that are being used. Another thing is that each monster has a certain area that they stay in and are only active when a player is in said area. I was wondering if maybe there is a way to deactivate the non-active monsters from bullet(reactivating once in the area again) or maybe theres a different broadphase interface that I should use. The current BPI is btDbvtBroadphase. EDIT: Here is the Profile on the other computer(the top one is my main) Each sample counts as 0.01 seconds. % cumulative self self total time seconds seconds calls ms/call ms/call name 12.18 1.19 1.19 SphereTriangleDetector::collide(btVector3 const&, btVector3&, btVector3&, float&, float&, float) 6.76 1.85 0.66 btSphereTriangleCollisionAlgorithm::processCollision(btCollisionObject*, btCollisionObject*, btDispatcherInfo const&, btManifoldResult*) 5.83 2.42 0.57 btQuantizedBvh::reportAabbOverlappingNodex(btNodeOverlapCallback*, btVector3 const&, btVector3 const&) const 5.12 2.92 0.50 btConvexTriangleCallback::processTriangle(btVector3*, int, int) 4.61 3.37 0.45 btTriangleShape::getVertex(int, btVector3&) const 4.09 3.77 0.40 _Unwind_SjLj_Register 3.48 4.11 0.34 btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback*, btVector3 const&, btVector3 const&) const::MyNodeOverlapCallback::processNode(int, int) 2.46 4.35 0.24 btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btRigidBody&, btRigidBody&, btSolverConstraint const&) 2.15 4.56 0.21 _Unwind_SjLj_Unregister 2.15 4.77 0.21 SphereTriangleDetector::getClosestPoints(btDiscreteCollisionDetectorInterface::ClosestPointInput const&, btDiscreteCollisionDetectorInterface::Result&, btIDebugDraw*, bool) 1.84 4.95 0.18 btTriangleShape::getEdge(int, btVector3&, btVector3&) const 1.64 5.11 0.16 btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btRigidBody&, btRigidBody&, btSolverConstraint const&) 1.54 5.26 0.15 btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint&, btCollisionObject*, btCollisionObject*, btManifoldPoint&, btContactSolverInfo const&, btVector3&, float&, float&, btVector3&, btVector3&) 1.43 5.40 0.14 Ogre::D3D9HardwareVertexBuffer::updateBufferResources(char const*, Ogre::D3D9HardwareVertexBuffer::BufferResources*) 1.33 5.53 0.13 btManifoldResult::addContactPoint(btVector3 const&, btVector3 const&, float) 1.13 5.64 0.11 btRigidBody::predictIntegratedTransform(float, btTransform&) 1.13 5.75 0.11 btTriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(unsigned char const**, int&, PHY_ScalarType&, int&, unsigned char const**, int&, int&, PHY_ScalarType&, int) const 1.02 5.85 0.10 btSphereTriangleCollisionAlgorithm::CreateFunc::CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo&, btCollisionObject*, btCollisionObject*) 1.02 5.95 0.10 btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold*, btCollisionAlgorithmConstructionInfo const&, btCollisionObject*, btCollisionObject*, bool) Edited same as other Profile.

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  • How does interpolation actually work to smooth out an object's movement?

    - by user22241
    I've asked a few similar questions over the past 8 months or so with no real joy, so I am going make the question more general. I have an Android game which is OpenGL ES 2.0. within it I have the following Game Loop: My loop works on a fixed time step principle (dt = 1 / ticksPerSecond) loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip){ updateLogic(dt); nextGameTick+=skipTicks; timeCorrection += (1000d/ticksPerSecond) % 1; nextGameTick+=timeCorrection; timeCorrection %=1; loops++; } render(); My intergration works like this: sprite.posX+=sprite.xVel*dt; sprite.posXDrawAt=sprite.posX*width; Now, everything works pretty much as I would like. I can specify that I would like an object to move across a certain distance (screen width say) in 2.5 seconds and it will do just that. Also because of the frame skipping that I allow in my game loop, I can do this on pretty much any device and it will always take 2.5 seconds. Problem However, the problem is that when a render frame skips, the graphic stutter. It's extremely annoying. If I remove the ability to skip frames, then everything is smooth as you like, but will run at different speeds on different devices. So it's not an option. I'm still not sure why the frame skips, but I would like to point out that this is Nothing to do with poor performance, I've taken the code right back to 1 tiny sprite and no logic (apart from the logic required to move the sprite) and I still get skipped frames. And this is on a Google Nexus 10 tablet (and as mentioned above, I need frame skipping to keep the speed consistent across devices anyway). So, the only other option I have is to use interpolation (or extrapolation), I've read every article there is out there but none have really helped me to understand how it works and all of my attempted implementations have failed. Using one method I was able to get things moving smoothly but it was unworkable because it messed up my collision. I can foresee the same issue with any similar method because the interpolation is passed to (and acted upon within) the rendering method - at render time. So if Collision corrects position (character now standing right next to wall), then the renderer can alter it's position and draw it in the wall. So I'm really confused. People have said that you should never alter an object's position from within the rendering method, but all of the examples online show this. So I'm asking for a push in the right direction, please do not link to the popular game loop articles (deWitters, Fix your timestep, etc) as I've read these multiple times. I'm not asking anyone to write my code for me. Just explain please in simple terms how Interpolation actually works with some examples. I will then go and try to integrate any ideas into my code and will ask more specific questions if need-be further down the line. (I'm sure this is a problem many people struggle with).

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  • Server 2008 R2 Dns Lockup

    - by Richard Maynard
    Hi, We've deployed our first 2008 R2 server on a client site which has replaced their existing 2003 DC. This server provides DNS resolution services to all client machines on that site for general internet usage. Since using the 2008 R2 DNS services we have noticed every couple of days the DNS server starts timing out when requests to certain sites are made (google is the only example I can provide at this time although it seems to be larger sites with problems rather than small - CDN compatiblity issue?). When you restart the DNS Server service then resolution returns to normal... just only for a day or so. Is anybody aware of any significant changes to the DNS server architecture or configuration out of the box in R2 that may explain this intermittent behaviour? I have already tried the fix listed here to no avail: http://weblogs.asp.net/owscott/archive/2009/09/15/windows-server-2008-r2-dns-issues.aspx The following PS command prompt info illustrates the issue: PS C:\Users\Administrator.UK> nslookup Default Server: s8209001.uk.kingdomfaith.com Address: 10.1.3.4 > www.google.com Server: s8209001.uk.kingdomfaith.com Address: 10.1.3.4 Non-authoritative answer: Name: www.l.google.com Addresses: 66.102.9.99 66.102.9.104 66.102.9.105 66.102.9.103 66.102.9.147 Aliases: www.google.com > www.google.co.uk Server: s8209001.uk.kingdomfaith.com Address: 10.1.3.4 * s8209001.uk.kingdomfaith.com can't find www.google.co.uk: Server failed Thanks in advance. Regards,

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  • DCOM configuration: accounts with same name but different passwords problem

    - by archimed7592
    Hello, everybody! I'm experiencing troubles with DCOM configuration. Here is the case: I'm using some product which supports client-server interaction through DCOM, but the client won't get any access to the server if the attempt is being done from an account with a name which exists at the server as well, but has different password. Basically, if we try to access the server from the Administrator account which obviously present on the server machine, we will fail if client's Administrator password doesn't match server's one. After actively collaborating with the product's developer in attempts to localize the issue, he come across with resolution "can't be fixed" or, if you prefer to call a pikestaff a pikestaff than it's more likely a "don't know how to fix" resolution :). I believe there is a solution for this problem and I'm asking you, IT professionals, to help me out with this one. I do realize that the problem may be caused by the way the developer interact with DCOM and if so it can't be fixed be means of pure system configuration and the question should be asked at SO, but since I've bumped into the same behavior while working with file/printer sharing - Windows tried to simplify everything and used currently impersonated credentials to access the share, I hope the solution lies at system configuration layer. P.S. I believe that the actual software product I'm talking about is entirely irrelevant however my experience tell me that there always would be somebody who will think that it on the contrary is very relevant. Here it is: SpRecord.

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  • Server 2008 R2 DNS Lockup / Stops Resolving Internet Names

    - by Richard Maynard
    We've deployed our first 2008 R2 server on a client site which has replaced their existing 2003 DC. This server provides DNS resolution services to all client machines on that site for general internet usage. Since using the 2008 R2 DNS services we have noticed every couple of days the DNS server starts timing out when requests to certain sites are made (google is the only example I can provide at this time although it seems to be larger sites with problems rather than small - CDN compatiblity issue?). When you restart the DNS Server service then resolution returns to normal... just only for a day or so. Is anybody aware of any significant changes to the DNS server architecture or configuration out of the box in R2 that may explain this intermittent behaviour? I have already tried the fix listed here to no avail: http://weblogs.asp.net/owscott/archive/2009/09/15/windows-server-2008-r2-dns-issues.aspx The following PS command prompt info illustrates the issue: PS C:\Users\Administrator.UK> nslookup Default Server: s8209001.uk.kingdomfaith.com Address: 10.1.3.4 > www.google.com Server: s8209001.uk.kingdomfaith.com Address: 10.1.3.4 Non-authoritative answer: Name: www.l.google.com Addresses: 66.102.9.99 66.102.9.104 66.102.9.105 66.102.9.103 66.102.9.147 Aliases: www.google.com > www.google.co.uk Server: s8209001.uk.kingdomfaith.com Address: 10.1.3.4 * s8209001.uk.kingdomfaith.com can't find www.google.co.uk: Server failed

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  • Laptop recommendation - Portable Gaming

    - by ivan
    So, I'm looking for a new laptop (http://superuser.com/questions/116869/toshiba-satellite-u500-totally-damaged-lcd). My requirements for a new Laptop are: -good keyboard(illuminated) and touchpad (multi-media keys included, should be better than toshiba u500) -good graphics card, with system rating of 6.3 and up for gaming graphics (my Toshiba U500 has 6.3). I used to run some heavy games on my Toshiba U500 with ATI Mobility Radeon 4570 with 512 mb VRAM but the framerates are not that nice on high settings. -Decent CPU but I think all new Core i3, i5, i7 can run most of recent resource intensive games (My Toshiba U500 has a Core 2 Duo T6500, 2.13 Ghz) I'm also looking for a long-term reliability, good sound quality, lots of fast RAM of-course(4GB DDR3 - 1066Mhz and up) and a clear looking LED screen with a decent resolution. (I can accomodate a laptop with screen size of 13-inch upto 15.6 inch, and I don't want it to be heavy because I might be taking it outdoors) I'm actually impressed when I saw HP Pavilion DV6t but the screen resolution seems to be a little too small for 15.6 inch. The Pavilion DV3 are also good but I want to know if there other options. Looking for some opinions.. Thanks. :D

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  • What determines what resolutions a laptop is willing to output over VGA?

    - by Joshua McKinnon
    I'm responsible for several conference rooms and have setup 1080p projectors and I provide both HDMI and VGA connectivity. HDMI for DisplayPort and Mini-DisplayPort, and VGA as a fallback, universal option. Contrary to what I expected, people seem to have much more trouble with the HDMI than VGA, so VGA gets used a lot more than you'd think (even as most workstation laptops made in the last 3-4 years have DisplayPort or Mini-DisplayPort...). Also to my surprise, VGA outputs over 1080p on a 50ft cable run with very minimal degradation on certain laptops - other laptops just don't offer 1080p as a resolution choice and top out at 1600x1200 or something else. Specific example: a ThinkPad W530 will do 1080p, a W520 won't, over VGA. (both do 1080p over displayport/mini-DP) What determines what resolutions a laptop is willing to output over VGA? I'm thinking this will come down to either a video driver that says it supports only certain resolutions for output, or limitations of the RAMDAC (which wouldn't be in play, at least DAC wise, on a digital output, but WOULD on VGA, an analog output). The basic reason for the question is that I noticed, say, a ThinkPad W520 with 1080p built in display, will output 1080p fine over DisplayPort to a 1080p projector, but will cap out at 1600x1200 (practically the same pixel count, just a little shy) on VGA. Now, this wouldn't be surprising at all except SOME laptops have no issue outputting 1080p over VGA, even with lower native resolutions. Why do I care? Well if there's some way I could enable it... for situations where my users end up using VGA anyway, it's preferable for display mirroring if they can output their laptop's native resolution, which, you guessed it, is very often 1080p on 15" models. DISCLAIMER: This is primarily a curiosity, I'm not claiming 1080p over VGA is ideal by any means, but hey, if it works. I've seen HDMI start artifacting more over same-length, same gauge cabling (up to 50' run in certain rooms). If you think this is better suited to SuperUser, please move it, but this is framed from an IT standpoint of something that affects a real pool of users in a multiple conference room, 50+ deployed laptop scenario.

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  • vmware vcenter 5.1 installation with FQDN error

    - by CSG
    I'm trying to install vCenter 5.1 on a windows 2012 dedicated (with SQL express standalone) During the installation of the Single Sign On module i've a warning "the fully qualified domain name cannot be resolved with nslookup. if you continue the installation some features might not work correctly. for detailed requiments see the installation and setup guide" The only indication that i've found are about the reverse zone dns resolution.. and this works! i've verified that the dns works properly with nslookup C:\Users\admin>nslookup srv6.mydomain.local Server: srv2.mydomain.local Address: 172.25.4.22 Nome: srv6.mydomain.local Address: 172.25.1.26 C:\Users\admin>nslookup 172.25.1.26 Server: srv2.mydomain.local Address: 172.25.4.22 Nome: srv6.mydomain.local Address: 172.25.1.26 (all ip are right: I've the vCenter=srv6 and DC+DNS=srv2 on different vlan) i've tryed to force the resolution of the ip changing the [..]\drivers\etc\hosts file i've disabled the IPv6 support i've used all combination with domain prefixes (explicit, by dhcp, undefined..) i've disabled all antivirus/firewall (kaspersky end point 10) is this a bug of vcenter 5.1.0-1065152 ? have you got any suggestions for me?

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  • Java Swing over Remote Desktop - Strange, weird GUI squashing

    - by ADTC
    I thought this question fits SuperUser more than StackOverflow because it's not about actual Java programming, though programmers might be more likely to encounter the problem. Anyway, let me start of with some stats before I ask the actual question: Laptop: Windows 7 x32 Screen resolution 1024 x 768; Nvidia GeForce Go 6200 Connected to desktop via ad-hoc wireless network Access internet via desktop Desktop: Windows 7 x64 Screen resolution 1920 x 1080 Connected to laptop via ad-hoc wireless network Access internet via cable modem I'm connecting to my laptop via Remote Desktop from my desktop to take advantage of the large screen. I'm doing programming on my laptop (for portability reasons). Everything else runs smooth and fast over Remote Desktop as both computers are connected directly over the ad-hoc wireless. The only problem is this: Java Swing apps don't display the GUI properly. I acquired a Java Swing application and I'm debugging it in Eclipse. Here's what I got when I ran the app: Apparently there doesn't seem to be anything wrong with the GUI application I'm debugging, because the Java Control Panel exhibits the same problem. I've searched high and low in Google about this; the closest I came to a solution is this. But sadly, the use of -Dsun.java2d.nodraw=true has no effect at all. This only happens over Remote Desktop. I have tried locally and the GUI apps display properly. This isn't a dealbreaker for me as I can stop using Remote Desktop when developing Java Swing apps. However, I would like to know if anyone has encountered this and found any solution. PS: All software involved (Eclipse, Java JRE, etc.) are latest versions.

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  • Broken fonts in Konsole KDE 4.3.4

    - by depesz
    I have a strange situation - after some upgrades a couple of days ago fonts in KDE Konsole broke. To make it more specific - standard fonts look more or less OK, but when I use my national characters (like acelnsózz) they all look broken - like from another font, or badly scaled. The same problem doesn't exist in GNOME Terminal. I usually use the Terminus font, so I used this for demonstration, but it shows in other fonts as well - if that will be necessary I will provide list. Konsole shot: GNOME Terminal shot: As for my settings: =$ cat /etc/X11/xorg.conf Section "Device" Identifier "Builtin Default intel Device 0" Driver "intel" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Screen" Identifier "Builtin Default intel Screen 0" Device "Builtin Default intel Device 0" Monitor "Monitor0" EndSection Section "InputDevice" Identifier "touchpad" Driver "synaptics" Option "CorePointer" EndSection Section "ServerLayout" Identifier "Builtin Default Layout" Screen "Builtin Default intel Screen 0" InputDevice "touchpad" EndSection =$ xdpyinfo | grep -E resolution\|dimensions dimensions: 1680x1050 pixels (444x277 millimeters) resolution: 96x96 dots per inch I tried forcing DPI in system settings (to 120), or adding monitor size to xorg.conf - so far nothing helped. Any idea on what should I do to make it work sanely again?

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  • Broken fonts in konsole kde 4.3.4

    - by depesz
    I have strange situation - after some upgrade couple of days ago fonts in KDE konsole broke. To make it more specific - standard fonts look more or less ok, but when I use my national characters (like acelnsózz) they all look broken - like from another font, or badly scaled. The same problem doesn't exist in gnome-terminal. I usually use Terminus font, so I used this for demonstration, but it shows in other fonts as well - if that will be necessary I will provide list. Konsole shot: gnome-terminal shot: As for my settings: =$ cat /etc/X11/xorg.conf Section "Device" Identifier "Builtin Default intel Device 0" Driver "intel" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Screen" Identifier "Builtin Default intel Screen 0" Device "Builtin Default intel Device 0" Monitor "Monitor0" EndSection Section "InputDevice" Identifier "touchpad" Driver "synaptics" Option "CorePointer" EndSection Section "ServerLayout" Identifier "Builtin Default Layout" Screen "Builtin Default intel Screen 0" InputDevice "touchpad" EndSection =$ xdpyinfo | grep -E resolution\|dimensions dimensions: 1680x1050 pixels (444x277 millimeters) resolution: 96x96 dots per inch I tried forcing DPI in system settings (to 120), or adding monitor size to xorg.conf - so far nothing helped. Any idea on what should I do to make it work sanely again?

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  • Misconfigured external monitor on Mac OS X Snow Leopard 10.6.3

    - by Mike
    I have an external monitor (specifically, an HDTV) hooked up to my 2.53GHz 13" macbook pro. This display works fine and I use it with my mac in clamshell mode (eg. with an external keyboard/mouse and the laptop closed and the built-in mac screen turned off) My Mac has multiple users on it. For User A I can use the mac with the external monitor in both clamshell and dual-monitor setups. For User B, I can use the monitor in a dual-monitor setup, but whenever I switch to clamshell mode the Mac switches to an incorrect output resolution or frequency setting that my HDTV doesn't recognize, resulting in a blank screen and a message about Unsupported Resolution. Chances are I did this to myself by misconfiguring my display settings at some point in the past, but I have no idea how to undo it. I (obviously) can't seen the display to change the settings when it's borked. I can see the display settings if I switch to Dual-monitor mode, but those settings only affect the dual monitor setup; no matter how I change the settings in dual-monitor mode, the clamshell mode setup remains borked. How can I dig myself out of this hole?

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  • How to use different scaling for every monitor?

    - by Mikael Koskinen
    One of the new features in Windows 8.1 is the new "Desktop display scaling", which allows user to configure scaling per monitor. I've been trying to get this working in preview but with no success. If I configure the scaling, it always affects all of my monitors. I have two monitors, the main one with a higher resolution and the secondary with "normal" resolution. The secondary monitor is used in portrait mode. I would like to configure the main monitor's scaling as the text is currently too small. Here's how things look at the configuration screen by default: Now if I adjust the scaling, click apply and do relogin, everything is bigger. On both of my monitors. I haven't clicked the "Let me choose one scaling level for all my displays", but still the slider seems to affect both of them. If I check the "Let me choose one scaling level", the UI changes to look similar to what we have in Windows 8: Still the problem persists. The scaling is applied to both of my monitors. So, it doesn't matter if I check the box or not, the scaling is always applied to all the displays. Any idea how I could get this to work in preview? I've read some comments which seem to indicate that this should work in preview, though Paul Thurrott mentioned at his Winsupersite article that he either didn't get this to work.

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  • Do entries in local 'hosts' files override both forward and reverse name lookups?

    - by Murali Suriar
    If I have the following entries in a hosts file: 192.168.100.1 bugs 192.168.100.2 daffy.example.com 192.168.100.3 elmer.example.com. Will IP-name resolution attempts by local utilies (I assume using 'gethostbyaddr' or the Windows equivalent) honour these entries? Is this behaviour configurable? How does it vary between operating systems? Does it matter whether the 'hosts' file entries are fully qualified or not? EDIT: In response to Russell, my test Linux system is running RHEL 4. My /etc/nsswitch.conf contains the following 'hosts' line: hosts: files dns nis If I ping any of my hosts by name (e.g. bugs, daffy), the forward resolution works correctly. If I traceroute any of them by IP address, the reverse lookup functions as expected. However, if I ping them by IP, ping doesn't appear to resolve their host names. My understanding was that Linux ping would always attempt to resolve IPs to names unless instructed otherwise. Why would traceroute be able to handle reverse lookups in hosts files, but ping not?

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  • Desktop bigger than screen

    - by alex
    I am using MSI U115 11" netbook (OS: Windows XP Home, graphics card: Intel Graphics Media Accelerator 500) and today after I switched it on, desktop was bigger than screen. To be exact: screen resolution was set to the lowest possible and I could move mouse outside of screen (but only below - left, right and up worked normally, mouse could not exceed screen boundaries). I changed resolution back to normal, but the problem with desktop being bigger than screen remained (as before, only lower part - cannot see task bar, etc. When I hit windows button on keyboard, only upper part of menu start is visible). What I already tried was changing all kind of graphics and screen settings - none of them helped. I also tried to restore the system to few days before, but it didn't help neither. What can I do to make the desktop look "normally"? EDIT: Some additional info regarding screen: Sorry it's in polish - but let me explain. There are two screens I can choose (Monitor domyslny means default screen), but the second one (the default one) is not available. After I choose it and click apply number 1. is used (and as you can see it has only two resolutions available. There are more in the second one - but without 1024x600 though). The two ticked and grayed out options here are Use this screen as the main one and Enlarge Windows desktop to match this monitor's size. Too bad I cannot change them. When I choose the second screen, the first box is unchecked and grayed out. The second box is available to be changed but it doesn't matter anyway as after applying changes it reverts to the first screen anyway. EDIT: Intel Graphics Media Control Panel screenshot.

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  • how do you install php-devel

    - by user962449
    I keep getting dependency issues when I try to run yum install php-devel yum install --skip-broken php-devel .... --> Finished Dependency Resolution php-5.1.6-32.el5.i386 from base has depsolving problems --> Missing Dependency: php-common = 5.1.6-32.el5 is needed by package php-5.1.6-32.el5.i386 (base) php-cli-5.1.6-32.el5.i386 from base has depsolving problems --> Missing Dependency: php-common = 5.1.6-32.el5 is needed by package php-cli-5.1.6-32.el5.i386 (base) --> Running transaction check ---> Package php.i386 0:5.1.6-32.el5 set to be updated --> Processing Dependency: php = 5.1.6-32.el5 for package: php-devel ---> Package php-cli.i386 0:5.1.6-32.el5 set to be updated --> Finished Dependency Resolution php-devel-5.1.6-32.el5.i386 from base has depsolving problems --> Missing Dependency: php = 5.1.6-32.el5 is needed by package php-devel-5.1.6-32.el5.i386 (base) Packages skipped because of dependency problems: autoconf-2.59-12.noarch from base automake-1.9.6-2.3.el5.noarch from base imake-1.0.2-3.i386 from base php-5.1.6-32.el5.i386 from base php-cli-5.1.6-32.el5.i386 from base php-devel-5.1.6-32.el5.i386 from base Any ideas?

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  • No Homegroup Computers, Network Troubleshooter Fails

    - by Mokubai
    I have a problem with my Windows 7 Homegroup, between two Windows 7 Home Premium machines. On one machine I get this: The other machine in the Homegroup is perfectly happy and is able to see and browse this faulty machine as if there is nothing wrong. The Network and Sharing Center shows that I am joined to a Homegroup on my "Home" network and nothing is out of the ordinary. I have tried leaving the Homegroup and rejoining/recreating it several times and that does nothing at all. Normal browsing to machine names and looking through folders seems to work, but it's a much more clunky way to get stuff compared to the convenience of the Homegroup facilities. Starting the troubleshooter detects some problems with a "Peer Networking" (PNRpr or something like that) service not starting but fails to fix anything. Sure enough when I go to view the services via Control Panel - Administrative Tools - Services I see that both the "Peer Name Resolution Protocol" and "Peer Networking Grouping" services are stopped. Attempting to start the "Peer Networking Grouping" gives an error that a dependency service will not start, the only service it is dependant on is the "Peer Name Resolution Protocol" so I try to start that and I get an error saying that the "service could not start due to error 0x80630801" This has happened before and I have fixed it then by using System Restore and restoring the machine to a week before when I knew it had all worked. This time though I cannot remember when I last used the Homegroup from this machine and I've installed quite a bit so I don't want to go fumbling through restore points trying to find one that works... Can anyone tell me if there is a way to reset things so that this machine is able to use the Homegroup again?

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