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  • How can I fill a rect with an alpha color using CoreGraphics?

    - by Rits Plasman
    In my drawRect method, I am drawing a PNG image. On top of that, I want to draw a rect with a 20% alpha color, like this: [[UIColor colorWithWhite:0.0 alpha:0.2] set]; UIRectFill(rect); The problem is, that the alpha property seems to get ignored. No alpha is applied at all, just a black rectangle is drawn. How can I fix this? Thanks in advance!

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  • how to display IBitmapImage on CDC

    - by tommyk
    What is the best way to display IBitmapImage on a device context. I am using Windows CE 6.0. void CImaginingTestView::OnDraw(CDC* pDC) { CImaginingTestDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); IBitmapImage* pBitmapImage = pDoc->GetBitmapImage(); if (pBitmapImage) { // how to draw my bitmap on a pDC ?? } }

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  • How can I get image data from QTKit without color or gamma correction in Snow Leopard?

    - by Nick Haddad
    Since Snow Leopard, QTKit is now returning color corrected image data from functions like QTMovies frameImageAtTime:withAttributes:error:. Given an uncompressed AVI file, the same image data is displayed with larger pixel values in Snow Leopard vs. Leopard. Currently I'm using frameImageAtTime to get an NSImage, then ask for the tiffRepresentation of that image. After doing this, pixel values are slightly higher in Snow Leopard. For example, a file with the following pixel value in Leopard: [0 180 0] Now has a pixel value like: [0 192 0] Is there any way to ask a QTMovie for video frames that are not color corrected? Should I be asking for a CGImageRef, CIImage, or CVPixelBufferRef instead? Is there a way to disable color correction altogether prior to reading in the video files? I've attempted to work around this issue by drawing into a NSBitmapImageRep with the NSCalibratedColroSpace, but that only gets my part of the way there: // Create a movie NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys : nsFileName, QTMovieFileNameAttribute, [NSNumber numberWithBool:NO], QTMovieOpenAsyncOKAttribute, [NSNumber numberWithBool:NO], QTMovieLoopsAttribute, [NSNumber numberWithBool:NO], QTMovieLoopsBackAndForthAttribute, (id)nil]; _theMovie = [[QTMovie alloc] initWithAttributes:dict error:&error]; // .... NSMutableDictionary *imageAttributes = [NSMutableDictionary dictionary]; [imageAttributes setObject:QTMovieFrameImageTypeNSImage forKey:QTMovieFrameImageType]; [imageAttributes setObject:[NSArray arrayWithObject:@"NSBitmapImageRep"] forKey: QTMovieFrameImageRepresentationsType]; [imageAttributes setObject:[NSNumber numberWithBool:YES] forKey:QTMovieFrameImageHighQuality]; NSError* err = nil; NSImage* image = (NSImage*)[_theMovie frameImageAtTime:frameTime withAttributes:imageAttributes error:&err]; // copy NSImage into an NSBitmapImageRep (Objective-C) NSBitmapImageRep* bitmap = [[image representations] objectAtIndex:0]; // Draw into a colorspace we know about NSBitmapImageRep *bitmapWhoseFormatIKnow = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:getWidth() pixelsHigh:getHeight() bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSCalibratedRGBColorSpace bitmapFormat:0 bytesPerRow:(getWidth() * 4) bitsPerPixel:32]; [NSGraphicsContext saveGraphicsState]; [NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithBitmapImageRep:bitmapWhoseFormatIKnow]]; [bitmap draw]; [NSGraphicsContext restoreGraphicsState]; This does convert back to a 'Non color corrected' colorspace, but the color values NOT are exactly the same as what is stored in the Uncompressed AVI files we are testing with. Also this is much less efficient because it is converting from RGB - "Device RGB" - RGB. Also, I am working in a 64-bit application, so dropping down to the Quicktime-C API is not an option. Thanks for your help.

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  • Google Maps: marker icons are multi over same location, why?

    - by JakiT
    I'm using Google Maps and have the map set to height/width=100%. I noticed that when I resize the browser window, my map marker icons appear to redraw on top of the same location. Meaning, if I should only have 1 map marker icon on "987 Main St", when I resize the browser window - multiple map marker icons are being now draw on top of "987 Main St" that shouldn't be there. Any ideas why this is happening and how to prevent it? UPDATE: Link to actual code

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  • Delete rectangle using c#?

    - by C. Karunarathne
    Can I delete the old rectangle which I have drawn and draw a new rectangle? private void panel1_MouseClick(object sender, MouseEventArgs e) { Graphics g = this.panel1.CreateGraphics(); Pen pen = new Pen(Color.Black, 2); g.DrawRectangle(pen, 100,100, 100, 200); g.dispose(); }

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  • Making a Grid in an NSView

    - by Hooligancat
    I currently have an NSView that draws a grid pattern (essentially a guide of horizontal and vertical lines) with the idea being that a user can change the spacing of the grid and the color of the grid. The purpose of the grid is to act as a guideline for the user when lining up objects. Everything works just fine with one exception. When I resize the NSWindow by dragging the resize handle, if my grid spacing is particularly small (say 10 pixels). the drag resize becomes lethargic in nature. My drawRect code for the grid is as follows: -(void)drawRect:(NSRect)dirtyRect { NSRect thisViewSize = [self bounds]; // Set the line color [[NSColor colorWithDeviceRed:0 green:(255/255.0) blue:(255/255.0) alpha:1] set]; // Draw the vertical lines first NSBezierPath * verticalLinePath = [NSBezierPath bezierPath]; int gridWidth = thisViewSize.size.width; int gridHeight = thisViewSize.size.height; int i; while (i < gridWidth) { i = i + [self currentSpacing]; NSPoint startPoint = {i,0}; NSPoint endPoint = {i, gridHeight}; [verticalLinePath setLineWidth:1]; [verticalLinePath moveToPoint:startPoint]; [verticalLinePath lineToPoint:endPoint]; [verticalLinePath stroke]; } // Draw the horizontal lines NSBezierPath * horizontalLinePath = [NSBezierPath bezierPath]; i = 0; while (i < gridHeight) { i = i + [self currentSpacing]; NSPoint startPoint = {0,i}; NSPoint endPoint = {gridWidth, i}; [horizontalLinePath setLineWidth:1]; [horizontalLinePath moveToPoint:startPoint]; [horizontalLinePath lineToPoint:endPoint]; [horizontalLinePath stroke]; } } I suspect this is entirely to do with the way that I am drawing the grid and am open to suggestions on how I might better go about it. I can see where the inefficiency is coming in, drag-resizing the NSWindow is constantly calling the drawRect in this view as it resizes, and the closer the grid, the more calculations per pixel drag of the parent window. I was thinking of hiding the view on the resize of the window, but it doesn't feel as dynamic. I want the user experience to be very smooth without any perceived delay or flickering. Does anyone have any ideas on a better or more efficient method to drawing the grid? All help, as always, very much appreciated.

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  • NSColor transparency on black background?

    - by Alex Zielenski
    In the background of my view, I draw a light blue color. And in the middle, i have a square box that is supposed to have an even lighter gray in it that has a 20% transparency. But for some reason the transparency is on top of a black background instead of a blue. I'm sorry If i'm not being clear.

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  • How i print the text using CGContextSetTextPosition?

    - by Rajendra Bhole
    hi, i write an application in which i want to write/draw the text using CGContext functions such as CGContextSetTextPosition, CGContextSetTextDrawingMode, etc. I written an code but it can't be work, CGContextSetTextDrawingMode (ctx , kCGTextFillStroke); CGContextSetRGBFillColor(ctx, 5.0, 5.0, 5.0, 1.0); CGContextSelectFont(ctx, "Times", 10, kCGEncodingMacRoman); CGContextShowTextAtPoint (ctx, 60.0, 426.0, (const char*)"Sat", (size_t)20); The above code is appropriate or not?

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  • Use only alpha channel of texture in OpenGL?

    - by Chris
    Hey, I'm trying to draw a constant color to the framebuffer and blend it using the alpha channel from an RGBA texture. I've been looking at glBlendFunc and glBlendColor, but can't seem to figure out a way to ignore the RGB values from the texture. I'm thinking I'll have to pull out the alpha values myself and make a second texture with GL_ALPHA. Is there a better way to do this? Thanks!

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  • Standalone diagrams with TikZ?

    - by Qiaochu Yuan
    I'm using TikZ to draw diagrams in LaTeX that I then want to isolate as image files to put online. My guess is there is a way to extract these diagrams directly without having to tease them out of the finished .pdf file. How would I go about doing that? (If it matters, I'm using TeXnicCenter.)

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  • drawPosText() in android.graphics.Canvas, What is origin?

    - by vladikoff
    drawPosText(char[] text, int index, int count, float[] pos, Paint paint) Draw the text in the array, with each character's origin specified by the pos array. Does anyone know where exactly does drawPosText consider the "origin" to be, since you are specifying "origin" as coordinate pairs; i.e., is it bottom-left of character, center, what? Also how does drawPosText calculate character height when it draws?

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  • Qt4: QPrinter / QPainter only print the first document

    - by hurikhan77
    In Qt4, I'm initializing the printer in the main.cpp in the following way: mw->printer = new QPrinter(QPrinter::HighResolution); mw->printer->setPaperSize(QPrinter::A5); mw->printer->setNumCopies(2); mw->printer->setColorMode(QPrinter::GrayScale); QPrintDialog *dialog = new QPrintDialog(mw->printer, mw); dialog->setWindowTitle(QObject::tr("Printer Setup")); if (dialog->exec() == QDialog::Accepted) { mw->printer->setFullPage(TRUE); return a.exec (); } This works fine for printing the first document from the application: qDebug("Printing"); QPainter p; if (!p.begin(printer)) { qDebug("Printing aborted"); return; } Q3PaintDeviceMetrics metrics(p.device()); int dpiy = metrics.logicalDpiY(); int dpix = metrics.logicalDpiX(); int tmargin = (int) ((marginTop / 2.54) * dpiy); int bmargin = (int) ((marginBottom / 2.54) * dpiy); int lmargin = (int) ((marginLeft / 2.54) * dpix); int rmargin = (int) ((marginRight / 2.54) * dpix); QRect body(lmargin, tmargin, metrics.width() - (lmargin + rmargin), metrics.height() - (tmargin + bmargin)); QString document; /* ... app logic to write a richtext document */ Q3SimpleRichText richText(QString("<qt>%1</qt>").arg(document), QFont("Arial", fontSize)); richText.setWidth(&p, body.width()); QRect view(body); int page = 1; do { // draw text richText.draw(&p, body.left(), body.top(), view, colorGroup()); view.moveBy(0, body.height()); p.translate(0, -body.height()); // insert page number p.drawText(view.right() - p.fontMetrics().width(QString::number(page)), view.bottom() + p.fontMetrics().ascent() + 5, QString::number(page)); // exit loop on last page if (view.top () >= richText.height ()) break; printer->newPage(); page++; } while (TRUE); if (!p.end()) qDebug("Print painter yielded failure"); But when this routine runs the second time, it does not print the document. It will just print an empty page but still with the page number on it. This worked fine before with Qt3.

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  • Always center UIView

    - by bresc
    Hi, I have a small UIView that should appear always in the center of the screen. This works great for portrait mode but does not in landscape. To draw the UIView I use: myView.frame = CGRectMake((visibleArea.size.width - MY_VIEW_WIDTH) / 2, (visibleArea.size.height - MY_VIEW_HEIGHT) / 2, MY_VIEW_WIDTH, MY_VIEW_HEIGHT); myView.autoresizingMask = ( UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleBottomMargin | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin ); Any ideas what might be missing?

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  • As3: Plotting text as in technical drawings

    - by Cambiata
    Hi! Flash/Actionscript 3 lack the possibility to "draw" text to a displayobject graphics - a textfield has to be created, added and set. This is rather clumsy and time consuming. In the wait for simple and stable alternatives (for example http://lab.polygonal.de/2009/12/15/font-rendering-with-the-fp10-drawing-api/), is there a class or library for simply plotting text strings using graphical primitives (lines), something like the text is "drawn" on plotted technical drawings?

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  • Drawing in iPad

    - by Manjunath
    Hi all, I am trying to draw custom shapes in iPad application. I am using UIBezierPath for drawing which is available for 3.2 onwards. My question is whether it is good to use this class or should I go to the core graphics? Is there any difference between uibezierpath and core graphics drawing related to performance?

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  • video processing with opencv

    - by mithila
    i'm trying to detect car in a video file.i can do background subtraction and the moving cars are visible as foreground object. but i can't draw rectangle around the car. how can i do it? or how can i say in a particular area of the frame there is a car/or there is no car now.please help.

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  • ASP SQL Error Handling

    - by J Harley
    Hello, I am using Classic asp and SQL Server 2005. This is code that works (Provided by another member of Stack Overflow): sqlStr = "USE "&databaseNameRecordSet.Fields.Item("name")&";SELECT permission_name FROM fn_my_permissions(null, 'database')" This code checks what permissions I have on a given database - the problem being - if I dont have permission it throws an error and doesn't continue to draw the rest of my page. Anyone got any ideas on remedying this? Many Thanks, Joel

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  • dropdownlist itemsource and selected value in wpf

    - by vahid
    hi all i have a dropdownlist that bind to a collection of all system colors(ObjectDataProvider).it shows colors name and background of each items is draw with colorName.it works fine . but know i have a listbox that bind to an collection(CollectionViewSource) that shows a list of element with a property name "backcolor" ,i want to selectedvalue of dropdown changed when selecteditem in listBox changed ???? my paltform is WPF and i know a few about masterDetails senario

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