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  • Mario Goes Insane, Engages in Reign of Terror Throughout Mario Land [Video]

    - by Asian Angel
    Mario finally loses it and begins a reign of unholy terror throughout Mario Land. Will anyone be able to stop much less escape this new nightmare version of everyone’s favorite plumber? Note: Video contains some language that may be considered inappropriate. Mario Goes Berserk [via Geeks are Sexy] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • How Assassin’s Creed Should Have Ended [Video]

    - by Asian Angel
    Altair is on the run yet again from Italy’s finest and keeps managing to hide in plain sight. But will his luck hold out or will his final attempt to escape end in tragedy? How It Should Have Ended: Video…: Assassin’s Creed [via Dorkly Bits] How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • Update to 13.10: blank screen and repeated suspend on wake from suspend

    - by user208026
    After updating from 13.04 to 13.10, intermittently when awaking from suspend, my screen will blink to black screen a few times, offer a login screen, and then go back to suspend unexpectedly. This will repeat each time I subsequently awake it from suspend. Only a restart will escape the suspend loop. This issue arose in tandem with the already raised issue regarding networking not restarting on wake from suspend, though appears to be distinct from that issue.

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  • How do I publicize a cool bookmarklet?

    - by Malvolio
    I wrote a really cool bookmarklet and now I want to tell everyone. I have absolutely no idea where to go, is there some sort of exchange for these things? In case anyone is curious: I was tired of having to retype URLs from my desktop browser on to my phone browser, with its itsy-bitsy keyboard, so I wrote a bookmarklet that converts the current URL to a QR code, which I can scan in a few seconds. javascript:window.location="http://chart.apis.google.com/chart?chs=250x250&cht=qr&chl="+escape(window.location)

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  • How do I detect if I'm in a 'full screen' bash shell or GUI terminal window?

    - by Nick T
    I have some code in my .bashrc that sets the terminal window title using the currently running command and it works great in Unity, where the terminal is in a window. However, when I'm logging in with the Ctrl + Alt + F1 terminal (whatever it's called), my prompt gets filled with garbage that is various escape sequences that set the (nonexistent) window title. How can I detect from within a bash script if I'm in one or the other?

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  • How do you get out of "Flash movie keystroke capture" without a mouse?

    - by dan
    When you browse the web with either Chrome or Firefox and you find a Flash movie or TV show player (e.g. on Hulu), the movie will capture a lot of your keyboard input if you activate it somehow. You can still do basic things like ALT+Tab to switch apps, but basically any web browser keyboard shortcut is inaccessible until you use a mouse to click outside the Flash embed. Is there any way to escape the Flash movie without a mouse?

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  • Keybindings for individual letter keys (not modifier-combinations) on a GtkTextView widget (Gtk3 and PyGI)

    - by monotasker
    I've been able to set several keybord shortcuts for a GtkTextView and a GtkTextEntry using the new css provider system. I'm finding, though, that I only seem to be able to establish keybindings for combinations including a modifier key. The widget doesn't respond to any bindings I set up that use: the delete key the escape key individual letter or punctuation keys alone Here's the code where I set up the css provider for the keybindings: #set up style context keys = Gtk.CssProvider() keys.load_from_path(os.path.join(data_path, 'keybindings.css')) #set up style contexts and css providers widgets = {'window': self.window, 'vbox': self.vbox, 'toolbar': self.toolbar, 'search_entry': self.search_entry, 'paned': self.paned, 'notelist_treeview': self.notelist_treeview, 'notelist_window': self.notelist_window, 'notetext_window': self.notetext_window, 'editor': self.editor, 'statusbar': self.statusbar } for l, w in widgets.iteritems(): w.get_style_context().add_provider(keys, Gtk.STYLE_PROVIDER_PRIORITY_USER) Then in keybindings.css this is an example of what works: @binding-set gtk-vi-text-view { bind "<ctrl>b" { "move-cursor" (display-lines, -5, 0) }; /* 5 lines up */ bind "<ctrl>k" { "move-cursor" (display-lines, -1, 0) }; /* down */ bind "<ctrl>j" { "move-cursor" (display-lines, 1, 0) }; /* up */ } Part of what I'm trying to do is just add proper delete-key function to the text widgets (right now the delete key does nothing at all). So if I add a binding like one of these, nothing happens: bind "Delete" { "delete-selection" () }; bind "Delete" { "delete-from-cursor" (chars, 1) }; The other part of what I want to do is more elaborate. I want to set up something like Vim's command and visual modes. So at the moment I'm just playing around with (a) setting the widget to editable=false by hitting the esc key; and (b) using homerow letters to move the cursor (as a proof-of-concept exercise). So far there's no response from the escape key or from the letter keys, even though the bindings work when I apply them to modifier-key combinations. For example, I do this in the css for the text-widget: bind "j" { "move-cursor" (display-lines, 1, 0) }; /* down */ bind "k" { "move-cursor" (display-lines, -1, 0) }; /* up */ bind "l" { "move-cursor" (logical-positions, 1, 0) }; /* right */ bind "h" { "move-cursor" (logical-positions, -1, 0) }; /* left */ but none of these bindings does anything, even if other bindings in the same set are respected. What's especially odd is that the vim-like movement bindings above are respected when I attach them to a GtkTreeView widget for navigating the tree-view options: @binding-set gtk-vi-tree-view { bind "j" { "move-cursor" (display-lines, 1) }; /* selection down */ bind "k" { "move-cursor" (display-lines, -1) }; /* selection up */ } So it seems like there are limitations or overrides of some kind on keybindings for the TextView widget (and for the del key?), but I can't find documentation of anything like that. Are these just things that can't be done with the css providers? If so, what are my alternatives for non-modified keybindings? Thanks.

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  • Detect Unicode Usage in SQL Column

    One optimization you can make to a SQL table that is overly large is to change from nvarchar (or nchar) to varchar (or char).  Doing so will cut the size used by the data in half, from 2 bytes per character (+ 2 bytes of overhead for varchar) to only 1 byte per character.  However, you will lose the ability to store Unicode characters, such as those used by many non-English alphabets.  If the tables are storing user-input, and your application is or might one day be used internationally, its likely that using Unicode for your characters is a good thing.  However, if instead the data is being generated by your application itself or your development team (such as lookup data), and you can be certain that Unicode character sets are not required, then switching such columns to varchar/char can be an easy improvement to make. Avoid Premature Optimization If you are working with a lookup table that has a small number of rows, and is only ever referenced in the application by its numeric ID column, then you wont see any benefit to using varchar vs. nvarchar.  More generally, for small tables, you wont see any significant benefit.  Thus, if you have a general policy in place to use nvarchar/nchar because it offers more flexibility, do not take this post as a recommendation to go against this policy anywhere you can.  You really only want to act on measurable evidence that suggests that using Unicode is resulting in a problem, and that you wont lose anything by switching to varchar/char. Obviously the main reason to make this change is to reduce the amount of space required by each row.  This in turn affects how many rows SQL Server can page through at a time, and can also impact index size and how much disk I/O is required to respond to queries, etc.  If for example you have a table with 100 million records in it and this table has a column of type nchar(5), this column will use 5 * 2 = 10 bytes per row, and with 100M rows that works out to 10 bytes * 100 million = 1000 MBytes or 1GB.  If it turns out that this column only ever stores ASCII characters, then changing it to char(5) would reduce this to 5*1 = 5 bytes per row, and only 500MB.  Of course, if it turns out that it only ever stores the values true and false then you could go further and replace it with a bit data type which uses only 1 byte per row (100MB  total). Detecting Whether Unicode Is In Use So by now you think that you have a problem and that it might be alleviated by switching some columns from nvarchar/nchar to varchar/char but youre not sure whether youre currently using Unicode in these columns.  By definition, you should only be thinking about this for a column that has a lot of rows in it, since the benefits just arent there for a small table, so you cant just eyeball it and look for any non-ASCII characters.  Instead, you need a query.  Its actually very simple: SELECT DISTINCT(CategoryName)FROM CategoriesWHERE CategoryName <> CONVERT(varchar, CategoryName) Summary Gregg Stark for the tip. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Strings in .NET are Enumerable

    - by Scott Dorman
    It seems like there is always some confusion concerning strings in .NET. This is both from developers who are new to the Framework and those that have been working with it for quite some time. Strings in the .NET Framework are represented by the System.String class, which encapsulates the data manipulation, sorting, and searching methods you most commonly perform on string data. In the .NET Framework, you can use System.String (which is the actual type name or the language alias (for C#, string). They are equivalent so use whichever naming convention you prefer but be consistent. Common usage (and my preference) is to use the language alias (string) when referring to the data type and String (the actual type name) when accessing the static members of the class. Many mainstream programming languages (like C and C++) treat strings as a null terminated array of characters. The .NET Framework, however, treats strings as an immutable sequence of Unicode characters which cannot be modified after it has been created. Because strings are immutable, all operations which modify the string contents are actually creating new string instances and returning those. They never modify the original string data. There is one important word in the preceding paragraph which many people tend to miss: sequence. In .NET, strings are treated as a sequence…in fact, they are treated as an enumerable sequence. This can be verified if you look at the class declaration for System.String, as seen below: // Summary:// Represents text as a series of Unicode characters.public sealed class String : IEnumerable, IComparable, IComparable<string>, IEquatable<string> The first interface that String implements is IEnumerable, which has the following definition: // Summary:// Exposes the enumerator, which supports a simple iteration over a non-generic// collection.public interface IEnumerable{ // Summary: // Returns an enumerator that iterates through a collection. // // Returns: // An System.Collections.IEnumerator object that can be used to iterate through // the collection. IEnumerator GetEnumerator();} As a side note, System.Array also implements IEnumerable. Why is that important to know? Simply put, it means that any operation you can perform on an array can also be performed on a string. This allows you to write code such as the following: string s = "The quick brown fox";foreach (var c in s){ System.Diagnostics.Debug.WriteLine(c);}for (int i = 0; i < s.Length; i++){ System.Diagnostics.Debug.WriteLine(s[i]);} If you executed those lines of code in a running application, you would see the following output in the Visual Studio Output window: In the case of a string, these enumerable or array operations return a char (System.Char) rather than a string. That might lead you to believe that you can get around the string immutability restriction by simply treating strings as an array and assigning a new character to a specific index location inside the string, like this: string s = "The quick brown fox";s[2] = 'a';   However, if you were to write such code, the compiler will promptly tell you that you can’t do it: This preserves the notion that strings are immutable and cannot be changed once they are created. (Incidentally, there is no built in way to replace a single character like this. It can be done but it would require converting the string to a character array, changing the appropriate indexed location, and then creating a new string.)

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  • Friday Fun: Museum of Thieves

    - by Asian Angel
    In this week’s game you are lured to the mysterious Museum of Dunt where adventure and an evil force awaits. Can you find the differences in the museum’s strange, shifting rooms as you work your way through it or will the restless evil that dwells within escape? Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • How can I change the "timeout" duration for Nautilus "find the filename as you type" feature?

    - by fred.bear
    I often get stalled by the long timeout while typeing the first few letters of a file name in Nautilus... The current timeout seems to be 5 seconds. I'd prefer 1 second ...(as per item 2 on this page about Response Times) I don't use the mouse much, which means I either wait, or press Escape, when I don't find the file... I realize that this is a feature to some, but I'd rather not wait. Is there any way to change this timeout behaviour?

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  • Removing occurrences of characters in a string

    - by DmainEvent
    I am reading this book, programming Interviews exposed by John Wiley and sons and in chapter 6 they are discussing removing all instances of characters in a src string using a removal string... so removeChars(string str, string remove) In there writeup they sey the steps to accomplish this are to have a boolean lookup array with all values initially set to false, then loop through each character in remove setting the corresponding value in the lookup array to true (note: this could also be a hash if the possible character set where huge like Unicode-16 or something like that or if str and remove are both relatively small... < 100 characters I suppose). You then iterate through the str with a source and destination index, copying each character only if its corresponding value in the lookup array is false... Which makes sense... I don't understand the code that they use however... They have for(src = 0; src < len; ++src){ flags[r[src]] == true; } which is turning the flag value at the remove string indexed at src to true... so if you start out with PLEASE HELP as your str and LEA as your remove you will be setting in your flag table at 0,1,2... t|t|t but after that you will get an out of bounds exception because r doesn't have have anything greater than 2 in it... even using there example you get an out of bounds exception... Am is there code example unworkable? Entire function string removeChars( string str, string remove ){ char[] s = str.toCharArray(); char[] r = remove.toCharArray(); bool[] flags = new bool[128]; // assumes ASCII! int len = s.Length; int src, dst; // Set flags for characters to be removed for( src = 0; src < len; ++src ){ flags[r[src]] = true; } src = 0; dst = 0; // Now loop through all the characters, // copying only if they aren’t flagged while( src < len ){ if( !flags[ (int)s[src] ] ){ s[dst++] = s[src]; } ++src; } return new string( s, 0, dst ); } as you can see, r comes from the remove string. So in my example the remove string has only a size of 3 while my str string has a size of 11. len is equal to the length of the str string. So it would be 11. How can I loop through the r string since it is only size 3? I haven't compiled the code so I can loop through it, but just looking at it I know it won't work. I am thinking they wanted to loop through the r string... in other words they got the length of the wrong string here.

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  • Resolving collisions between dynamic game objects

    - by TheBroodian
    I've been building a 2D platformer for some time now, I'm getting to the point where I am adding dynamic objects to the stage for testing. This has prompted me to consider how I would like my character and other objects to behave when they collide. A typical staple in many 2D platformer type games is that the player takes damage upon touching an enemy, and then essentially becomes able to pass through enemies during a period of invulnerability, and at the same time, enemies are able to pass through eachother freely. I personally don't want to take this approach, it feels strange to me that the player should receive arbitrary damage for harmless contact to an enemy, despite whether the enemy is attacking or not, and I would like my enemies' interactions between each other (and my player) to be a little more organic, so to speak. In my head I sort of have this idea where a game object (player, or non player) would be able to push other game objects around by manner of 'pushing' each other out of one anothers' bounding boxes if there is an intersection, and maybe correlate the repelling force to how much their bounding boxes are intersecting. The problem I'm experiencing is I have no idea what the math might look like for something like this? I'll show what work I've done so far, it sort of works, but it's jittery, and generally not quite what I would pass in a functional game: //Clears the anti-duplicate buffer collisionRecord.Clear(); //pick a thing foreach (GameObject entity in entities) { //pick another thing foreach (GameObject subject in entities) { //check to make sure both things aren't the same thing if (!ReferenceEquals(entity, subject)) { //check to see if thing2 is in semi-near proximity to thing1 if (entity.WideProximityArea.Intersects(subject.CollisionRectangle) || entity.WideProximityArea.Contains(subject.CollisionRectangle)) { //check to see if thing2 and thing1 are colliding. if (entity.CollisionRectangle.Intersects(subject.CollisionRectangle) || entity.CollisionRectangle.Contains(subject.CollisionRectangle) || subject.CollisionRectangle.Contains(entity.CollisionRectangle)) { //check if we've already resolved their collision or not. if (!collisionRecord.ContainsKey(entity.GetHashCode())) { //more duplicate resolution checking. if (!collisionRecord.ContainsKey(subject.GetHashCode())) { //if thing1 is traveling right... if (entity.Velocity.X > 0) { //if it isn't too far to the right... if (subject.CollisionRectangle.Contains(new Microsoft.Xna.Framework.Rectangle(entity.CollisionRectangle.Right, entity.CollisionRectangle.Y, 1, entity.CollisionRectangle.Height)) || subject.CollisionRectangle.Intersects(new Microsoft.Xna.Framework.Rectangle(entity.CollisionRectangle.Right, entity.CollisionRectangle.Y, 1, entity.CollisionRectangle.Height))) { //Find how deep thing1 is intersecting thing2's collision box; float offset = entity.CollisionRectangle.Right - subject.CollisionRectangle.Left; //Move both things in opposite directions half the length of the intersection, pushing thing1 to the left, and thing2 to the right. entity.Velocities.Add(new Vector2(-(((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); subject.Velocities.Add(new Vector2((((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); } } //if thing1 is traveling left... if (entity.Velocity.X < 0) { //if thing1 isn't too far left... if (entity.CollisionRectangle.Contains(new Microsoft.Xna.Framework.Rectangle(subject.CollisionRectangle.Right, subject.CollisionRectangle.Y, 1, subject.CollisionRectangle.Height)) || entity.CollisionRectangle.Intersects(new Microsoft.Xna.Framework.Rectangle(subject.CollisionRectangle.Right, subject.CollisionRectangle.Y, 1, subject.CollisionRectangle.Height))) { //Find how deep thing1 is intersecting thing2's collision box; float offset = subject.CollisionRectangle.Right - entity.CollisionRectangle.Left; //Move both things in opposite directions half the length of the intersection, pushing thing1 to the right, and thing2 to the left. entity.Velocities.Add(new Vector2((((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); subject.Velocities.Add(new Vector2(-(((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); } } //Make record that thing1 and thing2 have interacted and the collision has been solved, so that if thing2 is picked next in the foreach loop, it isn't checked against thing1 a second time before the next update. collisionRecord.Add(entity.GetHashCode(), subject.GetHashCode()); } } } } } } } } One of the biggest issues with my code aside from the jitteriness is that if one character were to land on top of another character, it very suddenly and abruptly resolves the collision, whereas I would like a more subtle and gradual resolution. Any thoughts or ideas are incredibly welcome and helpful.

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  • Friday Fun: 40xEscape

    - by Asian Angel
    This week’s game literally lives up to its name…forty locked doors and forty tests of your problem solving skills. Some of the solutions will be obvious, but others will test your patience to solve them. Do you have what it takes to escape forty times or will you be locked up in defeat? 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • StringBuffer behavior in LWJGL

    - by Michael Oberlin
    Okay, I've been programming in Java for about ten years, but am entirely new to LWJGL. I have a specific problem whilst attempting to create a text console. I have built a class meant to abstract input polling to it, which (in theory) captures key presses from the Keyboard object and appends them to a StringBuilder/StringBuffer, then retrieves the completed string after receiving the ENTER key. The problem is, after I trigger the String return (currently with ESCAPE), and attempt to print it to System.out, I consistently get a blank line. I can get an appropriate string length, and I can even sample a single character out of it and get complete accuracy, but it never prints the actual string. I could swear that LWJGL slipped some kind of thread-safety trick in while I wasn't looking. Here's my code: static volatile StringBuffer command = new StringBuffer(); @Override public void chain(InputPoller poller) { this.chain = poller; } @Override public synchronized void poll() { //basic testing for modifier keys, to be used later on boolean shift = false, alt = false, control = false, superkey = false; if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) shift = true; if(Keyboard.isKeyDown(Keyboard.KEY_LMENU) || Keyboard.isKeyDown(Keyboard.KEY_RMENU)) alt = true; if(Keyboard.isKeyDown(Keyboard.KEY_LCONTROL) || Keyboard.isKeyDown(Keyboard.KEY_RCONTROL)) control = true; if(Keyboard.isKeyDown(Keyboard.KEY_LMETA) || Keyboard.isKeyDown(Keyboard.KEY_RMETA)) superkey = true; while(Keyboard.next()) if(Keyboard.getEventKeyState()) { command.append(Keyboard.getEventCharacter()); } if (Framework.isConsoleEnabled() && Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) { System.out.println("Escape down"); System.out.println(command.length() + " characters polled"); //works System.out.println(command.toString().length()); //works System.out.println(command.toString().charAt(4)); //works System.out.println(command.toString().toCharArray()); //blank line! System.out.println(command.toString()); //blank line! Framework.disableConsole(); } //TODO: Add command construction and console management after that } } Maybe the answer's obvious and I'm just feeling tired, but I need to walk away from this for a while. If anyone sees the issue, please let me know. This machine is running the latest release of Java 7 on Ubuntu 12.04, Mate desktop environment. Many thanks.

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  • Desktop Fun: Forests Wallpaper Collection Series 2

    - by Asian Angel
    Forests are wonderful places where we can escape our hectic lives and enjoy the quiet, peaceful beauty waiting there for us. Bring the serenity of life among the trees to your desktop with the second in our series of Forests Wallpaper collections. How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • 3D models overlapping each other

    - by Auren
    I have a problem at the moment when I draw some models to teach me more about 3D game programming. The models at the moment overlaps each other from some angles witch makes sense since the game at the moment draws from left to right, line after line. However my question is: Is there any easy escape from this issue or is there any way that you could draw the in-game world from the players position? I would really appreciate if someone could give me some answers on this.

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  • Off Page SEO Strategies - 5 Top Tips to Improve Yours

    The hard truth of business in the 21st century is that almost regardless of the type of business you do, you'll be doing some of it using the World Wide Web. Whether or not you have fully embraced the Web's potential or are still only a reluctant convert the fact is that you will know that you cannot escape its power over your enterprise.

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  • Cannot access Windows via grub after new dual-boot Ubuntu install

    - by user287474
    I previously installed Ubuntu on a computer that had Windows XP on it and got it successfully to run alongside it. (access both OS systems) Now I installed Ubuntu again on my MSI notebook with Windows 8.1, and I cannot access the GRUB without hitting escape on startup, and even then, I can no longer open windows. Before all of this, I created a recovery point, file history and saved a back up on a external hard drive incase I did anything wrong. Now how can I revert my computer back to it's state before installation.

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  • find substring and indices in mips

    - by ccc
    im trying find out substring and first occurrence indices. but something wrong. im comparing each element of pattern array and each element of string array until pointer reach to '\0'. and if any characater found it keep in temp array. and increasing pointers +1. whats the problem. algorithm is totaly wrong ? #Note: $v0 is a symbolic name used by the assember for $2. # $a0 is a symbolic name used by the assember for $4. .data prompt_str: .asciiz "Please type a text string: " prompt_ptr: .asciiz "Please type a pattern string: " print_yes: .asciiz "Yes, there is a match." print_no: .asciiz "No, there is no match." text_str: .asciiz "Text string : " pattern_str: .asciiz "Pattern string : " print_out: .asciiz "Output to be produced :" print_dash: .asciiz "----------------------" print_index: .asciiz "Starting index :" print_msg : .asciiz "Length of longest partial match = " nl: .asciiz "\n" str : .space 81 ptr : .space 81 tmp : .space 81 .text main: la $a0, prompt_str li $v0, 4 #print_string command. syscall la $a0,str #read string li $a1,81 li $v0,8 syscall la $t0,str #move string to $t0 la $a0,prompt_ptr li $v0,4 #print pattern command syscall la $a0,ptr #read pattern li $a1,81 li $v0,8 syscall la $t1,ptr #move pattern to $t1 la $t5,tmp #move temp to $t5 lb $t2,0($t0) #pointer first element array of string lb $t3,0($t1) #pointer first element array of pattern lb $t6,0($t5) #pointer first element array of temp loop : beq $t3,$0,end_loop beq $t2,$t3,match addiu $t0,$t0,1 j loop match : move $t6,$t2 addiu $t5,$t5,1 addiu $t0,$t0,1 addiu $t1,$t1,1 j print_match print_match : la $a0,text_str #print string li $v0,4 syscall move $a0,$t0 li $v0,4 syscall la $a0,nl #print newline character li $v0,4 syscall la $a0,pattern_str #print pattern string li $v0,4 syscall move $a0,$t1 li $v0,4 syscall la $a0,nl #print newline character li $v0,4 syscall la $a0,print_out #print output line and newline character li $v0,4 syscall la $a0,nl li $v0,4 syscall la $a0,print_dash li $v0,4 syscall la $a0,print_yes li $v0,4 syscall la $a0,print_index #print starting index li $v0,4 syscall li $v0,10 syscall end_loop : li $v0,10 syscall

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  • Problem with Informix JDBC, MONEY and decimal separator in string literals

    - by Michal Niklas
    I have problem with JDBC application that uses MONEY data type. When I insert into MONEY column: insert into _money_test (amt) values ('123.45') I got exception: Character to numeric conversion error The same SQL works from native Windows application using ODBC driver. I live in Poland and have Polish locale and in my country comma separates decimal part of number, so I tried: insert into _money_test (amt) values ('123,45') And it worked. I checked that in PreparedStatement I must use dot separator: 123.45. And of course I can use: insert into _money_test (amt) values (123.45) But some code is "general", it imports data from csv file and it was safe to put number into string literal. How to force JDBC to use DBMONEY (or simply dot) in literals? My workstation is WinXP. I have ODBC and JDBC Informix client in version 3.50 TC5/JC5. I have set DBMONEY to just dot: DBMONEY=. EDIT: Test code in Jython: import sys import traceback from java.sql import DriverManager from java.lang import Class Class.forName("com.informix.jdbc.IfxDriver") QUERY = "insert into _money_test (amt) values ('123.45')" def test_money(driver, db_url, usr, passwd): try: print("\n\n%s\n--------------" % (driver)) db = DriverManager.getConnection(db_url, usr, passwd) c = db.createStatement() c.execute("delete from _money_test") c.execute(QUERY) rs = c.executeQuery("select amt from _money_test") while (rs.next()): print('[%s]' % (rs.getString(1))) rs.close() c.close() db.close() except: print("there were errors!") s = traceback.format_exc() sys.stderr.write("%s\n" % (s)) print(QUERY) test_money("com.informix.jdbc.IfxDriver", 'jdbc:informix-sqli://169.0.1.225:9088/test:informixserver=ol_225;DB_LOCALE=pl_PL.CP1250;CLIENT_LOCALE=pl_PL.CP1250;charSet=CP1250', 'informix', 'passwd') test_money("sun.jdbc.odbc.JdbcOdbcDriver", 'jdbc:odbc:test', 'informix', 'passwd') Results when I run money literal with dot and comma: C:\db_examples>jython ifx_jdbc_money.py insert into _money_test (amt) values ('123,45') com.informix.jdbc.IfxDriver -------------- [123.45] sun.jdbc.odbc.JdbcOdbcDriver -------------- there were errors! Traceback (most recent call last): File "ifx_jdbc_money.py", line 16, in test_money c.execute(QUERY) SQLException: java.sql.SQLException: [Informix][Informix ODBC Driver][Informix]Character to numeric conversion error C:\db_examples>jython ifx_jdbc_money.py insert into _money_test (amt) values ('123.45') com.informix.jdbc.IfxDriver -------------- there were errors! Traceback (most recent call last): File "ifx_jdbc_money.py", line 16, in test_money c.execute(QUERY) SQLException: java.sql.SQLException: Character to numeric conversion error sun.jdbc.odbc.JdbcOdbcDriver -------------- [123.45]

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  • codingBat repeatEnd using regex

    - by polygenelubricants
    I'm trying to understand regex as much as I can, so I came up with this regex-based solution to codingbat.com repeatEnd: Given a string and an int N, return a string made of N repetitions of the last N characters of the string. You may assume that N is between 0 and the length of the string, inclusive. public String repeatEnd(String str, int N) { return str.replaceAll( ".(?!.{N})(?=.*(?<=(.{N})))|." .replace("N", Integer.toString(N)), "$1" ); } Explanation on its parts: .(?!.{N}): asserts that the matched character is one of the last N characters, by making sure that there aren't N characters following it. (?=.*(?<=(.{N}))): in which case, use lookforward to first go all the way to the end of the string, then a nested lookbehind to capture the last N characters into \1. Note that this assertion will always be true. |.: if the first assertion failed (i.e. there are at least N characters ahead) then match the character anyway; \1 would be empty. In either case, a character is always matched; replace it with \1. My questions are: Is this technique of nested assertions valid? (i.e. looking behind during a lookahead?) Is there a simpler regex-based solution?

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