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  • Brightness going up to 100% on loading certain websites in Chrome

    - by picheto
    I'm using Google Chrome version 21.0.1180.89 on Ubuntu 12.04 and my laptop is a Sony VAIO VPCCW15FL (spec sheet). My video driver is the propietary "NVIDIA accelerated graphics driver (post-release updates)(version-current updates)". After installing Ubuntu, I discovered that neither the brightness control buttons (hardware) or the brightness slider (software) worked, and found out I could get the hardware buttons to work by installing the nvidiabl.deb package and oBacklight script. I'm using nvidiabl-dkms 0.77 and oBacklight 0.3.8. Still, the slider on the Ubuntu "Settings" does not work, but I don't care. There is an annoying thing happening when loading certain pages in Google Chrome: the brightness goes up to 100% when loading the webpage or when leaving it (closing the tab or typing a different URL on the omnibox). However, the "brightness tooltip" (that default brightness notification) remembers the position it was set to, so if I adjust the brightness with the HW buttons, the level gets adjusted relative to the value it was set to before "going 100%". I disabled the flash PPAPI plugin, but left the NPAPI plugin enabled, and the problem went away for pages with flash content. Still, the same thing happens when viewing HTML5 video, or when loading, for example, the Chrome Web Store or using the Scratchpad extension. I suppose it has to do with the rendering of certain elements using the GPU, but this is just a guess. This brightness thing does not happen when using Firefox 15.0 or any other application I have used yet. Does anybody know why this may be happening and what could I do to fix this without changing browser? Thanks a lot.

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  • Viewport.Unproject - Checking if a model intersects a large sprite

    - by Fibericon
    Let's say I have a sprite, drawn like this: spriteBatch.Draw(levelCannons[i].texture, levelCannons[i].position, null, alpha, levelCannons[i].rotation, Vector2.Zero, scale, SpriteEffects.None, 0); Picture levelCannon as being a laser beam that goes across the entire screen. I need to see if my 3d model intersects with the screen space inhabited by the sprite. I managed to dig up Viewport.Unproject, but that seems to only be useful when dealing with a single point in 2d space, rather than an area. What can I do in my case?

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  • FatCow and iPage real deal?

    - by Tribbey
    I need a cheap host that I can upgrade if needed for a startup. From searching, FatCow and iPage seem reliable and inexpensive web hosting services with a Unix OS and good bandwidth + disk space. I suspect they were bought from the same company. They propose to offer unlimited bandwidth/disc space and perks like AdSense/Facebook credit however, they're packages range from 1-3 years @ 3.15 USD/mo, there isn't a monthly package but they do allow you to cancel at anytime and there servers run on wind-mill generated energy which is a plus. I was suspicious because I couldnt seem to find one negative review about them, just affiliate pages until I read a review explaining they're strict policies on copywritten data. Has anyone experience with one of these two hosts?

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  • Spaces in type attribute for Behavior Extension Configuration Issues

    - by Shawn Cicoria
    If you’ve deployed your WCF Behavior Extension, and you get a Configuration Error, it might just be you’re lacking a space between your “Type” name and the “Assembly” name. You'll get the following error message: Verify that the extension is registered in the extension collection at system.serviceModel/extensions/behaviorExtensions So, if you’ve entered as below without <system.serviceModel> <extensions> <behaviorExtensions> <add name="appFabricE2E" type="Fabrikam.Services.AppFabricE2EBehaviorElement,Fabrikam.Services, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"/> </behaviorExtensions> </extensions> The following will work – notice the additional space between the Type name and the Assembly name: <system.serviceModel> <extensions> <behaviorExtensions> <add name="appFabricE2E" type="Fabrikam.Services.AppFabricE2EBehaviorElement,Fabrikam.Services, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"/> </behaviorExtensions> </extensions>

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  • 3D array in a 2D array

    - by Smallbro
    Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and can now have much larger maps. The only issue I'm having now is that it seems that my tiles cannot occupy the same space as a tile on the same z level. My current structure means that each block has its own z variable. This is what it used to look like: map.blockData[x][y][z] = new Block(); however now it works like this map.blockData[x][y] = new Block(z); I'm not sure why but if I decide to use the same space on say the floor below it wont allow me to. Does anyone have any ideas on how I can add a z-axis to my 2D array? I'm using java but I reckon the concept carries across different languages.

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  • disk not accessible

    - by user107044
    i formatted my hard drive yesterday and it was working well even after the formatting. But when I restarted my system again , is is showing that the space is alloted to my files but they are inaccessible. I have even tried to unhide the files and folders, if they got hidden somehow. But nothing works. the hard drive is being shown empty but the properties are saying that it still conatins the data : http://imgur.com/ObjTE in the image, it is showing that the directory has only 1 file of size:4.8 kbps but the space being used by the drive is 11.6 GB. do suggest some solution.

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  • How do I create weapon attachments?

    - by Tron86
    My question is; I am developing a game for XNA and I am trying to create a weapon attachment for my player model. My player model loads the .md3 format and reads tags for attachment points. I am able to get the tag of my model's hand. And I am also able to get the tag of my weapon's handle. Each tag I am able to get the rotation and position of and this is how I am calculating it: Model.worldMatrix = Matrix.CreateScale(Model.scale) * Matrix.CreateRotationX(-MathHelper.PiOver2) * Matrix.CreateRotationY(MathHelper.PiOver2); Pretty simple, the player model has a scale and its orientation(it loads on its side so I just use a 90 degree X axis rotation, and a Y axis rotation to face away from the camera). I then calculate the torso tag on the lower body, which gives me a local coordinate at the waist. Then I take that matrix and calculate the tag_weapon in the upper body. This gives me the hand position in local space. I also get the rotation matrix from that tag that I store for later use. All this seems to work fine. Now I move onto my weapon: Matrix weaponWorld = Matrix.CreateScale(CurrentWeapon.scale) * Matrix.CreateRotationX(-MathHelper.PiOver2) * TagRotationMatrix * Matrix.CreateTranslation(HandTag.Position) * Matrix.CreateRotationY(PlayerRotation) * Matrix.CreateTranslation(CollisionBody.Position) * You may notice the weapon matrix gets rotated by 90 degress on the X axis as well. This is because they load in on their sides. Once again this seems pretty simple and follows the SRT order I keep reading about. My TagRotation matrix is the hand's rotation. HandTag.Position is its position in local space. CreateRotationY(PlayerRotation) is the player's rotation in world space, and the CollisionBody.Position is the player's world location. Everything seems to be in order, and almost works in game. However when the gun spawns and follows the player's hand it seems to be flipped on an axis every couple frames. Almost like the X or Y axis is being inversed then put right back. Its hard to explain and I am totally stumped. Even removing all my X axis fixes does nothing to solve the problem. Hopefully I explained everything enough as I am a bit new to this! Thanks!

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  • Randomization of biomes

    - by user24527
    You know how in Minecraft, the World is ever-expanding and all the biomes are randomized? My generalized question is: In relation to a space simulation that is also ever-expanding as the player moves about the world, how would one go about programming this randomization in Java? My real question is: Could I get a simplified example broken down into these example classes: astroids (This would include how many astroids there are, their positioning in space, their size, how often the larger astroids occur, how close they are to each other, the limitations of how many of the large asteroids can be in one field, how often astroid fields are generated, etc.) star-types (size, color, type, how often they occur, where hey occur, etc.) inhabitable-planets (size, positioning, how often they're generated, where they are generated, etc.) This would be very helpful currently since I wish to make a simplified version of such a program.

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  • Getting into the details of game engine programming

    - by Darkslash
    I am interested in learning game programming, but I really have an interest in the lower level engineering in games. I have OpenGL experience, and I am really interested in learning more about implementing AI, Physics, etc. I have a computer science degree, so I really like getting into technical stuff. Many times when I ask about this sort of thing, I get a lot of "Use an engine", "Use Unity3d", "Why waste your time writing code that already exists", etc, etc. My idea was to use simpler libraries such as SFML or XNA so that I could learn how to implement the more complex systems. The thing is, although I do want to write games, I want to learn things that using something like Unity simply doesn't teach you. My goal is not to make a current generation quality 3D game to sell, I just want to make some cool smaller games and learn all I can about the programming side of game development. Is this something that people just do not do anymore? It seems like everywhere I turn people are using Unity or UDK or GameMaker. I fully understand why you would use a tool like these, but I cant see how they would suit my purposes. So where does someone like myself turn? Am I trying to learn something that people just do not bother doing anymore? Is the innovation in this area gone and just all about gameplay now? I'm sorry if this question seems silly, but I am genuinely interested in knowing more about this and meeting more people who are interested in this sort of thing.

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  • Maximal screen resolution for external monitor breaks desktop

    - by Robiston
    Whenever I'm plugging in my external monitor into my notebook and changing the screen resolution to the maximum state, the desktop will get broken in a way: A third of the whole desktop space is not visible at all. I can see the whole panel as well as the Unity side bar to the left, but the desktop space with all the windows in it is not completely visible. It's blanked out. In case of opening the Unity menu bar, I can type something in it. As soon as close the menu bar, the upper part stays visible and hangs: Any ideas about that issue?

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  • Is there a way to return a response every x seconds or so to a single http request?

    - by luis
    I'm wondering if it's possible to send a response every second or so to a single http request. Like for example the client makes an http request, then the server sends a space character every second. This could be never ending or with a limit, for example a minute. I think the word 'response' is misleading in this context, since I don't necessarily mean an http response. The whole http response could be composed of the space characters, which would mean a single http response to a single http request, except that it is a minute long. I tried chunked encoding but I don't think it works, or at least my implementation's wrong.

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  • Randomly spawning bitmaps on cnvas

    - by Toystoj
    I need some ideas in order to finish algorithm. I'm randomly placing objects (bitmaps) on canvas without overlapping. Time needed to finish it is my problem. When I need to spawn for example 80% of canvas it takes to long. So i was thinking : I should make some change when the bitmaps take off 50 % of canvas. I want to tell algorithm that it should generate new locations (x,y) where it is free space. My question is : How to render new location (x,y) in place where is free space. In summary: Things I know : object location (x,y) 4 corners (x,y) of object object width, height canvas width, height Any suggestions?

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  • Data structures for a 3D array

    - by Smallbro
    Currently I've been using a 3D array for my tiles in a 2D world but the 3D side comes in when moving down into caves and whatnot. Now this is not memory efficient and I switched over to a 2D array and can now have much larger maps. The only issue I'm having now is that it seems that my tiles cannot occupy the same space as a tile on the same z level. My current structure means that each block has its own z variable. This is what it used to look like: map.blockData[x][y][z] = new Block(); however now it works like this map.blockData[x][y] = new Block(z); I'm not sure why but if I decide to use the same space on say the floor below it wont allow me to. Does anyone have any ideas on how I can add a z-axis to my 2D array? I'm using java but I reckon the concept carries across different languages.

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  • How can I remove the "Dash Home" icon from the Unity launcher?

    - by user27451
    My notebook has a widescreen display so vertical space is an absolute premium for me. When I installed Ubuntu 11.10 I was disappointed to see that a new icon confusingly named "Dash Home" had been added to the very top of the Unity launcher. I can't move it to the bottom (by dragging it) and it doesn't have a context menu with which to remove it (by unchecking "Keep In Launcher"). It's horrible. How can I remove it from the Unity launcher and reclaim the space that was taken from me? (I realize that if it's removed I'll have to open the dashboard with the super key - I'm fine with that)

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  • The device is not ready

    - by hmloo
    When you retrieve the drive info using the DriveInfo class, if you don't use the IsReady property to test whether a drive is ready, it will throw error as "The device is not ready". so you must use IsReady property to determines if the drive is ready to be queried, written to, or read from. The following code example demonstrates querying information for all drives on current system. using System; using System.IO; class Test { public static void Main() { DriveInfo[] allDrives = DriveInfo.GetDrives(); foreach (DriveInfo d in allDrives) { Console.WriteLine("Drive {0}", d.Name); Console.WriteLine(" File type: {0}", d.DriveType); if (d.IsReady == true) { Console.WriteLine(" Volume label: {0}", d.VolumeLabel); Console.WriteLine(" File system: {0}", d.DriveFormat); Console.WriteLine( " Available space to current user:{0, 15} bytes", d.AvailableFreeSpace); Console.WriteLine( " Total available space: {0, 15} bytes", d.TotalFreeSpace); Console.WriteLine( " Total size of drive: {0, 15} bytes ", d.TotalSize); } } } }

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  • ASP.NET Pivot Grid Control Supports New Layout - v2010 vol 1

    The ASPxPivotGrid will now support a slick new feature that will help save you screen space: Compact Layout for Hierarchical Row Values With DXperience v2010 vol 1, you can create compact layouts for hierarchical pivot table row values (this capability is also available in the WinForms and WPF versions of this control). The compact layout allows you get more space horizontally without sacrificing the distinction between the hierarchical row values: DXperience? What's That? DXperience is the...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Attempting to install Ubuntu 11.10 along side Windows 7 Professional 64bit. Installer doesn't recognize an operating system present

    - by KichigaiDave
    System Details: Asus Sabertooth 990FX motherboard AMD FX-8120 CPU 16 GB DDR3 1600 Corsair Vengance RAM (4x4) EVGA Nvidia GTX-560Ti video card 2x Dvd/cd rw dirves 1 Bluray RW drive 1 Orico USB 3.0 & eSata panel 1 Sabrent floppy bay card reader w/USB 2.0 port 760W pc power & cooling PS OCZ agility 120GB SSD (Windows 7 Professional 64bit installed in an approx 80gb partition, NTFS. There is also a "System Reserved" partition shown in disk management at 100mb in size, also NTFS) That leaves about 32GB usable free, un-partitioned space in which I hoped to install Ubuntu. However when I run the Ubuntu 11.10 AMD64 installer, it doesn't show there is even an operating system installed. It just shows the entire drive as free-unpartitioned space. Just not sure what to do here. I was thinking about using the Wubi installer, but i don't know about that. Is the performance reduction pretty drastic? Thanks,

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  • Ubuntu automatic logout whenever I execute exe files

    - by KeepTrying
    I have a problem. Here's the thing. There were 4 partitions in my hard drive: One for ubuntu root folder One for ubuntu home folder One for general stuffs like music, movies... And the last one for SWAP To install Windows 7, I resized partitions and moving the order of partitions by using GParted. I moved all of the ext formatted partitions to the left, so that means the spare space would be at the right. And I formatted that spare space in NTFS and install windows 7. After successfully installing windows 7, I used LiveUSB to fix grub. I installed Boot Repair and, with just one click, now I can dual boot ubuntu and windows 7. But, the point, because of changing the order of partitions, especially the partition consisting of home folder, I couldn't log in the ubuntu. I used recovery mode and changed file /etc/passwd. Everything almost got back to normal except one thing. The windows apps that I installed via wine don't work anymore. I run them via accessing menu Applications/Wine/Programs but nothing loads. One more thing, when I double click on exe files to run them, ubuntu suddenly log outs. Thank you for reading my post, it's quite long and my English is fairly poor. I'd appreciate for anyone who reads it.

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  • How to restore my D Drive

    - by buggi
    I need help in recovering one of my drives from my windows7 machine. I used to have two drives, c and d. I used D to save all my data. i have been using my laptop from 3years. and when I saw it today, i cant find D drive on my computer :( . When I opened the parititioning wizard it showed me that the space I allocated for D is there but as unallocated space. I badly need the data from D. Can you please suggest if I can use ubuntu to recover D? Thanks in advance.

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  • Cannot boot Windows 7 after installing Ubuntu 13.04

    - by whowantsakookie
    So I boot up my computer after installing Ubuntu 13.04. Grub correctly shows me all available boot options and I am able to boot to Ubuntu. However, when I try to boot into Windows 7, grub hangs at a purple screen. I have an HP laptop. It came with all four primary partitions taken up by the Windows bootloader, the actual Windows partition, one called HP_TOOLS, and another for HP Restore. I was able to back up and delete HP_TOOLS and the recovery partition, and change my disk type from Dynamic to Basic (GParted doesn't recognize Dynamic drives). I then booted into a live session of Ubuntu and made two partitions with GParted: one large partition for storage space that I could use between the two operating systems (sda4), and another extended partition (sda3) which contained Ubuntu (sda6) and it's swap space (sda5). It currently looks like this: I'm not sure if the second paragraph is actually relevant, I just want you to know all the variables in the equation. Thank you in advance for helping this poor noob.

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  • How to partition a fully used hard drive

    - by MineCraftMan39
    I installed Ubuntu on my laptop which when I got it I had Fedora 13 installed on it as the OS. Now I want to install Fedora 18 in a dual boot with Ubuntu. Problem is when I installed Ubuntu, I didn't partition for dual boot and I gave the entire hard drive to Ubuntu and no longer have the space to dual boot. How can I lower the partition on Ubuntu to make space on the hard drive for Fedora? I want to split the hard drive 50/50 between the two. Thanks in advance.

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  • Can I resize my partitions?

    - by Tim
    Following is a screenshot of my current partitions shown by gparted Note that the partitions on the right of /dev/sda3, without labels on them in the figure, are /dev/sda6 (for /home), /dev/sda7 (for /), unallocated, and /dev/sda5 (for swap), from left to right, form altogether the primary partition /dev/sda4. I would like to resize the partitions, such that some unused space from /dev/sda7 (for /) and the small unallocated space can be moved to /dev/sda3 (for /windows-d) and make it larger. If it is possible, I wonder how to do that? Thanks and regards!

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  • How to re-partition?

    - by EDi
    I switched from Windows to Ubuntu 4 months ago and I am really happy with it. I set up a dual-boot system (since I wasn´t sure how it will end up with me and Ubuntu). After merging from Citavi to Zotero I need windows only for my scanner. The problem I have now is, that the windows partion is so big with lots of unused space and the ubuntu partition are quite small - I should have though about this problem 4 months ago... My partitions look like this: Where sda3 is the windows partition, sda5 is Ubuntu and sda7 is a data partition. I want to shrink sda3 and free some space for sda5 and sda3. How can this be done safely (and easily)?

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  • Installing Ubuntu 11.10 on HP Envy 15 - Partition Problems

    - by imparator
    I am trying to install Ubuntu 11.10 on my HP ENVY 15, however I am getting some problems. When I come to the partitioning section of the installation I am given my 4 partitions that I have. I change the partition of my 450 gb to 420 gb, so that I can use that 30gb space that I free up to install Ubuntu on it. After I do this step, instead of seeing the keyword to the 30gb I see unusable. I have read that there can not be more than 4 partitions somewhere for a UBUNTU installation, but that is not true, because I just installed Ubuntu 11.10 on my Lenovo which has the same amount of partitions as my ENVY ( I do get problems on my lenovo with installing ATI drivers but that is a completely different story). Does anybody have an idea of why I am getting an unusable notification next to my freed up space?

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  • Understanding how to go from a scene to what's actually rendered to screen in OpenGL?

    - by Pris
    I want something that explains step by step how, after setting up a simple scene I can go from that 'world' space, to what's finally rendered on my screen (ie, actually implement something). I need the resource to clearly show how to derive and set up both orthographic and perspective projection matrices... basically I want to thoroughly understand what's going on behind the scenes and not plug in random things without knowing what they do. I've found lots of half explanations, presentation slides, walls of text, etc that aren't really doing much for me. I have a basic understanding of linear algebra/matrix transforms, and a rough idea of what's going on when you go from model space - screen, but not enough to actually implement it in code.

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