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  • collision detection problems - Javascript/canvas game

    - by Tom Burman
    Ok here is a more detailed version of my question. What i want to do: i simply want the have a 2d array to represent my game map. i want a player sprite and i want that sprite to be able to move around my map freely using the keyboard and also have collisions with certain tiles of my map array. i want to use very large maps so i need a viewport. What i have: I have a loop to load the tile images into an array: /Loop to load tile images into an array var mapTiles = []; for (x = 0; x <= 256; x++) { var imageObj = new Image(); // new instance for each image imageObj.src = "images/prototype/"+x+".jpg"; mapTiles.push(imageObj); } I have a 2d array for my game map: //Array to hold map data var board = [ [1,2,3,4,3,4,3,4,5,6,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [17,18,19,20,19,20,19,20,21,22,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [33,34,35,36,35,36,35,36,37,38,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [49,50,51,52,51,52,51,52,53,54,1,1,1,1,1,1,1,1,1,1,1,1,1,197,198,199,1,1,1,1], [65,66,67,68,146,147,67,68,69,70,1,1,1,1,1,1,1,1,216,217,1,1,1,213,214,215,1,1,1,1], [81,82,83,161,162,163,164,84,85,86,1,1,1,1,1,1,1,1,232,233,1,1,1,229,230,231,1,1,1,1], [97,98,99,177,178,179,180,100,101,102,1,1,1,1,59,1,1,1,248,249,1,1,1,245,246,247,1,1,1,1], [1,1,238,1,1,1,1,239,240,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [216,217,254,1,1,1,1,255,256,1,204,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [232,233,1,1,1,117,118,1,1,1,220,1,1,119,120,1,1,1,1,1,1,1,1,1,1,1,119,120,1,1], [248,249,1,1,1,133,134,1,1,1,1,1,1,135,136,1,1,1,1,1,1,59,1,1,1,1,135,136,1,1], [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,216,217,1,1,1,1,1,1,60,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,232,233,1,1,1,1,1,1,1,1,1,1,1,1,1,1,204,1,1,1,1,1,1,1,1,1,1,1], [1,1,248,249,1,1,1,1,1,1,1,1,1,1,1,1,1,1,220,1,1,1,1,1,1,216,217,1,1,1], [1,1,1,1,1,1,1,1,1,1,1,1,149,150,151,1,1,1,1,1,1,1,1,1,1,232,233,1,1,1], [12,12,12,12,12,12,12,13,1,1,1,1,165,166,167,1,1,1,1,1,1,119,120,1,1,248,249,1,1,1], [28,28,28,28,28,28,28,29,1,1,1,1,181,182,183,1,1,1,1,1,1,135,136,1,1,1,1,1,1,1], [44,44,44,44,44,15,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,59,1,1,197,198,199,1,1,1,1,119,120,1], [1,1,1,1,1,27,28,29,1,1,216,217,1,1,1,1,1,1,1,1,213,214,215,1,1,1,1,135,136,1], [1,1,1,1,1,27,28,29,1,1,232,233,1,1,1,1,1,1,1,1,229,230,231,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,248,249,1,1,1,1,1,1,1,1,245,246,247,1,1,1,1,1,1,1], [1,1,1,197,198,199,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,213,214,215,28,29,1,1,1,1,1,60,1,1,1,1,204,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,229,230,231,28,29,1,1,1,1,1,1,1,1,1,1,220,1,1,1,1,119,120,1,1,1,1,1], [1,1,1,245,246,247,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,135,136,1,1,60,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1] ]; I have my loop to place the correct tile sin the correct positions: //Loop to place tiles onto screen in correct position for (x = 0; x <= viewWidth; x++){ for (y = 0; y <= viewHeight; y++){ var width = 32; var height = 32; context.drawImage(mapTiles[board[y+viewY][x+viewX]],x*width, y*height); } } I Have my player object : //Place player object context.drawImage(playerImg, (playerX-viewX)*32,(playerY-viewY)*32, 32, 32); I have my viewport setup: //Set viewport pos viewX = playerX - Math.floor(0.5 * viewWidth); if (viewX < 0) viewX = 0; if (viewX+viewWidth > worldWidth) viewX = worldWidth - viewWidth; viewY = playerY - Math.floor(0.5 * viewHeight); if (viewY < 0) viewY = 0; if (viewY+viewHeight > worldHeight) viewY = worldHeight - viewHeight; I have my player movement: canvas.addEventListener('keydown', function(e) { console.log(e); var key = null; switch (e.which) { case 37: // Left if (playerY > 0) playerY--; break; case 38: // Up if (playerX > 0) playerX--; break; case 39: // Right if (playerY < worldWidth) playerY++; break; case 40: // Down if (playerX < worldHeight) playerX++; break; } My Problem: I have my map loading an it looks fine, but my player position thinks it's on a different tile to what it actually is. So for instance, i know that if my player moves left 1 tile, the value of that tile should be 2, but if i print out the value it should be moving to (2), it comes up with a different value. How ive tried to solve the problem: I have tried swap X and Y values for the initialization of my player, for when my map prints. If i swap the x and y values in this part of my code: context.drawImage(mapTiles[board[y+viewY][x+viewX]],x*width, y*height); The map doesnt get draw correctly at all and tiles are placed all in random positions or orientations IF i sway the x and y values for my player in this line : context.drawImage(playerImg, (playerX-viewX)*32,(playerY-viewY)*32, 32, 32); The players movements are inversed, so up and down keys move my player left and right viceversa. My question: Where am i going wrong in my code, and how do i solve it so i have my map looking like it should and my player moving as it should as well as my player returning the correct tileID it is standing on or moving too. Thanks Again ALSO Here is a link to my whole code: prototype

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  • Thematic map contd.

    - by jsharma
    The previous post (creating a thematic map) described the use of an advanced style (color ranged-bucket style). The bucket style definition object has an attribute ('classification') which specifies the data classification scheme to use. It's values can be one of {'equal', 'quantile', 'logarithmic', 'custom'}. We use logarithmic in the previous example. Here we'll describe how to use a custom algorithm for classification. Specifically the Jenks Natural Breaks algorithm. We'll use the Javascript implementation in geostats.js The sample code above needs a few changes which are listed below. Include the geostats.js file after or before including oraclemapsv2.js <script src="geostats.js"></script> Modify the bucket style definition to use custom classification Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}    bucketStyleDef = {       numClasses : colorSeries[colorName].classes,       classification: 'custom', //'logarithmic',  // use a logarithmic scale       algorithm: jenksFromGeostats,       styles: theStyles,       gradient:  useGradient? 'linear' : 'off'     }; The function, which implements the custom classification scheme, is specified as the algorithm attribute value. It must accept two input parameters, an array of OM.feature and the name of the feature attribute (e.g. TOTPOP) to use in the classification, and must return an array of buckets (i.e. an array of or OM.style.Bucket  or OM.style.RangedBucket in this case). However the algorithm also needs to know the number of classes (i.e. the number of buckets to create). So we use a global to pass that info in. (Note: This bug/oversight will be fixed and the custom algorithm will be passed 3 parameters: the features array, attribute name, and number of classes). So createBucketColorStyle() has the following changes Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} var numClasses ; function createBucketColorStyle( colorName, colorSeries, rangeName, useGradient) {    var theBucketStyle;    var bucketStyleDef;    var theStyles = [];    //var numClasses ; numClasses = colorSeries[colorName].classes; ... and the function jenksFromGeostats is defined as Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} function jenksFromGeostats(featureArray, columnName) {    var items = [] ; // array of attribute values to be classified    $.each(featureArray, function(i, feature) {         items.push(parseFloat(feature.getAttributeValue(columnName)));    });    // create the geostats object    var theSeries = new geostats(items);    // call getJenks which returns an array of bounds    var theClasses = theSeries.getJenks(numClasses);    if(theClasses)    {     theClasses[theClasses.length-1]=parseFloat(theClasses[theClasses.length-1])+1;    }    else    {     alert(' empty result from getJenks');    }    var theBuckets = [], aBucket=null ;    for(var k=0; k<numClasses; k++)    {             aBucket = new OM.style.RangedBucket(             {low:parseFloat(theClasses[k]),               high:parseFloat(theClasses[k+1])             });             theBuckets.push(aBucket);     }     return theBuckets; } A screenshot of the resulting map with 5 classes is shown below. It is also possible to simply create the buckets and supply them when defining the Bucket style instead of specifying the function (algorithm). In that case the bucket style definition object would be    bucketStyleDef = {      numClasses : colorSeries[colorName].classes,      classification: 'custom',        buckets: theBuckets, //since we are supplying all the buckets      styles: theStyles,      gradient:  useGradient? 'linear' : 'off'    };

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  • Oracle HRMS API – Create Employee State Tax Rule

    - by PRajkumar
    API --  pay_state_tax_rule_api.create_state_tax_rule Example --   DECLARE     lc_dt_ud_mode                     VARCHAR2(100)     := NULL;      ln_assignment_id                 NUMBER                    := 33561;     lb_correction                            BOOLEAN;      lb_update                                 BOOLEAN;      lb_update_override               BOOLEAN;      lb_update_change_insert    BOOLEAN;     ln_emp_state_tax_rule_id   PAY_US_EMP_STATE_TAX_RULES_F.EMP_STATE_TAX_RULE_ID%TYPE;     ln_object_version_number  NUMBER;      ld_effective_start_date          DATE;      ld_effective_end_date           DATE; BEGIN       -- Find Date Track Mode       -- --------------------------------         dt_api.find_dt_upd_modes         (     p_effective_date                  => TO_DATE('12-JUN-2011'),               p_base_table_name            => 'PER_ALL_ASSIGNMENTS_F',               p_base_key_column          => 'ASSIGNMENT_ID',               p_base_key_value              => ln_assignment_id,               -- Output data elements               -- --------------------------------              p_correction                           => lb_correction,              p_update                                => lb_update,              p_update_override              => lb_update_override,              p_update_change_insert   => lb_update_change_insert        );      IF ( lb_update_override = TRUE OR lb_update_change_insert = TRUE )    THEN       -- UPDATE_OVERRIDE       -- ---------------------------------       lc_dt_ud_mode := 'UPDATE_OVERRIDE';    END IF;      IF ( lb_correction = TRUE )    THEN       -- CORRECTION       -- ----------------------       lc_dt_ud_mode := 'CORRECTION';    END IF;      IF ( lb_update = TRUE )    THEN       -- UPDATE       -- --------------       lc_dt_ud_mode := 'UPDATE';    END IF;      -- Create Employee State Tax Rule    -- -----------------------------------------------     pay_state_tax_rule_api.create_state_tax_rule     (    -- Input Parameters          -- --------------------------          p_effective_date                         => TO_DATE('15-JUN-2011'),          p_default_flag                            => 'Y',          p_assignment_id                      => 33561,          p_state_code                               => '05',          -- Output Parameters          -- ----------------------------         p_emp_state_tax_rule_id        => ln_emp_state_tax_rule_id,         p_object_version_number       => ln_object_version_number,         p_effective_start_date               => ld_effective_start_date,         p_effective_end_date                => ld_effective_end_date   );    COMMIT; EXCEPTION           WHEN OTHERS THEN                        ROLLBACK;                         dbms_output.put_line(SQLERRM); END; / SHOW ERR;  

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  • MVC Razor Engine For Beginners Part 1

    - by Humprey Cogay, C|EH, E|CSA
    I. What is MVC? a. http://www.asp.net/mvc/tutorials/older-versions/overview/asp-net-mvc-overview II. Software Requirements for this tutorial a. Visual Studio 2010/2012. You can get your free copy here Microsoft Visual Studio 2012 b. MVC Framework Option 1 - Install using a standalone installer http://www.microsoft.com/en-us/download/details.aspx?id=30683 Option 2 - Install using Web Platform Installer http://www.microsoft.com/web/handlers/webpi.ashx?command=getinstallerredirect&appid=MVC4VS2010_Loc III. Creating your first MVC4 Application a. On the Visual Studio click file new solution link b. Click Other Project Type>Visual Studio Solutions and on the templates window select blank solution and let us name our solution MVCPrimer. c. Now Click File>New and select Project d. Select Visual C#>Web> and select ASP.NET MVC 4 Web Application and Enter MyWebSite as Name e. Select Empty, Razor as view engine and uncheck Create a Unit test project f. You can now view a basic MVC 4 Application Structure on your solution explorer g. Now we will add our first controller by right clicking on the controllers folder on your solution explorer and select Add>Controller h. Change the name of the controller to HomeController and under the scaffolding options select Empty MVC Controller. i. You will now see a basic controller with an Index method that returns an ActionResult j. We will now add a new View Folder for our Home Controller. Right click on the views folder on your solution explorer and select Add> New Folder> and name this folder Home k. Add a new View by right clicking on Views>Home Folder and select Add View. l. Name the view Index, and select Razor(CSHTML) as View Engine, All checkbox should be unchecked for now and click add. m. Relationship between our HomeController and Home Views Sub Folder n. Add new HTML Contents to our newly created Index View o. Press F5 to run our MVC Application p. We will create our new model, Right click on the models folder of our solution explorer and select Add> Class. q. Let us name our class Customer r. Edit the Customer class with the following code s. Open the HomeController by double clickin HomeController of our Controllers folder and edit the HomeControllerusing System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc;   namespace MyWebSite.Controllers {     public class HomeController : Controller     {         //         // GET: /Home/           public ActionResult Index()         {             return View();         }           public ActionResult ListCustomers()         {             List<Models.Customer> customers = new List<Models.Customer>();               //Add First Customer to Our Collection             customers.Add(new Models.Customer()                     {                         Id = 1,                         CompanyName = "Volvo",                         ContactNo = "123-0123-0001",                         ContactPerson = "Gustav Larson",                         Description = "Volvo Car Corporation, or Volvo Personvagnar AB, is a Scandinavian automobile manufacturer founded in 1927"                     });                 //Add Second Customer to Our Collection             customers.Add(new Models.Customer()                     {                         Id = 2,                         CompanyName = "BMW",                         ContactNo = "999-9876-9898",                         ContactPerson = "Franz Josef Popp",                         Description = "Bayerische Motoren Werke AG,  (BMW; English: Bavarian Motor Works) is a " +                                       "German automobile, motorcycle and engine manufacturing company founded in 1917. "                     });                 //Add Third Customer to Our Collection             customers.Add(new Models.Customer()             {                 Id = 3,                 CompanyName = "Audi",                 ContactNo = "983-2222-1212",                 ContactPerson = "Karl Benz",                 Description = " is a multinational division of the German manufacturer Daimler AG,"             });               return View(customers);         }     } } t. Let us now create a view for this Class, But before continuing Press Ctrl + Shift + B to rebuild the solution, this will make the previously created model on the Model class drop down of the Add View Menu. Right click on the views>Home folder and select Add>View u. Let us name our View as ListCustomers, Select Razor(CSHTML) as View Engine, Put a check mark on Create a strongly-typed view, and select Customer (MyWebSite.Models) as model class. Slect List on the Scaffold Template and Click OK. v. Run the MVC Application by pressing F5, and on the address bar insert Home/ListCustomers, We should now see a web page similar below.   x. You can edit ListCustomers.CSHTML to remove and add HTML codes @model IEnumerable<MyWebSite.Models.Customer>   @{     Layout = null; }   <!DOCTYPE html>   <html> <head>     <meta name="viewport" content="width=device-width" />     <title>ListCustomers</title> </head> <body>     <h2>List of Customers</h2>     <table border="1">         <tr>             <th>                 @Html.DisplayNameFor(model => model.CompanyName)             </th>             <th>                 @Html.DisplayNameFor(model => model.Description)             </th>             <th>                 @Html.DisplayNameFor(model => model.ContactPerson)             </th>             <th>                 @Html.DisplayNameFor(model => model.ContactNo)             </th>         </tr>         @foreach (var item in Model) {         <tr>             <td>                 @Html.DisplayFor(modelItem => item.CompanyName)             </td>             <td>                 @Html.DisplayFor(modelItem => item.Description)             </td>             <td>                 @Html.DisplayFor(modelItem => item.ContactPerson)             </td>             <td>                 @Html.DisplayFor(modelItem => item.ContactNo)             </td>                   </tr>     }         </table> </body> </html> y. Press F5 to run the MVC Application   z. You will notice some @HTML.DisplayFor codes. These are called HTML Helpers you can read more about HTML Helpers on this site http://www.w3schools.com/aspnet/mvc_htmlhelpers.asp   That’s all. You now have your first MVC4 Razor Engine Web Application . . .

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  • What's the best/most efficent way to create a semi-intelligent AI for a tic tac toe game?

    - by Link
    basically I am attempting to make a a efficient/smallish C game of Tic-Tac-Toe. I have implemented everything other then the AI for the computer so far. my squares are basically structs in an array with an assigned value based on the square. For example s[1].value = 1; therefore it's a x, and then a value of 3 would be a o. My question is whats the best way to create a semi-decent game playing AI for my tic-tac-toe game? I don't really want to use minimax, since It's not what I need. So how do I avoid a a lot of if statments and make it more efficient. Here is the rest of my code: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> struct state{ // defined int state; // 0 is tie, 1 is user loss, 2 is user win, 3 is ongoing game int moves; }; struct square{ // one square of the board int value; // 1 is x, 3 is o char sign; // no space used }; struct square s[9]; //set up the struct struct state gamestate = {0,0}; //nothing void setUpGame(){ // setup the game int i = 0; for(i = 0; i < 9; i++){ s[i].value = 0; s[i].sign = ' '; } gamestate.moves=0; printf("\nHi user! You're \"x\"! I'm \"o\"! Good Luck :)\n"); } void displayBoard(){// displays the game board printf("\n %c | %c | %c\n", s[6].sign, s[7].sign, s[8].sign); printf("-----------\n"); printf(" %c | %c | %c\n", s[3].sign, s[4].sign, s[5].sign); printf("-----------\n"); printf(" %c | %c | %c\n\n", s[0].sign, s[1].sign, s[2].sign); } void getHumanMove(){ // get move from human int i; while(1){ printf(">>:"); char line[255]; // input the move to play fgets(line, sizeof(line), stdin); while(sscanf(line, "%d", &i) != 1) { //1 match of defined specifier on input line printf("Sorry, that's not a valid move!\n"); fgets(line, sizeof(line), stdin); } if(s[i-1].value != 0){printf("Sorry, That moves already been taken!\n\n");continue;} break; } s[i-1].value = 1; s[i-1].sign = 'x'; gamestate.moves++; } int sum(int x, int y, int z){return(x*y*z);} void getCompMove(){ // get the move from the computer } void checkWinner(){ // check the winner int i; for(i = 6; i < 9; i++){ // check cols if((sum(s[i].value,s[i-3].value,s[i-6].value)) == 8){printf("The Winner is o!\n");gamestate.state=1;} if((sum(s[i].value,s[i-3].value,s[i-6].value)) == 1){printf("The Winner is x!\n");gamestate.state=2;} } for(i = 0; i < 7; i+=3){ // check rows if((sum(s[i].value,s[i+1].value,s[i+2].value)) == 8){printf("The Winner is o!\n");gamestate.state=1;} if((sum(s[i].value,s[i+1].value,s[i+2].value)) == 1){printf("The Winner is x!\n");gamestate.state=2;} } if((sum(s[0].value,s[4].value,s[8].value)) == 8){printf("The Winner is o!\n");gamestate.state=1;} if((sum(s[0].value,s[4].value,s[8].value)) == 1){printf("The Winner is x!\n");gamestate.state=2;} if((sum(s[2].value,s[4].value,s[6].value)) == 8){printf("The Winner is o!\n");gamestate.state=1;} if((sum(s[2].value,s[4].value,s[6].value)) == 1){printf("The Winner is x!\n");gamestate.state=2;} } void playGame(){ // start playing the game gamestate.state = 3; //set-up the gamestate srand(time(NULL)); int temp = (rand()%2) + 1; if(temp == 2){ // if two comp goes first temp = (rand()%2) + 1; if(temp == 2){ s[4].value = 2; s[4].sign = 'o'; gamestate.moves++; }else{ s[2].value = 2; s[2].sign = 'o'; gamestate.moves++; } } displayBoard(); while(gamestate.state == 3){ if(gamestate.moves<10); getHumanMove(); if(gamestate.moves<10); getCompMove(); checkWinner(); if(gamestate.state == 3 && gamestate.moves==9){ printf("The game is a tie :p\n"); break; } displayBoard(); } } int main(int argc, const char *argv[]){ printf("Welcome to Tic Tac Toe\nby The Elite Noob\nEnter 1-9 To play a move, standard numpad\n1 is bottom-left, 9 is top-right\n"); while(1){ // while game is being played printf("\nPress 1 to play a new game, or any other number to exit;\n>>:"); char line[255]; // input whether or not to play the game fgets(line, sizeof(line), stdin); int choice; // user's choice about playing or not while(sscanf(line, "%d", &choice) != 1) { //1 match of defined specifier on input line printf("Sorry, that's not a valid option!\n"); fgets(line, sizeof(line), stdin); } if(choice == 1){ setUpGame(); // set's up the game playGame(); // Play a Game }else {break;} // exit the application } printf("\nThank's For playing!\nHave a good Day!\n"); return 0; }

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  • Strange Flash AS3 xml Socket behavior

    - by Rnd_d
    I have a problem which I can't understand. To understand it I wrote a socket client on AS3 and a server on python/twisted, you can see the code of both applications below. Let's launch two clients at the same time, arrange them so that you can see both windows and press connection button in both windows. Then press and hold any button. What I'm expecting: Client with pressed button sends a message "some data" to the server, then the server sends this message to all the clients(including the original sender) . Then each client moves right the button 'connectButton' and prints a message to the log with time in the following format: "min:secs:milliseconds". What is going wrong: The motion is smooth in the client that sends the message, but in all other clients the motion is jerky. This happens because messages to those clients arrive later than to the original sending client. And if we have three clients (let's name them A,B,C) and we send a message from A, the sending time log of B and C will be the same. Why other clients recieve this messages later than the original sender? By the way, on ubuntu 10.04/chrome all the motion is smooth. Two clients are launched in separated chromes. windows screenshot Can't post linux screenshot, need more than 10 reputation to post more hyperlinks. Listing of log, four clients simultaneously: [16:29:33.280858] 62.140.224.1 >> some data [16:29:33.280912] 87.249.9.98 << some data [16:29:33.280970] 87.249.9.98 << some data [16:29:33.281025] 87.249.9.98 << some data [16:29:33.281079] 62.140.224.1 << some data [16:29:33.323267] 62.140.224.1 >> some data [16:29:33.323326] 87.249.9.98 << some data [16:29:33.323386] 87.249.9.98 << some data [16:29:33.323440] 87.249.9.98 << some data [16:29:33.323493] 62.140.224.1 << some data [16:29:34.123435] 62.140.224.1 >> some data [16:29:34.123525] 87.249.9.98 << some data [16:29:34.123593] 87.249.9.98 << some data [16:29:34.123648] 87.249.9.98 << some data [16:29:34.123702] 62.140.224.1 << some data AS3 client code package { import adobe.utils.CustomActions; import flash.display.Sprite; import flash.events.DataEvent; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.SecurityErrorEvent; import flash.net.XMLSocket; import flash.system.Security; import flash.text.TextField; public class Main extends Sprite { private var socket :XMLSocket; private var textField :TextField = new TextField; private var connectButton :TextField = new TextField; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(event:Event = null):void { socket = new XMLSocket(); socket.addEventListener(Event.CONNECT, connectHandler); socket.addEventListener(DataEvent.DATA, dataHandler); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); addChild(textField); textField.y = 50; textField.width = 780; textField.height = 500; textField.border = true; connectButton.selectable = false; connectButton.border = true; connectButton.addEventListener(MouseEvent.MOUSE_DOWN, connectMouseDownHandler); connectButton.width = 105; connectButton.height = 20; connectButton.text = "click here to connect"; addChild(connectButton); } private function connectHandler(event:Event):void { textField.appendText("Connect\n"); textField.appendText("Press and hold any key\n"); } private function dataHandler(event:DataEvent):void { var now:Date = new Date(); textField.appendText(event.data + " time = " + now.getMinutes() + ":" + now.getSeconds() + ":" + now.getMilliseconds() + "\n"); connectButton.x += 2; } private function keyDownHandler(event:KeyboardEvent):void { socket.send("some data"); } private function connectMouseDownHandler(event:MouseEvent):void { var connectAddress:String = "ep1c.org"; var connectPort:Number = 13250; Security.loadPolicyFile("xmlsocket://" + connectAddress + ":" + String(connectPort)); socket.connect(connectAddress, connectPort); } } } Python server code from twisted.internet import reactor from twisted.internet.protocol import ServerFactory from twisted.protocols.basic import LineOnlyReceiver import datetime class EchoProtocol(LineOnlyReceiver): ##### name = "" id = 0 delimiter = chr(0) ##### def getName(self): return self.transport.getPeer().host def connectionMade(self): self.id = self.factory.getNextId() print "New connection from %s - id:%s" % (self.getName(), self.id) self.factory.clientProtocols[self.id] = self def connectionLost(self, reason): print "Lost connection from "+ self.getName() del self.factory.clientProtocols[self.id] self.factory.sendMessageToAllClients(self.getName() + " has disconnected.") def lineReceived(self, line): print "[%s] %s >> %s" % (datetime.datetime.now().time(), self, line) if line=="<policy-file-request/>": data = """<?xml version="1.0"?> <!DOCTYPE cross-domain-policy SYSTEM "http://www.adobe.com/xml/dtds/cross-domain-policy.dtd"> <!-- Policy file for xmlsocket://ep1c.org --> <cross-domain-policy> <allow-access-from domain="*" to-ports="%s" /> </cross-domain-policy>""" % PORT self.send(data) else: self.factory.sendMessageToAllClients( line ) def send(self, line): print "[%s] %s << %s" % (datetime.datetime.now().time(), self, line) if line: self.transport.write( str(line) + chr(0)) else: print "Nothing to send" def __str__(self): return self.getName() class ChatProtocolFactory(ServerFactory): protocol = EchoProtocol def __init__(self): self.clientProtocols = {} self.nextId = 0 def getNextId(self): id = self.nextId self.nextId += 1 return id def sendMessageToAllClients(self, msg): for client in self.clientProtocols: self.clientProtocols[client].send(msg) def sendMessageToClient(self, id, msg): self.clientProtocols[id].send(msg) PORT = 13250 print "Starting Server" factory = ChatProtocolFactory() reactor.listenTCP(PORT, factory) reactor.run()

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  • C to C++ Conversion [closed]

    - by Annalyne
    Can someone convert this code to C++, pretty please? :( #include <stdio.h> #include <stdlib.h> #include <time.h> #define WEAPON_ROPE 10 #define WEAPON_REVOLVER 20 #define WEAPON_LEADPIPE 30 #define WEAPON_CANDLESTICK 40 #define WEAPON_KNIFE 50 #define WEAPON_WRENCH 60 #define PEOPLE_MRGREEN 100 #define PEOPLE_MSSCARLET 200 #define PEOPLE_CONLMUSTARD 300 #define PEOPLE_PROFPLUM 400 #define PEOPLE_MISPEACOCK 500 #define PEOPLE_MISWHITE 600 #define PLACE_KITCHEN 1 #define PLACE_HALL 2 #define PLACE_POOLROOM 3 #define PLACE_STUDY 4 #define PLACE_LOUNG 5 #define PLACE_LIBRARY 6 #define PLACE_CONSERVATORY 7 #define PLACE_DINING 8 #define PLACE_BILLIARDS 9 int main() { int die = 0; int players[6][9] = {{0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}}; int allCards[] = {WEAPON_ROPE, WEAPON_REVOLVER, WEAPON_LEADPIPE, WEAPON_CANDLESTICK, WEAPON_CANDLESTICK, WEAPON_KNIFE, WEAPON_WRENCH, PEOPLE_MRGREEN, PEOPLE_MSSCARLET, PEOPLE_CONLMUSTARD, PEOPLE_CONLMUSTARD, PEOPLE_PROFPLUM, PEOPLE_MISPEACOCK, PEOPLE_MISWHITE, PLACE_KITCHEN, PLACE_HALL, PLACE_POOLROOM, PLACE_STUDY, PLACE_LOUNG, PLACE_LIBRARY, PLACE_CONSERVATORY, PLACE_DINING, PLACE_BILLIARDS}; int deckSize = 23; // number of cards in allCards array int count; for (count = 0; count < deckSize; ++count) { printf(", %d", allCards[count]); } // End for // These three array's are so you can put a card back, if need be... int weaponCards[] = {WEAPON_ROPE, WEAPON_REVOLVER, WEAPON_LEADPIPE, WEAPON_CANDLESTICK, WEAPON_CANDLESTICK, WEAPON_KNIFE, WEAPON_WRENCH}; int weaponDeckSize = 7; int peopleCards[] = {PEOPLE_MRGREEN, PEOPLE_MSSCARLET, PEOPLE_CONLMUSTARD, PEOPLE_CONLMUSTARD, PEOPLE_PROFPLUM, PEOPLE_MISPEACOCK, PEOPLE_MISWHITE}; int peopleDeckSize = 7; int placeCards[] = {PLACE_KITCHEN, PLACE_HALL, PLACE_POOLROOM, PLACE_STUDY, PLACE_LOUNG, PLACE_LIBRARY, PLACE_CONSERVATORY, PLACE_DINING, PLACE_BILLIARDS}; int placeDeckSize = 9; srand(clock()); // seed rand() using clock() which gives // the current tick your processor is at... int killer[3]; // no need to initialize yet. killer[0-2] will initialize int deckShuffle = rand() % weaponDeckSize; // picks one number out of the deck killer[0] = weaponCards[deckShuffle]; allCards[deckShuffle] = 0; // Card drawn. No longer exists in deck deckShuffle = rand() % peopleDeckSize; // picks another random card out of the deck killer[1] = peopleCards[deckShuffle]; allCards[deckShuffle + weaponDeckSize] = 0; // Card drawn. No longer exists in deck deckShuffle = rand() % placeDeckSize; // randomly picks the last card needed killer[2] = placeCards[deckShuffle]; allCards[deckShuffle + weaponDeckSize + peopleDeckSize] = 0; // Card drawn. No longer exists in deck int numberOfCards = 0; printf("CLUE\n"); printf("written by John Schintone\n"); printf("Origonal game delvoped by Hasbro\n"); int numberOfPlayers = 0; while ((numberOfPlayers < 3) || (numberOfPlayers > 6)) { printf("How many players are Going to play :\n"); printf("[number] > "); scanf("%d",&numberOfPlayers); // A very fast if statement which only uses integers/char's switch(numberOfPlayers) { case 6: { numberOfCards = 3; } break; case 5: { numberOfCards = 4; } break; case 4: { numberOfCards = 5; } break; case 3: { numberOfCards = 6; } break; default: { printf("You must enter a number between 3 and 6...\n"); } // End default } // End switch } // End while int index1, index2; // Note: ++index1; is faster than index1++; and will almost always // produce better code (index1++ happens after this statement line. // ++index1 increments index1 before this statement line) for (index1 = 0; index1 < numberOfPlayers; ++index1) { printf("Player %d", index1); for (index2 = 0; index2 < numberOfCards; ++index2) { // Remember that allCards[deckShuffle] == 0 because we removed that // card ages ago... works out well, just don't forget you did that : ) while (allCards[deckShuffle] == 0) { deckShuffle = rand() % deckSize; } // End while players[index1][index2] = allCards[deckShuffle]; allCards[deckShuffle] = 0; // Card removed for after loop... printf(", %d", players[index1][index2]); switch(players[index1][index2]) { case WEAPON_ROPE: { } break; // Add more... case PEOPLE_MRGREEN: { } break; // Add more... case PLACE_KITCHEN: { } break; // Add more... default: { printf("Program has caught player %d cheating...", index1); } // End default } // End switch } // End for printf("\n"); } // End for printf("The killer is %d, with the %d, and in the %d \n\n", killer[0], killer[1], killer[2]); printf("Type h for this help... \n"); printf("Type e to escape... \n"); printf("Type r to roll the die... \n"); char command = '\0'; // \0 represents zero, or the null character while (command != 'e') { printf("[one character] > "); scanf("%c", &command); if (command == 'r') { die = rand() % 6 + 1; printf("Your number is: %d \n", die); } // end while if (command == 'h') { printf("Type h for this help... \n"); printf("Type e to escape... \n"); printf("Type r to roll the die... \n"); } // End if printf("\n"); } // End while return(0); // Success. Program worked ok } // End main() Function

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  • Portable class libraries and fetching JSON

    - by Jeff
    After much delay, we finally have the Windows Phone 8 SDK to go along with the Windows 8 Store SDK, or whatever ridiculous name they’re giving it these days. (Seriously… that no one could come up with a suitable replacement for “metro” is disappointing in an otherwise exciting set of product launches.) One of the neat-o things is the potential for code reuse, particularly across Windows 8 and Windows Phone 8 apps. This is accomplished in part with portable class libraries, which allow you to share code between different types of projects. With some other techniques and quasi-hacks, you can share some amount of code, and I saw it mentioned in one of the Build videos that they’re seeing as much as 70% code reuse. Not bad. However, I’ve already hit a super annoying snag. It appears that the HttpClient class, with its idiot-proof async goodness, is not included in the Windows Phone 8 class libraries. Shock, gasp, horror, disappointment, etc. The delay in releasing it already caused dismay among developers, and I’m sure this won’t help. So I started refactoring some code I already had for a Windows 8 Store app (ugh) to accommodate the use of HttpWebRequest instead. I haven’t tried it in a Windows Phone 8 project beyond compiling, but it appears to work. I used this StackOverflow answer as a starting point since it’s been a long time since I used HttpWebRequest, and keep in mind that it has no exception handling. It needs refinement. The goal here is to new up the client, and call a method that returns some deserialized JSON objects from the Intertubes. Adding facilities for headers or cookies is probably a good next step. You need to use NuGet for a Json.NET reference. So here’s the start: using System.Net; using System.Threading.Tasks; using Newtonsoft.Json; using System.IO; namespace MahProject {     public class ServiceClient<T> where T : class     {         public ServiceClient(string url)         {             _url = url;         }         private readonly string _url;         public async Task<T> GetResult()         {             var response = await MakeAsyncRequest(_url);             var result = JsonConvert.DeserializeObject<T>(response);             return result;         }         public static Task<string> MakeAsyncRequest(string url)         {             var request = (HttpWebRequest)WebRequest.Create(url);             request.ContentType = "application/json";             Task<WebResponse> task = Task.Factory.FromAsync(                 request.BeginGetResponse,                 asyncResult => request.EndGetResponse(asyncResult),                 null);             return task.ContinueWith(t => ReadStreamFromResponse(t.Result));         }         private static string ReadStreamFromResponse(WebResponse response)         {             using (var responseStream = response.GetResponseStream())                 using (var reader = new StreamReader(responseStream))                 {                     var content = reader.ReadToEnd();                     return content;                 }         }     } } Calling it in some kind of repository class may look like this, if you wanted to return an array of Park objects (Park model class omitted because it doesn’t matter): public class ParkRepo {     public async Task<Park[]> GetAllParks()     {         var client = new ServiceClient<Park[]>(http://superfoo/endpoint);         return await client.GetResult();     } } And then from inside your WP8 or W8S app (see what I did there?), when you load state or do some kind of UI event handler (making sure the method uses the async keyword): var parkRepo = new ParkRepo(); var results = await parkRepo.GetAllParks(); // bind results to some UI or observable collection or something Hopefully this saves you a little time.

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  • 12c - Invisible Columns...

    - by noreply(at)blogger.com (Thomas Kyte)
    Remember when 11g first came out and we had "invisible indexes"?  It seemed like a confusing feature - indexes that would be maintained by modifications (hence slowing them down), but would not be used by queries (hence never speeding them up).  But - after you looked at them a while, you could see how they can be useful.  For example - to add an index in a running production system, an index used by the next version of the code to be introduced later that week - but not tested against the queries in version one of the application in place now.  We all know that when you add an index - one of three things can happen - a given query will go much faster, it won't affect a given query at all, or... It will make some untested query go much much slower than it used to.  So - invisible indexes allowed us to modify the schema in a 'safe' manner - hiding the change until we were ready for it.Invisible columns accomplish the same thing - the ability to introduce a change while minimizing any negative side effects of that change.  Normally when you add a column to a table - any program with a SELECT * would start seeing that column, and programs with an INSERT INTO T VALUES (...) would pretty much immediately break (an INSERT without a list of columns in it).  Now we can add a column to a table in an invisible fashion, the column will not show up in a DESCRIBE command in SQL*Plus, it will not be returned with a SELECT *, it will not be considered in an INSERT INTO T VALUES statement.  It can be accessed by any query that asks for it, it can be populated by an INSERT statement that references it, but you won't see it otherwise.For example, let's start with a simple two column table:ops$tkyte%ORA12CR1> create table t  2  ( x int,  3    y int  4  )  5  /Table created.ops$tkyte%ORA12CR1> insert into t values ( 1, 2 );1 row created.Now, we will add an invisible column to it:ops$tkyte%ORA12CR1> alter table t add                     ( z int INVISIBLE );Table altered.Notice that a DESCRIBE will not show us this column:ops$tkyte%ORA12CR1> desc t Name              Null?    Type ----------------- -------- ------------ X                          NUMBER(38) Y                          NUMBER(38)and existing inserts are unaffected by it:ops$tkyte%ORA12CR1> insert into t values ( 3, 4 );1 row created.A SELECT * won't see it either:ops$tkyte%ORA12CR1> select * from t;         X          Y---------- ----------         1          2         3          4But we have full access to it (in well written programs! The ones that use a column list in the insert and select - never relying on "defaults":ops$tkyte%ORA12CR1> insert into t (x,y,z)                         values ( 5,6,7 );1 row created.ops$tkyte%ORA12CR1> select x, y, z from t;         X          Y          Z---------- ---------- ----------         1          2         3          4         5          6          7and when we are sure that we are ready to go with this column, we can just modify it:ops$tkyte%ORA12CR1> alter table t modify z visible;Table altered.ops$tkyte%ORA12CR1> select * from t;         X          Y          Z---------- ---------- ----------         1          2         3          4         5          6          7I will say that a better approach to this - one that is available in 11gR2 and above - would be to use editioning views (part of Edition Based Redefinition - EBR ).  I would rather use EBR over this approach, but in an environment where EBR is not being used, or the editioning views are not in place, this will achieve much the same.Read these for information on EBR:http://www.oracle.com/technetwork/issue-archive/2010/10-jan/o10asktom-172777.htmlhttp://www.oracle.com/technetwork/issue-archive/2010/10-mar/o20asktom-098897.htmlhttp://www.oracle.com/technetwork/issue-archive/2010/10-may/o30asktom-082672.html

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  • Building an ASP.Net 4.5 Web forms application - part 5

    - by nikolaosk
    ?his is the fifth post in a series of posts on how to design and implement an ASP.Net 4.5 Web Forms store that sells posters on line. There are 4 more posts in this series of posts.Please make sure you read them first.You can find the first post here. You can find the second post here. You can find the third post here.You can find the fourth here.  In this new post we will build on the previous posts and we will demonstrate how to display the details of a poster when the user clicks on an individual poster photo/link. We will add a FormView control on a web form and will bind data from the database. FormView is a great web server control for displaying the details of a single record. 1) Launch Visual Studio and open your solution where your project lives2) Add a new web form item on the project.Make sure you include the Master Page.Name it PosterDetails.aspx 3) Open the PosterDetails.aspx page. We will add some markup in this page. Have a look at the code below <asp:Content ID="Content2" ContentPlaceHolderID="FeaturedContent" runat="server">    <asp:FormView ID="posterDetails" runat="server" ItemType="PostersOnLine.DAL.Poster" SelectMethod ="GetPosterDetails">        <ItemTemplate>            <div>                <h1><%#:Item.PosterName %></h1>            </div>            <br />            <table>                <tr>                    <td>                        <img src="<%#:Item.PosterImgpath %>" border="1" alt="<%#:Item.PosterName %>" height="300" />                    </td>                    <td style="vertical-align: top">                        <b>Description:</b><br /><%#:Item.PosterDescription %>                        <br />                        <span><b>Price:</b>&nbsp;<%#: String.Format("{0:c}", Item.PosterPrice) %></span>                        <br />                        <span><b>Poster Number:</b>&nbsp;<%#:Item.PosterID %></span>                        <br />                    </td>                </tr>            </table>        </ItemTemplate>    </asp:FormView></asp:Content> I set the ItemType property to the Poster entity class and the SelectMethod to the GetPosterDetails method.The Item binding expression is available and we can retrieve properties of the Poster object.I retrieve the name, the image,the description and the price of each poster. 4) Now we need to write the GetPosterDetails method.In the code behind of the PosterDetails.aspx page we type public IQueryable<Poster> GetPosterDetails([QueryString("PosterID")]int? posterid)        {                    PosterContext ctx = new PosterContext();            IQueryable<Poster> query = ctx.Posters;            if (posterid.HasValue && posterid > 0)            {                query = query.Where(p => p.PosterID == posterid);            }            else            {                query = null;            }            return query;        } I bind the value from the query string to the posterid parameter at run time.This is all possible due to the QueryStringAttribute class that lives inside the System.Web.ModelBinding and gets the value of the query string variable PosterID.If there is a matching poster it is fetched from the database.If not,there is no data at all coming back from the database. 5) I run my application and then click on the "Midfielders" link.Then click on the first poster that appears from the left (Kenny Dalglish) and click on it to see the details. Have a look at the picture below to see the results.   You can see that now I have all the details of the poster in a new page.?ake sure you place breakpoints in the code so you can see what is really going on. Hope it helps!!!

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  • Part 3 of 4 : Tips/Tricks for Silverlight Developers.

    - by mbcrump
    Part 1 | Part 2 | Part 3 | Part 4 I wanted to create a series of blog post that gets right to the point and is aimed specifically at Silverlight Developers. The most important things I want this series to answer is : What is it?  Why do I care? How do I do it? I hope that you enjoy this series. Let’s get started: Tip/Trick #11) What is it? Underline Text in a TextBlock. Why do I care? I’ve seen people do some crazy things to get underlined text in a Silverlight Application. In case you didn’t know there is a property for that. How do I do it: On a TextBlock you have a property called TextDecorations. You can easily set this property in XAML or CodeBehind with the following snippet: <UserControl x:Class="SilverlightApplication19.MainPage" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400"> <Grid x:Name="LayoutRoot" Background="White"> <TextBlock Name="txtTB" Text="MichaelCrump.NET" TextDecorations="Underline" /> </Grid> </UserControl> or you can do it in CodeBehind… txtTB.TextDecorations = TextDecorations.Underline;   Tip/Trick #12) What is it? Get the browser information from a Silverlight Application. Why do I care? This will allow you to program around certain browser conditions that otherwise may not be aware of. How do I do it: It is very easy to extract Browser Information out a Silverlight Application by using the BrowserInformation class. You can copy/paste this code snippet to have access to all of them. string strBrowserName = HtmlPage.BrowserInformation.Name; string strBrowserMinorVersion = HtmlPage.BrowserInformation.BrowserVersion.Minor.ToString(); string strIsCookiesEnabled = HtmlPage.BrowserInformation.CookiesEnabled.ToString(); string strPlatform = HtmlPage.BrowserInformation.Platform; string strProductName = HtmlPage.BrowserInformation.ProductName; string strProductVersion = HtmlPage.BrowserInformation.ProductVersion; string strUserAgent = HtmlPage.BrowserInformation.UserAgent; string strBrowserVersion = HtmlPage.BrowserInformation.BrowserVersion.ToString(); string strBrowserMajorVersion = HtmlPage.BrowserInformation.BrowserVersion.Major.ToString(); Tip/Trick #13) What is it? Always check the minRuntimeVersion after creating a new Silverlight Application. Why do I care? Whenever you create a new Silverlight Application and host it inside of an ASP.net website you will notice Visual Studio generates some code for you as shown below. The minRuntimeVersion value is set by the SDK installed on your system. Be careful, if you are playing with beta’s like “Lightswitch” because you will have a higher version of the SDK installed. So when you create a new Silverlight 4 project and deploy it your customers they will get a prompt telling them they need to upgrade Silverlight. They also will not be able to upgrade to your version because its not released to the public yet. How do I do it: Open up the .aspx or .html file Visual Studio generated and look for the line below. Make sure it matches whatever version you are actually targeting. Tip/Trick #14) What is it? The VisualTreeHelper class provides useful methods for involving nodes in a visual tree. Why do I care? It’s nice to have the ability to “walk” a visual tree or to get the rendered elements of a ListBox. I have it very useful for debugging my Silverlight application. How do I do it: Many examples exist on the web, but say that you have a huge Silverlight application and want to find the parent object of a control.  In the code snippet below, we would get 3 MessageBoxes with (StackPanel first, Grid second and UserControl Third). This is a tiny application, but imagine how helpful this would be on a large project. <UserControl x:Class="SilverlightApplication18.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400"> <Grid x:Name="LayoutRoot" Background="White"> <StackPanel> <Button Content="Button" Height="23" Name="button1" VerticalAlignment="Top" Width="75" Click="button1_Click" /> </StackPanel> </Grid> </UserControl> private void button1_Click(object sender, RoutedEventArgs e) { DependencyObject obj = button1; while ((obj = VisualTreeHelper.GetParent(obj)) != null) { MessageBox.Show(obj.GetType().ToString()); } } Tip/Trick #15) What is it? Add ChildWindows to your Silverlight Application. Why do I care? ChildWindows are a great way to direct a user attention to a particular part of your application. This could be used when saving or entering data. How do I do it: Right click your Silverlight Application and click Add then New Item. Select Silverlight Child Window as shown below. Add an event and call the ChildWindow with the following snippet below: private void button1_Click(object sender, RoutedEventArgs e) { ChildWindow1 cw = new ChildWindow1(); cw.Show(); } Your main application can still process information but this screen forces the user to select an action before proceeding. The code behind of the ChildWindow will look like the following: namespace SilverlightApplication18 { public partial class ChildWindow1 : ChildWindow { public ChildWindow1() { InitializeComponent(); } private void OKButton_Click(object sender, RoutedEventArgs e) { this.DialogResult = true; //TODO: Add logic to save what the user entered. } private void CancelButton_Click(object sender, RoutedEventArgs e) { this.DialogResult = false; } } } Thanks for reading and please come back for Part 4.  Subscribe to my feed CodeProject

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  • Controlling the Sizing of the af:messages Dialog

    - by Duncan Mills
    Over the last day or so a small change in behaviour between 11.1.2.n releases of ADF and earlier versions has come to my attention. This has concerned the default sizing of the dialog that the framework automatically generates to handle the display of JSF messages being handled by the <af:messages> component. Unlike a normal popup, you don't have a physical <af:dialog> or <af:window> to set the sizing on in your page definition, so you're at the mercy of what the framework provides. In this case the framework now defines a fixed 250x250 pixel content area dialog for these messages, which can look a bit weird if the message is either very short, or very long. Unfortunately this is not something that you can control through the skin, instead you have to be a little more creative. Here's the solution I've come up with.  Unfortunately, I've not found a supportable way to reset the dialog so as to say  just size yourself based on your contents, it is actually possible to do this by tweaking the correct DOM objects, but I wanted to start with a mostly supportable solution that only uses the best practice of working through the ADF client side APIs. The Technique The basic approach I've taken is really very simple.  The af:messages dialog is just a normal richDialog object, it just happens to be one that is pre-defined for you with a particular known name "msgDlg" (which hopefully won't change). Knowing this, you can call the accepted APIs to control the content width and height of that dialog, as our meerkat friends would say, "simples" 1 The JavaScript For this example I've defined three JavaScript functions.   The first does all the hard work and is designed to be called from server side Java or from a page load event to set the default. The second is a utility function used by the first to validate the values you're about to use for height and width. The final function is one that can be called from the page load event to set an initial default sizing if that's all you need to do. Function resizeDefaultMessageDialog() /**  * Function that actually resets the default message dialog sizing.  * Note that the width and height supplied define the content area  * So the actual physical dialog size will be larger to account for  * the chrome containing the header / footer etc.  * @param docId Faces component id of the document  * @param contentWidth - new content width you need  * @param contentHeight - new content height  */ function resizeDefaultMessageDialog(docId, contentWidth, contentHeight) {   // Warning this value may change from release to release   var defMDName = "::msgDlg";   //Find the default messages dialog   msgDialogComponent = AdfPage.PAGE.findComponentByAbsoluteId(docId + defMDName); // In your version add a check here to ensure we've found the right object!   // Check the new width is supplied and is a positive number, if so apply it.   if (dimensionIsValid(contentWidth)){       msgDialogComponent.setContentWidth(contentWidth);   }   // Check the new height is supplied and is a positive number, if so apply it.   if (dimensionIsValid(contentHeight)){       msgDialogComponent.setContentHeight(contentHeight);   } }  Function dimensionIsValid()  /**  * Simple function to check that sensible numeric values are   * being proposed for a dimension  * @param sampleDimension   * @return booolean  */ function dimensionIsValid(sampleDimension){     return (!isNaN(sampleDimension) && sampleDimension > 0); } Function  initializeDefaultMessageDialogSize() /**  * This function will re-define the default sizing applied by the framework   * in 11.1.2.n versions  * It is designed to be called with the document onLoad event  */ function initializeDefaultMessageDialogSize(loadEvent){   //get the configuration information   var documentId = loadEvent.getSource().getProperty('documentId');   var newWidth = loadEvent.getSource().getProperty('defaultMessageDialogContentWidth');   var newHeight = loadEvent.getSource().getProperty('defaultMessageDialogContentHeight');   resizeDefaultMessageDialog(documentId, newWidth, newHeight); } Wiring in the Functions As usual, the first thing we need to do when using JavaScript with ADF is to define an af:resource  in the document metaContainer facet <af:document>   ....     <f:facet name="metaContainer">     <af:resource type="javascript" source="/resources/js/hackMessagedDialog.js"/>    </f:facet> </af:document> This makes the script functions available to call.  Next if you want to use the option of defining an initial default size for the dialog you use a combination of <af:clientListener> and <af:clientAttribute> tags like this. <af:document title="MyApp" id="doc1">   <af:clientListener method="initializeDefaultMessageDialogSize" type="load"/>   <af:clientAttribute name="documentId" value="doc1"/>   <af:clientAttribute name="defaultMessageDialogContentWidth" value="400"/>   <af:clientAttribute name="defaultMessageDialogContentHeight" value="150"/>  ...   Just in Time Dialog Sizing  So  what happens if you have a variety of messages that you might add and in some cases you need a small dialog and an other cases a large one? Well in that case you can re-size these dialogs just before you submit the message. Here's some example Java code: FacesContext ctx = FacesContext.getCurrentInstance();          //reset the default dialog size for this message ExtendedRenderKitService service =              Service.getRenderKitService(ctx, ExtendedRenderKitService.class); service.addScript(ctx, "resizeDefaultMessageDialog('doc1',100,50);");          FacesMessage msg = new FacesMessage("Short message"); msg.setSeverity(FacesMessage.SEVERITY_ERROR); ctx.addMessage(null, msg);  So there you have it. This technique should, at least, allow you to control the dialog sizing just enough to stop really objectionable whitespace or scrollbars. 1 Don't worry if you don't get the reference, lest's just say my kids watch too many adverts.

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  • CodePlex Daily Summary for Wednesday, September 05, 2012

    CodePlex Daily Summary for Wednesday, September 05, 2012Popular ReleasesDesktop Google Reader: 1.4.6: Sorting feeds alphabetical is now optional (see preferences window)DotNetNuke® Community Edition CMS: 06.02.03: Major Highlights Fixed issue where mailto: links were not working when sending bulk email Fixed issue where uses did not see friendship relationships Problem is in 6.2, which does not show in the Versions Affected list above. Fixed the issue with cascade deletes in comments in CoreMessaging_Notification Fixed UI issue when using a date fields as a required profile property during user registration Fixed error when running the product in debug mode Fixed visibility issue when...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.65: Fixed null-reference error in the build task constructor.BLACK ORANGE: HPAD TEXT EDITOR 0.9 Beta: HOW TO RUN THE TEXT EDITOR Download the HPAD ARCHIVED FILES which is in .rar format Extract using Winrar Make sure that extracted files are in the same folder Double-Click on HPAD.exe application fileTelerikMvcGridCustomBindingHelper: Version 1.0.15.247-RC2: TelerikMvcGridCustomBindingHelper 1.0.15.247 RC2 Release notes: This is a RC version (hopefully the last one), please test and report any error or problem you encounter. This release is all about performance and fixes Support: "Or" and "Does Not contain" filter options Improved BooleanSubstitutes, Custom Aggregates and expressions-to-queryover Add EntityFramework examples in ExampleWebApplication Many other improvements and fixes Fix invalid cast on CustomAggregates Support for ...ServiceMon - Extensible Real-time, Service Monitoring Utility: ServiceMon Release 0.9.0.44: Auto-uploaded from build serverJavaScript Grid: Release 09-05-2012: Release 09-05-2012xUnit.net Contrib: xunitcontrib-dotCover 0.6.1 (dotCover 2.1 beta): xunitcontrib release 0.6.1 for dotCover 2.1 beta This release provides a test runner plugin for dotCover 2.1 beta, targetting all versions of xUnit.net. (See the xUnit.net project to download xUnit.net itself.) This release adds support for running xUnit.net tests to dotCover 2.1 beta's Visual Studio plugin. PLEASE NOTE: You do NOT need this if you also have ReSharper and the existing 0.6.1 release installed. DotCover will use ReSharper's test runners if available. This release includes th...B INI Sharp Library: B INI Sharp Library v1.0.0.0 Realsed: The frist realsedActive Forums for DotNetNuke CMS: Active Forums 5.0.0 RC: RC release of Active Forums 5.0.Droid Explorer: Droid Explorer 0.8.8.7 Beta: Bug in the display icon for apk's, will fix with next release Added fallback icon if unable to get the image/icon from the Cloud Service Removed some stale plugins that were either out dated or incomplete. Added handler for *.ab files for restoring backups Added plugin to create device backups Backups stored in %USERPROFILE%\Android Backups\%DEVICE_ID%\ Added custom folder icon for the android backups directory better error handling for installing an apk bug fixes for the Runn...BI System Monitor: v2.1: Data Audits report and supporting SQL, and SSIS package Environment Overview report enhancements, improving the appearance, addition of data audit finding indicators Note: SQL 2012 version coming soon.The Visual Guide for Building Team Foundation Server 2012 Environments: Version 1: --Nearforums - ASP.NET MVC forum engine: Nearforums v8.5: Version 8.5 of Nearforums, the ASP.NET MVC Forum Engine. New features include: Built-in search engine using Lucene.NET Flood control improvements Notifications improvements: sync option and mail body View Roadmap for more details webdeploy package sha1 checksum: 961aff884a9187b6e8a86d68913cdd31f8deaf83WiX Toolset: WiX Toolset v3.6: WiX Toolset v3.6 introduces the Burn bootstrapper/chaining engine and support for Visual Studio 2012 and .NET Framework 4.5. Other minor functionality includes: WixDependencyExtension supports dependency checking among MSI packages. WixFirewallExtension supports more features of Windows Firewall. WixTagExtension supports Software Id Tagging. WixUtilExtension now supports recursive directory deletion. Melt simplifies pure-WiX patching by extracting .msi package content and updating .w...Iveely Search Engine: Iveely Search Engine (0.2.0): ????ISE?0.1.0??,?????,ISE?0.2.0?????????,???????,????????20???follow?ISE,????,??ISE??????????,??????????,?????????,?????????0.2.0??????,??????????。 Iveely Search Engine ?0.2.0?????????“??????????”,??????,?????????,???????,???????????????????,????、????????????。???0.1.0????????????: 1. ??“????” ??。??????????,?????????,???????????????????。??:????????,????????????,??????????????????。??????。 2. ??“????”??。?0.1.0??????,???????,???????????????,?????????????,????????,?0.2.0?,???????...GmailDefaultMaker: GmailDefaultMaker 3.0.0.2: Add QQ Mail BugfixSmart Data Access layer: Smart Data access Layer Ver 3: In this version support executing inline query is added. Check Documentation section for detail.DotNetNuke® Form and List: 06.00.04: DotNetNuke Form and List 06.00.04 Don't forget to backup your installation before upgrade. Changes in 06.00.04 Fix: Sql Scripts for 6.003 missed object qualifiers within stored procedures Fix: added missing resource "cmdCancel.Text" in form.ascx.resx Changes in 06.00.03 Fix: MakeThumbnail was broken if the application pool was configured to .Net 4 Change: Data is now stored in nvarchar(max) instead of ntext Changes in 06.00.02 The scripts are now compatible with SQL Azure, tested in a ne...Coevery - Free CRM: Coevery 1.0.0.24: Add a sample database, and installation instructions.New ProjectsA Simple Eng-Hindi CMS: A simple English- Hindi dual language content management system for small business/personal websites.Active Social Migrator: This project for managing the Active Social migration tool.ANSI Console User Control: Custom console control for .NET WinformsAutoSPInstallerGUI: GUI Configuration Tool for SPAutoInstaller Codeplex ProjectCode Documentation Checkin Policy: This checkin policy for Visual Studio 2012 checks if c# code is documented the way it's configured in the config of the policy. Code Dojo/Kata - Free Time Coding: Doing some katas of the Coding Dojo page. http://codingdojo.org/cgi-bin/wiki.pl?KataCataloguefjycUnifyShow: fjycUnifyShowHidden Capture (HC): HC is simple and easy utility to hidden and auto capture desktop or active windowHRC Integration Services: Fake SQL Server Integration Services. LOLKooboo CMS Sites Switcher: Kooboo CMS Sites SwitcherMod.CookieDetector: Orchard module for detecting whether cookies are enabledMyCodes: Created!MySQL Statement Monitor: MySQL Statement Monitor is a monitoring tool that monitors SQL statements transferred over the network.NeoModulusPIRandom: The idea with PI Random is to use easy string manipulation and simple math to generate a pseudo random number. Net Core Tech - Medical Record System: This is a Medical Record System ProjectOraPowerShell: PowerShell library for backup and maintenance of a Oracle Database environment under Microsoft Windows 2008PinDNN: PinDNN is a module that imparts Pinterest-like functionality to DotNetNuke sites. This module works with a MongoDB database and uses the built-in social relatioPyrogen Code Generator: PyroGen is a simple code generator accepting C# as the markup language.restMs: wil be deleted soonScript.NET: Script.NET is a script management utility for web forms and MVC, using ScriptJS-like features to link dependencies between scripts.SpringExample-Pagination: Simple Spring example with PaginationXNA and Component Based Design: This project includes code for XNA and Component Based Design

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  • Key Promoter for NetBeans

    - by Geertjan
    Whenever a menu item or toolbar button is clicked, it would be handy if NetBeans were to tell you 'hey, did you know, you can actually do this via the following keyboard shortcut', if a keyboard shortcut exists for the invoked action. After all, ultimately, a lot of developers would like to do everything with the keyboard and a key promoter feature of this kind is a helpful tool in learning the keyboard shortcuts related to the menu items and toolbar buttons you're clicking with your mouse. Above, you see the balloon message that appears for each menu item and toolbar button that you click and, below, you can see a list of all the actions that have been logged in the Notifications window. That happens automatically when an action is invoked (assuming the plugin described in this blog entry is installed), showing the display name of the action, together with the keyboard shortcut, which is presented as a hyperlink which, when clicked, re-invokes the action (which might not always be relevant, especially for context-sensitive actions, though for others it is quite useful, e.g., reopen the New Project wizard). And here's all the code. Notice that I'm hooking into the 'uigestures' functionality, which was suggested by Tim Boudreau, and I have added my own handler, which was suggested by Jaroslav Tulach, which gets a specific parameter from each new log entry handled by the 'org.netbeans.ui.actions' logger, makes sure that the parameter actually is an action, and then gets the relevant info from the action, if the relevant info exists: @OnShowingpublic class Startable implements Runnable {    @Override    public void run() {        Logger logger = Logger.getLogger("org.netbeans.ui.actions");        logger.addHandler(new StreamHandler() {            @Override            public void publish(LogRecord record) {                Object[] parameters = record.getParameters();                if (parameters[2] instanceof Action) {                    Action a = (Action) parameters[2];                    JMenuItem menu = new JMenuItem();                    Mnemonics.setLocalizedText(                            menu,                             a.getValue(Action.NAME).toString());                    String name = menu.getText();                    if (a.getValue(Action.ACCELERATOR_KEY) != null) {                        String accelerator = a.getValue(Action.ACCELERATOR_KEY).toString();                        NotificationDisplayer.getDefault().notify(                                name,                                 new ImageIcon("/org/nb/kp/car.png"),                                 accelerator,                                 new ActionListener() {                            @Override                            public void actionPerformed(ActionEvent e) {                                a.actionPerformed(e);                            }                        });                    }                }            }        });    }} Indeed, inspired by the Key Promoter in IntelliJ IDEA. Interested in trying it out? If there's interest in it, I'll put it in the NetBeans Plugin Portal.

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  • HTML Tidy in NetBeans IDE (Part 2)

    - by Geertjan
    This is what I was aiming for in the previous blog entry: What you can see above (especially if you click to enlarge it) is that I have HTML Tidy integrated into the NetBeans analyzer functionality, which is pluggable from 7.2 onwards. Well, if you set an implementation dependency on "Static Analysis Core", since it's not an official API yet. Also, the scopes of the analyzer functionality are not pluggable. That means you can 'only' set the analyzer's scope to one or more projects, one or more packages, or one or more files. Not one or more folders, which means you can't have a bunch off HTML files in a folder that you access via the Favorites window and then run the analyzer on that folder (or on multiple folders). Thus, to try out my new code, I had to put some HTML files into a package inside a Java application. Then I chose that package as the scope of the analyzer. Then I ran all the analyzers (i.e., standard NetBeans Java hints, FindBugs, as well as my HTML Tidy extension) on that package. The screenshot above is the result. Here's all the code for the above, which is a port of the Action code from the previous blog entry into a new Analyzer implementation: import java.io.IOException; import java.io.PrintWriter; import java.io.StringWriter; import java.util.ArrayList; import java.util.Collections; import java.util.List; import javax.swing.JComponent; import javax.swing.text.Document; import org.netbeans.api.fileinfo.NonRecursiveFolder; import org.netbeans.modules.analysis.spi.Analyzer; import org.netbeans.modules.analysis.spi.Analyzer.AnalyzerFactory; import org.netbeans.modules.analysis.spi.Analyzer.Context; import org.netbeans.modules.analysis.spi.Analyzer.CustomizerProvider; import org.netbeans.modules.analysis.spi.Analyzer.WarningDescription; import org.netbeans.spi.editor.hints.ErrorDescription; import org.netbeans.spi.editor.hints.ErrorDescriptionFactory; import org.netbeans.spi.editor.hints.Severity; import org.openide.cookies.EditorCookie; import org.openide.filesystems.FileObject; import org.openide.loaders.DataObject; import org.openide.util.Exceptions; import org.openide.util.lookup.ServiceProvider; import org.w3c.tidy.Tidy; public class TidyAnalyzer implements Analyzer {     private final Context ctx;     private TidyAnalyzer(Context cntxt) {         this.ctx = cntxt;     }     @Override     public Iterable<? extends ErrorDescription> analyze() {         List<ErrorDescription> result = new ArrayList<ErrorDescription>();         for (NonRecursiveFolder sr : ctx.getScope().getFolders()) {             FileObject folder = sr.getFolder();             for (FileObject fo : folder.getChildren()) {                 for (ErrorDescription ed : doRunHTMLTidy(fo)) {                     if (fo.getMIMEType().equals("text/html")) {                         result.add(ed);                     }                 }             }         }         return result;     }     private List<ErrorDescription> doRunHTMLTidy(FileObject sr) {         final List<ErrorDescription> result = new ArrayList<ErrorDescription>();         Tidy tidy = new Tidy();         StringWriter stringWriter = new StringWriter();         PrintWriter errorWriter = new PrintWriter(stringWriter);         tidy.setErrout(errorWriter);         try {             Document doc = DataObject.find(sr).getLookup().lookup(EditorCookie.class).openDocument();             tidy.parse(sr.getInputStream(), System.out);             String[] split = stringWriter.toString().split("\n");             for (String string : split) {                 //Bit of ugly string parsing coming up:                 if (string.startsWith("line")) {                     final int end = string.indexOf(" c");                     int lineNumber = Integer.parseInt(string.substring(0, end).replace("line ", ""));                     string = string.substring(string.indexOf(": ")).replace(":", "");                     result.add(ErrorDescriptionFactory.createErrorDescription(                             Severity.WARNING,                             string,                             doc,                             lineNumber));                 }             }         } catch (IOException ex) {             Exceptions.printStackTrace(ex);         }         return result;     }     @Override     public boolean cancel() {         return true;     }     @ServiceProvider(service = AnalyzerFactory.class)     public static final class MyAnalyzerFactory extends AnalyzerFactory {         public MyAnalyzerFactory() {             super("htmltidy", "HTML Tidy", "org/jtidy/format_misc.gif");         }         public Iterable<? extends WarningDescription> getWarnings() {             return Collections.EMPTY_LIST;         }         @Override         public <D, C extends JComponent> CustomizerProvider<D, C> getCustomizerProvider() {             return null;         }         @Override         public Analyzer createAnalyzer(Context cntxt) {             return new TidyAnalyzer(cntxt);         }     } } The above only works on packages, not on projects and not on individual files.

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  • HTML Tidy in NetBeans IDE

    - by Geertjan
    First step in integrating HTML Tidy (via its JTidy implementation) into NetBeans IDE: The reason why I started doing this is because I want to integrate this into the pluggable analyzer functionality of NetBeans IDE that I recently blogged about, i.e., where the FindBugs functionality is found. So a logical first step is to get it working in an Action class, after which I can port it into the analyzer infrastructure: import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.IOException; import java.io.PrintWriter; import java.io.StringWriter; import org.openide.awt.ActionID; import org.openide.awt.ActionReference; import org.openide.awt.ActionReferences; import org.openide.awt.ActionRegistration; import org.openide.cookies.EditorCookie; import org.openide.cookies.LineCookie; import org.openide.loaders.DataObject; import org.openide.text.Line; import org.openide.text.Line.ShowOpenType; import org.openide.util.Exceptions; import org.openide.util.NbBundle.Messages; import org.openide.windows.IOProvider; import org.openide.windows.InputOutput; import org.openide.windows.OutputEvent; import org.openide.windows.OutputListener; import org.openide.windows.OutputWriter; import org.w3c.tidy.Tidy; @ActionID(     category = "Tools", id = "org.jtidy.TidyAction") @ActionRegistration(     displayName = "#CTL_TidyAction") @ActionReferences({     @ActionReference(path = "Loaders/text/html/Actions", position = 150),     @ActionReference(path = "Editors/text/html/Popup", position = 750) }) @Messages("CTL_TidyAction=Run HTML Tidy") public final class TidyAction implements ActionListener {     private final DataObject context;     private final OutputWriter writer;     private EditorCookie ec = null;     public TidyAction(DataObject context) {         this.context = context;         ec = context.getLookup().lookup(org.openide.cookies.EditorCookie.class);         InputOutput io = IOProvider.getDefault().getIO("HTML Tidy", false);         io.select();         writer = io.getOut();     }     @Override     public void actionPerformed(ActionEvent ev) {         Tidy tidy = new Tidy();         try {             writer.reset();             StringWriter stringWriter = new StringWriter();             PrintWriter errorWriter = new PrintWriter(stringWriter);             tidy.setErrout(errorWriter);             tidy.parse(context.getPrimaryFile().getInputStream(), System.out);             String[] split = stringWriter.toString().split("\n");             for (final String string : split) {                 final int end = string.indexOf(" c");                 if (string.startsWith("line")) {                     writer.println(string, new OutputListener() {                         @Override                         public void outputLineAction(OutputEvent oe) {                             LineCookie lc = context.getLookup().lookup(LineCookie.class);                             int lineNumber = Integer.parseInt(string.substring(0, end).replace("line ", ""));                             Line line = lc.getLineSet().getOriginal(lineNumber - 1);                             line.show(ShowOpenType.OPEN, Line.ShowVisibilityType.FOCUS);                         }                         @Override                         public void outputLineSelected(OutputEvent oe) {}                         @Override                         public void outputLineCleared(OutputEvent oe) {}                     });                 }             }         } catch (IOException ex) {             Exceptions.printStackTrace(ex);         }     } } The string parsing above is ugly but gets the job done for now. A problem integrating this into the pluggable analyzer functionality is the limitation of its scope. The analyzer lets you select one or more projects, or individual files, but not a folder. So it doesn't work on folders in the Favorites window, for example, which is where I'd like to apply HTML Tidy, across multiple folders via the analyzer functionality. That's a bit of a bummer that I'm hoping to get around somehow.

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  • Oracle HRMS API - Hire Into Job

    - by PRajkumar
    API - hr_employee_api.hire_into_job Example --   Consider a Contact for some employee already exist in Oracle System. Now that Contact has got Job, so his Person type should be converted to Employee from Contact (External)     Following API helps to create assignment for that Contact and helps to change his Person Type    DECLARE      -- Local Variables      -- ---------------------      lc_dt_ud_mode             VARCHAR2(100)  := NULL;      ln_person_id                 NUMBER               := 32981;      ln_object_number        NUMBER               := 1;      ld_effective_date            DATE                     := TO_DATE('28-JUN-2012');      lc_employee_number  VARCHAR2(100)  := 'CONTACT_TEST_01';        -- Out Variables for Find Date Track Mode API      -- ------------------------------------------------------------      lb_correction                          BOOLEAN;      lb_update                               BOOLEAN;      lb_update_override              BOOLEAN;      lb_update_change_insert   BOOLEAN;        -- Out Variables for Hire to Job API    -- -------------------------------------------    ld_effective_start_date           DATE;    ld_effective_end_date            DATE;    lb_assign_payroll_warning   BOOLEAN;    lb_orig_hire_warning              BOOLEAN;    ln_assignment_id                    NUMBER;   BEGIN    -- Find Date Track Mode    -- ----------------------------    dt_api.find_dt_upd_modes    (   -- Input data elements        -- ---------------------------        p_effective_date                 => TO_DATE('28-JUN-2012'),        p_base_table_name         => 'PER_ALL_PEOPLE_F',        p_base_key_column         => 'PERSON_ID',        p_base_key_value             => ln_person_id,        -- Output data elements        -- -----------------------------        p_correction                          => lb_correction,        p_update                               => lb_update,        p_update_override              => lb_update_override,        p_update_change_insert  => lb_update_change_insert    );         IF ( lb_update_override = TRUE OR lb_update_change_insert = TRUE )    THEN        -- UPDATE_OVERRIDE        -- -----------------------------        lc_dt_ud_mode := 'UPDATE_OVERRIDE';    END IF;       IF ( lb_correction = TRUE )    THEN        -- CORRECTION        -- --------------------        lc_dt_ud_mode := 'CORRECTION';    END IF;       IF ( lb_update = TRUE )    THEN        -- UPDATE        -- --------------        lc_dt_ud_mode := 'UPDATE';    END IF;      -- Hire into Job API    -- ------------------------    hr_employee_api.hire_into_job    (   -- Input Data Elements        -- -----------------------------        p_effective_date                     => ld_effective_date,        p_person_id                           => ln_person_id,        p_datetrack_update_mode  => lc_dt_ud_mode,        -- Output Data Elements        -- ----------------------------        p_object_version_number    => ln_object_number,        p_employee_number             => lc_employee_number,        p_assignment_id                   => ln_assignment_id,        p_effective_start_date           => ld_effective_start_date,        p_effective_end_date            => ld_effective_end_date,        p_assign_payroll_warning   => lb_assign_payroll_warning,        p_orig_hire_warning             => lb_orig_hire_warning    );    COMMIT; EXCEPTION         WHEN OTHERS THEN                        ROLLBACK;                        DBMS_OUTPUT.PUT_LINE(SQLERRM); END; / SHOW ERR;  

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  • Silverlight 4 Twitter Client &ndash; Part 3

    - by Max
    Finally Silverlight 4 RC is released and also that Windows 7 Phone Series will rely heavily on Silverlight platform for apps platform. its a really good news for Silverlight developers and designers. More information on this here. You can use SL 4 RC with VS 2010. SL 4 RC does not come with VS 2010, you need to download it separately and install it. So for the next part, be ready with VS 2010 and SL4 RC, we will start using them and not With this momentum, let us go to the next part of our twitter client tutorial. This tutorial will cover setting your status in Twitter and also retrieving your 1) As everything in Silverlight is asynchronous, we need to have some visual representation showing that something is going on in the background. So what I did was to create a progress bar with indeterminate animation. The XAML is here below. <ProgressBar Maximum="100" Width="300" Height="50" Margin="20" Visibility="Collapsed" IsIndeterminate="True" Name="progressBar1" VerticalAlignment="Center" HorizontalAlignment="Center" /> 2) I will be toggling this progress bar to show the background work. So I thought of writing this small method, which I use to toggle the visibility of this progress bar. Just pass a bool to this method and this will toggle it based on its current visibility status. public void toggleProgressBar(bool Option){ if (Option) { if (progressBar1.Visibility == System.Windows.Visibility.Collapsed) progressBar1.Visibility = System.Windows.Visibility.Visible; } else { if (progressBar1.Visibility == System.Windows.Visibility.Visible) progressBar1.Visibility = System.Windows.Visibility.Collapsed; }} 3) Now let us create a grid to hold a textbox and a update button. The XAML will look like something below <Grid HorizontalAlignment="Center"> <Grid.RowDefinitions> <RowDefinition Height="50"></RowDefinition> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="400"></ColumnDefinition> <ColumnDefinition Width="200"></ColumnDefinition> </Grid.ColumnDefinitions> <TextBox Name="TwitterStatus" Width="380" Height="50"></TextBox> <Button Name="UpdateStatus" Content="Update" Grid.Row="1" Grid.Column="2" Width="200" Height="50" Click="UpdateStatus_Click"></Button></Grid> 4) The click handler for this update button will be again using the Web Client to post values. Posting values using Web Client. The code is: private void UpdateStatus_Click(object sender, RoutedEventArgs e){ toggleProgressBar(true); string statusupdate = "status=" + TwitterStatus.Text; WebRequest.RegisterPrefix("https://", System.Net.Browser.WebRequestCreator.ClientHttp);  WebClient myService = new WebClient(); myService.AllowReadStreamBuffering = true; myService.UseDefaultCredentials = false; myService.Credentials = new NetworkCredential(GlobalVariable.getUserName(), GlobalVariable.getPassword());  myService.UploadStringCompleted += new UploadStringCompletedEventHandler(myService_UploadStringCompleted); myService.UploadStringAsync(new Uri("https://twitter.com/statuses/update.xml"), statusupdate);  this.Dispatcher.BeginInvoke(() => ClearTextBoxValue());} 5) In the above code, we have a event handler which will be fired on this request is completed – !! Remember SL is Asynch !! So in the myService_UploadStringCompleted, we will just toggle the progress bar and change some status text to say that its done. The code for this will be StatusMessage is just another textblock conveniently positioned in the page.  void myService_UploadStringCompleted(object sender, UploadStringCompletedEventArgs e){ if (e.Error != null) { StatusMessage.Text = "Status Update Failed: " + e.Error.Message.ToString(); } else { toggleProgressBar(false); TwitterCredentialsSubmit(); }} 6) Now let us look at fetching the friends updates of the logged in user and displaying it in a datagrid. So just define a data grid and set its autogenerate columns as true. 7) Let us first create a data structure for use with fetching the friends timeline. The code is something like below: namespace MaxTwitter.Classes{ public class Status { public Status() {} public string ID { get; set; } public string Text { get; set; } public string Source { get; set; } public string UserID { get; set; } public string UserName { get; set; } }} You can add as many fields as you want, for the list of fields, have a look at here. It will ask for your Twitter username and password, just provide them and this will display the xml file. Go through them pick and choose your desired fields and include in your Data Structure. 8) Now the web client request for this is similar to the one we saw in step 4. Just change the uri in the last but one step to https://twitter.com/statuses/friends_timeline.xml Be sure to change the event handler to something else and within that we will use XLINQ to fetch the required details for us. Now let us how this event handler fetches details. public void parseXML(string text){ XDocument xdoc; if(text.Length> 0) xdoc = XDocument.Parse(text); else xdoc = XDocument.Parse(@"I USED MY OWN LOCAL COPY OF XML FILE HERE FOR OFFLINE TESTING"); statusList = new List<Status>(); statusList = (from status in xdoc.Descendants("status") select new Status { ID = status.Element("id").Value, Text = status.Element("text").Value, Source = status.Element("source").Value, UserID = status.Element("user").Element("id").Value, UserName = status.Element("user").Element("screen_name").Value, }).ToList(); //MessageBox.Show(text); //this.Dispatcher.BeginInvoke(() => CallDatabindMethod(StatusCollection)); //MessageBox.Show(statusList.Count.ToString()); DataGridStatus.ItemsSource = statusList; StatusMessage.Text = "Datagrid refreshed."; toggleProgressBar(false);} in the event handler, we call this method with e.Result.ToString() Parsing XML files using LINQ is super cool, I love it.   I am stopping it here for  this post. Will post the completed files in next post, as I’ve worked on a few more features in this page and don’t want to confuse you. See you soon in my next post where will play with Twitter lists. Have a nice day! Technorati Tags: Silverlight,LINQ,XLINQ,Twitter API,Twitter,Network Credentials

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  • Unable to list contents/remove directory (linux ext3)

    - by RedKrieg
    System is CentOS5 x86_64, completely up to date. I've got a folder that can't be listed (ls just hangs, eating memory until it is killed). The directory size is nearly 500k: root@server [/home/user/public_html/domain.com/wp-content/uploads/2010/03]# stat . File: `.' Size: 458752 Blocks: 904 IO Block: 4096 directory Device: 812h/2066d Inode: 44499071 Links: 2 Access: (0755/drwxr-xr-x) Uid: ( 3292/ user) Gid: ( 3287/ user) Access: 2012-06-29 17:31:47.000000000 -0400 Modify: 2012-10-23 14:41:58.000000000 -0400 Change: 2012-10-23 14:41:58.000000000 -0400 I can see the file names if I use ls -1f, but it just repeats the same 48 files ad infinitum, all of which have non-ascii characters somewhere in the file name: La-critic\363-al-servicio-la-privacidad-300x160.jpg When I try to access the files (say to copy them or remove them) I get messages like the following: lstat("/home/user/public_html/domain.com/wp-content/uploads/2010/03/Sebast\355an-Pi\361era-el-balc\363n-150x120.jpg", 0x7fff364c52c0) = -1 ENOENT (No such file or directory) I tried altering the code found on this man page and modified the code to call unlink for each file. I get the same ENOENT error from the unlink call: unlink("/home/user/public_html/domain.com/wp-content/uploads/2010/03/Marca-naci\363n-Madrid-150x120.jpg") = -1 ENOENT (No such file or directory) I also straced a "touch", grabbed the syscalls it makes and replicated them, then tried to unlink the resulting file by name. This works fine, but the folder still contains an entry by the same name after the operation completes and the program runs for an arbitrarily long time (strace output ended up at 20GB after 5 minutes and I stopped the process). I'm stumped on this one, I'd really prefer not to have to take this production machine (hundreds of customers) offline to fsck the filesystem, but I'm leaning toward that being the only option at this point. If anyone's had success using other methods for removing files (by inode number, I can get those with the getdents code) I'd love to hear them. (Yes, I've tried find . -inum <inode> -exec rm -fv {} \; and it still has the problem with unlink returning ENOENT) For those interested, here's the diff between that man page's code and mine. I didn't bother with error checking on mallocs, etc because I'm lazy and this is a one-off: root@server [~]# diff -u listdir-orig.c listdir.c --- listdir-orig.c 2012-10-23 15:10:02.000000000 -0400 +++ listdir.c 2012-10-23 14:59:47.000000000 -0400 @@ -6,6 +6,7 @@ #include <stdlib.h> #include <sys/stat.h> #include <sys/syscall.h> +#include <string.h> #define handle_error(msg) \ do { perror(msg); exit(EXIT_FAILURE); } while (0) @@ -17,7 +18,7 @@ char d_name[]; }; -#define BUF_SIZE 1024 +#define BUF_SIZE 1024*1024*5 int main(int argc, char *argv[]) { @@ -26,11 +27,16 @@ struct linux_dirent *d; int bpos; char d_type; + int deleted; + int file_descriptor; fd = open(argc > 1 ? argv[1] : ".", O_RDONLY | O_DIRECTORY); if (fd == -1) handle_error("open"); + char* full_path; + char* fd_path; + for ( ; ; ) { nread = syscall(SYS_getdents, fd, buf, BUF_SIZE); if (nread == -1) @@ -55,7 +61,24 @@ printf("%4d %10lld %s\n", d->d_reclen, (long long) d->d_off, (char *) d->d_name); bpos += d->d_reclen; + if ( d_type == DT_REG ) + { + full_path = malloc(strlen((char *) d->d_name) + strlen(argv[1]) + 2); //One for the /, one for the \0 + strcpy(full_path, argv[1]); + strcat(full_path, (char *) d->d_name); + + //We're going to try to "touch" the file. + //file_descriptor = open(full_path, O_WRONLY|O_CREAT|O_NOCTTY|O_NONBLOCK, 0666); + //fd_path = malloc(32); //Lazy, only really needs 16 + //sprintf(fd_path, "/proc/self/fd/%d", file_descriptor); + //utimes(fd_path, NULL); + //close(file_descriptor); + deleted = unlink(full_path); + if ( deleted == -1 ) printf("Error unlinking file\n"); + break; //Break on first try + } } + break; //Break on first try } exit(EXIT_SUCCESS);

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  • A* PathFinding Poor Performance

    - by RedShft
    After debugging for a few hours, the algorithm seems to be working. Right now to check if it works i'm checking the end node position to the currentNode position when the while loop quits. So far the values look correct. The problem is, the farther I get from the NPC, who is current stationary, the worse the performance gets. It gets to a point where the game is unplayable less than 10 fps. My current PathGraph is 2500 nodes, which I believe is pretty small, right? Any ideas on how to improve performance? struct Node { bool walkable; //Whether this node is blocked or open vect2 position; //The tile's position on the map in pixels int xIndex, yIndex; //The index values of the tile in the array Node*[4] connections; //An array of pointers to nodes this current node connects to Node* parent; int gScore; int hScore; int fScore; } class AStar { private: SList!Node openList; SList!Node closedList; //Node*[4] connections; //The connections of the current node; Node currentNode; //The current node being processed Node[] Path; //The path found; const int connectionCost = 10; Node start, end; ////////////////////////////////////////////////////////// void AddToList(ref SList!Node list, ref Node node ) { list.insert( node ); } void RemoveFrom(ref SList!Node list, ref Node node ) { foreach( elem; list ) { if( node.xIndex == elem.xIndex && node.yIndex == elem.yIndex ) { auto a = find( list[] , elem ); list.linearRemove( take(a, 1 ) ); } } } bool IsInList( SList!Node list, ref Node node ) { foreach( elem; list ) { if( node.xIndex == elem.xIndex && node.yIndex == elem.yIndex ) return true; } return false; } void ClearList( SList!Node list ) { list.clear; } void SetParentNode( ref Node parent, ref Node child ) { child.parent = &parent; } void SetStartAndEndNode( vect2 vStart, vect2 vEnd, Node[] PathGraph ) { int startXIndex, startYIndex; int endXIndex, endYIndex; startXIndex = cast(int)( vStart.x / 32 ); startYIndex = cast(int)( vStart.y / 32 ); endXIndex = cast(int)( vEnd.x / 32 ); endYIndex = cast(int)( vEnd.y / 32 ); foreach( node; PathGraph ) { if( node.xIndex == startXIndex && node.yIndex == startYIndex ) { start = node; } if( node.xIndex == endXIndex && node.yIndex == endYIndex ) { end = node; } } } void SetStartScores( ref Node start ) { start.gScore = 0; start.hScore = CalculateHScore( start, end ); start.fScore = CalculateFScore( start ); } Node GetLowestFScore() { Node lowest; lowest.fScore = 10000; foreach( elem; openList ) { if( elem.fScore < lowest.fScore ) lowest = elem; } return lowest; } //This function current sets the program into an infinite loop //I still need to debug to figure out why the parent nodes aren't correct void GeneratePath() { while( currentNode.position != start.position ) { Path ~= currentNode; currentNode = *currentNode.parent; } } void ReversePath() { Node[] temp; for(int i = Path.length - 1; i >= 0; i-- ) { temp ~= Path[i]; } Path = temp.dup; } public: //@FIXME It seems to find the path, but now performance is terrible void FindPath( vect2 vStart, vect2 vEnd, Node[] PathGraph ) { openList.clear; closedList.clear; SetStartAndEndNode( vStart, vEnd, PathGraph ); SetStartScores( start ); AddToList( openList, start ); while( currentNode.position != end.position ) { currentNode = GetLowestFScore(); if( currentNode.position == end.position ) break; else { RemoveFrom( openList, currentNode ); AddToList( closedList, currentNode ); for( int i = 0; i < currentNode.connections.length; i++ ) { if( currentNode.connections[i] is null ) continue; else { if( IsInList( closedList, *currentNode.connections[i] ) && currentNode.gScore < currentNode.connections[i].gScore ) { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; } else if( IsInList( openList, *currentNode.connections[i] ) && currentNode.gScore < currentNode.connections[i].gScore ) { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; } else { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; AddToList( openList, *currentNode.connections[i] ); } } } } } writeln( "Current Node Position: ", currentNode.position ); writeln( "End Node Position: ", end.position ); if( currentNode.position == end.position ) { writeln( "Current Node Parent: ", currentNode.parent ); //GeneratePath(); //ReversePath(); } } Node[] GetPath() { return Path; } } This is my first attempt at A* so any help would be greatly appreciated.

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  • Stumbling Through: Visual Studio 2010 (Part III)

    The last post ended with us just getting started on stumbling into text template file customization, a task that required a Visual Studio extension (Tangible T4 Editor) to even have a chance at completing.  Despite the benefits of the Tangible T4 Editor, I still had a hard time putting together a solid text template that would be easy to explain.  This is mostly due to the way the files allow you to mix code (encapsulated in <# #>) with straight-up text to generate.  It is effective to be sure, but not very readable.  Nevertheless, I will try and explain what was accomplished in my custom tt file, though the details of which are not really the point of this article (my way of saying dont criticize my crappy code, and certainly dont use it in any somewhat real application.  You may become dumber just by looking at this code.  You have been warned really the footnote I should put at the end of all of my blog posts). To begin with, there were two basic requirements that I needed the code generator to satisfy:  Reading one to many entity framework files, and using the entities that were found to write one to many class files.  Thankfully, using the Entity Object Generator as a starting point gave us an example on how to do exactly that by using the MetadataLoader and EntityFrameworkTemplateFileManager you include references to these items and use them like so: // Instantiate an entity framework file reader and file writer MetadataLoader loader = new MetadataLoader(this); EntityFrameworkTemplateFileManager fileManager = EntityFrameworkTemplateFileManager.Create(this); // Load the entity model metadata workspace MetadataWorkspace metadataWorkspace = null; bool allMetadataLoaded =loader.TryLoadAllMetadata("MFL.tt", out metadataWorkspace); EdmItemCollection ItemCollection = (EdmItemCollection)metadataWorkspace.GetItemCollection(DataSpace.CSpace); // Create an IO class to contain the 'get' methods for all entities in the model fileManager.StartNewFile("MFL.IO.gen.cs"); Next, we want to be able to loop through all of the entities found in the model, and then each property for each entity so we can generate classes and methods for each.  The code for that is blissfully simple: // Iterate through each entity in the model foreach (EntityType entity in ItemCollection.GetItems<EntityType>().OrderBy(e => e.Name)) {     // Iterate through each primitive property of the entity     foreach (EdmProperty edmProperty in entity.Properties.Where(p => p.TypeUsage.EdmType is PrimitiveType && p.DeclaringType == entity))     {         // TODO:  Create properties     }     // Iterate through each relationship of the entity     foreach (NavigationProperty navProperty in entity.NavigationProperties.Where(np => np.DeclaringType == entity))     {         // TODO:  Create associations     } } There really isnt anything more advanced than that going on in the text template the only thing I had to blunder through was realizing that if you want the generator to interpret a line of code (such as our iterations above), you need to enclose the code in <# and #> while if you want the generator to interpret the VALUE of code, such as putting the entity name into the class name, you need to enclose the code in <#= and #> like so: public partial class <#=entity.Name#> To make a long story short, I did a lot of repetition of the above to come up with a text template that generates a class for each entity based on its properties, and a set of IO methods for each entity based on its relationships.  The two work together to provide lazy-loading for hierarchical data (such getting Team.Players) so it should be pretty intuitive to use on a front-end.  This text template is available here you can tweak the inputFiles array to load one or many different edmx models and generate the basic xml IO and class files, though it will probably only work correctly in the simplest of cases, like our MFL model described in the previous post.  Additionally, there is no validation, logging or error handling which is something I want to handle later by stumbling through the enterprise library 5.0. The code that gets generated isnt anything special, though using the LINQ to XML feature was something very new and exciting for me I had only worked with XML in the past using the DOM or XML Reader objects along with XPath, and the LINQ to XML model is just so much more elegant and supposedly efficient (something to test later).  For example, the following code was generated to create a Player object for each Player node in the XML:         return from element in GetXmlData(_PlayerDataFile).Descendants("Player")             select new Player             {                 Id = int.Parse(element.Attribute("Id").Value)                 ,ParentName = element.Parent.Name.LocalName                 ,ParentId = long.Parse(element.Parent.Attribute("Id").Value)                 ,Name = element.Attribute("Name").Value                 ,PositionId = int.Parse(element.Attribute("PositionId").Value)             }; It is all done in one line of code, no looping needed.  Even though GetXmlData loads the entire xml file just like the old XML DOM approach would have, it is supposed to be much less resource intensive.  I will definitely put that to the test after we develop a user interface for getting at this data.  Speaking of the data where IS the data?  Weve put together a pretty model and a bunch of code around it, but we dont have any data to speak of.  We can certainly drop to our favorite XML editor and crank out some data, but if it doesnt totally match our model, it will not load correctly.  To help with this, Ive built in a method to generate xml at any given layer in the hierarchy.  So for us to get the closest possible thing to real data, wed need to invoke MFL.IO.GenerateTeamXML and save the results to file.  Doing so should get us something that looks like this: <Team Id="0" Name="0">   <Player Id="0" Name="0" PositionId="0">     <Statistic Id="0" PassYards="0" RushYards="0" Year="0" />   </Player> </Team> Sadly, it is missing the Positions node (havent thought of a way to generate lookup xml yet) and the data itself isnt quite realistic (well, as realistic as MFL data can be anyway).  Lets manually remedy that for now to give us a decent starter set of data.  Note that this is TWO xml files Lookups.xml and Teams.xml: <Lookups Id=0>   <Position Id="0" Name="Quarterback"/>   <Position Id="1" Name="Runningback"/> </Lookups> <Teams Id=0>   <Team Id="0" Name="Chicago">     <Player Id="0" Name="QB Bears" PositionId="0">       <Statistic Id="0" PassYards="4000" RushYards="120" Year="2008" />       <Statistic Id="1" PassYards="4200" RushYards="180" Year="2009" />     </Player>     <Player Id="1" Name="RB Bears" PositionId="1">       <Statistic Id="2" PassYards="0" RushYards="800" Year="2007" />       <Statistic Id="3" PassYards="0" RushYards="1200" Year="2008" />       <Statistic Id="4" PassYards="3" RushYards="1450" Year="2009" />     </Player>   </Team> </Teams> Ok, so we have some data, we have a way to read/write that data and we have a friendly way of representing that data.  Now, what remains is the part that I have been looking forward to the most: present the data to the user and give them the ability to add/update/delete, and doing so in a way that is very intuitive (easy) from a development standpoint.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Stumbling Through: Visual Studio 2010 (Part III)

    The last post ended with us just getting started on stumbling into text template file customization, a task that required a Visual Studio extension (Tangible T4 Editor) to even have a chance at completing.  Despite the benefits of the Tangible T4 Editor, I still had a hard time putting together a solid text template that would be easy to explain.  This is mostly due to the way the files allow you to mix code (encapsulated in <# #>) with straight-up text to generate.  It is effective to be sure, but not very readable.  Nevertheless, I will try and explain what was accomplished in my custom tt file, though the details of which are not really the point of this article (my way of saying dont criticize my crappy code, and certainly dont use it in any somewhat real application.  You may become dumber just by looking at this code.  You have been warned really the footnote I should put at the end of all of my blog posts). To begin with, there were two basic requirements that I needed the code generator to satisfy:  Reading one to many entity framework files, and using the entities that were found to write one to many class files.  Thankfully, using the Entity Object Generator as a starting point gave us an example on how to do exactly that by using the MetadataLoader and EntityFrameworkTemplateFileManager you include references to these items and use them like so: // Instantiate an entity framework file reader and file writer MetadataLoader loader = new MetadataLoader(this); EntityFrameworkTemplateFileManager fileManager = EntityFrameworkTemplateFileManager.Create(this); // Load the entity model metadata workspace MetadataWorkspace metadataWorkspace = null; bool allMetadataLoaded =loader.TryLoadAllMetadata("MFL.tt", out metadataWorkspace); EdmItemCollection ItemCollection = (EdmItemCollection)metadataWorkspace.GetItemCollection(DataSpace.CSpace); // Create an IO class to contain the 'get' methods for all entities in the model fileManager.StartNewFile("MFL.IO.gen.cs"); Next, we want to be able to loop through all of the entities found in the model, and then each property for each entity so we can generate classes and methods for each.  The code for that is blissfully simple: // Iterate through each entity in the model foreach (EntityType entity in ItemCollection.GetItems<EntityType>().OrderBy(e => e.Name)) {     // Iterate through each primitive property of the entity     foreach (EdmProperty edmProperty in entity.Properties.Where(p => p.TypeUsage.EdmType is PrimitiveType && p.DeclaringType == entity))     {         // TODO:  Create properties     }     // Iterate through each relationship of the entity     foreach (NavigationProperty navProperty in entity.NavigationProperties.Where(np => np.DeclaringType == entity))     {         // TODO:  Create associations     } } There really isnt anything more advanced than that going on in the text template the only thing I had to blunder through was realizing that if you want the generator to interpret a line of code (such as our iterations above), you need to enclose the code in <# and #> while if you want the generator to interpret the VALUE of code, such as putting the entity name into the class name, you need to enclose the code in <#= and #> like so: public partial class <#=entity.Name#> To make a long story short, I did a lot of repetition of the above to come up with a text template that generates a class for each entity based on its properties, and a set of IO methods for each entity based on its relationships.  The two work together to provide lazy-loading for hierarchical data (such getting Team.Players) so it should be pretty intuitive to use on a front-end.  This text template is available here you can tweak the inputFiles array to load one or many different edmx models and generate the basic xml IO and class files, though it will probably only work correctly in the simplest of cases, like our MFL model described in the previous post.  Additionally, there is no validation, logging or error handling which is something I want to handle later by stumbling through the enterprise library 5.0. The code that gets generated isnt anything special, though using the LINQ to XML feature was something very new and exciting for me I had only worked with XML in the past using the DOM or XML Reader objects along with XPath, and the LINQ to XML model is just so much more elegant and supposedly efficient (something to test later).  For example, the following code was generated to create a Player object for each Player node in the XML:         return from element in GetXmlData(_PlayerDataFile).Descendants("Player")             select new Player             {                 Id = int.Parse(element.Attribute("Id").Value)                 ,ParentName = element.Parent.Name.LocalName                 ,ParentId = long.Parse(element.Parent.Attribute("Id").Value)                 ,Name = element.Attribute("Name").Value                 ,PositionId = int.Parse(element.Attribute("PositionId").Value)             }; It is all done in one line of code, no looping needed.  Even though GetXmlData loads the entire xml file just like the old XML DOM approach would have, it is supposed to be much less resource intensive.  I will definitely put that to the test after we develop a user interface for getting at this data.  Speaking of the data where IS the data?  Weve put together a pretty model and a bunch of code around it, but we dont have any data to speak of.  We can certainly drop to our favorite XML editor and crank out some data, but if it doesnt totally match our model, it will not load correctly.  To help with this, Ive built in a method to generate xml at any given layer in the hierarchy.  So for us to get the closest possible thing to real data, wed need to invoke MFL.IO.GenerateTeamXML and save the results to file.  Doing so should get us something that looks like this: <Team Id="0" Name="0">   <Player Id="0" Name="0" PositionId="0">     <Statistic Id="0" PassYards="0" RushYards="0" Year="0" />   </Player> </Team> Sadly, it is missing the Positions node (havent thought of a way to generate lookup xml yet) and the data itself isnt quite realistic (well, as realistic as MFL data can be anyway).  Lets manually remedy that for now to give us a decent starter set of data.  Note that this is TWO xml files Lookups.xml and Teams.xml: <Lookups Id=0>   <Position Id="0" Name="Quarterback"/>   <Position Id="1" Name="Runningback"/> </Lookups> <Teams Id=0>   <Team Id="0" Name="Chicago">     <Player Id="0" Name="QB Bears" PositionId="0">       <Statistic Id="0" PassYards="4000" RushYards="120" Year="2008" />       <Statistic Id="1" PassYards="4200" RushYards="180" Year="2009" />     </Player>     <Player Id="1" Name="RB Bears" PositionId="1">       <Statistic Id="2" PassYards="0" RushYards="800" Year="2007" />       <Statistic Id="3" PassYards="0" RushYards="1200" Year="2008" />       <Statistic Id="4" PassYards="3" RushYards="1450" Year="2009" />     </Player>   </Team> </Teams> Ok, so we have some data, we have a way to read/write that data and we have a friendly way of representing that data.  Now, what remains is the part that I have been looking forward to the most: present the data to the user and give them the ability to add/update/delete, and doing so in a way that is very intuitive (easy) from a development standpoint.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Reading XML Content

    using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; using System.Diagnostics; using System.Threading; using System.Xml; using System.Reflection; namespace XMLReading { class Program     { static void Main(string[] args)         { string fileName = @"C:\temp\t.xml"; List<EmergencyContactXMLDTO> emergencyContacts = new XmlReader<EmergencyContactXMLDTO, EmergencyContactXMLDTOMapper>().Read(fileName); foreach (var item in emergencyContacts)             { Console.WriteLine(item.FileNb);             }          }     } public class XmlReader<TDTO, TMAPPER> where TDTO : BaseDTO, new() where TMAPPER : PCPWXMLDTOMapper, new()     { public List<TDTO> Read(String fileName)         { XmlTextReader reader = new XmlTextReader(fileName); List<TDTO> emergencyContacts = new List<TDTO>(); while (true)             {                 TMAPPER mapper = new TMAPPER(); bool isFound = SeekElement(reader, mapper.GetMainXMLTagName()); if (!isFound) break;                 TDTO dto = new TDTO(); foreach (var propertyKey in mapper.GetPropertyXMLMap())                 { String dtoPropertyName = propertyKey.Key; String xmlPropertyName = propertyKey.Value;                     SeekElement(reader, xmlPropertyName);                     SetValue(dto, dtoPropertyName, reader.ReadElementString());                 }                 emergencyContacts.Add(dto);             } return emergencyContacts;         } private void SetValue(Object dto, String propertyName, String value)         { PropertyInfo prop = dto.GetType().GetProperty(propertyName, BindingFlags.Public | BindingFlags.Instance);             prop.SetValue(dto, value, null);         } private bool SeekElement(XmlTextReader reader, String elementName)         { while (reader.Read())             { XmlNodeType nodeType = reader.MoveToContent(); if (nodeType != XmlNodeType.Element)                 { continue;                 } if (reader.Name == elementName)                 { return true;                 }             } return false;         }     } public class BaseDTO     {     } public class EmergencyContactXMLDTO : BaseDTO     { public string FileNb { get; set; } public string ContactName { get; set; } public string ContactPhoneNumber { get; set; } public string Relationship { get; set; } public string DoctorName { get; set; } public string DoctorPhoneNumber { get; set; } public string HospitalName { get; set; }     } public interface PCPWXMLDTOMapper     { Dictionary<string, string> GetPropertyXMLMap(); String GetMainXMLTagName();     } public class EmergencyContactXMLDTOMapper : PCPWXMLDTOMapper     { public Dictionary<string, string> GetPropertyXMLMap()         { return new Dictionary<string, string>             {                 { "FileNb", "XFileNb" },                 { "ContactName", "XContactName"},                 { "ContactPhoneNumber", "XContactPhoneNumber" },                 { "Relationship", "XRelationship" },                 { "DoctorName", "XDoctorName" },                 { "DoctorPhoneNumber", "XDoctorPhoneNumber" },                 { "HospitalName", "XHospitalName" },             };         } public String GetMainXMLTagName()         { return "EmergencyContact";         }     } } span.fullpost {display:none;}

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  • Using Unity – Part 5

    - by nmarun
    In the previous article of the series, I talked about constructor and property (setter) injection. I wanted to write about how to work with arrays and generics in Unity in this blog, after seeing how lengthy this one got, I’ve decided to write about generics in the next one. This one will only concentrate on arrays. My Product4 class has the following definition: 1: public interface IProduct 2: { 3: string WriteProductDetails(); 4: } 5:  6: public class Product4 : IProduct 7: { 8: public string Name { get; set; } 9: public ILogger[] Loggers { get; set; } 10:  11: public Product4(string productName, ILogger[] loggers) 12: { 13: Name = productName; 14: Loggers = loggers; 15: } 16:  17: public string WriteProductDetails() 18: { 19: StringBuilder productDetails = new StringBuilder(); 20: productDetails.AppendFormat("{0}<br/>", Name); 21: for (int i = 0; i < Loggers.Count(); i++) 22: { 23: productDetails.AppendFormat("{0}<br/>", Loggers[i].WriteLog()); 24: } 25: 26: return productDetails.ToString(); 27: } 28: } The key parts are line 4 where we declare an array of ILogger and line 5 where-in the constructor passes an instance of an array of ILogger objects. I’ve created another class – FakeLogger: 1: public class FakeLogger : ILogger 2: { 3: public string WriteLog() 4: { 5: return string.Format("Type: {0}", GetType()); 6: } 7: } It’s implementation is the same as what we had for the FileLogger class. Coming to the web.config file, first add the following aliases. The alias for FakeLogger should make sense right away. ILoggerArray defines an array of ILogger objects. I’ll tell why we need an alias for System.String data type. 1: <typeAlias alias="string" type="System.String, mscorlib" /> 2: <typeAlias alias="ILoggerArray" type="ProductModel.ILogger[], ProductModel" /> 3: <typeAlias alias="FakeLogger" type="ProductModel.FakeLogger, ProductModel"/> Next is to create mappings for the FileLogger and FakeLogger classes: 1: <type type="ILogger" mapTo="FileLogger" name="logger1"> 2: <lifetime type="singleton" /> 3: </type> 4: <type type="ILogger" mapTo="FakeLogger" name="logger2"> 5: <lifetime type="singleton" /> 6: </type> Finally, for the real deal: 1: <type type="IProduct" mapTo="Product4" name="ArrayProduct"> 2: <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement,Microsoft.Practices.Unity.Configuration, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"> 3: <constructor> 4: <param name="productName" parameterType="string" > 5: <value value="Product name from config file" type="string"/> 6: </param> 7: <param name="loggers" parameterType="ILoggerArray"> 8: <array> 9: <dependency name="logger2" /> 10: <dependency name="logger1" /> 11: </array> 12: </param> 13: </constructor> 14: </typeConfig> 15: </type> Here’s where I’m saying, that if a type of IProduct is requested to be resolved, map it to type Product4. Furthermore, the Product4 has two constructor parameters – a string and an array of type ILogger. You might have observed the first parameter of the constructor is named ‘productName’ and that matches the value in the name attribute of the param element. The parameterType of ‘string’ maps to ‘System.String, mscorlib’ and is defined in the type alias above. The set up is similar for the second constructor parameter. The name matches the name of the parameter (loggers) and is of type ILoggerArray, which maps to an array of ILogger objects. We’ve also decided to add two elements to this array when unity resolves it – an instance of FileLogger and one of FakeLogger. The click event of the button does the following: 1: //unityContainer.RegisterType<IProduct, Product4>(); 2: //IProduct product4 = unityContainer.Resolve<IProduct>(); 3: IProduct product4 = unityContainer.Resolve<IProduct>("ArrayConstructor"); 4: productDetailsLabel.Text = product4.WriteProductDetails(); It’s worth mentioning here about the change in the format of resolving the IProduct to create an instance of Product4. You cannot use the regular way (the commented lines) to get an instance of Product4. The reason is due to the behavior of Unity which Alex Ermakov has brilliantly explained here. The corresponding output of the action is: You have a couple of options when it comes to adding dependency elements in the array node. You can: - leave it empty (no dependency elements declared): This will only create an empty array of loggers. This way you can check for non-null condition, in your mock classes. - add multiple dependency elements with the same name 1: <param name="loggers" parameterType="ILoggerArray"> 2: <array> 3: <dependency name="logger2" /> 4: <dependency name="logger2" /> 5: </array> 6: </param> With this you’ll see two instances of FakeLogger in the output. This article shows how Unity allows you to instantiate objects with arrays. Find the code here.

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  • JPA 2?EJB 3.1?JSF 2????????! WebLogic Server 12c?????????Java EE 6??????|WebLogic Channel|??????

    - by ???02
    ????????????????????????????????????????·???????????Java EE 6???????????????·????WebLogic Server 12c?(???)?????????Oracle Enterprise Pack for Eclipse 12c?????Java EE 6??????3???????????????????????JSF 2.0?????????????????????????JAX-RS????RESTful?Web???????????????(???)?????????????JSF 2.0???????????????? Java EE 6??????????????????????????????????????JSF(JavaServer Faces) 2.0??????????Java EE?????????????????????????????????Struts????????????????????????????????JSF 2.0?Java EE 6??????????????????????????????????????????????????JSP(JavaServer Pages)?JSF???????????????????????·???????????????????????Web???????????????????????????????????????????????????????????????????????????????? ???????????????????????????????EJB??????????????EMPLOYEES??????????????????????XHTML????????????????????????????????????????????????????????????ManagedBean????????????JSF 2.0????????????????????? ?????????Oracle Enterprise Pack for Eclipse(OEPE)?????????????????Eclipse(OEPE)???????·?????OOW?????????????????·???????????Properties?????????????????·???·????????????????????????????Project Facets????????????JavaServer Faces?????????????Apply?????????OK???????????? ???JSF????????????????????????????ManagedBean???IndexBean?????????????OOW??????????????????·???????????????NEW?-?Class??????New Java Class??????????????????????Package????managed???Name????IndexBean???????Finish???????????? ?????IndexBean??????·????????????????????????????????????????????IndexBean(IndexBean.java)?package managed;import java.util.ArrayList;import java.util.List;import javax.ejb.EJB;import javax.faces.bean.ManagedBean;import ejb.EmpLogic;import model.Employee;@ManagedBeanpublic class IndexBean {  @EJB  private EmpLogic empLogic;  private String keyword;  private List<Employee> results = new ArrayList<Employee>();  public String getKeyword() {    return keyword;  }  public void setKeyword(String keyword) {    this.keyword = keyword;  }  public List getResults() {    return results;  }  public void actionSearch() {    results.clear();    results.addAll(empLogic.getEmp(keyword));  }} ????????????????keyword?results??????????????????????????????Session Bean???EmpLogic?????????????????@EJB?????????????????????????????????????????????????????????????????????actionSearch??????????????EmpLogic?????????·????????????????????result???????? ???ManagedBean?????????????????????????????????????????·??????OOW??????????????WebContent???????index.xhtml????? ???????????index.xhtml????????????????????????????????????????????????(Index.xhtml)?<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"   "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"  xmlns:ui="http://java.sun.com/jsf/facelets"  xmlns:h="http://java.sun.com/jsf/html"  xmlns:f="http://java.sun.com/jsf/core"><h:head>  <title>Employee??????</title></h:head><h:body>  <h:form>    <h:inputText value="#{indexBean.keyword}" />    <h:commandButton action="#{indexBean.actionSearch}" value="??" />    <h:dataTable value="#{indexBean.results}" var="emp" border="1">      <h:column>        <f:facet name="header">          <h:outputText value="employeeId" />        </f:facet>        <h:outputText value="#{emp.employeeId}" />      </h:column>      <h:column>        <f:facet name="header">          <h:outputText value="firstName" />        </f:facet>        <h:outputText value="#{emp.firstName}" />      </h:column>      <h:column>        <f:facet name="header">          <h:outputText value="lastName" />        </f:facet>        <h:outputText value="#{emp.lastName}" />      </h:column>      <h:column>        <f:facet name="header">          <h:outputText value="salary" />        </f:facet>        <h:outputText value="#{emp.salary}" />      </h:column>    </h:dataTable>  </h:form></h:body></html> index.xhtml???????????????????ManagedBean???IndexBean??????????????????????????????IndexBean?????actionSearch??????????h:commandButton???????????????????????????????????????? ???Web???????????????(web.xml)??????web.xml???????·?????OOW???????????WebContent?-?WEB-INF?????? ?????????????web-app??????????????welcome-file-list(????)?????????????Web???????????????(web.xml)?<?xml version="1.0" encoding="UTF-8"?><web-app xmlns:javaee="http://java.sun.com/xml/ns/javaee" xmlns:web="http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd" version="3.0">  <javaee:display-name>OOW</javaee:display-name>  <servlet>    <servlet-name>Faces Servlet</servlet-name>    <servlet-class>javax.faces.webapp.FacesServlet</servlet-class>    <load-on-startup>1</load-on-startup>  </servlet>  <servlet-mapping>    <servlet-name>Faces Servlet</servlet-name>    <url-pattern>/faces/*</url-pattern>  </servlet-mapping>  <welcome-file-list>    <welcome-file>/faces/index.xhtml</welcome-file>  </welcome-file-list></web-app> ???JSF????????????????????????????? ??????Java EE 6?JPA 2.0?EJB 3.1?JSF 2.0????????????????????????????????????????????????????????????????·?????OOW???????????·???????????????Run As?-?Run on Server??????????????????????????????????????????????????????????Oracle WebLogic Server 12c(12.1.1)??????Next??????????????? ?????????????????????Domain Directory??????Browse????????????????????????C:\Oracle\Middleware\user_projects\domains\base_domain??????Finish???????????? ?????WebLogic Server?????????????????????????????????????????????????????????????????????OEPE??Servers???????Oracle WebLogic Server 12c???????????·???????????????Properties??????????????????????????????WebLogic?-?Publishing????????????Publish as an exploded archive??????????????????OK???????????? ???????????????????????????????????????????·?????OOW???????????·???????????????Run As?-?Run on Server??????????????????Finish???????????? ???????????????????????????????????????????????·??????????????????????????????????????????firstName?????????????????JAX-RS???RESTful?Web??????? ?????????JAX-RS????RESTful?Web??????????????? Java EE??????????Java EE 5???SOAP????Web??????????JAX-WS??????????Java EE 6????????JAX-RS?????????????RESTful?Web????????????·????????????????????????JAX-RS????????Session Bean??????·?????????Web???????????????????????????????????????????????JAX-RS?????????? ?????????????????????????????JAX-RS???RESTful Web??????????????????????????·?????OOW???????????·???????????????Properties???????????????????????????Project Facets?????????????JAX-RS(Rest Web Services)???????????Further configuration required?????????????Modify Faceted Project???????????????JAX-RS??????·?????????????????JAX-RS Implementation Library??????Manage libraries????(???????????)?????????????? ??????Preference(Filtered)???????????????New????????????????New User Library????????????????User library name????JAX-RS???????OK???????????????????Preference(Filtered)?????????????Add JARs????????????????????????C:\Oracle\Middleware\modules \com.sun.jersey.core_1.1.0.0_1-9.jar??????OK???????????? ???Modify Faceted Project??????????JAX-RS Implementation Library????JAX-RS????????????????????JAX-RS servlet class name????com.sun.jersey.spi.container.servlet.ServletContainer???????OK?????????????Project Facets???????????????????OK?????????????????? ???RESTful Web??????????????????????????????????(???????EmpLogic?????????????)??RESTful Web?????????????EmpLogic(EmpLogic.java)?package ejb; import java.util.List; import javax.ejb.LocalBean; import javax.ejb.Stateless; import javax.persistence.EntityManager; import javax.persistence.PersistenceContext; import javax.ws.rs.GET;import javax.ws.rs.Path;import javax.ws.rs.PathParam;import javax.ws.rs.Produces;import model.Employee; @Stateless @LocalBean @Path("/emprest")public class EmpLogic {     @PersistenceContext(unitName = "OOW")     private EntityManager em;     public EmpLogic() {     }  @GET  @Path("/getname/{empno}")  // ?  @Produces("text/plain")  // ?  public String getEmpName(@PathParam("empno") long empno) {    Employee e = em.find(Employee.class, empno);    if (e == null) {      return "no data.";    } else {      return e.getFirstName();    }  }} ?????????????????????@Path("/emprest ")????????????RESTful Web????????????HTTP??????????????JAX-RS????????????????????????RESTful Web?????Web??????????????????@Produces???????(?)??????????????????????????text/plain????????????????????????????application/xml?????????XML???????????application/json?????JSON?????????????????? ???????????????Web???????????????????????????????????????·?????OOW???????????·???????????????Run As?-?Run on Server??????????????????Finish???????????????????Web??????http://localhost:7001/OOW/jaxrs/emprest/getname/186????????????????URL?????????(186)?employeeId?????????????firstName????????????????*    *    * ????????3??????WebLogic Server 12c?OEPE????Java EE 6?????????????????Java EE 6????????????????·????????????????????????????Java EE?????????????????????????????????????????????????????????????????????????????????

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