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  • how do i make maximum minimum and average score statistic in this code? [on hold]

    - by goldensun player
    i wanna out put the maximum minimum and average score as a statistic category under the student ids and grades in the output file. how do i do that? here is the code: #include "stdafx.h" #include <iostream> #include <string> #include <fstream> #include <assert.h> using namespace std; int openfiles(ifstream& infile, ofstream& outfile); void Size(ofstream&, int, string); int main() { int num_student = 4, count, length, score2, w[6]; ifstream infile, curvingfile; char x; ofstream outfile; float score; string key, answer, id; do { openfiles(infile, outfile); // function calling infile >> key; // answer key for (int i = 0; i < num_student; i++) // loop over each student { infile >> id; infile >> answer; count = 0; length = key.size(); // length represents number of questions in exam from exam1.dat // size is a string function.... Size (outfile, length, answer); for (int j = 0; j < length; j++) // loop over each question { if (key[j] == answer[j]) count++; } score = (float) count / length; score2 = (int)(score * 100); outfile << id << " " << score2 << "%"; if (score2 >= 90)//<-----w[0] outfile << "A" << endl; else if (score2 >= 80)//<-----w[1] outfile << "B" << endl; else if (score2 >= 70)//<-----w[2] outfile << "C" << endl; else if (score2 >= 60)//<-----w[3] outfile << "D" << endl; else if (score2 >= 50)//<-----w[4] outfile << "E" << endl; else if (score2 < 50)//<-----w[5] outfile << "F" << endl; } cout << "Would you like to attempt a new trial? (y/n): "; cin >> x; } while (x == 'y' || x == 'Y'); return 0; } int openfiles(ifstream& infile, ofstream& outfile) { string name1, name2, name3, answerstring, curvedata; cin >> name1; name2; name3; if (name1 == "exit" || name2 == "exit" || name3 == "exit" ) return false; cout << "Input the name for the exam file: "; cin >> name1; infile.open(name1.c_str()); infile >> answerstring; cout << "Input the name for the curving file: "; cin >> name2; infile.open(name2.c_str()); infile >> curvedata; cout << "Input the name for the output: "; cin >> name3; outfile.open(name3.c_str()); return true; } void Size(ofstream& outfile, int length, string answer) { bool check;// extra answers, lesser answers... if (answer.size() > length) { outfile << "Unnecessary extra answers"; } else if (answer.size() < length) { outfile << "The remaining answers are incorrect"; } else { check = false; }; } and how do i use assert for preconditions and post conditional functions? i dont understand this that well...

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  • Mouse stopped responding after installing Ubuntu Server

    - by Danijar
    It was 2 operating systems on my machine, Windows 7 and Ubuntu Desktop 12.04, both 64bit version. All works well, firstly I installed Win, then the Desktop version of Ubuntu, lasts's GRUB rewrites windows's boot and of course added it as a variant to load. Yesterday I wish to play with Ubuntu Server 12.04, and install it as a third operating system. During the installation Server's GRUB seems to rewrite that which installed earlier (background color became black, was purple). Firstly, newly installed GRUB generates me overmuch load options for Ubuntu Desktop, by two for each kernel version (normal and recovery modes). OK, it's bearable, but most thing, that the mouse on this machine is totally stops responding, regardless which operating system I choose to load. Hope somebody help me. Thanks in advance!

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  • Enemies don't shoot. What is wrong? [closed]

    - by Bryan
    I want that every enemy shoots independently bullets. If an enemy’s bullet left the screen, the enemy can shoot a new bullet. Not earlier. But for the moment, the enemies don't shoot. Not a single bullet. I guess their is something wrong with my Enemy class, but I can't find a bug and I get no error message. What is wrong? public class Map { Texture2D myEnemy, myBullet ; Player Player; List<Enemy> enemieslist = new List<Enemy>(); List<Bullet> bulletslist = new List<Bullet>(); float fNextEnemy = 0.0f; float fEnemyFreq = 3.0f; int fMaxEnemy = 3 ; Vector2 Startposition = new Vector2(200, 200); GraphicsDeviceManager graphicsDevice; public Map(GraphicsDeviceManager device) { graphicsDevice = device; } public void Load(ContentManager content) { myEnemy = content.Load<Texture2D>("enemy"); myBullet = content.Load<Texture2D>("bullet"); Player = new Player(graphicsDevice); Player.Load(content); } public void Update(GameTime gameTime) { Player.Update(gameTime); float delta = (float)gameTime.ElapsedGameTime.TotalSeconds; for(int i = enemieslist.Count - 1; i >= 0; i--) { // Update Enemy Enemy enemy = enemieslist[i]; enemy.Update(gameTime, this.graphicsDevice, Player.playershape.Position, delta); // Try to remove an enemy if (enemy.Remove == true) { enemieslist.Remove(enemy); enemy.Remove = false; } } this.fNextEnemy += delta; //New enemy if (fMaxEnemy > 0) { if ((this.fNextEnemy >= fEnemyFreq) && (enemieslist.Count < 3)) { Vector2 enemyDirection = Vector2.Normalize(Player.playershape.Position - Startposition) * 100f; enemieslist.Add(new Enemy(Startposition, enemyDirection, Player.playershape.Position)); fMaxEnemy -= 1; fNextEnemy -= fEnemyFreq; } } } public void Draw(SpriteBatch batch) { Player.Draw(batch); foreach (Enemy enemies in enemieslist) { enemies.Draw(batch, myEnemy); } foreach (Bullet bullets in bulletslist) { bullets.Draw(batch, myBullet); } } } public class Enemy { List<Bullet> bulletslist = new List<Bullet>(); private float nextShot = 0; private float shotFrequency = 2.0f; Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public bool Shot; public Enemy(Vector2 Pos, Vector2 Move, Vector2 Player) { this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; this.Remove = false; this.Shot = false; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, Vector2 PlayerPos, float delta) { nextShot += delta; for (int i = bulletslist.Count - 1; i >= 0; i--) { // Update Bullet Bullet bullets = bulletslist[i]; bullets.Update(gameTime, graphics, delta); // Try to remove a bullet... Collision, hit, or outside screen. if (bullets.Remove == true) { bulletslist.Remove(bullets); bullets.Remove = false; } } if (nextShot >= shotFrequency) { this.Shot = true; nextShot -= shotFrequency; } // Does the enemy shot? if ((Shot == true) && (bulletslist.Count < 1)) // New bullet { Vector2 bulletDirection = Vector2.Normalize(PlayerPos - this.vPos) * 200f; bulletslist.Add(new Bullet(this.vPos, bulletDirection, PlayerPos)); Shot = false; } if (!Remove) { this.vMove = Vector2.Normalize(PlayerPos - this.vPos) * 100f; this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth + 1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight + 1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch batch, Texture2D myTexture) { if (!Remove) { batch.Draw(myTexture, this.vPos, Color.White); } } } public class Bullet { Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public Bullet(Vector2 Pos, Vector2 Move, Vector2 Player) { this.Remove = false; this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, float delta) { if (!Remove) { this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth +1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight +1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch spriteBatch, Texture2D myTexture) { if (!Remove) { spriteBatch.Draw(myTexture, this.vPos, Color.White); } } }

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  • Frustrated by the VS2012 'Light' and 'Dark' themes?

    - by ihaynes
    Like me you may be have been frustrated by the lack of colour in VS2012. The flat look, reminicent of the early 'Gem' OS is bad enough, but when the only choices are a washed out white look or the deadly all-black look, it's not an easy product to work with.Fortunately MS themselves seem to have quietly taken notice of this, or at least one of their developers has, and a 'Color Theme Editor' extension has been released. This comes with some much better colour schemes (I'm using the blue one, which is fairly close to VS2010) and also allows you to create and edit themes youself.This extension doesn't come up when you search 'Extensions and Updates' but can be found at http://tinyurl.com/6rhkdejWith this, using VS2012 finally becomes a pleasurable experience.

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  • What file formats and conventions should I support to make my game engine artist-friendly?

    - by Avi
    I'm writing a game engine, and I want to know what I should do to make it more artist-friendly. I don't want to be too limiting in terms of what file formats I support, etc. Some specific questions: Are there specific formats artists like to model in? Does it not matter because the 3D modeler abstracts the data storage away? Is it okay if I don't support per-vertex coloration in my game engine? If I have to store a diffuse, specular, ambient, and emissive color value for each vertex, it doubles the size of vertices in the buffer. Is it reasonable to ask artists to do all these things in textures / maps? Any other tips you have about making it so that artists have to adapt their style to my specific engine as little as possible would be nice.

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  • Online Syntax Colorizer

    - by lavanyadeepak
    Online Syntax Colorizer For those of us who share code snippets along with articles the most daunting problem would be to preserve the syntax colorizations. There are a few ways to manage through this additional requirements: Tweak and point the color picker in the article textearea. Import the code to a word processor and then copy the code. However, the word processor would unnecessarily swell the contents with too much of formatting contents. Quick Online Colorizer: http://tohtml.com/ (This supports a lot of languages including autodetection). I would also recommend if GWB could link to this website and auto-colorize the code when we paste it in our articles.

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  • How Can I Disable Windows 7's Aero Performance Warnings?

    - by Jason Fitzpatrick
    You know your computer isn’t cutting edge, but there’s no need for Windows 7 to constantly remind you. Read on to see how you can disable its constant nagging to adjust your color scheme to improve performance. Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • How to move a rectangle properly?

    - by bodycountPP
    I recently started to learn OpenGL. Right now I finished the first chapter of the "OpenGL SuperBible". There were two examples. The first had the complete code and showed how to draw a simple triangle. The second example is supposed to show how to move a rectangle using SpecialKeys. The only code provided for this example was the SpecialKeys method. I still tried to implement it but I had two problems. In the previous example I declared and instaciated vVerts in the SetupRC() method. Now as it is also used in the SpecialKeys() method, I moved the declaration and instantiation to the top of the code. Is this proper c++ practice? I copied the part where vertex positions are recalculated from the book, but I had to pick the vertices for the rectangle on my own. So now every time I press a key for the first time the rectangle's upper left vertex is moved to (-0,5:-0.5). This ok because of GLfloat blockX = vVerts[0]; //Upper left X GLfloat blockY = vVerts[7]; // Upper left Y But I also think that this is the reason why my rectangle is shifted in the beginning. After the first time a key was pressed everything works just fine. Here is my complete code I hope you can help me on those two points. GLBatch squareBatch; GLShaderManager shaderManager; //Load up a triangle GLfloat vVerts[] = {-0.5f,0.5f,0.0f, 0.5f,0.5f,0.0f, 0.5f,-0.5f,0.0f, -0.5f,-0.5f,0.0f}; //Window has changed size, or has just been created. //We need to use the window dimensions to set the viewport and the projection matrix. void ChangeSize(int w, int h) { glViewport(0,0,w,h); } //Called to draw the scene. void RenderScene(void) { //Clear the window with the current clearing color glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); GLfloat vRed[] = {1.0f,0.0f,0.0f,1.0f}; shaderManager.UseStockShader(GLT_SHADER_IDENTITY,vRed); squareBatch.Draw(); //perform the buffer swap to display the back buffer glutSwapBuffers(); } //This function does any needed initialization on the rendering context. //This is the first opportunity to do any OpenGL related Tasks. void SetupRC() { //Blue Background glClearColor(0.0f,0.0f,1.0f,1.0f); shaderManager.InitializeStockShaders(); squareBatch.Begin(GL_QUADS,4); squareBatch.CopyVertexData3f(vVerts); squareBatch.End(); } //Respond to arrow keys by moving the camera frame of reference void SpecialKeys(int key,int x,int y) { GLfloat stepSize = 0.025f; GLfloat blockSize = 0.5f; GLfloat blockX = vVerts[0]; //Upper left X GLfloat blockY = vVerts[7]; // Upper left Y if(key == GLUT_KEY_UP) { blockY += stepSize; } if(key == GLUT_KEY_DOWN){blockY -= stepSize;} if(key == GLUT_KEY_LEFT){blockX -= stepSize;} if(key == GLUT_KEY_RIGHT){blockX += stepSize;} //Recalculate vertex positions vVerts[0] = blockX; vVerts[1] = blockY - blockSize*2; vVerts[3] = blockX + blockSize * 2; vVerts[4] = blockY - blockSize *2; vVerts[6] = blockX+blockSize*2; vVerts[7] = blockY; vVerts[9] = blockX; vVerts[10] = blockY; squareBatch.CopyVertexData3f(vVerts); glutPostRedisplay(); } //Main entry point for GLUT based programs int main(int argc, char** argv) { //Sets the working directory. Not really needed gltSetWorkingDirectory(argv[0]); //Passes along the command-line parameters and initializes the GLUT library. glutInit(&argc,argv); //Tells the GLUT library what type of display mode to use, when creating the window. //Double buffered window, RGBA-Color mode,depth-buffer as part of our display, stencil buffer also available glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH|GLUT_STENCIL); //Window size glutInitWindowSize(800,600); glutCreateWindow("MoveRect"); glutReshapeFunc(ChangeSize); glutDisplayFunc(RenderScene); glutSpecialFunc(SpecialKeys); //initialize GLEW library GLenum err = glewInit(); //Check that nothing goes wrong with the driver initialization before we try and do any rendering. if(GLEW_OK != err) { fprintf(stderr,"Glew Error: %s\n",glewGetErrorString); return 1; } SetupRC(); glutMainLoop(); return 0; }

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  • How to design Character,Game Background.,Which Software to use?

    - by TicTech
    Yesterday i Downloaded 4 GB of Videos & ZBrush for Character design but now i realize that i want to make 2D Character and background for my Android Game. so it was a waste for me i don't want to waste my other bandwidth and my Energy on some other Tut. So i am Here for a advice my Question is. 1.Which software to draw and color Character, making Background ? 2.Is there any Video Tut or Ebook for the software to draw Character .i know Basic of Photoshop i learned from Lynda Please help me i am experienced in Android SDK so that's not a prob. for me but in designing i don't know anything any Help will be Really Appreciated Thanks.

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  • Can't install AMD drivers and Blinking problem

    - by demonscream
    I just installed Ubuntu 12.04 LTS with WUBI, everything is going fine and ubuntu is awesome but i have a little problem. When i open my Sony VAIO model E laptop, i have 2 choices (which is normal) but when i select Ubuntu 1/2 of the time it will just give a rapidly blinkin color background and can only be corrected if i reboot the computer and select ubuntu again. I think this has something to do with the fact i can't get any driver update for my computer from AMD, according to their website, VAIO computers aren't supported. I have a AMD RADEON HD 7650M graphic card which is not detected in ubuntu. When i try to install the drivers using the drivers application it gives a "can't install" error. What should i do?

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  • Adaptive Connections For ADFBC

    - by Duncan Mills
    Some time ago I wrote an article on Adaptive Bindings showing how the pageDef for a an ADF UI does not have to be wedded to a fixed data control or collection / View Object. This article has proved pretty popular, so as a follow up I wanted to cover another "Adaptive" feature of your ADF applications, the ability to make multiple different connections from an Application Module, at runtime. Now, I'm sure you'll be aware that if you define your application to use a data-source rather than a hard-coded JDBC connection string, then you have the ability to change the target of that data-source after deployment to point to a different database. So that's great, but the reality of that is that this single connection is effectively fixed within the application right?  Well no, this it turns out is a common misconception. To be clear, yes a single instance of an ADF Application Module is associated with a single connection but there is nothing to stop you from creating multiple instances of the same Application Module within the application, all pointing at different connections.  If fact this has been possible for a long time using a custom extension point with code that which extends oracle.jbo.http.HttpSessionCookieFactory. This approach, however, involves writing code and no-one likes to write any more code than they need to, so, is there an easier way? Yes indeed.  It is in fact  a little publicized feature that's available in all versions of 11g, the ELEnvInfoProvider. What Does it Do?  The ELEnvInfoProvider  is  a pre-existing class (the full path is  oracle.jbo.client.ELEnvInfoProvider) which you can plug into your ApplicationModule configuration using the jbo.envinfoprovider property. Visuallty you can set this in the editor, or you can also set it directly in the bc4j.xcfg (see below for an example) . Once you have plugged in this envinfoprovider, here's the fun bit, rather than defining the hard-coded name of a datasource instead you can plug in a EL expression for the connection to use.  So what's the benefit of that? Well it allows you to defer the selection of a connection until the point in time that you instantiate the AM. To define the expression itself you'll need to do a couple of things: First of all you'll need a managed bean of some sort – e.g. a sessionScoped bean defined in your ViewController project. This will need a getter method that returns the name of the connection. Now this connection itself needs to be defined in your Application Server, and can be managed through Enterprise Manager, WLST or through MBeans. (You may need to read the documentation [http://docs.oracle.com/cd/E28280_01/web.1111/b31974/deployment_topics.htm#CHDJGBDD] here on how to configure connections at runtime if you're not familiar with this)   The EL expression (e.g. ${connectionManager.connection} is then defined in the configuration by editing the bc4j.xcfg file (there is a hyperlink directly to this file on the configuration editing screen in the Application Module editor). You simply replace the hardcoded JDBCName value with the expression.  So your cfg file would end up looking something like this (notice the reference to the ELEnvInfoProvider that I talked about earlier) <BC4JConfig version="11.1" xmlns="http://xmlns.oracle.com/bc4j/configuration">   <AppModuleConfigBag ApplicationName="oracle.demo.model.TargetAppModule">   <AppModuleConfig DeployPlatform="LOCAL"  JDBCName="${connectionManager.connection}" jbo.project="oracle.demo.model.Model" name="TargetAppModuleLocal" ApplicationName="oracle.demo.model.TargetAppModule"> <AM-Pooling jbo.doconnectionpooling="true"/> <Database jbo.locking.mode="optimistic">       <Security AppModuleJndiName="oracle.demo.model.TargetAppModule"/>    <Custom jbo.envinfoprovider="oracle.jbo.client.ELEnvInfoProvider"/> </AppModuleConfig> </AppModuleConfigBag> </BC4JConfig> Still Don't Quite Get It? So far you might be thinking, well that's fine but what difference does it make if the connection is resolved "just in time" rather than up front and changed as required through Enterprise Manager? Well a trivial example would be where you have a single application deployed to your application server, but for different users you want to connect to different databases. Because, the evaluation of the connection is deferred until you first reference the AM you have a decision point that can take the user identity into account. However, think about it for a second.  Under what circumstances does a new AM get instantiated? Well at the first reference of the AM within the application yes, but also whenever a Task Flow is entered -  if the data control scope for the Task Flow is ISOLATED.  So the reality is, that on a single screen you can embed multiple Task Flows, all of which are pointing at different database connections concurrently. Hopefully you'll find this feature useful, let me know... 

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  • Trouble with Graphics Settings

    - by user291775
    I recently tried to install Ubuntu 14 Lts alongside Windows XP pro on my 2005 dell dimension E510. Everything appeared to be working correctly until I tried to log in, at which point it froze with a blank color background, which would flicker to black every other time I hit a key or clicked the mouse. I then tried booting in graphical safe mode at which point it told me that it could not configure the graphics settings. Does any body know what's going on. Thank you for any suggestions.

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  • Search Result Organization

    - by Vecta
    I'm creating an AJAX live search on a website I'm working on. Users will select values from a few dropdowns and a list of products will be returned based on what they select. Some possible fields would be: color, model, make, etc. What type of organization of search results do users tend to find most useful? Is it better to lump them all together (alphabatized) or is it more useful to lump them together by make? In the past I've tended to group them by "make" but I'm not concerned that this will continually force some items with a make toward the end of the alphabet always to the bottom of the list. Any tips are greatly appreciated.

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  • Print to file in Black and White (but not in greyscale) [not printer specific]

    - by user2413
    Hi all, I have these pdf files of c++code and they are colored which would be cool, except that the network printer here is b&w and the printed out codes come in various shades of pale grey which makes them essentially unreadable (specially the comments). I would like everything (text, codes, commands,...) to be printed in the same (black) color. i've tried fuddling with the printer's properties, but the closest thing i see is the 'level of grey' tab, and there i have the choice between 'enhanced' and 'normal' (and it doesn't make a difference in my case). i've tried 'print to file', but i don't see any options there to print to b&w, I've tried installing the 'generic cups printer', but again no options to print to b&w. any idea ? (i'm on 10.10)

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  • How can I acheive a smooth 2D lighting effect?

    - by Cyral
    I'm making a tile based game in XNA. So currently my lightning looks like this: How can I get it to look like this? Instead of each block having its own tint, it has a smooth overlay. I'm assuming some sort of shader, and to tell it the lighting and blur it some how. But im not an expert with shaders. My current lighting calculates the light, and then passes it to a spritebatch and draws with a color parameter. EDIT: No longer uses spritebatch tint, I was testing and now pass parameters to set the light values. But still looking for a way to smooth it.

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  • ubuntu 14.04 slow

    - by TURN A
    so i upgraded to ubuntu 14.04 from 12.04 with a usb but i have internet ,my computer is really slow at 1024x768 definition ,everything works super slow ,windows closing and opening and streaming videos ,everything ive used so far.but it works fine at 800x600 definition ,i want it to be fine at the higher definition ,how do i make it run well at 1024x768 ? in additional drivers nothing shows ,and my computer mirrors by default for some reason ,i tried stopping it from mirroring but most buttons dont want to work and weird glitches happen ,the system doesnt work well when not mirroring , i dont care if it mirrors or not i just want good performance .thank you in advance for any answers !! here are the computer specs Processor 1.8 GHz 8032 RAM 2 GB DDR3 Memory Speed 1066 MHz Hard Drive 32 GB Graphics Coprocessor Graphics Media Accelerator HD Wireless Type 802.11B, 802.11G, 802.11n Number of USB 2.0 Ports 4 Expand Other Technical Details Brand Name Asus Item model number EB1030-B003L Hardware Platform Linux Operating System Ubuntu Item Weight 1.5 pounds Item Dimensions L x W x H 1.14 x 6.70 x 8.60 inches Color Black Processor Brand Intel Processor Count 1 Computer Memory Type DDR3 SDRAM Flash Memory Size 32 Hard Drive Interface Solid State Optical Drive Type No

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  • Vectors with Circles Physics -java

    - by Joe Hearty
    This is a problem I've been having, When making a set number of filled circles at random locations on a JPanel and applying a gravity (a negative change in the y), each of the circles collide. I want them to have collision detection and push in the opposite direction using vectors but i don't know how to apply that to my scenario could someone help? public void drawballs(Graphics g){ g.setColor (Color.white); //displays circles for(int i = 0; i<xlocationofcircles.length-1; i++){ g.fillOval( (int) xlocationofcircles[i], (int) (ylocationofcircles[i]) ,16 ,16 ); ylocationofcircles[i]+=.2; //gravity if(ylocationofcircles[i] > 550) //stops gravity at bottom of screen ylocationofcircles[i]-=.2; //Check distance between circles(i think..) float distance =(xlocationofcircles[i+1]-xlocationofcircles[i]) + (ylocationofcircles[i+1]-xlocationofcircles[i]) ; if( Math.sqrt(distance) <16)

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  • Ubuntu 12.04 x64 doesn't boot anymore after a power failure

    - by Felix
    I'm a Windows user and I have no experience with Linux and Ubuntu. I installed Ubuntu 12.04 on my netbook (Asus 1215B) and everything works fine. Yesterday I ran the "update application" and updated over 120 "things" (I have no idea what exactly). After that I was asked to reboot, and I did. Ubuntu starts again and at the load screen with these 5 dots that normally begin to change color, it freezes. After 20 minutes I took out the battery to try another reboot (yes, not the the best idea), and now nothing happens. I boot from the HDD and I get an Error BOOTMGR is missing. I have important data on the hard drive. Is there an option to get this fixed? Or if not, to at least get the data from the hard drive?

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  • BIP 11g Dynamic SQL

    - by Tim Dexter
    Back in the 10g release, if you wanted something beyond the standard query for your report extract; you needed to break out your favorite text editor. You gotta love 'vi' and hate emacs, am I right? And get to building a data template, they were/are lovely to write, such fun ... not! Its not fun writing them by hand but, you do get to do some cool stuff around the data extract including dynamic SQL. By that I mean the ability to add content dynamically to your your query at runtime. With 11g, we spoiled you with a visual builder, no more vi or notepad sessions, a friendly drag and drop interface allowing you to build hierarchical data sets, calculated columns, summary columns, etc. You can still create the dynamic SQL statements, its not so well documented right now, in lieu of doc updates here's the skinny. If you check out the 10g process to create dynamic sql in the docs. You need to create a data trigger function where you assign the dynamic sql to a global variable that's matched in your report SQL. In 11g, the process is really the same, BI Publisher just provides a bit more help to define what trigger code needs to be called. You still need to create the function and place it inside a package in the db. Here's a simple plsql package with the 'beforedata' function trigger. Spec create or replace PACKAGE BIREPORTS AS whereCols varchar2(2000); FUNCTION beforeReportTrig return boolean; end BIREPORTS; Body create or replace PACKAGE BODY BIREPORTS AS   FUNCTION beforeReportTrig return boolean AS   BEGIN       whereCols := ' and d.department_id = 100';     RETURN true;   END beforeReportTrig; END BIREPORTS; you'll notice the additional where clause (whereCols - declared as a public variable) is hard coded. I'll cover parameterizing that in my next post. If you can not wait, check the 10g docs for an example. I have my package compiling successfully in the db. Now, onto the BIP data model definition. 1. Create a new data model and go ahead and create your query(s) as you would normally. 2. In the query dialog box, add in the variables you want replaced at runtime using an ampersand rather than a colon e.g. &whereCols.   select     d.DEPARTMENT_NAME, ...  from    "OE"."EMPLOYEES" e,     "OE"."DEPARTMENTS" d  where   d."DEPARTMENT_ID"= e."DEPARTMENT_ID" &whereCols   Note that 'whereCols' matches the global variable name in our package. When you click OK to clear the dialog, you'll be asked for a default value for the variable, just use ' and 1=1' That leading space is important to keep the SQL valid ie required whitespace. This value will be used for the where clause if case its not set by the function code. 3. Now click on the Event Triggers tree node and create a new trigger of the type Before Data. Type in the default package name, in my example, 'BIREPORTS'. Then hit the update button to get BIP to fetch the valid functions.In my case I get to see the following: Select the BEFOREREPORTTRIG function (or your name) and shuttle it across. 4. Save your data model and now test it. For now, you can update the where clause via the plsql package. Next time ... parametrizing the dynamic clause.

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  • how to easy change some colors with special theme?

    - by eexp
    i use AuroraMint as my themes. but some colors mess up my opera. when i use "gnome-appearance-properties-customize theme-Colors", i only can found input boxes' text color here. but i still want change background colors in email list (opera use GTK theme here). Gui give only 4 group colors here, so poor. GtkColorScheme=fg_color:#cbf6d4d4bf8c,bg_color:#311133332e14,text_color:#8713a9515723,base_color:#444f47474026,selected_fg_color:#f554ffffe666,selected_bg_color:#9797bfbf6060,tooltip_fg_color:#000000000000,tooltip_bg_color:#f5f5f5f5b5b5 i thought maybe some software can use mouse click to found out widgets under mouse point, for i does not know which widget is email list used (if i change gtkrc file).

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  • OpenGL : Keeping alpha in a render buffer

    - by Cyan
    In my current task, i need to render a texture into a render buffer, in order to work on it (apply special filters) there. The result is then considered a "new texture", which is later displayed. This works fine, except when the texture contains some transparent/semi-transparent parts. My current guess it that, within the render buffer, the texture is "merged" with a kind of "grey background". In this case, it obviously impacts the R,G,B color components of transparent pixels. I've yet to find a way around this. Even manually assigning alpha after the rendering process doesn't save the day for semi-transparent pixels, which RGB are "tainted" by the grey background.

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  • Ubuntu 11.10 has some problem with GUI

    - by pkachhia
    Once power on the system, after some time the GUI of all most all window has changed (look at the image). Into thunderbird all text are overlapped and display mashed up. Into Geany color all tabs and code are changed. I need to close those apps and reopen it to view it correctly. I have 1 GB of RAM. I am new to ubuntu. can any body help me what it the problem? and how to solve it? I have read the question Weird Ubuntu 11.10 GUI problem , but it does not solve my problem. Thanks

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  • Erratic display behaviour on 12.04 using an Asus Zenbook

    - by Azarias R
    When I first plugged in my 23 inch monitor through the mini-VGA port, everything worked...both display were detected, and worked. On the second or third plug in, the internal display would turn off, and only the external display would work. When I try to 'detect monitor', I got "could not set the configuration for crtc 63" a few times. Now, when I plug in the external display, I get a screen full of orange color on the external display, and the laptop display turns off. The only way to get things back is to force turn off the laptop and restart. Unplugging/replugging monitor doesn't work, and seems like ubuntu crashes. Can anyone help?

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  • Math behind multivariate testing for website optimization

    - by corkjack
    I am looking for theoretical resources (books, tutorials, etc.) to learn about making sound statistical inferences given (plenty of) multivariate website conversion data. I'm after the math involved, and cannot find any good non-marketing stuff on the web. The sort of questions I want to answer: how much impact does a single variable (e.g. color of text) have? what is the correlation between variables? what type of distribution is used for modelling (Gaussian, Binomial, etc.)? When using statistics to analyze results - what should be considered as a random variable - the web-page element that gets different variations or the binary conversion-or-no-conversion outcome of an impression? There's plenty of information about different website optimization testing methods and their benefits\pitfalls, plenty of information about multivariate statistics in general, do you guys know of resources that discuss statistics in this specific context of website optimization ? Thanks for any info!

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  • Generate Unique Abstract Backgrounds with Ablaze

    - by Jason Fitzpatrick
    If you want custom and unique backgrounds without having to code your own image-generating engine, Ablaze makes it simple (and fun) to create abstract images. You can customize a wide array of options in Ablaze including the base shape (ring, horizontal line, or random), number of particles, distance each particle travels, and the speed (if you increase the speed range you get more distinct lines and if you decrease it you get smoother smokier shapes). You can also seed the design with a color palette pulled from any image you provide (the sample above was seeded with a Wonder Woman comic panel). Tweak and reset the pattern generation as much as you want; when you create an abstract image worthy of your desktop just click the save button to grab a copy of it in PNG format. Ablaze [via Flowing Data] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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