Search Results

Search found 8275 results on 331 pages for 'bad appz'.

Page 82/331 | < Previous Page | 78 79 80 81 82 83 84 85 86 87 88 89  | Next Page >

  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

    Read the article

  • .NET Code Evolution

    - by Alois Kraus
    Originally posted on: http://geekswithblogs.net/akraus1/archive/2013/07/24/153504.aspxAt my day job I do look at a lot of code written by other people. Most of the code is quite good and some is even a masterpiece. And there is also code which makes you think WTF… oh it was written by me. Hm not so bad after all. There are many excuses reasons for bad code. Most often it is time pressure followed by not enough ambition (who cares) or insufficient training. Normally I do care about code quality quite a lot which makes me a (perceived) slow worker who does write many tests and refines the code quite a lot because of the design deficiencies. Most of the deficiencies I do find by putting my design under stress while checking for invariants. It does also help a lot to step into the code with a debugger (sometimes also Windbg). I do this much more often when my tests are red. That way I do get a much better understanding what my code really does and not what I think it should be doing. This time I do want to show you how code can evolve over the years with different .NET Framework versions. Once there was  time where .NET 1.1 was new and many C++ programmers did switch over to get rid of not initialized pointers and memory leaks. There were also nice new data structures available such as the Hashtable which is fast lookup table with O(1) time complexity. All was good and much code was written since then. At 2005 a new version of the .NET Framework did arrive which did bring many new things like generics and new data structures. The “old” fashioned way of Hashtable were coming to an end and everyone used the new Dictionary<xx,xx> type instead which was type safe and faster because the object to type conversion (aka boxing) was no longer necessary. I think 95% of all Hashtables and dictionaries use string as key. Often it is convenient to ignore casing to make it easy to look up values which the user did enter. An often followed route is to convert the string to upper case before putting it into the Hashtable. Hashtable Table = new Hashtable(); void Add(string key, string value) { Table.Add(key.ToUpper(), value); } This is valid and working code but it has problems. First we can pass to the Hashtable a custom IEqualityComparer to do the string matching case insensitive. Second we can switch over to the now also old Dictionary type to become a little faster and we can keep the the original keys (not upper cased) in the dictionary. Dictionary<string, string> DictTable = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase); void AddDict(string key, string value) { DictTable.Add(key, value); } Many people do not user the other ctors of Dictionary because they do shy away from the overhead of writing their own comparer. They do not know that .NET has for strings already predefined comparers at hand which you can directly use. Today in the many core area we do use threads all over the place. Sometimes things break in subtle ways but most of the time it is sufficient to place a lock around the offender. Threading has become so mainstream that it may sound weird that in the year 2000 some guy got a huge incentive for the idea to reduce the time to process calibration data from 12 hours to 6 hours by using two threads on a dual core machine. Threading does make it easy to become faster at the expense of correctness. Correct and scalable multithreading can be arbitrarily hard to achieve depending on the problem you are trying to solve. Lets suppose we want to process millions of items with two threads and count the processed items processed by all threads. A typical beginners code might look like this: int Counter; void IJustLearnedToUseThreads() { var t1 = new Thread(ThreadWorkMethod); t1.Start(); var t2 = new Thread(ThreadWorkMethod); t2.Start(); t1.Join(); t2.Join(); if (Counter != 2 * Increments) throw new Exception("Hmm " + Counter + " != " + 2 * Increments); } const int Increments = 10 * 1000 * 1000; void ThreadWorkMethod() { for (int i = 0; i < Increments; i++) { Counter++; } } It does throw an exception with the message e.g. “Hmm 10.222.287 != 20.000.000” and does never finish. The code does fail because the assumption that Counter++ is an atomic operation is wrong. The ++ operator is just a shortcut for Counter = Counter + 1 This does involve reading the counter from a memory location into the CPU, incrementing value on the CPU and writing the new value back to the memory location. When we do look at the generated assembly code we will see only inc dword ptr [ecx+10h] which is only one instruction. Yes it is one instruction but it is not atomic. All modern CPUs have several layers of caches (L1,L2,L3) which try to hide the fact how slow actual main memory accesses are. Since cache is just another word for redundant copy it can happen that one CPU does read a value from main memory into the cache, modifies it and write it back to the main memory. The problem is that at least the L1 cache is not shared between CPUs so it can happen that one CPU does make changes to values which did change in meantime in the main memory. From the exception you can see we did increment the value 20 million times but half of the changes were lost because we did overwrite the already changed value from the other thread. This is a very common case and people do learn to protect their  data with proper locking.   void Intermediate() { var time = Stopwatch.StartNew(); Action acc = ThreadWorkMethod_Intermediate; var ar1 = acc.BeginInvoke(null, null); var ar2 = acc.BeginInvoke(null, null); ar1.AsyncWaitHandle.WaitOne(); ar2.AsyncWaitHandle.WaitOne(); if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Intermediate did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Intermediate() { for (int i = 0; i < Increments; i++) { lock (this) { Counter++; } } } This is better and does use the .NET Threadpool to get rid of manual thread management. It does give the expected result but it can result in deadlocks because you do lock on this. This is in general a bad idea since it can lead to deadlocks when other threads use your class instance as lock object. It is therefore recommended to create a private object as lock object to ensure that nobody else can lock your lock object. When you read more about threading you will read about lock free algorithms. They are nice and can improve performance quite a lot but you need to pay close attention to the CLR memory model. It does make quite weak guarantees in general but it can still work because your CPU architecture does give you more invariants than the CLR memory model. For a simple counter there is an easy lock free alternative present with the Interlocked class in .NET. As a general rule you should not try to write lock free algos since most likely you will fail to get it right on all CPU architectures. void Experienced() { var time = Stopwatch.StartNew(); Task t1 = Task.Factory.StartNew(ThreadWorkMethod_Experienced); Task t2 = Task.Factory.StartNew(ThreadWorkMethod_Experienced); t1.Wait(); t2.Wait(); if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Experienced did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Experienced() { for (int i = 0; i < Increments; i++) { Interlocked.Increment(ref Counter); } } Since time does move forward we do not use threads explicitly anymore but the much nicer Task abstraction which was introduced with .NET 4 at 2010. It is educational to look at the generated assembly code. The Interlocked.Increment method must be called which does wondrous things right? Lets see: lock inc dword ptr [eax] The first thing to note that there is no method call at all. Why? Because the JIT compiler does know very well about CPU intrinsic functions. Atomic operations which do lock the memory bus to prevent other processors to read stale values are such things. Second: This is the same increment call prefixed with a lock instruction. The only reason for the existence of the Interlocked class is that the JIT compiler can compile it to the matching CPU intrinsic functions which can not only increment by one but can also do an add, exchange and a combined compare and exchange operation. But be warned that the correct usage of its methods can be tricky. If you try to be clever and look a the generated IL code and try to reason about its efficiency you will fail. Only the generated machine code counts. Is this the best code we can write? Perhaps. It is nice and clean. But can we make it any faster? Lets see how good we are doing currently. Level Time in s IJustLearnedToUseThreads Flawed Code Intermediate 1,5 (lock) Experienced 0,3 (Interlocked.Increment) Master 0,1 (1,0 for int[2]) That lock free thing is really a nice thing. But if you read more about CPU cache, cache coherency, false sharing you can do even better. int[] Counters = new int[12]; // Cache line size is 64 bytes on my machine with an 8 way associative cache try for yourself e.g. 64 on more modern CPUs void Master() { var time = Stopwatch.StartNew(); Task t1 = Task.Factory.StartNew(ThreadWorkMethod_Master, 0); Task t2 = Task.Factory.StartNew(ThreadWorkMethod_Master, Counters.Length - 1); t1.Wait(); t2.Wait(); Counter = Counters[0] + Counters[Counters.Length - 1]; if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Master did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Master(object number) { int index = (int) number; for (int i = 0; i < Increments; i++) { Counters[index]++; } } The key insight here is to use for each core its own value. But if you simply use simply an integer array of two items, one for each core and add the items at the end you will be much slower than the lock free version (factor 3). Each CPU core has its own cache line size which is something in the range of 16-256 bytes. When you do access a value from one location the CPU does not only fetch one value from main memory but a complete cache line (e.g. 16 bytes). This means that you do not pay for the next 15 bytes when you access them. This can lead to dramatic performance improvements and non obvious code which is faster although it does have many more memory reads than another algorithm. So what have we done here? We have started with correct code but it was lacking knowledge how to use the .NET Base Class Libraries optimally. Then we did try to get fancy and used threads for the first time and failed. Our next try was better but it still had non obvious issues (lock object exposed to the outside). Knowledge has increased further and we have found a lock free version of our counter which is a nice and clean way which is a perfectly valid solution. The last example is only here to show you how you can get most out of threading by paying close attention to your used data structures and CPU cache coherency. Although we are working in a virtual execution environment in a high level language with automatic memory management it does pay off to know the details down to the assembly level. Only if you continue to learn and to dig deeper you can come up with solutions no one else was even considering. I have studied particle physics which does help at the digging deeper part. Have you ever tried to solve Quantum Chromodynamics equations? Compared to that the rest must be easy ;-). Although I am no longer working in the Science field I take pride in discovering non obvious things. This can be a very hard to find bug or a new way to restructure data to make something 10 times faster. Now I need to get some sleep ….

    Read the article

  • megacli forceWB

    - by Pascal den Bekker
    We are using a raid controller: LSI Logic / Symbios Logic MegaRAID SAS 2008 But there is no BBU on Board, is there a way to force the WB Cache ?? I tried following: - /opt/MegaRAID/MegaCli/MegaCli64 -LDSetProp CachedBadBBU -L0 -a0 Failed to set Write Cache OK if bad BBU on Adapter 0, VD 0. FW error description: The requested command has invalid arguments. Can anyone help? Cheers, Pascal

    Read the article

  • 3Ware 9650SE RAID-6, two degraded drives, one ECC, rebuild stuck

    - by cswingle
    This morning I came in the office to discover that two of the drives on a RAID-6, 3ware 9650SE controller were marked as degraded and it was rebuilding the array. After getting to about 4%, it got ECC errors on a third drive (this may have happened when I attempted to access the filesystem on this RAID and got I/O errors from the controller). Now I'm in this state: > /c2/u1 show Unit UnitType Status %RCmpl %V/I/M Port Stripe Size(GB) ------------------------------------------------------------------------ u1 RAID-6 REBUILDING 4%(A) - - 64K 7450.5 u1-0 DISK OK - - p5 - 931.312 u1-1 DISK OK - - p2 - 931.312 u1-2 DISK OK - - p1 - 931.312 u1-3 DISK OK - - p4 - 931.312 u1-4 DISK OK - - p11 - 931.312 u1-5 DISK DEGRADED - - p6 - 931.312 u1-6 DISK OK - - p7 - 931.312 u1-7 DISK DEGRADED - - p3 - 931.312 u1-8 DISK WARNING - - p9 - 931.312 u1-9 DISK OK - - p10 - 931.312 u1/v0 Volume - - - - - 7450.5 Examining the SMART data on the three drives in question, the two that are DEGRADED are in good shape (PASSED without any Current_Pending_Sector or Offline_Uncorrectable errors), but the drive listed as WARNING has 24 uncorrectable sectors. And, the "rebuild" has been stuck at 4% for ten hours now. So: How do I get it to start actually rebuilding? This particular controller doesn't appear to support /c2/u1 resume rebuild, and the only rebuild command that appears to be an option is one that wants to know what disk to add (/c2/u1 start rebuild disk=<p:-p...> [ignoreECC] according to the help). I have two hot spares in the server, and I'm happy to engage them, but I don't understand what it would do with that information in the current state it's in. Can I pull out the drive that is demonstrably failing (the WARNING drive), when I have two DEGRADED drives in a RAID-6? It seems to me that the best scenario would be for me to pull the WARNING drive and tell it to use one of my hot spares in the rebuild. But won't I kill the thing by pulling a "good" drive in a RAID-6 with two DEGRADED drives? Finally, I've seen reference in other posts to a bad bug in this controller that causes good drives to be marked as bad and that upgrading the firmware may help. Is flashing the firmware a risky operation given the situation? Is it likely to help or hurt wrt the rebuilding-but-stuck-at-4% RAID? Am I experiencing this bug in action? Advice outside the spiritual would be much appreciated. Thanks.

    Read the article

  • Cannot install virtualbox-ose-guest-dkms on Ubuntu 10.04

    - by mrduongnv
    I'm using Ubuntu 10.04 and kernel: 2.6.38-11-generic-pae. While using VirtualBox, i got this error: Kernel driver not installed (rc=-1908) Please install the virtualbox-ose-dkms package and execute 'modprobe vboxdrv' as root. I tried to execute the command: sudo modprobe vboxdrv and got this error: FATAL: Module vboxdrv not found. After that, i execute this: sudo aptitude install virtualbox-ose-guest-dkms duongnv@duongnv-laptop:~$ sudo aptitude install virtualbox-ose-guest-dkms Reading package lists... Done Building dependency tree Reading state information... Done Reading extended state information Initializing package states... Done The following partially installed packages will be configured: virtualbox-ose-guest-dkms 0 packages upgraded, 0 newly installed, 0 to remove and 105 not upgraded. Need to get 0B of archives. After unpacking 0B will be used. Writing extended state information... Done Setting up virtualbox-ose-guest-dkms (3.1.6-dfsg-2ubuntu2) ... Removing old virtualbox-ose-guest-3.1.6 DKMS files... ------------------------------ Deleting module version: 3.1.6 completely from the DKMS tree. ------------------------------ Done. Loading new virtualbox-ose-guest-3.1.6 DKMS files... First Installation: checking all kernels... Building only for 2.6.38-11-generic-pae Building for architecture i686 Building initial module for 2.6.38-11-generic-pae Error! Bad return status for module build on kernel: 2.6.38-11-generic-pae (i686) Consult the make.log in the build directory /var/lib/dkms/virtualbox-ose-guest/3.1.6/build/ for more information. dpkg: error processing virtualbox-ose-guest-dkms (--configure): subprocess installed post-installation script returned error exit status 10 Errors were encountered while processing: virtualbox-ose-guest-dkms E: Sub-process /usr/bin/dpkg returned an error code (1) A package failed to install. Trying to recover: Setting up virtualbox-ose-guest-dkms (3.1.6-dfsg-2ubuntu2) ... Removing old virtualbox-ose-guest-3.1.6 DKMS files... ------------------------------ Deleting module version: 3.1.6 completely from the DKMS tree. ------------------------------ Done. Loading new virtualbox-ose-guest-3.1.6 DKMS files... First Installation: checking all kernels... Building only for 2.6.38-11-generic-pae Building for architecture i686 Building initial module for 2.6.38-11-generic-pae Error! Bad return status for module build on kernel: 2.6.38-11-generic-pae (i686) Consult the make.log in the build directory /var/lib/dkms/virtualbox-ose-guest/3.1.6/build/ for more information. dpkg: error processing virtualbox-ose-guest-dkms (--configure): subprocess installed post-installation script returned error exit status 10 Errors were encountered while processing: virtualbox-ose-guest-dkms Reading package lists... Done Building dependency tree Reading state information... Done Reading extended state information Initializing package states... Done

    Read the article

  • How to improve Windows Aero desktop performance?

    - by Click Ok
    Sincerely I don't understand why in Windows Experience ratings, the "Game Graphics" in my pc is 5.0 and "Graphic Elements" (windows aero desktop performance) is 3.9. How it is possible? My VGA is nice for games but bad for Windows Desktop? What I can do to improve windows aero desktop performance?

    Read the article

  • Core i5 Turboboost/C states Freezing computer

    - by Aaron Smith
    I'm not sure which, but I just had a heck of a time getting my computer to boot up and not freeze. It would run until it finished booting windows, then everything would freeze. This happened until I turned off turboboost and all the c states on the processor. What could be causing this? Is the processor going bad?

    Read the article

  • Installing gnome on Linode with Ubuntu 9.10 x64 - remote VNC/RDP

    - by Kieran Benton
    Hi, I'm a self confessed Linux newbie, having lived and worked mostly within the Windows world for most of my life. I'm making the effort to try moving my virtual host from a Windows box to a Linode instance to try and better learn Linux, and one of the uses I occasionally have with my current Windows VPS is to RDP into it and browse the internet. I'm aware that this is probably not best practice (from either performance or security), and most of the time I will be learning from the shell, but I do occasionally need to boot into a GUI. Because of this, I'd like the ability within my Ubuntu installation on Linode to start/stop Windows X and Gnome at will after SSHing in (startx? gdm?), so I've tried: apt-get install ubuntu-desktop Reboot startx But I've got an error that no amount of googling has helped me with so far, which I'm assuming is something to do with the fact the box is headless and X needs some more configuration that is beyond me at the moment: root@local:~# startx hostname: Unknown host xauth: creating new authority file /root/.Xauthority xauth: creating new authority file /root/.Xauthority xauth: (argv):1: bad display name "local.kieranbenton.com:0" in "list" command xauth: (stdin):1: bad display name "local.kieranbenton.com:0" in "add" command X.Org X Server 1.6.4 Release Date: 2009-9-27 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.24-23-server x86_64 Ubuntu Current Operating System: Linux local.kieranbenton.com 2.6.31.5-x86_64-linode9 #1 SMP Mon Oct 26 19:35:25 UTC 2009 x86_64 Kernel command line: root=/dev/xvda xencons=tty console=tty1 console=hvc0 nosep nodevfs ramdisk_size=32768 ro Build Date: 26 October 2009 05:19:56PM xorg-server 2:1.6.4-2ubuntu4 (buildd@) Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Wed Dec 2 15:50:23 2009 Primary device is not PCI (==) Using default built-in configuration (21 lines) (EE) open /dev/fb0: No such file or directory (EE) No devices detected. Fatal server error: no screens found Please consult the The X.Org Foundation support at http://wiki.x.org for help. Please also check the log file at "/var/log/Xorg.0.log" for additional information. ddxSigGiveUp: Closing log Can anyone give me any pointers as to how to go from here and get VNC/RDP setup? (RDP would be preferred?). Thanks.

    Read the article

  • Installing gnome on Linode with Ubuntu 9.10 x64 - remote VNC/RDP

    - by Kieran Benton
    Hi, I'm a self confessed Linux newbie, having lived and worked mostly within the Windows world for most of my life. I'm making the effort to try moving my virtual host from a Windows box to a Linode instance to try and better learn Linux, and one of the uses I occasionally have with my current Windows VPS is to RDP into it and browse the internet. I'm aware that this is probably not best practice (from either performance or security), and most of the time I will be learning from the shell, but I do occasionally need to boot into a GUI. Because of this, I'd like the ability within my Ubuntu installation on Linode to start/stop Windows X and Gnome at will after SSHing in (startx? gdm?), so I've tried: apt-get install ubuntu-desktop Reboot startx But I've got an error that no amount of googling has helped me with so far, which I'm assuming is something to do with the fact the box is headless and X needs some more configuration that is beyond me at the moment: root@local:~# startx hostname: Unknown host xauth: creating new authority file /root/.Xauthority xauth: creating new authority file /root/.Xauthority xauth: (argv):1: bad display name "local.kieranbenton.com:0" in "list" command xauth: (stdin):1: bad display name "local.kieranbenton.com:0" in "add" command X.Org X Server 1.6.4 Release Date: 2009-9-27 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.24-23-server x86_64 Ubuntu Current Operating System: Linux local.kieranbenton.com 2.6.31.5-x86_64-linode9 #1 SMP Mon Oct 26 19:35:25 UTC 2009 x86_64 Kernel command line: root=/dev/xvda xencons=tty console=tty1 console=hvc0 nosep nodevfs ramdisk_size=32768 ro Build Date: 26 October 2009 05:19:56PM xorg-server 2:1.6.4-2ubuntu4 (buildd@) Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Wed Dec 2 15:50:23 2009 Primary device is not PCI (==) Using default built-in configuration (21 lines) (EE) open /dev/fb0: No such file or directory (EE) No devices detected. Fatal server error: no screens found Please consult the The X.Org Foundation support at http://wiki.x.org for help. Please also check the log file at "/var/log/Xorg.0.log" for additional information. ddxSigGiveUp: Closing log Can anyone give me any pointers as to how to go from here and get VNC/RDP setup? (RDP would be preferred?). Thanks.

    Read the article

  • ESXi 5.5 on unlisted AMD A10 6800K possible?

    - by Erik
    I've done some initial googling.. and found AMD's A10 6800K supports virtualization via AMD-V. I'd like to install ESXI 5.5 on a USB thumbdrive to drive two+ VM's running Lubuntu. Has anyone seen the AMD A10 APU line used for baremetal hosting? AMD A10 APU 6800K 8GB DDR3 non ECC RAM 350GB HDD old spin drive (Sata I?III? unknown) I want to get started but afraid I'll wipe my current linux instance if it goes bad.

    Read the article

  • SSL certificate fail apache

    - by Murkin
    Hello, I have setup a certificate on Apache server. When I access my site's https pages, I see the certificate flashing (in FireFox's url tab) and disappearing immediately. The browser stays in the same windows (https) but now certificate info is not displayed and the connection is not encrypted. Can anyone recommend on how I can even start checking what is wrong ? (Certificate fail ? Bad config ?) Thanks

    Read the article

  • Computer components which have unique ID

    - by user23950
    What are the computer parts that has a unique ID? Be it software or hardware. For example, IP Address. And the MAC ID in the NIC. Unique ID's that could be used by bad sites to distinguish you from the rest of the crowd. Edit: Or anything that cannot be changed. Anything that is embedded in the hardware that cannot be changed.

    Read the article

  • Does killing a process helps avoids spyware

    - by user23950
    I'm downloading something from mediafire which really has many sponsor sites that are not good: ad.xtendmedia.com and mdinfo.com. And possibly the cause of some spyware and adware in my system. Does killing the whole process of firefox and not closing those pop-up windows(ad sites) helps avoid the effects of those bad sites.

    Read the article

  • passwd ldap request to ActiveDirectory fails on half of 2500 users

    - by groovehunter
    We just setup ActiveDirectory in my company and imported all linux users and groups. On the linux client: (configured to ask ldap in nsswitch.conf): If i do a common ldapsearch to the AD ldap server i get the complete number of about 2580 users. But if i do this it only gets a part of all users, 1221 in number: getent passwd | wc -l Running it with strace shows kind of attempt to reconnect My ideas were: Does the linux authentication procedure run ldapsearch with a parameter incompatible to AD ldap ? Or probably it is a encoding issue. The windows user are entered in AD with all kind of characters. Maybe someone could shed light on this and give a hint how to debug that further!? Here's our ldap.conf host audc01.mycompany.de audc03.mycompany.de base ou=location,dc=mycompany,dc=de ldap_version 3 binddn cn=manager,ou=location,dc=mycompany,dc=de bindpw Password timelimit 120 idle_timelimit 3600 nss_base_passwd cn=users,cn=import,ou=location,dc=mycompany,dc=de?sub nss_base_group ou=location,dc=mycompany,dc=de?sub # RFC 2307 (AD) mappings nss_map_objectclass posixAccount User # nss_map_objectclass shadowAccount User nss_map_objectclass posixGroup Group nss_map_attribute uid sAMAccountName nss_map_attribute cn sAMAccountName # Display Name nss_map_attribute gecos cn ## nss_map_attribute homeDirectory unixHomeDirectory nss_map_attribute loginShell msSFU30LoginShell # PAM attributes pam_login_attribute sAMAccountName # Location based login pam_groupdn CN=Location-AU-Login,OU=au,OU=Location,DC=mycompany,DC=de pam_member_attribute msSFU30PosixMember ## pam_lookup_policy yes pam_filter objectclass=User nss_initgroups_ignoreusers avahi,avahi-autoipd,backup,bin,couchdb,daemon,games,gdm,gnats,haldaemon,hplip,irc,kernoops,libuuid,list,lp,mail,man,messagebus,news,proxy,pulse,root,rtkit,saned,speech-dispatcher,statd,sync,sys,syslog,usbmux,uucp,www-data and here the stacktrace from strace getent passwd poll([{fd=4, events=POLLIN|POLLPRI|POLLERR|POLLHUP}], 1, 120000) = 1 ([{fd=4, revents=POLLIN}]) read(4, "0\204\0\0\0A\2\1", 8) = 8 read(4, "\4e\204\0\0\0\7\n\1\0\4\0\4\0\240\204\0\0\0+0\204\0\0\0%\4\0261.2."..., 63) = 63 stat64("/etc/ldap.conf", {st_mode=S_IFREG|0644, st_size=1151, ...}) = 0 geteuid32() = 12560 getsockname(4, {sa_family=AF_INET, sin_port=htons(60334), sin_addr=inet_addr("10.1.35.51")}, [16]) = 0 getpeername(4, {sa_family=AF_INET, sin_port=htons(389), sin_addr=inet_addr("10.1.5.81")}, [16]) = 0 time(NULL) = 1297684722 rt_sigaction(SIGPIPE, {SIG_DFL, [], 0}, NULL, 8) = 0 munmap(0xb7617000, 1721) = 0 close(3) = 0 rt_sigaction(SIGPIPE, {SIG_IGN, [], 0}, {SIG_DFL, [], 0}, 8) = 0 rt_sigaction(SIGPIPE, {SIG_DFL, [], 0}, NULL, 8) = 0 rt_sigaction(SIGPIPE, {SIG_IGN, [], 0}, {SIG_DFL, [], 0}, 8) = 0 write(4, "0\5\2\1\5B\0", 7) = 7 shutdown(4, 2 /* send and receive */) = 0 close(4) = 0 shutdown(-1, 2 /* send and receive */) = -1 EBADF (Bad file descriptor) close(-1) = -1 EBADF (Bad file descriptor) exit_group(0) = ?

    Read the article

  • Monitoring physical RAM errors on Linux

    - by user40157
    I would like to monitor the ram of two linux systems (Ubuntu and Red Hat). I realize I can run memtest86 from boot to diagnose bad ram. But are there are any solutions to monitor ram while the system is still running. I'm sort of thinking a daemon that writes and reads back from random unused memory. Anybody seen something like this before?

    Read the article

  • Laptop LCD sometimes stops working on reboot. Please help.

    - by J Ringle
    I have a Gateway P-6831FX Laptop with Vista Ultimate. The Laptop LCD will sometimes not come on after I reboot the computer. I don't even close the lid and it happens. It isn't dim, it doesn't come on at all. No posting of CMOS (BIOS), nothing. Please note... this happens sometimes, not every time. Frustrating! When plugged into an external monitor, which works fine, Vista display properties can't even "sense" the laptop LCD. I try to enable the laptop LCD for dual display, turning on the laptop LCD, and it does nothing. It's like the laptop LCD is not even there. Manually taking a magnet in my hand to the laptop lid sensing switch (the sensor that turns off display/sleep mode when you close lid), sometimes causes the LCD backlight to "turn on" but not display any images. By "turn on" I mean I can see the screen backlight turn on to a 'dark gray' screen instead of pitch black. Subsequent reboot the laptop display is not working again! Here are the facts: Only happens at random and only after a reboot. Waking from Sleep mode isn't a problem. Pressing F4 function key for dual display does nothing when this happens. Closing lid doesn't seem to be related. (unless it is only after reboot.) using external magnet from laptop screen sensor sometimes triggers backlight to turn on but reboot back to square one with no LCD display. an external display always works fine. I have taken apart LCD, checked all wires and ribbons for loose connections or damage. I have replaced the Inverter. It doesn't seem to be heat related as I can put in sleep mode and resume fine when very hot. (external monitor works fine too). Sometimes the screen works fine as if there is not a problem at all. Even after a reboot... This is random. Any ideas out there? If it is a bad part... which one? The LCD seems to be fine. What are the odds of 2 bad inverters? The backlight is fine. The LCD wires/ribbons seem to be fine. I am at a loss. No warranty left and Gateway tech support is clueless. Thanks for any feedback that might help.

    Read the article

  • OpenJDK vs. Sun Java6 on Ubuntu

    - by Mark Renouf
    Due to past (bad) experience resulting from the GCJ stuff being provided by default on certain distributions, I've always traditionally installed the official Sun Java package on servers. On Ubuntu it's been easy but now OpenJDK is a preferred option and easier to install... I wonder: is there any reason not to use it instead? As far as I understand it's the open source version of the Sun JDK.

    Read the article

  • Hijack.StartMenu Malwarebytes Anti-Malware is a false positive?

    - by Senseful
    I just ran the Malwarebytes Anti-Malware quick scan for the first time and it found: Registry Data Items Infected: HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Advanced\Start_ShowSearch (Hijack.StartMenu) - Bad: (0) Good: (1) - No action taken. I just wanted to double check (and provide a top Google result for people in the future that might have the same issue) that this was a false positive and can be safely right-click ignored.

    Read the article

  • Windows 7 Installation Folder: x86, x64 and another info

    - by Click Ok
    I've downloaded a lot of Windows 7 versions (release candidates, trial, x64 and x86, etc). The bad part is that the downloaded iso files don't have clear names, so I cannot to know wich version is each file. I can check the files inside the iso using 7-Zip, by example. Then, reading the files and folders in the installation disk, how can I tell what Windows version and platform the installation refers to?

    Read the article

  • System lockout, SAM error 12294

    - by Suneel
    We are facing a login issue due to a SAM error with the error code 12294. Event Type: Error Event Source: SAM Event Category: None Event ID: 12294 Date: Time: User: Computer: Description: The SAM database was unable to lockout the account of due to a resource error, such as a hard disk write failure (the specific error code is in the error data) . Accounts are locked after a certain number of bad passwords are provided so please consider resetting the password of the account mentioned above.

    Read the article

  • Software-based computer supervisor recommendation

    - by doug
    Let's consider the following scenario: In a hospital, the patients can use some some public computers which have Windows 7 and Internet access. The 'administrator' (read the responsible for the computers in the room) wishes to give to every patient a username and a password in order to use the computers. The problem is that the users can do stupid things or will install infected programs. Do you know any software which allow the administrator to view which user had a bad behaviour?

    Read the article

< Previous Page | 78 79 80 81 82 83 84 85 86 87 88 89  | Next Page >