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  • Best ways to teach a beginner to program?

    - by Justin Standard
    Original Question I am currently engaged in teaching my brother to program. He is a total beginner, but very smart. (And he actually wants to learn). I've noticed that some of our sessions have gotten bogged down in minor details, and I don't feel I've been very organized. (But the answers to this post have helped a lot.) What can I do better to teach him effectively? Is there a logical order that I can use to run through concept by concept? Are there complexities I should avoid till later? The language we are working with is Python, but advice in any language is welcome. How to Help If you have good ones please add the following in your answer: Beginner Exercises and Project Ideas Resources for teaching beginners Screencasts / blog posts / free e-books Print books that are good for beginners Please describe the resource with a link to it so I can take a look. I want everyone to know that I have definitely been using some of these ideas. Your submissions will be aggregated in this post. Online Resources for teaching beginners: A Gentle Introduction to Programming Using Python How to Think Like a Computer Scientist Alice: a 3d program for beginners Scratch (A system to develop programming skills) How To Design Programs Structure and Interpretation of Computer Programs Learn To Program Robert Read's How To Be a Programmer Microsoft XNA Spawning the Next Generation of Hackers COMP1917 Higher Computing lectures by Richard Buckland (requires iTunes) Dive into Python Python Wikibook Project Euler - sample problems (mostly mathematical) pygame - an easy python library for creating games Create Your Own Games With Python ebook Foundations of Programming for a next step beyond basics. Squeak by Example Recommended Print Books for teaching beginners Accelerated C++ Python Programming for the Absolute Beginner Code by Charles Petzold

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  • Resources related to data-mining and gaming on social networks

    - by darren
    Hi all I'm interested in the problem of patterning mining among players of social networking games. For example detecting cheaters of a game, given a company's user database. So far I have been following the usual recipe for a data mining project: construct a data warehouse that aggregates significant information select a classifier, and train it with a subsectio of records from the warehouse validate classifier with another test set lather, rinse, repeat Surprisingly, I've found very little in this area regarding literature, best practices, etc. I am hoping to crowdsource the information gathering problem here. Specifically what I'm looking for: What classifiers have worked will for this type of pattern mining (it seems highly temporal, users playing games, users receiving rewards, users transferring prizes etc). Are there any highly agreed upon attributes specific to social networking / gaming data? What is a practical amount of information that should be considered? One problem I've run into is data overload, where queries and data cleansing may take days to complete. Related to point above, what hardware resources are required to produce results? I've found it difficult to estimate the amount of computing power I will require for production use. It has become apparent that a white box in the corner does not have enough horse-power for such a project. Are companies generally resorting to cloud solutions? Are they buying clusters? Basically, any resources (theoretical, academic, or practical) about implementing a social networking / gaming pattern-mining program would be very much appreciated. Thanks.

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  • Python for a hobbyist programmer ( a few questions)

    - by Matt
    I'm a hobbyist programmer (only in TI-Basic before now), and after much, much, much debating with myself, I've decided to learn Python. I don't have a ton of free time to teach myself a hundred languages and all programming I do will be for personal use or for distributing to people who need them, so I decided that I needed one good, strong language to be good at. My questions: Is python powerful enough to handle most things that a typical programmer might do in his off-time? I have in mind things like complex stat generators based on user input for tabletop games, making small games, automate install processes, and build interactive websites, but probably a hundred things along those lines Does python handle networking tasks fairly well? Can python source be obscufated (mispelled I think), or is it going to be open-source by nature? The reason I ask this is because if I make something cool and distribute it, I don't want some idiot script kiddie to edit his own name in and say he wrote it And how popular is python, compared to other languages. Ideally, my language would be good and useful with help found online without extreme difficulty, but not so common that every idiot with computer knows python. I like the idea of knowing a slightly obscure language. Thanks a ton for any help you can provide.

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  • Does anyone else get worn out using Scrum, finishing sprint after sprint?

    - by Simucal
    I'm with a pretty small startup and we started using a form of a Scrum/Agile development cycle. In many ways I enjoy Scrum. We have relatively short sprints (2 weeks) and I like the Burndown Chart to track the teams progress. I also like the Feature Board so I always know what I should be doing next. It feels good taking down a feature's card from the board, completing it and then putting it in the burn down pile. However, we are now entering in our 18th Sprint release cycle and I'm starting to feel a little burnt out. It isn't that I don't like job or my co-workers, it is just that these sprints are... well, sprints. From start to finish I literally feel like I'm racing against the clock to maintain our development velocity. When we are done with the sprint we spend one day planning the next sprints feature set and estimates and then off we go again. For people who work in a mature Agile/Scrum development process, is this normal? Or are we missing something? Is there normally time in a Scrum enviornment that is unassigned/untracked to get done some minor things and to clear your head?

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  • Windows Live Messenger Activity SDK: Is it possible to use jQuery?

    - by Cheeso
    There's an SDK that lets developers build "activities" and games for use in Windows Live Messenger. The basic approach is to build a web app, that gets approved and hosted by Microsoft. questions Anyone done this? Can you use jQuery in that web app? how do you debug the thing, running within Windows Live Messenger? EDIT: I tried using jQuery, but couldn't get it to do much of anything. I also couldn't debug it at all, when running within the IM client. The IE8 F12 debug tools are not available in that context. I believe the embedded browser was silently not loading external script, and then silently throwing exceptions. So I backed off to use only script in the .HTM file. Since it is Windows Live Messenger, the embedded browser is IE, so the generality made possible in jQuery isn't strictly necessary. I was able to use old-skool DHTML interfaces to get done, what I needed. I'm still interested in seeing examples of what other people have produced in the way of WLM Activities or games, using the Messenger Activity SDK. I think Flash is possible, and I think XAML is also possible, but I haven't seen source code examples for any of those.

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  • Problem with multiple select removing more than 1 option

    - by SoLoGHoST
    Ok, there seems to be a problem with the JS Code for Opera browsers, as it only removes the last option tag that is selected within a multiple select tag, can someone please help me. Here is the HTML for this: <select id="actions_list" name="layouts" multiple style="height: 128px; width: 300px;"> <option value="forum">forum</option> <option value="collapse">collapse</option> <option value="[topic]">[topic]</option> <option value="[board]">[board]</option> </select> Ofcourse it's within a form tag, but there's a ton more code involved with this form, but here is the relevant info for this. Here is the JS that should handle this, but only removes the last selected option in Opera, not sure about other browsers, but it really needs to remove all selected options, not just the last selected option... argg var action_list = document.getElementById("actions_list"); var i = action_list.options.length; while(i--) { if (action_list.options[i].selected) { action_list.remove(i); } } What is wrong with this? I can't figure it out one bit :( Thanks :)

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  • Algorithm for finding the best routes for food distribution in game

    - by Tautrimas
    Hello, I'm designing a city building game and got into a problem. Imagine Sierra's Caesar III game mechanics: you have many city districts with one market each. There are several granaries over the distance connected with a directed weighted graph. The difference: people (here cars) are units that form traffic jams (here goes the graph weights). Note: in Ceasar game series, people harvested food and stockpiled it in several big granaries, whereas many markets (small shops) took food from the granaries and delivered it to the citizens. The task: tell each district where they should be getting their food from while taking least time and minimizing congestions on the city's roads. Map example Sample diagram Suppose that yellow districts need 7, 7 and 4 apples accordingly. Bluish granaries have 7 and 11 apples accordingly. Suppose edges weights to be proportional to their length. Then, the solution should be something like the gray numbers indicated on the edges. Eg, first district gets 4 apples from the 1st and 3 apples from the 2nd granary, while the last district gets 4 apples from only the 2nd granary. Here, vertical roads are first occupied to the max, and then the remaining workers are sent to the diagonal paths. Question What practical and very fast algorithm should I use? I was looking at some papers (Congestion Games: Optimization in Competition etc.) describing congestion games, but could not get the big picture. Any help is very appreciated! P. S. I can post very little links and no images because of new user restriction.

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  • 1. I fill out a form & click submit. 2. I get the results page. Goal: Get the same results without f

    - by Chris
    This is my first time posting - I greatly appreciate any and all guidance on this subject. Background: I am building a Real Estate web site. I would like to use the free IDX data provided by my local MLS board. The MLS board does not allow me the option of displaying a predefined search and only provides me with a link to the search field. after filling out the search field, I am able to view the results. Goal: I would like to bypass this step and frame the results page into a GoDaddy website I am building, which supports HTML. Here is a link to the search page: http://fgcmls.rapmls.com/scripts/mgrqispi.dll?APPNAME=Fortmyers&PRGNAME=MLSLogin&ARGUMENT=vBSJvLQtMcbg7F0O0KnXDiggv%2F12B0S6Ss9wv4510QA%3D&KeyRid=1 I am trying to only show the listings that appear in my neighborhood. Options include: 1. Property Type - Residential 2. GEO Area - FM11 3. Developments: Fiddlesticks Country Club Once this criteria is entered, I have the page needed to make this project work. Thank all of you for taking the time to read this and for the time you spend helping me out. Best regards, Chris

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  • NotFoundException in layout editor for Android?

    - by borg17of20
    I'm trying to extend a RelativeLayout object and include an embedded SurfaceView object that uses a png file in my /res/drawable folder as its background but I keep getting an error in the XML Layout editor. See the following code: public class StopMotionRelativeLayout extends RelativeLayout { private Context myContext; private SurfaceView surfaceView1; private BitmapFactory.Options myBitmapOptions; private final android.view.ViewGroup.LayoutParams params = new LayoutParams(LayoutParams.FILL_PARENT, android.view.ViewGroup.LayoutParams.FILL_PARENT); public StopMotionRelativeLayout(Context context, AttributeSet attrs) { super(context, attrs); myContext = context; this.setBackgroundColor(Color.GREEN); //init images surfaceView1 = new SurfaceView(myContext,attrs); surfaceView1.setVisibility(View.INVISIBLE); this.addView(surfaceView1, params); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); myBitmapOptions = new Options(); myBitmapOptions.outWidth = widthMeasureSpec; myBitmapOptions.outHeight = heightMeasureSpec; surfaceView1.setBackgroundDrawable(new BitmapDrawable(BitmapFactory.decodeResource(this.myContext.getResources(), R.drawable.golf1, myBitmapOptions))); } } I get the following error: NotFoundException: Could not find drawable resource matching value 0x7F020002 (resolved name: golf1) in current configuration. I have seen this type of error may times now and it always happens when I try to load something from a resource file via code and not XML. Curiously, this error does not stop me from compiling the app, and the app runs without error in the emulator. I'd like to get back the use of my layout editor though... Please help. UPDATE: Here is the layout XML <?xml version="1.0" encoding="utf-8"?> <com.games.test.StopMotionRelativeLayout android:id="@+id/RelativeLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android"> </com.games.test.StopMotionRelativeLayout>

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  • How to run javascript on an ajax output?

    - by WAC0020
    I am using jquery-ui tabs and ajax to load the content of the tabs. Here is my javascript: $(document).ready(function() { $("#tabs").tabs({ fx: { opacity: 'toggle' } }); $('.hd_item').hover(function() { //Display the caption $(this).find('span.hd_caption').stop(false,true).fadeIn(600); }, function() { //Hide the caption $(this).find('span.hd_caption').stop(false,true).fadeOut(400); }); }); When the user clicks on the tab is will load the content.php via ajax. The output of the ajax is: <li class="hd_item"> <img title="Backyard Brawl" alt="Backyard Brawl" src="games/normal_icons/1844.png" id="hd_icon"> <span class="hd_caption"> <h1>Backyard Brawl</h1> <p id="hd_description">In this game you pick a player and beat each other up with ...</p> <p id="hd_stat">Added: <br>2009-12-14</p><a href="/dirtpilegames/index.php?ground=games&amp;action=play&amp;dig=backyard-brawl">PLAY</a> </span> </li> The problem that I am having is the javascript is not working on the ajax output. How to I get it to work on it?

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  • How can I prevent default_environment variables from getting set by Capistrano's sudo action?

    - by Logan Koester
    My deploy.rb sets some environment variables to use the regular user's local Ruby rather than the system-wide one. set :default_environment, { :PATH => '/home/myapp/.rvm/bin:/home/myapp/.rvm/bin:/home/myapp/.rvm/rubies/ruby-1.9.1-p378/bin:/home/myapp/.rvm/gems/ruby-1.9.1-p378/bin:/home/myapp/.rvm/gems/ruby-1.9.1-p378%global/bin:/home/myapp/bin:/usr/bin:/opt/local/bin:/opt/local/sbin:/usr/local/bin:/usr/local/sbin:/usr/sbin:/sbin:/bin:/usr/games', :RUBY_VERSION => 'ruby-1.9.1-p378', :GEM_HOME => '/home/myapp/.rvm/gems/ruby-1.9.1-p378', :GEM_PATH => '/home/myapp/.rvm/gems/ruby-1.9.1-p378:/home/myapp/.rvm/gems/ruby-1.9.1-p378%global' } Naturally, when a task is using sudo, I would expect the system-wide ruby to be used instead. But it seems the environment variables are being set anyway, which is obviously invalid for the root user and returns an error: executing "sudo -p 'sudo password: ' /etc/init.d/god stop" servers: ["myapp.com"] [myapp.com] executing command command finished failed: "env PATH=/home/myapp/.rvm/bin:/home/myapp/.rvm/bin:/home/myapp/.rvm/rubies/ruby-1.9.1-p378/bin:/home/myapp/.rvm/gems/ruby-1.9.1-p378/bin:/home/myapp/.rvm/gems/ruby-1.9.1-p378%global/bin:/home/myapp/bin:/usr/bin:/opt/local/bin:/opt/local/sbin:/usr/local/bin:/usr/local/sbin:/usr/sbin:/sbin:/bin:/usr/games RUBY_VERSION=ruby-1.9.1-p378 GEM_HOME=/home/myapp/.rvm/gems/ruby-1.9.1-p378 GEM_PATH=/home/myapp/.rvm/gems/ruby-1.9.1-p378:/home/myapp/.rvm/gems/ruby-1.9.1-p378%global sh -c 'sudo -p '\\''sudo password: '\\'' /etc/init.d/god stop'" on myapp.com It makes no difference whether I use capistrano's sudo "system call" or the regular run "sudo system call". How can I avoid this?

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  • PHP .htaccess issue, specific/dynamic keywords

    - by Kunal
    Here goes my .htaccess file's content. Options +FollowSymLinks RewriteEngine On RewriteRule ^online-products$ products.php?type=online RewriteRule ^land-products$ products.php?type=land RewriteRule ^payment-methods$ payment-methods.php RewriteRule ^withdrawal-methods$ withdrawal-methods.php RewriteRule ^deposit-methods$ deposit-methods.php RewriteRule ^product-bonuses$ product-bonuses.php RewriteRule ^law-and-regulations$ law-and-regulations.php RewriteRule ^product-news$ product-news.php RewriteRule ^product-games$ product-games.php RewriteRule ^no-products$ no-products.php RewriteRule ^page-not-found$ notfound.php RewriteCond %{SCRIPT_FILENAME} !-f RewriteCond %{SCRIPT_FILENAME} !-d RewriteRule ^casinos/(.*)$ product.php?id=$1 RewriteCond %{SCRIPT_FILENAME} !-f RewriteCond %{SCRIPT_FILENAME} !-d RewriteRule ^(.*)$ cms.php?link=$1 ErrorDocument 404 /notfound.php What I am trying to achive here is that the first set of rules apply to some specific keywords which should redirect to specific hard coded pages. But anything else parat from those keywords should redirect to cms.php as a parameter as you can see. But the problem is that every keyword is getting redirected to cms.php. Whereas I want any other keyword apart from which are already hard coded in .htaccess file should go cms.php. Not just every keyword. Example: www.sitename.com/online-products -> www.sitename.com/products.php?type=online www.sitename.com/about-the-website -> www.sitename.com/cms.php?id=about-the-website www.sitename.com/product-news -> www.sitename.com/product-news.php Also another issue I am facing is I can not use any keyword with space. Like "online-products" is fine, but I can't use "online products". Please help me out with your expert knowledge. Many thanks in advance for your kind help. Appreciate it.

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  • ambient values in mvc2.net routing

    - by Muhammad Adeel Zahid
    Hello Everyone, i have following two routes registered in my global.asax file routes.MapRoute( "strict", "{controller}.mvc/{docid}/{action}/{id}", new { action = "Index", id = "", docid = "" }, new { docid = @"\d+"} ); routes.MapRoute( "default", "{controller}.mvc/{action}/{id}", new { action = "Index", id = "" }, new { docConstraint = new DocumentConstraint() } ); and i have a static "dashboard" link in my tabstrip and some other links that are constructed from values in db here is the code <ul id="globalnav" class = "t-reset t-tabstrip-items"> <li class="bar" id = "dashboard"> <%=Html.ActionLink("dash.board", "Index", pck.Controller, new{docid =string.Empty,id = pck.PkgID }, new { @class = "here" })%> </li> <% foreach (var md in pck.sysModules) { %> <li class="<%=liClass%>"> <%=Html.ActionLink(md.ModuleName, md.ActionName, pck.Controller, new { docid = md.DocumentID}, new { @class = cls })%> </li> <% } %> </ul> Now my launching address is localhost/oa.mvc/index/11 clearly matching the 2nd route. but when i visit any page that has mapped to first route and then come back to dash.board link it shows me localhost/oa.mvc/7/index/11 where 7 is docid and picked from previous Url. now i understand that my action method is after docid and changing it would not clear the docid. my question here is that can i remove docid in this scenario without changing the route. regards adeel

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  • Pass the values from ListView control to text boxes in c#

    - by Kumu
    private void deleteDisplayGamesButton_Click(object sender, EventArgs e) { //Game game = new Game(homeTeamComboBox.Text, int.Parse(homeScoreUpDown.Value.ToString()), awayTeamComboBox.Text, int.Parse(awayScoreUpDown.Value.ToString())); deleteDisplayGamesListView.Items.Clear(); deleteDisplayGamesListView.View = View.Details; foreach (Game currentgame in footballLeagueDatabase.games) { ListViewItem row = new ListViewItem(); row.SubItems.Add(currentgame.HomeTeam.ToString()); row.SubItems.Add(currentgame.HomeScore.ToString()); row.SubItems.Add(currentgame.AwayTeam.ToString()); row.SubItems.Add(currentgame.AwayScore.ToString()); deleteDisplayGamesListView.Items.Add(row); } } I need to pass the values from above ListView control to following text boxes when I use the deleteDisplayGamesListView_SelectedIndexChanged method. private void deleteDisplayGamesListView_SelectedIndexChanged(object sender, EventArgs e) { deleteModifyHomeTeamTxt.Text = ""; deleteModifyHomeScoreUpDown.Text = ""; deleteModifyAwayTeamTxt.Text = ""; deleteModifyAwayScoreUpDown.Text = ""; foreach (Game currentgame in footballLeagueDatabase.games); { ?----------------------------- } } Futhermore I need to clear this data from the ListView Control. If you know how to do this please let me know.

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  • Finding specific words in a file (Python language)

    - by Caroline Yi
    I have to write a program in python where the user is given a menu with four different "word games". There is a file called dictionary.txt and one of the games requires the user to input a) the number of letters in a word and b) a letter to exclude from the words being searched in the dictionary (dictionary.txt has the whole dictionary). Then the program prints the words that follow the user's requirements. My question is how on earth do I open the file and search for words with a certain length in that file. I only have a basic code which only asks the user for inputs. I'm am very new at this please help :( this is what I have up to the first option. The others are fine and I know how to break the loop but this specific one is really giving me trouble. I have tried everything and I just keep getting errors. Honestly, I only took this class because someone said it would be fun. It is, but recently I've really been falling behind and I have no idea what to do now. This is an intro level course so please be nice I've never done this before until now :( print print "Choose Which Game You Want to Play" print "a) Find words with only one vowel and excluding a specific letter." print "b) Find words containing all but one of a set of letters." print "c) Find words containing a specific character string." print "d) Find words containing state abbreviations." print "e) Find US state capitals that start with months." print "q) Quit." print choice = raw_input("Enter a choice: ") choice = choice.lower() print choice while choice != "q": if choice == "a": #wordlen = word length user is looking for.s wordlen = raw_input("Please enter the word length you are looking for: ") wordlen = int(wordlen) print wordlen #letterex = letter user wishes to exclude. letterex = raw_input("Please enter the letter you'd like to exclude: ") letterex = letterex.lower() print letterex

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  • OO vs Simplicity when it comes to user interaction

    - by Oetzi
    Firstly, sorry if this question is rather vague but it's something I'd really like an answer to. As a project over summer while I have some downtime from Uni I am going to build a monopoly game. This question is more about the general idea of the problem however, rather than the specific task I'm trying to carry out. I decided to build this with a bottom up approach, creating just movement around a forty space board and then moving on to interaction with spaces. I realised that I was quite unsure of the best way of proceeding with this and I am torn between two design ideas: Giving every space its own object, all sub-classes of a Space object so the interaction can be defined by the space object itself. I could do this by implementing different land() methods for each type of space. Only giving the Properties and Utilities (as each property has unique features) objects and creating methods for dealing with the buying/renting etc in the main class of the program (or Board as I'm calling it). Spaces like go and super tax could be implemented by a small set of conditionals checking to see if player is on a special space. Option 1 is obviously the OO (and I feel the correct) way of doing things but I'd like to only have to handle user interaction from the programs main class. In other words, I don't want the space objects to be interacting with the player. Why? Errr. A lot of the coding I've done thus far has had this simplicity but I'm not sure if this is a pipe dream or not for larger projects. Should I really be handling user interaction in an entirely separate class? As you can see I am quite confused about this situation. Is there some way round this? And, does anyone have any advice on practical OO design that could help in general?

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  • writing into csv file

    - by arin
    I recived alarms in a form of text as the following NE=JKHGDUWJ3 Alarm=Data Center STALZ AC Failure Occurrence=2012/4/3 22:18:19 GMT+02:00 Clearance=Details=Cabinet No.=0, Subrack No.=40, Slot No.=0, Port No.=5, Board Type=EDS, Site No.=49, Site Type=HSJYG500 GSM, Site Name=Google1 . I need to fill it in csv file so later I can perform some analysis I came up with this namespace AlarmSaver { public partial class Form1 : Form { string filesName = "c:\\alarms.csv"; public Form1() { InitializeComponent(); } private void buttonSave_Click(object sender, EventArgs e) { if (!File.Exists(filesName)) { string header = "NE,Alarm,Occurrence,Clearance,Details"; File.AppendAllText(filesName,header+Environment.NewLine); } StringBuilder sb = new StringBuilder(); string line = textBoxAlarm.Text; int index = line.IndexOf(" "); while (index > 0) { string token = line.Substring(0, index).Trim(); line = line.Remove(0, index + 2); string[] values = token.Split('='); if (values.Length ==2) { sb.Append(values[1] + ","); } else { if (values.Length % 2 == 0) { string v = token.Remove(0, values[0].Length + 1).Replace(',', ';'); sb.Append(v + ","); } else { sb.Append("********" + ","); string v = token.Remove(0, values[0].Length + 1 + values[1].Length + 1).Replace(',', ';'); sb.Append(v + ","); } } index = line.IndexOf(" "); } File.AppendAllText(filesName, sb.ToString() + Environment.NewLine); } } } the results are as I want except when I reach the part of Details=Cabinet No.=0, Subrack No.=40, Slot No.=0, Port No.=5, Board Type=KDL, Site No.=49, Site Type=JDKJH99 GSM, Site Name=Google1 . I couldnt split them into seperate fields. as the results showing is as I want to split the details I want each element in details to be in a column to be somthin like its realy annoying :-) please help , thank you in advance

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  • Strategy game programming in Java, how the map and unit classes should work/relate each other.

    - by Gabriel A. Zorrilla
    As a way of learning Java i'm doing a little strategy game. You have a game map and military units. The gamemap and the units are Jpanels which are binded together in another class called GameWindow, which has a JLayeredPane where the gamepap is below the units. Every time i click a unit (and therefore, the JPane) I can get the unit's information. The problem comes when i want to move a unit... each unit is self drawn inside it's Jpanel, how do i represent the change in position over the gamemap? I'm thinking about reloading the whole game window based on a position change of a unit (because the JPAnels that represent the units are created in the GameWindow, not drawn in the gamemap). Another more elegant option, should be repainting the whole map, with the units. But that way the units would lose it's status of objects (no more JPAnels, just being drawn in the gamemap paint() method), and how would i tell if one unit is clicked? I dont know how people with more experience in games handle the class structure in strategy games. I believe i have the right structure (map, game units, each one an object) but I'm having difficulties making it work together. Here is a snapshot of the map with a couple of units:

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  • VB6 Game Development

    - by CVS-2600Hertz-wordpress-com
    Hi All, I am developing a game in VB6 (plz don't ask me why :) ). The storyboard is ready and a rough implementation is underway. I am following a "pure-software-rendering" approach. (i.e. no DirectX, no openGL etc.) Amongst many others, the following "serious" problems exist: 2D alpha transparency reqd. to implement overlays. Parallax implementation to give depth-of-field illusion. Capturing mouse-scroll events globally (as in FPS-es; mapping them to changing weapon). Async sound play with absolute "near-zero-lag". Any ideas anyone. Please suggest any well documented library/ocx or sample-code. Plz do suggest solutions with good performance and as little overhead as possible. Also, anyone who has developed any games, and would be open to sharing her/his code would be highly appreciated. (any well-acknowledged VB games whose source-code i can study??) UPDATE: Here is a screen shot of GearHead Garage. This picture ought to describe what i was attempting in words above... :) Thank You

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  • Leveraging hobby experience to get a job

    - by Bernard
    Like many other's I began programming at an early age. I started when I was 11 and I learned C when I was 14 (now 26). While most of what I did were games just to entertain myself I did everything from low level 2D graphics, and binary I/O, to interfacing with free API's, custom file systems, audio, 3D animations, OpenGL, web sites, etc. I worked on a wide variety of things trying to make various games. Because of this experience I have tested out of every college level C/C++ programming course I have ever been offered. In the classes I took, my classmates would need a week to do what I finished in class with an hour or two of work. I now have my degree now and I have 2 years of experience working full time as a web developer however I would like to get back into C++ and hopefully do simulation programming. Unfortunately I have yet to do C++ as a job, I have only done it for testing out of classes and doing my senior project in college. So most of what I have in C++ is still hobby experience and I don't know how to best convey that so that I don't end up stuck doing something too low level for me. Right now I see a job offer that requires 2 years of C++ experience, but I have at least 9 (I didn't do C++ everyday for the last 14 years). How do I convey my experience? How much is it truly worth? and How do I get it's full value? The best thing that I can think of is a demo and a portfolio, however that only comes into play after an interview has been secured. I used a portfolio to land my current job. All answers and advice are appreciated.

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  • Circular dependency with generics

    - by devoured elysium
    I have defined the following interface: public interface IStateSpace<State, Action> where State : IState where Action : IAction<State, Action> // <-- this is the line that bothers me { void SetValueAt(State state, Action action); Action GetValueAt(State state); } Basically, an IStateSpace interface should be something like a chess board, and in each position of the chess board you have a set of possible movements to do. Those movements here are called IActions. I have defined this interface this way so I can accommodate for different implementations: I can then define concrete classes that implement 2D matrix, 3D matrix, graphs, etc. public interface IAction<State, Action> { IStateSpace<State, Action> StateSpace { get; } } An IAction, would be to move up(this is, if in (2, 2) move to (2, 1)), move down, etc. Now, I'll want that each action has access to a StateSpace so it can do some checking logic. Is this implementation correct? Or is this a bad case of a circular dependence? If yes, how to accomplish "the same" in a different way? Thanks

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  • Determine target architecture of binary file in Linux (library or executable)

    - by Fernando Miguélez
    We have an issue related to a Java application running under a (rather old) FC3 on a Advantech POS board with a Via C3 processor. The java application has several compiled shared libs that are accessed via JNI. Via C3 processor is suppossed to be i686 compatible. Some time ago after installing Ubuntu 6.10 on a MiniItx board with the same processor I found out that the previous statement is not 100% true. The Ubuntu kernel hanged on startup due to the lack of some specific and optional instructions of the i686 set in the C3 processor. These instructions missing in C3 implementation of i686 set are used by default by GCC compiler when using i686 optimizations. The solution in this case was to go with a i386 compiled version of Ubuntu distribution. The base problem with the Java application is that the FC3 distribution was installed on the HD by cloning from an image of the HD of another PC, this time an Intel P4. Afterwards the distribution needed some hacking to have it running such as replacing some packages (such as the kernel one) with the i383 compiled version. The problem is that after working for a while the system completely hangs without a trace. I am afraid that some i686 code is left somewhere in the system and could be executed randomly at any time (for example after recovering from suspend mode or something like that). My question is: Is there any tool or way to find out at what specific architecture is an binary file (executable or library) aimed provided that "file" does not give so much information?

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  • Have you dealt with space hardening?

    - by Tim Post
    I am very eager to study best practices when it comes to space hardening. For instance, I've read (though I can't find the article any longer) that some core parts of the Mars rovers did not use dynamic memory allocation, in fact it was forbidden. I've also read that old fashioned core memory may be preferable in space. I was looking at some of the projects associated with the Google Lunar Challenge and wondering what it would feel like to get code on the moon, or even just into space. I know that space hardened boards offer some sanity in such a harsh environment, however I'm wondering (as a C programmer) how I would need to adjust my thinking and code if I was writing something that would run in space? I think the next few years might show more growth in private space companies, I'd really like to at least be somewhat knowledgeable regarding best practices. Can anyone recommend some books, offer links to papers on the topic or (gasp) even a simulator that shows you what happens to a program if radiation, cold or heat bombards a board that sustained damage to its insulation? I think the goal is keeping humans inside of a space craft (as far as fixing or swapping stuff) and avoiding missions to fix things. Furthermore, if the board maintains some critical system, early warnings seem paramount.

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  • Resource placement (optimal strategy)

    - by blackened
    I know that this is not exactly the right place to ask this question, but maybe a wise guy comes across and has the solution. I'm trying to write a computer game and I need an algorithm to solve this question: The game is played between 2 players. Each side has 1.000 dollars. There are three "boxes" and each player writes down the amount of money he is going to place into those boxes. Then these amounts are compared. Whoever placed more money in a box scores 1 point (if draw half point each). Whoever scores more points wins his opponents 1.000 dollars. Example game: Player A: [500, 500, 0] Player B: [333, 333, 334] Player A wins because he won Box A and Box B (but lost Box C). Question: What is the optimal strategy to place the money? I have more questions to ask (algorithm related, not math related) but I need to know the answer to this one first. Update (1): After some more research I've learned that these type of problems/games are called Colonel Blotto Games. I did my best and found few (highly technical) documents on the subject. Cutting it short, the problem I have (as described above) is called simple Blotto Game (only three battlefields with symmetric resources). The difficult ones are the ones with, say, 10+ battle fields with non-symmetric resources. All the documents I've read say that the simple Blotto game is easy to solve. The thing is, none of them actually say what that "easy" solution is.

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  • MySQL: How to pull information from multiple tables based on information in other tables?

    - by Greg
    Ok, I have 5 tables which I need to pull information from based on one variable. gameinfo id | name | platforminfoid gamerinfo id | name | contact | tag platforminfo id | name | abbreviation rosterinfo id | name | gameinfoid rosters id | gamerinfoid | rosterinfoid The 1 variable would be gamerinfo.id, which would then pull all relevant data from gamerinfo, which would pull all relevant data from rosters, which would pull all relevant data from rosterinfo, which would pull all relevant data from gameinfo, which would then pull all relevant data from platforminfo. Basically it breaks down like this: gamerinfo contains the gamers basic information. rosterinfo contains basic information about the rosters (ie name and the game the roster is aimed towards) rosters contains the actual link from the gamer to the different rosters (gamers can be on multiple rosters) gameinfo contains basic information about the games (ie name and platform) platform info contains information about the different platforms the games are played on (it is possible for a game to be played on multiple platforms) I am pretty new to SQL queries involving JOINs and UNIONs and such, usually I would just break it up into multiple queries but I thought there has to be a better way, so after looking around the net, I couldn't find (or maybe I just couldn't understand what I was looking at) what I was looking for. If anyone can point me in the right direction I would be most grateful.

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