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  • What algorithms can I use to detect if articles or posts are duplicates?

    - by michael
    I'm trying to detect if an article or forum post is a duplicate entry within the database. I've given this some thought, coming to the conclusion that someone who duplicate content will do so using one of the three (in descending difficult to detect): simple copy paste the whole text copy and paste parts of text merging it with their own copy an article from an external site and masquerade as their own Prepping Text For Analysis Basically any anomalies; the goal is to make the text as "pure" as possible. For more accurate results, the text is "standardized" by: Stripping duplicate white spaces and trimming leading and trailing. Newlines are standardized to \n. HTML tags are removed. Using a RegEx called Daring Fireball URLs are stripped. I use BB code in my application so that goes to. (ä)ccented and foreign (besides Enlgish) are converted to their non foreign form. I store information about each article in (1) statistics table and in (2) keywords table. (1) Statistics Table The following statistics are stored about the textual content (much like this post) text length letter count word count sentence count average words per sentence automated readability index gunning fog score For European languages Coleman-Liau and Automated Readability Index should be used as they do not use syllable counting, so should produce a reasonably accurate score. (2) Keywords Table The keywords are generated by excluding a huge list of stop words (common words), e.g., 'the', 'a', 'of', 'to', etc, etc. Sample Data text_length, 3963 letter_count, 3052 word_count, 684 sentence_count, 33 word_per_sentence, 21 gunning_fog, 11.5 auto_read_index, 9.9 keyword 1, killed keyword 2, officers keyword 3, police It should be noted that once an article gets updated all of the above statistics are regenerated and could be completely different values. How could I use the above information to detect if an article that's being published for the first time, is already existing within the database? I'm aware anything I'll design will not be perfect, the biggest risk being (1) Content that is not a duplicate will be flagged as duplicate (2) The system allows the duplicate content through. So the algorithm should generate a risk assessment number from 0 being no duplicate risk 5 being possible duplicate and 10 being duplicate. Anything above 5 then there's a good possibility that the content is duplicate. In this case the content could be flagged and linked to the article's that are possible duplicates and a human could decide whether to delete or allow. As I said before I'm storing keywords for the whole article, however I wonder if I could do the same on paragraph basis; this would also mean further separating my data in the DB but it would also make it easier for detecting (2) in my initial post. I'm thinking weighted average between the statistics, but in what order and what would be the consequences...

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  • The performance implications of IEnumerable vs. IQueryable

    It all started innocently enough. I was implementing a "Older Posts/Newer Posts" feature for my new web site and was writing code like this:IEnumerable<Post> FilterByCategory(IEnumerable<Post> posts, string category) {  if( !string.IsNullOrEmpty(category) ) { return posts.Where(p => p.Category.Contains(category)); }}...  var posts = FilterByCategory(db.Posts, category);  int count = posts.Count();... The "db" was an EF object context object, but it could just as...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • The performance implications of IEnumerable vs. IQueryable

    It all started innocently enough. I was implementing a "Older Posts/Newer Posts" feature for my new web site and was writing code like this:IEnumerable<Post> FilterByCategory(IEnumerable<Post> posts, string category) {  if( !string.IsNullOrEmpty(category) ) { return posts.Where(p => p.Category.Contains(category)); }}...  var posts = FilterByCategory(db.Posts, category);  int count = posts.Count();... The "db" was an EF object context object, but it could just as...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • XNA shield effect with a Primative sphere problem

    - by Sparky41
    I'm having issue with a shield effect i'm trying to develop. I want to do a shield effect that surrounds part of a model like this: http://i.imgur.com/jPvrf.png I currently got this: http://i.imgur.com/Jdin7.png (The red likes are a simple texture a black background with a red cross in it, for testing purposes: http://i.imgur.com/ODtzk.png where the smaller cross in the middle shows the contact point) This sphere is drawn via a primitive (DrawIndexedPrimitives) This is how i calculate the pieces of the sphere using a class i've called Sphere (this class is based off the code here: http://xbox.create.msdn.com/en-US/education/catalog/sample/primitives_3d) public class Sphere { // During the process of constructing a primitive model, vertex // and index data is stored on the CPU in these managed lists. List vertices = new List(); List indices = new List(); // Once all the geometry has been specified, the InitializePrimitive // method copies the vertex and index data into these buffers, which // store it on the GPU ready for efficient rendering. VertexBuffer vertexBuffer; IndexBuffer indexBuffer; BasicEffect basicEffect; public Vector3 position = Vector3.Zero; public Matrix RotationMatrix = Matrix.Identity; public Texture2D texture; /// <summary> /// Constructs a new sphere primitive, /// with the specified size and tessellation level. /// </summary> public Sphere(float diameter, int tessellation, Texture2D text, float up, float down, float portstar, float frontback) { texture = text; if (tessellation < 3) throw new ArgumentOutOfRangeException("tessellation"); int verticalSegments = tessellation; int horizontalSegments = tessellation * 2; float radius = diameter / 2; // Start with a single vertex at the bottom of the sphere. AddVertex(Vector3.Down * ((radius / up) + 1), Vector3.Down, Vector2.Zero);//bottom position5 // Create rings of vertices at progressively higher latitudes. for (int i = 0; i < verticalSegments - 1; i++) { float latitude = ((i + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude / up);//(up)5 float dxz = (float)Math.Cos(latitude); // Create a single ring of vertices at this latitude. for (int j = 0; j < horizontalSegments; j++) { float longitude = j * MathHelper.TwoPi / horizontalSegments; float dx = (float)(Math.Cos(longitude) * dxz) / portstar;//port and starboard (right)2 float dz = (float)(Math.Sin(longitude) * dxz) * frontback;//front and back1.4 Vector3 normal = new Vector3(dx, dy, dz); AddVertex(normal * radius, normal, new Vector2(j, i)); } } // Finish with a single vertex at the top of the sphere. AddVertex(Vector3.Up * ((radius / down) + 1), Vector3.Up, Vector2.One);//top position5 // Create a fan connecting the bottom vertex to the bottom latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(0); AddIndex(1 + (i + 1) % horizontalSegments); AddIndex(1 + i); } // Fill the sphere body with triangles joining each pair of latitude rings. for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; AddIndex(1 + i * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); } } // Create a fan connecting the top vertex to the top latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(CurrentVertex - 1); AddIndex(CurrentVertex - 2 - (i + 1) % horizontalSegments); AddIndex(CurrentVertex - 2 - i); } //InitializePrimitive(graphicsDevice); } /// <summary> /// Adds a new vertex to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddVertex(Vector3 position, Vector3 normal, Vector2 texturecoordinate) { vertices.Add(new VertexPositionNormal(position, normal, texturecoordinate)); } /// <summary> /// Adds a new index to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); indices.Add((ushort)index); } /// <summary> /// Queries the index of the current vertex. This starts at /// zero, and increments every time AddVertex is called. /// </summary> protected int CurrentVertex { get { return vertices.Count; } } public void InitializePrimitive(GraphicsDevice graphicsDevice) { // Create a vertex declaration, describing the format of our vertex data. // Create a vertex buffer, and copy our vertex data into it. vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormal), vertices.Count, BufferUsage.None); vertexBuffer.SetData(vertices.ToArray()); // Create an index buffer, and copy our index data into it. indexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), indices.Count, BufferUsage.None); indexBuffer.SetData(indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. basicEffect = new BasicEffect(graphicsDevice); //basicEffect.EnableDefaultLighting(); } /// <summary> /// Draws the primitive model, using the specified effect. Unlike the other /// Draw overload where you just specify the world/view/projection matrices /// and color, this method does not set any renderstates, so you must make /// sure all states are set to sensible values before you call it. /// </summary> public void Draw(Effect effect) { GraphicsDevice graphicsDevice = effect.GraphicsDevice; // Set our vertex declaration, vertex buffer, and index buffer. graphicsDevice.SetVertexBuffer(vertexBuffer); graphicsDevice.Indices = indexBuffer; graphicsDevice.BlendState = BlendState.Additive; foreach (EffectPass effectPass in effect.CurrentTechnique.Passes) { effectPass.Apply(); int primitiveCount = indices.Count / 3; graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Count, 0, primitiveCount); } graphicsDevice.BlendState = BlendState.Opaque; } /// <summary> /// Draws the primitive model, using a BasicEffect shader with default /// lighting. Unlike the other Draw overload where you specify a custom /// effect, this method sets important renderstates to sensible values /// for 3D model rendering, so you do not need to set these states before /// you call it. /// </summary> public void Draw(Camera camera, Color color) { // Set BasicEffect parameters. basicEffect.World = GetWorld(); basicEffect.View = camera.view; basicEffect.Projection = camera.projection; basicEffect.DiffuseColor = color.ToVector3(); basicEffect.TextureEnabled = true; basicEffect.Texture = texture; GraphicsDevice device = basicEffect.GraphicsDevice; device.DepthStencilState = DepthStencilState.Default; if (color.A < 255) { // Set renderstates for alpha blended rendering. device.BlendState = BlendState.AlphaBlend; } else { // Set renderstates for opaque rendering. device.BlendState = BlendState.Opaque; } // Draw the model, using BasicEffect. Draw(basicEffect); } public virtual Matrix GetWorld() { return /*world */ Matrix.CreateScale(1f) * RotationMatrix * Matrix.CreateTranslation(position); } } public struct VertexPositionNormal : IVertexType { public Vector3 Position; public Vector3 Normal; public Vector2 TextureCoordinate; /// <summary> /// Constructor. /// </summary> public VertexPositionNormal(Vector3 position, Vector3 normal, Vector2 textCoor) { Position = position; Normal = normal; TextureCoordinate = textCoor; } /// <summary> /// A VertexDeclaration object, which contains information about the vertex /// elements contained within this struct. /// </summary> public static readonly VertexDeclaration VertexDeclaration = new VertexDeclaration ( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0), new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0) ); VertexDeclaration IVertexType.VertexDeclaration { get { return VertexPositionNormal.VertexDeclaration; } } } A simple call to the class to initialise it. The Draw method is called in the master draw method in the Gamecomponent. My current thoughts on this are: The direction of the weapon hitting the ship is used to get the middle position for the texture Wrap a texture around the drawn sphere based on this point of contact Problem is i'm not sure how to do this. Can anyone help or if you have a better idea please tell me i'm open for opinion? :-) Thanks.

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  • How can I set a time limit for a game?

    - by Haoda Fu
    I am learning the multi-threading and timer in C# now. But it seems I can't find a good solution. For example, I would like to see how many addition problems that I can solve within 1 min. I would like my program to have A digital clock to count for 60 seconds in the top of my Console. Print a math problem in the middle of my console wait for my input. When 60 seconds is done, stop the math problem challenges immediately (most of time, it is still waiting for my input, but we will stop it immediately). Count how many correct problems that I have solved. Two challenges of the program now. a) how can we make sure the print time and math problem do not mess up. b) how can we stop the math challenges part immediately after time is up

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  • Question about BoundingSpheres and Ray intersections

    - by NDraskovic
    I'm working on a XNA project (not really a game) and I'm having some trouble with picking algorithm. I have a few types of 3D models that I draw to the screen, and one of them is a switch. So I'm trying to make a picking algorithm that would enable the user to click on the switch and that would trigger some other function. The problem is that the BoundingSphere.Intersect() method always returns null as result. This is the code I'm using: In the declaration section: ` //Basic matrices private Matrix world = Matrix.CreateTranslation(new Vector3(0, 0, 0)); private Matrix view = Matrix.CreateLookAt(new Vector3(10, 10, 10), new Vector3(0, 0, 0), Vector3.UnitY); private Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45), 800f / 600f, 0.01f, 100f); //Collision detection variables Viewport mainViewport; List<BoundingSphere> spheres = new List<BoundingSphere>(); Ray ControlRay; Vector3 nearPoint, farPoint, nearPlane, farPlane, direction; ` And then in the Update method: ` nearPlane = new Vector3((float)Mouse.GetState().X, (float)Mouse.GetState().Y, 0.0f); farPlane = new Vector3((float)Mouse.GetState().X, (float)Mouse.GetState().Y, 10.0f); nearPoint = GraphicsDevice.Viewport.Unproject(nearPlane, projection, view, world); farPoint = GraphicsDevice.Viewport.Unproject(farPlane, projection, view, world); direction = farPoint - nearPoint; direction.Normalize(); ControlRay = new Ray(nearPoint, direction); if (spheres.Count != 0) { for (int i = 0; i < spheres.Count; i++) { if (spheres[i].Intersects(ControlRay) != null) { Window.Title = spheres[i].Center.ToString(); } else { Window.Title = "Empty"; } } ` The "spheres" list gets filled when the 3D object data gets loaded (I read it from a .txt file). For every object marked as switch (I use simple numbers to determine which object is to be drawn), a BoundingSphere is created (center is on the coordinates of the 3D object, and the diameter is always the same), and added to the list. The objects are drawn normally (and spheres.Count is not 0), I can see them on the screen, but the Window title always says "Empty" (of course this is just for testing purposes, I will add the real function when I get positive results) meaning that there is no intersection between the ControlRay and any of the bounding spheres. I think that my basic matrices (world, view and projection) are making some problems, but I cant figure out what. Please help.

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  • How do I morph between meshes that have different vertex counts?

    - by elijaheac
    I am using MeshMorpher from the Unify wiki in my Unity project, and I want to be able to transform between arbitrary meshes. This utility works best when there are an equal number of vertices between the two meshes. Is there some way to equalize the vertex count between a set of meshes? I don't mean that this would reduce the vertex count of a mesh, but would rather add redundant vertices to any meshes with smaller counts. However, if there is an alternate method of handling this (other than increasing vertices), I would like to know.

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  • SQL Server - Rebuilding Indexes

    - by Renso
    Goal: Rebuild indexes in SQL server. This can be done one at a time or with the example script below to rebuild all index for a specified table or for all tables in a given database. Why? The data in indexes gets fragmented over time. That means that as the index grows, the newly added rows to the index are physically stored in other sections of the allocated database storage space. Kind of like when you load your Christmas shopping into the trunk of your car and it is full you continue to load some on the back seat, in the same way some storage buffer is created for your index but once that runs out the data is then stored in other storage space and your data in your index is no longer stored in contiguous physical pages. To access the index the database manager has to "string together" disparate fragments to create the full-index and create one contiguous set of pages for that index. Defragmentation fixes that. What does the fragmentation affect?Depending of course on how large the table is and how fragmented the data is, can cause SQL Server to perform unnecessary data reads, slowing down SQL Server’s performance.Which index to rebuild?As a rule consider that when reorganize a table's clustered index, all other non-clustered indexes on that same table will automatically be rebuilt. A table can only have one clustered index.How to rebuild all the index for one table:The DBCC DBREINDEX command will not automatically rebuild all of the indexes on a given table in a databaseHow to rebuild all indexes for all tables in a given database:USE [myDB]    -- enter your database name hereDECLARE @tableName varchar(255)DECLARE TableCursor CURSOR FORSELECT table_name FROM information_schema.tablesWHERE table_type = 'base table'OPEN TableCursorFETCH NEXT FROM TableCursor INTO @tableNameWHILE @@FETCH_STATUS = 0BEGINDBCC DBREINDEX(@tableName,' ',90)     --a fill factor of 90%FETCH NEXT FROM TableCursor INTO @tableNameENDCLOSE TableCursorDEALLOCATE TableCursorWhat does this script do?Reindexes all indexes in all tables of the given database. Each index is filled with a fill factor of 90%. While the command DBCC DBREINDEX runs and rebuilds the indexes, that the table becomes unavailable for use by your users temporarily until the rebuild has completed, so don't do this during production  hours as it will create a shared lock on the tables, although it will allow for read-only uncommitted data reads; i.e.e SELECT.What is the fill factor?Is the percentage of space on each index page for storing data when the index is created or rebuilt. It replaces the fill factor when the index was created, becoming the new default for the index and for any other nonclustered indexes rebuilt because a clustered index is rebuilt. When fillfactor is 0, DBCC DBREINDEX uses the fill factor value last specified for the index. This value is stored in the sys.indexes catalog view. If fillfactor is specified, table_name and index_name must be specified. If fillfactor is not specified, the default fill factor, 100, is used.How do I determine the level of fragmentation?Run the DBCC SHOWCONTIG command. However this requires you to specify the ID of both the table and index being. To make it a lot easier by only requiring you to specify the table name and/or index you can run this script:DECLARE@ID int,@IndexID int,@IndexName varchar(128)--Specify the table and index namesSELECT @IndexName = ‘index_name’    --name of the indexSET @ID = OBJECT_ID(‘table_name’)  -- name of the tableSELECT @IndexID = IndIDFROM sysindexesWHERE id = @ID AND name = @IndexName--Show the level of fragmentationDBCC SHOWCONTIG (@id, @IndexID)Here is an example:DBCC SHOWCONTIG scanning 'Tickets' table...Table: 'Tickets' (1829581556); index ID: 1, database ID: 13TABLE level scan performed.- Pages Scanned................................: 915- Extents Scanned..............................: 119- Extent Switches..............................: 281- Avg. Pages per Extent........................: 7.7- Scan Density [Best Count:Actual Count].......: 40.78% [115:282]- Logical Scan Fragmentation ..................: 16.28%- Extent Scan Fragmentation ...................: 99.16%- Avg. Bytes Free per Page.....................: 2457.0- Avg. Page Density (full).....................: 69.64%DBCC execution completed. If DBCC printed error messages, contact your system administrator.What's important here?The Scan Density; Ideally it should be 100%. As time goes by it drops as fragmentation occurs. When the level drops below 75%, you should consider re-indexing.Here are the results of the same table and clustered index after running the script:DBCC SHOWCONTIG scanning 'Tickets' table...Table: 'Tickets' (1829581556); index ID: 1, database ID: 13TABLE level scan performed.- Pages Scanned................................: 692- Extents Scanned..............................: 87- Extent Switches..............................: 86- Avg. Pages per Extent........................: 8.0- Scan Density [Best Count:Actual Count].......: 100.00% [87:87]- Logical Scan Fragmentation ..................: 0.00%- Extent Scan Fragmentation ...................: 22.99%- Avg. Bytes Free per Page.....................: 639.8- Avg. Page Density (full).....................: 92.10%DBCC execution completed. If DBCC printed error messages, contact your system administrator.What's different?The Scan Density has increased from 40.78% to 100%; no fragmentation on the clustered index. Note that since we rebuilt the clustered index, all other index were also rebuilt.

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  • How to optimise mesh data

    - by Wardy
    So i have some procedurally generated mesh data and i want to reduce it down to its minimum number of verts. In case it matters this is a unity project. Working on the basis of a simple example, lets assume a typical flat surface of points 2 by 3. The point / vertex at [1,1] is used in many triangles. I've generated mesh for a voxel type engine that adds verts to a list based on face visiblility and now I want to remove all the duplicates. Can anyone come up with an efficient way of doing this because what i have is sooo bad its not even funny (and i don't even think it's logically correct) ... private void Optimize() { Vector3 v; Vector3 v2; for (int i = 0; i < Vertices.Count; i++) { v = Vertices[i]; for (int j = i+1; j < Vertices.Count; j++) { v2 = Vertices[j]; if (v.x == v2.x && v.y == v2.y && v.z == v2.z) { for (int ind = 0; ind < Indices.Count; ind++) { if (Indices[ind] == j) { Indices[ind] = i; } else if (Indices[ind] > j && Indices[ind] > 0) Indices[ind]--; } Vertices.RemoveAt(j); Uvs.RemoveAt(j); Normals.RemoveAt(j); } } } } EDIT: Ok i managed to get this (code sample above updated) to render an "optimised" set of verts but the UV data is all wrong now, which would make sense because i'm basically just removing any UV Vector that represents a UV coord for a removed vert and not actually considering what I need to do to "fix the tri" so to speak. The code now seemingly does work but its quite time consuming, still looking to further optimise.

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  • How can I store all my level data in a single file instead of spread out over many files?

    - by Jon
    I am currently generating my level data, and saving to disk to ensure that any modifications done to the level are saved. I am storing "chunks" of 2048x2048 pixels into a file. Whenever the player moves over a section that doesn't have a file associated with the position, a new file is created. This works great, and is very fast. My issue, is that as you are playing the file count gets larger and larger. I'm wondering what are techniques that can be used to alleviate the file count, without taking a performance hit. I am interested in how you would store/seek/update this data in a single file instead of multiple files efficiently.

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  • Simple solution now to a problem from 8 years ago. Use SQL windowing function

    - by Kevin Shyr
    Originally posted on: http://geekswithblogs.net/LifeLongTechie/archive/2014/06/10/simple-solution-now-to-a-problem-from-8-years-ago.aspxI remember having this problem 8 years ago. We had to find the top 5 donor per month and send out some awards. The SQL we came up with was clunky and had lots of limitation (can only do one year at a time), then switch the where clause and go again. Fast forward 8 years, I got a similar problem where we had to find the top 3 combination of 2 fields for every single day. And the solution is this elegant: SELECT CAST(eff_dt AS DATE) AS "RecordDate" , status_cd , nbr , COUNT(*) AS occurance , ROW_NUMBER() OVER (PARTITION BY CAST(eff_dt AS DATE) ORDER BY COUNT(*) DESC) RowNum FROM table1 WHERE RowNum < 4 GROUP BY CAST(eff_dt AS DATE) , status_cd , nbr If only I had this 8 years ago. :) Life is good now!

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  • Multithreading in lwjgl getting rid of sleep.

    - by pangaea
    I'm trying to use multithreading in my game. However, I can't seem to get rid of the sleep. If I don't it's a blank screen, as there is no time for the computer to actually render the triangleMob as it can't access getArrayList(), in my main class I have a TriangleMob arraylist. If I delay it, then it can access the previousMob and it renders. If I don't, then it's blank screen. Can I get rid of the delay? Also, is this a bad way to multithread? Surely, this should be fast. I need multithreading so can you please not suggest not using it. public class TriangleMob extends Thread implements Runnable { private static int count=0; private int objectDisplayList; private static ArrayList<TriangleMob> previousMob = new ArrayList<TriangleMob>(); private static ArrayList<TriangleMob> currentMob = new ArrayList<TriangleMob>(); private static ArrayList<TriangleMob> laterMob = new ArrayList<TriangleMob>(); private Vector3f position = new Vector3f(0f,0f,0f); private Vector3f movement = new Vector3f(0f,0f,0f); public TriangleMob() { // Create the display list CreateDisplayList(); count++; } public TriangleMob(Vector3f position) { // Create the display list CreateDisplayList(); this.position = position; count++; } private void CreateDisplayList() { objectDisplayList = glGenLists(1); glNewList(objectDisplayList, GL_COMPILE); { double topPoint = 0.75; glBegin(GL_TRIANGLES); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -0.75, -4); glColor4f(0, 0, 1, 1f); glVertex3d(1, -.75, -4); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(1, -0.75, -4); glColor4f(0, 0, 1, 1f); glVertex3d(1, -0.75, -6); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(1, -0.75, -6); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -.75, -6); glColor4f(1, 1, 0, 1f); glVertex3d(0, topPoint, -5); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -0.75, -6); glColor4f(0, 0, 1, 1f); glVertex3d(-1, -.75, -4); glEnd(); glColor4f(1, 1, 1, 1); } glEndList(); } public static int getCount() { return count; } public Vector3f getMovement() { return movement; } public Vector3f getPosition() { return position; } public synchronized int getObjectList() { return objectDisplayList; } public synchronized static ArrayList<TriangleMob> getArrayList(){ if(previousMob != null) { return previousMob; } previousMob.add(new TriangleMob()); return previousMob; } public synchronized void move(Vector3f movement) { // If you want to move in all 3 axis position.x += movement.x; position.y += movement.y; position.z += movement.z; } public synchronized void render() { glPushMatrix(); glTranslatef(-position.x, -position.y, -position.z); glCallList(objectDisplayList); glPopMatrix(); } public synchronized static void setTriangleMob(ArrayList<TriangleMob> triangleMobSet) { laterMob = triangleMobSet; } private synchronized void setPreTriangleMob(ArrayList<TriangleMob> currentMob2) { previousMob = currentMob2; } public void run(){ while(true) { if(laterMob == null) { currentMob = laterMob; System.out.println("Copying"); } for(int i=0; i<currentMob.size(); i++) { currentMob.get(i).move(new Vector3f(0.1f,0.01f,0.01f)); } setPreTriangleMob(currentMob); try { sleep(1L); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }

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  • LightView: JavaFX 2 real-time visualizer for GlassFish

    - by arungupta
    Adam Bien launched LightFish, a light-weight monitoring and visualization application for GlassFish. It comes with a introduction and a screencast to get you started. The tool provides monitoring information about threads and memory (such as heap size, thread count, peak thread count), transactions (commits and rollbacks), HTTP sessions, JDBC sessions, and even "paranormal activity". In a recently released first part of a tri-part article series at OTN, Adam explains how REST services can be exposed as bindable set of properties for JavaFX. The article titled "Enterprise side of JavaFX" shows how a practical combination of REST and JavaFX together. It explains how read-only and dynamic properties can be created. The fine-grained binding model allows clear separation of the view, presentation, and business logic. Read the first part here.

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  • design practice for business layer when supporting API versioning

    - by user1186065
    Is there any design pattern or practice recommended for business layer when dealing with multiple API version. For example, I have something like this. http://site.com/blogs/v1/?count=10 which calls business object method GetAllBlogs(int count) to get information http://site.com/blogs/v2/?blog_count=20 which calls business object method GetAllBlogs_v2(int blogCounts) Since parameter name is changed, I created another business method for version 2. This is just one example but it could have other breaking changes for which it requires me to create another method to support both version. Is there any design pattern or best practice for business/data access layer I should follow when supporting API Versioning?

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  • Lining things up while using columns

    - by Charles
    I have a request that may not be possible. I'd like to line up the elements of a form so that the inputs all start at the same place: Name: [ ] Company: [ ] Some question with a long name: [ ] But my list is (somewhat) long and I would like to show them in multiple columns on screens that are wide enough. Ideally, I'd find a POSH method (table-free is semantically appropriate, I think) that works on a reasonable number of browsers. My current page uses a table. I tried CSS with columns: auto; -moz-column-count: auto; -moz-column-width: auto; -webkit-column-count: auto; -webkit-column-width: auto; but Firefox (at least) won't break a table across columns.

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  • Checking For Empty Enumerations

    While spelunking in some code recently I saw a method that looked something like this: public void Foo<T>(IEnumerable<T> items) { if(items == null || items.Count() == 0) { // Warn about emptiness } } This method accepts a generic enumeration and then proceeds to check if the enumeration is null or empty. Do you see the potential problem with this code? Ill give you a hint, its this line: items.Count() == 0 Whats the problem? Well that line right there has the potential...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Enemies don't shoot. What is wrong? [closed]

    - by Bryan
    I want that every enemy shoots independently bullets. If an enemy’s bullet left the screen, the enemy can shoot a new bullet. Not earlier. But for the moment, the enemies don't shoot. Not a single bullet. I guess their is something wrong with my Enemy class, but I can't find a bug and I get no error message. What is wrong? public class Map { Texture2D myEnemy, myBullet ; Player Player; List<Enemy> enemieslist = new List<Enemy>(); List<Bullet> bulletslist = new List<Bullet>(); float fNextEnemy = 0.0f; float fEnemyFreq = 3.0f; int fMaxEnemy = 3 ; Vector2 Startposition = new Vector2(200, 200); GraphicsDeviceManager graphicsDevice; public Map(GraphicsDeviceManager device) { graphicsDevice = device; } public void Load(ContentManager content) { myEnemy = content.Load<Texture2D>("enemy"); myBullet = content.Load<Texture2D>("bullet"); Player = new Player(graphicsDevice); Player.Load(content); } public void Update(GameTime gameTime) { Player.Update(gameTime); float delta = (float)gameTime.ElapsedGameTime.TotalSeconds; for(int i = enemieslist.Count - 1; i >= 0; i--) { // Update Enemy Enemy enemy = enemieslist[i]; enemy.Update(gameTime, this.graphicsDevice, Player.playershape.Position, delta); // Try to remove an enemy if (enemy.Remove == true) { enemieslist.Remove(enemy); enemy.Remove = false; } } this.fNextEnemy += delta; //New enemy if (fMaxEnemy > 0) { if ((this.fNextEnemy >= fEnemyFreq) && (enemieslist.Count < 3)) { Vector2 enemyDirection = Vector2.Normalize(Player.playershape.Position - Startposition) * 100f; enemieslist.Add(new Enemy(Startposition, enemyDirection, Player.playershape.Position)); fMaxEnemy -= 1; fNextEnemy -= fEnemyFreq; } } } public void Draw(SpriteBatch batch) { Player.Draw(batch); foreach (Enemy enemies in enemieslist) { enemies.Draw(batch, myEnemy); } foreach (Bullet bullets in bulletslist) { bullets.Draw(batch, myBullet); } } } public class Enemy { List<Bullet> bulletslist = new List<Bullet>(); private float nextShot = 0; private float shotFrequency = 2.0f; Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public bool Shot; public Enemy(Vector2 Pos, Vector2 Move, Vector2 Player) { this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; this.Remove = false; this.Shot = false; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, Vector2 PlayerPos, float delta) { nextShot += delta; for (int i = bulletslist.Count - 1; i >= 0; i--) { // Update Bullet Bullet bullets = bulletslist[i]; bullets.Update(gameTime, graphics, delta); // Try to remove a bullet... Collision, hit, or outside screen. if (bullets.Remove == true) { bulletslist.Remove(bullets); bullets.Remove = false; } } if (nextShot >= shotFrequency) { this.Shot = true; nextShot -= shotFrequency; } // Does the enemy shot? if ((Shot == true) && (bulletslist.Count < 1)) // New bullet { Vector2 bulletDirection = Vector2.Normalize(PlayerPos - this.vPos) * 200f; bulletslist.Add(new Bullet(this.vPos, bulletDirection, PlayerPos)); Shot = false; } if (!Remove) { this.vMove = Vector2.Normalize(PlayerPos - this.vPos) * 100f; this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth + 1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight + 1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch batch, Texture2D myTexture) { if (!Remove) { batch.Draw(myTexture, this.vPos, Color.White); } } } public class Bullet { Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public Bullet(Vector2 Pos, Vector2 Move, Vector2 Player) { this.Remove = false; this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, float delta) { if (!Remove) { this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth +1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight +1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch spriteBatch, Texture2D myTexture) { if (!Remove) { spriteBatch.Draw(myTexture, this.vPos, Color.White); } } }

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  • how do i make maximum minimum and average score statistic in this code? [on hold]

    - by goldensun player
    i wanna out put the maximum minimum and average score as a statistic category under the student ids and grades in the output file. how do i do that? here is the code: #include "stdafx.h" #include <iostream> #include <string> #include <fstream> #include <assert.h> using namespace std; int openfiles(ifstream& infile, ofstream& outfile); void Size(ofstream&, int, string); int main() { int num_student = 4, count, length, score2, w[6]; ifstream infile, curvingfile; char x; ofstream outfile; float score; string key, answer, id; do { openfiles(infile, outfile); // function calling infile >> key; // answer key for (int i = 0; i < num_student; i++) // loop over each student { infile >> id; infile >> answer; count = 0; length = key.size(); // length represents number of questions in exam from exam1.dat // size is a string function.... Size (outfile, length, answer); for (int j = 0; j < length; j++) // loop over each question { if (key[j] == answer[j]) count++; } score = (float) count / length; score2 = (int)(score * 100); outfile << id << " " << score2 << "%"; if (score2 >= 90)//<-----w[0] outfile << "A" << endl; else if (score2 >= 80)//<-----w[1] outfile << "B" << endl; else if (score2 >= 70)//<-----w[2] outfile << "C" << endl; else if (score2 >= 60)//<-----w[3] outfile << "D" << endl; else if (score2 >= 50)//<-----w[4] outfile << "E" << endl; else if (score2 < 50)//<-----w[5] outfile << "F" << endl; } cout << "Would you like to attempt a new trial? (y/n): "; cin >> x; } while (x == 'y' || x == 'Y'); return 0; } int openfiles(ifstream& infile, ofstream& outfile) { string name1, name2, name3, answerstring, curvedata; cin >> name1; name2; name3; if (name1 == "exit" || name2 == "exit" || name3 == "exit" ) return false; cout << "Input the name for the exam file: "; cin >> name1; infile.open(name1.c_str()); infile >> answerstring; cout << "Input the name for the curving file: "; cin >> name2; infile.open(name2.c_str()); infile >> curvedata; cout << "Input the name for the output: "; cin >> name3; outfile.open(name3.c_str()); return true; } void Size(ofstream& outfile, int length, string answer) { bool check;// extra answers, lesser answers... if (answer.size() > length) { outfile << "Unnecessary extra answers"; } else if (answer.size() < length) { outfile << "The remaining answers are incorrect"; } else { check = false; }; } and how do i use assert for preconditions and post conditional functions? i dont understand this that well...

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  • Where would you start if you were trying to solve this PDF classification problem?

    - by burtonic
    We are crawling and downloading lots of companies' PDFs and trying to pick out the ones that are Annual Reports. Such reports can be downloaded from most companies' investor-relations pages. The PDFs are scanned and the database is populated with, among other things, the: Title Contents (full text) Page count Word count Orientation First line Using this data we are checking for the obvious phrases such as: Annual report Financial statement Quarterly report Interim report Then recording the frequency of these phrases and others. So far we have around 350,000 PDFs to scan and a training set of 4,000 documents that have been manually classified as either a report or not. We are experimenting with a number of different approaches including Bayesian classifiers and weighting the different factors available. We are building the classifier in Ruby. My question is: if you were thinking about this problem, where would you start?

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  • How to identify a PDF classification problem?

    - by burtonic
    We are crawling and downloading lots of companies' PDFs and trying to pick out the ones that are Annual Reports. Such reports can be downloaded from most companies' investor-relations pages. The PDFs are scanned and the database is populated with, among other things, the: Title Contents (full text) Page count Word count Orientation First line Using this data we are checking for the obvious phrases such as: Annual report Financial statement Quarterly report Interim report Then recording the frequency of these phrases and others. So far we have around 350,000 PDFs to scan and a training set of 4,000 documents that have been manually classified as either a report or not. We are experimenting with a number of different approaches including Bayesian classifiers and weighting the different factors available. We are building the classifier in Ruby. My question is: if you were thinking about this problem, where would you start?

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  • Why is my animation getting aborted?

    - by Homer_Simpson
    I have a class named Animation which handles my animations. The animation class can be called from multiple other classes. For example, the class Player.cs can call the animation class like this: Animation Playeranimation; Playeranimation = new Animation(TimeSpan.FromSeconds(2.5f), 80, 40, Animation.Sequences.forwards, 0, 5, false, true); //updating the animation public void Update(GameTime gametime) { Playeranimation.Update(gametime); } //drawing the animation public void Draw(SpriteBatch batch) { playeranimation.Draw(batch, PlayerAnimationSpritesheet, PosX, PosY, 0, SpriteEffects.None); } The class Lion.cs can call the animation class with the same code, only the animation parameters are changing because it's another animation that should be played: Animation Lionanimation; Lionanimation = new Animation(TimeSpan.FromSeconds(2.5f), 100, 60, Animation.Sequences.forwards, 0, 8, false, true); Other classes can call the animation class with the same code like the Player class. But sometimes I have some trouble with the animations. If an animation is running and then shortly afterwards another class calls the animation class too, the second animation starts but the first animation is getting aborted. In this case, the first animation couldn't run until it's end because another class started a new instance of the animation class. Why is an animation sometimes getting aborted when another animation starts? How can I solve this problem? My animation class: public class Animation { private int _animIndex, framewidth, frameheight, start, end; private TimeSpan PassedTime; private List<Rectangle> SourceRects = new List<Rectangle>(); private TimeSpan Duration; private Sequences Sequence; public bool Remove; private bool DeleteAfterOneIteration; public enum Sequences { forwards, backwards, forwards_backwards, backwards_forwards } private void forwards() { for (int i = start; i < end; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); } private void backwards() { for (int i = start; i < end; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); } private void forwards_backwards() { for (int i = start; i < end - 1; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); for (int i = start; i < end; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); } private void backwards_forwards() { for (int i = start; i < end - 1; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); for (int i = start; i < end; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); } public Animation(TimeSpan duration, int frame_width, int frame_height, Sequences sequences, int start_interval, int end_interval, bool remove, bool deleteafteroneiteration) { Remove = remove; DeleteAfterOneIteration = deleteafteroneiteration; framewidth = frame_width; frameheight = frame_height; start = start_interval; end = end_interval; switch (sequences) { case Sequences.forwards: { forwards(); break; } case Sequences.backwards: { backwards(); break; } case Sequences.forwards_backwards: { forwards_backwards(); break; } case Sequences.backwards_forwards: { backwards_forwards(); break; } } Duration = duration; Sequence = sequences; } public void Update(GameTime dt) { PassedTime += dt.ElapsedGameTime; if (PassedTime > Duration) { PassedTime -= Duration; } var percent = PassedTime.TotalSeconds / Duration.TotalSeconds; if (DeleteAfterOneIteration == true) { if (_animIndex >= SourceRects.Count) Remove = true; _animIndex = (int)Math.Round(percent * (SourceRects.Count)); } else { _animIndex = (int)Math.Round(percent * (SourceRects.Count - 1)); } } public void Draw(SpriteBatch batch, Texture2D Textures, float PositionX, float PositionY, float Rotation, SpriteEffects Flip) { if (DeleteAfterOneIteration == true) { if (_animIndex >= SourceRects.Count) return; } batch.Draw(Textures, new Rectangle((int)PositionX, (int)PositionY, framewidth, frameheight), SourceRects[_animIndex], Color.White, Rotation, new Vector2(framewidth / 2.0f, frameheight / 2.0f), Flip, 0f); } }

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  • PMDB Block Size Choice

    - by Brian Diehl
    Choosing a block size for the P6 PMDB database is not a difficult task. In fact, taking the default of 8k is going to be just fine. Block size is one of those things that is always hotly debated. Everyone has their personal preference and can sight plenty of good reasons for their choice. To add to the confusion, Oracle supports multiple block sizes withing the same instance. So how to decide and what is the justification? Like most OLTP systems, Oracle Primavera P6 has a wide variety of data. A typical table's average row size may be less than 50 bytes or upwards of 500 bytes. There are also several tables with BLOB types but the LOB data tends not to be very large. It is likely that no single block size would be perfect for every table. So how to choose? My preference is for the 8k (8192 bytes) block size. It is a good compromise that is not too small for the wider rows, yet not to big for the thin rows. It is also important to remember that database blocks are the smallest unit of change and caching. I prefer to have more, individual "working units" in my database. For an instance with 4gb of buffer cache, an 8k block will provide 524,288 blocks of cache. The following SQL*Plus script returns the average, median, min, and max rows per block. column "AVG(CNT)" format 999.99 set verify off select avg(cnt), median(cnt), min(cnt), max(cnt), count(*) from ( select dbms_rowid.ROWID_RELATIVE_FNO(rowid) , dbms_rowid.ROWID_BLOCK_NUMBER(rowid) , count(*) cnt from &tab group by dbms_rowid.ROWID_RELATIVE_FNO(rowid) , dbms_rowid.ROWID_BLOCK_NUMBER(rowid) ) Running this for the TASK table, I get this result on a database with an 8k block size. Each activity, on average, has about 19 rows per block. Enter value for tab: task AVG(CNT) MEDIAN(CNT) MIN(CNT) MAX(CNT) COUNT(*) -------- ----------- ---------- ---------- ---------- 18.72 19 3 28 415917 I recommend an 8k block size for the P6 transactional database. All of our internal performance and scalability test are done with this block size. This does not mean that other block sizes will not work. Instead, like many other parameters, this is the safest choice.

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  • ??11.2 RAC??OCR?Votedisk??ASM Diskgroup?????

    - by Liu Maclean(???)
    ????????Oracle Allstarts??????????ocr?votedisk?ASM diskgroup??11gR2 RAC cluster?????????,????«?11gR2 RAC???ASM DISK Path????»??????,??????CRS??????11.2??ASM???????, ????????????”crsctl start crs -excl -nocrs “; ?????????,??ASM????ocr?????votedisk?????,??11.2????ocr?votedisk???ASM?,?ASM???????ocr?votedisk,?????ocr?votedisk????????cluter??????;???????????CRS????,?????diskgroup??????????,?????????????????? ??:?????????????????ASM LUN DISK,???OCR?????,????????4??????????,???????$GI_HOME,?????????;????votedisk?? ????: ??dd????ocr?votedisk??diskgroup header,??diskgroup corruption: 1. ??votedisk? ocr?? [root@vrh1 ~]# crsctl query css votedisk ## STATE File Universal Id File Name Disk group -- ----- ----------------- --------- --------- 1. ONLINE a853d6204bbc4feabfd8c73d4c3b3001 (/dev/asm-diskh) [SYSTEMDG] 2. ONLINE a5b37704c3574f0fbf21d1d9f58c4a6b (/dev/asm-diskg) [SYSTEMDG] 3. ONLINE 36e5c51ff0294fc3bf2a042266650331 (/dev/asm-diski) [SYSTEMDG] 4. ONLINE af337d1512824fe4bf6ad45283517aaa (/dev/asm-diskj) [SYSTEMDG] 5. ONLINE 3c4a349e2e304ff6bf64b2b1c9d9cf5d (/dev/asm-diskk) [SYSTEMDG] Located 5 voting disk(s). su - grid [grid@vrh1 ~]$ ocrconfig -showbackup PROT-26: Oracle Cluster Registry backup locations were retrieved from a local copy vrh1 2012/08/09 01:59:56 /g01/11.2.0/maclean/grid/cdata/vrh-cluster/backup00.ocr vrh1 2012/08/08 21:59:56 /g01/11.2.0/maclean/grid/cdata/vrh-cluster/backup01.ocr vrh1 2012/08/08 17:59:55 /g01/11.2.0/maclean/grid/cdata/vrh-cluster/backup02.ocr vrh1 2012/08/08 05:59:54 /g01/11.2.0/grid/cdata/vrh-cluster/day.ocr vrh1 2012/08/08 05:59:54 /g01/11.2.0/grid/cdata/vrh-cluster/week.ocr PROT-25: Manual backups for the Oracle Cluster Registry are not available 2. ??????????clusterware ,OHASD crsctl stop has -f 3. GetAsmDH.sh ==> GetAsmDH.sh?ASM disk header????? ????????,????????asm header [grid@vrh1 ~]$ ./GetAsmDH.sh ############################################ 1) Collecting Information About the Disks: ############################################ SQL*Plus: Release 11.2.0.3.0 Production on Thu Aug 9 03:28:13 2012 Copyright (c) 1982, 2011, Oracle. All rights reserved. SQL> Connected. SQL> SQL> SQL> SQL> SQL> SQL> SQL> 1 0 /dev/asm-diske 1 1 /dev/asm-diskd 2 0 /dev/asm-diskb 2 1 /dev/asm-diskc 2 2 /dev/asm-diskf 3 0 /dev/asm-diskh 3 1 /dev/asm-diskg 3 2 /dev/asm-diski 3 3 /dev/asm-diskj 3 4 /dev/asm-diskk SQL> SQL> Disconnected from Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production With the Real Application Clusters and Automatic Storage Management options -rw-r--r-- 1 grid oinstall 1048 Aug 9 03:28 /tmp/HC/asmdisks.lst ############################################ 2) Generating asm_diskh.sh script. ############################################ -rwx------ 1 grid oinstall 666 Aug 9 03:28 /tmp/HC/asm_diskh.sh ############################################ 3) Executing asm_diskh.sh script to generate dd dumps. ############################################ -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_1_0.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_1_1.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_2_0.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_2_1.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_2_2.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_0.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_1.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_2.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_3.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_4.dd ############################################ 4) Compressing dd dumps in the next format: (asm_dd_header_all_.tar) ############################################ /tmp/HC/dsk_1_0.dd /tmp/HC/dsk_1_1.dd /tmp/HC/dsk_2_0.dd /tmp/HC/dsk_2_1.dd /tmp/HC/dsk_2_2.dd /tmp/HC/dsk_3_0.dd /tmp/HC/dsk_3_1.dd /tmp/HC/dsk_3_2.dd /tmp/HC/dsk_3_3.dd /tmp/HC/dsk_3_4.dd ./GetAsmDH.sh: line 81: compress: command not found ls: /tmp/HC/*.Z: No such file or directory [grid@vrh1 ~]$ 4. ??dd ?? ??ocr?votedisk??diskgroup [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskh bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.00423853 seconds, 247 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskg bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.0045179 seconds, 232 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diski bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.00469976 seconds, 223 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskj bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.00344262 seconds, 305 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskk bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.0053518 seconds, 196 MB/s 5. ????????????HAS [root@vrh1 ~]# crsctl start has CRS-4123: Oracle High Availability Services has been started. ????ocr?votedisk??diskgroup??,??CSS???????,???????: alertvrh1.log [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:35:41.207 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:35:56.240 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:36:11.284 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:36:26.305 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:36:41.328 ocssd.log 2012-08-09 03:40:26.662: [ CSSD][1078700352]clssnmReadDiscoveryProfile: voting file discovery string(/dev/asm*) 2012-08-09 03:40:26.662: [ CSSD][1078700352]clssnmvDDiscThread: using discovery string /dev/asm* for initial discovery 2012-08-09 03:40:26.662: [ SKGFD][1078700352]Discovery with str:/dev/asm*: 2012-08-09 03:40:26.662: [ SKGFD][1078700352]UFS discovery with :/dev/asm*: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskf: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskb: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskj: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskh: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskc: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskd: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diske: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskg: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diski: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskk: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]OSS discovery with :/dev/asm*: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Handle 0xdf22a0 from lib :UFS:: for disk :/dev/asm-diskf: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Handle 0xf412a0 from lib :UFS:: for disk :/dev/asm-diskb: 2012-08-09 03:40:26.666: [ SKGFD][1078700352]Handle 0xf3a680 from lib :UFS:: for disk :/dev/asm-diskj: 2012-08-09 03:40:26.666: [ SKGFD][1078700352]Handle 0xf93da0 from lib :UFS:: for disk :/dev/asm-diskh: 2012-08-09 03:40:26.667: [ CSSD][1078700352]clssnmvDiskVerify: Successful discovery of 0 disks 2012-08-09 03:40:26.667: [ CSSD][1078700352]clssnmCompleteInitVFDiscovery: Completing initial voting file discovery 2012-08-09 03:40:26.667: [ CSSD][1078700352]clssnmvFindInitialConfigs: No voting files found 2012-08-09 03:40:26.667: [ CSSD][1078700352](:CSSNM00070:)clssnmCompleteInitVFDiscovery: Voting file not found. Retrying discovery in 15 seconds ?????ocr?votedisk??diskgroup?????: 1. ?-excl -nocrs ????cluster,??????ASM?? ????CRS [root@vrh1 vrh1]# crsctl start crs -excl -nocrs CRS-4123: Oracle High Availability Services has been started. CRS-2672: Attempting to start 'ora.mdnsd' on 'vrh1' CRS-2676: Start of 'ora.mdnsd' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.gpnpd' on 'vrh1' CRS-2676: Start of 'ora.gpnpd' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.cssdmonitor' on 'vrh1' CRS-2672: Attempting to start 'ora.gipcd' on 'vrh1' CRS-2676: Start of 'ora.cssdmonitor' on 'vrh1' succeeded CRS-2676: Start of 'ora.gipcd' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.cssd' on 'vrh1' CRS-2672: Attempting to start 'ora.diskmon' on 'vrh1' CRS-2676: Start of 'ora.diskmon' on 'vrh1' succeeded CRS-2676: Start of 'ora.cssd' on 'vrh1' succeeded CRS-2679: Attempting to clean 'ora.cluster_interconnect.haip' on 'vrh1' CRS-2672: Attempting to start 'ora.ctssd' on 'vrh1' CRS-2681: Clean of 'ora.cluster_interconnect.haip' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.cluster_interconnect.haip' on 'vrh1' CRS-2676: Start of 'ora.ctssd' on 'vrh1' succeeded CRS-2676: Start of 'ora.cluster_interconnect.haip' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.asm' on 'vrh1' CRS-2676: Start of 'ora.asm' on 'vrh1' succeeded 2.???ocr?votedisk??diskgroup,??compatible.asm???11.2: [root@vrh1 vrh1]# su - grid [grid@vrh1 ~]$ sqlplus / as sysasm SQL*Plus: Release 11.2.0.3.0 Production on Thu Aug 9 04:16:58 2012 Copyright (c) 1982, 2011, Oracle. All rights reserved. Connected to: Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production With the Real Application Clusters and Automatic Storage Management options SQL> create diskgroup systemdg high redundancy disk '/dev/asm-diskh','/dev/asm-diskg','/dev/asm-diski','/dev/asm-diskj','/dev/asm-diskk' ATTRIBUTE 'compatible.rdbms' = '11.2', 'compatible.asm' = '11.2'; 3.?ocr backup???ocr??ocrcheck??: [root@vrh1 ~]# ocrconfig -restore /g01/11.2.0/grid/cdata/vrh-cluster/backup00.ocr [root@vrh1 ~]# ocrcheck Status of Oracle Cluster Registry is as follows : Version : 3 Total space (kbytes) : 262120 Used space (kbytes) : 3180 Available space (kbytes) : 258940 ID : 1238458014 Device/File Name : +systemdg Device/File integrity check succeeded Device/File not configured Device/File not configured Device/File not configured Device/File not configured Cluster registry integrity check succeeded Logical corruption check succeeded 4. ????votedisk ,??????????: [grid@vrh1 ~]$ crsctl replace votedisk +SYSTEMDG CRS-4602: Failed 27 to add voting file 2e4e0fe285924f86bf5473d00dcc0388. CRS-4602: Failed 27 to add voting file 4fa54bb0cc5c4fafbf1a9be5479bf389. CRS-4602: Failed 27 to add voting file a109ead9ea4e4f28bfe233188623616a. CRS-4602: Failed 27 to add voting file 042c9fbd71b54f5abfcd3ab3408f3cf3. CRS-4602: Failed 27 to add voting file 7b5a8cd24f954fafbf835ad78615763f. Failed to replace voting disk group with +SYSTEMDG. CRS-4000: Command Replace failed, or completed with errors. ????????ASM???,???ASM: SQL> alter system set asm_diskstring='/dev/asm*'; System altered. SQL> create spfile from memory; File created. SQL> startup force mount; ORA-32004: obsolete or deprecated parameter(s) specified for ASM instance ASM instance started Total System Global Area 283930624 bytes Fixed Size 2227664 bytes Variable Size 256537136 bytes ASM Cache 25165824 bytes ASM diskgroups mounted SQL> show parameter spfile NAME TYPE VALUE ------------------------------------ ----------- ------------------------------ spfile string /g01/11.2.0/grid/dbs/spfile+AS M1.ora [grid@vrh1 trace]$ crsctl replace votedisk +SYSTEMDG CRS-4256: Updating the profile Successful addition of voting disk 85edc0e82d274f78bfc58cdc73b8c68a. Successful addition of voting disk 201ffffc8ba44faabfe2efec2aa75840. Successful addition of voting disk 6f2a25c589964faabf6980f7c5f621ce. Successful addition of voting disk 93eb315648454f25bf3717df1a2c73d5. Successful addition of voting disk 3737240678964f88bfbfbd31d8b3829f. Successfully replaced voting disk group with +SYSTEMDG. CRS-4256: Updating the profile CRS-4266: Voting file(s) successfully replaced 5. ??has??,??cluster????: [root@vrh1 ~]# crsctl check crs CRS-4638: Oracle High Availability Services is online CRS-4537: Cluster Ready Services is online CRS-4529: Cluster Synchronization Services is online CRS-4533: Event Manager is online [root@vrh1 ~]# crsctl query css votedisk ## STATE File Universal Id File Name Disk group -- ----- ----------------- --------- --------- 1. ONLINE 85edc0e82d274f78bfc58cdc73b8c68a (/dev/asm-diskh) [SYSTEMDG] 2. ONLINE 201ffffc8ba44faabfe2efec2aa75840 (/dev/asm-diskg) [SYSTEMDG] 3. ONLINE 6f2a25c589964faabf6980f7c5f621ce (/dev/asm-diski) [SYSTEMDG] 4. ONLINE 93eb315648454f25bf3717df1a2c73d5 (/dev/asm-diskj) [SYSTEMDG] 5. ONLINE 3737240678964f88bfbfbd31d8b3829f (/dev/asm-diskk) [SYSTEMDG] Located 5 voting disk(s). [root@vrh1 ~]# crsctl stat res -t -------------------------------------------------------------------------------- NAME TARGET STATE SERVER STATE_DETAILS -------------------------------------------------------------------------------- Local Resources -------------------------------------------------------------------------------- ora.BACKUPDG.dg ONLINE ONLINE vrh1 ora.DATA.dg ONLINE ONLINE vrh1 ora.LISTENER.lsnr ONLINE ONLINE vrh1 ora.LSN_MACLEAN.lsnr ONLINE ONLINE vrh1 ora.SYSTEMDG.dg ONLINE ONLINE vrh1 ora.asm ONLINE ONLINE vrh1 Started ora.gsd OFFLINE OFFLINE vrh1 ora.net1.network ONLINE ONLINE vrh1 ora.ons ONLINE ONLINE vrh1 -------------------------------------------------------------------------------- Cluster Resources -------------------------------------------------------------------------------- ora.LISTENER_SCAN1.lsnr http://www.askmaclean.com 1 ONLINE ONLINE vrh1 ora.cvu 1 OFFLINE OFFLINE ora.oc4j 1 OFFLINE OFFLINE ora.scan1.vip 1 ONLINE ONLINE vrh1 ora.vprod.db 1 ONLINE OFFLINE 2 ONLINE OFFLINE ora.vrh1.vip 1 ONLINE ONLINE vrh1 ora.vrh2.vip 1 ONLINE INTERMEDIATE vrh1 FAILED OVER

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  • ??11.2 RAC??OCR?Votedisk??ASM Diskgroup?????

    - by Liu Maclean(???)
    ????????Oracle Allstarts??????????ocr?votedisk?ASM diskgroup??11gR2 RAC cluster?????????,????«?11gR2 RAC???ASM DISK Path????»??????,??????CRS??????11.2??ASM???????, ????????????”crsctl start crs -excl -nocrs “; ?????????,??ASM????ocr?????votedisk?????,??11.2????ocr?votedisk???ASM?,?ASM???????ocr?votedisk,?????ocr?votedisk????????cluter??????;???????????CRS????,?????diskgroup??????????,?????????????????? ??:?????????????????ASM LUN DISK,???OCR?????,????????4??????????,???????$GI_HOME,?????????;????votedisk?? ????: ??dd????ocr?votedisk??diskgroup header,??diskgroup corruption: 1. ??votedisk? ocr?? [root@vrh1 ~]# crsctl query css votedisk ## STATE File Universal Id File Name Disk group -- ----- ----------------- --------- --------- 1. ONLINE a853d6204bbc4feabfd8c73d4c3b3001 (/dev/asm-diskh) [SYSTEMDG] 2. ONLINE a5b37704c3574f0fbf21d1d9f58c4a6b (/dev/asm-diskg) [SYSTEMDG] 3. ONLINE 36e5c51ff0294fc3bf2a042266650331 (/dev/asm-diski) [SYSTEMDG] 4. ONLINE af337d1512824fe4bf6ad45283517aaa (/dev/asm-diskj) [SYSTEMDG] 5. ONLINE 3c4a349e2e304ff6bf64b2b1c9d9cf5d (/dev/asm-diskk) [SYSTEMDG] Located 5 voting disk(s). su - grid [grid@vrh1 ~]$ ocrconfig -showbackup PROT-26: Oracle Cluster Registry backup locations were retrieved from a local copy vrh1 2012/08/09 01:59:56 /g01/11.2.0/maclean/grid/cdata/vrh-cluster/backup00.ocr vrh1 2012/08/08 21:59:56 /g01/11.2.0/maclean/grid/cdata/vrh-cluster/backup01.ocr vrh1 2012/08/08 17:59:55 /g01/11.2.0/maclean/grid/cdata/vrh-cluster/backup02.ocr vrh1 2012/08/08 05:59:54 /g01/11.2.0/grid/cdata/vrh-cluster/day.ocr vrh1 2012/08/08 05:59:54 /g01/11.2.0/grid/cdata/vrh-cluster/week.ocr PROT-25: Manual backups for the Oracle Cluster Registry are not available 2. ??????????clusterware ,OHASD crsctl stop has -f 3. GetAsmDH.sh ==> GetAsmDH.sh?ASM disk header????? ????????,????????asm header [grid@vrh1 ~]$ ./GetAsmDH.sh ############################################ 1) Collecting Information About the Disks: ############################################ SQL*Plus: Release 11.2.0.3.0 Production on Thu Aug 9 03:28:13 2012 Copyright (c) 1982, 2011, Oracle. All rights reserved. SQL> Connected. SQL> SQL> SQL> SQL> SQL> SQL> SQL> 1 0 /dev/asm-diske 1 1 /dev/asm-diskd 2 0 /dev/asm-diskb 2 1 /dev/asm-diskc 2 2 /dev/asm-diskf 3 0 /dev/asm-diskh 3 1 /dev/asm-diskg 3 2 /dev/asm-diski 3 3 /dev/asm-diskj 3 4 /dev/asm-diskk SQL> SQL> Disconnected from Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production With the Real Application Clusters and Automatic Storage Management options -rw-r--r-- 1 grid oinstall 1048 Aug 9 03:28 /tmp/HC/asmdisks.lst ############################################ 2) Generating asm_diskh.sh script. ############################################ -rwx------ 1 grid oinstall 666 Aug 9 03:28 /tmp/HC/asm_diskh.sh ############################################ 3) Executing asm_diskh.sh script to generate dd dumps. ############################################ -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_1_0.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_1_1.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_2_0.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_2_1.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_2_2.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_0.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_1.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_2.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_3.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_4.dd ############################################ 4) Compressing dd dumps in the next format: (asm_dd_header_all_.tar) ############################################ /tmp/HC/dsk_1_0.dd /tmp/HC/dsk_1_1.dd /tmp/HC/dsk_2_0.dd /tmp/HC/dsk_2_1.dd /tmp/HC/dsk_2_2.dd /tmp/HC/dsk_3_0.dd /tmp/HC/dsk_3_1.dd /tmp/HC/dsk_3_2.dd /tmp/HC/dsk_3_3.dd /tmp/HC/dsk_3_4.dd ./GetAsmDH.sh: line 81: compress: command not found ls: /tmp/HC/*.Z: No such file or directory [grid@vrh1 ~]$ 4. ??dd ?? ??ocr?votedisk??diskgroup [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskh bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.00423853 seconds, 247 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskg bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.0045179 seconds, 232 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diski bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.00469976 seconds, 223 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskj bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.00344262 seconds, 305 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskk bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.0053518 seconds, 196 MB/s 5. ????????????HAS [root@vrh1 ~]# crsctl start has CRS-4123: Oracle High Availability Services has been started. ????ocr?votedisk??diskgroup??,??CSS???????,???????: alertvrh1.log [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:35:41.207 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:35:56.240 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:36:11.284 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:36:26.305 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:36:41.328 ocssd.log 2012-08-09 03:40:26.662: [ CSSD][1078700352]clssnmReadDiscoveryProfile: voting file discovery string(/dev/asm*) 2012-08-09 03:40:26.662: [ CSSD][1078700352]clssnmvDDiscThread: using discovery string /dev/asm* for initial discovery 2012-08-09 03:40:26.662: [ SKGFD][1078700352]Discovery with str:/dev/asm*: 2012-08-09 03:40:26.662: [ SKGFD][1078700352]UFS discovery with :/dev/asm*: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskf: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskb: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskj: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskh: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskc: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskd: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diske: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskg: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diski: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskk: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]OSS discovery with :/dev/asm*: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Handle 0xdf22a0 from lib :UFS:: for disk :/dev/asm-diskf: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Handle 0xf412a0 from lib :UFS:: for disk :/dev/asm-diskb: 2012-08-09 03:40:26.666: [ SKGFD][1078700352]Handle 0xf3a680 from lib :UFS:: for disk :/dev/asm-diskj: 2012-08-09 03:40:26.666: [ SKGFD][1078700352]Handle 0xf93da0 from lib :UFS:: for disk :/dev/asm-diskh: 2012-08-09 03:40:26.667: [ CSSD][1078700352]clssnmvDiskVerify: Successful discovery of 0 disks 2012-08-09 03:40:26.667: [ CSSD][1078700352]clssnmCompleteInitVFDiscovery: Completing initial voting file discovery 2012-08-09 03:40:26.667: [ CSSD][1078700352]clssnmvFindInitialConfigs: No voting files found 2012-08-09 03:40:26.667: [ CSSD][1078700352](:CSSNM00070:)clssnmCompleteInitVFDiscovery: Voting file not found. Retrying discovery in 15 seconds ?????ocr?votedisk??diskgroup?????: 1. ?-excl -nocrs ????cluster,??????ASM?? ????CRS [root@vrh1 vrh1]# crsctl start crs -excl -nocrs CRS-4123: Oracle High Availability Services has been started. CRS-2672: Attempting to start 'ora.mdnsd' on 'vrh1' CRS-2676: Start of 'ora.mdnsd' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.gpnpd' on 'vrh1' CRS-2676: Start of 'ora.gpnpd' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.cssdmonitor' on 'vrh1' CRS-2672: Attempting to start 'ora.gipcd' on 'vrh1' CRS-2676: Start of 'ora.cssdmonitor' on 'vrh1' succeeded CRS-2676: Start of 'ora.gipcd' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.cssd' on 'vrh1' CRS-2672: Attempting to start 'ora.diskmon' on 'vrh1' CRS-2676: Start of 'ora.diskmon' on 'vrh1' succeeded CRS-2676: Start of 'ora.cssd' on 'vrh1' succeeded CRS-2679: Attempting to clean 'ora.cluster_interconnect.haip' on 'vrh1' CRS-2672: Attempting to start 'ora.ctssd' on 'vrh1' CRS-2681: Clean of 'ora.cluster_interconnect.haip' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.cluster_interconnect.haip' on 'vrh1' CRS-2676: Start of 'ora.ctssd' on 'vrh1' succeeded CRS-2676: Start of 'ora.cluster_interconnect.haip' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.asm' on 'vrh1' CRS-2676: Start of 'ora.asm' on 'vrh1' succeeded 2.???ocr?votedisk??diskgroup,??compatible.asm???11.2: [root@vrh1 vrh1]# su - grid [grid@vrh1 ~]$ sqlplus / as sysasm SQL*Plus: Release 11.2.0.3.0 Production on Thu Aug 9 04:16:58 2012 Copyright (c) 1982, 2011, Oracle. All rights reserved. Connected to: Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production With the Real Application Clusters and Automatic Storage Management options SQL> create diskgroup systemdg high redundancy disk '/dev/asm-diskh','/dev/asm-diskg','/dev/asm-diski','/dev/asm-diskj','/dev/asm-diskk' ATTRIBUTE 'compatible.rdbms' = '11.2', 'compatible.asm' = '11.2'; 3.?ocr backup???ocr??ocrcheck??: [root@vrh1 ~]# ocrconfig -restore /g01/11.2.0/grid/cdata/vrh-cluster/backup00.ocr [root@vrh1 ~]# ocrcheck Status of Oracle Cluster Registry is as follows : Version : 3 Total space (kbytes) : 262120 Used space (kbytes) : 3180 Available space (kbytes) : 258940 ID : 1238458014 Device/File Name : +systemdg Device/File integrity check succeeded Device/File not configured Device/File not configured Device/File not configured Device/File not configured Cluster registry integrity check succeeded Logical corruption check succeeded 4. ????votedisk ,??????????: [grid@vrh1 ~]$ crsctl replace votedisk +SYSTEMDG CRS-4602: Failed 27 to add voting file 2e4e0fe285924f86bf5473d00dcc0388. CRS-4602: Failed 27 to add voting file 4fa54bb0cc5c4fafbf1a9be5479bf389. CRS-4602: Failed 27 to add voting file a109ead9ea4e4f28bfe233188623616a. CRS-4602: Failed 27 to add voting file 042c9fbd71b54f5abfcd3ab3408f3cf3. CRS-4602: Failed 27 to add voting file 7b5a8cd24f954fafbf835ad78615763f. Failed to replace voting disk group with +SYSTEMDG. CRS-4000: Command Replace failed, or completed with errors. ????????ASM???,???ASM: SQL> alter system set asm_diskstring='/dev/asm*'; System altered. SQL> create spfile from memory; File created. SQL> startup force mount; ORA-32004: obsolete or deprecated parameter(s) specified for ASM instance ASM instance started Total System Global Area 283930624 bytes Fixed Size 2227664 bytes Variable Size 256537136 bytes ASM Cache 25165824 bytes ASM diskgroups mounted SQL> show parameter spfile NAME TYPE VALUE ------------------------------------ ----------- ------------------------------ spfile string /g01/11.2.0/grid/dbs/spfile+AS M1.ora [grid@vrh1 trace]$ crsctl replace votedisk +SYSTEMDG CRS-4256: Updating the profile Successful addition of voting disk 85edc0e82d274f78bfc58cdc73b8c68a. Successful addition of voting disk 201ffffc8ba44faabfe2efec2aa75840. Successful addition of voting disk 6f2a25c589964faabf6980f7c5f621ce. Successful addition of voting disk 93eb315648454f25bf3717df1a2c73d5. Successful addition of voting disk 3737240678964f88bfbfbd31d8b3829f. Successfully replaced voting disk group with +SYSTEMDG. CRS-4256: Updating the profile CRS-4266: Voting file(s) successfully replaced 5. ??has??,??cluster????: [root@vrh1 ~]# crsctl check crs CRS-4638: Oracle High Availability Services is online CRS-4537: Cluster Ready Services is online CRS-4529: Cluster Synchronization Services is online CRS-4533: Event Manager is online [root@vrh1 ~]# crsctl query css votedisk ## STATE File Universal Id File Name Disk group -- ----- ----------------- --------- --------- 1. ONLINE 85edc0e82d274f78bfc58cdc73b8c68a (/dev/asm-diskh) [SYSTEMDG] 2. ONLINE 201ffffc8ba44faabfe2efec2aa75840 (/dev/asm-diskg) [SYSTEMDG] 3. ONLINE 6f2a25c589964faabf6980f7c5f621ce (/dev/asm-diski) [SYSTEMDG] 4. ONLINE 93eb315648454f25bf3717df1a2c73d5 (/dev/asm-diskj) [SYSTEMDG] 5. ONLINE 3737240678964f88bfbfbd31d8b3829f (/dev/asm-diskk) [SYSTEMDG] Located 5 voting disk(s). [root@vrh1 ~]# crsctl stat res -t -------------------------------------------------------------------------------- NAME TARGET STATE SERVER STATE_DETAILS -------------------------------------------------------------------------------- Local Resources -------------------------------------------------------------------------------- ora.BACKUPDG.dg ONLINE ONLINE vrh1 ora.DATA.dg ONLINE ONLINE vrh1 ora.LISTENER.lsnr ONLINE ONLINE vrh1 ora.LSN_MACLEAN.lsnr ONLINE ONLINE vrh1 ora.SYSTEMDG.dg ONLINE ONLINE vrh1 ora.asm ONLINE ONLINE vrh1 Started ora.gsd OFFLINE OFFLINE vrh1 ora.net1.network ONLINE ONLINE vrh1 ora.ons ONLINE ONLINE vrh1 -------------------------------------------------------------------------------- Cluster Resources -------------------------------------------------------------------------------- ora.LISTENER_SCAN1.lsnr http://www.askmaclean.com 1 ONLINE ONLINE vrh1 ora.cvu 1 OFFLINE OFFLINE ora.oc4j 1 OFFLINE OFFLINE ora.scan1.vip 1 ONLINE ONLINE vrh1 ora.vprod.db 1 ONLINE OFFLINE 2 ONLINE OFFLINE ora.vrh1.vip 1 ONLINE ONLINE vrh1 ora.vrh2.vip 1 ONLINE INTERMEDIATE vrh1 FAILED OVER

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