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  • Universal navigation menu across domains - would it be considered duplicate content?

    - by Jon Harley
    Across different sites on different second-level domains exists a universal navigation bar with a collection of roughly 30 links. This universal bar is exactly the same for every page on each domain. The bar's HTML, CSS and JavaScript are all stored in a subfolder for each domain and the HTML is embedded upon serving the page and is not being injected on the client side. None of the links use any rel directives and are as vanilla as can be. My question is about Google's duplicate content rule. Would something like this be considered duplicate content? Matt Cutt's blog post about duplicate content mentions boilerplate repetition, but then he mentions lengthy legalese. Since the text in this universal bar is brief and uses common terms, I wonder if this same rule applies. If this is considered duplicate content, what would be a good way to correct the problem?

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  • Disable Add-Ons to Speed Up Browsing in Internet Explorer 9

    - by Lori Kaufman
    We’ve shown you how to enhance Internet Explorer with add-ons, similar to Firefox and Chrome. However, too many add-ons can slow down Internet Explorer and even cause it to crash. However, you can easily disable some or all add-ons. To begin, activate the Command bar, if it’s not already available. Right-click on an empty area of the tab bar and select Command bar from the popup menu. Click the Tools button on the Command bar and select Toolbars | Disable add-ons from the popup menu. Here’s How to Download Windows 8 Release Preview Right Now HTG Explains: Why Linux Doesn’t Need Defragmenting How to Convert News Feeds to Ebooks with Calibre

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  • unity top menu keyboard shortcuts for desktop alone, no programs running

    - by user108754
    Alt+F1 accesses the launcher menu, with arrow keys to navigate the list (side menu). Alt+F10 accesses the top bar in an open application (or Alt+an underlined menu item letter), which allows access to the global ubuntu settings in the top right (battery, wifi/networking, audio, time/calendar, user, power). Alt+F10, when no application is open and you're just staring at the desktop, accesses those ubuntu settings immediately. But the top menu bar does list, in the top left, menu commands for the desktop per se (create new folder, go home, help, start server, etc). These can be accessed only by mouse hovering and click. No way to get to them only by keyboard (arrow keys just cycle through the settings, don't jump over to the left side of the top bar). Is there a keyboard shortcut way to access the desktop menu bar for manipulating icons on your desktop and other general things? Or is this a work in progress for unity? If you use the context menu key (or some equivalent you've set to generate that signal) along with other shortcuts for working on the desktop, you can cover most of the functionality of the top menu bar. However, I don't want to memorize those keys to become proficient. I just want a way to open and browse through those menu items (and they aren't ALL available through hotkeys anyway).

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  • When to write an explicit return statement in Groovy?

    - by Roland Schneider
    At the moment I am working on a Groovy/Grails project (which I'm quite new in) and I wonder whether it is good practice to omit the return keyword in Groovy methods. As far as I know you have to explicitly insert the keyword i.e. for guard clauses, so should one use it also everywhere else? In my opinion the additional return keyword increases readability. Or is it something you just have to get used to? What is your experience with that topic? Some examples: def foo(boolean bar) { // Not consistent if (bar) { return positiveBar() } negativeBar() } def foo2() { // Special Grails example def entitiy = new Entity(foo: 'Foo', bar: 'Bar') entity.save flush: true // Looks strange to me this way entity }

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  • Advanced Control Panel Modules - OliverHine.com for DotNetNuke - Video

    How to install and use 2 Advanced Administrator Control Panels for DotNetNuke. This includes an optimized version for faster page load times and a Ribbon Bar version for improved features. The video contains: Introduction Optimised control panel Page load time test result improvements Ribbon Bar control panel Features of the Ribbon Bar How to download the advanced control panel How to install the advanced control panel How to apply one of the advanced control panels to your DotNetNuke installation How to use the Ribbon Bar control panel Page view modes Page functions Add functions Add module functions Copy an existing module Reference an existing module Common Tasks Demonstration of the various control panel view options available Time Length: 10min 47secsDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • what is the difference between the below two syntaxes?

    - by Hari
    1. $(function () { function foo() { return true; } log(bar()); // getting error var bar = function() { return true; }; }); 2. $(function () { function foo() { return true; } log(bar()); // working function bar() { return true; }; }); in above snippets log is my custom function to log the result.

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows: --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 --volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then --c1:setFillColor(10,105,0) --c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I'll try to frame the query better :). Thanks in advance.

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows, --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 -- volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then -- c1:setFillColor(10,105,0) -- c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I ll try to frame the query better :). Thanks in advance.

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  • the correct way to deal with gtk_events_pending and gtk_main_iteration

    - by abd alsalam
    I have program that send files and i want to make a progress bar for it, but that progress bar just updated after the transferring complete,so i putted a gtk_events_pending() and gtk_main_iteration() functions in the sending loop to go back to the gtk main loop to update the progress bar but also it seems to not work here is a EDIT: the send function is in a separated thread snippet from my code float Percent = 0.0 ; float Interval = 0.0 ; the sending function gint SendTheFile ( ) { char FileBlockBuffer[512]; bzero(FileBlockBuffer, 512); int FileBlockSize ; FILE * FilePointer ; int filesize = 0 ; FilePointer = fopen(LocalFileName , "r"); struct stat st; stat(LocalFileName, &st); filesize = st.st_size; Interval = (512 / (float)filesize) ; while((FileBlockSize = fread(FileBlockBuffer,sizeof(char),512,FilePointer))>0) { send(SocketDiscriptor , FileBlockBuffer , FileBlockSize,0); bzero(FileBlockBuffer, 512); Percent = Percent + Interval ; if (Percent > 1.0)Percent = 0.0; while(gtk_events_pending() ) { gtk_main_iteration(); } } update progress bar function gint UpdateProgressBar(gpointer data) { gtk_progress_bar_set_fraction(GTK_PROGRESS_BAR(data),Percent); } updating progress bar in the main function g_timeout_add(50,(GSourceFunc)UpdateProgressBar,SendFileProgressBar);

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  • Google Desktop shortcut Ctrl + Ctrl weird behavior

    - by Leonid
    Just noticed a weird behavior of Google Desktop shortcut Ctrl + Ctrl. This shortcut is supposed to bring Google Desktop search bar to the front. If Ctrl + Ctrl is pressed the search bar appears, but once you release one of the Ctrl keys it will disappear. If you hold one Ctrl key, and press the other twice the search bar will toggle it's state. Do you have any idea how this can be fixed and what can be causing this behaviour?

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  • Can't boot Ubuntu 12.10 graphics problem

    - by Frantumn
    I can't boot since installing Ubuntu 12.10 When I try to run Ubuntu My computer never gets to the Ubuntu screen with the loading dots. I tried to run in recovery mode with safe graphics (failsafex) When I do this a message pops up saying "the system is running in low graphics mode", If I click okay I am asked what would I like to do and am given four options. I tried running low graphics for one session and then a message appears with a progress bar and says standby one minute while the display restarts. The progress bar never moves and if I click okay the whole process just restarts. I Don't know what to do from here I can't get into the OS. I'm not sure whether the problem is related to compatibility with my laptop monitor or my graphic card nvidia360m I had to install using a safe graphics mode. To learn about how I installed see this link. This link also has information on my computer hardware. Can't install Ubuntu since 10.10 ----UPDATE--- I was able to get into a desktop environment By installing Nvidia-current however it is messy. I have a screen and I am able to see my desktop however there is no unity bar and none of the keyboard controls work. I can right click and create a folder on the desktop and then I can see inside that folder in a traditional browser window. There is still no top menu or unity bar. When I boot normally I don't get into the desktop environment and I get this message in tty 'GPU lockup switching to software FBCON' Okay, I've played around with tips the pages from comments. I've been able to consistantly get into a safemode desktop environment using the xorg & nouveau drivers. I've tried switching between the 5 different options in the Additional Drivers tab in Software Sources. The nVidia (proprietary, tested) driver gets beyond the GPU lockup on a normal boot and actually gets into a Desktop. The issue is then that there is no Unity bar, or top screen menu bar and the resolution is very low. I've tried switching to the (prop, tested) driver and then reinstalling Unity and Ubuntu-Desktop but that didn't work either.

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  • Gnome 3 - Old fashioned buttons and menus

    - by vigs1990
    I've upgraded to Gnome 3 and the problem I'm facing is that when I restart, sometimes the menus and buttons look old-fashioned like this: whereas sometimes, it looks modern and neat like this: Notice the differences between the two: here are a few differences: The menu bar (notice the difference in fonts, dark grey color of Snapshot1 vs the light grey color in Snapshot2 in the background) The file navigation bar bellow the menu bar (notice the 'Home' button there and also the left arrow button) The left-hand side navigation bar (font, background color and color of selected folder) The old style look effects the GTK aspects of the interface, such as the menu, buttons, mouse pointer etc. Another observation is that changing the GTK themes does using gnome-tweak-tool when the old style look is loaded does NOT work. However, this works when the regular look is loaded. How can I ensure that the old-fashioned look does not load on boot?

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  • Skype chat opens full screen and I can't get off it

    - by Aaron Welsh
    Skype was working perfect and then all of a sudden the chat box was full screen sized. Once you click on the Skype icon from the side bar it takes you straight to the full sized chat windows (By full sized I mean the side bar, top bar, and the programs close buttons disappear) I have uninstalled Skype and installed again but the issue is still occurring. I looked about but couldn't find an answer, thanks for any help!

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  • Is this a pattern? Proxy/delegation of interface to existing concrete implementation

    - by Ian Newson
    I occasionally write code like this when I want to replace small parts of an existing implementation: public interface IFoo { void Bar(); } public class Foo : IFoo { public void Bar() { } } public class ProxyFoo : IFoo { private IFoo _Implementation; public ProxyFoo(IFoo implementation) { this._Implementation = implementation; } #region IFoo Members public void Bar() { this._Implementation.Bar(); } #endregion } This is a much smaller example than the real life cases in which I've used this pattern, but if implementing an existing interface or abstract class would require lots of code, most of which is already written, but I need to change a small part of the behaviour, then I will use this pattern. Is this a pattern or an anti pattern? If so, does it have a name and are there any well known pros and cons to this approach? Is there a better way to achieve the same result? Rewriting the interfaces and/or the concrete implementation is not normally an option as it will be provided by a third party library.

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  • Sharing object between 2 classes

    - by Justin
    I am struggling to wrap my head around being able to share an object between two classes. I want to be able to create only one instance of the object, commonlib in my main class and then have the classes, foo1 and foo2, to be able to mutually share the properties of the commonlib. commonlib is a 3rd party class which has a property Queries that will be added to in each child class of bar. This is why it is vital that only one instance is created. I create two separate queries in foo1 and foo2. This is my setup: abstract class bar{ //common methods } class foo1 extends bar{ //add query to commonlib } class foo2 extends bar{ //add query to commonlib } class main { public $commonlib = new commonlib(); public function start(){ //goal is to share one instance of $this->commonlib between foo1 and foo2 //so that they can both add to the properites of $this->commonlib (global //between the two) //now execute all of the queries after foo1 and foo2 add their query $this->commonlib->RunQueries(); } }

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  • SQLITE basic syntax

    - by Doori Bar
    I seem to misunderstand a basic syntax, why this sample works: sqlite3_prepare_v2(db, "insert into test values('boo','boo',0);", strlen(querystring)+1 , &stmt, NULL); if ((rc = sqlite3_step(stmt)) != SQLITE_DONE) fprintf(stderr, "Error: sqlite3_step() %d. Error Message %s;\n",rc,sqlite3_errmsg(db)); But when I try this query: "insert into test(strtest) values('boo');" I get an error: Error: sqlite3_step() 19. Error Message constraint failed; What am I missing? table test is: "create table test (blobtest BLOB(4) NOT NULL, strtest VARCHAR NOT NULL, inttest INTEGER NOT NULL );" Thanks, Doori Bar

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  • MSDN Remark regards Security Descriptors

    - by Doori Bar
    I'm trying to extract and restore a Security Descriptor of a NTFS file, via Windows API - XP SP3, I'm trying to understand which functions are actually able to do it properly, but I simply fail. I found this Remark over MSDN: http://msdn.microsoft.com/en-us/library/aa379573%28VS.85%29.aspx "Some SECURITY_INFORMATION members work only with the SetNamedSecurityInfo function. These members are not returned in the structure returned by other security functions such as GetNamedSecurityInfo..." "Some members..." Which members? Why? "Other Security functions such as..." Which functions? Why? Anybody have any experience with extracting and restoring a security descriptor of a NTFS file? Thanks in advance, Doori Bar

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  • UISearchBar and UINavigationItem

    - by tbehunin
    I can't seem to get a UISearchBar to position itself from the far left to the far right in the navigation bar. In the -(void)viewDidLoad method, I have the following code: `UISearchBar *sb = [[UISearchBar alloc] initWithFrame:self.tableView.tableHeaderView.frame]; sb.delegate = self; self.navigationItem.titleView = sb; [sb sizeToFit]; [sb release];` When you build and run, it looks just fine at first glance. However, looking more closely, you can tell there is a margin/space on the left. This wouldn't be a big deal in the grand scheme of things, but when I tap the search bar to start a search, I animate the cancel button into view. Because the search bar is positioned slightly to the right, the animation is jerky and the cancel button falls off the end like so: link text It seems as if the UINavigationItem is like a table with three cells, where there is a padding on the first and last which I can't remove - nor does there seem to be a way to 'merge' it all together and then place the search bar there. I know this look is possible, because the AppStore search has a search bar in the navigation bar and it goes all the way to the edges. Anyone know how to get the search bar to go all the way to the edges so my slide-in cancel button animation will work properly?

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  • UISearchBar in a UITableView

    - by petert
    I'm trying to mimic the behaviour of a table view like one in the iPod app for Artists - it's a sectioned table view with a section index on the right and with a search bar at the top, but initially hidden when view shown. I am using sdk 3.1.2 and IB, so simply dragged a UISearchDisplayController in to my NIB - it does wire everything up ready for searching. The problem starts because I'm adding the UISearchBar in to the first section of the UITableView, because if I understand correctly I must do this so I can jump to the search bar by touching the search icon in the section index directly? When the table view appears I see the search bar but it has resized and I now have a white block behind the section index at the top. It does'nt take the color of the UISearchBar's surround which interestingly is different to that shown in Interface Builder. Searching around, I did find a tip to add a small navigation bar and a UISearchBar in a UIView, then add this to the table view cell - this works.. BUT the color of the navigation bar's background is what you'd expect normally (gray), not the different color as noted above?! More interesting, if I click the search bar to start a search, then click Cancel, all is fixed!!! The background along the whole tableview cell when the search bar is, is the same!!?! Thanks for any tips.

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  • Stanford iPhone dev Paparazzi 1 setup help

    - by cksubs
    Hi, I'm having trouble using a tab bar control. Basically, when I build and run I'm just getting the blank white default "Window" screen. I was following this guide: http://www.iphoneosdevcafe.com/2010/03/assignment-4-part-1/#comment-36 Drag a Tab Bar Controller from the Library to MainWindow.xib. Control drag from the App Delegate to the Tab Bar Controller. Drag a Navigation Controller from the Library to MainWindow.xib. Control drag from the App Delegate to the Navigation Controller. Drag a second Navigation Controller from the Library to MainWindow.xib. Control drag from the App Delegate to the Navigation Controller. This completes all the connections between the App Delegate and the tab bar and two navigation controllers. By using IB to set up the tab bar and navigation controllers in this way, you need not allocate and init the controllers in AppDelegate.m. When you build and run this, you will see the tab bar controller and two navigation controllers. Is there a step there that he missed? How do I hook the Tab Bar Controller up to the Window? EDIT: Do I need to do something like this? mainTabBar = [[UITabBarController alloc] init]; [window addSubview:mainTabBar.view]; That's still not working, but I feel like I'm on the right track? Why can't this all be done from Interface Builder?

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  • NHibernate query with Projections.Cast to DateTime

    - by stiank81
    I'm experimenting with using a string for storing different kind of data types in a database. When I do queries I need to cast the strings to the right type in the query itself. I'm using .Net with NHibernate, and was glad to learn that there exists functionality for this. Consider the simple class: public class Foo { public string Text { get; set; } } I successfully use Projections.Cast to cast to numeric values, e.g. the following query correctly returns all Foos with an interger stored as int - between 1-10. var result = Session.CreateCriteria<Foo>() .Add(Restrictions.Between(Projections.Cast(NHibernateUtil.Int32, Projections.Property("Text")), 1, 10)) .List<Foo>(); Now if I try using this for DateTime I'm not able to make it work no matter what I try. Why?! var date = new DateTime(2010, 5, 21, 11, 30, 00); AddFooToDb(new Foo { Text = date.ToString() } ); // Will add it to the database... var result = Session .CreateCriteria<Foo>() .Add(Restrictions.Eq(Projections.Cast(NHibernateUtil.DateTime, Projections.Property("Text")), date)) .List<Foo>();

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  • Can I select 0 columns in SQL Server?

    - by Woody Zenfell III
    I am hoping this question fares a little better than the similar Create a table without columns. Yes, I am asking about something that will strike most as pointlessly academic. It is easy to produce a SELECT result with 0 rows (but with columns), e.g. SELECT a = 1 WHERE 1 = 0. Is it possible to produce a SELECT result with 0 columns (but with rows)? e.g. something like SELECT NO COLUMNS FROM Foo. (This is not valid T-SQL.) I came across this because I wanted to insert several rows without specifying any column data for any of them. e.g. (SQL Server 2005) CREATE TABLE Bar (id INT NOT NULL IDENTITY PRIMARY KEY) INSERT INTO Bar SELECT NO COLUMNS FROM Foo -- Invalid column name 'NO'. -- An explicit value for the identity column in table 'Bar' can only be specified when a column list is used and IDENTITY_INSERT is ON. One can insert a single row without specifying any column data, e.g. INSERT INTO Foo DEFAULT VALUES. One can query for a count of rows (without retrieving actual column data from the table), e.g. SELECT COUNT(*) FROM Foo. (But that result set, of course, has a column.) I tried things like INSERT INTO Bar () SELECT * FROM Foo -- Parameters supplied for object 'Bar' which is not a function. -- If the parameters are intended as a table hint, a WITH keyword is required. and INSERT INTO Bar DEFAULT VALUES SELECT * FROM Foo -- which is a standalone INSERT statement followed by a standalone SELECT statement. I can do what I need to do a different way, but the apparent lack of consistency in support for degenerate cases surprises me. I read through the relevant sections of BOL and didn't see anything. I was surprised to come up with nothing via Google either.

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  • Questions on usages of sizeof

    - by Appu
    Question 1 I have a struct like, struct foo { int a; char c; }; When I say sizeof(foo), i am getting 8 on my machine. As per my understanding, 4 bytes for int, 1 byte for char and 3 bytes for padding. Is that correct? Given a struct like the above, how will I find out how many bytes will be added as padding? Question 2 I am aware that sizeof can be used to calculate the size of an array. Mostly I have seen the usage like (foos is an array of foo) sizeof(foos)/sizeof(*foos) But I found that the following will also give same result. sizeof(foos) / sizeof(foo) Is there any difference in these two? Which one is preffered? Question 3 Consider the following statement. foo foos[] = {10,20,30}; When I do sizeof(foos) / sizeof(*foos), it gives 2. But the array has 3 elements. If I change the statement to foo foos[] = {{10},{20},{30}}; it gives correct result 3. Why is this happening? Any thoughts..

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  • How to write regex that searches for a dynamic amount of pairs?

    - by citronas
    Lets say a have a string such as this one: string txt = "Lore ipsum {{abc|prop1=\"asd\";prop2=\"bcd\";}} asd lore ipsum"; The information I want to extract "abc" and pairs like ("prop1","asd") , ("prop3", "bcd") where each pair used a ; as delimeter. Edit1: (based on MikeB's) code Ah, getting close. I found out how to parse the following: string txt = "Lore ipsum {{abc|prop1=\"asd\";prop2=\"http:///www.foo.com?foo=asd\";prop3=\"asd\";prop4=\"asd\";prop5=\"asd\";prop6=\"asd\";}} asd"; Regex r = new Regex("{{(?<single>([a-z0-9]*))\\|((?<pair>([a-z0-9]*=\"[a-z0-9.:/?=]*\";))*)}}", RegexOptions.Singleline | RegexOptions.IgnoreCase); Match m = r.Match(txt); if (m.Success) { Console.WriteLine(m.Groups["single"].Value); foreach (Capture cap in m.Groups["pair"].Captures) { Console.WriteLine(cap.Value); } } Question 1: How must I adjust the regex to say 'each value of a pair in delimited by \" only? I added chars like '.',';' etc, but I can't think of any char that I want to permit. The other way around would be much nicer. Question 2: How must I adjust this regex work with this thing here? string txt = "Lore ipsum {{abc|prop1=\"asd\";prop2=\"http:///www.foo.com?foo=asd\";prop3=\"asd\";prop4=\"asd\";prop5=\"asd\";prop6=\"asd\";}} asd lore ipsum {{aabc|prop1=\"asd\";prop2=\"http:///www.foo.com?foo=asd\";prop3=\"asd\";prop4=\"asd\";prop5=\"asd\";prop6=\"asd\";}}"; Therefore I'd probably try to get groups of {{...}} and use the other regex?

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  • Having trouble passing text from MySQL to a Javascript function using PHP

    - by Nathan Brady
    So here's the problem. I have data in a MySQL DB as text. The data is inserted via mysql_real_escape_string. I have no problem with the data being displayed to the user. At some point I want to pass this data into a javascript function called foo. // This is a PHP block of code // $someText is text retrieved from the database echo "<img src=someimage.gif onclick=\"foo('{$someText}')\">"; If the data in $someText has line breaks in it like: Line 1 Line 2 Line 3 The javascript breaks because the html output is <img src=someimage.gif onclick="foo('line1 line2 line3')"> So the question is, how can I pass $someText to my javascript foo function while preserving line breaks and carriage returns but not breaking the code? =========================================================================================== After using json like this: echo "<img src=someimage.gif onclick=\"foo($newData)\">"; It is outputting HTML like this: onclick="foo("line 1<br \/>\r\nline 2");"> Which displays the image followed by \r\nline 2");"

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