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  • How do I repartition an SDHC card in Windows?

    - by Peter Mortensen
    How do I repartition an SDHC card (4 GB or more)? Do I need third-part tools or Linux (a live CD solution would be OK)? In Windows' Disk Management the option Delete Partition is dimmed out: I can reformat the card as FAT32, copy files to and from the card and even change the file system to NTFS using the command line command CONVERT, but not repartition it. The article How to Partition an SD Card in Windows XP talks about using "a Windows enabler program" which sound rather dubious to me. I have tried to change from “Optimize for quick removal” to “Optimize for performance”. The option to format as NTFS appeared, but the Delete Partition option is still dimmed out. Platform: Windows XP 64-bit SD card reader: USB 2.0 device, LogiLink® CR0005C Cardreader 3,5' USB 2.0 intern 54-in-1 mit USB Front Kingston 16 GB SDHC card, speed class 4. (It could be formatted as FAT32 and successfully used in a 4 GB ReadyBoost setup (Windows 7).) I have also tried on different versions of Windows and with different cards with the same result: Kingston 4 GB SDHC card, speed class 4 (the one shown in the screenshot) Transcend 2 GB (not marked as SDHC, but SD) Windows 7 32-bit (albeit with a somewhat an older card reader) and Windows XP 32-bit on an EliteBook 8730w

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  • Glassfish v3 failure when startup. "Cannot allocate memory "

    - by Shisoft
    It is clear in this Question Fail to start Glassfish 3.1: java.io.IOException: error=12, Cannot allocate memory But in my case,I have a 512M memory Ubuntu 10.04 vps.It seems that I don't need to change any configure.But when start the server,I got this exception VM failed to start: java.io.IOException: Cannot run program "/usr/lib/jvm/java-6-sun-1.6.0.22/bin/java" (in directory "/home/glassfish/glassfish/domains/domain1/config"): java.io.IOException: error=12, Cannot allocate memory So,I set <jvm-options>-Xmx512</jvm-options> to <jvm-options>-Xmx400</jvm-options> The exception remains.What did I do something wrong? result of free -m total used free shared buffers cached Mem: 512 43 468 0 0 0 -/+ buffers/cache: 43 468 Swap: 0 0 0 result of cat /proc/user_beancounters Version: 2.5 uid resource held maxheld barrier limit failcnt 146049: kmemsize 2670652 5385253 51200000 51200000 0 lockedpages 0 8 2048 2048 0 privvmpages 11134 134522 131200 262200 4 shmpages 648 1352 128000 128000 0 dummy 0 0 0 0 0 numproc 12 73 500 500 0 physpages 6519 28162 0 200000000 0 vmguarpages 0 0 512000 512000 0 oomguarpages 6527 28169 512000 512000 0 numtcpsock 4 14 4096 4096 0 numflock 0 5 2048 2048 0 numpty 1 2 32 32 0 numsiginfo 0 3 1024 1024 0 tcpsndbuf 159600 265744 20480000 20480000 0 tcprcvbuf 65536 3590352 20480000 20480000 0 othersockbuf 44232 90640 20480000 20480000 0 dgramrcvbuf 0 12848 10240000 10240000 0 numothersock 22 31 2048 2048 0 dcachesize 0 0 10240000 10240000 0 numfile 1002 1474 50000 50000 0 dummy 0 0 0 0 0 dummy 0 0 0 0 0 dummy 0 0 0 0 0 numiptent 24 24 2048 2048 0 Thanks

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  • virtualized windows 2003 domain with CentOS 5.3 and poor connectivity

    - by Chris Gow
    I have a test lab set up running a virtualized windows 2003 domain on a CentOS 5.3(xen) host and am experiencing connectivity problems with guests running on other hosts that are part of the same domain. Here's the setup: On Computer A I have CentOS 5.3 running as the host and have virtualized windows 2003 servers for a primary domain controller, a backup domain controller and an exchange server. The primary domain controller also acts as a WINS and dns server. The windows domain appears on a separate subnet from my company's corporate network. Connectivity to any of the virtualized guests on Computer A is fine (remote desktop, ping, what have you). I have another host computer (Computer B) that also has a virtualized Windows 2003 server guest that is part of the same domain. However, connectivity to that guest is flaky at best. I continuously get at least 60% packet loss when I try to ping the guest, and due to that flakiness I can not access any of the services that it runs (remote desktop, web). Now here's the interesting part. It seems to affect only machines running on a different computer than the domain controller that are in the same domain. On Computer B there is another Windows 2003 guest that is not part of the test domain and is on my corporate network. There's no connectivity issues with that guest machine. The problem does not seem to be specific to Computer B either. I created a test VM on my local computer within the test domain and it exhibits the same behaviour as the guest in Computer B. A couple of items to note: - Host OS on both Computer A and B are the same CentOS 5.3 64 bit - Guest OS is Windows 2003 64 bit and 32 bit (the guest on Computer B is 32 bit) - Guest OSes are all up to date (as of Monday) - Host OS on Computer A was upgraded from CentOS 5.2 to 5.3 Update: Sorry I did not follow up with the comments from below. Computer A and B have been moved to their own dedicated switch and the problem has gone away. I'm not sure what the underlying problem(s) were though

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  • Massive number of context switches on ksoftirqd

    - by Pace
    We have two servers that are grinding to a halt. One is a VM and the other is bare metal. Neither of them are running similar code but they are on the same network. It appears that an incredible number of context switches are arising from ksoftirqd (which is taking up a lot of CPU). vmstat output procs -----------memory---------- ---swap-- -----io---- -system-- -----cpu------ r b swpd free buff cache si so bi bo in cs us sy id wa st 1 0 0 605092 182496 2637556 0 0 0 0 4177 519187 8 19 73 0 0 2 0 0 605092 182496 2637556 0 0 0 0 4792 520980 8 19 74 0 0 3 0 0 605092 182496 2637552 0 0 0 0 2137 659640 18 26 56 0 0 ... pidstat output TCK4-BM-06A:~ # pidstat -w -I 5 Linux 2.6.32.12-0.7-default (TCK4-BM-06A) 07/02/2012 _x86_64_ 03:03:01 PM PID cswch/s nvcswch/s Command 03:03:06 PM 1 0.20 0.00 init 03:03:06 PM 4 386666.27 0.00 ksoftirqd/0 03:03:06 PM 6 0.60 0.00 ksoftirqd/1 03:03:06 PM 8 378213.17 0.00 ksoftirqd/2 03:03:06 PM 10 0.20 0.00 ksoftirqd/3 03:03:06 PM 12 0.20 0.00 ksoftirqd/4 03:03:06 PM 26 377115.37 0.00 ksoftirqd/11 03:03:06 PM 27 1.80 0.00 events/0 03:03:06 PM 28 1.00 0.00 events/1 03:03:06 PM 29 1.00 0.00 events/2 03:03:06 PM 30 1.00 0.00 events/3 03:03:06 PM 31 0.80 0.00 events/4 03:03:06 PM 32 0.80 0.00 events/5 ... My initial thought is that, since both are on the same network, something is flooding the network. Is this consistent with the data?

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  • Software RAID 1 Configuration

    - by Corve
    I have created a software RAID 1 quite some while ago and it always seemed to work for me. However I am not completely sure that I have configured everything right and do not have the experience to check so I would be very grateful for some advice or just verification that all seems right so far. I am using Linux Fedora 20 (32 bit with plans to upgrade to 64bit) The RAID 1 should consist of two 1TB SATA hard drives. This is the output of mdadm --detail /dev/md0 /dev/md0: Version : 1.2 Creation Time : Sun Jan 29 11:25:18 2012 Raid Level : raid1 Array Size : 976761424 (931.51 GiB 1000.20 GB) Used Dev Size : 976761424 (931.51 GiB 1000.20 GB) Raid Devices : 2 Total Devices : 1 Persistence : Superblock is persistent Update Time : Sat Jun 7 10:38:09 2014 State : clean, degraded Active Devices : 1 Working Devices : 1 Failed Devices : 0 Spare Devices : 0 Name : argo:0 (local to host argo) UUID : 1596d0a1:5806e590:c56d0b27:765e3220 Events : 996387 Number Major Minor RaidDevice State 0 0 0 0 removed 1 8 0 1 active sync /dev/sda The RAID is mounted successfully: friedrich@argo:~ ? sudo mount -l | grep md0 /dev/md0 on /mnt/raid type ext4 (rw,relatime,data=ordered) Basically my question are: Why do I only have 1 active device? What does the State removed at bottom mean? Also I noticed some strange error messages that I see on the console on system start and shutdown and always repeating in the background when I switch with Ctrl + Alt + F2: ... ata2: irq_stat 0x00000040 connection status changed ata2: SError: { CommWake DevExch } ata2: COMRESET failed (errno=-32) ata2: exception Emask 0x10 SAct 0x0 SErr 0x4040000 action 0xe frozen ata2: irq_stat 0x00000040 connection status changed ata2: SError: { CommWake DevExch } ata2: exception Emask 0x10 SAct 0x0 SErr 0x4040000 action 0xe frozen ... Are these errors related to the RAID? Something seems wrong with the SATA devices.. All together the system works (I can read and write to the mounted raid) but I always had these strange errors on startup shutdown (probably always in the background). Thx for your help

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  • Why isn't Apache Basic authentication working?

    - by Brad
    I just upgraded Apache from it's 2003 build, to a squeaky-clean, brand-new 2.4.1 build. All seems pretty good except for one glaring thing: In my httpd.conf file I have the following: <Directory /> AllowOverride none Options FollowSymLinks AuthType Basic AuthName "Enter Password" AuthUserFile /var/www/.htpasswd Require valid-user </Directory> This should allow only users in the specified auth file to access the server - just as it had under the older version of Apache. (Right?) However, it's not working. Requests are granted with no authentication provided. When I switch logging to LogLevel Debug, for the accesses, it says: [Sat Mar 24 21:32:00.585139 2012] [authz_core:debug] [pid 10733:tid 32771] mod_authz_core.c(783): [client 192.168.1.181:57677] AH01626: authorization result of Require all granted: granted [Sat Mar 24 21:32:00.585446 2012] [authz_core:debug] [pid 10733:tid 32771] mod_authz_core.c(783): [client 192.168.1.181:57677] AH01626: authorization result of <RequireAny>: granted I really don't know what this means - and I (to the best of my knowledge) don't have any "Require all granted" or "" statements in any of my files. Any ideas why this isn't working, or where to debug??

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  • Remote network traffic not passing through VPN

    - by John Virgolino
    We have the following topology: LAN A LAN B LAN C 10.14.0.0/16 <-VPN-> 10.18.0.0/16 --- SONICWALL <-VPN-> M0N0WALL --- 10.32.0.0/16 Traffic between LAN A and LAN B works perfectly. Traffic between LAN C and LAN B works perfectly. Traffic between LAN A and LAN C, not so much. LAN A's gateway has a route to LAN C that points to the Sonicwall. The Sonicwall has a route to LAN A pointing to the VPN gateway connecting LAN B to LAN A. Tracing packets on the Sonicwall shows the LAN C destined traffic to arrive on the Sonicwall, but it does not forward the traffic, it dies there. Traffic from LAN B gets forwarded. Tracing packets on the Sonicwall while sending traffic from LAN C destined for LAN A shows nothing. This tells me that the M0N0WALL is not forwarding traffic for the 10.14.0.0 network and the Sonicwall is not forwarding from 10.14.0.0. The SA on the Sonicwall terminates on the WAN ZONE and is defined to use an address group that incorporates both the 10.14.0.0 and 10.18.0.0 networks. The M0N0WALL is configured for the 10.18.0.0 network and I have tried with both a static route to 10.14.0.0 and without on the M0N0WALL. I tried manually adding the 10.14.0.0 network to the SA on the M0N0WALL, but that really aggravated it and the SA never came up, so I reverted. I have checked all the firewall rules to make sure nothing is blocked. All of the Sonicwall auto-added rules look right. Specs: Sonicwall TZ200, Enhanced OS M0N0WALL v1.32 I'm at a loss at this point. Any help would be appreciated.

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  • Trying to communicate between virtual servers on the same host through ipv6

    - by Daniele Testa
    I am running KVM on a host with 2 virtual servers. Each virtual server has a own bridge interface on the host VPS1 has br1 VPS2 has br2 Each virtual server has a own ipv4 and a ipv6. The virtual servers has no problem communicating with internet or with eachother through ipv4. However, with ipv6, they can only communicate with internet and NOT with eachother. The host can ping the 2 virtual servers without any problems, but they cannot ping eachother. iptables has been set to ACCEPT on all chains, so it is not the problem. VPS1 has ipv6 = 2a01:4f8:xxx:xxx::10 VPS2 has ipv6 = 2a01:4f8:xxx:xxx::5 the host has the following routes set: ip route add 2a01:4f8:xxx:xxx::10 dev br1 ip route add 2a01:4f8:xxx:xxx::5 dev br2 When I do a ping from VPS2 to VPS1, I see the following on the host: tcpdump -i br1 15:32:27.704404 IP6 2a01:4f8:xxx:xxx::10 > ff02::1:ff00:5: ICMP6, neighbor solicitation, who has 2a01:4f8:xxx:xxx::5, length 32 So it seems like the host is seeing the request coming from VPS1 on br1. But for some reason, it does not forward it to br2. Instead it is asking where the destination IP is through ipv6 multicast. Anyone has a clue what is going on? I find this very strange, as it is working fine with ipv4 with the exact same settings and routes.

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  • Why can't I ping a PC on my home network?

    - by AngryHacker
    Whenever I try to ping another box on my home network, it pings the wrong ip address: C:\Users\Papa>ping macmini Pinging macmini.belkin [208.68.143.55] with 32 bytes of data: Reply from 208.68.143.55: bytes=32 time=50ms TTL=110 As you can see it always appends belkin to anything I try to ping. So I hit up ipconfig and belkin happens to be Connection-specific DNS Suffix: Wireless LAN adapter Wireless Network Connection: Connection-specific DNS Suffix . : belkin IPv4 Address. . . . . . . . . . . : 192.168.2.7 Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : 192.168.2.1 My setup is all DHCP, so I am not sure where belkin is coming from. I looked through all the networking stuff, as you can see below: Bottom line: how do I fix this?

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  • fglrx-legacy-driver not seeing Radeon HD 4650 AGP

    - by Rocket Hazmat
    I am running Debian Squeeze on an old Dell Dimension 8300 box. It has an AGP Radeon HD 4650 card. I use this machine to mine bitcoins, and today I noticed that the machine had rebooted! My precious uptime! Anyway, my miner wouldn't start, so I figured might as well update my graphics driver, maybe that would fix the issue. I went to amd.com and downloaded the newest driver (12.6 legacy), but after installing it, aticonfig gave an error: aticonfig: No supported adapters detected I uninstalled the driver and figured I'd try to install it from apt. AMD has dropped support for the HD 4000 series in fglrx, forcing me to use fglrx-legacy-driver (currently only in experimental). In order to install this, I had to update libc6 (and some other important packages, like gcc), I had to use their wheezy versions. I finally got glrx-legacy-driver installed, but I still got: aticonfig: No supported adapters detected Why isn't the driver finding my video card? I have a hunch it has something to do with the fact that it's an AGP video card. Here is the output of lspci -v (why does it say Kernel driver in use: fglrx_pci?): 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RV730 Pro AGP [Radeon HD 4600 Series] (prog-if 00 [VGA controller]) Subsystem: Advanced Micro Devices [AMD] nee ATI Device 0028 Flags: bus master, 66MHz, medium devsel, latency 64, IRQ 16 Memory at e0000000 (32-bit, prefetchable) [size=256M] I/O ports at de00 [size=256] Memory at fe9f0000 (32-bit, non-prefetchable) [size=64K] Expansion ROM at fea00000 [disabled] [size=128K] Capabilities: [50] Power Management version 3 Capabilities: [58] AGP version 3.0 Kernel driver in use: fglrx_pci

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  • Iptables - forward email ports?

    - by Emmet Brown
    im trying to open some local ports (LAN) and then re-direct them to another server (WAN) using iptables. Here is my config: #WAN allow-hotplug eth1 auto eth1 iface eth1 inet static #Tarjeta red WAN address 192.168.2.2 gateway 192.168.2.1 netmask 255.255.255.0 #LAN allow-hotplug eth0 auto eth0 iface eth0 inet static address 192.168.16.6 netmask 255.255.255.0 network 192.168.16.0 broadcast 192.168.16.255 I try this: iptables -A PREROUTING -t nat -i eth0 -p tcp --dport 110 -j DNAT --to 200.40.30.218:110 iptables -A FORWARD -p tcp -i eth0 -o eth1 -d 200.40.30.218 --dport 110 -j ACCEPT iptables -A PREROUTING -t nat -i eth0 -p tcp --dport 25 -j DNAT --to 200.40.30.218:25 iptables -A FORWARD -p tcp -i eth0 -o ethq -d 200.40.30.218 --dport 25 -j ACCEPT but, it did not work. i also try changeing eth0 to eth1 (and eth1 to eth0) but nothing happened. Starting Nmap 5.00 ( http://nmap.org ) at 2011-10-03 14:44 UYST Interesting ports on 192.168.16.6: Not shown: 997 closed ports PORT STATE SERVICE 22/tcp open ssh 111/tcp open rpcbind 8080/tcp open http-proxy Im running debian. Can u guys help me to check what is happening? edit: IPTABLES-SAVE # Generated by iptables-save v1.4.8 on Mon Oct 3 15:43:14 2011 *mangle :PREROUTING ACCEPT [139993:77867651] :INPUT ACCEPT [139385:77761761] :FORWARD ACCEPT [186:12071] :OUTPUT ACCEPT [173556:74341650] :POSTROUTING ACCEPT [173734:74352988] COMMIT # Completed on Mon Oct 3 15:43:14 2011 # Generated by iptables-save v1.4.8 on Mon Oct 3 15:43:14 2011 *nat :PREROUTING ACCEPT [1649:190626] :POSTROUTING ACCEPT [6729:339646] :OUTPUT ACCEPT [6697:337660] -A PREROUTING -i eth0 -p tcp -m tcp --dport 110 -j DNAT --to-destination 200.40.30.218:110 -A PREROUTING -i eth0 -p tcp -m tcp --dport 25 -j DNAT --to-destination 200.40.30.218:25 COMMIT # Completed on Mon Oct 3 15:43:14 2011 # Generated by iptables-save v1.4.8 on Mon Oct 3 15:43:14 2011 *filter :INPUT ACCEPT [138307:77066136] :FORWARD ACCEPT [168:11207] :OUTPUT ACCEPT [172288:73655708] -A FORWARD -d 200.40.30.218/32 -i eth0 -o eth1 -p tcp -m tcp --dport 110 -j ACCEPT -A FORWARD -d 200.40.30.218/32 -i eth0 -o ethq -p tcp -m tcp --dport 25 -j ACCEPT COMMIT # Completed on Mon Oct 3 15:43:14 2011 Regards

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  • How to delete a residual Ubuntu directory from Windows?

    - by memo1288
    I'm using Windows 7. After installing (and uninstalling) Ubuntu on my laptop, I found that it left a folder called ".Trash-1000" on my H drive. I cannot remove it: if I try to delete it from Explorer, it says: The file name you specified is not valid or too long. Specify a different file name. If I try to remove it from the command line, this is what happens: H:\>rmdir .Trash-1000 /S /Q .Trash-1000\files\Screenshot from 2013-09-24 11:57:32.png - The filename, direct ory name, or volume label syntax is incorrect. .Trash-1000\files\Screenshot from 2013-09-24 12:03:45.2.png - The filename, dire ctory name, or volume label syntax is incorrect. .Trash-1000\info\Screenshot from 2013-09-24 11:57:32.png.trashinfo - The filenam e, directory name, or volume label syntax is incorrect. .Trash-1000\info\Screenshot from 2013-09-24 12:03:45.2.png.trashinfo - The filen ame, directory name, or volume label syntax is incorrect. The files mentioned there are the contents of that folder. Using quotes around the folder name yields the same result. Trying to delete any of the sub-folders results in the same error, and trying to remove any of the files inside results in "No such file or directory". As I said before, I no longer have Ubuntu installed. How can I remove this folder?

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  • Incorrect Internal DNS Resolution

    - by user167016
    I'm having a DNS issue. Server 2008 R2. The first clue was that after being off the network for a month, I could no longer Remote Desktop into my workstation by name, it wouldn't find it. Both via VPN and internally. But if I connect using its IP, that works. Now I notice in the server's Share and Storage Management, in Manage Sessions, it's displaying the incorrect computer name for some users. So I try, for one example: Ping -a 192.168.16.81 Pinging BOBS_COMPUTER.ourdomain.local [192.168.16.81] with 32 bytes of data: - replies all successful Then I try Ping RICHARDS_COMPUTER Pinging RICHARDS_COMPUTER.ourdomain.local [192.168.16.81] with 32 bytes of data: -all replies successful In DHCP, .81 belongs to RICHARDS_COMPUTER I did try flushdns. Not sure if this is related, apologies if it's not, but when I try to connect, I also get prompted: "The identity of the remote computer cannot be verified. Do you want to connect anyway? The remote computer could not be authenticated due to problems with its security certificate. It may be unsafe to proceed.." It then lists the correct name as the name in the certificate from the remote computer, but claims that the certificate is not from a trusted authority. Any thoughts are most appreciated!

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  • My system is always disk-bound (the disk light is always on). Why is this?

    - by Scoobie
    I have been given a laptop by the good folks at my company on which to do my work (Java development). I usually use eclipse as my primary development platform. The laptop is a Dell D830 and runs Windows 7 - 32 bit. Although the processor supports a 64 bit instruction-set, licensing limits me to running the 32 bit OS. The HDD is a WD1600BEVT (Western Digital). I have noticed that my disk is always very slow. Windows start up is usually pretty quick, however as soon as I log on, my disk light stays on and usually, the laptop takes about 4 minutes (after logging in -- immediately upon getting the prompt to press Ctrl + Alt + Del to log in) before it's usable. Questions: Is this expected behavior? What can I do to examine the disk and determine the cause of the problem? What can I do to improve my disk's performance? Any optimizations you may be able to suggest? Other Questions: Some have suggested running Process Monitor (from sysinternals), but how would i get the log since start up? Instead of trying to fix this myself, should I simply push this onto the system administrator? Thanks all.

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  • Is is possible to guide installation of new programs using %ProgramFiles%? [closed]

    - by ??????? ???????????
    The purpose of this is to have the default "program files" (32 and 64 bit) folders located under an arbitrary path, possibly on a drive separate from where windows lives. Initially I thought that this may be done using a system environment variable through the dialog located under Control Panel - System - Advanced - Environment Variables. These variables turned out to be set in the registry under the key HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion. However, one particular entry is confusing. The ProgramFilesPath entry seems to point at an environment variable that is not defined under the same registry key. I could assume that the difference between ProgramFilesDir and ProgramFilesPath is none and that one of them exists as a backwards compatibility, but having some legitimate resource from Microsoft to look at would be better than guessing. After receiving some worrying feedback about having both 32 and 64bit applications in the same folder, I have decided not to ask about the feasibility of this to avoid discussion. The real question is if the desired effect is possible to attain by "cutting into" the windows setup process and modifying those registry entries as early as possible. These settings should be system wide and not only for software installed by a particular user. If this is indeed something that can be done, I wonder if there are any subtle pitfalls. Programs that expect libraries and other resources to be in default locations can probably be dealt with using the same technique as employed by Windows to re-map the "Documents and Settings" folders and the like (i.e. breaking legacy applications is not real concern).

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  • Deploying Memcached as 32bit or 64bit?

    - by rlotun
    I'm curious about how people deploy memcached on 64 bit machines. Do you compile a 64bit (standard) memcached binary and run that, or do people compile it in 32bit mode and run N instances (where N = machine_RAM / 4GB)? Consider a recommended deployment of Redis (from the Redis FAQ): Redis uses a lot more memory when compiled for 64 bit target, especially if the dataset is composed of many small keys and values. Such a database will, for instance, consume 50 MB of RAM when compiled for the 32 bit target, and 80 MB for 64 bit! That's a big difference. You can run 32 bit Redis binaries in a 64 bit Linux and Mac OS X system without problems. For OS X just use make 32bit. For Linux instead, make sure you have libc6-dev-i386 installed, then use make 32bit if you are using the latest Git version. Instead for Redis <= 1.2.2 you have to edit the Makefile and replace "-arch i386" with "-m32". If your application is already able to perform application-level sharding, it is very advisable to run N instances of Redis 32bit against a big 64 bit Redis box (with more than 4GB of RAM) instead than a single 64 bit instance, as this is much more memory efficient. Would not the same recommendation also apply to a memcached cluster?

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  • Does VLC Player work well on Windows 7 64-bit?

    - by ????
    I tried VLC Player on Windows 7 64-bit version and the playback was fine, but when the video is maximized the image is very pixelated. I tried this on a Radeon HD 2600 XT graphics card as well as a computer with an Intel graphics chipset and both have the same result. If I use VLC Player on Windows 7 32-bit instead of 64-bit, there is no pixelation. Is this a known problem or is there any method to fix it on Windows 7 64-bit? Update: there isn't a 32-bit vs 64-bit version of VLC player, is there? (unlike 7-Zip) I also tried GOM Player and it doesn't have the problem on Windows 7 64-bit. Update: Nov 4, 2009 VLC displays an update notice: VLC 1.0.3 is a minor release fixing many bugs, especially for Windows Vista and 7, but it also introduces 2 new modes for deinterlacing, and a new udev module. Major fixes are about WMA Pro support, Dolby tracks in 4.0, v4l/v4l2 and atsc and a crash in mjpeg demuxer. Update of translations are also part of this release.

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  • In 3D camera math, calculate what Z depth is pixel unity for a given FOV

    - by badweasel
    I am working in iOS and OpenGL ES 2.0. Through trial and error I've figured out a frustum to where at a specific z depth pixels drawn are 1 to 1 with my source textures. So 1 pixel in my texture is 1 pixel on the screen. For 2d games this is good. Of course it means that I also factor in things like the size of the quad and the size of the texture. For example if my sprite is a quad 32x32 pixels. The quad size is 3.2 units wide and tall. And the texcoords are 32 / the size of the texture wide and tall. Then the frustum is: matrixFrustum(-(float)backingWidth/frustumScale,(float)backingWidth/frustumScale, -(float)backingHeight/frustumScale, (float)backingHeight/frustumScale, 40, 1000, mProjection); Where frustumScale is 800 for a retina screen. Then at a distance of 800 from camera the sprite is pixel for pixel the same as photoshop. For 3d games sometimes I still want to be able to do this. But depending on the scene I sometimes need the FOV to be different things. I'm looking for a way to figure out what Z depth will achieve this same pixel unity for a given FOV. For this my mProjection is set using: matrixPerspective(cameraFOV, near, far, (float)backingWidth / (float)backingHeight, mProjection); With testing I found that at an FOV of 45.0 a Z of 38.5 is very close to pixel unity. And at an FOV of 30.0 a Z of 59.5 is about right. But how can I calculate a value that is spot on? Here's my matrixPerspecitve code: void matrixPerspective(float angle, float near, float far, float aspect, mat4 m) { //float size = near * tanf(angle / 360.0 * M_PI); float size = near * tanf(degreesToRadians(angle) / 2.0); float left = -size, right = size, bottom = -size / aspect, top = size / aspect; // Unused values in perspective formula. m[1] = m[2] = m[3] = m[4] = 0; m[6] = m[7] = m[12] = m[13] = m[15] = 0; // Perspective formula. m[0] = 2 * near / (right - left); m[5] = 2 * near / (top - bottom); m[8] = (right + left) / (right - left); m[9] = (top + bottom) / (top - bottom); m[10] = -(far + near) / (far - near); m[11] = -1; m[14] = -(2 * far * near) / (far - near); } And my mView is set using: lookAtMatrix(cameraPos, camLookAt, camUpVector, mView); * UPDATE * I'm going to leave this here in case anyone has a different solution, can explain how they do it, or why this works. This is what I figured out. In my system I use a 10th scale unit to pixels on non-retina displays and a 20th scale on retina displays. The iPhone is 640 pixels wide on retina and 320 pixels wide on non-retina (obsolete). So if I want something to be the full screen width I divide by 20 to get the OpenGL unit width. Then divide that by 2 to get the left and right unit position. Something 32 units wide centered on the screen goes from -16 to +16. Believe it or not I have an excel spreadsheet do all this math for me and output all the vertex data for my sprite sheet. It's an arbitrary thing I made up to do .1 units = 1 non-retina pixel or 2 retina pixels. I could have made it .01 units = 2 pixels and someday I might switch to that. But for now it's the other. So the width of the screen in units is 32.0, and that means the left most pixel is at -16.0 and the right most is at 16.0. After messing a bit I figured out that if I take the [0] value of an identity modelViewProjection matrix and multiply it by 16 I get the depth required to get 1:1 pixels. I don't know why. I don't know if the 16 is related to the screen size or just a lucky guess. But I did a test where I placed a sprite at that calculated depth and varied the FOV through all the valid values and the object stays steady on screen with 1:1 pixels. So now I'm just calculating the unityDepth that way. If someone gives me a better answer I'll checkmark it.

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  • addEventListener() isn't detecting KEY_UP nor KEY_DOWN

    - by Zirenth
    My full code is import flash.events.KeyboardEvent; import flash.events.Event; //init some variables var speedX = 0; var speedY = 0; msg.visible = false; var curLevel = 2; var level = new Array(); var flagVar; var won = false; //Adding level platforms for(var i = 0; i < numChildren; i++) { if(getChildAt(i) is platform) { level.push(getChildAt(i).getRect(this)); } if(getChildAt(i) is flag) { flagVar = getChildAt(i).getRect(this); } } //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } addEventListener(Event.ENTER_FRAME, loopAround); function loopAround(e:Event) { //horizontal movement if(kLeft) { speedX = -10; } else if(kRight) { speedX = 10; } else { speedX *= 0.5; } player.x += speedX; //horizontal collision checks for(var i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedX > 0) { player.x = level[i].left - player.width; } if(speedX < 0) { player.x = level[i].right; } speedX = 0; } } //vertical movement speedY += 1; player.y += speedY; var jumpable = false; //Vertical collision for(i = 0; i < level.length; i++) { if(player.getRect(this).intersects(level[i])) { if(speedY > 0) { player.y = level[i].top - player.height; speedY = 0; jumpable = true; } if(speedY < 0) { player.y = level[i].bottom; speedY *= -0.5; } } } //JUMP! if((kUp || kSpace) && jumpable) { speedY=-20; } //Moving camera and other this.x = -player.x + (stage.stageWidth/2); this.y = -player.y + (stage.stageHeight/2); msg.x = player.x - (msg.width/2); msg.y = player.y - (msg.height/2); //Checking win if(player.getRect(this).intersects(flagVar)) { msg.visible = true; won = true; } //Check for next level request if(kSpace && won) { curLevel++; gotoAndStop(curLevel); won = false; } } The section in question is //Checking key presses var kUp = false; var kDown = false; var kLeft = false; var kRight = false; var kSpace = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, kD); stage.addEventListener(KeyboardEvent.KEY_UP, kU); function kD(k:KeyboardEvent) { trace("Key down - " + k.keyCode); if(k.keyCode == 32) { kSpace = true; } if(k.keyCode == 37 ) { kLeft = true; } if(k.keyCode == 38) { kUp = true; } if(k.keyCode == 39) { kRight = true; } } function kU(k:KeyboardEvent) { trace("Key up - " + k.keyCode); if(k.keyCode == 32) { kSpace = false; } if(k.keyCode == 37) { kLeft = false; } if(k.keyCode == 38) { kUp = false; } if(k.keyCode == 39) { kRight = false; } } This was working fine last night, but today I moved it to a new keyframe and now it's not working. I'm not getting any errors (even if I debug). It just won't move the character or even show up in output. I'm still quite new to as3, so I don't really know what to do. Thanks in advance. Edit: After playing with it a bit, I've found out that the reason it's not working is due to the menu. The menu has a single button and two text elements, which are fine. The code that I'm using on the menu is this: import flash.events.MouseEvent; stop(); var format:TextFormat = new TextFormat(); format.size = 26; format.bold = true; playGameButton.setStyle("textFormat", format); stage.addEventListener(MouseEvent.CLICK, playGame); function playGame(e:MouseEvent) { if(e.target.name == "playGameButton") { gotoAndStop(2); } } If I use just gotoAndStop(2); it works fine, but with everything else it just goes to the second frame, and nothing else works after that. Edit #2: I've narrowed it down even farther to the if statement itself. if(e.target == playGameButton) if(e.target.name == "playGameButton") Both of those don't work. If I just remove the if statement all together it works perfectly fine.

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  • Node.js Adventure - Storage Services and Service Runtime

    - by Shaun
    When I described on how to host a Node.js application on Windows Azure, one of questions might be raised about how to consume the vary Windows Azure services, such as the storage, service bus, access control, etc.. Interact with windows azure services is available in Node.js through the Windows Azure Node.js SDK, which is a module available in NPM. In this post I would like to describe on how to use Windows Azure Storage (a.k.a. WAS) as well as the service runtime.   Consume Windows Azure Storage Let’s firstly have a look on how to consume WAS through Node.js. As we know in the previous post we can host Node.js application on Windows Azure Web Site (a.k.a. WAWS) as well as Windows Azure Cloud Service (a.k.a. WACS). In theory, WAWS is also built on top of WACS worker roles with some more features. Hence in this post I will only demonstrate for hosting in WACS worker role. The Node.js code can be used when consuming WAS when hosted on WAWS. But since there’s no roles in WAWS, the code for consuming service runtime mentioned in the next section cannot be used for WAWS node application. We can use the solution that I created in my last post. Alternatively we can create a new windows azure project in Visual Studio with a worker role, add the “node.exe” and “index.js” and install “express” and “node-sqlserver” modules, make all files as “Copy always”. In order to use windows azure services we need to have Windows Azure Node.js SDK, as knows as a module named “azure” which can be installed through NPM. Once we downloaded and installed, we need to include them in our worker role project and make them as “Copy always”. You can use my “Copy all always” tool mentioned in my last post to update the currently worker role project file. You can also find the source code of this tool here. The source code of Windows Azure SDK for Node.js can be found in its GitHub page. It contains two parts. One is a CLI tool which provides a cross platform command line package for Mac and Linux to manage WAWS and Windows Azure Virtual Machines (a.k.a. WAVM). The other is a library for managing and consuming vary windows azure services includes tables, blobs, queues, service bus and the service runtime. I will not cover all of them but will only demonstrate on how to use tables and service runtime information in this post. You can find the full document of this SDK here. Back to Visual Studio and open the “index.js”, let’s continue our application from the last post, which was working against Windows Azure SQL Database (a.k.a. WASD). The code should looks like this. 1: var express = require("express"); 2: var sql = require("node-sqlserver"); 3:  4: var connectionString = "Driver={SQL Server Native Client 10.0};Server=tcp:ac6271ya9e.database.windows.net,1433;Database=synctile;Uid=shaunxu@ac6271ya9e;Pwd={PASSWORD};Encrypt=yes;Connection Timeout=30;"; 5: var port = 80; 6:  7: var app = express(); 8:  9: app.configure(function () { 10: app.use(express.bodyParser()); 11: }); 12:  13: app.get("/", function (req, res) { 14: sql.open(connectionString, function (err, conn) { 15: if (err) { 16: console.log(err); 17: res.send(500, "Cannot open connection."); 18: } 19: else { 20: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 21: if (err) { 22: console.log(err); 23: res.send(500, "Cannot retrieve records."); 24: } 25: else { 26: res.json(results); 27: } 28: }); 29: } 30: }); 31: }); 32:  33: app.get("/text/:key/:culture", function (req, res) { 34: sql.open(connectionString, function (err, conn) { 35: if (err) { 36: console.log(err); 37: res.send(500, "Cannot open connection."); 38: } 39: else { 40: var key = req.params.key; 41: var culture = req.params.culture; 42: var command = "SELECT * FROM [Resource] WHERE [Key] = '" + key + "' AND [Culture] = '" + culture + "'"; 43: conn.queryRaw(command, function (err, results) { 44: if (err) { 45: console.log(err); 46: res.send(500, "Cannot retrieve records."); 47: } 48: else { 49: res.json(results); 50: } 51: }); 52: } 53: }); 54: }); 55:  56: app.get("/sproc/:key/:culture", function (req, res) { 57: sql.open(connectionString, function (err, conn) { 58: if (err) { 59: console.log(err); 60: res.send(500, "Cannot open connection."); 61: } 62: else { 63: var key = req.params.key; 64: var culture = req.params.culture; 65: var command = "EXEC GetItem '" + key + "', '" + culture + "'"; 66: conn.queryRaw(command, function (err, results) { 67: if (err) { 68: console.log(err); 69: res.send(500, "Cannot retrieve records."); 70: } 71: else { 72: res.json(results); 73: } 74: }); 75: } 76: }); 77: }); 78:  79: app.post("/new", function (req, res) { 80: var key = req.body.key; 81: var culture = req.body.culture; 82: var val = req.body.val; 83:  84: sql.open(connectionString, function (err, conn) { 85: if (err) { 86: console.log(err); 87: res.send(500, "Cannot open connection."); 88: } 89: else { 90: var command = "INSERT INTO [Resource] VALUES ('" + key + "', '" + culture + "', N'" + val + "')"; 91: conn.queryRaw(command, function (err, results) { 92: if (err) { 93: console.log(err); 94: res.send(500, "Cannot retrieve records."); 95: } 96: else { 97: res.send(200, "Inserted Successful"); 98: } 99: }); 100: } 101: }); 102: }); 103:  104: app.listen(port); Now let’s create a new function, copy the records from WASD to table service. 1. Delete the table named “resource”. 2. Create a new table named “resource”. These 2 steps ensures that we have an empty table. 3. Load all records from the “resource” table in WASD. 4. For each records loaded from WASD, insert them into the table one by one. 5. Prompt to user when finished. In order to use table service we need the storage account and key, which can be found from the developer portal. Just select the storage account and click the Manage Keys button. Then create two local variants in our Node.js application for the storage account name and key. Since we need to use WAS we need to import the azure module. Also I created another variant stored the table name. In order to work with table service I need to create the storage client for table service. This is very similar as the Windows Azure SDK for .NET. As the code below I created a new variant named “client” and use “createTableService”, specified my storage account name and key. 1: var azure = require("azure"); 2: var storageAccountName = "synctile"; 3: var storageAccountKey = "/cOy9L7xysXOgPYU9FjDvjrRAhaMX/5tnOpcjqloPNDJYucbgTy7MOrAW7CbUg6PjaDdmyl+6pkwUnKETsPVNw=="; 4: var tableName = "resource"; 5: var client = azure.createTableService(storageAccountName, storageAccountKey); Now create a new function for URL “/was/init” so that we can trigger it through browser. Then in this function we will firstly load all records from WASD. 1: app.get("/was/init", function (req, res) { 2: // load all records from windows azure sql database 3: sql.open(connectionString, function (err, conn) { 4: if (err) { 5: console.log(err); 6: res.send(500, "Cannot open connection."); 7: } 8: else { 9: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 10: if (err) { 11: console.log(err); 12: res.send(500, "Cannot retrieve records."); 13: } 14: else { 15: if (results.rows.length > 0) { 16: // begin to transform the records into table service 17: } 18: } 19: }); 20: } 21: }); 22: }); When we succeed loaded all records we can start to transform them into table service. First I need to recreate the table in table service. This can be done by deleting and creating the table through table client I had just created previously. 1: app.get("/was/init", function (req, res) { 2: // load all records from windows azure sql database 3: sql.open(connectionString, function (err, conn) { 4: if (err) { 5: console.log(err); 6: res.send(500, "Cannot open connection."); 7: } 8: else { 9: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 10: if (err) { 11: console.log(err); 12: res.send(500, "Cannot retrieve records."); 13: } 14: else { 15: if (results.rows.length > 0) { 16: // begin to transform the records into table service 17: // recreate the table named 'resource' 18: client.deleteTable(tableName, function (error) { 19: client.createTableIfNotExists(tableName, function (error) { 20: if (error) { 21: error["target"] = "createTableIfNotExists"; 22: res.send(500, error); 23: } 24: else { 25: // transform the records 26: } 27: }); 28: }); 29: } 30: } 31: }); 32: } 33: }); 34: }); As you can see, the azure SDK provide its methods in callback pattern. In fact, almost all modules in Node.js use the callback pattern. For example, when I deleted a table I invoked “deleteTable” method, provided the name of the table and a callback function which will be performed when the table had been deleted or failed. Underlying, the azure module will perform the table deletion operation in POSIX async threads pool asynchronously. And once it’s done the callback function will be performed. This is the reason we need to nest the table creation code inside the deletion function. If we perform the table creation code after the deletion code then they will be invoked in parallel. Next, for each records in WASD I created an entity and then insert into the table service. Finally I send the response to the browser. Can you find a bug in the code below? I will describe it later in this post. 1: app.get("/was/init", function (req, res) { 2: // load all records from windows azure sql database 3: sql.open(connectionString, function (err, conn) { 4: if (err) { 5: console.log(err); 6: res.send(500, "Cannot open connection."); 7: } 8: else { 9: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 10: if (err) { 11: console.log(err); 12: res.send(500, "Cannot retrieve records."); 13: } 14: else { 15: if (results.rows.length > 0) { 16: // begin to transform the records into table service 17: // recreate the table named 'resource' 18: client.deleteTable(tableName, function (error) { 19: client.createTableIfNotExists(tableName, function (error) { 20: if (error) { 21: error["target"] = "createTableIfNotExists"; 22: res.send(500, error); 23: } 24: else { 25: // transform the records 26: for (var i = 0; i < results.rows.length; i++) { 27: var entity = { 28: "PartitionKey": results.rows[i][1], 29: "RowKey": results.rows[i][0], 30: "Value": results.rows[i][2] 31: }; 32: client.insertEntity(tableName, entity, function (error) { 33: if (error) { 34: error["target"] = "insertEntity"; 35: res.send(500, error); 36: } 37: else { 38: console.log("entity inserted"); 39: } 40: }); 41: } 42: // send the 43: console.log("all done"); 44: res.send(200, "All done!"); 45: } 46: }); 47: }); 48: } 49: } 50: }); 51: } 52: }); 53: }); Now we can publish it to the cloud and have a try. But normally we’d better test it at the local emulator first. In Node.js SDK there are three build-in properties which provides the account name, key and host address for local storage emulator. We can use them to initialize our table service client. We also need to change the SQL connection string to let it use my local database. The code will be changed as below. 1: // windows azure sql database 2: //var connectionString = "Driver={SQL Server Native Client 10.0};Server=tcp:ac6271ya9e.database.windows.net,1433;Database=synctile;Uid=shaunxu@ac6271ya9e;Pwd=eszqu94XZY;Encrypt=yes;Connection Timeout=30;"; 3: // sql server 4: var connectionString = "Driver={SQL Server Native Client 11.0};Server={.};Database={Caspar};Trusted_Connection={Yes};"; 5:  6: var azure = require("azure"); 7: var storageAccountName = "synctile"; 8: var storageAccountKey = "/cOy9L7xysXOgPYU9FjDvjrRAhaMX/5tnOpcjqloPNDJYucbgTy7MOrAW7CbUg6PjaDdmyl+6pkwUnKETsPVNw=="; 9: var tableName = "resource"; 10: // windows azure storage 11: //var client = azure.createTableService(storageAccountName, storageAccountKey); 12: // local storage emulator 13: var client = azure.createTableService(azure.ServiceClient.DEVSTORE_STORAGE_ACCOUNT, azure.ServiceClient.DEVSTORE_STORAGE_ACCESS_KEY, azure.ServiceClient.DEVSTORE_TABLE_HOST); Now let’s run the application and navigate to “localhost:12345/was/init” as I hosted it on port 12345. We can find it transformed the data from my local database to local table service. Everything looks fine. But there is a bug in my code. If we have a look on the Node.js command window we will find that it sent response before all records had been inserted, which is not what I expected. The reason is that, as I mentioned before, Node.js perform all IO operations in non-blocking model. When we inserted the records we executed the table service insert method in parallel, and the operation of sending response was also executed in parallel, even though I wrote it at the end of my logic. The correct logic should be, when all entities had been copied to table service with no error, then I will send response to the browser, otherwise I should send error message to the browser. To do so I need to import another module named “async”, which helps us to coordinate our asynchronous code. Install the module and import it at the beginning of the code. Then we can use its “forEach” method for the asynchronous code of inserting table entities. The first argument of “forEach” is the array that will be performed. The second argument is the operation for each items in the array. And the third argument will be invoked then all items had been performed or any errors occurred. Here we can send our response to browser. 1: app.get("/was/init", function (req, res) { 2: // load all records from windows azure sql database 3: sql.open(connectionString, function (err, conn) { 4: if (err) { 5: console.log(err); 6: res.send(500, "Cannot open connection."); 7: } 8: else { 9: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 10: if (err) { 11: console.log(err); 12: res.send(500, "Cannot retrieve records."); 13: } 14: else { 15: if (results.rows.length > 0) { 16: // begin to transform the records into table service 17: // recreate the table named 'resource' 18: client.deleteTable(tableName, function (error) { 19: client.createTableIfNotExists(tableName, function (error) { 20: if (error) { 21: error["target"] = "createTableIfNotExists"; 22: res.send(500, error); 23: } 24: else { 25: async.forEach(results.rows, 26: // transform the records 27: function (row, callback) { 28: var entity = { 29: "PartitionKey": row[1], 30: "RowKey": row[0], 31: "Value": row[2] 32: }; 33: client.insertEntity(tableName, entity, function (error) { 34: if (error) { 35: callback(error); 36: } 37: else { 38: console.log("entity inserted."); 39: callback(null); 40: } 41: }); 42: }, 43: // send reponse 44: function (error) { 45: if (error) { 46: error["target"] = "insertEntity"; 47: res.send(500, error); 48: } 49: else { 50: console.log("all done"); 51: res.send(200, "All done!"); 52: } 53: } 54: ); 55: } 56: }); 57: }); 58: } 59: } 60: }); 61: } 62: }); 63: }); Run it locally and now we can find the response was sent after all entities had been inserted. Query entities against table service is simple as well. Just use the “queryEntity” method from the table service client and providing the partition key and row key. We can also provide a complex query criteria as well, for example the code here. In the code below I queried an entity by the partition key and row key, and return the proper localization value in response. 1: app.get("/was/:key/:culture", function (req, res) { 2: var key = req.params.key; 3: var culture = req.params.culture; 4: client.queryEntity(tableName, culture, key, function (error, entity) { 5: if (error) { 6: res.send(500, error); 7: } 8: else { 9: res.json(entity); 10: } 11: }); 12: }); And then tested it on local emulator. Finally if we want to publish this application to the cloud we should change the database connection string and storage account. For more information about how to consume blob and queue service, as well as the service bus please refer to the MSDN page.   Consume Service Runtime As I mentioned above, before we published our application to the cloud we need to change the connection string and account information in our code. But if you had played with WACS you should have known that the service runtime provides the ability to retrieve configuration settings, endpoints and local resource information at runtime. Which means we can have these values defined in CSCFG and CSDEF files and then the runtime should be able to retrieve the proper values. For example we can add some role settings though the property window of the role, specify the connection string and storage account for cloud and local. And the can also use the endpoint which defined in role environment to our Node.js application. In Node.js SDK we can get an object from “azure.RoleEnvironment”, which provides the functionalities to retrieve the configuration settings and endpoints, etc.. In the code below I defined the connection string variants and then use the SDK to retrieve and initialize the table client. 1: var connectionString = ""; 2: var storageAccountName = ""; 3: var storageAccountKey = ""; 4: var tableName = ""; 5: var client; 6:  7: azure.RoleEnvironment.getConfigurationSettings(function (error, settings) { 8: if (error) { 9: console.log("ERROR: getConfigurationSettings"); 10: console.log(JSON.stringify(error)); 11: } 12: else { 13: console.log(JSON.stringify(settings)); 14: connectionString = settings["SqlConnectionString"]; 15: storageAccountName = settings["StorageAccountName"]; 16: storageAccountKey = settings["StorageAccountKey"]; 17: tableName = settings["TableName"]; 18:  19: console.log("connectionString = %s", connectionString); 20: console.log("storageAccountName = %s", storageAccountName); 21: console.log("storageAccountKey = %s", storageAccountKey); 22: console.log("tableName = %s", tableName); 23:  24: client = azure.createTableService(storageAccountName, storageAccountKey); 25: } 26: }); In this way we don’t need to amend the code for the configurations between local and cloud environment since the service runtime will take care of it. At the end of the code we will listen the application on the port retrieved from SDK as well. 1: azure.RoleEnvironment.getCurrentRoleInstance(function (error, instance) { 2: if (error) { 3: console.log("ERROR: getCurrentRoleInstance"); 4: console.log(JSON.stringify(error)); 5: } 6: else { 7: console.log(JSON.stringify(instance)); 8: if (instance["endpoints"] && instance["endpoints"]["nodejs"]) { 9: var endpoint = instance["endpoints"]["nodejs"]; 10: app.listen(endpoint["port"]); 11: } 12: else { 13: app.listen(8080); 14: } 15: } 16: }); But if we tested the application right now we will find that it cannot retrieve any values from service runtime. This is because by default, the entry point of this role was defined to the worker role class. In windows azure environment the service runtime will open a named pipeline to the entry point instance, so that it can connect to the runtime and retrieve values. But in this case, since the entry point was worker role and the Node.js was opened inside the role, the named pipeline was established between our worker role class and service runtime, so our Node.js application cannot use it. To fix this problem we need to open the CSDEF file under the azure project, add a new element named Runtime. Then add an element named EntryPoint which specify the Node.js command line. So that the Node.js application will have the connection to service runtime, then it’s able to read the configurations. Start the Node.js at local emulator we can find it retrieved the connections, storage account for local. And if we publish our application to azure then it works with WASD and storage service through the configurations for cloud.   Summary In this post I demonstrated how to use Windows Azure SDK for Node.js to interact with storage service, especially the table service. I also demonstrated on how to use WACS service runtime, how to retrieve the configuration settings and the endpoint information. And in order to make the service runtime available to my Node.js application I need to create an entry point element in CSDEF file and set “node.exe” as the entry point. I used five posts to introduce and demonstrate on how to run a Node.js application on Windows platform, how to use Windows Azure Web Site and Windows Azure Cloud Service worker role to host our Node.js application. I also described how to work with other services provided by Windows Azure platform through Windows Azure SDK for Node.js. Node.js is a very new and young network application platform. But since it’s very simple and easy to learn and deploy, as well as, it utilizes single thread non-blocking IO model, Node.js became more and more popular on web application and web service development especially for those IO sensitive projects. And as Node.js is very good at scaling-out, it’s more useful on cloud computing platform. Use Node.js on Windows platform is new, too. The modules for SQL database and Windows Azure SDK are still under development and enhancement. It doesn’t support SQL parameter in “node-sqlserver”. It does support using storage connection string to create the storage client in “azure”. But Microsoft is working on make them easier to use, working on add more features and functionalities.   PS, you can download the source code here. You can download the source code of my “Copy all always” tool here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Need help trouble shooting high CPU usage by PHP-fpm

    - by user432506
    There is a problem that is driving me crazy. After the day I tried to fix the CPU usage problem of my VPS, the CPU load has grown from 60% to 150%, and I have no idea what causes the problem. Please help me. I had installed a copy of mediawiki on a Linode 1024. The wiki is running on Niginx + PHP-fpm + MySql. The wiki doesn't have much traffic, only around 4000 requests/day, mostly from Google and Bing bots. It had been using around 60% (of total 400% on the Linode) of the CPU before. I thought it was a bit high, so two day ago, I was trying to fix the problem (not knowing what was waiting for me). I did nothing but added a new empty line to wiki's configure file, which would change the modified time of the configure file, and then all the cached page files would be set invalidated. I had done that before, and that would cause high CPU usage, but normally it would take only hours to let things back to normal again. Not this time, my CPU usage has been around 150% for more than two days. It is php-fpm using most of CPU reassures. Using 100% of three cores is not rare. I hadn't seen that before. There are other sites on the Linode, but it should be the wiki. Because if I offline the wiki, CPU usage will drop back to around 40% soon. The day I also duplicated php-fpm.conf, and opened it, but didn't changed it. I have no idea what I did wrong. I here ask for help to save myself from being crazy!!! It is php-fpm. Is there a way to find out what is it doing? I mean like which scripts are related and what function codes are running? top: top - 06:34:33 up 10 days, 4:23, 2 users, load average: 1.10, 1.24, 1.37 Tasks: 76 total, 4 running, 72 sleeping, 0 stopped, 0 zombie Cpu(s): 61.1%us, 3.1%sy, 0.0%ni, 32.8%id, 2.9%wa, 0.0%hi, 0.0%si, 0.1%st Mem: 1028684k total, 945192k used, 83492k free, 89580k buffers Swap: 524284k total, 18084k used, 506200k free, 530380k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 26721 www-data 20 0 208m 54m 34m R 99 5.4 0:09.07 /opt/php5/sbin/php-fpm --fpm-config /opt/php5/etc/php-fpm.conf 26592 www-data 20 0 207m 45m 26m R 91 4.5 0:12.77 /opt/php5/sbin/php-fpm --fpm-config /opt/php5/etc/php-fpm.conf 26706 www-data 20 0 196m 43m 34m S 47 4.3 0:15.19 /opt/php5/sbin/php-fpm --fpm-config /opt/php5/etc/php-fpm.conf 26583 www-data 20 0 197m 45m 35m S 33 4.5 0:19.08 /opt/php5/sbin/php-fpm --fpm-config /opt/php5/etc/php-fpm.conf 26787 www-data 20 0 206m 36m 18m R 25 3.7 0:00.41 /opt/php5/sbin/php-fpm --fpm-config /opt/php5/etc/php-fpm.conf 26661 www-data 20 0 207m 46m 26m S 13 4.6 0:19.87 /opt/php5/sbin/php-fpm --fpm-config /opt/php5/etc/php-fpm.conf 1971 mysql 20 0 155m 57m 3952 S 8 5.7 383:57.81 /usr/sbin/mysqld 242 root 20 0 0 0 0 S 1 0.0 0:51.36 [kworker/3:1] 5711 root 20 0 139m 95m 580 S 1 9.5 0:41.30 /usr/local/bin/memcached -d -u root -m 128 -p 11211 19463 root 20 0 190m 3984 1284 S 1 0.4 0:02.66 /opt/php5/sbin/php-fpm --fpm-config /opt/php5/etc/php-fpm.conf 29100 www-data 20 0 10928 5540 820 S 1 0.5 4:49.05 nginx: worker process vmstat 30 procs -----------memory---------- ---swap-- -----io---- -system-- ----cpu---- r b swpd free buff cache si so bi bo in cs us sy id wa 0 0 16912 81456 90784 554172 0 0 4 6 3 2 11 1 87 1 0 0 16912 78036 91000 555356 0 0 38 34 1397 375 12 1 87 0 4 0 16912 31776 91528 557508 0 0 78 42 3197 487 45 1 52 1 1 0 16912 83356 91768 558576 0 0 35 56 2608 449 32 1 67 1 1 0 16912 81548 92040 559720 0 0 41 31 1243 432 8 1 91 1 2 0 16912 53056 92332 562744 0 0 105 33 2013 581 17 1 81 1 2 0 16912 73236 92552 564844 0 0 68 36 1968 615 16 1 82 1 0 0 16912 91612 92904 566676 0 0 69 35 1845 692 13 1 85 1 1 0 16912 71248 93180 568428 0 0 58 33 1952 604 15 1 82 1 1 0 16868 55952 93516 572660 1 0 144 42 1801 637 12 1 86 1 2 0 16868 48324 94416 577844 0 0 189 66 2058 702 17 1 80 2 1 0 16928 58644 94592 578184 0 2 160 49 2578 723 25 1 70 3 5 0 16928 22600 94980 580568 0 0 89 32 1496 361 13 0 85 1 0 0 16988 49256 94500 576396 0 2 41 37 1601 426 14 1 85 0 5 0 18084 24336 86032 502748 0 37 83 68 2989 562 42 1 56 0 1 0 18084 123604 86376 506996 0 0 118 41 2201 573 22 1 76 1 2 0 18084 126984 86752 508876 0 0 64 53 1620 490 13 1 85 1 2 0 18084 103104 87148 510768 0 0 71 37 2757 602 33 1 64 1

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  • Bash on Snow Leopard doesn't obey terminal colours

    - by karbassi
    With the new version of Snow Leopard, OSX upgraded the bash version to GNU bash, version 3.2.48(1)-release (x86_64-apple-darwin10.0). Now, my .bashrc sets the following settings: # Colors export TERM=xterm-color export GREP_OPTIONS='--color=auto' GREP_COLOR='1;32' export CLICOLOR=1 export LSCOLORS=ExGxFxDxCxHxHxCbCeEbEb # Setup some colors to use later in interactive shell or scripts export COLOR_NC='\e[0m' # No Color export COLOR_WHITE='\e[1;37m' export COLOR_BLACK='\e[0;30m' export COLOR_BLUE='\e[0;34m' export COLOR_LIGHT_BLUE='\e[1;34m' export COLOR_GREEN='\e[0;32m' export COLOR_LIGHT_GREEN='\e[1;32m' export COLOR_CYAN='\e[0;36m' export COLOR_LIGHT_CYAN='\e[1;36m' export COLOR_RED='\e[0;31m' export COLOR_LIGHT_RED='\e[1;31m' export COLOR_PURPLE='\e[0;35m' export COLOR_LIGHT_PURPLE='\e[1;35m' export COLOR_BROWN='\e[0;33m' export COLOR_YELLOW='\e[1;33m' export COLOR_GRAY='\e[1;30m' export COLOR_LIGHT_GRAY='\e[0;37m' The colours are used later on for output. This used to work in previous version of OSX but not my output is as such: Some ideas that have not worked. Switching Terminal.app from 64-bit to 32-bit.

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  • MySQL is hogging my server resources

    - by Reacen
    Does anyone have any idea of what can cause this weird behaviour and how I go about fixing it? This is all coming from MySQL only (both RAM and CPU usage), for about 10 minutes after I reboot my Java game server (that has a pool of 256 connections). There are not that many queries and I think it may be more of a MySQL misconfiguration problem. My server: 3.20 GHz * 6 core / 24 GB RAM / 64 bit Windows Server 2003. My game server: Java server, with 256 MySQL connections pool (MyISAM engine), about 500,000 accounts, and 9 million rows of game items in database and about 3,000 players are connected. After about 15 minutes of the game server reboot, the server resumes its stability and CPU usage drop down to 1% ~ 5% and memory to 6 GB. Here is a copy of my MySQL configuration. Also, any advice about my MySQL configuration will be appreciated. I really set it up almost at random. # Example MySQL config file for very large systems. # # This is for a large system with memory of 1G-2G where the system runs mainly # MySQL. # # You can copy this file to # /etc/my.cnf to set global options, # mysql-data-dir/my.cnf to set server-specific options (in this # installation this directory is C:\mysql\data) or # ~/.my.cnf to set user-specific options. # # In this file, you can use all long options that a program supports. # If you want to know which options a program supports, run the program # with the "--help" option. # The following options will be passed to all MySQL clients [client] #password = your_password port = 3306 socket = /tmp/mysql.sock # Here follows entries for some specific programs # The MySQL server [mysqld] #log=c:\mysql.log port = 3306 socket = /tmp/mysql.sock skip-locking key_buffer_size = 2572M max_allowed_packet = 64M table_open_cache = 512 sort_buffer_size = 128M read_buffer_size = 128M read_rnd_buffer_size = 128M myisam_sort_buffer_size = 500M thread_cache_size = 32 query_cache_size = 1948M # Try number of CPU's*2 for thread_concurrency thread_concurrency = 12 max_connections = 5000 # Don't listen on a TCP/IP port at all. This can be a security enhancement, # if all processes that need to connect to mysqld run on the same host. # All interaction with mysqld must be made via Unix sockets or named pipes. # Note that using this option without enabling named pipes on Windows # (via the "enable-named-pipe" option) will render mysqld useless! # #skip-networking # Replication Master Server (default) # binary logging is required for replication log-bin=mysql-bin # required unique id between 1 and 2^32 - 1 # defaults to 1 if master-host is not set # but will not function as a master if omitted server-id = 1 # Replication Slave (comment out master section to use this) # # To configure this host as a replication slave, you can choose between # two methods : # # 1) Use the CHANGE MASTER TO command (fully described in our manual) - # the syntax is: # # CHANGE MASTER TO MASTER_HOST=<host>, MASTER_PORT=<port>, # MASTER_USER=<user>, MASTER_PASSWORD=<password> ; # # where you replace <host>, <user>, <password> by quoted strings and # <port> by the master's port number (3306 by default). # # Example: # # CHANGE MASTER TO MASTER_HOST='125.564.12.1', MASTER_PORT=3306, # MASTER_USER='joe', MASTER_PASSWORD='secret'; # # OR # # 2) Set the variables below. However, in case you choose this method, then # start replication for the first time (even unsuccessfully, for example # if you mistyped the password in master-password and the slave fails to # connect), the slave will create a master.info file, and any later # change in this file to the variables' values below will be ignored and # overridden by the content of the master.info file, unless you shutdown # the slave server, delete master.info and restart the slaver server. # For that reason, you may want to leave the lines below untouched # (commented) and instead use CHANGE MASTER TO (see above) # # required unique id between 2 and 2^32 - 1 # (and different from the master) # defaults to 2 if master-host is set # but will not function as a slave if omitted #server-id = 2 # # The replication master for this slave - required #master-host = <hostname> # # The username the slave will use for authentication when connecting # to the master - required #master-user = <username> # # The password the slave will authenticate with when connecting to # the master - required #master-password = <password> # # The port the master is listening on. # optional - defaults to 3306 #master-port = <port> # # binary logging - not required for slaves, but recommended #log-bin=mysql-bin # # binary logging format - mixed recommended #binlog_format=mixed # Point the following paths to different dedicated disks #tmpdir = /tmp/ #log-update = /path-to-dedicated-directory/hostname # Uncomment the following if you are using InnoDB tables #innodb_data_home_dir = C:\mysql\data/ #innodb_data_file_path = ibdata1:2000M;ibdata2:10M:autoextend #innodb_log_group_home_dir = C:\mysql\data/ # You can set .._buffer_pool_size up to 50 - 80 % # of RAM but beware of setting memory usage too high #innodb_buffer_pool_size = 384M #innodb_additional_mem_pool_size = 20M # Set .._log_file_size to 25 % of buffer pool size #innodb_log_file_size = 100M #innodb_log_buffer_size = 8M #innodb_flush_log_at_trx_commit = 1 #innodb_lock_wait_timeout = 50 [mysqldump] quick max_allowed_packet = 64M [mysql] no-auto-rehash # Remove the next comment character if you are not familiar with SQL #safe-updates [myisamchk] key_buffer_size = 256M sort_buffer_size = 256M read_buffer = 8M write_buffer = 8M [mysqlhotcopy] interactive-timeout

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  • Poor upload/download speed on 2 x ADSL lines into a Cisco 2621XM

    - by 2020mobile
    Hi, Sorry never been on this site before so I apologise if not the right section or even forum. I have users complaining of very slow internetn connectivity on site and have checked with our ISP who have said that the line is testing at 8mb. We have 2 x BT lines that have our ISP broadand on them. Both lines go into a Cisco 2600 series router that then has a PIX firewall off that. Connectivity is successful just gone really slow and unable to download anything. Config is below: version 12.3 no service pad service tcp-keepalives-in service tcp-keepalives-out service timestamps debug datetime msec service timestamps log datetime msec service password-encryption ! hostname ROUTER-ADSL-INTERNET ! logging buffered 16384 informational enable secret xxx enable password xxx ! username xxx username xxx clock summer-time UK recurring last Sun Mar 1:00 last Sun Oct 1:00 aaa new-model ! ! aaa authentication login default local aaa authorization exec default local aaa session-id common ip subnet-zero no ip source-route ! ! ! ip audit notify log ip audit po max-events 100 no ip bootp server ip name-server 213.208.106.212 no mpls ldp logging neighbor-changes no ftp-server write-enable ! ! ! ! ! ! ! ! ! ! no voice hpi capture buffer no voice hpi capture destination ! ! ! ! ! ! ! ! interface ATM0/0 description 01270 111111 no ip address no atm ilmi-keepalive pvc 0/38 encapsulation aal5mux ppp dialer dialer pool-member 1 ! dsl operating-mode auto ! interface FastEthernet0/0 ip address 82.133.32.9 255.255.255.248 shutdown speed 100 full-duplex no cdp enable ! interface ATM0/1 description 01270 222222 no ip address no atm ilmi-keepalive pvc 0/38 encapsulation aal5mux ppp dialer dialer pool-member 1 ! dsl operating-mode auto ! interface FastEthernet0/1 ip address 217.146.115.49 255.255.255.240 duplex auto speed auto no cdp enable ! interface Dialer0 ip address 217.146.115.250 255.255.255.248 encapsulation ppp dialer pool 1 dialer-group 1 ppp authentication chap callin ppp chap hostname [email protected] ppp chap password 7 xxxxx ppp multilink ! ip classless ip route 0.0.0.0 0.0.0.0 Dialer0 ! no ip http server no ip http secure-server ! no logging trap access-list 10 permit 217.146.115.50 access-list 10 permit 82.133.32.10 access-list 10 deny any access-list 22 permit 217.146.115.50 access-list 22 permit 217.206.239.86 access-list 22 permit 82.133.32.10 access-list 22 deny any dialer-list 1 protocol ip permit no cdp run ! ! snmp-server community xxxxxx RO 10 snmp-server enable traps tty radius-server authorization permit missing Service-Type ! ! ! ! ! ! line con 0 exec-timeout 5 0 password 7 xxxxxx line aux 0 no exec line vty 0 4 access-class 22 in exec-timeout 5 0 password 7 xxxxxx transport input telnet ssh transport output none line vty 5 15 password 7 xxxxxx transport input telnet ssh ! ntp clock-period 17180095 ntp server 130.88.200.98 ! ! end Now my knowledge is very limited but ISP have said that while the lines are bonded each needs a seperate login as they've recently changed their L2TP router and that enforces the use of seperate logins - when the lines were configured we were given two logins. So, my question is what changes do I need to make to the config in order to get this working? it was ok before their change and I do have another login :- 01270 111111 - [email protected] 01270 222222 - [email protected] Apologies for the long email and thanks for taking the time to read it. Any more info I can provide please let me know. Thanks,

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  • Nginx .zip files return 404

    - by Kenley Tomlin
    I have set up Nginx as a reverse proxy for Node and to serve my static files and user uploaded images. Everything is working beautifully except that I can't understand why Nginx can't find my .zip files. Here is my nginx.conf. user nginx; worker_processes 1; error_log /var/log/nginx/error.log warn; pid /var/run/nginx.pid; events { worker_connections 1024; } http { include mime.types; proxy_cache_path /var/www/web_cache levels=1:2 keys_zone=ooparoopaweb_cache:8m max_size=1000m inactive=600m; sendfile on; upstream *******_node { server 172.27.198.66:8888 max_fails=3 fail_timeout=20s; #fair weight_mode=idle no_rr } upstream ******_json_node { server 172.27.176.57:3300 max_fails=3 fail_timeout=20s; } server { #REDIRECT ALL HTTP REQUESTS FOR FRONT-END SITE TO HTTPS listen 80; server_name *******.com www.******.com; return 301 https://$host$request_uri; } server { #MOBILE APPLICATION PROXY TO NODE JSON listen 3300 ssl; ssl_certificate /*****/*******/json_ssl/server.crt; ssl_certificate_key /*****/******/json_ssl/server.key; server_name json.*******.com; location / { proxy_pass http://******_json_node; proxy_redirect off; proxy_set_header Host $host ; proxy_set_header X-Real-IP $remote_addr ; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for ; proxy_set_header X-Forwarded-Proto https; client_max_body_size 20m; client_body_buffer_size 128k; proxy_connect_timeout 90s; proxy_send_timeout 90s; proxy_read_timeout 90s; proxy_buffers 32 4k; } } server { #******.COM FRONT-END SITE PROXY TO NODE WEB SERVER listen 443 ssl; ssl_certificate /***/***/web_ssl/********.crt; ssl_certificate_key /****/*****/web_ssl/myserver.key; server_name mydomain.com www.mydomain.com; add_header Strict-Transport-Security max-age=500; location / { gzip on; gzip_types text/html text/css application/json application/x-javascript; proxy_pass http://mydomain_node; proxy_redirect off; proxy_set_header Host $host ; proxy_set_header X-Real-IP $remote_addr ; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for ; proxy_set_header X-Forwarded-Proto https; client_max_body_size 20m; client_body_buffer_size 128k; proxy_connect_timeout 90s; proxy_send_timeout 90s; proxy_read_timeout 90s; proxy_buffers 32 4k; } } server { #ADMIN SITE PROXY TO NODE BACK-END listen 80; server_name admin.mydomain.com; location / { proxy_pass http://mydomain_node; proxy_redirect off; proxy_set_header Host $host ; proxy_set_header X-Real-IP $remote_addr ; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for ; client_max_body_size 20m; client_body_buffer_size 128k; proxy_connect_timeout 90s; proxy_send_timeout 90s; proxy_read_timeout 90s; proxy_buffers 32 4k; } } server { # SERVES STATIC FILES listen 80; listen 443 ssl; ssl_certificate /**/*****/server.crt; ssl_certificate_key /****/******/server.key; server_name static.domain.com; access_log static.domain.access.log; root /var/www/mystatic/; location ~*\.(jpeg|jpg|png|ico)$ { gzip on; gzip_types text/plain text/css application/json application/x-javascript text/xml application/xml application/rss+xml text/javascript image/svg+xml application/vnd.ms-fontobject application/x-font-ttf font/opentype image/png image/jpeg application/zip; expires 10d; add_header Cache-Control public; } location ~*\.zip { #internal; add_header Content-Type "application/zip"; add_header Content-Disposition "attachment; filename=gamezip.zip"; } } } include tcp.conf; Tcp.conf contains settings that allow Nginx to proxy websockets. I don't believe anything contained within it is relevant to this question. I also want to add that I want the zip files to be a forced download.

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