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  • ABPerson in Core Data

    - by eman
    I'm trying to figure out to store a reference to an ABPerson in a Core Data store on an iPhone app. Ultimately, I'd like to be able to sync with a Mac version of the app (I'm assuming ABRecordIDs wouldn't be the same for the iPhone and the Mac). I was thinking of storing the record ID, name, and email and checking against those--is there a better way?

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  • Core Data - Calculated Fields

    - by Jacob
    Hi, I Know how to use core data with UITableview but how can I use the NSFetchedController to get calculated fields. Is there an example I can follow? LIke i want to go through all the NSManagedObjects and then add its "mark" field but can this be done in easier way or do I have to do it all manually. Thanks

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  • System.Data.SQLite parameter issue

    - by CasperT
    I have the following code: try { //Create connection SQLiteConnection conn = DBConnection.OpenDB(); //Verify user input, normally you give dbType a size, but Text is an exception var uNavnParam = new SQLiteParameter("@uNavnParam", SqlDbType.Text) { Value = uNavn }; var bNavnParam = new SQLiteParameter("@bNavnParam", SqlDbType.Text) { Value = bNavn }; var passwdParam = new SQLiteParameter("@passwdParam", SqlDbType.Text) {Value = passwd}; var pc_idParam = new SQLiteParameter("@pc_idParam", SqlDbType.TinyInt) { Value = pc_id }; var noterParam = new SQLiteParameter("@noterParam", SqlDbType.Text) { Value = noter }; var licens_idParam = new SQLiteParameter("@licens_idParam", SqlDbType.TinyInt) { Value = licens_id }; var insertSQL = new SQLiteCommand("INSERT INTO Brugere (navn, brugernavn, password, pc_id, noter, licens_id)" + "VALUES ('@uNameParam', '@bNavnParam', '@passwdParam', '@pc_idParam', '@noterParam', '@licens_idParam')", conn); insertSQL.Parameters.Add(uNavnParam); //replace paramenter with verified userinput insertSQL.Parameters.Add(bNavnParam); insertSQL.Parameters.Add(passwdParam); insertSQL.Parameters.Add(pc_idParam); insertSQL.Parameters.Add(noterParam); insertSQL.Parameters.Add(licens_idParam); insertSQL.ExecuteNonQuery(); //Execute query //Close connection DBConnection.CloseDB(conn); //Let the user know that it was changed succesfully this.Text = "Succes! Changed!"; } catch(SQLiteException e) { //Catch error MessageBox.Show(e.ToString(), "ALARM"); } It executes perfectly, but when I view my "brugere" table, it has inserted the values: '@uNameParam', '@bNavnParam', '@passwdParam', '@pc_idParam', '@noterParam', '@licens_idParam' literally. Instead of replacing them. I have tried making a breakpoint and checked the parameters, they do have the correct assigned values. So that is not the issue either. I have been tinkering with this a lot now, with no luck, can anyone help? Oh and for reference, here is the OpenDB method from the DBConnection class: public static SQLiteConnection OpenDB() { try { //Gets connectionstring from app.config const string myConnectString = "data source=data;"; var conn = new SQLiteConnection(myConnectString); conn.Open(); return conn; } catch (SQLiteException e) { MessageBox.Show(e.ToString(), "ALARM"); return null; } }

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  • Sharing data between graphics and physics engine in the game?

    - by PolGraphic
    I'm writing the game engine that consists of few modules. Two of them are the graphics engine and the physics engine. I wonder if it's a good solution to share data between them? Two ways (sharing or not) looks like that: Without sharing data GraphicsModel{ //some common for graphics and physics data like position //some only graphic data //like textures and detailed model's verticles that physics doesn't need }; PhysicsModel{ //some common for graphics and physics data like position //some only physics data //usually my physics data contains A LOT more informations than graphics data } engine3D->createModel3D(...); physicsEngine->createModel3D(...); //connect graphics and physics data //e.g. update graphics model's position when physics model's position will change I see two main problems: A lot of redundant data (like two positions for both physics and graphics data) Problem with updating data (I have to manually update graphics data when physics data changes) With sharing data Model{ //some common for graphics and physics data like position }; GraphicModel : public Model{ //some only graphics data //like textures and detailed model's verticles that physics doesn't need }; PhysicsModel : public Model{ //some only physics data //usually my physics data contains A LOT more informations than graphics data } model = engine3D->createModel3D(...); physicsEngine->assingModel3D(&model); //will cast to //PhysicsModel for it's purposes?? //when physics changes anything (like position) in model //(which it treats like PhysicsModel), the position for graphics data //will change as well (because it's the same model) Problems here: physicsEngine cannot create new objects, just "assing" existing ones from engine3D (somehow it looks more anti-independent for me) Casting data in assingModel3D function physicsEngine and graphicsEngine must be careful - they cannot delete data when they don't need them (because second one may need it). But it's rare situation. Moreover, they can just delete the pointer, not the object. Or we can assume that graphicsEngine will delete objects, physicsEngine just pointers to them. Which way is better? Which will produce more problems in the future? I like the second solution more, but I wonder why most graphics and physics engines prefer the first one (maybe because they normally make only graphics or only physics engine and somebody else connect them in the game?). Have they any more hidden pros & contras?

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  • Getting Data from WinForms ListView Control

    - by James
    I need to retrieve my data from a ListView control set up in Details mode with 5 columns. I tried using this code: MessageBox.Show(ManageList.SelectedItems(0).Text) And it works, but only for the first selected item (item 0). If I try this: MessageBox.Show(ManageList.SelectedItems(2).Text) I get this error: InvalidArgument=Value of '2' is not valid for 'index'. Parameter name: index I have no clue how I can fix this, any help? Edit: Sorry, should have said, I'm using Windows.Forms :)

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  • Export Core Data Entity as text files in Cocoa

    - by happyCoding25
    Hello, I have an entity in core data that has 2 Attributes. One that is a string called "name", and another one that is a string called "message". I need a method to create text files for all the attributes that the user has added. I wan't the files names to be the name attribute and the contents to be the message attribute. If anyone knows how to do this any help would be great. Thanks for any help

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  • Dynamic Data: how to filter dropdown for foreign key on edit page

    - by Leonv
    I have Organisation with a foreign key to a Manager. Managers can be active, or inactive. On the Dynamic Data edit page for Organisation, I need to filter the dropdown for Manager to only show active records. I started out by making a custom version of DynamicData\FieldTemplates\ForeignKey_Edit.ascx and setting a UIHint to the new field template on Organisation.Manager. But, how to customize the linq or sql query that runs to load the Managers? Using Linq-to-SQL and DynamicDataFutures

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  • MVC 2 Client Side Model Validation with ExtJS

    One of the most exciting new features in MVC 2 is "Enhanced Model Validation support across both server and client"; this new enhanced support allows for client side validation to be dynamically generated into a view from DataAnnotations attributes on models. One minor complaint: Out of the box, it only supports the Microsoft AJAX libraries. Good news: It can use other frameworks, and we have done just that! Ext.ux.MvcFormValidator The MvcFormValidator is an alternative form validation...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • dynamic data - all option in paging

    - by Sharique
    I'm developing a dynamic data web app. On list.aspx page it has GridViewPager control for paging, it option in drop down list as 10,20,.. rows in a page like that, but it does not an option show all rows in a page. How I can add "All" option in it?

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  • A good web data extraction/screen scraper program?

    - by Taylor
    I need to capture product data from a site on a regular basis and wondered if any one knows of a good software program? I've trialed Mozenda but its a monthly subscription and pricey in the long term. Obviously something thats free would be best but I don't mind paying either. Just need a decent program thats reliable and doesn't require much programming knowledge.

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  • Data Flow Diagram

    - by Nilesh
    Can anyone help me to draw a data flow diagram for a travel request form for a company in which an employee can request for travel and request approval by his/her by project manager and HR department. Regards Nils

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  • Invert a stack, without using extra data structures?

    - by vks
    How would you invert a stack, without using extra data structures, like a second, or temporary, stack. Thus no stack1-stack2 or stack-queue-stack implementation in the answer. You just have access to push/pop feature of a standard stack. I think there is way to do it by keeping a global counter and using pointer manipulation. If I solve it myself, I will post it. If someone else figures it out, please post your solution.

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  • C# TCP socket and binary data

    - by MD
    Hi @All How to send binary data (01110110 for exemple) with C# throught a TCP (using SSL) socket ? I'm using : SslStream.Write() and h[0] = (byte)Convert.ToByte("01110110"); isn't working Thanks.

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  • Core Data: NSFetchRequest sorting by count of to-many relationship

    - by Ben Reeves
    Say I have an parent entity, each of which have a number of children. I want to get all the parents sorted by their number of children. Something similar to the following pseudo code: NSEntityDescription * entity = [NSEntityDescription entityForName:@"Parent" inManagedObjectContext:managedObjectContext]; [[NSSortDescriptor alloc] initWithKey:@"children.count" ascending:NO]; //Execute request Is there a way construct a fetch like this using core data? Thanks, Ben

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  • Migration Core Data error code 134130

    - by magichero
    I want to do migration with 2 core database. I have read apple developer document. For the first database, I add some attributes (string, integer and date properties) to new version database. And follow all steps, I have done migration successfully with the first once. But the second database, I also add attributes (string, integer, date, transformable and binary-data properties) to new version database. And follow all steps (like the first database) but system return an error (134130). Here is the code: if (persistentStoreCoordinator_) { PMReleaseSafely(persistentStoreCoordinator_); } // Notify NSNotificationCenter *nc = [NSNotificationCenter defaultCenter]; [nc postNotificationName:GCalWillMigrationNotification object:self]; // NSString *sourceStoreType = NSSQLiteStoreType; NSString *dataStorePath = [PMUtility dataStorePathForName:GCalDBWarehousePersistentStoreName]; NSURL *storeURL = [NSURL fileURLWithPath:dataStorePath]; BOOL storeExists = [[NSFileManager defaultManager] fileExistsAtPath:dataStorePath]; // NSError *error = nil; NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], NSMigratePersistentStoresAutomaticallyOption, [NSNumber numberWithBool:YES], NSInferMappingModelAutomaticallyOption, nil]; persistentStoreCoordinator_ = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:self.managedObjectModel]; [persistentStoreCoordinator_ addPersistentStoreWithType:sourceStoreType configuration:nil URL:storeURL options:options error:&error]; if (error != nil) { abort(); } error is not nil and below is log: Error Domain=NSCocoaErrorDomain Code=134130 "The operation couldn\u2019t be completed. (Cocoa error 134130.)" UserInfo=0x856f790 {URL=file://localhost/Users/greensun/Library/Application%20Support/iPhone%20Simulator/5.0/Applications/D10712DE-D9FE-411A-8182-C4F58C60EC6D/Library/Application%20Support/Promise%20Mail/GCalDBWarehouse.sqlite, metadata={type = immutable dict, count = 7, entries = 2 : {contents = "NSStoreModelVersionIdentifiers"} = {type = immutable, count = 1, values = ( 0 : {contents = ""} )} 4 : {contents = "NSPersistenceFrameworkVersion"} = {value = +386, type = kCFNumberSInt64Type} 6 : {contents = "NSStoreModelVersionHashes"} = {type = immutable dict, count = 2, entries = 0 : {contents = "SyncEvent"} = {length = 32, capacity = 32, bytes = 0xfdae355f55c13fbd0344415fea26c8bb ... 4c1721aadd4122aa} 1 : {contents = "ImportEvent"} = {length = 32, capacity = 32, bytes = 0x7676888f0d7eaff4d1f844343028ce02 ... 040af6cbe8c5fd01} } 7 : {contents = "NSStoreUUID"} = {contents = "51678BAC-CCFB-4D00-AF5C-8FA1BEDA6440"} 8 : {contents = "NSStoreType"} = {contents = "SQLite"} 9 : {contents = "_NSAutoVacuumLevel"} = {contents = "2"} 10 : {contents = "NSStoreModelVersionHashesVersion"} = {value = +3, type = kCFNumberSInt32Type} }, reason=Can't find model for source store} I try a lot of solutions but it does not work. I just add more attributes to 2 new version database, and succeed in migrating once. Thanks for reading and your help.

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  • An issue with tessellation a model with DirectX11

    - by Paul Ske
    I took the hardware tessellation tutorial from Rastertek and implemended texturing instead of color. This is great, so I wanted to implemended the same techique to a model inside my game editor and I noticed it doesn't draw anything. I compared the detailed tessellation from DirectX SDK sample. Inside the shader file - if I replace the HullInputType with PixelInputType it draws. So, I think because when I compiled the shaders inside the program it compiles VertexShader, PixelShader, HullShader then DomainShader. Isn't it suppose to be VertexShader, HullSHader, DomainShader then PixelShader or does it really not matter? I am just curious why wouldn't the model even be drawn when HullInputType but renders fine with PixelInputType. Shader Code: [code] cbuffer ConstantBuffer { float4x4 WVP; float4x4 World; // the rotation matrix float3 lightvec; // the light's vector float4 lightcol; // the light's color float4 ambientcol; // the ambient light's color bool isSelected; } cbuffer cameraBuffer { float3 cameraDirection; float padding; } cbuffer TessellationBuffer { float tessellationAmount; float3 padding2; } struct ConstantOutputType { float edges[3] : SV_TessFactor; float inside : SV_InsideTessFactor; }; Texture2D Texture; Texture2D NormalTexture; SamplerState ss { MinLOD = 5.0f; MipLODBias = 0.0f; }; struct HullOutputType { float3 position : POSITION; float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 tangent : TANGENT; }; struct HullInputType { float4 position : POSITION; float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 tangent : TANGENT; }; struct VertexInputType { float4 position : POSITION; float2 texcoord : TEXCOORD; float3 normal : NORMAL; float3 tangent : TANGENT; uint uVertexID : SV_VERTEXID; }; struct PixelInputType { float4 position : SV_POSITION; float2 texcoord : TEXCOORD0; // texture coordinates float3 normal : NORMAL; float3 tangent : TANGENT; float4 color : COLOR; float3 viewDirection : TEXCOORD1; float4 depthBuffer : TEXTURE0; }; HullInputType VShader(VertexInputType input) { HullInputType output; output.position.w = 1.0f; output.position = mul(input.position,WVP); output.texcoord = input.texcoord; output.normal = input.normal; output.tangent = input.tangent; //output.normal = mul(normal,World); //output.tangent = mul(tangent,World); //output.color = output.color; //output.texcoord = texcoord; // set the texture coordinates, unmodified return output; } ConstantOutputType TexturePatchConstantFunction(InputPatch inputPatch,uint patchID : SV_PrimitiveID) { ConstantOutputType output; output.edges[0] = tessellationAmount; output.edges[1] = tessellationAmount; output.edges[2] = tessellationAmount; output.inside = tessellationAmount; return output; } [domain("tri")] [partitioning("integer")] [outputtopology("triangle_cw")] [outputcontrolpoints(3)] [patchconstantfunc("TexturePatchConstantFunction")] HullOutputType HShader(InputPatch patch, uint pointId : SV_OutputControlPointID, uint patchId : SV_PrimitiveID) { HullOutputType output; // Set the position for this control point as the output position. output.position = patch[pointId].position; // Set the input color as the output color. output.texcoord = patch[pointId].texcoord; output.normal = patch[pointId].normal; output.tangent = patch[pointId].tangent; return output; } [domain("tri")] PixelInputType DShader(ConstantOutputType input, float3 uvwCoord : SV_DomainLocation, const OutputPatch patch) { float3 vertexPosition; float2 uvPosition; float4 worldposition; PixelInputType output; // Interpolate world space position with barycentric coordinates float3 vWorldPos = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; // Determine the position of the new vertex. vertexPosition = vWorldPos; // Calculate the position of the new vertex against the world, view, and projection matrices. output.position = mul(float4(vertexPosition, 1.0f),WVP); // Send the input color into the pixel shader. output.texcoord = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; output.normal = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; output.tangent = uvwCoord.x * patch[0].position + uvwCoord.y * patch[1].position + uvwCoord.z * patch[2].position; //output.depthBuffer = output.position; //output.depthBuffer.w = 1.0f; //worldposition = mul(output.position,WVP); //output.viewDirection = cameraDirection.xyz - worldposition.xyz; //output.viewDirection = normalize(output.viewDirection); return output; } [/code] Somethings are commented out but will be in place when fixed. I'm probably not connecting something correctly.

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  • Exporting .FBX model into XNA - unorthogonal bones

    - by Sweta Dwivedi
    I create a butterfly model in 3ds max with some basic animation, however trying to export it to .FBX format I get the following exception.. any idea how i can transform the wings to be orthogonal.. One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal). The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes. This can create an inaccurate appearance with the affected objects: -Right.Wing I have attached a picture for reference . . .

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  • Transitioning to asynchronous programming model

    - by Simone
    our team is mantaining and developing a .NET web service written in C#. We have stress tested the web service's farm and we have evidence that the actual architecture doesn't scale well, as the number of request are constantly increasing. We analyzed Martin Fowler's conclusion in this article, and our team feels that migrating to an asynchronous programming model such as the one described could be the right direction to point to for our service too. My question is: do you think that this "switch" needs a complete rewrite of the application? Has been someone of you been able to adopt APM without rewriting everything and has some insight to share? Thank you in advance

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  • Core Data passing context between methods on secondary threads

    - by JK
    My app spawns a secondary thread for some core data store maintenance. In the secondary thread, I set up a context which I then pass to other methods e.g. [self editEntriesInContext:context]. However, this causes objects fetched from the context to become invalidated in editEntries... Why does this occur? I thought the only requirements were for the secondary thread to have its own context and managed objects, which I adhere to. (Note: The context is properly retained)

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  • Using same name for Core Data object as a Private Framework Object

    - by bjorn geez
    Hi all, I've got a core data-based app for iPhone and I'm getting the following warning: objc[2472]: Class Property is implemented in both /System/Library/PrivateFrameworks/Notes.framework/Notes and /var/mobile/Applications/B69194FF-448F-48AD-A78D-DDB8935F/AmcCalc.app/AmcCalc. One of the two will be used. Which one is undefined. When I started working on this app back with SDK 3.0 I didn't get this error, so how do I deal with this? Thanks! Bjorn

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