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  • iPhone SDK: Why is my view not lining up?

    - by iPhone Developer
    When I run my app, for some reason the view is pushed up too far. The space it is pushed up too far appears to be the height of the status bar. ( I am using a NIB. I have verified that both MainWindow and this view has the simulated status bar checked. I'm not sure what could be wrong? Any help appreciated.

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  • iPhone SDK: How to add multiple labels to table cell?

    - by iPhone Developer
    I am trying to create a custom table cell that conveys these data fields. a.) Name b.) Address1 c.) Address2 d.) Phone In the table cell these fields should appear centered one after another. Another requirement is that each of those fields be a different font and color. For that reason, I was thinking of creating labels and attaching them to the cell but I haven't had much luck getting this working. My question is, can this be done? If so, what is the general approach to follow? Any pointers or links to examples greatly appreciated.

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  • Create proxy to Java app so it can work on the iPhone? [closed]

    - by Kovu
    okay guys, these are the facts: I have a java chat. I can NOT have any develop-revelant information. So this all is static. It's not my chat. So fact 2: IPad does not have Java and it will not have it in future. So now, the very hard task: bring this both together. My idea: Develope a proxy server for this. 1) The data from the IPad will send to a server. 2) the server recieve data and call the JRE and the complete chat-client 3) The server gets the "chat" himself and send it back to the Ipad Is that and possible idea or bad? Did I oversee something? Anyone have a idea where to start?

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  • How does copyrights apply to source code header files?

    - by Jim McKeeth
    It seems I heard that header files are not considered copyrightable since they can only be written one way (like a list of ingredients or facts). So a header file for a specific DLL will always look the same when written in a given programming language. Unfortunately I can't find any resources to back this up. So if a vendor provides an SDK with headers in one programming language, and then those headers are translated into another programming language by a third party. Does the 3rd party need permission from the vendor to provide the header translation? Who owns the copyright on the translation? Isn't it a derivative work still owned by the vendor, or is there no copyright, like a list of ingredients? Does this vary from jurisdiction to jurisdiction?

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  • Continue with Java for pc or go to android? [on hold]

    - by Chris London
    so I have been learning java from Deitel's learn java 9th edition. I am up to GUI's and a have a pretty good grasp on OOP etc. I want to go straight to the mobile app development scene, I believe I will learn a fair bit there on using API's, and other tools to develop apps. I am not sure weather I should carry on with PC coding (GUI's etc etc) or skip it all and go direct to learning the Android SDK. So, should I carry on, learn about sockets, writing and reading files, GUI's for PC etc or get a book and jump into android? Thanks a lot guys.

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  • Android SDK emulator freezes on a Mac running OS X 10.6 Snow Leopard

    - by Donald Burr
    I'm having trouble running the Android SDK on both of my Macs running OS X 10.6.2 Snow Leopard. This appears to be a 64 bit vs. 32 bit issue, as Snow Leopard now defaults to 64-bit everything, including the Java virtual machine. I found this webpage with instructions on how to get the Android tools to run in the 32-bit Java VM, and I am now able to run the Android GUI tool to download SDK files, create AVM's, etc. However, when I try the Hello World tutorial and get to the point where I run my application under the Android emulator, everything goes south. The emulator appears to start but it hangs (spinning beachball of death cursor) without displaying anything. (This only hangs the emulator; the rest of the system still works fine.) If I follow the exact same steps (minus the 32-bit java hack) in a Windows virtual machine, everything works fine. Googling didn't yield anything useful (except for the 32-bit java hack I spoke of earlier). This occurs on both my Mac Pro tower and 13" MacBook Pro. Does anyone have any suggestions?

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  • Rsync to a WebDAV filesystem on OSX copies all files regardless of being changed or not.

    - by MarceloR
    I am trying to sync my (Mac) desktop, with an iPad and an iPhone. OSX mounts WebDAV as a native filesystem, but syncing results in all files in my directory structure being copied again. This occurs when I use rsync -a or even a simple rsync -r. Various iPhone OS apps use the WebDAV server in iPhone OSX to transfer files. This occurs on several apps I use including GoodReader.

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  • Xcode Link Frameworks "Relative to Current SDK" Doesn't Work When Mixing Mac Framework and iPhone St

    - by bl4th3rsk1t3
    I have a framework of code I maintain. It's got mac and iphone objective-c code. And some of it is shared. I'm not having any problems with code. It's a problem with Xcode. Let's just call my framework "AwesomeKit" for this problem. The first thing I did was create an xcode Framework project called "AwesomeKit". Add source files to it, link against the common mac frameworks: foundation, cocoa, carbon, etc. It compiles fine. Then, add a new "static library" target, let's call it "AwesomeKit-iPhone" and set the base SDK in the build settings to iphone device 3.1.3. The problem comes when I try to add "Existing Frameworks" to the AweseomKit-iPhone target. -First change the current build target to AwesomeKit-iPhone. -Right click on any group and select "Add Existing Frameworks..." -Choose UIKit.framework UIKit will immediately be highlighted red, as if it's missing. It is indeed missing because Xcode uses the "Relative SDK" setting from the "Mac OS 10.6" SDK. When it should be using it relative to the current target's base sdk iphone device 3.1.3. What the heck? Has anyone experienced this? This is really annoying.

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  • Adding SDK-specific frameworks to Xcode

    - by Haentz
    Hi, Xcode 3.2 kind of broke the build process of my iPhone app. I need to add a new framework to my project (MediaPlayer.framework). So I go into my Target settings and try to add it to the "Linked Libraris" by hitting the [+] button. In the list the MediaPlayer.framework is missing, as well as other frameworks, such as UIKit, CoreGraphic and others. Some frameworks are still there. I can add the frameworks by adding the SDK-specific ones (going into /Developer/Platforms/iPhoneOs.platform/...yadayadayada../frameworkd/) but then of course I can only compile for the iPhone platform and not for the simulator any more. So basically I wonder how I can get Xcode back to chose the appropriate framework, depending on platform and SDK version for me? Thanks and kind regards, Hans Schneider Edit: Things I tried: Setting the Base SDK to 3.0 (was still 2.2.1), reinstalling 3.0 iPhone and Simulator SDK from the "packages" directory of the Xcode 3.2 DMG. Didn't help. The frameworks still wont show up in the list... Edit 2: Ok, I now have the frameworks back in the list, I was previously in my AdHoc configuration. In Debug I have the frameworks back. But it still wont compile for the Simualtor (lots of Symbols(s) not found errors). Looks like the linker doesn't choose the correct libraries and always uses the iPhoneOs3.0 path for the frameworks.

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  • Android SDK not recognizing debug-able device.

    - by kal.zekdor
    I'm new to Android development, and am attempting to run a test application on my actual device. I followed the instructions at http://developer.android.com/guide/developing/device.html (and related links), but the Android Debug Bridge (adb) doesn't recognize my connected device. Some quick background info, I'm running WinXP, developing with Eclipse, with a Motorola Droid running Android 2.1 as my physical device. An overview of the steps I've taken: Installed the Android SDK, downloading all necessary packages. Enabled USB Debugging on my device. Connected Device via USB, installing the driver from the SDK folder. I'll stop here (though I continued to setup my application to be debug-able in Eclipse), because I at this point I noticed a problem. Running "sdk\tools\adb devices" at this point (at least, by my understanding), should list my device as connected. However, running this yields only: List of devices attached My device recognizes that it's connected to a computer in debug mode, and my computer recognizes the device. However, I can't seem to get the sdk to recognize it. I'll leave out the steps I used to setup Eclipse for debugging on a device, as it doesn't seem relevant to the problem. I'll include them if requested. If anyone has any ideas, I'd greatly appreciate some assistance. Thanks in advance for your time.

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  • Build and test on 2.2.1 iPod Touch with XCode 3.2.2?

    - by slewis
    I've just installed Xcode 3.2.2 with iPhone SDK 3.2 Beta 5 (Snow Leopard) This version of Xcode didn't come with any iPhone SDKs older than 3.0. But I want to create an app that runs on all devices from iPhone OS 2.2.1 - 3.1.3. I managed to add older SDKs into Xcode by downloading iPhone 3.1.3 with Xcode 3.1.4 and installing each 2.x SDK from the 'Packages' folder in the .dmg. So now I can select 2.2.1 as 'iPhone OS Deployment Target' and the 'Base SDK' as 3.1.3, and the app will build (thus letting me use 3.1.3 APIs with conditional coding whilst still running on 2.2.1 devices). But the problem is the app will not install and run on my 2.2.1 iPod Touch. Instead, Xcode tells me 'No provisioned iPhone OS device is connected'. If I bring up the Organizer, in the left column, the iPod Touch has an orange sphere next to it, instead of green, and clicking on this reveals: 'The version of iPhone OS on “iPod touch” is too old for use with this version of the iPhone SDK. Please restore the device to a version of the OS listed below' I'm not sure how to get this version of the SDK to support 2.2.1. (It needs to be this download of XCode/iPhone SDK because I also want it to be a universal binary so it runs on the iPad with a minimum of fuss).

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  • XCode linking error when targeting armv7.

    - by Tom
    I've already spent countless hours puzzling over this, utilizing Google searches and other Stack Overflow questions to no avail. I have an iPhone/iPad universal application, which seems to compile fine when the target is armv6. However, when the device is iPad, I get this warning: warning: building for SDK 'Device - iPhone OS 3.2' requires an armv7 architecture. Oddly enough, the app still runs great on iPad in spite of this warning. However, I do want to do things the "right way" what ever that means in this case. When I switch the target architecture to armv7, I get linking errors: "___restore_vfp_d8_d15_regs", referenced from: *redacted* "___save_vfp_d8_d15_regs", referenced from: *redacted* ld: symbol(s) not found collect2: ld returned 1 exit status The "redacted" portions of the errors are references to the static library to which I'm trying to link. Here's what I've tried from the many suggestions online. Each of these were suggested more than once without any explanation, which leads me to believe nobody quite understands this problem: "Never use the drop down menu in the upper left of the XCode window to choose the target. Instead, set this to Base SDK and then the Base SDK to iPhone OS 3.0 in the target configuration. Set the target device to your preferred target (iPad, iPhone OS 3.2 in my situation.)" This yields the error "Library not found for -lcrt1.3.1.o" "Make sure that GCC isn't linking against the wrong version of the standard library. (You'll have to make sure the LIBRARY_SEARCH_PATH doesn't have the wrong path in it.)" My LIBRARY_SEARCH_PATH is already empty, so this doesn't seem relevant. "Try compiling with GCC 4.0 rather than GCC 4.2." I get a syntax error inside a UIKit header file. The error is "Syntax error before 'AT_NAME' token." The line is "UIKIT_EXTERN @interface UILocalizedIndexedCollation : NSObject." Another project compiles just fine with the same target settings, which is really making me question my sanity. Could I be dealing with a corrupt XCode project? If anyone knows what's actually happening and has a reference or doesn't mind explaining it, I would be so very grateful. Cheers!

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  • HTML APIs for touch devices?

    - by askvictor
    What HTML APIs are available for touch screen devices (e.g. tablet PCs)? I notice that GMail's iPad interface (and other mobile interfaces) doesn't scroll down in a normal web browser (pretending to be an iPad via a user-agent hack). How can one access this API on a PC? I have a school full of tablet PCs that aren't wonderful in tablet mode due to lack of application support, but there looks to be an increasing number of web-based apps that will fill this gap.

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  • Java on Iphone / IPad - Java Simulator / Proxy?

    - by Kovu
    Hey, I wish to have a java-chat on the iphone / ipad. With both, as far i know, it's not possible to have java there. But I see a lot of mysteriuos things in the internet the last years, so I must ask - is there any possibilty to run a java-chat on IPad / Iphone?!

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  • How do I load all my location based content into google maps

    - by user333639
    I am writing an iPad application that uses the MapKit control. How do I get all my content into Google Maps. i.e. I have a bunch of locations along with photos, video, audio and various other information. So when the iPad user loads my App and zooms into a certain place in the world I want my Annotations to be visible and when they touch the pins they get access to more information etc.

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  • iOS: Text translation from English to different language and visa-versa

    - by AppleDeveloper
    I want to translate English texts to different languages from my iPad App. These texts are generated dynamically from the front end website so I can use static mapping between English and other language. Basically I will receive line of text in English from the server and I want to convert it to iPad's Locale language settings and display it. Is there anyone I can achieve this? Can I use Google translator? Thanks.

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  • Flex builder3 is not generating html wrapper when targeting flex 4 sdk

    - by gonzohunter
    In Flex builder 3 when I create a new flex application targeting the flex 4 sdk, it wont generate a html wrapper file. I have hunted around the web for answers, but no success. I have made sure the box is checked in the project properties to generate html wrapper. The only workaround is to target an older version of the sdk (i.e. 3.2), which will cause the wrapper to be generated. Then I can revert the project to sdk 4. This then means I can never do a clean of my project because this will result in the wrapper being deleted. Has anyone else come across this? Is this just a bug with Flexbuilder3?

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  • Regarding Xcode SDK IOS 4.2 installation and missing iOS 4.1

    - by AstaIn enopi
    Hi All, i have download Xcode SDK 4.2(xcode_3.2.5_and_ios_sdk_4.2_final.dmg) from Apple developer site and installed successfully . when open my old xcode project it shows baseSDk missing ,when i try to change project setting ,i have found and set base SDk as 4.2 it works fine my problem is ,in Base SDk list it shows (iOS 2.1, iOS 2.2, iOS 2.2.1, iOS 3.0, iOS 3.1, iOS 3.1.2, iOS 3.1.3, iOS 4.2) There is no iOS 4.0 and iOS 4.1 (which i have used before 4.2). anything wrong in my installation???? Plz help me to correct my mistake Thanks in advance

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  • Android SDK and AVD manager will not run from Eclipse after upgrade to SDK 5 and ADT 0.9.6

    - by user303944
    Using Windows 7, 64 bit system. Prior to upgrade I was able to run "Android SDK and AVD manager" from Eclipse via a tool bar icon and menu option, both of which still exist. However now nothing happens when I try to run the manager. As a result I can't start an emulator from within Eclipse. When I use Eclipse to run an Android app, the first emulator I installed is automatically started. Using Windows Explorer, I can still run the manager from the SDK directory in which the update was applied (the update didn't change the location of the SDK). If I run the manager and start multiple emulators and then Run an app from Eclipse, it sees the emulators and allows me to choose one as before. This is a satisfactory work-around, but it would be nice if the manager were fully integrated into Eclipse as it was before.

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  • Monotouch Binding to Linea Pro SDK

    - by jeffrapp
    I'm trying to create a binding to the Linea Pro (it's the barcode scanner they use in the Apple Stores, Lowes) SDK. I'm using David Sandor's bindings as a reference, but the SDK has been updated a few times since January of 2011. I have most everything working, except for the playSound call, which is used to, well, play a sound on the Linea Pro device. The .h file from the SDK has the call as follows: -(BOOL)playSound:(int)volume beepData:(int *)data length:(int)length error:(NSError **)error; I've tried using int[], NSArray, and an IntPtr to the int[], but nothing seems to work. The last unsuccessful iteration of my binding looks like: [Export ("playSound:beepData:length:")] void PlaySound (int volume, NSArray data, int length); Now, this doesn't work at all. Also note that I have no idea what to do with the error:(NSError **)error part, either. I am lacking some serious familiarity with C, so any help would be extremely appreciated.

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  • iPhone SDK/General Xcode question.

    - by user354779
    In the iPhone SDK, in my .n, I can say: -(IBOutlet) UITextField *MyNameIs; -(IBOutlet) UILabel *DisplayMyNameIsHere; } -(IBAction)PressButtonToDisplayYourName; Then in my .m, I'll do: -(IBAction)PressButtonToDisplayYourName { DisplayMyNameIsHere = MyNameIs.text; } But now how would I translate that to making a Mac application. If I wanted to display someones name from a textfield in a label? I have been trying to figure this out, but the ".text" extension only works in the iPhone SDK, not the Mac SDK. Someone please help! Thanks!

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  • Android/Java Javadoc missing after updating Android SDK

    - by binnyb
    After i recently installed the new Android SDK stuff, I no longer can view the Javadoc while editing my project's code. I get this message: Note: This element has no attached source and the Javadoc could not be found in the attached Javadoc. I am getting this message for all methods, variables, classes, etc. I have installed the documentation and everything available to me via the android update manager. I have also tried to do a clean install of the android sdk and eclipse, and no luck getting the javadoc working. I have also tried manually setting the javadoc via project properties -> javadoc location -> file:/C:/Program Files/Android/android-sdk-windows/docs/reference/ with no luck What suggestions do you have that could fix this problem?

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