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  • How can we know which cell is touched in tablView when a custom button in the cell is touched ?

    - by srikanth rongali
    I need to know which cell is touched when any button inside the cell is touched. I have custom UIButton *button1 in the cell and UIButton *button2 on the cell.imageView.image of the cell. I wrote selectors for both buttons.; But, I could not differentiate the buttons for each cell. How do I know which cell button was touched. What to do, to know that a particular cell's button was touched ? Thank you.

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  • Lua-Objective-C bridge on the iphone

    - by John Smith
    I have partially ported the LuaObjCBridge to the iPhone. Most things work but there are still some issues I have to deal with. There are sections where #defines are defined with-respect-to intel or ppc. Is the ARM chip closer to intel or ppc? Here is the most relevant section where most of the defines are: #if defined(__ppc__)||defined(__PPC__)||defined(__powerpc__) #define LUA_OBJC_METHODCALL_INT_IS_SHORTEST_INTEGRAL_TYPE #define LUA_OBJC_METHODCALL_PASS_FLOATS_IN_MARG_HEADER #define LUA_OBJC_POWER_ALIGNMENT #elif defined(__i386__)||defined(__arm__) #warning LuaObjCBridge is not fully tested for use on Intel chips. #define LUA_OBJC_METHODCALL_RETURN_STRUCTS_DIRECTLY // Use this or the code was crashing for me for structs LUA_OBJC_METHODCALL_RETURN_STRUCTS_DIRECTLY_LIMIT #define LUA_OBJC_METHODCALL_USE_OBJC_MSGSENDV_FPRET #define LUA_OBJC_METHODCALL_RETURN_STRUCTS_DIRECTLY_LIMIT 8 #define LUA_OBJC_INTEL_ALIGNMENT #endif For now I added arm with i386, but I could be wrong

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  • Possible to alert server to iphone settings change?

    - by DougW
    I'm working on giving our users context-specific PUSH notification settings, similar to what Facebook has in their settings menu. As far as I can tell though, there's no way to actually notify our server of these changes until the user actually launches the app. Is this correct? Is there any mechanism provided for immediately alerting our servers to a settings change?

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  • UIImage rounded corners

    - by catlan
    I try to get rounded corners on a UIImage, what I read so far, the easiest way is to use a mask images. For this I used code from TheElements iPhone Example and some image resize code I found. My problem is that resizedImage is always nil and I don't find the error... - (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize { CGSize imageSize = [self size]; float width = imageSize.width; float height = imageSize.height; // scaleFactor will be the fraction that we'll // use to adjust the size. For example, if we shrink // an image by half, scaleFactor will be 0.5. the // scaledWidth and scaledHeight will be the original, // multiplied by the scaleFactor. // // IMPORTANT: the "targetHeight" is the size of the space // we're drawing into. The "scaledHeight" is the height that // the image actually is drawn at, once we take into // account the ideal of maintaining proportions float scaleFactor = 0.0; float scaledWidth = targetSize.width; float scaledHeight = targetSize.height; CGPoint thumbnailPoint = CGPointMake(0,0); // since not all images are square, we want to scale // proportionately. To do this, we find the longest // edge and use that as a guide. if ( CGSizeEqualToSize(imageSize, targetSize) == NO ) { // use the longeset edge as a guide. if the // image is wider than tall, we'll figure out // the scale factor by dividing it by the // intended width. Otherwise, we'll use the // height. float widthFactor = targetSize.width / width; float heightFactor = targetSize.height / height; if ( widthFactor < heightFactor ) scaleFactor = widthFactor; else scaleFactor = heightFactor; // ex: 500 * 0.5 = 250 (newWidth) scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the thumbnail in the frame. if // wider than tall, we need to adjust the // vertical drawing point (y axis) if ( widthFactor < heightFactor ) thumbnailPoint.y = (targetSize.height - scaledHeight) * 0.5; else if ( widthFactor > heightFactor ) thumbnailPoint.x = (targetSize.width - scaledWidth) * 0.5; } CGContextRef mainViewContentContext; CGColorSpaceRef colorSpace; colorSpace = CGColorSpaceCreateDeviceRGB(); // create a bitmap graphics context the size of the image mainViewContentContext = CGBitmapContextCreate (NULL, targetSize.width, targetSize.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast); // free the rgb colorspace CGColorSpaceRelease(colorSpace); if (mainViewContentContext==NULL) return NULL; //CGContextSetFillColorWithColor(mainViewContentContext, [[UIColor whiteColor] CGColor]); //CGContextFillRect(mainViewContentContext, CGRectMake(0, 0, targetSize.width, targetSize.height)); CGContextDrawImage(mainViewContentContext, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), self.CGImage); // Create CGImageRef of the main view bitmap content, and then // release that bitmap context CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext); CGContextRelease(mainViewContentContext); CGImageRef maskImage = [[UIImage imageNamed:@"Mask.png"] CGImage]; CGImageRef resizedImage = CGImageCreateWithMask(mainViewContentBitmapContext, maskImage); CGImageRelease(mainViewContentBitmapContext); // convert the finished resized image to a UIImage UIImage *theImage = [UIImage imageWithCGImage:resizedImage]; // image is retained by the property setting above, so we can // release the original CGImageRelease(resizedImage); // return the image return theImage; }

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  • Format textfield while typing Ios

    - by BBios
    Ive seen other examples and tried - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string I am not sure what I am doing wrong, I just started coding my first Iphone App This is what I am trying to do I have 4 textfields and each has a limit on number of letters while typing I have done this using the below code - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { int valid; NSString *cs2 = [textField.text stringByReplacingCharactersInRange:range withString:string]; // int charCount = [cs2 length]; if(textField == cvv){ valid = 4; }else if(textField == cardName) { valid=26; }else if(textField == expDate) { valid=5; // if (charCount == 2 ) { // textField.text = [cs2 stringByAppendingString:@"/"]; // textField.text = cs2; // return YES; // } }else if(textField == acNumber) { valid=19; } return !([cs2 length] > valid); Works fine till here, I have a textfield where the user enters Exp date and would like to format it as if I am entering 112 then it should display as 01/12 and if I enter 2 then it should display as 1122 I tried checking if the length of the textfield value is 2 then append a / but then that gives me when I enter 12 it gives 11/22

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  • Can't find .js file in my mainBundle?!

    - by Nic Hubbard
    This is driving me crazy as I cannot figure out what in the world is going on. I load up files form you main bundle all the time, xml files, html files, etc. But, now I am trying to get the contents of a javascript file but it can never find it. I am using: NSData *jsData = [NSData dataWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"global" ofType:@"js"]]; if (jsData) { NSLog(@"%@", jsData); } else { NSLog(@"Can't find file"); return; } Even checking the [[NSBundle mainBundle] pathForResource:@"global" ofType:@"js"] string returns null. My globaly.js file is in my Resources folder, the exact location where my other files are location that work totally fine using the above method. Why can't it find my js file?

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  • Do properties need to be deallocated?

    - by Sheehan Alam
    I subclassed NSObject: #import <Foundation/Foundation.h> @interface STObject : NSObject { NSString *message_type; NSString *twitter_in_reply_to_screen_name; } @property(nonatomic, copy) NSString *message_type; @property(nonatomic, copy) NSString *twitter_in_reply_to_screen_name; @end My implementation looks like: #import "STObject.h" @implementation STObject @synthesize message_type, twitter_in_reply_to_screen_name; @end Do I need to create a dealloc method for my two properties where I release the strings?

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  • Lazy load images in UITableViewCell

    - by lostInTransit
    Hi I have some 50 custom cells in my UITableView. I want to display an image and a label in the cells where I get the images from URLs. I want to do a lazy load of images so the UI does not freeze up while the images are being loaded. I tried getting the images in separate threads but I have to load each image every time a cell becomes visible again (Otherwise reuse of cells shows old images) Apps like Facebook load images only for cells currently visible and once the images are loaded, they are not loaded again. Can someone please tell me how to duplicate this behavior. Thanks. Edit Trying to cache images in an NSMutableDictionary object creates problems when the user scrolls fast. I am getting images only when scrolling completely stops and clearing out the cache on memory warning. But the app invariably gets a memory warning (due to size of images being cached) and clears the cache before reloading. If scrolling is very fast, it crashes. Any other suggestions are welcome

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  • Touchpad access in Linux

    - by Mike Hordecki
    Hi! The problem is: How to access x,y,z coordinates of my touchpad? Now that SHMConfig is disabled by default, I've found out that, in order to do it, I need to access a file from /dev/input/. Those files are, sadly, readable by root only. Is there any way to access the touchpad while in user-mode?

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  • NSCurrentLocaleDidChangeNotification on iPhone OS

    - by 0xced
    While the NSCurrentLocaleDidChangeNotification perfectly makes sense on Mac OS X, I don't see how you can possibly receive it on iPhone OS. In order to change the locale, you have to quit the running application, then change it in Settings ? General ? International ? Region Format. At that point, your app is not running, so how could it receive the notification? I first thought this notification was leftover from the Mac OS X documentation, but then I found this in Apple Push Notification Service Programming Guide: The application might send its provider the preferred language every time the user changes something in the current locale. To do this, you can listen for the notification named NSCurrentLocaleDidChangeNotification and, in your notification-handling method, get the code identifying the preferred language and send that to your provider. So, how do you trigger this notification on iPhone OS?

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  • Moving UITableView cells and maintaining consistent data

    - by Mark F
    I've enabled editing mode and moving cells around to allow users to position table view content in the order they please. I'm using Core Data as the data source, which sorts the content by the attribute "userOrder". When content is first inserted, userOrder is set to a random value. The idea is that when the user moves a cell around, the userOrder of that cell changes to accomodate its new position. The following are problems I am running into while trying to accomplish this: Successfully saving the the new location of the cell and adjusting all changed locations of influenced cells. Getting the data to be consistent. For example, the TableView handles the movement fine, but when i click on the new location of the cell, it displays data for the old cell that used to be that location. Data of all influenced cells gets messed up as well. I know I have to implement this in: - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)sourceIndexPath toIndexPath:(NSIndexPath *)destinationIndexPath {} I just don't know how. The apple docs are not particularly helpful if you are using Core Data, as in my situation. Any guidance greatly appreciated!

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  • Adding text labels to sliders in iPhone Settings application

    - by Kevin L.
    When configuring a Settings.bundle as part of an iPhone application bundle, it's trivial to add minimum and maximum value images to sliders (PSSliderSpecifier), but not simple maximum and minimum text labels. http://developer.apple.com/iPhone/library/documentation/PreferenceSettings/Conceptual/SettingsApplicationSchemaReference/Articles/PSSliderSpecifier.html iPhone gurus: Is anyone aware of a simple means to apply text labels to these sliders for use within the Settings application (therefore, no slider subclassing shenanigans; it all has to be done via a plist)? I suppose I could just use an image of the label but...ew. Bonus points if there's a way to show the current value of a slider in some sort of number format.

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  • Using View multiple times in Interface Builder

    - by user1396236
    I'm using a UITableview and have a custom Cell with some labels. I set up all the constraints in Interface Builder. Now I'm using this Cell multiple times, I just copied it in IB. Now it's the time to change some of these contraints because of some bugs (I'm converting a iPhone App to an Universal). But it can't be right that I now have to set the constraints manually for every cell? How do I do right? If I want to control the constraints in one central place, do I have to set them up in Code? I would really not like that! Thanks in advance.

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  • Best way to create Default.png image for iPhone app

    - by Alex
    Originally I though I'll just take a screenshot of my app on the iPhone then tweak it in Photoshop. The images should be 480 x 320 according to Apple doc, and the dimensions of my screenshot are 480 x 320. But, the screenshot contains notification area (where reception bars, battery life, etc. are displayed) So, if I chop that part off my image will be a bit shorter and not 480px high. What do I do? Submit a shorter image? Stretch it up so it's 480px but without the notification bar? Submit it with the notification bar in the image? How did you create your Default.png?

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  • UIImagePickerController Crash after 5 to 7 pictures - again

    - by Sophtware
    OK, I know this one has been beaten to death on this forum, but I'm still having the memory problem and I have tried all the techniques on the web to get around this. I have an application that uses the UIImagePickerController to capture an image from the camera. I've tried both creating and destroying the controller for each picture, and keeping it around for the life of the app. Both are failing. The first way crashes the phone almost immediately. While the second, leaving the controller around, crashes the app after about 5 to 7 pictures. My original app used an undocumented API to get around this issue, but Apple rejected it because of this. I really need to get my app to the store. Does anyone have code showing how they got around the issue? I know there is a way because there are apps on the store using the camera, but I just can't seem to get it. Any help is greatly appreciated! I can post my code here too, if needed.

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  • shouldAutorotateToInterfaceOrientation not working for detail view

    - by TheLearner
    I am using Xcode's SplitView template as the base for my project and I only want to accept Landscape mode. I have implemented the method in the RootViewController and DetailViewController: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { switch (interfaceOrientation) { case UIInterfaceOrientationLandscapeLeft: return YES; } return NO; } However what happens is the app loads with in Landscape mode with the tableview on the left but the detail view is black / blank. How do I get the detailview to load properly and do I need to implement this method is all view controllers or just the root one?

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  • NSPredicate aggregate function [SIZE] gives 'unsupported function expression' error

    - by jinglesthula
    iOS 4: I have entities in Core Data (using SQLite, which is a requirement) of: Request Response (which has a property personId) Revision Relationships are: Request <-- Revision Request <-- Response Revision <-- Response (e.g. each request may have many responses; each request/response pair may have many revisions) I'm trying to do a predicate to get all Responses with a given personId that have zero Revisions. Using: (personId == %d) && (Request.Revision[SIZE] == 0) in my predicate string gives me a runtime exception "Unsupported function expression Request.Revision[SIZE]" The documentation seems pretty sparse on aggregate functions, only noting that they exist, but with no syntax or examples. Not sure if it's my syntax or if the SIZE function really isn't supported in iOS.

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  • How to perform a cell deselection when a user returns to a table view?

    - by Panagiotis Korros
    I am using a UITableView to display a list of cells, when the user selects a cell then a new view appears by using the following code: - (void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [self.navigationController pushViewController: detailsViewController animated: TRUE]; } By using the code above, the view is displayed correctly, but when I return back to the root table view, then the cell is still selected. I noticed, in many sdk examples, that the cell is deselected (with a nice animation) when the root view is poped pack, but I could not find the code that implemented this feature in any of the examples. I know that I can use: [tableView deselectRowAtIndexPath:indexPath animated: YES]; to implement this, but I am very curious on how these examples do it without using any code. Any ideas?

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  • Help adding a backgroundView to UITableViewCell

    - by Alex
    I'm getting really desperate trying to add a UIImageView to UITableViewCell.backgroundView. All my efforts have resulted in this crappy rendering: It looks like the cell's label's white background is sitting on top of cell's background and covering portions of it. I tried setting the label's background color to clear, or some other color and it does not have any event. It is always white. The reason I know it's the text label's background causing this white area is that if I don't do [cell setText:@"Cell text here"]; the white area is gone and I see just the cell's background image. Here's the code that I'm using. The table view is added in the .xib file and UITableView is added to UIViewController: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [myCollection.items count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger rowIndex = indexPath.row; static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"darkCellBackground.png"]]; cell.selectedBackgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"darkCellBackground.png"]]; } [cell setText:@"Cell text here"]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; } - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return NO; } I'm sure I'm doing something wrong but cant quite figure out what.

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  • can I store an id value in array of float type ?

    - by srikanth rongali
    I used, for(id value in values) to get the value from an NSArray. Now I want to store it in 2 dimensional float array[][]. When I try to assign the values to array it is giving error:incompatible types in assignment. I tried to cast the value but I got error: pointer value used where a floating point value was expected. I need to store the values in an 2 dimensional array . How can I make it ? Thank You. @implementation fromFileRead1 NSString *fileNameString; int numberOfEnemies, numberOfValues; -(id)init { if( (self = [super init]) ) { NSString *path = @"/Users/sridhar/Desktop/Projects/exampleOnFile2/enemyDetals.txt"; NSString *contentsOfFile = [[NSString alloc] initWithContentsOfFile:path]; NSArray *lines = [contentsOfFile componentsSeparatedByString:@"\n"]; numberOfEnemies = [lines count]; NSLog(@"The number of Lines: %d", numberOfEnemies); for (id line in lines) { NSLog(@"Line %@", line ); NSString *string1 = line; NSArray *split1 = [string1 componentsSeparatedByString:@","]; numberOfValues = [split1 count]; NSLog(@"The number of values in Row: %d", numberOfValues); for (id value in split1) { NSLog(@"value %@", value); float value1; value1 = [split1 objectAtIndex:2]); NSLog(@"VAlue of Value1 at index 2: %f", value1 ); } } } return self; } @end In enemyDetal.txt I have 1,3,3 2,3,2.8 10,2,1.6

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  • how can I store the current status of the game in cocos2d ?

    - by srikanth rongali
    I am writing a shooting game in cocos2d. And each enemy enters the screen after the current one is dead. I have stores the enemies and their properties in plist. I need to save the current state of the game. If any phone call comes the game should be started from the current state. So, I usedNsUserDefaults in this way, - (void) applicationDidFinishLaunching:(UIApplication*)application { ... NSUserDefaults *myDefaultOptions = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; //tempCount4 is the current Enemy number. It was declared in another class. I am using extern and using the value here. tempCount4 = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; } - (void)applicationWillTerminate:(UIApplication *)application { [[CCDirector sharedDirector] end]; [myDefaultOptions setObject:tempCount4 forKey:@"enemyNumber"]; } The control is not entering in to the (void)applicationWillTerminate:(UIApplication *)application when I pressed the Home button. And when I touched the game icon on the screen the game is running from first screen and in log (terminal )it is not showing any values. And what should I store to resume my game from stored state. Can you explain where I was wrong ? Thank You.

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  • How to Create a Multiple Question ?

    - by user537422
    Hi Guys, I need to retrieve 6 questions from a plist and check the answer if is correct from the plist itself?? i will use a QR code scanner api to scan for answer, the api will covert to a string and read from the plist to check if the answer is correct... is there any tutorial or references for me to look @ ?? In my plist there is: question ~ Dictionary with the following strings: NumberOfOption ~ which define if the question is a multiple choice or a QR code question Question ~ question itself Answer ~ Answer itself Option 1 ~ 4 ~ if it is a multiple choice question Thanks in advance for answering my questions, i appreciated it cheers Desmond

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  • iPhone animation with stretchable image

    - by ryyst
    I got a UIView subclass that draws a UIImage as its background. The image is created using the stretchableImageWithLeftCapWidth:topCapHeight: method, it has round edges. I also use an animation block inside of which I resize my view. I had hoped that during animation, the drawRect:method would get called sometimes, which would result in the background image getting drawn correctly. Unfortunately, the animation seems to render the image and then just rescale it during the animation, which obviously makes the formerly round edges getting nastily stretched. The only workaround I can imagine is put three separate UIImageViews (top cap, middle fill, bottom cap) above my original background image and then reposition the caps images and scaling the fill image. However, this seems quite complicated... Is there any better way I can prevent this from happening?

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