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  • What would a new web development tool need to succeed?

    - by boost
    If one wanted to bring a new web development tool to market, what would it have to be able to do that would differentiate it enough from all the others to attract people's attention? In what areas are all the other frameworks and languages falling down, such that if a new product addressed those issues, it would stand a chance of being adopted by significant user community?

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  • Developing cross platform mobile application

    - by sohilv
    More and more mobile platforms are being launched and sdk's are available to developers. There are various mobile platform are available, Android,iOS,Moblin,Windows mobile 7,RIM,symbian,bada,maemo etc. And making of corss platform application is headache for developers. I am searching common thing across the platforms which will help to developers who want to port application to all platforms.Like what is the diff screen resolution, input methods, open gl support etc. please share details that you know for the any of platform . or is there possibilities , by writing code in html (widget type of thing) and load it into native application. I know about the android , in which we can add the web view into application. by calling setContentView(view) Please share the class details where we can add the html view into native application of different type of platforms that you know. Purpose of this thread is share common details across developers. marking as community wiki. Cross platform tools & library XMLVM and iSpectrum (cross compile Java code from an Android app or creating one from scratch Phone Gap (cross platform mobile apps) Titanium (to build native mobile and desktop apps with web technologies) Mono Touch ( C# for iphone ) rhomobile - http://rhomobile.com/ samples are here: http://github.com/rhomobile/rhodes-system-api-samples Sencha Touch - Sencha Touch is a HTML5 mobile app framework that allows you to develop web apps that look and feel native on Apple iOS and Google Android touchscreen devices. http://www.sencha.com/products/touch/ Corona - Iphone/Ipad / Android application cross platform library . Too awesome. http://anscamobile.com/corona/ A guide to port existing Android app to Windows Phone 7 http://windowsphone.interoperabilitybridges.com/articles/windows-phone-7-guide-for-iphone-application-developers

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  • Android device - C++ OpenGL 2: eglCreateWindowSurface invalid

    - by ThreaderSlash
    I am trying to debug and run OGLES on Native C++ in my Android device in order to implement a native 3D game for mobile smart phones. The point is that I got an error and see no reason for that. Here is the line from the code that the debugger complains: mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); And this is the error message: Invalid arguments ' Candidates are: void * eglCreateWindowSurface(void *, void *, unsigned long int, const int *) ' --x-- Here is the declaration: android_app* mApplication; EGLDisplay mDisplay; EGLint lFormat, lNumConfigs, lErrorResult; EGLConfig lConfig; // Defines display requirements. 16bits mode here. const EGLint lAttributes[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_BLUE_SIZE, 5, EGL_GREEN_SIZE, 6, EGL_RED_SIZE, 5, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDER_BUFFER, EGL_BACK_BUFFER, EGL_NONE }; // Retrieves a display connection and initializes it. packt_Log_debug("Connecting to the display."); mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (mDisplay == EGL_NO_DISPLAY) goto ERROR; if (!eglInitialize(mDisplay, NULL, NULL)) goto ERROR; // Selects the first OpenGL configuration found. packt_Log_debug("Selecting a display config."); if(!eglChooseConfig(mDisplay, lAttributes, &lConfig, 1, &lNumConfigs) || (lNumConfigs <= 0)) goto ERROR; // Reconfigures the Android window with the EGL format. packt_Log_debug("Configuring window format."); if (!eglGetConfigAttrib(mDisplay, lConfig, EGL_NATIVE_VISUAL_ID, &lFormat)) goto ERROR; ANativeWindow_setBuffersGeometry(mApplication->window, 0, 0, lFormat); // Creates the display surface. packt_Log_debug("Initializing the display."); mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); --x-- Hope someone here can shed some light on it.

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  • Best peer-to-peer game architecture

    - by Dejw
    Consider a setup where game clients: have quite small computing resources (mobile devices, smartphones) are all connected to a common router (LAN, hotspot etc) The users want to play a multiplayer game, without an external server. One solution is to host an authoritative server on one phone, which in this case would be also a client. Considering point 1 this solution is not acceptable, since the phone's computing resources are not sufficient. So, I want to design a peer-to-peer architecture that will distribute the game's simulation load among the clients. Because of point 2 the system needn't be complex with regards to optimization; the latency will be very low. Each client can be an authoritative source of data about himself and his immediate environment (for example bullets.) What would be the best approach to designing such an architecture? Are there any known examples of such a LAN-level peer-to-peer protocol? Notes: Some of the problems are addressed here, but the concepts listed there are too high-level for me. Security I know that not having one authoritative server is a security issue, but it is not relevant in this case as I'm willing to trust the clients. Edit: I forgot to mention: it will be a rather fast-paced game (a shooter). Also, I have already read about networking architectures at Gaffer on Games.

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  • Game Asset Management

    - by user964123
    I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate frequently between the main menu and game screen. Therefore, once I load the textures for either screen, I want to keep them in memory to avoid frequent reloading. Both screens share some assets like their background textures, but differ in others. The first solution I came up with is making 2 texture factory classes, MainScreenAssetFactory and GameScreenAssetFactory, each with their own content manager, and ill store them in a globally accessible point so that they persist after either screen is destroyed. There is also a OptionsScreenAssetFactory, but that I dont want to cache it since the options screen is rarely visited. A typical Factory would look something like this public class MainScreenAssetFactory { private readonly ContentManager contentManager; public MainScreenAssetFactory(IServiceProvider serviceProvider, string rootDirectory) { contentManager = new ContentManager(serviceProvider) { RootDirectory = rootDirectory }; } public Texture2D ListElementBackground { get { return return contentManager.Load<Texture2D>("UserTab"); } } public Texture2D ListElementBulletPoint { get { return return contentManager.Load<Texture2D>("TabIcon"); } } public Texture2D LoggedOutUser { get { return return contentManager.Load<Texture2D>("LoggedOutUser"); } } } Since both Main, Options and Game Screen share some common resources, instead of loading them more than once, I created another class CommonAssetTexFactory which holds the common stuff and stays in-memory during the app lifetime. For example, this class gets passed to the options screen when it is created. However, given my small game with its few assets, I am already finding this solution cumbersome and inflexible. Changing anything would require looking to see if its already in the common factory, and if not, modifying existing factories and so on. And this is just considering textures currently, i didnt add sound files yet. I cant imagine bigger games with thousands of resources using this approach. A better idea must exist. Would someone please enlighten me?

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  • Game with changing logic

    - by rsprat
    I'm planing to develop a puzzle like mobile game (android/ios) with a different logic for each puzzle. Say, for example one puzzle could be a Rubik's cube and another one a ball maze. Many more new puzzles will appear during the life of the game, and I want the users to be able to play those new puzzles. The standard way for managing this would be through application updates. Each time a new puzzle or bunch of puzzles appear, create a new update for the app that the user can download. However, I would like to do it in a more transparent way. When a new puzzle appears, the basic info of the puzzle would be displayed in the app menu, and the user would be able to play it by just clicking it. What comes to my mind is that the app would automatically download a .dll or .jar and inject it in the application at runtime. Is that even possible? Are there any restrictions from the OS? Is there a better way for solving it? Thanks alot

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  • Google I/O 2011: HTML5 versus Android: Apps or Web for Mobile Development?

    Google I/O 2011: HTML5 versus Android: Apps or Web for Mobile Development? Reto Meier, Michael Mahemoff Native apps or mobile web? It's often a hard choice when deciding where to invest your mobile development resources. While the mobile web continues to grow, native apps and App Stores are incredibly popular. We will present both perspectives in an app development smackdown. From: GoogleDevelopers Views: 13367 73 ratings Time: 01:01:35 More in Science & Technology

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  • E-Business Suite, ADF, Mobile and Eclipse: Oracle OpenWorld is Here!

    - by Juan Camilo Ruiz
    Oracle OpenWorld 2012 is around the corner! Lots of exciting news and content awaits for all attendees next week - the theme of my participation: ADF and E-Business Suite integration, together with ADF development in Oracle Enterprise Eclipse Package and JDeveloper.If you are coming to San Francisco and are a reader of this blog, you might be wondering what I'll be doing next week and also what should you attend? So, the following is the list of activities where I'll be participating or that I recommend you should not miss:First and foremost: On Thursday Oct. 4: Using Oracle ADF with Oracle E-Business Suite: The Full Integration View.  11.15 a.m - Moscone West 3003:  This is an emerging hot topic among both ADF and Oracle E-Business Suite Customers. In this session I'll be doing a presentation with Sara Woodhull from the Applications Technology Group (ATG) in Oracle E-Business Suite and Siva Puthurkattil from Lake County, Illinois. Sunday, Sept. 30:  I'll be hanging out at the ADF EMG User Day, learning directly from our users and Gurus. Monday, Oct. 1: Don't miss Chris Tonas's keynote for developers - at 10:45 am. Salon 8 at the Marriot - The Future of Development for Oracle Fusion—From Desktop to Mobile to Cloud. Then: At 12.15 p.m. Moscone West 3014 - Extend Oracle Fusion Apps to Tablets/Smartphones with Oracle Mobile Technology Followed by: At 1.45 p.m. Moscone West 3002/3004 -  Extend Oracle Applications to Mobile Devices with Oracle’s Mobile Technologies I'll be participating in a couple of Hands-On Labs: Build Mobile Applications for Oracle E-Business Suite 1:45 PM- Marriott Marquis - Salon 10A And: Introduction to ADF 3.15 p.m - Marrriott Marquis - Salon 3/4. Tuesday, Oct. 2: I'll be at the Oracle Enterprise Pack for Eclipse demo booth showing some nice demos on ADF development with Eclipse. Wednesday, Oct. 3: Mobile Apps for Oracle E-Business Suite with Oracle ADF Mobile and Oracle SOA Suite 10:15 AM - Moscone West - 3001. Let's have a beer at the Oracle ADF Developer Meetup. OTN Louge 4:30 p.,m - 5.30 p.m! Thursday, Oct. 4: After my session, come to experience ADF development in Eclipse at the Oracle ADF for Java EE Developers with Oracle Enterprise Pack for Eclipse HandsOn Lab 12.45 p,m - Marriot room 3/4. All the Oracle OpenWorld related sessions can be found here: ADF - http://goo.gl/eJFNi Mobile: http://goo.gl/mGoRM E-Business Suite: http://goo.gl/5NqMd

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  • Ubuntu Touch se lance à la conquête de l'écosystème mobile, l'OS de Canonical pourra-t-il s'imposer face à la concurrence ?

    Ubuntu Touch se lance à la conquête de l'écosystème mobile l'OS de Canonical pourra-t-il s'imposer face à la concurrence ? Le marché des smartphones a le vent en poupe. Les ventes de tablettes sont sur le point de surpasser celles des PC. L'univers du mobile devient donc un secteur incontournable de l'IT.Actuellement, Google domine largement le monde du mobile avec Android. iOS figure en en bonne position et Windows Phone innove pour se faire une place au soleil. L'écosystème système mobile est...

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  • Is there a simple Load Balancer app for development environment on Windows?

    - by djangofan
    Does there exist a simple Load Balancer app for development on Windows? I am running a pair of JBoss 5.x instances in a cluster on a single machine. Normally , this configuration is load balanced by a nice hardware load balancer but I am wondering if there is a simple piece of software to enable load balancing in my Eclipse dev environment. Basically, for example, I want a load balancer running on port 11111 that round-robins between the 2 clustered JBoss instances on ssl ports 8443 and 8543 . (or http port if thats not possible) I know that Glassfish has a built-in load balancer but I can't use Glassfish. One idea I have is to try to setup a separate instance of Tomcat with the "balancer" web app. Im trying that now... not sure if it will work... and its a complicated setup and I wish there was something really easy.

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  • What are the major differences between Windows CE and Windows Mobile for a programmer?

    - by Brad Bruce
    What are the major differences between Windows CE and Windows Mobile for a programmer? I'd love to find a feature table, but haven't been able to find one on the Microsoft web site. I'm starting to work on a project involving industrial handheld terminals. I'm early into the design phase and need to find a comparison of Windows CE and Windows Mobile. Many of the people I'll be talking to jump on the first option that sounds "good enough". I want my first suggestion to be the best based on their needs. We're talking heavy duty hardware with a heavy duty price. I've got to get the programming questions out of the way early. We're currently a MFC6 and .Net 2.0 shop

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  • Who will take benefit of graceful degradation? Desktop users, mobile users, screen reader users?

    - by metal-gear-solid
    How many percentage of desktop users? How many percentage of mobile, ipad, iphone users? and is there any other devices to access website which do not support JavaScript? Is JavaScript also a problem for screen reader users? Who will take benefit if we make things without JavaScript or we give non-JavaScript version? Who will take benefit of graceful degradation? Desktop users, mobile users, screen reader users? Is it worth to give time for graceful degradation? Is WCAG 2.0 do not prefer to use Javascript? Why anyone will like to surf net without JavaScript?

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  • How well does knowledge of J2ME generalize to other mobile platforms?

    - by dimatura
    I'm considering taking mobile phone software development course at my university. The course uses J2ME with an emulator. I'm interested in software development for mobile phones, but I get the impression that J2ME is somewhat stale and limited in comparison to the newer platforms like the iPhone and Android. I'm most interested in Android, as I dislike the closed nature of the iPhone. So if I take the course, how well would the skills acquired transfer to a platform like Android? And I have a related question. I'm pretty comfortable with Java (and various other programming languages), but I haven't used J2ME. Is there anything that makes it particularly painful to program with? (Not that Java is that pleasant anyway :))

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  • html5 offline storage for Windows Mobile 6.1 or an alternative?

    - by SimonNet
    I understand that there are no browsers currently which support offline storage for mobile 6.1. I am trying to find a web form based solution avoiding the loss of data when my device has no connectivity. Have ruled out Gears and would like to avoid a win forms application as the forms change so often. Are there any other approaches that I should look at which are viable in C#? Are there any estimated dates for when we might see a browser for mobile 6.1 which can offer offline storage? Thanks

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  • For web development which is more important - CPU and Graphics card OR Ram and SSD Harddrive?

    - by adam
    Buying a laptop is always hard work and questions about specific models dont age well on forums. A popular dilema (especially with apple macbooks) is whether to spend more for a faster cpu and graphics card but settle for standard ram and hd OR drop down and spend the savings on more ram and a faster harddrive such as a ssd. Im wondering for web development i.e. ide, unit tests, photoshop work and some user testing screen capturing now and again what would provide better performance. ( No games, music production or spielberg standard video editing.) For examples sake the current apple lineup for their 15inch macbookpros. 2.66 cpu i7 4gb ram 5400rpm drive 4gig ram vs 2.4 cpu i5 8gb ram 124gb sdd roughly the same price.

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  • How to detect mobile and tablet using CSS or JavaScript regardless of brands?

    - by user144966
    Basically what I'm trying to do is have 3 css stylesheets for desktop, mobile, and tablet. And I don't care if it is ipad or samsung galaxy tab as long as I know it is a tablet, so that I just apply tablet css to it. Same as iphone or Nexus which I don't care either. I just care about the dimension basically. That would be good if JQuery Mobile could do this. I know there is lots of code for detecting iphone, ipad, and etc, hope my post still makes sense. Thanks.

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