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  • Disable touchpad tap to click on Oneiric ocelot

    - by AWE
    You've heard this a million times but the "tap to click" is a pain in the behind and I want to disable it. There is no touchpad in gpointing-device-settings and neither in mouse and touchpad in system settings. I've tried some commands in terminal but it's all crap. Dconf-editor doesn't react. How about solving this once and for all? xinput list: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Generic Mouse id=13 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Video Bus id=8 [slave keyboard (3)] ? Power Button id=9 [slave keyboard (3)] ? Sleep Button id=10 [slave keyboard (3)] ? Laptop_Integrated_Webcam_HD id=11 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=12 [slave keyboard (3)] ? Dell WMI hotkeys id=14 [slave keyboard (3)]

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  • ALPS touchpad on DELL Inspiron I15RN-3647BK with Ubuntu 11.10 x64

    - by Miguel
    I can't make work the multitouch of the ALPS touchpad in my Dell Inspiron I15RN-3647BK with Ubuntu 11.10 x64, kernel 3.0.0-17-generic... I have tried with this driver but it doesn't work http://people.canonical.com/~sforshee/alps-touchpad/psmouse-alps-0.10/psmouse-alps-dkms_0.10_all.deb. This is the result from the following command: user@laptop:~$ xinput list ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Generic Mouse id=12 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Power Button id=8 [slave keyboard (3)] ? Sleep Button id=9 [slave keyboard (3)] ? Laptop_Integrated_Webcam_HD id=10 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=11 [slave keyboard (3)] ? Dell WMI hotkeys That came with or without the alps driver from canonical repository and the touchpad just works like a PS2 generic mouse... Any ideas? Thanks in advance...

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  • CUDA 4.1 Update

    - by N0xus
    I'm currently working on porting a particle system to update on the GPU via the use of CUDA. With CUDA, I've already passed over the required data I need to the GPU and allocated and copied the date via the host. When I build the project, it all runs fine, but when I run it, the project says I need to allocate my h_position pointer. This pointer is my host pointer and is meant to hold the data. I know I need to pass in the current particle position to the required cudaMemcpy call and they are currently stored in a list with a for loop being created and interated for each particle calling the following line of code: m_particleList[i].positionY = m_particleList[i].positionY - (m_particleList[i].velocity * frameTime * 0.001f); My current host side cuda code looks like this: float* h_position; // Your host pointer. This holds the data (I assume it's already filled with the data.) float* d_position; // Your device pointer, we will allocate and fill this float* d_velocity; float* d_time; int threads_per_block = 128; // You should play with this value int blocks = m_maxParticles/threads_per_block + ( (m_maxParticles%threads_per_block)?1:0 ); const int N = 10; size_t size = N * sizeof(float); cudaMalloc( (void**)&d_position, m_maxParticles * sizeof(float) ); cudaMemcpy( d_position, h_position, m_maxParticles * sizeof(float), cudaMemcpyHostToDevice); Both of which were / can be found inside my UpdateParticle() method. I had originally thought it would be a simple case of changing the h_position variable in the cudaMemcpy to m_particleList[i] but then I get the following error: no suitable conversion function from "ParticleSystemClass::ParticleType" to "const void *" exists I've probably messed up somewhere, but could someone please help fix the issues I'm facing. Everything else seems to running fine, it's just when I try to run the program that certain things hit the fan.

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  • why am i getting a null pointer when converting string to int array?

    - by Sackling
    My main method: public static void main(String[] args) { Scanner input = new Scanner(System.in); String string1; string1 = input.next(); LargeInteger firstInt = new LargeInteger(string1); System.out.printf("First integer: %s \n", firstInt.display()); } LargeInteger class: public class LargeInteger { private int[] intArray; //convert the strings to array public LargeInteger(String s) { for (int i = 0; i < s.length(); i++) { intArray[i] = Character.digit(s.charAt(i), 10); // in base 10 } } //display the strings public String display() { String result = ""; for (int i = 0; i < intArray.length; i++) { result += intArray[i]; } return result.toString(); } }

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  • Is it safe to take the address of std::wstring's internal pointer?

    - by LCC
    I have an interface which is used like the following: if (SUCCEEDED(pInterface->GetSize(&size)) { wchar_t tmp = new wchar_t[size]; if (SUCCEEDED(pInterface->GetValue(tmp, size))) { std::wstring str = tmp; // do some work which doesn't throw } delete[] tmp; } Is it safe and portable to do this instead? if (SUCCEEDED(pInterface->GetSize(&size)) { std::wstring str; str.resize(size); if (SUCCEEDED(pInterface->GetValue(&str[0], size))) { // do some work } } Now, obviously this works (doesn't crash/corrupt memory) or I wouldn't have asked, but I'm mostly wanting to know if there's a compelling reason not to do this.

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  • Problem with C function of type char pointer, can someone explain?

    - by JJ
    Find the errors from following C function : char* f(int i) { int i; char buffer[20]; switch ( i ) { 1: strcpy( buffer, "string1"); 2: strcpy( buffer, "string2"); 3: strcpy( buffer, "string3"); default: strcpy(buffer, "defaultstring"); } return buffer; } this is c funtion not C++, I think it has to do with type conversion my compiler give warning that declaration of int i shadows a parameter.

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  • TabCtrl

    Adjustable contol with zooming and scrolling tabs, dragging with the mouse, custom drawing and much more

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  • How can I configure the touchpad and keyboard settings on a Dell Inspiron 5110?

    - by Robik
    I am using ubuntu 11.10. I want the following 3 things: I have dell inspiron 5110 laptop. There is button at the top right corner of laptop which can be used for turning the screen off. It works in windows but it does not work in ubuntu 11.10. Even in the manual of the laptop, it the button is supported only in windows. Is there a way to activate it in ubuntu 11.10? Some of the keys like: "break" etc. are missing. Can I use other keys (or combinations of other keys) to function as those missing keys? In the program, "mouse and touchpad", there is no tab for touchpad. I want to enable vertical and horizontal scrolling. How do I do that? The command: xinput list shows Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Generic Mouse id=13 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Video Bus id=8 [slave keyboard (3)] ? Power Button id=9 [slave keyboard (3)] ? Sleep Button id=10 [slave keyboard (3)] ? Laptop_Integrated_Webcam_HD id=11 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=12 [slave keyboard (3)] ? Dell WMI hotkeys Please help!!

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  • Can I make a pointer to the code, and pass to the next instruction?

    - by drigoSkalWalker
    Like this link http://gcc.gnu.org/onlinedocs/gcc-3.3.1/gcc/Labels-as-Values.html I can get the memory address of an label, so if I declare a label, get your address, and add your address, i will pass to next instruction? some ilustration int main () { void *ptr; label: instruction 1; instruction 2; ptr = &&label; // So if I do it... ptr = ptr + 1; // I will get the instruction 2 correct?? Thanks for all answers.

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  • How can I declare a pointer with filled information in C++?

    - by chacham15
    typedef struct Pair_s { char *first; char *second; } Pair; Pair pairs[] = { {"foo", "bar"}, //this is fine {"bar", "baz"} }; typedef struct PairOfPairs_s { Pair *first; Pair *second; } PairOfPairs; PairOfPairs pops[] = { {{"foo", "bar"}, {"bar", "baz"}}, //How can i create an equivalent of this NEATLY {&pairs[0], &pairs[1]} //this is not considered neat (imagine trying to read a list of 30 of these) }; How can I achieve the above style declaration semantics?

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  • how to specify a pointer to an overloaded function?

    - by davka
    I want to pass an overloaded function to the std::for_each() algorithm. e.g.: void f(char c); void f(int i); std::string s("example"); std::for_each(s.begin(), s.end(), f); I'd expect the compiler to resolve f() by the iterator type. Apparently, it (gcc 4.1.2) doesn't do it. So, how can I specify which f() I want? thanks a lot

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  • Assigning a pointer variable to a const int in C++?

    - by John
    I'm wondering if anyone can explain the following to me: If I write int i = 0; float* pf = i; I get a compile error (gcc 4.2.1): error: invalid conversion from ‘int’ to ‘float*’ Makes sense - they are obviously two completely different types. But if instead I write const int i = 0; float* pf = i; It compiles without error. Why should the 'const' make a difference on the right hand side of the assignment? Isn't part of the idea of the 'const' keyword to be able to enforce type constraints for constant values? Any explanation I have been able to come up with feels kind of bogus. And none of my explanations also explain the fact that const int i = 1; float* pf = i; fails to compile. Can anyone offer an explanation?

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  • Writting a getter for a pointer to a function .

    - by nomemory
    I have the following problem: "list.c" struct nmlist_element_s { void *data; struct nmlist_element_s *next; }; struct nmlist_s { nmlist_element *head; nmlist_element *tail; unsigned int size; void (*destructor)(void *data); int (*match)(const void *e1, const void *e2); }; /*** Other code ***/ What will be the signature for a function that returns 'destructor' ?

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  • Null pointer to struct which has zero size (empty)... It is a good practice?

    - by ProgramWriter
    Hi2All.. I have some null struct, for example: struct null_type { NullType& someNonVirtualMethod() { return *this; } }; And in some function i need to pass reference to this type. Reason: template <typename T1 = null_type, typename T2 = null_type, ... > class LooksLikeATupleButItsNotATuple { public: LooksLikeATupleButItsNotATuple(T1& ref1 = defParamHere, T2& ref2 = andHere..) : _ref1(ref1), _ref2(ref2), ... { } void someCompositeFunctionHere() { _ref1.someNonVirtualMethod(); _ref2.someNonVirtualMethod(); ... } private: T1& _ref1; T2& _ref2; ...; }; It is a good practice to use null reference as a default parameter?: *static_cast<NullType*>(0) It works on MSVC, but i have some doubts...

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  • Should I pointer-cast from a private derived class to its base class?

    - by skydoor
    I found this from C++FAQ Generally, No. From a member function or friend of a privately derived class, the relationship to the base class is known, and the upward conversion from PrivatelyDer* to Base* (or PrivatelyDer& to Base&) is safe; no cast is needed or recommended. However users of PrivatelyDer should avoid this unsafe conversion, since it is based on a private decision of PrivatelyDer, and is subject to change without notice. How to understand the above words? I don't think the explanation is correct or accurate. I have a code like this class A{ }; class B: private A{ }; int main(){ B *b = new B(); A *a = new A(); a = b; //wrong a = (A*)b; //right }

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  • Incorrect data when passing pointer a list of pointers to a function. (C++)

    - by Phil Elm
    I'm writing code for combining data received over multiple sources. When the objects received (I'll call them MyPacket for now), they are stored in a standard list. However, whenever I reference the payload size of a partial MyPacket, the value shows up as 1 instead of the intended size. Here's the function code: MyPacket* CombinePackets(std::list<MyPacket*>* packets, uint8* current_packet){ uint32 total_payload_size = 0; if(packets->size() <= 0) return NULL; //For now. std::list<MyPacket*>::iterator it = packets->begin(); //Some minor code here, not relevant to the problem. for(uint8 index = 0; index < packets->size(); index++){ //(*it)->GetPayloadSize() returns 1 when it should show 1024. I've tried directly accessing the variable and more, but I just can't get it to work. total_payload_size += (*it)->GetPayloadSize(); cout << "Adding to total payload size value: " << (*it)->GetPayloadSize() << endl; std::advance(it,1); } MyPacket* packet = new MyPacket(); //Byte is just a typedef'd unsigned char. packet->payload = (byte) calloc(total_payload_size, sizeof(byte)); packet->payload_size = total_payload_size; it = packets->begin(); //Go back to the beginning again. uint32 big_payload_index = 0; for(uint8 index = 0; index < packets->size(); index++){ if(current_packet != NULL) *current_packet = index; for(uint32 payload_index = 0; payload_index < (*it)->GetPayloadSize(); payload_index++){ packet->payload[big_payload_index] = (*it)->payload[payload_index]; big_payload_index++; } std::advance(it,1); } return packet; } //Calling code std::list<MyPacket*> received = std::list<MyPacket*>(); //The code that fills it is here. std::list<MyPacket*>::iterator it = received.begin(); cout << (*it)->GetPayloadSize() << endl; // Outputs 1024 correctly! MyPacket* final = CombinePackets(&received,NULL); cout << final->GetPayloadSize() << endl; //Outputs 181, which happens to be the number of elements in the received list. So, as you can see above, when I reference (*it)-GetPayloadSize(), it returns 1 instead of the intended 1024. Can anyone see the problem and if so, do you have an idea on how to fix this? I've spent 4 hours searching and trying new solutions, but they all keep returning 1... EDIT:

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