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  • LNK1104: cannot open file 'kernel32.lib'

    - by Geoff
    I Had VS2010 installed but found that intellisense wasn't working. I looked on the web and found that I wasn't the only one who had that issue. So, I installed VS2008 and everything was fine. Then I decided to clean up my computer and removed VS2010 and immediately started getting this error on my programs (new and old). Even a simple test program that has one cout command. I tried repairing VS2008 and that didn't work so I tried to uninstall and then reinstall and still I am getting the same problem. I have looked online for this issue and though I have found a lot of other people are experiencing this issue it is not the same. They are having problems with other external references, not the ones that should automatically be included like kernel32 and lib32 etc. I also tried the solution that worked for some people with their other references and I included the path (with and without quotes) to my kernel32 directory but still I get the same problem, or in some instances I will get LNK1104: cannot open file 'C:\WINDOWS\system32.obj' with and without quotes in the linker config. Can anyone please help?

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  • How to serialize each item in IEnumerable for ajax post

    - by bflemi3
    I have a PartialView that displays IEnumerable<Movie>. _MoviePartial.cshtml @foreach(var movie in Model) { <div class="content"> <span class="image"><img src="@movie.Posters.Profile" alt="@movie.Title"/></span> <span class="title">@movie.Title</span> <div class="score`"> <span class="critics-score">@movie.Ratings.CriticsScore</span> <span class="audience-score">@movie.Ratings.AudienceScore</span> </div> @Html.ActionLink("Add Movie", "Add", "MyMovies") </div> } When the user clicks the "Add Movie" ActionLink I am going to do an ajax post to add the selected movie to the users collection. My problem is that I would like to send the entire selected Movie class to the "Add" action but not sure how to serialize each movie since the entire Movie class is not rendered in the PartialView, just a few properties. I know I can serialize something like this... <script type="text/javascript"> var obj = @Html.Raw(Json.Encode(movie)); </script> But I'm not sure how that would work inside a foreach loop that renders html, especially inside a PartialView. So, just to be clear, when a user clicks the "Add Movie" ActionLink I would like to send the serialized Movie class for that respective movie to my controller via ajax. My questions is... Is there a better way to serialize each movie and append it to it's respective anchor? I know there's the data- html5 attribute but I thought they only allow string values, not json objects. I also know I could use jQuery's .data() function but I'm struggling to think through how to get that to run from a PartialView, especially since the html rendered by _MoviePartial.cshtml may be returned from a controller via ajax.

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  • How to structure code with 2 methods, one after another, which throw the same two exceptions?

    - by dotnetdev
    Hi, I have two methods, one called straight after another, which both throw the exact same 2 exceptions (IF an erroneous condition occurs, not stating that I'm getting exceptions). For this, should I write seperate try and catch blocks with the one statement in each try block and catch both exceptions (Both of which I can handle as I checked MSDN class library reference and there is something I can do, eg, re-open SqlConnection or run a query and not a stored proc which does not exist). So code like this: try { obj.Open(); } catch (SqlException) { // Take action here. } catch (InvalidOperationException) { // Take action here. } And likewise for the other method I call straight after. This seems like a very messy way of coding. The other way is to code with the exception variable (that is ommited as I am using AOP to log the exception details, using a class-level attribute). Doing this, this could aid me in finding out which method caused an exception and then taking action accordingly. Is this the best approach or is there another best practise altogether? I also assume that, as only these two methods are thrown, I do not need to catch Exception as that would be for an exception I cannot handle (causes way out of my control). Thanks

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  • Configuration Error , Finding assembly after I swapped referenced dll out. Visual Studio 2003

    - by TampaRich
    Here is the situation. I had a clean build of my asp.net web application working. I then went into the bin folder under the web app and replaced two referenced dll's with two older version of the same dll's. (Same name etc.) After testing I replaced those dll's back to the new ones and now my application keeps throwing the configuration error === Pre-bind state information === LOG: DisplayName = xxxxx.xxxx.Personalization (Partial) LOG: Appbase = file:///c:/inetpub/wwwroot/appname LOG: Initial PrivatePath = bin Calling assembly : (Unknown). LOG: Policy not being applied to reference at this time (private, custom, partial, or location-based assembly bind). I found this issue on the web and tried all the solutions to it but nothing worked. I then went into all my projects that it references under the solution and cleared out the bin/debug folder in each, I cleared out the obj folder under each and also deleted the temporary files associated with the application. I rebuilt it and it still will not work due to this error Not sure what is causing this or how to fix this issue. I have tried restarting IIS, stopping index services which was said to be a known issue. This is .net framework 1.1 app and visual studio 2003 Any suggestions would be great. Thanks.

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  • Why doesn't `stdin.read()` read entire buffer?

    - by Shookie
    I've got the following code: def get_input(self): """ Reads command from stdin, returns its JSON form """ json_string = sys.stdin.read() print("json string is: "+json_string) json_data =json.loads(json_string) return json_data It reads a json string that was sent to it from another process. The json is read from stdin. For some reason I get the following output: json string is: <Some json here> json string is: Traceback (most recent call last): File "/Users/Matan/Documents/workspace/ProjectSH/addonmanager/addon_manager.py", line 63, in <module> manager.accept_commands() File "/Users/Matan/Documents/workspace/ProjectSH/addonmanager/addon_manager.py", line 49, in accept_commands json_data = self.get_input() File "/Users/Matan/Documents/workspace/ProjectSH/addonmanager/addon_manager.py", line 42, in get_input json_data =json.loads(json_string) File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/json/__init__.py", line 338, in loads return _default_decoder.decode(s) File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/json/decoder.py", line 365, in decode obj, end = self.raw_decode(s, idx=_w(s, 0).end()) File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/json/decoder.py", line 383, in raw_decode raise ValueError("No JSON object could be decoded") So for some reason it reads an empty string from stdin instead of reading only the json. I've checked, and the code that writes to this process's stdin writes to it only once. What's wrong here?

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  • Active Directory Incorrect password attempts double counting

    - by Hidayath
    Hi I am using the following C# code to connect to active directory and validate the login, DirectoryEntry de = new DirectoryEntry(); string username = "myuser", path = "LDAP://addev2.dev.mycompany.com/CN=myuser,DC=dev,DC=mycompany,DC=com", password = "test"; for (int i = 0; i < 4;i++ ) { try { de.AuthenticationType = AuthenticationTypes.Sealing | AuthenticationTypes.Secure | AuthenticationTypes.FastBind; de.Username = username; de.Password = password; de.Path = path; //de.RefreshCache(); Object obj = de.NativeObject; } catch (Exception ex) { Console.WriteLine(ex.Message); } this works fine when the password is correct. However when the password is incorrect this shows as 2 invalid attempts in AD. So what happens is when the AD admin allows 5 invalid attempts the user is locked out on the 3rd attempt. when i look in the AD's event log 1 see 2 entries. 1)Pre-authentication failed: 2)Logon attempt by: MICROSOFT_AUTHENTICATION_PACKAGE_V1_0 Logon account: [email protected] Source Workstation: WKSXXXX Error Code: 0xC000006A Stepping thro the code i see 2 event entries on the line de.RefreshCache() I tried using de.NativeObject to see if that would solve the problem. No Dice Anyone have any pointers?

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  • Linking Error Building 64bit Qt app on 32bit XP machine.

    - by photo_tom
    I'm trying to build a 64 bit version of my application (and yes I really do need the memory) on my 32bit xp dev box for production testing on our Vista64 server. Previously, I have built w/o any errors the Qt 4.6.2 DLL's in 64 bit mode. That step went vary smooth. Just to get started in building production, I'm trying to rebuild Qt's Star Delegate demo in 64bit mode. I converted the 32bit to 64bit app by changing the application configuration and adjusting the library's to the 64bit venisons. Now, when I go to link, I'm getting the following error when I link 1>------ Build started: Project: stardelegate, Configuration: Release x64 ------ 1>Linking... 1>MSVCRT.lib(crtexew.obj) : error LNK2001: unresolved external symbol WinMain 1>release64\stardelegate.exe : fatal error LNK1120: 1 unresolved externals Suggestions? edit - After some more searching, discovered if I link as a console app it will work and run. But not as a windows app. And I don't have this problem in 32 bit mode.

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  • Changing file permissions in kernel.

    - by Mehrdad
    I am writing kernel module(C in Linux) and I want to change the permission of the other files in it. any solution? since I am in kernel I can't use chmod syscall and ... thanks for your help This is my Makefile: > obj-m += ca.o > > all: > make -C /lib/modules/$(shell uname -r)/build M=$(PWD) modules > > clean: > make -C /lib/modules/$(shell uname -r)/build M=$(PWD) clean And this is my Code: > #include <linux/string.h> > #include <linux/mm.h> > /* Snip, tons of includes (all of them :))*/ > #include <linux/delay.h> .... int procfile_write(struct file *file, > const char *buffer, unsigned long > count, > void *data) { ... sys_chmod(path, per); ... } ... When Making it gives a warning: WARNING: "sys_chmod" [file] undefiened and when loading the module with "sudo insmod" it gives this error: Unknown sybol in module it seems that this error happens especialy in kernel modules. any idea? again thanks!

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  • LinQ optimization

    - by Budda
    Here is a peace of code: void MyFunc(List<MyObj> objects) { MyFunc1(objects); foreach( MyObj obj in objects.Where(obj1=>obj1.Good)) { // Do Action With Good Object } } void MyFunc1(List<MyObj> objects) { int iGoodCount = objects.Where(obj1=>obj1.Good).Count(); BeHappy(iGoodCount); // do other stuff with 'objects' collection } Here we see that collection is analyzed twice and each time the value of 'Good' property is checked for each member: 1st time when calculating count of good objects, 2nd - when iterating through all good objects. It is desirable to have that optimized, and here is a straightforward solution: before call to MyFunc1 makecreate an additional temporary collection of good objects only (goodObjects, it can be IEnumerable); get count of these objects and pass it as an additional parameter to MyFunc1; in the 'MyFunc' method iterate not through 'objects.Where(...)' but through the 'goodObjects' collection. Not too bad approach (as far as I see), but additional parameter is required to be passed. Question: is there any LinQ out-of-the-box functionality that allows any caching during 1st Where().Count(), remembering a processed collection and use it in the next iteration? Any thoughts are welcome. Thanks.

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  • Get parameter values from method at run time

    - by Landin Martens
    I have the current method example: public void MethodName(string param1,int param2) { object[] obj = new object[] { (object) param1, (object) param2 }; //Code to that uses this array to invoke dynamic methods } Is there a dynamic way (I am guessing using reflection) that will get the current executing method parameter values and place them in a object array? I have read that you can get parameter information using MethodBase and MethodInfo but those only have information about the parameter and not the value it self which is what I need. So for example if I pass "test" and 1 as method parameters without coding for the specific parameters can I get a object array with two indexes { "test", 1 }? I would really like to not have to use a third party API, but if it has source code for that API then I will accept that as an answer as long as its not a huge API and there is no simple way to do it without this API. I am sure there must be a way, maybe using the stack, who knows. You guys are the experts and that is why I come here. Thank you in advance, I can't wait to see how this is done. EDIT It may not be clear so here some extra information. This code example is just that, an example to show what I want. It would be to bloated and big to show the actual code where it is needed but the question is how to get the array without manually creating one. I need to some how get the values and place them in a array without coding the specific parameters.

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  • destructor being called by subclass

    - by zero
    I'm currently learning more about php objects and constructors/destructors, but i've noticed in my code that the parent class's destructor is being called twice, I thought it was because i was extending the first class to my second class and that the second class was calling it, but this is what the php docs say about that: Like constructors, parent destructors will not be called implicitly by the engine. In order to run a parent destructor, one would have to explicitly call parent::__destruct() in the destructor body. so if it is not being called by the subclass then is it because by extended the first class that i've made a reference to the parent class making it call itself twice or I'm I way off base here? the code: <?php class test{ public $test1 = "this is a test of a pulic property"; private $test2 = "this is a test of a private property"; protected $test3 = "this is a test of a protected property"; const hello = 900000; function __construct($h){ //echo 'this is the constructor test '.$h; } function x($x2){ echo ' this is fn x'.$x2; } function y(){ print "this is fn y"; } } $obj = new test("this is an \"arg\" sent to instance of test"); class hey extends test{ function hey(){ $this->x('<br>from the host with the most'); echo ' <br>from hey class'.$this->test3; } } $obj2 = new hey(); echo $obj2::hello; ?>

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  • Hibernate many-to-many relationship

    - by Capitan
    I have two mapped types, related many-to-many. @Entity @Table(name = "students") public class Student{ ... @ManyToMany(fetch = FetchType.EAGER) @JoinTable( name = "students2courses", joinColumns = { @JoinColumn( name = "student_id", referencedColumnName = "_id") }, inverseJoinColumns = { @JoinColumn( name = "course_id", referencedColumnName = "_id") }) public Set<Course> getCourses() { return courses; } public void setCourses(Set<Course> courses) { this.courses = courses; } ... } __ @Entity @Table(name = "courses") public class Course{ ... @ManyToMany(fetch = FetchType.EAGER, mappedBy = "courses") public Set<Student> getStudents() { return students; } public void setStudents(Set<Student> students) { this.students = students; } ... } But if I update/delete Course entity, records are not created/deleted in table students2courses. (with Student entity updating/deleting goes as expected) I wrote abstract class HibObject public abstract class HibObject { public String getRemoveMTMQuery() { return null; } } which is inherited by Student and Course. In DAO I added this code (for delete() method): String query = obj.getRemoveMTMQuery(); if (query != null) { session.createSQLQuery(query).executeUpdate(); } and I ovrerided method getRemoveMTMQuery() for Course @Override @Transient public String getRemoveMTMQuery() { return "delete from students2courses where course_id = " + id + ";"; } Now it works but I think it's a bad code. Is there a best way to solve this problem?

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  • Suggestions on Working with this Inherited Generic Method

    - by blu
    We have inherited a project that is a wrapper around a section of the core business model. There is one method that takes a generic, finds items matching that type from a member and then returns a list of that type. public List<T> GetFoos<T>() { List<IFoo> matches = Foos.FindAll( f => f.GetType() == typeof(T) ); List<T> resultList = new List<T>(); foreach (var match in matches) { resultList.Add((T)obj); } } Foos can hold the same object cast into various classes in inheritance hierarchy to aggregate totals differently for different UI presentations. There are 20+ different types of descendants that can be returned by GetFoos. The existing code basically has a big switch statement copied and pasted throughout the code. The code in each section calls GetFoos with its corresponding type. We are currently refactoring that into one consolidated area, but as we are doing that we are looking at other ways to work with this method. One thought was to use reflection to pass in the type, and that worked great until we realized the Invoke returned an object, and that it needed to be cast somehow to the List <T>. Another was to just use the switch statement until 4.0 and then use the dynamic language options. We welcome any alternate thoughts on how we can work with this method. I have left the code pretty brief, but if you'd like to know any additional details please just ask.

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  • Filling in uninitialized array in java? (or workaround!)

    - by AlexRamallo
    Hello all, I'm currently in the process of creating an OBJ importer for an opengles android game. I'm relatively new to the language java, so I'm not exactly clear on a few things. I have an array which will hold the number of vertices in the model(along with a few other arrays as well): float vertices[]; The problem is that I don't know how many vertices there are in the model before I read the file using the inputstream given to me. Would I be able to fill it in as I need to like this?: vertices[95] = 5.004f; //vertices was defined like the example above or do I have to initialize it beforehand? if the latter is the case then what would be a good way to find out the number of vertices in the file? Once I read it using inputstreamreader.read() it goes to the next line until it reads the whole file. The only thing I can think of would be to read the whole file, count the number of vertices, then read it AGAIN the fill in the newly initialized array. Is there a way to dynamically allocate the data as is needed?

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  • C socket and openssl (RSA)

    - by giozh
    there's something strange in my client/server socket using RSA. If i test it on localhost, everithing goes fine, but if i put client on a pc and server on othe pc, something gone wrong. Client after call connect, call a method for public keys exchange with server. This part of code works fine. After this, client send a request to server: strcpy(send_pack->op, "help\n"); RSA_public_encrypt(strlen(send_pack->op), send_pack->op, encrypted_send->op, rsa_server, padding); rw_value = write(server, encrypted_send, sizeof (encrypted_pack)); if (rw_value == -1) { stampa_errore(write_error); close(server); exit(1); } if (rw_value == 0) { stampa_errore(no_response); close(server); exit(1); } printf("---Help send, waiting for response\n"); set_alarm(); rw_value = read(server, encrypted_receive, sizeof (encrypted_pack)); alarm(0); if (rw_value == -1) { stampa_errore(read_error); exit(1); } if (rw_value == 0) { stampa_errore(no_response); close(server); exit(1); } RSA_private_decrypt(RSA_size(rsa), encrypted_receive->message, receive_pack->message, rsa, padding); printf("%s\n", receive_pack->message); return; } but when server try to decrypt the receive message on server side, the "help" string doesn't appear. This happen only on the net, on localhost the same code works fine... EDIT: typedef struct pack1 { unsigned char user[encrypted_size]; unsigned char password[encrypted_size]; unsigned char op[encrypted_size]; unsigned char obj[encrypted_size]; unsigned char message[encrypted_size]; int id; }encrypted_pack; encrypted_size is 512, and padding used is RSA_PKCS1_PADDING

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  • "The breakpoint will not currently be hit" error while debugging a mixed mode application (c# and unmanaged c++)

    - by user1678403
    While debugging a mixed mode application in VS2010, the breakpoint set on a line of code contained in an unmanaged c++ dll source file (called from a managed c# wrapper class) shows the infamous "The breakpoint will not currently be hit. No symbols have been loaded for this document" info message when hovering the mouse over the breakpoint on the line in question. The breakpoint itself is a red circle with a yellow info triangle instead of the usual solid red orb. Of course, the breakpoint isn't hit when the debugger is executed. Most answers I've found for this warning indicate the breakpoint hasn't been set properly, or that the expected dll is not being loaded, or that the associated pdb file is not located in the correct location, etc. etc. This is not the problem. The application does load and execute the referenced dll correctly. I've verified that the correct pdb file, with the same file date as its dll, is located in the executable's working directory along with the target dll itself. The debugger simply doesn't load the symbols for the dll, and the dll doesn't show in the Modules list. None of the solutions I've found online work for this problem. The dll doesn't show in the modules list available from 'Debug-Windows-Modules' menu selection... even though it is, in fact, loaded. Breakpoints set in the wrapper class work correctly. Deleting the bin and obj directories, cleaning and rebuilding the solution also doesn't help.

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  • Varnish, hide port number

    - by George Reith
    My set up is as follows: OS: CentOS 6.2 running on an OpenVZ virtual machine. Web server: Nginx listening on port 8080 Reverse proxy: Varnish listening on port 80 The problem is that Varnish redirects my requests to port 8080 and this appears in the address bar like so http://mysite.com:8080/directory/, causing relative links on the site to include the port number (8080) in the request and thus bypassing Varnish. The site is powered by WordPress. How do I allow Varnish to use Nginx as the backend on port 8080 without appending the port number to the address? Edit: Varnish is set up like so: I have told the Varnish daemon to listen to port 80 by default. VARNISH_VCL_CONF=/etc/varnish/default.vcl # # # Default address and port to bind to # # Blank address means all IPv4 and IPv6 interfaces, otherwise specify # # a host name, an IPv4 dotted quad, or an IPv6 address in brackets. # VARNISH_LISTEN_ADDRESS= VARNISH_LISTEN_PORT=80 # # # Telnet admin interface listen address and port VARNISH_ADMIN_LISTEN_ADDRESS=127.0.0.1 VARNISH_ADMIN_LISTEN_PORT=6082 # # # Shared secret file for admin interface VARNISH_SECRET_FILE=/etc/varnish/secret # # # The minimum number of worker threads to start VARNISH_MIN_THREADS=1 # # # The Maximum number of worker threads to start VARNISH_MAX_THREADS=1000 # # # Idle timeout for worker threads VARNISH_THREAD_TIMEOUT=120 # # # Cache file location VARNISH_STORAGE_FILE=/var/lib/varnish/varnish_storage.bin # # # Cache file size: in bytes, optionally using k / M / G / T suffix, # # or in percentage of available disk space using the % suffix. VARNISH_STORAGE_SIZE=1G # # # Backend storage specification VARNISH_STORAGE="file,${VARNISH_STORAGE_FILE},${VARNISH_STORAGE_SIZE}" # # # Default TTL used when the backend does not specify one VARNISH_TTL=120 The VCL file that Varnish calls (through an include in default.vcl) consists of: backend playwithbits { .host = "127.0.0.1"; .port = "8080"; } acl purge { "127.0.0.1"; } sub vcl_recv { if (req.http.Host ~ "^(.*\.)?playwithbits\.com$") { set req.backend = playwithbits; set req.http.Host = regsub(req.http.Host, ":[0-9]+", ""); if (req.request == "PURGE") { if (!client.ip ~ purge) { error 405 "Not allowed."; } return(lookup); } if (req.url ~ "^/$") { unset req.http.cookie; } } } sub vcl_hit { if (req.http.Host ~ "^(.*\.)?playwithbits\.com$") { if (req.request == "PURGE") { set obj.ttl = 0s; error 200 "Purged."; } } } sub vcl_miss { if (req.http.Host ~ "^(.*\.)?playwithbits\.com$") { if (req.request == "PURGE") { error 404 "Not in cache."; } if (!(req.url ~ "wp-(login|admin)")) { unset req.http.cookie; } if (req.url ~ "^/[^?]+.(jpeg|jpg|png|gif|ico|js|css|txt|gz|zip|lzma|bz2|tgz|tbz|html|htm)(\?.|)$") { unset req.http.cookie; set req.url = regsub(req.url, "\?.$", ""); } if (req.url ~ "^/$") { unset req.http.cookie; } } } sub vcl_fetch { if (req.http.Host ~ "^(.*\.)?playwithbits\.com$") { if (req.url ~ "^/$") { unset beresp.http.set-cookie; } if (!(req.url ~ "wp-(login|admin)")) { unset beresp.http.set-cookie; } } }

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  • Error codes for C++

    - by billy
    #include <iostream> #include <iomanip> using namespace std; //Global constant variable declaration const int MaxRows = 8, MaxCols = 10, SEED = 10325; //Functions Declaration void PrintNameHeader(ostream& out); void Fill2DArray(double ary[][MaxCols]); void Print2DArray(const double ary[][MaxCols]); double GetTotal(const double ary[][MaxCols]); double GetAverage(const double ary[][MaxCols]); double GetRowTotal(const double ary[][MaxCols], int theRow); double GetColumnTotal(const double ary[][MaxCols], int theRow); double GetHighestInRow(const double ary[][MaxCols], int theRow); double GetLowestInRow(const double ary[][MaxCols], int theRow); double GetHighestInCol(const double ary[][MaxCols], int theCol); double GetLowestInCol(const double ary[][MaxCols], int theCol); double GetHighest(const double ary[][MaxCols], int& theRow, int& theCol); double GetLowest(const double ary[][MaxCols], int& theRow, int& theCol); int main() { int theRow; int theCol; PrintNameHeader(cout); cout << fixed << showpoint << setprecision(1); srand(static_cast<unsigned int>(SEED)); double ary[MaxRows][MaxCols]; cout << "The seed value for random number generator is: " << SEED << endl; cout << endl; Fill2DArray(ary); Print2DArray(ary); cout << " The Total for all the elements in this array is: " << setw(7) << GetTotal(ary) << endl; cout << "The Average of all the elements in this array is: " << setw(7) << GetAverage(ary) << endl; cout << endl; cout << "The sum of each row is:" << endl; for(int index = 0; index < MaxRows; index++) { cout << "Row " << (index + 1) << ": " << GetRowTotal(ary, theRow) << endl; } cout << "The highest and lowest of each row is: " << endl; for(int index = 0; index < MaxCols; index++) { cout << "Row " << (index + 1) << ": " << GetHighestInRow(ary, theRow) << " " << GetLowestInRow(ary, theRow) << endl; } cout << "The highest and lowest of each column is: " << endl; for(int index = 0; index < MaxCols; index++) { cout << "Col " << (index + 1) << ": " << GetHighestInCol(ary, theRow) << " " << GetLowestInCol(ary, theRow) << endl; } cout << "The highest value in all the elements in this array is: " << endl; cout << GetHighest(ary, theRow, theCol) << "[" << theRow << "]" << "[" << theCol << "]" << endl; cout << "The lowest value in all the elements in this array is: " << endl; cout << GetLowest(ary, theRow, theCol) << "[" << theRow << "]" << "[" << theCol << "]" << endl; return 0; } //Define Functions void PrintNameHeader(ostream& out) { out << "*******************************" << endl; out << "* *" << endl; out << "* C.S M10A Spring 2010 *" << endl; out << "* Programming Assignment 10 *" << endl; out << "* Due Date: Thurs. Mar. 25 *" << endl; out << "*******************************" << endl; out << endl; } void Fill2DArray(double ary[][MaxCols]) { for(int index1 = 0; index1 < MaxRows; index1++) { for(int index2= 0; index2 < MaxCols; index2++) { ary[index1][index2] = (rand()%1000)/10; } } } void Print2DArray(const double ary[][MaxCols]) { cout << " Column "; for(int index = 0; index < MaxCols; index++) { int column = index + 1; cout << " " << column << " "; } cout << endl; cout << " "; for(int index = 0; index < MaxCols; index++) { int column = index +1; cout << "----- "; } cout << endl; for(int index1 = 0; index1 < MaxRows; index1++) { cout << "Row " << (index1 + 1) << ":"; for(int index2= 0; index2 < MaxCols; index2++) { cout << setw(6) << ary[index1][index2]; } } } double GetTotal(const double ary[][MaxCols]) { double total = 0; for(int theRow = 0; theRow < MaxRows; theRow++) { total = total + GetRowTotal(ary, theRow); } return total; } double GetAverage(const double ary[][MaxCols]) { double total = 0, average = 0; total = GetTotal(ary); average = total / (MaxRows * MaxCols); return average; } double GetRowTotal(const double ary[][MaxCols], int theRow) { double sum = 0; for(int index = 0; index < MaxCols; index++) { sum = sum + ary[theRow][index]; } return sum; } double GetColumTotal(const double ary[][MaxCols], int theCol) { double sum = 0; for(int index = 0; index < theCol; index++) { sum = sum + ary[index][theCol]; } return sum; } double GetHighestInRow(const double ary[][MaxCols], int theRow) { double highest = 0; for(int index = 0; index < MaxCols; index++) { if(ary[theRow][index] > highest) highest = ary[theRow][index]; } return highest; } double GetLowestInRow(const double ary[][MaxCols], int theRow) { double lowest = 0; for(int index = 0; index < MaxCols; index++) { if(ary[theRow][index] < lowest) lowest = ary[theRow][index]; } return lowest; } double GetHighestInCol(const double ary[][MaxCols], int theCol) { double highest = 0; for(int index = 0; index < MaxRows; index++) { if(ary[index][theCol] > highest) highest = ary[index][theCol]; } return highest; } double GetLowestInCol(const double ary[][MaxCols], int theCol) { double lowest = 0; for(int index = 0; index < MaxRows; index++) { if(ary[index][theCol] < lowest) lowest = ary[index][theCol]; } return lowest; } double GetHighest(const double ary[][MaxCols], int& theRow, int& theCol) { theRow = 0; theCol = 0; double highest = ary[theRow][theCol]; for(int index = 0; index < MaxRows; index++) { for(int index1 = 0; index1 < MaxCols; index1++) { double highest = 0; if(ary[index1][theCol] > highest) { highest = ary[index][index1]; theRow = index; theCol = index1; } } } return highest; } double Getlowest(const double ary[][MaxCols], int& theRow, int& theCol) { theRow = 0; theCol = 0; double lowest = ary[theRow][theCol]; for(int index = 0; index < MaxRows; index++) { for(int index1 = 0; index1 < MaxCols; index1++) { double lowest = 0; if(ary[index1][theCol] < lowest) { lowest = ary[index][index1]; theRow = index; theCol = index1; } } } return lowest; } . 1>------ Build started: Project: teddy lab 10, Configuration: Debug Win32 ------ 1>Compiling... 1>lab 10.cpp 1>c:\users\owner\documents\visual studio 2008\projects\teddy lab 10\teddy lab 10\ lab 10.cpp(46) : warning C4700: uninitialized local variable 'theRow' used 1>c:\users\owner\documents\visual studio 2008\projects\teddy lab 10\teddy lab 10\ lab 10.cpp(62) : warning C4700: uninitialized local variable 'theCol' used 1>Linking... 1> lab 10.obj : error LNK2028: unresolved token (0A0002E0) "double __cdecl GetLowest(double const (* const)[10],int &,int &)" (?GetLowest@@$$FYANQAY09$$CBNAAH1@Z) referenced in function "int __cdecl main(void)" (?main@@$$HYAHXZ) 1> lab 10.obj : error LNK2019: unresolved external symbol "double __cdecl GetLowest(double const (* const)[10],int &,int &)" (?GetLowest@@$$FYANQAY09$$CBNAAH1@Z) referenced in function "int __cdecl main(void)" (?main@@$$HYAHXZ) 1>C:\Users\owner\Documents\Visual Studio 2008\Projects\ lab 10\Debug\ lab 10.exe : fatal error LNK1120: 2 unresolved externals 1>Build log was saved at "file://c:\Users\owner\Documents\Visual Studio 2008\Projects\ lab 10\teddy lab 10\Debug\BuildLog.htm" 1>teddy lab 10 - 3 error(s), 2 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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  • Installing Lubuntu 14.04.1 fails, upowerd appears to hang

    - by Rantanplan
    On the live-CD session, I tried installing Lubuntu double clicking on the install button on the desktop. Here, the CD starts running but then stops running and nothing happens. Next, I rebooted and tried installing Lubuntu directly from the boot menu screen using forcepae again. After a while, I receive the following error message: The installer encountered an unrecoverable error. A desktop session will now be run so that you may investigate the problem or try installing again. Hitting Enter brings me to the desktop. For what errors should I search? And how? Thanks for some hints! On Lubuntu 12.04: uname -a Linux humboldt 3.2.0-67-generic #101-Ubuntu SMP Tue Jul 15 17:45:51 UTC 2014 i686 i686 i386 GNU/Linux lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 12.04.5 LTS Release: 12.04 Codename: precise upowerd appears to hang: Aug 25 10:53:28 lubuntu kernel: [ 367.920272] INFO: task upowerd:3002 blocked for more than 120 seconds. Aug 25 10:53:28 lubuntu kernel: [ 367.920288] Tainted: G S C 3.13.0-32-generic #57-Ubuntu Aug 25 10:53:28 lubuntu kernel: [ 367.920294] "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Aug 25 10:53:28 lubuntu kernel: [ 367.920300] upowerd D e21f9da0 0 3002 1 0x00000000 Aug 25 10:53:28 lubuntu kernel: [ 367.920314] e21f9dfc 00000086 f5ef7094 e21f9da0 c1050272 c1a8d540 c1920a00 00000000 Aug 25 10:53:28 lubuntu kernel: [ 367.920333] c1a8d540 c1920a00 d9e44da0 f5ef6540 c1129061 00000002 000001c1 0001c37b Aug 25 10:53:28 lubuntu kernel: [ 367.920351] 00000000 00000002 00000000 e2276240 00000000 00000040 c12b0ec5 c19975a8 Aug 25 10:53:28 lubuntu kernel: [ 367.920368] Call Trace: Aug 25 10:53:28 lubuntu kernel: [ 367.920389] [<c1050272>] ? kmap_atomic_prot+0x42/0x100 Aug 25 10:53:28 lubuntu kernel: [ 367.920404] [<c1129061>] ? get_page_from_freelist+0x2a1/0x600 Aug 25 10:53:28 lubuntu kernel: [ 367.920417] [<c12b0ec5>] ? process_measurement+0x65/0x240 Aug 25 10:53:28 lubuntu kernel: [ 367.920432] [<c1654c73>] schedule_preempt_disabled+0x23/0x60 Aug 25 10:53:28 lubuntu kernel: [ 367.920443] [<c16565bd>] __mutex_lock_slowpath+0x10d/0x171 Aug 25 10:53:28 lubuntu kernel: [ 367.920454] [<c1655aec>] mutex_lock+0x1c/0x28 Aug 25 10:53:28 lubuntu kernel: [ 367.920478] [<f857223a>] acpi_smbus_transaction+0x48/0x210 [sbshc] Aug 25 10:53:28 lubuntu kernel: [ 367.920489] [<c11858e1>] ? do_last+0x1b1/0xf60 Aug 25 10:53:28 lubuntu kernel: [ 367.920504] [<f857242f>] acpi_smbus_read+0x2d/0x33 [sbshc] Aug 25 10:53:28 lubuntu kernel: [ 367.920520] [<f881e0f1>] acpi_battery_get_state+0x74/0x8b [sbs] Aug 25 10:53:28 lubuntu kernel: [ 367.920535] [<f881e8a9>] acpi_sbs_battery_get_property+0x2a/0x233 [sbs] Aug 25 10:53:28 lubuntu kernel: [ 367.920549] [<c14fa61f>] power_supply_show_property+0x3f/0x240 Aug 25 10:53:28 lubuntu kernel: [ 367.920561] [<c114664f>] ? handle_mm_fault+0x64f/0x8d0 Aug 25 10:53:28 lubuntu kernel: [ 367.920573] [<c14fa5e0>] ? power_supply_store_property+0x60/0x60 Aug 25 10:53:28 lubuntu kernel: [ 367.920586] [<c1407d20>] ? dev_uevent_name+0x30/0x30 Aug 25 10:53:28 lubuntu kernel: [ 367.920597] [<c1407d38>] dev_attr_show+0x18/0x40 Aug 25 10:53:28 lubuntu kernel: [ 367.920608] [<c11dad15>] sysfs_seq_show+0xe5/0x1c0 Aug 25 10:53:28 lubuntu kernel: [ 367.920621] [<c119846e>] seq_read+0xce/0x370 Aug 25 10:53:28 lubuntu kernel: [ 367.920633] [<c11983a0>] ? seq_hlist_next_percpu+0x90/0x90 Aug 25 10:53:28 lubuntu kernel: [ 367.920644] [<c1179238>] vfs_read+0x78/0x140 Aug 25 10:53:28 lubuntu kernel: [ 367.920654] [<c11799a9>] SyS_read+0x49/0x90 Aug 25 10:53:28 lubuntu kernel: [ 367.920667] [<c165efcd>] sysenter_do_call+0x12/0x28 /var/log/installer/debug shows upower related error: Ubiquity 2.18.8 Gtk-Message: Failed to load module "overlay-scrollbar" Gtk-Message: Failed to load module "overlay-scrollbar" ERROR:dbus.proxies:Introspect error on :1.23:/org/freedesktop/UPower: dbus.exceptions.DBusException: org.freedesktop.DBus.Error.NoReply: Did not receive a reply. Possible causes include: the remote application did not send a reply, the message bus security policy blocked the reply, the reply timeout expired, or the network connection was broken. Exception in GTK frontend (invoking crash handler): Traceback (most recent call last): File "/usr/lib/ubiquity/bin/ubiquity", line 636, in <module> main(oem_config) File "/usr/lib/ubiquity/bin/ubiquity", line 622, in main install(query=options.query) File "/usr/lib/ubiquity/bin/ubiquity", line 260, in install wizard = ui.Wizard(distro) File "/usr/lib/ubiquity/ubiquity/frontend/gtk_ui.py", line 290, in __init__ mod.ui = mod.ui_class(mod.controller) File "/usr/lib/ubiquity/plugins/ubi-prepare.py", line 93, in __init__ upower.setup_power_watch(self.prepare_power_source) File "/usr/lib/ubiquity/ubiquity/upower.py", line 21, in setup_power_watch power_state_changed() File "/usr/lib/ubiquity/ubiquity/upower.py", line 18, in power_state_changed not misc.get_prop(upower, UPOWER_PATH, 'OnBattery')) File "/usr/lib/ubiquity/ubiquity/misc.py", line 809, in get_prop return obj.Get(iface, prop, dbus_interface=dbus.PROPERTIES_IFACE) File "/usr/lib/python3/dist-packages/dbus/proxies.py", line 70, in __call__ return self._proxy_method(*args, **keywords) File "/usr/lib/python3/dist-packages/dbus/proxies.py", line 145, in __call__ **keywords) File "/usr/lib/python3/dist-packages/dbus/connection.py", line 651, in call_blocking message, timeout)

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  • Fixing up Visual Studio&rsquo;s gitignore , using IFix

    - by terje
    Originally posted on: http://geekswithblogs.net/terje/archive/2014/06/13/fixing-up-visual-studiorsquos-gitignore--using-ifix.aspxDownload tool Is there anything wrong with the built-in Visual Studio gitignore ???? Yes, there is !  First, some background: When you set up a git repo, it should be small and not contain anything not really needed.  One thing you should not have in your git repo is binary files. These binary files may come from two sources, one is the output files, in the bin and obj folders.  If you have a  gitignore file present, which you should always have (!!), these folders are excluded by the standard included file (the one included when you choose Team Explorer/Settings/GitIgnore – Add.) The other source are the packages folder coming from your NuGet setup.  You do use NuGet, right ?  Of course you do !  But, that gitignore file doesn’t have any exclude clause for those folders.  You have to add that manually.  (It will very probably be included in some upcoming update or release).  This is one thing that is missing from the built-in gitignore. To add those few lines is a no-brainer, you just include this: # NuGet Packages packages/* *.nupkg # Enable "build/" folder in the NuGet Packages folder since # NuGet packages use it for MSBuild targets. # This line needs to be after the ignore of the build folder # (and the packages folder if the line above has been uncommented) !packages/build/ Now, if you are like me, and you probably are, you add git repo’s faster than you can code, and you end up with a bunch of repo’s, and then start to wonder: Did I fix up those gitignore files, or did I forget it? The next thing you learn, for example by reading this blog post, is that the “standard” latest Visual Studio gitignore file exist at https://github.com/github/gitignore, and you locate it under the file name VisualStudio.gitignore.  Here you will find all the new stuff, for example, the exclusion of the roslyn ide folders was commited on May 24th.  So, you think, all is well, Visual Studio will use this file …..     I am very sorry, it won’t. Visual Studio comes with a gitignore file that is baked into the release, and that is by this time “very old”.  The one at github is the latest.  The included gitignore miss the exclusion of the nuget packages folder, it also miss a lot of new stuff, like the Roslyn stuff. So, how do you fix this ?  … note .. while we wait for the next version… You can manually update it for every single repo you create, which works, but it does get boring after a few times, doesn’t it ? IFix Enter IFix ,  install it from here. IFix is a command line utility (and the installer adds it to the system path, you might need to reboot), and one of the commands is gitignore If you run it from a directory, it will check and optionally fix all gitignores in all git repo’s in that folder or below.  So, start up by running it from your C:/<user>/source/repos folder. To run it in check mode – which will not change anything, just do a check: IFix  gitignore --check What it will do is to check if the gitignore file is present, and if it is, check if the packages folder has been excluded.  If you want to see those that are ok, add the --verbose command too.  The result may look like this: Fixing missing packages Let us fix a single repo by adding the missing packages structure,  using IFix --fix We first check, then fix, then check again to verify that the gitignore is correct, and that the “packages/” part has been added. If we open up the .gitignore, we see that the block shown below has been added to the end of the .gitignore file.   Comparing and fixing with latest standard Visual Studio gitignore (from github) Now, this tells you if you miss the nuget packages folder, but what about the latest gitignore from github ? You can check for this too, just add the option –merge (why this is named so will be clear later down) So, IFix gitignore --check –merge The result may come out like this  (sorry no colors, not got that far yet here): As you can see, one repo has the latest gitignore (test1), the others are missing either 57 or 150 lines.  IFix has three ways to fix this: --add --merge --replace The options work as follows: Add:  Used to add standard gitignore in the cases where a .gitignore file is missing, and only that, that means it won’t touch other existing gitignores. Merge: Used to merge in the missing lines from the standard into the gitignore file.  If gitignore file is missing, the whole standard will be added. Replace: Used to force a complete replacement of the existing gitignore with the standard one. The Add and Replace options can be used without Fix, which means they will actually do the action. If you combine with --check it will otherwise not touch any files, just do a verification.  So a Merge Check will  tell you if there is any difference between the local gitignore and the standard gitignore, a Compare in effect. When you do a Fix Merge it will combine the local gitignore with the standard, and add what is missing to the end of the local gitignore. It may mean some things may be doubled up if they are spelled a bit differently.  You might also see some extra comments added, but they do no harm. Init new repo with standard gitignore One cool thing is that with a new repo, or a repo that is missing its gitignore, you can grab the latest standard just by using either the Add or the Replace command, both will in effect do the same in this case. So, IFix gitignore --add will add it in, as in the complete example below, where we set up a new git repo and add in the latest standard gitignore: Notes The project is open sourced at github, and you can also report issues there.

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  • .NET 4: &ldquo;Slim&rdquo;-style performance boost!

    - by Vitus
    RTM version of .NET 4 and Visual Studio 2010 is available, and now we can do some test with it. Parallel Extensions is one of the most valuable part of .NET 4.0. It’s a set of good tools for easily consuming multicore hardware power. And it also contains some “upgraded” sync primitives – Slim-version. For example, it include updated variant of widely known ManualResetEvent. For people, who don’t know about it: you can sync concurrency execution of some pieces of code with this sync primitive. Instance of ManualResetEvent can be in 2 states: signaled and non-signaled. Transition between it possible by Set() and Reset() methods call. Some shortly explanation: Thread 1 Thread 2 Time mre.Reset(); mre.WaitOne(); //code execution 0 //wating //code execution 1 //wating //code execution 2 //wating //code execution 3 //wating mre.Set(); 4 //code execution //… 5 Upgraded version of this primitive is ManualResetEventSlim. The idea in decreasing performance cost in case, when only 1 thread use it. Main concept in the “hybrid sync schema”, which can be done as following:   internal sealed class SimpleHybridLock : IDisposable { private Int32 m_waiters = 0; private AutoResetEvent m_waiterLock = new AutoResetEvent(false);   public void Enter() { if (Interlocked.Increment(ref m_waiters) == 1) return; m_waiterLock.WaitOne(); }   public void Leave() { if (Interlocked.Decrement(ref m_waiters) == 0) return; m_waiterLock.Set(); }   public void Dispose() { m_waiterLock.Dispose(); } } It’s a sample from Jeffry Richter’s book “CLR via C#”, 3rd edition. Primitive SimpleHybridLock have two public methods: Enter() and Leave(). You can put your concurrency-critical code between calls of these methods, and it would executed in only one thread at the moment. Code is really simple: first thread, called Enter(), increase counter. Second thread also increase counter, and suspend while m_waiterLock is not signaled. So, if we don’t have concurrent access to our lock, “heavy” methods WaitOne() and Set() will not called. It’s can give some performance bonus. ManualResetEvent use the similar idea. Of course, it have more “smart” technics inside, like a checking of recursive calls, and so on. I want to know a real difference between classic ManualResetEvent realization, and new –Slim. I wrote a simple “benchmark”: class Program { static void Main(string[] args) { ManualResetEventSlim mres = new ManualResetEventSlim(false); ManualResetEventSlim mres2 = new ManualResetEventSlim(false);   ManualResetEvent mre = new ManualResetEvent(false);   long total = 0; int COUNT = 50;   for (int i = 0; i < COUNT; i++) { mres2.Reset(); Stopwatch sw = Stopwatch.StartNew();   ThreadPool.QueueUserWorkItem((obj) => { //Method(mres, true); Method2(mre, true); mres2.Set(); }); //Method(mres, false); Method2(mre, false);   mres2.Wait(); sw.Stop();   Console.WriteLine("Pass {0}: {1} ms", i, sw.ElapsedMilliseconds); total += sw.ElapsedMilliseconds; }   Console.WriteLine(); Console.WriteLine("==============================="); Console.WriteLine("Done in average=" + total / (double)COUNT); Console.ReadLine(); }   private static void Method(ManualResetEventSlim mre, bool value) { for (int i = 0; i < 9000000; i++) { if (value) { mre.Set(); } else { mre.Reset(); } } }   private static void Method2(ManualResetEvent mre, bool value) { for (int i = 0; i < 9000000; i++) { if (value) { mre.Set(); } else { mre.Reset(); } } } } I use 2 concurrent thread (the main thread and one from thread pool) for setting and resetting ManualResetEvents, and try to run test COUNT times, and calculate average execution time. Here is the results (I get it on my dual core notebook with T7250 CPU and Windows 7 x64): ManualResetEvent ManualResetEventSlim Difference is obvious and serious – in 10 times! So, I think preferable way is using ManualResetEventSlim, because not always on calling Set() and Reset() will be called “heavy” methods for working with Windows kernel-mode objects. It’s a small and nice improvement! ;)

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  • Lighting get darker when texture is aplied

    - by noah
    Im using OpenGL ES 1.1 for iPhone. I'm attempting to implement a skybox in my 3d world and started out by following one of Jeff Lamarches tutorials on creating textures. Heres the tutorial: iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-part-6_25.html Ive successfully added the image to my 3d world but am not sure why the lighting on the other shapes has changed so much. I want the shapes to be the original color and have the image in the background. Before: https://www.dropbox.com/s/ojmb8793vj514h0/Screen%20Shot%202012-10-01%20at%205.34.44%20PM.png After: https://www.dropbox.com/s/8v6yvur8amgudia/Screen%20Shot%202012-10-01%20at%205.35.31%20PM.png Heres the init OpenGL: - (void)initOpenGLES1 { glShadeModel(GL_SMOOTH); // Enable lighting glEnable(GL_LIGHTING); // Turn the first light on glEnable(GL_LIGHT0); const GLfloat lightAmbient[] = {0.2, 0.2, 0.2, 1.0}; const GLfloat lightDiffuse[] = {0.8, 0.8, 0.8, 1.0}; const GLfloat matAmbient[] = {0.3, 0.3, 0.3, 0.5}; const GLfloat matDiffuse[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat matSpecular[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat lightPosition[] = {0.0, 0.0, 1.0, 0.0}; const GLfloat lightShininess = 100.0; //Configure OpenGL lighting glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matSpecular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); // Define a cutoff angle glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 40.0); // Set the clear color glClearColor(0, 0, 0, 1.0f); // Projection Matrix config glMatrixMode(GL_PROJECTION); glLoadIdentity(); CGSize layerSize = self.view.layer.frame.size; // Swapped height and width for landscape mode gluPerspective(45.0f, (GLfloat)layerSize.height / (GLfloat)layerSize.width, 0.1f, 750.0f); [self initSkyBox]; // Modelview Matrix config glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // This next line is not really needed as it is the default for OpenGL ES glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_BLEND); // Enable depth testing glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glDepthMask(GL_TRUE); } Heres the drawSkybox that gets called in the drawFrame method: -(void)drawSkyBox { glDisable(GL_LIGHTING); glDisable(GL_DEPTH_TEST); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); static const SSVertex3D vertices[] = { {-1.0, 1.0, -0.0}, { 1.0, 1.0, -0.0}, {-1.0, -1.0, -0.0}, { 1.0, -1.0, -0.0} }; static const SSVertex3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0} }; static const GLfloat texCoords[] = { 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 0.5, 0.0 }; glLoadIdentity(); glTranslatef(0.0, 0.0, -3.0); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); } Heres the init Skybox: -(void)initSkyBox { // Turn necessary features on glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_SRC_COLOR); // Bind the number of textures we need, in this case one. glGenTextures(1, &texture[0]); // create a texture obj, give unique ID glBindTexture(GL_TEXTURE_2D, texture[0]); // load our new texture name into the current texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); NSString *path = [[NSBundle mainBundle] pathForResource:@"space" ofType:@"jpg"]; NSData *texData = [[NSData alloc] initWithContentsOfFile:path]; UIImage *image = [[UIImage alloc] initWithData:texData]; GLuint width = CGImageGetWidth(image.CGImage); GLuint height = CGImageGetHeight(image.CGImage); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); void *imageData = malloc( height * width * 4 ); // times 4 because will write one byte for rgb and alpha CGContextRef cgContext = CGBitmapContextCreate( imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big ); // Flip the Y-axis CGContextTranslateCTM (cgContext, 0, height); CGContextScaleCTM (cgContext, 1.0, -1.0); CGColorSpaceRelease( colorSpace ); CGContextClearRect( cgContext, CGRectMake( 0, 0, width, height ) ); CGContextDrawImage( cgContext, CGRectMake( 0, 0, width, height ), image.CGImage ); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); CGContextRelease(cgContext); free(imageData); [image release]; [texData release]; } Any help is greatly appreciated.

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  • Texture and Lighting Issue in 3D world

    - by noah
    Im using OpenGL ES 1.1 for iPhone. I'm attempting to implement a skybox in my 3d world and started out by following one of Jeff Lamarches tutorials on creating textures. Heres the tutorial: iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-part-6_25.html Ive successfully added the image to my 3d world but am not sure why the lighting on the other shapes has changed so much. I want the shapes to be the original color and have the image in the background. Before: https://www.dropbox.com/s/ojmb8793vj514h0/Screen%20Shot%202012-10-01%20at%205.34.44%20PM.png After: https://www.dropbox.com/s/8v6yvur8amgudia/Screen%20Shot%202012-10-01%20at%205.35.31%20PM.png Heres the init OpenGL: - (void)initOpenGLES1 { glShadeModel(GL_SMOOTH); // Enable lighting glEnable(GL_LIGHTING); // Turn the first light on glEnable(GL_LIGHT0); const GLfloat lightAmbient[] = {0.2, 0.2, 0.2, 1.0}; const GLfloat lightDiffuse[] = {0.8, 0.8, 0.8, 1.0}; const GLfloat matAmbient[] = {0.3, 0.3, 0.3, 0.5}; const GLfloat matDiffuse[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat matSpecular[] = {1.0, 1.0, 1.0, 1.0}; const GLfloat lightPosition[] = {0.0, 0.0, 1.0, 0.0}; const GLfloat lightShininess = 100.0; //Configure OpenGL lighting glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matSpecular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); // Define a cutoff angle glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 40.0); // Set the clear color glClearColor(0, 0, 0, 1.0f); // Projection Matrix config glMatrixMode(GL_PROJECTION); glLoadIdentity(); CGSize layerSize = self.view.layer.frame.size; // Swapped height and width for landscape mode gluPerspective(45.0f, (GLfloat)layerSize.height / (GLfloat)layerSize.width, 0.1f, 750.0f); [self initSkyBox]; // Modelview Matrix config glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // This next line is not really needed as it is the default for OpenGL ES glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_BLEND); // Enable depth testing glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glDepthMask(GL_TRUE); } Heres the drawSkybox that gets called in the drawFrame method: -(void)drawSkyBox { glDisable(GL_LIGHTING); glDisable(GL_DEPTH_TEST); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); static const SSVertex3D vertices[] = { {-1.0, 1.0, -0.0}, { 1.0, 1.0, -0.0}, {-1.0, -1.0, -0.0}, { 1.0, -1.0, -0.0} }; static const SSVertex3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0} }; static const GLfloat texCoords[] = { 0.0, 0.5, 0.5, 0.5, 0.0, 0.0, 0.5, 0.0 }; glLoadIdentity(); glTranslatef(0.0, 0.0, -3.0); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); } Heres the init Skybox: -(void)initSkyBox { // Turn necessary features on glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_SRC_COLOR); // Bind the number of textures we need, in this case one. glGenTextures(1, &texture[0]); // create a texture obj, give unique ID glBindTexture(GL_TEXTURE_2D, texture[0]); // load our new texture name into the current texture glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); NSString *path = [[NSBundle mainBundle] pathForResource:@"space" ofType:@"jpg"]; NSData *texData = [[NSData alloc] initWithContentsOfFile:path]; UIImage *image = [[UIImage alloc] initWithData:texData]; GLuint width = CGImageGetWidth(image.CGImage); GLuint height = CGImageGetHeight(image.CGImage); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); void *imageData = malloc( height * width * 4 ); // times 4 because will write one byte for rgb and alpha CGContextRef cgContext = CGBitmapContextCreate( imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big ); // Flip the Y-axis CGContextTranslateCTM (cgContext, 0, height); CGContextScaleCTM (cgContext, 1.0, -1.0); CGColorSpaceRelease( colorSpace ); CGContextClearRect( cgContext, CGRectMake( 0, 0, width, height ) ); CGContextDrawImage( cgContext, CGRectMake( 0, 0, width, height ), image.CGImage ); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); CGContextRelease(cgContext); free(imageData); [image release]; [texData release]; } Any help is greatly appreciated.

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  • UIView with IrrlichtScene - iOS

    - by user1459024
    i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller. My Code: WWSViewController.h #import <UIKit/UIKit.h> @interface WWSViewController : UIViewController { IBOutlet UILabel *errorLabel; } @end WWSViewController.mm #import "WWSViewController.h" #include "../../ressources/irrlicht/include/irrlicht.h" using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; @interface WWSViewController () @end @implementation WWSViewController -(void)awakeFromNib { errorLabel = [[UILabel alloc] init]; errorLabel.text = @""; IrrlichtDevice *device = createDevice( video::EDT_OGLES1, dimension2d<u32>(640, 480), 16, false, false, false, 0); /* Set the caption of the window to some nice text. Note that there is an 'L' in front of the string. The Irrlicht Engine uses wide character strings when displaying text. */ device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo"); /* Get a pointer to the VideoDriver, the SceneManager and the graphical user interface environment, so that we do not always have to write device->getVideoDriver(), device->getSceneManager(), or device->getGUIEnvironment(). */ IVideoDriver* driver = device->getVideoDriver(); ISceneManager* smgr = device->getSceneManager(); IGUIEnvironment* guienv = device->getGUIEnvironment(); /* We add a hello world label to the window, using the GUI environment. The text is placed at the position (10,10) as top left corner and (260,22) as lower right corner. */ guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!", rect<s32>(10,10,260,22), true); /* To show something interesting, we load a Quake 2 model and display it. We only have to get the Mesh from the Scene Manager with getMesh() and add a SceneNode to display the mesh with addAnimatedMeshSceneNode(). We check the return value of getMesh() to become aware of loading problems and other errors. Instead of writing the filename sydney.md2, it would also be possible to load a Maya object file (.obj), a complete Quake3 map (.bsp) or any other supported file format. By the way, that cool Quake 2 model called sydney was modelled by Brian Collins. */ IAnimatedMesh* mesh = smgr->getMesh("/Users/dbocksteger/Desktop/test/media/sydney.md2"); if (!mesh) { device->drop(); if (!errorLabel) { errorLabel = [[UILabel alloc] init]; } errorLabel.text = @"Konnte Mesh nicht laden."; return; } IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh ); /* To let the mesh look a little bit nicer, we change its material. We disable lighting because we do not have a dynamic light in here, and the mesh would be totally black otherwise. Then we set the frame loop, such that the predefined STAND animation is used. And last, we apply a texture to the mesh. Without it the mesh would be drawn using only a color. */ if (node) { node->setMaterialFlag(EMF_LIGHTING, false); node->setMD2Animation(scene::EMAT_STAND); node->setMaterialTexture( 0, driver->getTexture("/Users/dbocksteger/Desktop/test/media/sydney.bmp") ); } /* To look at the mesh, we place a camera into 3d space at the position (0, 30, -40). The camera looks from there to (0,5,0), which is approximately the place where our md2 model is. */ smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0)); /* Ok, now we have set up the scene, lets draw everything: We run the device in a while() loop, until the device does not want to run any more. This would be when the user closes the window or presses ALT+F4 (or whatever keycode closes a window). */ while(device->run()) { /* Anything can be drawn between a beginScene() and an endScene() call. The beginScene() call clears the screen with a color and the depth buffer, if desired. Then we let the Scene Manager and the GUI Environment draw their content. With the endScene() call everything is presented on the screen. */ driver->beginScene(true, true, SColor(255,100,101,140)); smgr->drawAll(); guienv->drawAll(); driver->endScene(); } /* After we are done with the render loop, we have to delete the Irrlicht Device created before with createDevice(). In the Irrlicht Engine, you have to delete all objects you created with a method or function which starts with 'create'. The object is simply deleted by calling ->drop(). See the documentation at irr::IReferenceCounted::drop() for more information. */ device->drop(); } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } @end Sadly the result is just a black View in the Simulator. :( Hope here is anyone who can explain me how i draw the scene in a UIView. Furthermore I'm getting this Error: Could not load sprite bank because the file does not exist: #DefaultFont How can i fix it ?

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  • Exadata?????????INSERT?UPDATE

    - by Liu Maclean(???)
    Hybrid Columnar Compression??????Exadata?????????????,??????????(advanced compression)??,Hybrid columnar compression (HCC) ???Exadata????????HCC???????????CU(compression unit?????),??CU??????????,?????????????????????????,???CU????block??????????????? ???????INSERT/UPDATE??,??????????????,????UPDATE/INSERT???HCC?????????????????? hybrid columnar compression???????????????(bulk initial load)??,??????(direct load)??ALTER TABLE MOVE, IMPDP???????(append INSERT),??HCC??????????????????????? ???????????????????,?????????CU????????? ??????????????HCC?????????????for OLTP?????? ????????: SQL*Plus: Release 11.2.0.2.0 Production on Wed Sep 12 06:14:53 2012 Copyright (c) 1982, 2010, Oracle. All rights reserved. Connected to: Oracle Database 11g Enterprise Edition Release 11.2.0.2.0 - Production With the Partitioning, Automatic Storage Management, OLAP, Data Mining and Real Application Testing options SQL> grant dba to scott; Grant succeeded. SQL> conn scott/oracle Connected. SQL> SQL> create table hcc_maclean tablespace users compress for query high as select * from dba_objects; Table created. 1* select rowid,owner,object_name,dbms_rowid.rowid_block_number(rowid) from hcc_maclean where owner='MACLEAN' SQL> / ROWID OWNER OBJECT_NAME DBMS_ROWID.ROWID_BLOCK_NUMBER(ROWID) ------------------------------ ------------------------------ -------------------- ------------------------------------ AAAThuAAEAAAHTJAOI MACLEAN SALES 29897 AAAThuAAEAAAHTJAOJ MACLEAN MYCUSTOMERS 29897 AAAThuAAEAAAHTJAOK MACLEAN MYCUST_ARCHIVE 29897 AAAThuAAEAAAHTJAOL MACLEAN MYCUST_QUERY 29897 AAAThuAAEAAAHTJAOh MACLEAN COMPRESS_QUERY 29897 AAAThuAAEAAAHTJAOi MACLEAN UNCOMPRESS 29897 AAAThuAAEAAAHTJAOj MACLEAN CHAINED_ROWS 29897 AAAThuAAEAAAHTJAOk MACLEAN COMPRESS_QUERY1 29897 8 rows selected. select dbms_rowid.rowid_block_number(rowid),dbms_rowid.rowid_relative_fno(rowid) from hcc_maclean where owner='MACLEAN'; session A: update hcc_maclean set OBJECT_NAME=OBJECT_NAME||'DBM' where rowid='AAAThuAAEAAAHTJAOI'; session B: update hcc_maclean set OBJECT_NAME=OBJECT_NAME||'DBM' where rowid='AAAThuAAEAAAHTJAOJ'; SQL> select sid,wait_event_text,BLOCKER_SID from v$wait_chains; SID WAIT_EVENT_TEXT BLOCKER_SID ---------- ---------------------------------------------------------------- ----------- 13 enq: TX - row lock contention 136 136 SQL*Net message from client ????session A block B,????HCC???update row??CU?????CU?????? SQL> alter system checkpoint; System altered. SQL> / System altered. SQL> alter system dump datafile 4 block 29897 2 ; Block header dump: 0x010074c9 Object id on Block? Y seg/obj: 0x1386e csc: 0x00.1cad7e itc: 3 flg: E typ: 1 - DATA brn: 0 bdba: 0x10074c8 ver: 0x01 opc: 0 inc: 0 exflg: 0 Itl Xid Uba Flag Lck Scn/Fsc 0x01 0xffff.000.00000000 0x00000000.0000.00 C--- 0 scn 0x0000.001cabfa 0x02 0x000a.00a.00000430 0x00c051a7.0169.17 ---- 1 fsc 0x0000.00000000 0x03 0x0000.000.00000000 0x00000000.0000.00 ---- 0 fsc 0x0000.00000000 avsp=0x14 tosp=0x14 r0_9ir2=0x0 mec_kdbh9ir2=0x0 76543210 shcf_kdbh9ir2=---------- 76543210 flag_9ir2=--R----- Archive compression: Y fcls_9ir2[0]={ } 0x16:pti[0] nrow=1 offs=0 0x1a:pri[0] offs=0x30 block_row_dump: tab 0, row 0, @0x30 tl: 8016 fb: --H-F--N lb: 0x2 cc: 1 ==>??CU??ITL 0x02 nrid: 0x010074ca.0 col 0: [8004] Compression level: 02 (Query High) Length of CU row: 8004 kdzhrh: ------PC CBLK: 1 Start Slot: 00 NUMP: 01 PNUM: 00 POFF: 7984 PRID: 0x010074ca.0 CU header: CU version: 0 CU magic number: 0x4b445a30 CU checksum: 0xf8faf86e CU total length: 8694 CU flags: NC-U-CRD-OP ncols: 15 nrows: 995 algo: 0 CU decomp length: 8487 len/value length: 100111 row pieces per row: 1 num deleted rows: 1 deleted rows: 904, START_CU: ????????????row?????: SQL> select DBMS_COMPRESSION.GET_COMPRESSION_TYPE('SCOTT','HCC_MACLEAN','AAAThuAAEAAAHTJAOk') from dual; DBMS_COMPRESSION.GET_COMPRESSION_TYPE('SCOTT','HCC_MACLEAN','AAATHUAAEAAAHTJAOK' -------------------------------------------------------------------------------- 4 COMP_NOCOMPRESS CONSTANT NUMBER := 1;COMP_FOR_OLTP CONSTANT NUMBER := 2;COMP_FOR_QUERY_HIGH CONSTANT NUMBER := 4;COMP_FOR_QUERY_LOW CONSTANT NUMBER := 8;COMP_FOR_ARCHIVE_HIGH CONSTANT NUMBER := 16;COMP_FOR_ARCHIVE_LOW CONSTANT NUMBER := 32; COMP_RATIO_MINROWS CONSTANT NUMBER := 1000000;COMP_RATIO_ALLROWS CONSTANT NUMBER := -1; ?????????????,??COMP_FOR_QUERY_HIGH?4,COMP_FOR_QUERY_LOW ?8 ?????????GET_COMPRESSION_TYPE??rowid????????4?????COMP_FOR_QUERY_HIGH????: SQL> update hcc_maclean set OBJECT_NAME=OBJECT_NAME||'DBM' where owner='MACLEAN'; 8 rows updated. SQL> commit; Commit complete. SQL> select DBMS_COMPRESSION.GET_COMPRESSION_TYPE('SCOTT','HCC_MACLEAN',rowid) from HCC_MACLEAN where owner='MACLEAN'; DBMS_COMPRESSION.GET_COMPRESSION_TYPE('SCOTT','HCC_MACLEAN',ROWID) ------------------------------------------------------------------ 1 1 1 1 1 1 1 1 8 rows selected. ??????????????COMPRESSION_TYPE?COMP_FOR_QUERY_HIGH???COMP_NOCOMPRESS,????????compress for query high????????????????? ?11g????????????????????HCC??????????? ALTER TABLE MOVE???????????????????HCC??? SQL> ALTER TABLE hcc_MACLEAN move COMPRESS FOR ARCHIVE HIGH; Table altered. SQL> select DBMS_COMPRESSION.GET_COMPRESSION_TYPE('SCOTT','HCC_MACLEAN',rowid) from HCC_MACLEAN where owner='MACLEAN'; DBMS_COMPRESSION.GET_COMPRESSION_TYPE('SCOTT','HCC_MACLEAN',ROWID) ------------------------------------------------------------------ 16 16 16 16 16 16 16 16 8 rows selected.

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