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  • How do I update the memberOf attributes of existing objects after adding the OpenLDAP Reverse Group Membership Maintenance overlay?

    - by mss
    This is a follow-up to this question: I added the memberof overlay to an existing OpenLDAP 2.4 server. Now I want to update the existing user objects. For new group memberships, the memberOf attribute is updated correctly. But I have a bunch of existing groups which aren't updated automatically. I could remove all users from their groups and re-add them to make sure these entries are in sync. Since this is a Univention Corporate Server which does a lot of magic when you modify the LDAP, I don't want to risk breaking my directory. Is there a way to trick the overlay to update these operational attributes?

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  • fast similarity detection

    - by reinierpost
    I have a large collection of objects and I need to figure out the similarities between them. To be exact: given two objects I can compute their dissimilarity as a number, a metric - higher values mean less similarity and 0 means the objects have identical contents. The cost of computing this number is proportional to the size of the smaller object (each object has a given size). I need the ability to quickly find, given an object, the set of objects similar to it. To be exact: I need to produce a data structure that maps any object o to the set of objects no more dissimilar to o than d, for some dissimilarity value d, such that listing the objects in the set takes no more time than if they were in an array or linked list (and perhaps they actually are). Typically, the set will be very much smaller than the total number of objects, so it is really worthwhile to perform this computation. It's good enough if the data structure assumes a fixed d, but if it works for an arbitrary d, even better. Have you seen this problem before, or something similar to it? What is a good solution? To be exact: a straightforward solution involves computing the dissimilarities between all pairs of objects, but this is slow - O(n2) where n is the number of objects. Is there a general solution with lower complexity?

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  • How to set up single array or dictionary for use in multiple datasources?

    - by Roman
    I have multiple TableViewDatasources that need to display list of objects form same pool depending of certain property. E.g. object.flag1 is set- it will show up in TableView1 object.flag2 is set- it will show up in TableView2 The obvious way would be to have separate arrays for each TableView, But same object may appear in different arrays. Also I need to update objects very often or access all objects through same array. How do I setup a single dictionary or array to have all objects in one structure? To put it in another way: When table view or selection changes, application need to redraw TableViews with the new data. Application have to access the pool of objects and search through them using iterator and accessing each object and its properties. I think that this is an expensive operation and want to avoid that. Perhaps maybe by making a global pool of objects a dictionary and exposing objects properties as dictionary fields. So instead of iterating global pool of objects I could access global pool Dicitonary in a manner of database by selecting objects that has fields that match particular criteria. Anyone know any example of doing that?

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  • Attributes in XML subtree that belong to the parent

    - by Bart van Heukelom
    Say I have this XML <doc:document> <objects> <circle radius="10" doc:colour="red" /> <circle radius="20" doc:colour="blue" /> </objects> </doc:document> And this is how it is parsed (pseudo code): // class DocumentParser public Document parse(Element edoc) { doc = new Document(); doc.objects = ObjectsParser.parse(edoc.getChild("objects")); for ( ...?... ) { doc.objectColours.put(object, colour); } return doc; } ObjectsParser is responsible for parsing the objects bit, but is not and should not be aware of the existence of documents. However, in Document colours are associated with objects by use of a Map. What kind of pattern would you recommend to give the colour settings back to DocumentParser.parse from ObjectsParser.parse so it can associate it with the objects they belong to in a map? The alternative would be something like this: <doc:document> <objects> <circle id="1938" radius="10" /> <circle id="6398" radius="20" /> </objects> <doc:objectViewSettings> <doc:objectViewSetting object="1938" colour="red" /> <doc:objectViewSetting object="6398" colour="blue" /> </doc:objectViewSettings> </doc:document> Ugly!

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  • Optimizing T-SQL where an array would be nice

    - by Polatrite
    Alright, first you'll need to grab a barf bag. I've been tasked with optimizing several old stored procedures in our database. This SP does the following: 1) cursor loops through a series of "buildings" 2) cursor loops through a week, Sunday-Saturday 3) has a huge set of IF blocks that are responsible for counting how many Objects of what Types are present in a given building Essentially what you'll see in this code block is that, if there are 5 objects of type #2, it will increment @Type_2_Objects_5 by 1. IF @Number_Type_1_Objects = 0 BEGIN SET @Type_1_Objects_0 = @Type_1_Objects_0 + 1 END IF @Number_Type_1_Objects = 1 BEGIN SET @Type_1_Objects_1 = @Type_1_Objects_1 + 1 END IF @Number_Type_1_Objects = 2 BEGIN SET @Type_1_Objects_2 = @Type_1_Objects_2 + 1 END IF @Number_Type_1_Objects = 3 BEGIN SET @Type_1_Objects_3 = @Type_1_Objects_3 + 1 END [... Objects_4 through Objects_20 for Type_1] IF @Number_Type_2_Objects = 0 BEGIN SET @Type_2_Objects_0 = @Type_2_Objects_0 + 1 END IF @Number_Type_2_Objects = 1 BEGIN SET @Type_2_Objects_1 = @Type_2_Objects_1 + 1 END IF @Number_Type_2_Objects = 2 BEGIN SET @Type_2_Objects_2 = @Type_2_Objects_2 + 1 END IF @Number_Type_2_Objects = 3 BEGIN SET @Type_2_Objects_3 = @Type_2_Objects_3 + 1 END [... Objects_4 through Objects_20 for Type_2] In addition to being extremely hacky (and limited to a quantity of 20 objects), it seems like a terrible way of handling this. In a traditional language, this could easily be solved with a 2-dimensional array... objects[type][quantity] += 1; I'm a T-SQL novice, but since writing stored procedures often uses a lot of temporary tables (which could essentially be a 2-dimensional array) I was wondering if someone could illuminate a better way of handling a situation like this with two dynamic pieces of data to store. Requested in comments: The columns are simply Number_Type_1_Objects, Number_Type_2_Objects, Number_Type_3_Objects, Number_Type_4_Objects, Number_Type_5_Objects, and CurrentDateTime. Each row in the table represents 5 minutes. The expected output is to figure out what percentage of time a given quantity of objects is present throughout each day. Sunday - Object Type 1 0 objects - 69 rows, 5:45, 34.85% 1 object - 85 rows, 7:05, 42.93% 2 objects - 44 rows, 3:40, 22.22% On Sunday, there were 0 objects of type 1 for 34.85% of the day. There was 1 object for 42.93% of the day, and 2 objects for 22.22% of the day. Repeat for each object type.

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  • Collision filtering by object, team

    - by Bill Zimmerman
    Hi, I am looking for a good method to determine which objects will be considered for collision with other objects. My current idea is that each object has the following properties: alwaysCollidesWith = [list of objects that will always trigger a collision check] neverCollidesWith = [lost of objects that will never be considered] teamCollidesWith = [list of objects that will be checked, provided they belong to a different team] For example: -projectiles never have to be checked for collisions with other projectiles -players are always checked for collisions with players, regardless of team -projectiles are only considered for collisions if they collide with another teams players Does anyone see any weaknesses with this approach? Can anyone recommend a better approach?

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  • Newton Game Dynamics: Making an object not affect another object

    - by Boreal
    I'm going to be using Newton in my networked action game with Mogre. There will be two "types" of physics object: global and local. Global objects will be kept in sync for everybody; these include the players, projectiles, and other gameplay-related objects. Local objects are purely for effect, like ragdolls, debris, and particles. Is there a way to make the global objects affect the local objects without actually getting affected themselves? I'd like debris to bounce off of a tank, but I don't want the tank to respond in any way.

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  • 3D Location Handling

    - by tgrosinger
    I am thinking about making a simulator type game that will involve having lots of small objects in a 3D space. What is the typical solution for handling these objects? The first thing that comes to mind is a 3D Array, but I can't help but think there is a more efficient solution. Another idea that comes to mind is objects having possession of smaller items. For example a House possesses a Table which possesses a Cup and Bowl. The final way I can think of handling this is just having an array of "objects" that each have an x, y, z value. While this would make storing them easy I do not understand how you would detect collisions without just looking at every possible object and checking to see if it is in the way. Are there other ways of holding onto these objects that is more efficient?

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  • How to create an array of User Objects in Powerbuilder?

    - by TomatoSandwich
    The application has many different windows. One is a single 'row' window, which relates to a single row of data in a table, say 'Order'. Another is a 'multiple row' datawindow, where each row in the datawindow relates to a row in 'Order', used for spreadsheet-like data entry Functionality extentions have create a detail table, say 'Suppliers', where an order may require multiple suppliers to fill the order. Normally, suppliers are not required, because they are already in the warehouse (0), or there may need to be an order to a supplier to complete an order (1), or multiple suppliers may need to be contacted (more than one). As a single order is entered, once the items are entered, a User Object is populated depending on the status of the items in the warehouse. If required, this creates a 1-to-many relationship between the order and the "backorder". In the PB side, there is a single object uo_backorder which is created on the window, and is referenced by the window depending on the command (button popup, save, etc) I have been tasked to create the 'backorder' functionality on the spreadsheet-line window. Previously the default options for backorders were used when orders were created from the multiple-row window. A workaround already exists where unconfirmed orders could be opened in the single-row window, and the backorder information manipulated there. However, the userbase wants this functionality on the one window. Since the functionality of uo_backorder already exists, I assumed I could just copy the code from the single-order window, but create an array of uo_backorder objects to cope with multiple rows. I tried the following: forward .. type uo_backorder from popupdwpb within w_order_conv end type end forward global type w_order_conv from singleform .. uo_backorder uo_backorder end type type variables .. uo_backorder iuo_backorders[] end variables .. public function boolean iuo_backorders(); .. long ll_count ll_count = UpperBound(iuo_backorders[]) iuo_backorders[ll_count+1] = uo_backorder //THIS ISN'T RIGHT lb_ok = iuo_backorders[ll_count+1].init('w_backorder_popup', '', '', '', 'd_backorder_popup', sqlca, useTransObj()) return lb_ok end function .. <utility functions> .. type uo_backorder from popupdwpb within w_order_conv integer x = 28 integer y = 28 integer width ... end type on uo_backorder.destroy call popupdwpb::destroy end on The issue I face now is that the code commented "THIS ISN'T RIGHT" isn't correct. It is associating the visual object placed on the face of the main window to each array cell, so anytime I reference the array cell object it's actually referencing the one original object, not the new instances that I (thought) I was creating. If I change the code iuo_backorders[ll_count+1] = create uo_backorder the code doesn't run, saying that it failed to initalize the popup window. I think this is related to the class being called the same thing as the instance. What I want to end up with is an array of uo_backorder objects that I can associate to each row of my datawindow (first row = first cell, etc). I think the issue lays in the fact it's a visual object, and I can't seem to get the window to run without adding a dummy object on the face of the window (functionality from the original single-row window). Since it's a VISUAL object, does the object indeed need to be embedded on the windowface for the window to know what object I'm talking about? If so, how does one create multiple windowface objects (one to many, depending on when a row is added)? Don't hesitate to inquire regarding any more information this issue may require from myself. I have no idea what is 'standard' or 'default' in PB, or what is custom and needs more explaining.

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  • Retrieving/simulating run-time "layer" functionality in Flash under ActionScript 3.

    - by Triynko
    Are there any AS3 classes to help arrange objects into layers, like in the designer, such that the objects all have the same parent? Obviously, I can use container clips to simulate layers, but I specifically want this kind of functionality for objects that have the same parent. My understanding is that the design-time notion of layers does not exist at run-time, and objects just have a depth index. I'm creating a class to simulate layering functionality with a single parent, but if one already exists, I'd like to check it out. On a side note... how do design-time layer masks manifest themselves at runtime in AS3? I thought maybe all objects on the masked layer share the same mask object, but the "mask" property appears to be null for all objects on the masked layer, even though they share the same parent timeline as the unmasked objects (i.e. unmasked layer object parent == masked layer object parent; therefore, no masked subcontainers appear to be in use).

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  • tricky SQL when joining

    - by Erik
    I've two tables, shows and objects. I want to print out the latest objects, and the shownames for them. Right now I'm doing it this way: SELECT MAX(objects.id) as max_id, shows.name, shows.id FROM shows, objects WHERE shows.id = objects.showId GROUP BY shows.name however, if I also want to fetch the episode of the object I can't put it like SELECT object.episode [...], because then wont automatically select the object which is MAX(objects.id), so my question is how to do that? If you haven't already figured out my tables they're like this: Shows id name and also: Objects id name episode season showId Using MySQL. Thanks!

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  • How can I detect collisions between two images in c#?

    - by Shane Callanan
    hope you can help me out with this one. I'm new to c# so am very inexperienced. But basically I'm trying to make a game in which certain objects fall from the sky. Some objects like feathers take a while to drop, while metal balls will drop faster. You start off with a certain amount of cash and can buy weapons of your choice to place on the ground below. Now I've never done anything to do with collisions before, so simple answers will be of much help! Here are some of the collisions that will be in the game: (Not sure if different types of collisions are coded differently) -Collision between bullets and falling objects -Collision between falling objects and the ground (which is inanimate) -Collisions between falling objects and a certain radius around another object (for example, if a weapon gives off a radiation beam starting from its centre) -Collisions between rotating objects (rotating blade) and falling objects If someone could help me with this, it would be much appreciated!

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  • How to bind form collection back to custom model object that uses 2 custom objects in asp.net mvc?

    - by baijajusav
    What I'm trying to do is rather basic, but I might have my facts mixed up. I have a details page that has a custom class as it's Model. The custom class uses 2 custom objects with yet another custom object a property of one of the 2. The details page outputs a fair amount of information, but allows the user to post a comment. When the user clicks the post button, the page gets posted to a Details action that looks something like this: [AcceptVerbs(HttpVerbs.Post)] public ActionResult Details(VideoDetailModel vidAndComment) { ....} The only fields on the form that is posted are CommentText and VideoId. Here is what the VideoDetailModel looks like. public class VideoDetailModel { public VideoDetailModel() { Video = new VideoDTO(); Comment = new CommentDTO(); } public VideoDetailModel(VideoDTO vid) { Video = vid; Comment = new CommentDTO(); } public VideoDTO Video { get; set; } public CommentDTO Comment { get; set; } } VideoDTO has a few properties, but the ones I need are VideoId. CommentDTO's pertinent properties include CommentText (which is posting correctly) and a UserDTO object that contains a userId property. Everything other than the CommentText value is not being posted. I also have the following line on the ascx page, but the model value never gets posted to the controller. Html.Hidden("Model.Video.VideoId", Model.Video.VideoId); I'm really not sure what I'm missing here. I suppose if I added more form fields for the properties I need, they would get posted, but I only need 1 form entry field for the CommentText. If I could get the same Model objects value that were sent to the page to post with the page, that would help. I'll be happy to make any clarifications needed here. I'm just at loss as to what's going on.

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  • JAX-WS and JPA, how to load stub objects using JPA?

    - by opensas
    I'm trying to develope a soap web service that has to access a mysql db. I have to replicate an existing service, so I created all the stub object from it's wsdl file Netbeans created all the necessary stuff for me (new, web service from wsdl), it works ok... Now I'm trying to use JPA to load all those objects from the database. So far I was going fine, I created the classes using (new, entity class from database), and then copied all the annotations to the classes generated by wsimport, and it was working fine. The problem is that netbeans insists on running wsimport again, and then I loose all my annotations... Is there some way to tell netbeans not to regenerate those files? I think this situation shoulb be pretty common, I mean developing a web service from a wsdl and then having to fill those objects with data using JPA. what would be the correct aproach to this kind of situation? thanks a lot saludos sas I've also tried inheriting from the stubs, and addign there the persistence annotations, but I had troubles with overlaping members, I'm redeclaring protected properties...

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  • When writing a game, should you make objects/enemies/etc. have unique ID numbers?

    - by SLC
    I have recently encountered some issues with merely passing references to objects/enemies in a game I am making, and am wondering if I am using the wrong approach. The main issue I have is disposing of enemies and objects, when other enemies or players may still have links to them. For example, if you have a Rabbit, and a Wolf, the Wolf may have selected the Rabbit to be its target. What I am doing, is the wolf has a GameObject Target = null; and when it decides it is hungry, the Target becomes the Rabbit. If the Rabbit then dies, such as another wolf killing it, it cannot be removed from the game properly because this wolf still has a reference to it. In addition, if you are using a decoupled approach, the rabbit could hit by lightning, reducing its health to below zero. When it next updates itself, it realises it has died, and is removed from the game... but there is no way to update everything that is interested in it. If you gave every enemy a unique ID, you could simply use references to that instead, and use a central lookup class that handled it. If the monster died, the lookup class could remove it from its own index, and subsequently anything trying to access it would be informed that it's dead, and then they could act accordingly. Any thoughts on this?

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  • how i print the values from NSArray objects in CGContextShowTextAtpoint()?

    - by Rajendra Bhole
    Hi, I developing an application in which i want to print the values on a line interval, for that i used NSArray with multiple objects and those object i passing into CGContextShowTextAtPoint() method. The code is. CGContextMoveToPoint(ctx, 30.0, 200.0); CGContextAddLineToPoint(ctx, 30.0, 440.0); NSArray *hoursInDays = [[NSArray alloc] initWithObjects:@"0",@"1",@"3",@"4",@"5",@"6",@"7",@"8",@"9",@"10",@"11",@"12", nil]; int intHoursInDays = 0; for(float y = 400.0; y >= 200.0; y-=18, intHoursInDays++) { CGContextSetRGBStrokeColor(ctx, 2.0, 2.0, 2.0, 1.0); CGContextMoveToPoint(ctx, 28, y); CGContextAddLineToPoint(ctx, 32, y); CGContextSelectFont(ctx, "Helvetica", 12.0, kCGEncodingMacRoman); CGContextSetTextDrawingMode(ctx, kCGTextFill); CGContextSetRGBFillColor(ctx, 0, 255, 255, 1); CGAffineTransform xform = CGAffineTransformMake( 1.0, 0.0, 0.0, -1.0, 0.0, 0.0); CGContextSetTextMatrix(ctx, xform); NSString *arrayDataForYAxis = [hoursInDays objectAtIndex:intHoursInDays]; CGContextShowTextAtPoint(ctx, 10.0, y+20, [arrayDataForYAxis UTF8String], strlen((char *)arrayDataForYAxis)); CGContextStrokePath(ctx); } The above code is executed but it given me output is {oo, 1o,2o,...........11}, i want the output is {0,1,2,3...........11,12}. The above code given me one extra character "o" after single digit.I think the problem i meet near the parameters type casting of 5th parameter inside the method of CGContextShowTextAtpoint CGContextShowTextAtpoint(). How i resolve the problem of type casting for printing the objects of NSSArray in CGContextShowTextAtpoint() method??????????????

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  • What would be the safest way to store objects of classes derived from a common interface in a common

    - by Svenstaro
    I'd like to manage a bunch of objects of classes derived from a shared interface class in a common container. To illustrate the problem, let's say I'm building a game which will contain different actors. Let's call the interface IActor and derive Enemy and Civilian from it. Now, the idea is to have my game main loop be able to do this: // somewhere during init std::vector<IActor> ActorList; Enemy EvilGuy; Civilian CoolGuy; ActorList.push_back(EvilGuy); ActorList.push_back(CoolGuy); and // main loop while(!done) { BOOST_FOREACH(IActor CurrentActor, ActorList) { CurrentActor.Update(); CurrentActor.Draw(); } } ... or something along those lines. This example obviously won't work but that is pretty much the reason I'm asking here. I'd like to know: What would be the best, safest, highest-level way to manage those objects in a common heterogeneous container? I know about a variety of approaches (Boost::Any, void*, handler class with boost::shared_ptr, Boost.Pointer Container, dynamic_cast) but I can't decide which would be the way to go here. Also I'd like to emphasize that I want to stay away as far as possible from manual memory management or nested pointers. Help much appreciated :).

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  • Represent multiple Null/Generic objects in an ActiveRecord association?

    - by slothbear
    I have a Casefile model that belongs_to a Doctor. In additional to all the "real" doctors, there are several generic Doctors: "self-treated", "not specified", and "removed" (it used to have a real doctor, but no longer does). I suspect there will be even more generic values in the future. I started with special "doctors" in the database, generated from seed. The generic Doctors only need to respond to the "name" and "real_doctor?" methods. This worked with one, was strained with two, and now feels completely broken. I want to change the behavior and can't figure out how to test it, a bad sign. Creating all the generic objects for testing is also trouble, including fake values to pass validation of the required Doctor attributes. The Null Object pattern works well for one generic object. The "name" method could check casefile.doctor.nil? and return "self-treated", as demonstrated by Craig Ambrose. What pattern should I use when there are multiple generic objects with very limited state?

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  • To what degree should I use Marshal.ReleaseComObject with Excel Interop objects?

    - by DanM
    I've seen several examples where Marshal.ReleaseComObject() is used with Excel Interop objects (i.e., objects from namespace Microsoft.Office.Interop.Excel), but I've seen it used to various degrees. I'm wondering if I can get away with something like this: var application = new ApplicationClass(); try { // do work with application, workbooks, worksheets, cells, etc. } finally { Marashal.ReleaseComObject(application) } Or if I need to release every single object created, as in this method: public void CreateExcelWorkbookWithSingleSheet() { var application = new ApplicationClass(); var workbook = application.Workbooks.Add(_missing); var worksheets = workbook.Worksheets; for (var worksheetIndex = 1; worksheetIndex < worksheets.Count; worksheetIndex++) { var worksheet = (WorksheetClass)worksheets[worksheetIndex]; worksheet.Delete(); Marshal.ReleaseComObject(worksheet); } workbook.SaveAs( WorkbookPath, _missing, _missing, _missing, _missing, _missing, XlSaveAsAccessMode.xlExclusive, _missing, _missing, _missing, _missing, _missing); workbook.Close(true, _missing, _missing); application.Quit(); Marshal.ReleaseComObject(worksheets); Marshal.ReleaseComObject(workbook); Marshal.ReleaseComObject(application); } What prompted me to ask this question is that, being the LINQ devotee I am, I really want to do something like this: var worksheetNames = worksheets.Cast<Worksheet>().Select(ws => ws.Name); ...but I'm concerned I'll end up with memory leaks or ghost processes if I don't release each worksheet (ws) object. Any insight on this would be appreciated.

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  • How do I assert that two arbitrary type objects are equivalent, without requiring them to be equal?

    - by Tomas Lycken
    To accomplish this (but failing to do so) I'm reflecting over properties of an expected and actual object and making sure their values are equal. This works as expected as long as their properties are single objects, i.e. not lists, arrays, IEnumerable... If the property is a list of some sort, the test fails (on the Assert.AreEqual(...) inside the for loop). public void WithCorrectModel<TModelType>(TModelType expected, string error = "") where TModelType : class { var actual = _result.ViewData.Model as TModelType; Assert.IsNotNull(actual, error); Assert.IsInstanceOfType(actual, typeof(TModelType), error); foreach (var prop in typeof(TModelType).GetProperties()) { Assert.AreEqual(prop.GetValue(expected, null), prop.GetValue(actual, null), error); } } If dealing with a list property, I would get the expected results if I instead used CollectionAssert.AreEquivalent(...) but that requires me to cast to ICollection, which in turn requries me to know the type listed, which I don't (want to). It also requires me to know which properties are list types, which I don't know how to. So, how should I assert that two objects of an arbitrary type are equivalent? Note: I specifically don't want to require them to be equal, since one comes from my tested object and one is built in my test class to have something to compare with.

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  • Can Core Data be used for objects with variable schemas?

    - by glenc
    I'm implementing a new iPhone app and am relatively new to Cocoa development overall. I am at the stage of choosing how the persistence layer of this app will work, and it looks like I'm basically choosing between Core Data and sqlite3. The persisted models in this app are intended to have a schema that is loaded at runtime (from some kind of defn file, probably XML). By which I mean, this app is intended to have objects that are user-definable to some extent, e.g. the Customer type (which has certain built-in fields like "name" and "email") can be modified to have extra fields based on the user's specific needs (e.g. a user might want to add a "favourite fruit" field to their Customer type). Having said that, will Core Data work for an app with a non-baked-in data model like this? I've just started playing around with the Core Data object designer thing in XCode and it seems like this thing wants to work with objects that have fixed fields that are compiled in. I'm definitely trying to take the path of least resistance here, and I can see the benefits of using an Apple-supplied data framework, but don't want to start down that path if it's going to lock me into a data model that's defined at compile time.

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  • Why does this Rails named scope return empty (uninitialized?) objects?

    - by mipadi
    In a Rails app, I have a model, Machine, that contains the following named scope: named_scope :needs_updates, lambda { { :select => self.column_names.collect{|c| "\"machines\".\"#{c}\""}.join(','), :group => self.column_names.collect{|c| "\"machines\".\"#{c}\""}.join(','), :joins => 'LEFT JOIN "machine_updates" ON "machine_updates"."machine_id" = "machines"."id"', :having => ['"machines"."manual_updates" = ? AND "machines"."in_use" = ? AND (MAX("machine_updates"."date") IS NULL OR MAX("machine_updates"."date") < ?)', true, true, UPDATE_THRESHOLD.days.ago] } } This named scope works fine in development mode. In production mode, however, it returns the 2 models as expected, but the models are empty or uninitialized; that is, actual objects are returned (not nil), but all the fields are nil. For example, when inspecting the return value of the named scope in the console, the following is returned: [#<Machine >, #<Machine >] But, as you can see, all the fields of the objects returned are set to nil. The production and development environments are essentially the same. Both are using a SQLite database. Any ideas what's going wrong?

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  • What if a large number of objects are passed to my SwingWorker.process() method?

    - by Trejkaz
    I just found an interesting situation. Suppose you have some SwingWorker (I've made this one vaguely reminiscent of my own): public class AddressTreeBuildingWorker extends SwingWorker<Void, NodePair> { private DefaultTreeModel model; public AddressTreeBuildingWorker(DefaultTreeModel model) { } @Override protected Void doInBackground() { // Omitted; performs variable processing to build a tree of address nodes. } @Override protected void process(List<NodePair> chunks) { for (NodePair pair : chunks) { // Actually the real thing inserts in order. model.insertNodeInto(parent, child, parent.getChildCount()); } } private static class NodePair { private final DefaultMutableTreeNode parent; private final DefaultMutableTreeNode child; private NodePair(DefaultMutableTreeNode parent, DefaultMutableTreeNode child) { this.parent = parent; this.child = child; } } } If the work done in the background is significant then things work well - process() is called with relatively small lists of objects and everything is happy. Problem is, if the work done in the background is suddenly insignificant for whatever reason, process() receives a huge list of objects (I have seen 1,000,000, for instance) and by the time you process each object, you have spent 20 seconds on the Event Dispatch Thread, exactly what SwingWorker was designed to avoid. In case it isn't clear, both of these occur on the same SwingWorker class for me - it depends on the input data, and the type of processing the caller wanted. Is there a proper way to handle this? Obviously I can intentionally delay or yield the background processing thread so that a smaller number might arrive each time, but this doesn't feel like the right solution to me.

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  • Is this a good way to generically deserialize objects?

    - by Damien Wildfire
    I have a stream onto which serialized objects representing messages are dumped periodically. The objects are one of a very limited number of types, and other than the actual sequence of bytes that arrives, I have no way of knowing what type of message it is. I would like to simply try to deserialize it as an object of a particular type, and if an exception is thrown, try again with the next type. I have an interface that looks like this: public interface IMessageHandler<T> where T : class, IMessage { T Handle(string message); } // elsewhere: // (These are all xsd.exe-generated classes from an XML schema.) public class AppleMessage : IMessage { ... } public class BananaMessage : IMessage { ... } public class CoconutMessage : IMessage { ... } Then I wrote a GenericHandler<T> that looks like this: public class GenericHandler<T> : IMessageHandler<T> where T: class, IMessage { public class MessageHandler : IMessageHandler { T IMessageHandler.Handle(string message) { T result = default(T); try { // This utility method tries to deserialize the object with an // XmlSerializer as if it were an object of type T. result = Utils.SerializationHelper.Deserialize<T>(message); } catch (InvalidCastException e) { result = default(T); } return result; } } } Two questions: Using my GenericHandler<T> (or something similar to it), I'd now like to populate a collection with handlers that each handle a different type. Then I want to invoke each handler's Handle method on a particular message to see if it can be deserialized. If I get a null result, move onto the next handler; otherwise, the message has been deserialized. Can this be done? Is there a better way to deserialize data of unknown (but restricted) type?

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  • Moving x,y position of all array objects every frame in actionscript 3?

    - by Dylan Gallardo
    I have my code setup so that I have an movieclip in my library a class called "block" being duplicated multiple times and added into an array like this: function makeblock(e:Event){ newblock=new block; newblock.x=10; newblock.y=10; addChild(newblock); myarray[counter] = newblock; //adds a newblock object into array counter += 1; } Then I have a loop with a currently primitive way of handling my problem: stage.addEventListener(Event.ENTER_FRAME, gameloop); function gameloop(evt:Event):void { if (moveright==true){ myarray[0].x += 5; myarray[1].x += 5; myarray[2].x += 5 -(and so on)- My question is how can I change x,y values every frame for new objects duplicated into the array, along with the previous ones that were added. Of course with a more elegant way than writing it out myself... array[0].x += 5, array[1], array[2], array[3] etc. Ideally I would like this to go up to 500 or more array objects for one array so obviously I don't want to be writing it out individually haha, I also need it to be consistent with performance so using a for loop or something to loop through the whole array and move each x += 5 wouldn't work would it? Anyway, if anyone has any ideas that'd be great!

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