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  • Issues with LVM partition size in Server 13.04

    - by Michael
    I am new to ubuntu and a little confused about how hard drive partitions and LVM works. I remember setting up Ubuntu server 13.04 and telling to to use 1TB of a 3TB server. Well I have maxed that out with blu-ray rips and want the rest of the drive for space. On log-in it says: System load: 2.24 Processes: 179 Usage of /: 88.7% of 912.89GB Users logged in: 0 Memory usage: 6% IP address for p5p1: 192.168.0.100 Swap usage: 0% => / is using 88.7% of 912.89GB lvdisplay outputs: --- Logical volume --- LV Path /dev/DeathStar-vg/root LV Name root VG Name DeathStar-vg LV Write Access read/write LV Creation host, time DeathStar, 2013-05-18 22:21:11 -0400 LV Status available # open 1 LV Size 2.70 TiB Current LE 707789 Segments 2 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 252:0 --- Logical volume --- LV Path /dev/DeathStar-vg/swap_1 LV Name swap_1 VG Name DeathStar-vg LV Write Access read/write LV Creation host, time DeathStar, 2013-05-18 22:21:11 -0400 LV Status available # open 2 LV Size 3.75 GiB Current LE 959 Segments 1 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 252:1 vgdisplay outputs: VG Name DeathStar-vg System ID Format lvm2 Metadata Areas 1 Metadata Sequence No 4 VG Access read/write VG Status resizable MAX LV 0 Cur LV 2 Open LV 2 Max PV 0 Cur PV 1 Act PV 1 VG Size 2.73 TiB PE Size 4.00 MiB Total PE 715335 Alloc PE / Size 708748 / 2.70 TiB Free PE / Size 6587 / 25.73 GiB df outputs: Filesystem 1K-blocks Used Available Use% Mounted on /dev/mapper/DeathStar--vg-root 957238932 848972636 59634696 94% / none 4 0 4 0% /sys/fs/cgroup udev 1864716 4 1864712 1% /dev tmpfs 374968 1060 373908 1% /run none 5120 4 5116 1% /run/lock none 1874824 148 1874676 1% /run/shm none 102400 24 102376 1% /run/user /dev/sda2 234153 56477 165184 26% /boot And fdisk /dev/sda -l outputs: Disk /dev/sda: 3000.6 GB, 3000592982016 bytes 255 heads, 63 sectors/track, 364801 cylinders, total 5860533168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sda1 1 4294967295 2147483647+ ee GPT Partition 1 does not start on physical sector boundary. I just don't know what to make of all this and am not sure how I can make it use all 2.73TBs. Thanks in advance for any help. EDIT-- Yes I did make changes to the LVM Config, but it didnt do anything. As requested, output of parted -l /dev/sda Model: ATA WDC WD30EFRX-68A (scsi) Disk /dev/sda: 3001GB Sector size (logical/physical): 512B/4096B Partition Table: gpt Number Start End Size File system Name Flags 1 1049kB 2097kB 1049kB bios_grub 2 2097kB 258MB 256MB ext2 3 258MB 3001GB 3000GB lvm Model: ATA WDC WD30EFRX-68A (scsi) Disk /dev/sdb: 3001GB Sector size (logical/physical): 512B/4096B Partition Table: msdos Number Start End Size Type File system Flags Model: Linux device-mapper (linear) (dm) Disk /dev/mapper/DeathStar--vg-swap_1: 4022MB Sector size (logical/physical): 512B/4096B Partition Table: loop Number Start End Size File system Flags 1 0.00B 4022MB 4022MB linux-swap(v1) Model: Linux device-mapper (linear) (dm) Disk /dev/mapper/DeathStar--vg-root: 2969GB Sector size (logical/physical): 512B/4096B Partition Table: loop Number Start End Size File system Flags 1 0.00B 2969GB 2969GB ext4

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  • Addressing threats introduced by the BYOD trend

    - by kyap
    With the growth of the mobile technology segment, enterprises are facing a new type of threats introduced by the BYOD (Bring Your Own Device) trend, where employees use their own devices (laptops, tablets or smartphones) not necessarily secured to access corporate network and information.In the past - actually even right now, enterprises used to provide laptops to their employees for their daily work, with specific operating systems including anti-virus and desktop management tools, in order to make sure that the pools of laptop allocated are spyware or trojan-horse free to access the internal network and sensitive information. But the BYOD reality is breaking this paradigm and open new security breaches for enterprises as most of the username/password based systems, especially the internal web applications, can be accessed by less or none protected device.To address this reality we can adopt 3 approaches:1. Coué's approach: Close your eyes and assume that your employees are mature enough to know what he/she should or should not do.2. Consensus approach: Provide a list of restricted and 'certified' devices to the internal network. 3. Military approach: Access internal systems with certified laptop ONLYIf you choose option 1: Thanks for visiting my blog and I hope you find the others entries more useful :)If you choose option 2: The proliferation of new hardware and software updates every quarter makes this approach very costly and difficult to maintain.If you choose option 3: You need to find a way to allow the access into your sensitive application from the corporate authorized machines only, managed by the IT administrators... but how? The challenge with option 3 is to find out how end-users can restrict access to certain sensitive applications only from authorized machines, or from another angle end-users can not access the sensitive applications if they are not using the authorized machine... So what if we find a way to store the applications credential secretly from the end-users, and then automatically submit them when the end-users access the application? With this model, end-users do not know the username/password to access the applications so even if the end-users use their own devices they will not able to login. Also, there's no need to reconfigure existing applications to adapt to the new authenticate scheme given that we are still leverage the same username/password authenticate model at the application level. To adopt this model, you can leverage Oracle Enterprise Single Sign On. In short, Oracle ESSO is a desktop based solution, capable to store credentials of Web and Native based applications. At the application startup and if it is configured as an esso-enabled application - check out my previous post on how to make Skype essso-enabled, Oracle ESSO takes over automatically the sign-in sequence with the store credential on behalf of the end-users. Combined with Oracle ESSO Provisioning Gateway, the credentials can be 'pushed' in advance from an actual provisioning server, like Oracle Identity Manager or Tivoli Identity Manager, so the end-users can login into sensitive application without even knowing the actual username and password, so they can not login with other machines rather than those secured by Oracle ESSO.Below is a graphical illustration of this approach:With this model, not only you can protect the access to sensitive applications only from authorized machine, you can also implement much stronger Password Policies in terms of Password Complexity as well as Password Reset Frequency but end-users will not need to remember the passwords anymore.If you are interested, do not hesitate to check out the Oracle Enterprise Single Sign-on products from OTN !

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  • How to keep a data structure synchronized over a network?

    - by David Gouveia
    Context In the game I'm working on (a sort of a point and click graphic adventure), pretty much everything that happens in the game world is controlled by an action manager that is structured a bit like: So for instance if the result of examining an object should make the character say hello, walk a bit and then sit down, I simply spawn the following code: var actionGroup = actionManager.CreateGroup(); actionGroup.Add(new TalkAction("Guybrush", "Hello there!"); actionGroup.Add(new WalkAction("Guybrush", new Vector2(300, 300)); actionGroup.Add(new SetAnimationAction("Guybrush", "Sit")); This creates a new action group (an entire line in the image above) and adds it to the manager. All of the groups are executed in parallel, but actions within each group are chained together so that the second one only starts after the first one finishes. When the last action in a group finishes, the group is destroyed. Problem Now I need to replicate this information across a network, so that in a multiplayer session, all players see the same thing. Serializing the individual actions is not the problem. But I'm an absolute beginner when it comes to networking and I have a few questions. I think for the sake of simplicity in this discussion we can abstract the action manager component to being simply: var actionManager = new List<List<string>>(); How should I proceed to keep the contents of the above data structure syncronized between all players? Besides the core question, I'm also having a few other concerns related to it (i.e. all possible implications of the same problem above): If I use a server/client architecture (with one of the players acting as both a server and a client), and one of the clients has spawned a group of actions, should he add them directly to the manager, or only send a request to the server, which in turn will order every client to add that group? What about packet losses and the like? The game is deterministic, but I'm thinking that any discrepancy in the sequence of actions executed in a client could lead to inconsistent states of the world. How do I safeguard against that sort of problem? What if I add too many actions at once, won't that cause problems for the connection? Any way to alleviate that?

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  • Uniform not being applied to proper mesh

    - by HaMMeReD
    Ok, I got some code, and you select blocks on a grid. The selection works. I can modify the blocks to be raised when selected and the correct one shows. I set a color which I use in the shader. However, I am trying to change the color before rendering the geometry, and the last rendered geometry (in the sequence) is rendered light. However, to debug logic I decided to move the block up and make it white, in which case one block moves up and another block becomes white. I checked all my logic and it knows the correct one is selected and it is showing in, in the correct place and rendering it correctly. When there is only 1 it works properly. Video Of the bug in action, note how the highlighted and elevated blocks are not the same block, however the code for color and My Renderer is here (For the items being drawn) public void render(Renderer renderer) { mGrid.render(renderer, mGameState); for (Entity e:mGameEntities) { UnitTypes ut = UnitTypes.valueOf((String)e.getObject(D.UNIT_TYPE.ordinal())); if (ut == UnitTypes.Soldier) { renderer.testShader.begin(); renderer.testShader.setUniformMatrix("u_mvpMatrix",mEntityMatrix); renderer.texture_soldier.bind(0); Vector2 pos = (Vector2) e.getObject(D.COORDS.ordinal()); mEntityMatrix.set(renderer.mCamera.combined); if (mSelectedEntities.contains(e)) { mEntityMatrix.translate(pos.x, 1f, pos.y); renderer.testShader.setUniformf("v_color", 0.5f,0.5f,0.5f,1f); } else { mEntityMatrix.translate(pos.x, 0f, pos.y); renderer.testShader.setUniformf("v_color", 1f,1f,1f,1f); } mEntityMatrix.scale(0.2f, 0.2f, 0.2f); renderer.model_soldier.render(renderer.testShader,GL20.GL_TRIANGLES); renderer.testShader.end(); } else if (ut == UnitTypes.Enemy_Infiltrator) { renderer.testShader.begin(); renderer.testShader.setUniformMatrix("u_mvpMatrix",mEntityMatrix); renderer.testShader.setUniformf("v_color", 1.0f,1,1,1.0f); renderer.texture_enemy_infiltrator.bind(0); Vector2 pos = (Vector2) e.getObject(D.COORDS.ordinal()); mEntityMatrix.set(renderer.mCamera.combined); mEntityMatrix.translate(pos.x, 0f, pos.y); mEntityMatrix.scale(0.2f, 0.2f, 0.2f); renderer.model_enemy_infiltrator.render(renderer.testShader,GL20.GL_TRIANGLES); renderer.testShader.end(); } } }

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  • "Untrusted packages could compromise your system's security." appears while trying to install anything

    - by maria
    Hi I've freshly installed Ubuntu 10.4 on a new computer. I'm trying to install on it application I need (my old computer is broken and I have to send it to the service). I've managed to install texlive and than I can't install anything else. All software I want to have is what I have succesfuly installed on my old computer (with the same version of Ubuntu), so I don't understand, why terminal says (sorry, the terminal talks half English, half Polish, but I hope it's enough): maria@marysia-ubuntu:~$ sudo aptitude install emacs Czytanie list pakietów... Gotowe Budowanie drzewa zaleznosci Odczyt informacji o stanie... Gotowe Reading extended state information Initializing package states... Gotowe The following NEW packages will be installed: emacs emacs23{a} emacs23-bin-common{a} emacs23-common{a} emacsen-common{a} 0 packages upgraded, 5 newly installed, 0 to remove and 0 not upgraded. Need to get 23,9MB of archives. After unpacking 73,8MB will be used. Do you want to continue? [Y/n/?] Y WARNING: untrusted versions of the following packages will be installed! Untrusted packages could compromise your system's security. You should only proceed with the installation if you are certain that this is what you want to do. emacs emacs23-bin-common emacsen-common emacs23-common emacs23 Do you want to ignore this warning and proceed anyway? To continue, enter "Yes"; to abort, enter "No" I was trying to install other editors as well, with the same result. As I decided that I might be sure that I know the package I want to install is secure, finaly I've entered "Yes". The installation ended succesfuly, but editor don't understand any .tex file (.tex files are for sure fine): this is pdfTeX, Version 3.1415926-1.40.10 (TeX Live 2009/Debian) restricted \write18 enabled. entering extended mode (./Szarfi.tex ! Undefined control sequence. l.2 \documentclass {book} ? What's more, I've realised that in Synaptic Manager there is no package which would be marked as supported by Canonical... Any tips? Thanks in advance

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  • Identifying which pattern fits better.

    - by Daniel Grillo
    I'm developing a software to program a device. I have some commands like Reset, Read_Version, Read_memory, Write_memory, Erase_memory. Reset and Read_Version are fixed. They don't need parameters. Read_memory and Erase_memory need the same parameters that are Length and Address. Write_memory needs Lenght, Address and Data. For each command, I have the same steps in sequence, that are something like this sendCommand, waitForResponse, treatResponse. I'm having difficulty to identify which pattern should I use. Factory, Template Method, Strategy or other pattern. Edit I'll try to explain better taking in count the given comments and answers. I've already done this software and now I'm trying to refactoring it. I'm trying to use patterns, even if it is not necessary because I'm taking advantage of this little software to learn about some patterns. Despite I think that one (or more) pattern fits here and it could improve my code. When I want to read version of the software of my device, I don't have to assembly the command with parameters. It is fixed. So I have to send it. After wait for response. If there is a response, treat (or parse) it and returns. To read a portion of the memory (maximum of 256 bytes), I have to assembly the command using the parameters Len and Address. So I have to send it. After wait for response. If there is a response, treat (or parse) it and returns. To write a portion in the memory (maximum of 256 bytes), I have to assembly the command using the parameters Len, Address and Data. So I have to send it. After wait for response. If there is a response, treat (or parse) it and returns. I think that I could use Template Method because I have almost the same algorithm for all. But the problem is some commands are fixes, others have 2 or 3 parameters. I think that parameters should be passed on the constructor of the class. But each class will have a constructor overriding the abstract class constructor. Is this a problem for the template method? Should I use other pattern?

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  • How to get lookahead symbol when constructing LR(1) NFA for parser?

    - by greenoldman
    I am reading an explanation (awesome "Parsing Techniques" by D.Grune and C.J.H.Jacobs; p.292 in the 2nd edition) about how to construct an LR(1) parser, and I am at the stage of building the initial NFA. What I don't understand is how to get/compute a lookahead symbol. Here is the example from the book, the grammar: S -> E E -> E - T E -> T T -> ( E ) T -> n n is terminal. The "weird" transitions for me are is the sequence: 1) S -> . E eof 2) E -> . E - T eof 3) E -> . E - T - 4) E -> E . - T - 5) E -> E - . T - (Note: In the above table, the state numbers are in front and the lookahead symbol is at the end.) What puzzles me is that transition from (4) to (5) means reading - token, right? So how is it that - is still a lookahead symbol and even more important why is it that eof is no longer a lookahead symbol? After all in an input such as n - n eof there is only one - symbol. My naive thinking tells me (5) should be written as: 5) E -> E - . T - eof And another thing -- n is terminal. Why it is not used at all as a lookahead symbol? I mean -- we expect to see - or (, it is ok, but lack of n means we are sure it won't appear in input? Update: after more reading I am only more confused ;-) I.e. what is really a lookahead? Because I see such state as (p.292, 2nd column, 2nd row): E -> E . - T eof Lookahead says eof but the incoming input says -. Isn't it a contradiction? And it is not only in this book.

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  • Draw images with warped triangles on a web server [migrated]

    - by epologee
    The scenario The Flash front end of my current project produces images that a web server needs to combine into a video. Both frame-rate and frame-resolution are sizeable enough that sending an image sequence to the back end is not feasible (in both time and client bandwidth). Instead, we're trying to recreate the image drawing on the back end as well. Correct and slow, or incorrect and fast The problem is that this involves quite a bit of drawing textured triangles, and two solutions we found in Python (here and there) are so inefficient, that the drawing takes about 60 seconds per frame, resulting in a whopping 7,5 hours of processing time for a 30 second clip. Unacceptable. When using a PHP-module to send commands to ImageMagick for image manipulation, the whole process is super fast (tenths of a second per frame), but ImageMagick seems to be unable to draw triangles the way we do it in the front end, so the final results do not match. Unacceptable. What I'm asking here, is if there's someone who would know a way to solve this issue, by any means necessary that would run on a web server. Warping an image Let me explain the process of the front end: Perform a Delaunay calculation on points in an image to get an evenly distributed mesh of triangles. Offset the points/vertices in the mesh, distorting or warping the image. Draw the warped triangles on a new bitmap. We can send the results (coordinates) of steps 1 and 2 to the back end, to then draw the warped triangles and save it to an image on disk (or append as a frame to the video). But that last step is what I need help with. The Question Is there an alternative to ImageMagick that can draw triangles in a bitmap? Is there some other library, like a C library, that would allow us to do this? Or could we achieve this effect more easily by switching back end technologies, like Ruby? (.Net and Java are, unfortunately, not really options right now) Many thanks. EP. P.S. I'd appreciate re-tagging efforts, I don't quite know what labels to put on this question. Thanks!

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  • Android - Force Close - Null Pointer on Canvas?

    - by user22241
    Please bear with me. I have a very odd problem. Basically, my app so far, has 3 activities (a main splash screen, an 'options/menu' screen and the main app). If I follow the very specific steps oulined below, I get a 'null pointer exception' in the 2nd activity) and the app force closes...... Here are the steps: Start the app (a game based on Surfaceview), tap through to the third activity so the game is running, then hit the home key so the game is paused and put to the background, the activity/app is ended through DDMS in the SDK then restarted on the device (all OK so far), now if I hit the back key on the device twice in quick succession, it happens. All other sequence of events is fine, even to the point of pressing the back key, waiting for the previous activity to show, then hitting back again - all OK. Only when the back key is pressed twice in quick succession following all the above steps does the problem occur. I'm assuming that the canvas isn't ready as it's showing as 'null' when this happens, but I'm not sure why this is happening as surely it's happening when I'm trying to go back to activity 1, but the logcat shows the error in activity 2. if I stop the activity running my 'doDraw' method (which referenced the canvas), then all is OK - so I can safely assume it is the canvas causing the problem. Also, if I skip my first activity (which is a very basic full-screen button which just displays a splashscreen and waits for the user to tap the screen), and make my 2nd activity the launch activity, again, it is OK. this is the part of the code that I think is probably relevant: @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { vheight = this.getHeight(); vwidth = this.getWidth(); } @Override public void surfaceCreated(SurfaceHolder holder) { vheight = this.getHeight(); vwidth = this.getWidth(); this.viewWidth = vwidth; this.viewHeight = vheight; if (runthread==false){ if (preThread.getState()==Thread.State.TERMINATED){ preThread = new OptionsThread(thisholder, thiscontext, thishandler); } preThread.setRunning(true); preThread.start();} } @Override public void surfaceDestroyed(SurfaceHolder holder) { preThread.setRunning(false); //Stop the loop boolean retry = true; //Stop the thread while (retry) { try { preThread.join(); retry = false; } catch (InterruptedException e) { } } Thank you all for any help you can offer

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  • Tricky situation with EF and Include while projecting (Select / SelectMany)

    - by Vincent Grondin
    Originally posted on: http://geekswithblogs.net/vincentgrondin/archive/2014/06/07/tricky-situation-with-ef-and-include-while-projecting-select.aspxHello, the other day I stumbled on a problem I had a while back with EF and Include method calls and decided this was it and I was going to blog about it…  This would sort of to pin it inside my head and maybe help others too !  So I was using DBContext and wanted to query a DBSet and include some of it’s associations and in the end, do a projection to get a list of Ids…   At first it seems easy…  Query your DBSet, call Include right afterward, then code the rest of your statement with the appropriate where clause and then, do the projection…   Well it wasn’t that easy as my query required I code my where on some entities a few degree further in the association chain and most of these links where “Many”…  I had to do my projection right away with the SelectMany method.  So I did my stuff and tested the query….  no association where loaded…  My Include statement was simply ignored !  Then I remembered this behavior and how to get it to work…  You need to move the Include AFTER your first projection (Select or SelectMany).  So my sequence became:   Query the DBSet, do the projection with SelectMany, Include the associations, code the where clause and do the final projection…. but it wouldn’t compile…   It kept saying that it could not find an “Include” method on an IQueryable… which is perfectly true!  I knew this should work so I went to the definition of the DBset and saw it inherited DBQuery and sure enough the include method was there…  So I had to cast my statement from start until the end of the first projection in a DBQuery then do the Includes and then the rest of my query….   Bottom line is, whenever your Include statement seem to be ignored, then maybe you will need to move them further down in your query and cast your statement in whatever class gives you access to the Include…   Happy coding all !

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  • C Programming arrays, I dont understand how I would go about making this program, If anyone can just guide me through the basic outline please :) [on hold]

    - by Rashmi Kohli
    Problem The temperature of a car engine has been measured, from real-world experiments, as shown in the table and graph below: Time (min) Temperature (oC) 0 20 1 36 2 61 3 68 4 77 5 110 Use linear regression to find the engine’s temperature at 1.5 minutes, 4.3 minutes, and any other time specified by the user. Background In engineering, many times we measure several data points in an experiment, but then we need to predict a value that we have not measured which lies between two measured values, such as the problem statement above. If the relation between the measured parameters seems to be roughly linear, then we can use linear regression to find the relationship between those parameters. In the graph of the problem statement above, the relation seems to be roughly linear. Hence, we can apply linear regression to the above problem. Assuming y {y0, y1, …yn-1} has a linear relation with x {x0, x1, … xn-1}, we can say that: y = mx+b where m and b can be found with linear regression as follows: For the problem in this lab, using linear regression gives us the following line (in blue) compared to the measured curve (in red). As you can see, there is usually a difference between the measured values and the estimated (predicted) values. What linear regression does is to minimize those differences and still give us a straight line (blue). Other methods, such as non-linear regression, are also possible to achieve higher accuracy and better curve fitting. Requirements Your program should first print the table of the temperatures similar to the way it’s printed in the problem statement. It should then calculate the temperature at minute 1.5 and 4.3 and show the answers to the user. Next, it should prompt the user to enter a time in minutes (or -1 to quit), and after reading the user’s specified time it should give the value of the engine’s temperature at that time. It should then go back to the prompt. Hints •Use a one dimensional array to store the temperature values given in the problem statement. •Use functions to separate tasks such as calculating m, calculating b, calculating the temperature at a given time, printing the prompt, etc. You can then give your algorithm as well as you pseudo code per function, as opposed to one large algorithm diagram or one large sequence of pseudo code.

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  • Is it dangerous for me to give some of my Model classes Control-like methods?

    - by Pureferret
    In my personal project I have tried to stick to MVC, but I've also been made aware that sticking to MVC too tightly can be a bad thing as it makes writing awkward and forces the flow of the program in odd ways (i.e. some simple functions can be performed by something that normally wouldn't, and avoid MVC related overheads). So I'm beginning to feel justified in this compromise: I have some 'manager programs' that 'own' data and have some way to manipulate it, as such I think they'd count as both part of the model, and part of the control, and to me this feels more natural than keepingthem separate. For instance: One of my Managers is the PlayerCharacterManager that has these methods: void buySkill(PlayerCharacter playerCharacter, Skill skill); void changeName(); void changeRole(); void restatCharacter(); void addCharacterToGame(); void createNewCharacter(); PlayerCharacter getPlayerCharacter(); List<PlayerCharacter> getPlayersCharacter(Player player); List<PlayerCharacter> getAllCharacters(); I hope the mothod names are transparent enough that they don't all need explaining. I've called it a manager because it will help manage all of the PlayerCharacter 'model' objects the code creates, and create and keep a map of these. I may also get it to store other information in the future. I plan to have another two similar classes for this sort of control, but I will orchestrate when and how this happens, and what to do with the returned data via a pure controller class. This splitting up control between informed managers and the controller, as opposed to operating just through a controller seems like it will simplify my code and make it flow more. My question is, is this a dangerous choice, in terms of making the code harder to follow/test/fix? Is this somethign established as good or bad or neutral? I oculdn't find anything similar except the idea of Actors but that's not quite why I'm trying to do. Edit: Perhaps an example is needed; I'm using the Controller to update the view and access the data, so when I click the 'Add new character to a player button' it'll call methods in the controller that then go and tell the PlayerCharacterManager class to create a new character instance, it'll call the PlayerManager class to add that new character to the player-character map, and then it'll add this information to the database, and tell the view to update any GUIs effected. That is the sort of 'control sequence' I'm hoping to create with these manager classes.

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  • Really weird GL Behaviour, uniform not "hitting" proper mesh? LibGdx

    - by HaMMeReD
    Ok, I got some code, and you select blocks on a grid. The selection works. I can modify the blocks to be raised when selected and the correct one shows. I set a color which I use in the shader. However, I am trying to change the color before rendering the geometry, and the last rendered geometry (in the sequence) is rendered light. However, to debug logic I decided to move the block up and make it white, in which case one block moves up and another block becomes white. I checked all my logic and it knows the correct one is selected and it is showing in, in the correct place and rendering it correctly. When there is only 1 it works properly. Video Of the bug in action, note how the highlighted and elevated blocks are not the same block, however the code for color and My Renderer is here (For the items being drawn) public void render(Renderer renderer) { mGrid.render(renderer, mGameState); for (Entity e:mGameEntities) { UnitTypes ut = UnitTypes.valueOf((String)e.getObject(D.UNIT_TYPE.ordinal())); if (ut == UnitTypes.Soldier) { renderer.testShader.begin(); renderer.testShader.setUniformMatrix("u_mvpMatrix",mEntityMatrix); renderer.texture_soldier.bind(0); Vector2 pos = (Vector2) e.getObject(D.COORDS.ordinal()); mEntityMatrix.set(renderer.mCamera.combined); if (mSelectedEntities.contains(e)) { mEntityMatrix.translate(pos.x, 1f, pos.y); renderer.testShader.setUniformf("v_color", 0.5f,0.5f,0.5f,1f); } else { mEntityMatrix.translate(pos.x, 0f, pos.y); renderer.testShader.setUniformf("v_color", 1f,1f,1f,1f); } mEntityMatrix.scale(0.2f, 0.2f, 0.2f); renderer.model_soldier.render(renderer.testShader,GL20.GL_TRIANGLES); renderer.testShader.end(); } else if (ut == UnitTypes.Enemy_Infiltrator) { renderer.testShader.begin(); renderer.testShader.setUniformMatrix("u_mvpMatrix",mEntityMatrix); renderer.testShader.setUniformf("v_color", 1.0f,1,1,1.0f); renderer.texture_enemy_infiltrator.bind(0); Vector2 pos = (Vector2) e.getObject(D.COORDS.ordinal()); mEntityMatrix.set(renderer.mCamera.combined); mEntityMatrix.translate(pos.x, 0f, pos.y); mEntityMatrix.scale(0.2f, 0.2f, 0.2f); renderer.model_enemy_infiltrator.render(renderer.testShader,GL20.GL_TRIANGLES); renderer.testShader.end(); } } }

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  • stuck in busybox after update

    - by Lyra500
    I should start out by saying that I am not very tech savvy and have done my best to understand what is going on here from reading other people's posts and have fumbled my way through several attempted fixes without getting anywhere... I run ubuntu 12.04 on an admittedly cheap laptop from ebuyer and in spite of being cheap and not a brand laptop I have never had any major problems with it. Since updating to 12.04 when it was released the boot-up process has always been slow. Logging in takes about 30secs longer than it used to and if I closed my laptop and opened it again instead of being met with a login screen I'd be met with a black screen with a white mouse. As all of these problems had a behavior-changing fix (don't close laptop, patiently wait for login, etc.) I didn't think of reporting any of the issues. Last night when the update manager prompted me that there were updates available I duly did them as I usually do. At the time a bug report came up and I cannot remember what it said but I reported the bug as I was prompted to do. Then this morning when I started up my laptop it went through the usual sequence, GRUB, purple screen with 'ubuntu' etc. and then when it tried to boot up it went into BusyBox and I have not been able to do anything to solve this. I have tried going into the GRUB menu and starting previous versions but I come to the same point - busybox. I have borrowed another rather elderly laptop with Windows Vista to try and download Boot Repair and Ubuntu and burn them onto CD. I tried downloading boot repair five times, to laptop, CD and USB. Every time it would download and burn fine but then the windows laptop would tell me that 1% did not download properly and my laptop would not run the USB or CD upon booting. I then tried to download ubuntu and make a livecd, twice, but again was told that 1% did not download properly and again my laptop will not run ubuntu from the CD upon booting even if/when I went into the f2 menu and changed the menu priority (if that's what you call it) for booting up to make sure it was definitely trying the USB/CD first. This is the message I get from busybox: BusyBox v1.18.5 (Ubuntu 1:1.18.5-1ubuntu4) built-in shell (ash) Enter 'help' for a list of built-in commands I have tried 'exit' but it mentions things about 'kernal panic' and 'tried to quit init!' and 'can't find /root/dev/console : no such file'. I know that the problem is probably caused by a problem with a kernal caused by the update last night, but I couldn't honestly tell you exactly what was updated and without being able to boot from a livecd I'm not sure how to go about fixing this. As I said, I am not tech savvy and have done what I can to try and find a solution to the problem but I'm starting to feel like I'm out of options. Does anyone have any ideas?

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  • Application stuck in TCP retransmit

    - by SandeepJ
    I am running Linux kernel 3.13 (Ubuntu 14.04) on two Virtual Machines each of which operates inside two different servers running ESXi 5.1. There is a zeromq client-server application running between the two VMs. After running for about 10-30 minutes, this application consistently hangs due to inability to retransmit a lost packet. When I run the same setup over Ubuntu 12.04 (Linux 3.11), the application never fails If you notice below, "ss" (socket statistics) shows 1 packet lost, sk_wmem_queued of 14110 (i.e. w14110) and a high rto (120000). State Recv-Q Send-Q Local Address:Port Peer Address:Port ESTAB 0 12350 192.168.2.122:41808 192.168.2.172:55550 timer:(on,16sec,10) uid:1000 ino:35042 sk:ffff880035bcb100 <- skmem:(r0,rb648720,t0,tb1164800,f2274,w14110,o0,bl0) ts sack cubic wscale:7,7 rto:120000 rtt:7.5/3 ato:40 mss:8948 cwnd:1 ssthresh:21 send 9.5Mbps unacked:1 retrans:1/10 lost:1 rcv_rtt:1476 rcv_space:37621 Since this has happened so consistently, I was able to capture the TCP log in wireshark. I found that the packet which is lost does get retransmitted and even acknowledged by the TCP in the other OS (the sequence number is seen in the ACK), but the sender doesn't seem to understand this ACK and continues retransmitting. MTU is 9000 on both virtual machines and througout the route. The packets being sent are large in size. As I said earlier, this does not happen on Ubuntu 12.04 (kernel 3.11). So I did a diff on the TCP config options (seen via "sysctl -a |grep tcp ") between 14.04 and 12.04 and found the following differences. I also noticed that net.ipv4.tcp_mtu_probing=0 in both configurations. Left side is 3.11, right side is 3.13 <<net.ipv4.tcp_abc = 0 <<net.ipv4.tcp_cookie_size = 0 <<net.ipv4.tcp_dma_copybreak = 4096 14c11 << net.ipv4.tcp_early_retrans = 2 --- >> net.ipv4.tcp_early_retrans = 3 17c14 << net.ipv4.tcp_fastopen = 0 >> net.ipv4.tcp_fastopen = 1 20d16 << net.ipv4.tcp_frto_response = 0 26,27c22 << net.ipv4.tcp_max_orphans = 16384 << net.ipv4.tcp_max_ssthresh = 0 >> net.ipv4.tcp_max_orphans = 4096 29,30c24,25 << net.ipv4.tcp_max_tw_buckets = 16384 << net.ipv4.tcp_mem = 94377 125837 188754 >> net.ipv4.tcp_max_tw_buckets = 4096 >> net.ipv4.tcp_mem = 23352 31138 46704 34a30 >> net.ipv4.tcp_notsent_lowat = -1 My question to the networking experts on this forum : Are there any other debugging tools or options I can install/enable to dig further into why this TCP retransmit failure is occurring so consistently ? Are there any configuration changes which might account for this weird behaviour.

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  • Oracle EBS ????“????”???????

    - by Steve He(???)
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 7.8 ? 0 2 false false false EN-US ZH-CN X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:????; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.5pt; mso-bidi-font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:??; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-font-kerning:1.0pt;} Oracle E-Business ?????????????????????,???????????EBS?????????????????“????”,???????????????????????????????? ????????? notes ?????,?????????????????????,?notes??????????????????,????????????? note,????????  ???????????????????????????????,??????????????????????????????,“????”??????????????????????????,???????????????????????????? ?? EBS ????????“????”?????? Doc ID 1501724.1 ???? EBS “????”???? ??????Receivables Transactions?“????”: ??? "Entering / Updating Transactions"????,????????: ????? "Transaction numbers are not in sequence",????????????ID 197212.1: How To Setup Gapless Document Sequencing in Receivables. EBS?????????“????” ?: Advanced Pricing Applications Technology Configurator General Ledger Human Capital Management Inventory Management Order Management Payables Process Manufacturing Purchasing Receivables Shipping Value Chain Planning

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  • How do I work around this problem creating a virtualenv environment with a custom-build Python?

    - by Daryl Spitzer
    I need to run some code on a Linux machine with Python 2.3.4 pre-installed. I'm not on the sudoers list for that machine, so I built Python 2.6.4 into (a subdirectory in) my home directory. Then I attempted to use virtualenv (for the first time), but got: $ Python-2.6.4/python virtualenv/virtualenv.py ENV New python executable in ENV/bin/python Could not find platform dependent libraries <exec_prefix> Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>] Installing setuptools......... Complete output from command /apps/users/dspitzer/ENV/bin/python -c "#!python \"\"\"Bootstrap setuptoo... " /apps/users/dspitzer/virtualen...6.egg: Could not find platform dependent libraries <exec_prefix> Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>] 'import site' failed; use -v for traceback Traceback (most recent call last): File "<string>", line 67, in <module> ImportError: No module named md5 ---------------------------------------- ...Installing setuptools...done. Traceback (most recent call last): File "virtualenv/virtualenv.py", line 1488, in <module> main() File "virtualenv/virtualenv.py", line 529, in main use_distribute=options.use_distribute) File "virtualenv/virtualenv.py", line 619, in create_environment install_setuptools(py_executable, unzip=unzip_setuptools) File "virtualenv/virtualenv.py", line 361, in install_setuptools _install_req(py_executable, unzip) File "virtualenv/virtualenv.py", line 337, in _install_req cwd=cwd) File "virtualenv/virtualenv.py", line 590, in call_subprocess % (cmd_desc, proc.returncode)) OSError: Command /apps/users/dspitzer/ENV/bin/python -c "#!python \"\"\"Bootstrap setuptoo... " /apps/users/dspitzer/virtualen...6.egg failed with error code 1 Should I be setting PYTHONHOME to some value? (I intentionally named my ENV "ENV" for lack of a better name.) Not knowing if I can ignore those errors, I tried installing nose (0.11.1) into my ENV: $ cd nose-0.11.1/ $ ls AUTHORS doc/ lgpl.txt nose.egg-info/ selftest.py* bin/ examples/ MANIFEST.in nosetests.1 setup.cfg build/ functional_tests/ NEWS PKG-INFO setup.py CHANGELOG install-rpm.sh* nose/ README.txt unit_tests/ $ ~/ENV/bin/python setup.py install Could not find platform dependent libraries <exec_prefix> Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>] Traceback (most recent call last): File "setup.py", line 1, in <module> from nose import __version__ as VERSION File "/apps/users/dspitzer/nose-0.11.1/nose/__init__.py", line 1, in <module> from nose.core import collector, main, run, run_exit, runmodule File "/apps/users/dspitzer/nose-0.11.1/nose/core.py", line 3, in <module> from __future__ import generators ImportError: No module named __future__ Any advice?

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  • What am I missing about WCF?

    - by Bigtoe
    I've been developing in MS technologies for longer than I care to remember at this stage. When .NET arrived on the scene I thought they hit the nail on the head and with each iteration and version I thought their technologies were getting stronger and stronger and looked forward to each release. However, having had to work with WCF for the last year I must say I found the technology very difficult to work with and understand. Initially it's quite appealing but when you start getting into the guts of it, configuration is a nightmare, having to override behaviours for message sizes, number of objects contained in a messages, the complexity of the security model, disposing of proxies when faulted and finally moving back to defining interfaces in code rather than in XML. It just does not work out of the box and I think it should. We found all of the above issues while either testing ourselves or else when our products were out on site. I do understand the rationale behind it all, but surely they could have come up with simpler implementation mechanism. I suppose what I'm asking is, Am I looking at WCF the wrong way? What strengths does it have over the alternatives? Under what circumstances should I choose to use WCF? OK Folks, Sorry about the delay in responding, work does have a nasty habbit of get in the way somethimes :) Some clarifications My main paint point with WCF I suppose falls down into the following areas While it does work out of the box, your left with some major surprises under the hood. As pointed out above basic things are restricted until they are overridden Size of string than can be passed can't be over 8K Number of objects that can be passed in a single message is restricted Proxies not automatically recovering from failures The amount of configuration while it's there is a good thing, but understanding it all and what to use what and under which circumstances can be difficult to understand. Especially when deploying software on site with different security requirements etc. When talking about configuration, we've had to hide lots of ours in a back-end database because security and network people on-site were trying to change things in configuration files without understanding it. Keeping the configuration of the interfaces in code rather than moving to explicitly defined interfaces in XML, which can be published and consumed by almost anything. I know we can export the XML from the assembley, but it's full of rubbish and certain code generators choke on it. I know the world moves on, I've moved on a number of times over the last (ahem 22 years I've been developing) and am actively using WCF, so don't get me wrong, I do understand what it's for and where it's heading. I just think there should be simplier configuration/deployment options available, easier set-up and better management for configuration (SQL config provider maybe, rahter than just the web.config/app.config files). OK, back to the daily grid. Thanks for all your replies so far. Kind Regards Noel

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  • Can parser combination be made efficient?

    - by Jon Harrop
    Around 6 years ago, I benchmarked my own parser combinators in OCaml and found that they were ~5× slower than the parser generators on offer at the time. I recently revisited this subject and benchmarked Haskell's Parsec vs a simple hand-rolled precedence climbing parser written in F# and was surprised to find the F# to be 25× faster than the Haskell. Here's the Haskell code I used to read a large mathematical expression from file, parse and evaluate it: import Control.Applicative import Text.Parsec hiding ((<|>)) expr = chainl1 term ((+) <$ char '+' <|> (-) <$ char '-') term = chainl1 fact ((*) <$ char '*' <|> div <$ char '/') fact = read <$> many1 digit <|> char '(' *> expr <* char ')' eval :: String -> Int eval = either (error . show) id . parse expr "" . filter (/= ' ') main :: IO () main = do file <- readFile "expr" putStr $ show $ eval file putStr "\n" and here's my self-contained precedence climbing parser in F#: let rec (|Expr|) (P(f, xs)) = Expr(loop (' ', f, xs)) and shift oop f op (P(g, xs)) = let h, xs = loop (op, g, xs) loop (oop, f h, xs) and loop = function | ' ' as oop, f, ('+' | '-' as op)::P(g, xs) | (' ' | '+' | '-' as oop), f, ('*' | '/' as op)::P(g, xs) | oop, f, ('^' as op)::P(g, xs) -> let h, xs = loop (op, g, xs) let op = match op with | '+' -> (+) | '-' -> (-) | '*' -> (*) | '/' -> (/) | '^' -> pown loop (oop, op f h, xs) | _, f, xs -> f, xs and (|P|) = function | '-'::P(f, xs) -> let f, xs = loop ('~', f, xs) P(-f, xs) | '('::Expr(f, ')'::xs) -> P(f, xs) | c::xs when '0' <= c && c <= '9' -> P(int(string c), xs) My impression is that even state-of-the-art parser combinators waste a lot of time back tracking. Is that correct? If so, is it possible to write parser combinators that generate state machines to obtain competitive performance or is it necessary to use code generation?

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  • Synchronizing thread communication?

    - by Roger Alsing
    Just for the heck of it I'm trying to emulate how JRuby generators work using threads in C#. Also, I'm fully aware that C# haas built in support for yield return, I'm just toying around a bit. I guess it's some sort of poor mans coroutines by keeping multiple callstacks alive using threads. (even though none of the callstacks should execute at the same time) The idea is like this: The consumer thread requests a value The worker thread provides a value and yields back to the consumer thread Repeat untill worker thread is done So, what would be the correct way of doing the following? //example class Program { static void Main(string[] args) { ThreadedEnumerator<string> enumerator = new ThreadedEnumerator<string>(); enumerator.Init(() => { for (int i = 1; i < 100; i++) { enumerator.Yield(i.ToString()); } }); foreach (var item in enumerator) { Console.WriteLine(item); }; Console.ReadLine(); } } //naive threaded enumerator public class ThreadedEnumerator<T> : IEnumerator<T>, IEnumerable<T> { private Thread enumeratorThread; private T current; private bool hasMore = true; private bool isStarted = false; AutoResetEvent enumeratorEvent = new AutoResetEvent(false); AutoResetEvent consumerEvent = new AutoResetEvent(false); public void Yield(T item) { //wait for consumer to request a value consumerEvent.WaitOne(); //assign the value current = item; //signal that we have yielded the requested enumeratorEvent.Set(); } public void Init(Action userAction) { Action WrappedAction = () => { userAction(); consumerEvent.WaitOne(); enumeratorEvent.Set(); hasMore = false; }; ThreadStart ts = new ThreadStart(WrappedAction); enumeratorThread = new Thread(ts); enumeratorThread.IsBackground = true; isStarted = false; } public T Current { get { return current; } } public void Dispose() { enumeratorThread.Abort(); } object System.Collections.IEnumerator.Current { get { return Current; } } public bool MoveNext() { if (!isStarted) { isStarted = true; enumeratorThread.Start(); } //signal that we are ready to receive a value consumerEvent.Set(); //wait for the enumerator to yield enumeratorEvent.WaitOne(); return hasMore; } public void Reset() { throw new NotImplementedException(); } public IEnumerator<T> GetEnumerator() { return this; } System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return this; } } Ideas?

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  • What is a good platform for building a game framework targetting both web and native languages?

    - by fuzzyTew
    I would like to develop (or find, if one is already in development) a framework with support for accelerated graphics and sound built on a system flexible enough to compile to the following: native ppc/x86/x86_64/arm binaries or a language which compiles to them javascript actionscript bytecode or a language which compiles to it (actionscript 3, haxe) optionally java I imagine, for example, creating an API where I can open windows and make OpenGL-like calls and the framework maps this in a relatively efficient manner to either WebGL with a canvas object, 3d graphics in Flash, OpenGL ES 2 with EGL, or desktop OpenGL in an X11, Windows, or Cocoa window. I have so far looked into these avenues: Building the game library in haXe Pros: Targets exist for php, javascript, actionscript bytecode, c++ High level, object oriented language Cons: No support for finally{} blocks or destructors, making resource cleanup difficult C++ target does not allow room for producing highly optimized libraries -- the foreign function interface requires all primitive types be boxed in a wrapper object, as if writing bindings for a scripting language; these feel unideal for real-time graphics and audio, especially exporting low-level functions. Doesn't seem quite yet mature Using the C preprocessor to create a translator, writing programs entirely with macros Pros: CPP is widespread and simple to use Cons: This is an arduous task and probably the wrong tool for the job CPP implementations differ widely in support for features (e.g. xcode cpp has no variadic macros despite claiming C99 compliance) There is little-to-no room for optimization in this route Using llvm's support for multiple backends to target c/c++ to web languages Pros: Can code in c/c++ LLVM is a very mature highly optimizing compiler performing e.g. global inlining Targets exist for actionscript (alchemy) and javascript (emscripten) Cons: Actionscript target is closed source, unmaintained, and buggy. Javascript targets do not use features of HTML5 for appropriate optimization (e.g. linear memory with typed arrays) and are immature An LLVM target must convert from low-level bytecode, so high-level constructs are lost and bloated unreadable code is created from translating individual instructions, which may be more difficult for an unprepared JIT to optimize. "jump" instructions cause problems for languages with no "goto" statements. Using libclang to write a translator from C/C++ to web languages Pros: A beautiful parsing library providing easy access to the code structure Can code in C/C++ Has sponsored developer effort from Apple Cons: Incomplete; current feature set targets IDEs. Basic operators are unexposed and must be manually parsed from the returned AST element to be identified. Translating code prior to compilation may forgo optimizations assumed in c/c++ such as inlining. Creating new code generators for clang to translate into web languages Pros: Can code in C/C++ as libclang Cons: There is no API; code structure is unstable A much larger job than using libclang; the innards of clang are complex Building the game library in Common Lisp Pros: Flexible, ancient, well-developed language Extensive introspection should ease writing translators Translators exist for at least javascript Cons: Unfamiliar language No standardized library functions, widely varying implementations Which of these avenues should I pursue? Do you know of any others, or any systems that might be useful? Does a general project like this exist somewhere already? Thank you for any input.

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  • train wreck. Rails requires RubyGems >= 1.3.2

    - by JZ
    I recently upgraded ruby to ruby 1.8.7 (2009-06-12 patchlevel 174) [i686-darwin10] and I think I broke rails. When I attempt to load rails. I get an odd message. Please help! $ ruby script/server Rails requires RubyGems = 1.3.2. Please install RubyGems and try again: http://rubygems.rubyforge.org $ rails -v Rails 3.0.0.beta $ gem -v 1.3.6 $ which gem /usr/bin/gem $ whereis gem /usr/bin/gem $ which rails /usr/bin/rails $ whereis rails /usr/bin/rails $ /usr/bin/gem -v 1.3.6 $ /usr/bin/rails -v Rails 3.0.0.beta $ ruby script/console Rails requires RubyGems >= 1.3.2. Please install RubyGems and try again: http://rubygems.rubyforge.org $ gem list rails *** LOCAL GEMS *** rails (3.0.0.beta, 2.3.5, 2.2.2, 1.2.6) $ gem list *** LOCAL GEMS *** abstract (1.0.0) actionmailer (3.0.0.beta, 2.3.5, 2.2.2, 1.3.6) actionpack (3.0.0.beta, 2.3.5, 2.2.2, 1.13.6) actionwebservice (1.2.6) activemerchant (1.4.1) activemodel (3.0.0.beta) activerecord (3.0.0.beta, 2.3.5, 2.2.2, 1.15.6) activerecord-tableless (0.1.0) activeresource (3.0.0.beta, 2.3.5, 2.2.2) activesupport (3.0.0.beta, 2.3.5, 2.2.2, 1.4.4) acts_as_ferret (0.4.3) arel (0.2.pre) authlogic (2.1.3) builder (2.1.2) bundler (0.9.3) calendar_date_select (1.15) capistrano (2.5.2) cgi_multipart_eof_fix (2.5.0) chronic (0.2.3) columnize (0.3.1) compass (0.8.17) daemons (1.0.10) dnssd (0.6.0) erubis (2.6.5) fastercsv (1.5.0) fastthread (1.0.1) fcgi (0.8.7) ferret (0.11.6) flay (1.4.0) flog (2.4.0) gbarcode (0.98.16) gem_plugin (0.2.3) git (1.2.5) haml (2.2.15) haml-edge (2.3.100) highline (1.5.0) hoe (2.4.0) hpricot (0.6.164) i18n (0.3.3) javan-whenever (0.3.7) jeweler (1.4.0) jscruggs-metric_fu (1.1.5) json_pure (1.2.0) libxml-ruby (1.1.2) linecache (0.43) mail (2.1.2) mechanize (0.9.3) memcache-client (1.7.8) mime-types (1.16) mislav-will_paginate (2.3.11) mocha (0.9.7) mojombo-chronic (0.3.0) mongrel (1.1.5) needle (1.3.0) net-scp (1.0.1) net-sftp (2.0.1, 1.1.1) net-ssh (2.0.4, 1.1.4) net-ssh-gateway (1.0.0) nifty-generators (0.3.0) nokogiri (1.4.0) openrain-action_mailer_tls (1.1.3) passenger (2.2.5) polyglot (0.2.9) prawn (0.6.3) prawn-core (0.6.3) prawn-format (0.2.3) prawn-layout (0.3.2) prawn-security (0.1.1) rack (1.1.0, 1.0.1) rack-mount (0.4.5) rack-test (0.5.3) rails (3.0.0.beta, 2.3.5, 2.2.2, 1.2.6) railties (3.0.0.beta) rake (0.8.7, 0.8.3) rake-compiler (0.6.0) RedCloth (4.1.1) reek (1.2.6) relevance-rcov (0.9.2.1) rmagick (2.12.2) roodi (2.1.0) rsl-stringex (1.0.3) rspec (1.2.9) rspec-rails (1.2.9) ruby-debug (0.10.3) ruby-debug-base (0.10.3) ruby-openid (2.1.2) ruby-yadis (0.3.4) ruby2ruby (1.2.4) ruby_parser (2.0.4) rubyforge (2.0.3) rubygems-update (1.3.6, 1.3.5) rubynode (0.1.5) searchlogic (2.3.9) sexp_processor (3.0.3) spree (0.9.4) sqlite3-ruby (1.2.5, 1.2.4) termios (0.9.4) test-unit (2.0.5) text-format (1.0.0) text-hyphen (1.0.0) thor (0.13.0) tlsmail (0.0.1) topfunky-gruff (0.3.5) treetop (1.4.3) tzinfo (0.3.16) xmpp4r (0.4)

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  • SQL/Schema comparison and upgrade

    - by Workshop Alex
    I have a simple situation. A large organisation is using several different versions of some (desktop) application and each version has it's own database structure. There are about 200 offices and each office will have it's own version, which can be one of 7 different ones. The company wants to upgrade all applications to the latest versions, which will be version 8. The problem is that they don't have a separate database for each version. Nor do they have a separate database for each office. They have one single database which is handled by a dedicated server, thus keeping things like management and backups easier. Every office has it's own database schema and within the schema there's the whole database structure for their specific application version. As a result, I'm dealing with 200 different schema's which need to be upgraded, each with 7 possible versions. Fortunately, every schema knows the proper version so checking the version isn't difficult. But my problem is that I need to create upgrade scripts which can upgrade from version 1 to version 2 to version 3 to etc... Basically, all schema's need to be bumped up one version until they're all version 8. Writing the code that will do this is no problem. the challenge is how to create the upgrade script from one version to the other? Preferably with some automated tool. I've examined RedGate's SQL Compare and Altova's DatabaseSpy but they're not practical. Altova is way too slow. RedGate requires too much processing afterwards, since the generated SQL Script still has a few errors and it refers to the schema name. Furthermore, the code needs to become part of a stored procedure and the code generated by RedGate doesn't really fit inside a single procedure. (Plus, it's doing too much transaction-handling, while I need everything within a single transaction. I have been considering using another SQL Comparison tool but it seems to me that my case is just too different from what standard tools can deliver. So I'm going to write my own comparison tool. To do this, I'll be using ADOX with Delphi to read the catalogues for every schema version in the database, then use this to write the SQL Statements that will need to upgrade these schema's to their next version. (Comparing 1 with 2, 2 with 3, 3 with 4, etc.) I'm not unfamiliar with generating SQL-Script-Generators so I don't expect too many problems. And I'll only be upgrading the table structures, not any of the other database objects. So, does anyone have some good tips and tricks to apply when doing this kind of comparisons? Things to be aware of? Practical tips to increase speed?

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  • Poor man's "lexer" for C#

    - by Paul Hollingsworth
    I'm trying to write a very simple parser in C#. I need a lexer -- something that lets me associate regular expressions with tokens, so it reads in regexs and gives me back symbols. It seems like I ought to be able to use Regex to do the actual heavy lifting, but I can't see an easy way to do it. For one thing, Regex only seems to work on strings, not streams (why is that!?!?). Basically, I want an implementation of the following interface: interface ILexer : IDisposable { /// <summary> /// Return true if there are more tokens to read /// </summary> bool HasMoreTokens { get; } /// <summary> /// The actual contents that matched the token /// </summary> string TokenContents { get; } /// <summary> /// The particular token in "tokenDefinitions" that was matched (e.g. "STRING", "NUMBER", "OPEN PARENS", "CLOSE PARENS" /// </summary> object Token { get; } /// <summary> /// Move to the next token /// </summary> void Next(); } interface ILexerFactory { /// <summary> /// Create a Lexer for converting a stream of characters into tokens /// </summary> /// <param name="reader">TextReader that supplies the underlying stream</param> /// <param name="tokenDefinitions">A dictionary from regular expressions to their "token identifers"</param> /// <returns>The lexer</returns> ILexer CreateLexer(TextReader reader, IDictionary<string, object> tokenDefinitions); } So, pluz send the codz... No, seriously, I am about to start writing an implementation of the above interface yet I find it hard to believe that there isn't some simple way of doing this in .NET (2.0) already. So, any suggestions for a simple way to do the above? (Also, I don't want any "code generators". Performance is not important for this thing and I don't want to introduce any complexity into the build process.)

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  • How can I progrommatically change the target framework from 4.0 to 3.5 of a project/solution?

    - by scott
    Edit 3: After more googling it looks like you can't have the TargetFrameworkMoniker property in a .NET 3.5 application. So I guess I should be asking a different question. How do I change the Target framework from 4.0 to 3.5? Unfortunately, I can only find stuff on how to go the other way. or better yet how do i progrommatically set the target framework version of a project to something other than 4.0? Original question: I just switched to vs2010. I have an application that uses .net 3.5. It loads plugins which are generated by a different app. The plugins are using .net 4 and there for cannot be loaded. I'm using EnvDTE.Project to create a project and set the settings. I can't find what setting needs to be set for this. Edit 1: I'm generating code for about 50 solutions. When I made the switch from vs2005 to vs2010 the projects in those solutions are defaulting to .NET Framework 4.0. So I need to set the .NET Framework to 3.5 when I am generating the code for these solutions. Edit 2: After a lot of googling I found this. so then I tried this: loProp = vsGetProperty("TargetFrameworkMoniker"); vsSetValue(loProp, ".NETFramework,Version=v3.5"); the definitions for those two methods are below. as far as I can tell they do the same this as project.Properties.Item("TargetFrameworkMoniker").Value = ".NETFramework,Version=v4.0,Profile=Client"; I start getting an Property Unavailable Exception later in the code. When I remove the new lines everything works except the projects target framework is still 4.0. The code generators target framework is 3.5 so I can't use the FrameworkName class like shown in the second example in that link. here is vsGetProperty protected Property vsGetProperty(string aProperty) { bool lbDone = false; int liCount = 0; Property loProp; while (!lbDone && liCount < pMaxRetries) { try { loProp = pProject.Properties.Item(aProperty); lbDone = true; return loProp; } catch (System.Runtime.InteropServices.COMException loE) { liCount++; if ((uint)loE.ErrorCode == 0x80010001) { // RPC_E_CALL_REJECTED - sleep half sec then try again System.Threading.Thread.Sleep(pDelayBetweenRetry); } } } return null; } and vsSetValue protected void vsSetValue(Property aProperty, string aValue) { bool lbDone = false; int liCount = 0; while (!lbDone && liCount < pMaxRetries) { try { aProperty.Value = aValue; lbDone = true; } catch (System.Runtime.InteropServices.COMException loE) { liCount++; if ((uint)loE.ErrorCode == 0x80010001) { // RPC_E_CALL_REJECTED - sleep half sec then try again System.Threading.Thread.Sleep(pDelayBetweenRetry); } } } }

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