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  • Oracle Database I/O Performance Tuning Using Benchmark Factory

    The real test of how heavily an Oracle database will tax its underlying I/O subsystem and related infrastructure is to actually tax that infrastructure using representative database application workloads. Jim Czuprynski tells you how to choose appropriate database schema(s) for realistic testing, how to create example TPC-E and TPC-H database schemas and how to perform initial loading of these schemas using Quest Benchmark Factory.

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  • Coherence Query Performance in Large Clusters

    - by jpurdy
    Large clusters (measured in terms of the number of storage-enabled members participating in the largest cache services) may introduce challenges when issuing queries. There is no particular cluster size threshold for this, rather a gradually increasing tendency for issues to arise. The most obvious challenges are that a client's perceived query latency will be determined by the slowest responder (more likely to be a factor in larger clusters) as well as the fact that adding additional cache servers will not increase query throughput if the query processing is not compute-bound (which would generally be the case for most indexed queries). If the data set can take advantage of the partition affinity features of Coherence, then the application can use a PartitionedFilter to target a query to a single server (using partition affinity to ensure that all data is in a single partition). If this can not be done, then avoiding an excessive number of cache server JVMs will help, as will ensuring that each cache server has sufficient CPU resources available and is also properly configured to minimize GC pauses (the most common cause of a slow-responding cache server).

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  • Visual studio fast performance with splash disable

    - by anirudha
    Visual studio perform faster whenever you run them in without splash. for running them without splash you need to change some setting for that. go to shortcut icon of visual studio open the properties and see the target executable the executable location something like "C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\devenv.exe" for x64based computer now you need to add their “ /nosplash” the exe location now goes "C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\devenv.exe" /nosplash

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  • SQL Monitor Performance Metric: Buffer Cache Used Per Database in MB

    Data pages read from disk are placed in the buffer pool with the intention that they will be reused, and accessing them from RAM is faster than from disk. Knowing how much of your RAM is committed to each database can help you provision the right amount of RAM to SQL Server, and also to identify rogue queries that draw too much data into RAM and force data from other databases out of the cache. Deployment Manager 2 is now free!The new version includes tons of new features and we've launched a completely free Starter Edition! Get Deployment Manager here

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  • Minecraft: Slow performance OUT of the game

    - by blackn1ght
    I downloaded Minecraft yesterday to see what the fuss is about, brilliant game! When playing in Windowed mode, if I try and do anything else, i.e. use the computer, when the game is paused, the computer is incredibly slow, it takes a minute just to type a short message into empathy. Also, once I quit the game, the computer remains slow for about 5 minutes, until it magically frees up and becomes fast again. Could this be related to the 512mb RAM limitation of Java, and the machine is swapping? Even trying to submit this post is incredibly slow and frustrating, it's taking me a minute just to click in the 'Tag's box. Any ideas? Ubuntu 10.10 x64 Intel Q9550 4GB RAM nVidia 8800GTS 320mb (w/prop drivers installed)

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  • Dos more RAM on Mac really improve performance?

    - by Moshe
    I'm coming from a PC, loaded with a Core 2 Quad CPU and 8GB of DDR2 RAM. I was running Premiere CS3. I'm new to Mac so I'm not sure if this will help performance: Will increasing my 21.5" Core 2 Duo iMac's memory from 4GB (DDR3) to 8GB improve performance of Premiere CS4 significantly? I am not impressed with Premiere as it is now. The iMac is the newest one as of this post.

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  • Trending Buffer Pool Performance Using DMV sys.dm_os_performance_counters

    I'd seen you posted a tip on capturing SQL based PerfMon counters using sys.dm_os_performance_counters. What queries can I run against those stored results that would allow me to examine memory usage on my SQL instance? Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • ClearTrace Performance on 170GB of Trace Files

    - by Bill Graziano
    I’ve always worked to make ClearTrace perform well.  That’s probably because I spend so much time watching it work.  I’m often going through two or three gigabytes of trace files but I rarely get the chance to run it on a really large set of files. One of my clients wanted to run a full trace for a week and then analyze the results.  At the end of that week we had 847 200MB trace files for a total of nearly 170GB. I regularly use 200MB trace files when I monitor production systems.  I usually get around 300,000 statements in a file that size if it’s mostly stored procedures.  So those 847 trace files contained roughly 250 million statements.  (That’s 730 bytes per statement if you’re keeping track.  Newer trace files have some compression in them but I’m not exactly sure what they’re doing.)  On a system running 1,000 statements per second I get a new file every five minutes or so. It took 27 hours to process these files on an older development box.  That works out to 1.77MB/second.  That means ClearTrace processed about 2,654 statements per second. You can query the data while you’re loading it but I’ve found it works better to use a second instance of ClearTrace to do this.  I’m not sure why yet but I think there’s still some dependency between the two processes. ClearTrace is almost always CPU bound.  It’s really just a huge, ugly collection of regular expressions.  It only writes a summary to its database at the end of each trace file so that usually isn’t a bottleneck.  At the end of this process, the executable was using roughly 435MB of RAM.  Certainly more than when it started but I think that’s acceptable. The database where all this is stored started out at 100MB.  After processing 170GB of trace files the database had grown to 203MB.  The space savings are due to the “datawarehouse-ish” design and only storing a summary of each trace file. You can download ClearTrace for SQL Server 2008 or test out the beta version for SQL Server 2012.  Happy Tuning!

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  • The ETL from Hell - Diagnosing Batch System Performance Issues

    Too often, the batch systems that underlie a lot of database processing just grow without conscious design. When runs start to extend beyond their allotted time, and tuning no longer solves the problem, it is often discovered that batches are run in series, with draconian error handling. It is time to impose some rational design, and Nigel is a seasoned healer of batch processes. The seven tools in the SQL DBA Bundle support your core SQL Server database administration tasks.Make backups a breeze! Enjoy trouble-free troubleshooting! Make the most of monitoring! Download a free trial now.

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  • Performance Tune IBM DB2 z/OS Applications using Resource Constraint Analysis

    For the DB2 for z/OS professional the two most common systems tuning scenarios are tuning a DB2 data sharing group or tuning a series of application SQL statements. The data sharing group environment can involve multiple hardware installations and many other cross-system features and functions such as coupling facilities and management policies. Resource constraint analysis is a useful tool in both situations.

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  • SQL Server 2008 Spatial Index Performance

    The institution I work with has decided to migrate their database system to SQL Server 2008. One of the applications uses geospatial data, which consists of millions of rows. I understand that their are indexes that can be used for geospatial data, but have not worked with them. What's the scoop on them?

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  • SQL Performance Analyzer

    Any activity that may impact a statement's execution plan is a candidate for using SPA to investigate the possible consequences - both good and bad. Steve Callan discusses the workflow and provides a working example.

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  • Logitech Performance Mouse MX (and More) Review

    The glass-topped desk -- which has stymied optical and laser mice for years -- has been conquered at last by Logitech's ultimate tracking technology. The annoyance of needing separate USB receivers for your cordless mouse and keyboard is history, too.

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  • The Seven Sins against T-SQL Performance

    There are seven common antipatterns in T-SQL coding that make code perform badly, and three good habits which will generally ensure that your code runs fast. If you learn nothing else from this list of great advice from Grant, just keep in mind that you should 'write for the optimizer'. Compress live data by 73% Red Gate's SQL Storage Compress reduces the size of live SQL Server databases, saving you disk space and storage costs. Learn more.

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  • Is CPU Performance Affected by Age?

    - by Jason Fitzpatrick
    Your computer feels a little slower than it did this time last year; is that change something you can chalk up to an aging processor? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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  • XNA VertexBuffer.SetData performance suggestions

    - by CodeSpeaker
    I have a 3d world in a grid layout where each grid cell contains its separate vertex and index buffer for the mesh/terrain of that cell. When the player moves outside the boundaries of his cell, i dynamically load more cells in his walking direction based on his viewing distance. This triggers x number of vertex and indexbuffer initializations depending on how many cells that needs to be generated and causes the framerate to drop annoyingly during this time. The generation of terrain data is handled in a separate thread and runs smoothly. The vertex and index buffers are added during the update cycle of the game loop. I´ve tried batching the number of cells to be processed to avoid sending too much data at once into the buffers, which worked ok at a shorter viewing distance (about 9 cells to process), but not as well at greater distances with around 30 cells to process. Any idea how i can optimize this?

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  • Broken Splash boot screen with significant performance and freezing issues

    - by Ghost_ITMachine
    okay heres the story and yes this is important becauses its what was the last thing i did before this madness watched a youtube video which ive now flagged and reported but he basically instructed us to su virtualbox into the system i dont know what i did all i did was follow directions now im plagued with no ubuntu purple boot screen it goes straight to a black screen filled with letters and im experiencing more lag and freezing than i ever have before this is not from an upgrade ive had 14.04 for about a month before this happened im at a loss for what my routes are it was all i could do to remove the superblocks just to get back into my desktop please help

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  • Raw Materials - Performance Metrics

    Derek adds some bells and whistles to the system. Too many SQL Servers to keep up with?Download a free trial of SQL Response to monitor your SQL Servers in just one intuitive interface."The monitoringin SQL Response is excellent." Mike Towery.

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