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  • How can i put the thumbnail beside the list item in Android?

    - by Srikanth Naidu
    public class ShootList extends ListActivity implements OnItemClickListener { String[] listItems = {"HeadShot", "BodyShot ", "ExtraShot", "Video Take1", "Video Take2", "Video Take3", }; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.list); setListAdapter(new ArrayAdapter(this,android.R.layout.simple_list_item_1, listItems)); ListView shot = getListView(); shot.setOnItemClickListener(this); } @Override public void onItemClick(AdapterView<?> arg0, View arg1, int Position, long arg3) { // TODO Auto-generated method stub int P = Position; switch ( P ) { case 0: Intent intent = new Intent("android.media.action.IMAGE_CAPTURE"); startActivityForResult(intent, 1); break; case 1: AlertDialog.Builder alertbox1 = new AlertDialog.Builder(this); alertbox1.setMessage("BodyShot").show(); break; case 2: AlertDialog.Builder alertbox2 = new AlertDialog.Builder(this); alertbox2.setMessage("ExtraShot").show(); break; case 3: Intent Take1 = new Intent("android.media.action.VIDEO_CAPTURE"); startActivityForResult(Take1, 0); break; case 4: AlertDialog.Builder alertbox4 = new AlertDialog.Builder(this); alertbox4.setMessage("Take2").show(); break; case 5: AlertDialog.Builder alertbox5 = new AlertDialog.Builder(this); alertbox5.setMessage("Take3").show(); break; default: break; } } public void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); int i; // if Activity was canceled, display a Toast message if (resultCode == RESULT_CANCELED) { Toast toast = Toast.makeText(this,"camera cancelled", 10000); toast.show(); return; } // lets check if we are really dealing with a picture if (requestCode == 1 && resultCode == RESULT_OK) { Bundle extras = data.getExtras(); Bitmap b = (Bitmap) extras.get("data"); //setContentView(R.layout.main); ImageView mImg; mImg = (ImageView) findViewById(R.id.img); mImg.setImageBitmap(b); // save image to gallery String timestamp = Long.toString(System.currentTimeMillis()); MediaStore.Images.Media.insertImage(getContentResolver(), b, timestamp, timestamp); } } }

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  • javascript works with mozilla but not with webkit based browsers

    - by GlassGhost
    Im having problems with a css text variable in this javascript with webkit based browsers(Chrome & Safari) but it works in firefox 3.6 importScript('User:Gerbrant/hidePane.js');//Special thanks to Gerbrant for this wonderful script function addGlobalStyle(css) { var head = document.getElementsByTagName('head')[0]; if (!head) { return; } var style = document.createElement('style'); style.type = 'text/css'; style.rel = 'stylesheet'; style.media = 'screen'; style.href = 'FireFox.css'; style.innerHTML = css; head.appendChild(style); } //The page styling var NewSyleText = "h1, h2, h3, h4, h5 {font-family: 'Verdana','Helvetica',sans-serif; font-style: normal; font-weight:normal;}" + "body, b {background: #fbfbfb; font-style: normal; font-family: 'Cochin','GaramondNo8','Garamond','Big Caslon','Georgia','Times',serif;font-size: 11pt;}" + "p { margin: 0pt; text-indent:1.25em; margin-top: 0.3em; }" + "a { text-decoration: none; color: Navy; background: none;}" + "a:visited { color: #500050;}" + "a:active { color: #faa700;}" + "a:hover { text-decoration: underline;}" + "a.stub { color: #772233;}" + "a.new, #p-personal a.new { color: #ba0000;}" + "a.new:visited, #p-personal a.new:visited { color: #a55858;}" + "a.new, #quickbar a.new { color: #CC2200; }" + /* removes "From Wikipedia, the free encyclopedia" for those of you who actually know what site you are on */ "#siteSub { display: none; }" + /* hides the speaker icon in some articles */ "#spoken-icon .image { display:none;}" + /* KHTMLFix.css */ "#column-content { margin-left: 0; }" + /* Remove contents of the footer, but not the footer itself */ "#f-poweredbyico, #f-copyrightico { display:none;}" + /* Needed to show the star icon in a featured article correctly */ "#featured-star div div { line-height: 10px;}" + /* And the content expands to top and left */ "#content {margin: 0; padding: 0; background:none;}" + "#content div.thumb {border-color:white;}" + /* Hiding the bar under the entry header */ "h1.firstHeading { border-bottom: none;}" + /* Used for US city entries */ "#coordinates { top:1.2em;}"; addGlobalStyle(NewSyleText);//inserts the page styling

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  • Passing Data of WebView to Another Activity

    - by meygraph
    I've designed a training program and Html texts and image put into training. I want to address my html file by an activity to sent another activity. This is MainActivity /* * ListView item click listener. So we'll have the do stuff on click of * our ListItem */ listViewArticles.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { switch (position) { case 0: Intent newActivity0 = new Intent(TrickPage.this,a_Dotted_Lines.class); startActivity(newActivity0); break; case 1: Intent newActivity1 = new Intent(TrickPage.this,TutorialsPage.class); startActivity(newActivity1); break; case 2: Intent newActivity2 = new Intent(TrickPage.this,TutorialsPage.class); startActivity(newActivity2); break; case 3: Intent newActivity3 = new Intent(TrickPage.this,TutorialsPage.class); startActivity(newActivity3); break; default: // Nothing do! } and this SecondActivity (show WebView) public class a_Dotted_Lines extends Activity { private WebView webView; @SuppressLint("SetJavaScriptEnabled") @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.a_dotted_lines); // Button HOME ImageButton ImageButton_home = (ImageButton) findViewById(R.id.ImageButton_home); ImageButton_home.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent(); intent.setClass(a_Dotted_Lines.this, Main.class); startActivity(intent); overridePendingTransition(R.anim.fadein, R.anim.fadeout); } }); //Button Previous ImageButton ImageButton_previus = (ImageButton) findViewById(R.id.ImageButton_previus); ImageButton_previus.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Closing SecondScreen Activity finish(); } }); webView = (WebView) findViewById(R.id.webview_compontent); webView.getSettings().setJavaScriptEnabled(true); webView.loadUrl("file:///android_asset/html/article.htm"); } } I want Send "file:///android_asset/html/article.htm" or other addres from MainActivity Is it possible? Sorry My English is not good

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  • Windows splash screen using GDI+

    - by Luther
    The eventual aim of this is to have a splash screen in windows that uses transparency but that's not what I'm stuck on at the moment. In order to create a transparent window, I'm first trying to composite the splash screen and text on an off screen buffer using GDI+. At the moment I'm just trying to composite the buffer and display it in response to a 'WM_PAINT' message. This isn't working out at the moment; all I see is a black window. I imagine I've misunderstood something with regards to setting up render targets in GDI+ and then rendering them (I'm trying to render the screen using straight forward GDI blit) Anyway, here's the code so far: //my window initialisation code void MyWindow::create_hwnd(HINSTANCE instance, const SIZE &dim) { DWORD ex_style = WS_EX_LAYERED ; //eventually I'll be making use of this layerd flag m_hwnd = CreateWindowEx( ex_style, szFloatingWindowClass , L"", WS_POPUP , 0, 0, dim.cx, dim.cy, null, null, instance, null); SetWindowLongPtr(m_hwnd ,0, (__int3264)(LONG_PTR)this); m_display_dc = GetDC(NULL); //This was sanity check test code - just loading a standard HBITMAP and displaying it in WM_PAINT. It worked fine //HANDLE handle= LoadImage(NULL , L"c:\\test_image2.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE); m_gdip_offscreen_bm = new Gdiplus::Bitmap(dim.cx, dim.cy); m_gdi_dc = Gdiplus::Graphics::FromImage(m_gdip_offscreen_bm);//new Gdiplus::Graphics(m_splash_dc );//window_dc ;m_splash_dc //this draws the conents of my splash screen - this works if I create a GDI+ context for the window, rather than for an offscreen bitmap. //For all I know, it might actually be working but when I try to display the contents on screen, it shows a black image draw_all(); //this is just to show that drawing something simple on the offscreen bit map seems to have no effect Gdiplus::Pen pen(Gdiplus::Color(255, 0, 0, 255)); m_gdi_dc->DrawLine(&pen, 0,0,100,100); DWORD last_error = GetLastError(); //returns '0' at this stage } And here's the snipit that handles the WM_PAINT message: ---8<----------------------- //Paint message snippit case WM_PAINT: { BITMAP bm; PAINTSTRUCT ps; HDC hdc = BeginPaint(vg->m_hwnd, &ps); //get the HWNDs DC HDC hdcMem = vg->m_gdi_dc->GetHDC(); //get the HDC from our offscreen GDI+ object unsigned int width = vg->m_gdip_offscreen_bm->GetWidth(); //width and height seem fine at this point unsigned int height = vg->m_gdip_offscreen_bm->GetHeight(); BitBlt(hdc, 0, 0, width, height, hdcMem, 0, 0, SRCCOPY); //this blits a black rectangle DWORD last_error = GetLastError(); //this was '0' vg->m_gdi_dc->ReleaseHDC(hdcMem); EndPaint(vg->m_hwnd, &ps); //end paint return 1; } ---8<----------------------- My apologies for the long post. Does anybody know what I'm not quite understanding regarding how you write to an offscreen buffer using GDI+ (or GDI for that matter)and then display this on screen? Thank you for reading.

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  • Help with manipulating child/parent elements with jQuery

    - by Mohammad
    Currently I have this JQuery script var img = $(this); img.wrap('<div class="photo"></div>'); img.parent().append("<p>" + img.attr("alt") + "</p>"); which successfully turns the following: <img src="photo.jpg" alt="caption"> into this <div class="photo"> <img src="photos.jpg" alt="caption"/> <p>caption</p> </div> All is well unless the image has a link as a parent; <a href="#"><img since I want it to be correct html (I'm fussy) improving the resulting outcome bellow would be satisfactory <a href="#"> <div class="photo"> <img src="photos.jpg" alt="caption"/> <p>caption</p> </div> </a> to this: <div class="photo"> <a href="#"> <img src="photos.jpg" alt="caption"/> </a> <p><a href="#">caption</a></p> </div> </a> This is my jQuery script so far (which doesn't work bc I'm a noob) aha if(img.parent('a')){ var targetLink = img.parent('a').attr('href').val(); img.parent('a').wrap('<div class="photo"></div>'); img.parent('div').append('<p><a href="'+targetLink+'">' + img.attr("alt") + '</p></a>'); }else{ img.wrap('<div class="photo"></div>'); img.parent().append("<p>" + img.attr("alt") + "</p>"); }; Any advice, or help will be greatly appreciated : ) Thank You! Update *Answer* (works but looks sloppy) I'm editing it atm; if(img.parent('a').length){ var targetLink = img.parent().attr('href'); img.parent().wrap('<div class="photo"></div>'); var divTarget = img.parent('a').parent('div'); divTarget.append('<p><a href="'+targetLink+'">' + img.attr("alt") + '</p></a>'); }else{ img.wrap('<div class="photo"></div>'); img.parent().append("<p>" + img.attr("alt") + "</p>"); };

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  • Monitoring UDP socket in glib(mm) eats up CPU time

    - by Gyorgy Szekely
    Hi, I have a GTKmm Windows application (built with MinGW) that receives UDP packets (no sending). The socket is native winsock and I use glibmm IOChannel to connect it to the application main loop. The socket is read with recvfrom. My problem is: this setup eats 25% percent CPU time on a 3GHz workstation. Can somebody tell me why? The application is idle in this case, and if I remove the UDP code, CPU usage drops down to almost zero. As the application has to perform some CPU intensive tasks, I could image better ways to spend that 25% Here are some code excerpts: (sorry for the printf's ;) ) /* bind */ void UDPInterface::bindToPort(unsigned short port) { struct sockaddr_in target; WSADATA wsaData; target.sin_family = AF_INET; target.sin_port = htons(port); target.sin_addr.s_addr = 0; if ( WSAStartup ( 0x0202, &wsaData ) ) { printf("WSAStartup failed!\n"); exit(0); // :) WSACleanup(); } sock = socket( AF_INET, SOCK_DGRAM, 0 ); if (sock == INVALID_SOCKET) { printf("invalid socket!\n"); exit(0); } if (bind(sock,(struct sockaddr*) &target, sizeof(struct sockaddr_in) ) == SOCKET_ERROR) { printf("failed to bind to port!\n"); exit(0); } printf("[UDPInterface::bindToPort] listening on port %i\n", port); } /* read */ bool UDPInterface::UDPEvent(Glib::IOCondition io_condition) { recvfrom(sock, (char*)buf, BUF_SIZE*4, 0, NULL, NULL); /* process packet... */ } /* glibmm connect */ Glib::RefPtr channel = Glib::IOChannel::create_from_win32_socket(udp.sock); Glib::signal_io().connect( sigc::mem_fun(udp, &UDPInterface::UDPEvent), channel, Glib::IO_IN ); I've read here in some other question, and also in glib docs (g_io_channel_win32_new_socket()) that the socket is put into nonblocking mode, and it's "a side-effect of the implementation and unavoidable". Does this explain the CPU effect, it's not clear to me? Whether or not I use glib to access the socket or call recvfrom() directly doesn't seem to make much difference, since CPU is used up before any packet arrives and the read handler gets invoked. Also glibmm docs state that it's ok to call recvfrom() even if the socket is polled (Glib::IOChannel::create_from_win32_socket()) I've tried compiling the program with -pg and created a per function cpu usage report with gprof. This wasn't usefull because the time is not spent in my program, but in some external glib/glibmm dll.

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  • How to perform add/update of a model object that contains EntitySet

    - by David Liddle
    I have a similar concept to the SO questions/tags scenario however am trying to decide the best way of implementation. Tables Questions, QuestionTags and Tags Questions QuestionTags Tags --------- ------------ ---- QID QID TID QName TID TName When adding/updating a question I have 2 textboxes. The important part is a single textbox that allows users to enter in multiple Tags separated by spaces. I am using Linq2Sql so the Questions model has an EntitySet of QuestionTags with then link to Tags. My question is regarding the adding/updating of Questions (part 1), and also how to best show QuestionTags for a Question (part 2). Part 1 Before performing an add/update, my service layer needs to deal with 3 scenarios before passing to their respective repositories. Insert Tags that do not already exist Insert/Update Question Insert QuestionTags - when updating need to remove existing QuestionTags Here is my code below however started to get into a bit of a muddle. I've created extension methods on my repositories to get Tags WithNames etc. public void Add(Question q, string tags) { var tagList = tags.Split(new string[] { " " }, StringSplitOptions.RemoveEmptyEntries).ToList(); using (DB.TransactionScope ts = new DB.TransactionScope()) { var existingTags = TagsRepository.Get() .WithName(tagList) .ToList(); var newTags = (from t in tagList select new Tag { TName = t }).Except(existingTags, new TagsComparer()).ToList(); TagsRepository.Add(newTags); //need to insert QuestionTags QuestionsRepository.Add(q); ts.Complete(); } } Part 2 My second question is, when displaying a list of Questions how is it best to show their QuestionTags? For example, I have an Index view that shows a list of Questions in a table. One of the columns shows an image and when the user hovers over it shows the list of Tags. My current implementation is to create a custom ViewModel and show a List of QuestionIndexViewModel in the View. QuestionIndexViewModel { Question Question { get; set; } string Tags { get; set; } } However, this seems a bit clumsy and quite a few DB calls. public ViewResult Index() { var model= new List<QuestionIndexViewModel>(); //make a call to get a list of questions //foreach question make a call to get their QuestionTags, //to be able to get their Tag names and then join them //to form a single string. return View(model); } Also, just for test purposes using SQL Profiler, I decided to iterate through the QuestionTags entity set of a Question in my ViewModel however nothing was picked up in Profiler? What would be the reason for this?

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  • Hide jQuery Accordion while loading

    - by zac
    I am testing a site build with a slow connection and I noticed the jQuery Accordion stays expanded for a long time, until the rest of the site is loaded, and then finally collapses. Not very pretty. I was wondering how I could keep it collapsed through the loading process and only expand when clicked. I am working with the standalone 1.6 version of the accordion plugin. The basic structure : <div class="sidebar"> <ul id="navigation" class="ui-accordion-container"> <li><a class="head" href="#">1</a> <ul class="sub"> <li><a href="#">1a</a></li> <li><a href="#">2a</a></li> </ul> </li> </ul> </div> and the script jQuery().ready(function(){ jQuery('#navigation').accordion({ active: 'false', header: '.head', navigation: true, animated: 'easeslide', collapsible: true }); }); I tried to hide the elements in the CSS to keep them from appearing while loading but all that achieved is in having them always hidden. Maybe the problem is in the CSS I have a background image in each of the sub menus: #navigation{ margin:0px; margin-left: 10px; padding:0px; text-indent:0px; font-size: 1.1em; width:200px; text-transform: uppercase; padding-bottom: 30px; } #navigation ul{ border-width:0px; margin:0px; padding:0px; text-indent:0px; } #navigation li{ list-style:none outside none; } #navigation li ul{ height:185px; overflow:auto; } #navigation li ul.sub{ background:url('../images/sub.jpg') no-repeat; dispaly: block; } #navigation li li a{ color:#000000; display:block; text-indent:20px; text-decoration: none; padding: 6px 0; } #navigation li li a:hover{ background-color:#FFFF99; color:#FF0000; } Thanks in advance for any advice on how to have this thing run a little smoother and having the accordion always collapsed. -edit - I forgot to mention that I am also hoping for a solution that will allow the nav to still be accessible for those without javscript.

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  • Ajax, php, mysql not working mysql limit

    - by Hofmeister Ákos
    I have 3 files. list.php $articles = $mysqli->query("SELECT mainPictureBig, title, writer, writeDate, link FROM articles WHERE category=$this->category ORDER BY writeDate DESC LIMIT 0,10"); while($article = mysqli_fetch_row($articles)) { echo "<a href=\"".$this->url."/".$article[3]."/".$article[4]."\"><div id=\"listElement\"> <div id=\"listElementWallpaper\" style=\"background-image: url('category/img.jpg');\"></div> <div id=\"listElementContent\"><div id=\"listElementTitle\">".$article[1]."</div>".$this->giveWriter($article[2]).", ".$this->giveDate($article[3])."</div> </div></a>"; } $maximumElements=ceil($numberOfContent / 10) * 10; It's working, so there is no problem, it lists the first 10 elements from the sql table, and i got the $numberOfCOntent part also. Than i have a button: echo "<div id=\"listMore\"><div id=\"buttonOne\" onclick=\"listMore($this->category,$maximumElements)\">Load more</div></div>"; There is also no problem, i load the .js file, and it looks like: var from = 10; function listMore(categoryId, maximum) { $( "#listMore" ).slideUp( 200, function() { $( "#listMore" ).html("<center>Loading..</center>"); $( "#listMore" ).slideDown( 500, function() { $.post( "http://localhost/ajax.php", {type: "listMore", id: categoryId, sqlFrom: from} ) .done(function( elements ) { $("#listBody").append( elements ); if(maximum > from+10) { from = from+10; $( "#listMore" ).slideUp(200, function() { $( "#listMore" ).html("<div id=\"buttonOne\" onclick=\"listMore("+categoryId+","+maximum+")\">Load more</div>"); $( "#listMore" ).slideDown(200); }); } else $( "#listMore" ).slideUp(200); }); }); }); } And it's also working, and the problem is in the PHP file. As you can see, i'm sending an integer the "from" variable, the PHP file: $articles = $mysqli->query("SELECT mainPictureBig, title, writer, writeDate, link FROM articles WHERE category=$id ORDER BY writeDate DESC LIMIT $from,10"); It's also working, but not loading the next 10, only the next 9. So it skips the very next row and loads the rows only after the very first, so only 9. I tried to write here only the important part of the code, so i skipped some echo part etc. Any idea?

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  • How to move a kinect skeleton to another position

    - by Ewerton
    I am working on a extension method to move one skeleton to a desired position in the kinect field os view. My code receives a skeleton to be moved and the destiny position, i calculate the distance between the received skeleton hip center and the destiny position to find how much to move, then a iterate in the joint applying this factor. My code, actualy looks like this. public static Skeleton MoveTo(this Skeleton skToBeMoved, Vector4 destiny) { Joint newJoint = new Joint(); ///Based on the HipCenter (i dont know if it is reliable, seems it is.) float howMuchMoveToX = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.X - destiny.X); float howMuchMoveToY = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.Y - destiny.Y); float howMuchMoveToZ = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.Z - destiny.Z); float howMuchToMultiply = 1; // Iterate in the 20 Joints foreach (JointType item in Enum.GetValues(typeof(JointType))) { newJoint = skToBeMoved.Joints[item]; // This adjust, try to keeps the skToBeMoved in the desired position if (newJoint.Position.X < 0) howMuchToMultiply = 1; // if the point is in a negative position, carry it to a "more positive" position else howMuchToMultiply = -1; // if the point is in a positive position, carry it to a "more negative" position // applying the new values to the joint SkeletonPoint pos = new SkeletonPoint() { X = newJoint.Position.X + (howMuchMoveToX * howMuchToMultiply), Y = newJoint.Position.Y, // * (float)whatToMultiplyY, Z = newJoint.Position.Z, // * (float)whatToMultiplyZ }; newJoint.Position = pos; skToBeMoved.Joints[item] = newJoint; //if (skToBeMoved.Joints[JointType.HipCenter].Position.X < 0) //{ // if (item == JointType.HandLeft) // { // if (skToBeMoved.Joints[item].Position.X > 0) // { // } // } //} } return skToBeMoved; } Actualy, only X position is considered. Now, THE PROBLEM: If i stand in a negative position, and move my hand to a positive position, a have a strange behavior, look this image To reproduce this behaviour you could use this code using (SkeletonFrame frame = e.OpenSkeletonFrame()) { if (frame == null) return new Skeleton(); if (skeletons == null || skeletons.Length != frame.SkeletonArrayLength) { skeletons = new Skeleton[frame.SkeletonArrayLength]; } frame.CopySkeletonDataTo(skeletons); Skeleton skeletonToTest = skeletons.Where(s => s.TrackingState == SkeletonTrackingState.Tracked).FirstOrDefault(); Vector4 newPosition = new Vector4(); newPosition.X = -0.03412333f; newPosition.Y = 0.0407479f; newPosition.Z = 1.927342f; newPosition.W = 0; // ignored skeletonToTest.MoveTo(newPosition); } I know, this is simple math, but i cant figure it out why this is happen. Any help will be apreciated.

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  • Loading images to UIScrollview crashes

    - by Icky
    Hello All. I have a Navigationcontroller pushing a UIViewController with a scrollview inside. Within the scrollview I download a certain number of images around 20 (sometimes more) each sized around 150 KB. All these images are added to the scrollview so that their origin is x +imageSize and the following is sorted right to the one before. All in all I think its a lot of data (3-4 MB). On an I pod Touch this sometimes crashes, the IPhone can handle it once, if it has to load the data again (some other images) , it crashes too. I guess its a memory issue but within my code, I download the image, save it to a file on the phone as NSData, read it again from file and add it to a UIImageview which I release. So I have freed the memory I allocated, nevertheless it still crashes. Can anyone help me out? Since Im new to this, I dont know the best way to handle the Images in a scrollview. Besides I create the controller at start from nib, which means I dont have to release it, since I dont use alloc - right? Code: In my rootviewcontroller I do: -(void) showImages { [[self naviController] pushViewController:imagesViewController animated:YES]; [imagesViewController viewWillAppear:YES]; } Then in my Controller handling the scroll View, this is the method to load the images: - (void) loadOldImageData { for (int i = 0; i < 40 ; i++) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:@"img%d.jpg", i]]; NSData *myImg = [NSData dataWithContentsOfFile:filePath]; UIImage *im = [UIImage imageWithData:myImg]; if([im isKindOfClass:[UIImage class]]) { NSLog(@"IM EXISTS"); UIImageView *imgView = [[UIImageView alloc] initWithImage:im]; CGRect frame = CGRectMake(i*320, 0, 320, 416); imgView.frame = frame; [myScrollView addSubview:imgView]; [imgView release]; //NSLog(@"Adding img %d", i); numberImages = i; NSLog(@"setting numberofimages to %d", numberImages); //NSLog(@"scroll subviews %d", [myScrollView.subviews count]); } } myScrollView.contentSize = CGSizeMake(320 * (numberImages + 1), 416); }

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  • Dynamically find other hosts in a LAN in Java

    - by Federico Cristina
    A while ago I developed a little LAN chat app. in Java which allows chatting with other hosts, send images, etc. Although it was created just for fun, now it's being used where I work. Currently, there is no "chat server" on the app. where each client registers, updates it's status, etc. (I liked the idea of symmetric design and not depending on a server running on some other machine). Instead, each host is a client/server which has a hosts.properties file with the hostname of the other hosts, and - for instance - broadcasts to each one of them when sending a massive message/image/whatever. In the beginning there were just a couple of hosts, so this hosts.properties file wasn't an issue. But as the amount of users increased, the need of updating that file was a bit daunting. So now I've decided to get rid of it, and each time the app. starts, dynammically find the other active hosts. However, I cannot find the correct way of implement this. I've tried starting different threads, each one of them searching for other hosts in a known range of IP addresses. Something like this (simplified for the sake of readability): /** HostsLocator */ public static void searchForHosts(boolean waitToEnd) { for (int i=0; i < MAX_IP; i+= MAX_IP / threads) { HostsLocator detector = new HostsLocator(i, i+(MAX_IP / threads - 1)); // range: from - to new Thread(detector).start(); } } public void run() { for (int i=from; i<=to; i++) findHosts( maskAddress + Integer.toString(i) ); } public static boolean findHosts(String IP) { InetAddress address = InetAddress.getByName(IP); if ( address.isReachable(CONNECTION_TIME_OUT) ) // host found! } However: With a single thread and a low value in CONNECTION_TIME_OUT (500ms) I get wrong Host Not Found status for for hosts actually active. With a high value in CONNECTION_TIME_OUT (5000ms) and only one single thread takes forever to end With several threads I've also found problems similar like the first one, due to collisions. So... I guess there's a better way of solving this problem but I couldn't find it. Any advice? Thanks!

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  • How to use Facebook graph API to retrieve fan photos uploaded to wall of fan page?

    - by Joe
    I am creating an external photo gallery using PHP and the Facebook graph API. It pulls thumbnails as well as the large image from albums on our Facebook Fan Page. Everything works perfect, except I'm only able to retrieve photos that an ADMIN posts to our page. (graph.facebook.com/myalbumid/photos) Is there a way to use graph api to load publicy uploaded photos from fans? I want to retrieve the pictures from the "Photos from" album, but trying to get the ID for the graph query is not like other albums... it looks like this: http://www.facebook.com/media/set/?set=o.116860675007039 Another note: The only way i've come close to retreiving this data is by using the "feed" option.. ie: graph.facebook.com/pageid/feed EDIT: This is about as far as I could get- it works, but has certain issues stated below. Maybe someone could expand on this, or provide a better solution. (Using FB PHP SDK) <?php require_once ('config.php'); // get all photos for album $photos = $facebook->api("/YourID/tagged"); $maxitem =10; $count = 0; foreach($photos['data'] as $photo) { if ($photo['type'] == "photo"): echo "<img src='{$photo['picture']}' />", "<br />"; endif; $count+= 1; if ($count >= "$maxitem") break; } ?> Issues with this: 1) The fact that I don't know a method for graph querying specific "types" of Tags, I had to run a conditional statement to display photos. 2) You cannot effectively use the "?limit=#" with this, because as I said the "tagged" query contains all types (photo, video, and status). So if you are going for a photo gallery and wish to avoid running an entire query by using ?limit, you will lose images. 3) The only content that shows up in the "tagged" query is from people that are not Admins of the page. This isn't the end of the world, but I don't understand why Facebook wouldn't allow yourself to be shown in this data as long as you posted it "as yourself" and not as the page.

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  • iPhone memory management

    - by Prazi
    I am newbie to iPhone programming. I am not using Interface Builder in my programming. I have some doubt about memory management, @property topics in iPhone. Consider the following code @interface LoadFlag : UIViewController { UIImage *flag; UIImageView *preview; } @property (nonatomic, retain) UIImageView *preview; @property (nonatomic, retain) UIImage *flag; @implementation @synthesize preview; @synthesize flag; - (void)viewDidLoad { flag = [UIImage imageNamed:@"myImage.png"]]; NSLog(@"Preview: %d\n",[preview retainCount]); //Count: 0 but shouldn't it be 1 as I am retaining it in @property in interface file preview=[[UIImageView alloc]init]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 preview.frame=CGRectMake(0.0f, 0.0f, 100.0f, 100.0f); preview.image = flag; [self.view addSubview:preview]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 2 [preview release]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 } When & Why(what is the need) do I have to set @property with retain (in above case for UIImage & UIImageView) ? I saw this statement in many sample programs but didn't understood the need of it. When I declare @property (nonatomic, retain) UIImageView *preview; statement the retain Count is 0. Why doesn't it increase by 1 inspite of retaining it in @property. Also when I declare [self.view addSubview:preview]; then retain Count increments by 1 again. In this case does the "Autorelease pool" releases for us later or we have to take care of releasing it. I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. Now, after the [preview release]; statement my count is 1. Now I don't need UIImageView anymore in my program so when and where should I release it so that the count becomes 0 and the memory gets deallocated. Again, I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. What will happen if I release it in -(void) dealloc method In the statement - flag = [UIImage imageNamed:@"myImage.png"]]; I haven't allocated any memory to flag but how can I still use it in my program. In this case if I do not allocate memory then who allocates & deallocates memory to it or is the "flag" just a reference pointing to - [UIImage imageNamed:@"myImage.png"]];. If it is a reference only then do i need to release it. Thanks in advance.

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  • WPF: How to properly override the methods when creating custom control

    - by EV
    Hi, I am creating a custom control Toolbox that is derived from ItemsControl. This toolbox is supposed to be filled with icons coming from the database. The definition looks like this: public class Toolbox : ItemsControl { protected override DependencyObject GetContainerForItemOverride() { return new ToolboxItem(); } protected override bool IsItemItsOwnContainerOverride(object item) { return (item is ToolboxItem); } } Toolboxitem is derived from ContentControl. public class ToolboxItem : ContentControl { static ToolboxItem() { FrameworkElement.DefaultStyleKeyProperty.OverrideMetadata(typeof(ToolboxItem), new FrameworkPropertyMetadata(typeof(ToolboxItem))); } } Since the number of icons stored in a database is not known I want to use the data template: <DataTemplate x:Key="ToolBoxTemplate"> <StackPanel> <Image Source="{Binding Path=url}" /> </StackPanel> </DataTemplate> Then I want the Toolbox to use the template. <Toolbox x:Name="NewLibrary" ItemsSource="{Binding}" ItemTemplate="ToolBoxtemplate"> </Toolbox> I'm using ADO.NET entity framework to connect to a database. The code behind: SystemicsAnalystDBEntities db = new SystemicsAnalystDBEntities(); private void Window_Loaded(object sender, RoutedEventArgs e) { NewLibrary.ItemsSource = from c in db.Components select c; } However, there is a problem. When the code is executed, it displays the object from the database (as the ItemSource property is set to the object from the database) and not the images. It does not use the template. When I use the static images source it works in the right way I found out that I need to override the PrepareContainerForItemOverride method.But I don't know how to add the template to it. Thanks a lot for any comments. Additional Information Here is the ControlTemplate for ToolboxItem: <ControlTemplate TargetType="{x:Type s:ToolboxItem}"> <Grid> <Rectangle Name="Border" StrokeThickness="1" StrokeDashArray="2" Fill="Transparent" SnapsToDevicePixels="true" /> <ContentPresenter Content="{TemplateBinding ContentControl.Content}" Margin="{TemplateBinding Padding}" SnapsToDevicePixels="{TemplateBinding UIElement.SnapsToDevicePixels}" /> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="true"> <Setter TargetName="Border" Property="Stroke" Value="Gray" /> </Trigger> </ControlTemplate.Triggers> </ControlTemplate>

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  • How to fix the position of the button in applet

    - by user1609804
    I'm trying to make an applet that has a buttons in the right, where each button is corresponding to a certain pokemon. I already did it, but the buttons isn't fixed.they keep following the mouse. please help. This is my code: import javax.swing.*; import java.awt.image.BufferedImage; import java.io.*; import javax.imageio.ImageIO; import java.applet.*; import java.awt.event.*; import java.awt.*; public class choosePokemon extends Applet implements ActionListener { private int countPokemon; private int[] storePokemon; private int x,y; //this will be the x and y coordinate of the button BufferedImage Picture; public int getCountPokemon(){ //for other class that needs how many pokemon return countPokemon; } public int[] getStoredPokemon(){ //for other class that needs the pokemon return storePokemon; } public void init(){ x=0;y=0; try{ Picture = ImageIO.read(new File("pokeball.png")); } catch( IOException ex ){ } } public void paint( Graphics g ){ pokemon display = new pokemon(); // to access the pokemon attributes in class pokemon ButtonGroup group = new ButtonGroup(); //create a button group for( int a=0;a<16;a++ ){ // for loop in displaying the buttons of every pokemon(one pokemon, one button) display.choose( a ); //calls the method choose in which accepts an integer from 0-15 and saves the attributes of the pokemon corresponding to the integer JButton pokemonButton = new JButton( display.getName() ); // creates the button pokemonButton.setActionCommand( display.getName() ); // isasave sa actioncommand yung name ng kung ano mang pokemon pokemonButton.addActionListener(this); //isasama yung bagong gawang button sa listener para malaman kung na-click yung button pokemonButton.setBounds( x,y,50,23 ); group.add( pokemonButton ); //eto naman yung mag-aadd sa bagong gawang button sa isang group na puro buttons(button ng mga pokemon) y+=23; if( a==7 ){ x+=50; y=0; } add( pokemonButton ); //will add the button to the applet } g.drawImage( Picture, 120, 20, null ); } public void actionPerformed(ActionEvent e) { try{ //displays the picture of the selected pokemon Picture = ImageIO.read(new File( "pokemon/" + e.getActionCommand() + ".png" )); } catch( IOException ex ){ } } public boolean chosen( int PChoice ){ //this will check if the chosen pokemon is already the player's pokemon boolean flag = false; for( int x=0; x<countPokemon && !flag ;x++ ){ if( storePokemon[x]==PChoice ){ flag = true; } } return flag; }

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  • Memory issues - Living vs. overall -> app is killed

    - by D33
    I'm trying to check my applications memory issues in Instruments. When I load the application I play some sounds and show some animations in UIImageViews. To save some memory I load the sounds only when I need it and when I stop playing it I free it from the memory. problem 1: My application is using about 5.5MB of Living memory. BUT The Overall section is growing after start to 20MB and then it's slowly growing (about 100kB/sec). But responsible Library is OpenAL (OAL::Buffer), dyld (_dyld_start)-I am not sure what this really is, and some other stuff like ft_mem_qrealloc, CGFontStrikeSetValue, … problem 2: When the overall section breaks about 30MB, application crashes (is killed). According to the facts I already read about overall memory, it means then my all allocations and deallocation is about 30MB. But I don't really see the problem. When I need some sound for example I load it to the memory and when I don't need it anymore I release it. But that means when I load 1MB sound, this operation increase overall memory usage with 2MB. Am I right? And when I load 10 sounds my app crashes just because the fact my overall is too high even living is still low??? I am very confused about it. Could someone please help me clear it up? (I am on iOS 5 and using ARC) SOME CODE: creating the sound OpenAL: MYOpenALSound *sound = [[MyOpenALSound alloc] initWithSoundFile:filename willRepeat:NO]; if(!sound) return; [soundDictionary addObject:sound]; playing: [sound play]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, ((sound.duration * sound.pitch) + 0.1) * NSEC_PER_SEC), dispatch_get_current_queue(), ^{ [soundDictionary removeObjectForKey:[NSNumber numberWithInt:soundID]]; }); } creating the sound with AVAudioPlayer: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[[Music alloc] initWithFilename:@"mapMusic.mp3" andWillRepeat:YES]]; pom = [musics objectAtIndex:musicID]; [pom playMusic]; and stop and free it: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[NSNull null]]; AND IMAGE ANIMATIONS: I load images from big PNG file (this is realated also to my other topic : Memory warning - UIImageView and its animations) I have few UIImageViews and by time I'm setting animation arrays to play Animations... UIImage *source = [[UIImage alloc] initWithCGImage:[[UIImage imageNamed:@"imageSource.png"] CGImage]]; cutRect = CGRectMake(0*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); image1 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; cutRect = CGRectMake(1*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); ... image12 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; NSArray *images = [[NSArray alloc] initWithObjects:image1, image2, image3, image4, image5, image6, image7, image8, image9, image10, image11, image12, image12, image12, nil]; and this array I just use simply like : myUIImageView.animationImages = images, ... duration -> startAnimating

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  • Expandable list with animated effect

    - by Naveen Chauhan
    I am using this animation class to create the animation when i shrink and expand the list on some click event import android.view.View; import android.view.animation.Animation; import android.view.animation.Transformation; import android.widget.LinearLayout.LayoutParams; public class ExpandAnimation extends Animation{ private View mAnimatedView; private LayoutParams mViewLayoutParams; private int mMarginStart, mMarginEnd; private boolean mIsVisibleAfter = false; private boolean mWasEndedAlready = false; public ExpandAnimation(View view, int duration){ setDuration(duration); mAnimatedView = view; System.out.println(view.getVisibility()); mViewLayoutParams = (LayoutParams)view.getLayoutParams(); mIsVisibleAfter = (view.getVisibility() == View.VISIBLE); System.out.println("mIsVisibleAfter:- "+ mIsVisibleAfter); mMarginStart = mViewLayoutParams.bottomMargin; System.out.println("mMarginStart:- "+ mMarginStart); mMarginEnd = (mMarginStart == 0 ?(0 - view.getHeight()):0); System.out.println("mMarginEnd:- "+mMarginEnd); view.setVisibility(View.VISIBLE); } @Override protected void applyTransformation(float interpolatedTime, Transformation t){ super.applyTransformation(interpolatedTime, t); System.out.println("mMarginEnd:- "+interpolatedTime); if(interpolatedTime<1.0f){ System.out.println("Inside if true"); mViewLayoutParams.bottomMargin = mMarginStart + (int) ((mMarginEnd - mMarginStart)*interpolatedTime); System.out.println("mViewLayoutParams.bottomMargin:- "+mViewLayoutParams.bottomMargin); mAnimatedView.requestLayout(); }else if(!mWasEndedAlready){ mViewLayoutParams.bottomMargin = mMarginEnd; mAnimatedView.requestLayout(); System.out.println("mIsVisibleAfter:- "+mIsVisibleAfter); if(mIsVisibleAfter){ mAnimatedView.setVisibility(View.GONE); } mWasEndedAlready = true; } } } i am using following lines on some click event in my activity class to create the object of my animation class View toolbar = (View) findViewById(R.id.toolbar1); ExpandAnimation expandani = new ExpandAnimation(toolbar,500); toolbar.startAnimation(expandani); My probem is that when click event occurs, my list expand and then shrink but it must stop when it grows completely and shrink when i click on up image. please let me know that how my animation class is working. i have also tried myself by using SOP statements which you can see in my animation class.

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  • How to preserve sibling element position when one sibling is absolutely positioned?

    - by Casey
    In the snippet below, the child div is normally positioned until it is :hovered , when it becomes absolutely positioned. The reasoning behind this markup is to simulate a popup style in a limited environment where I can't use a <select> (among other limitations). When child is hovered, the sibling elements jump around, which is expected, as the contents of the block have changed. But how can I preserve their positioning? That is, what CSS can I add to prevent the siblings from jumping around when child is hovered. Javascript is also not allowed, so please no answers using JS. HTML: <div class="container"> <div class="child"> <span class="d4"></span> <label><input type="radio" name="radio" value="1"/>One</label> <label><input type="radio" name="radio" value="2"/>Two</label> </div> <input type="text" name="sibling"/> <button name="sibling2">Button</button> </div> CSS: .container, .child, button { display:inline-block; } .child { vertical-align: middle; width: 35px; height: 35px; } .child:hover { background: gray; position:absolute; width: 100px; height: auto; } .child:hover > .d4 { display: none; } .child label { display:none; } .child:hover label { display: inline-block; } .d4 { background-position: -411px -1px; width: 35px; height: 35px; background-image: url("https://i.imgur.com/zkgyBOi.png"); background-repeat: no-repeat; color: transparent; display: inline-block; } Here's a fiddle: http://jsfiddle.net/cpctZ/1/

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  • get renamed file names of multiple upload form [js array] in codeigniter

    - by artmania
    Hi friends, I use codeigniter. I have a multiple image upload form. The code below is working well for uploading, but I also need to save file names to database. How can I get the names in here? I spent hours & hours :/ but could not sort it :/ Appreciate helps!!! uploadform.php echo form_open_multipart('gallery/upload'); <input type="file" name="photo" size="50" /> <input type="file" name="thumb" size="50" /> <input type="submit" value="Upload" /> </form> I have a controller between form view and model load model (of course : )) but didnt post here because of no need. gallery_model.php function multiple_upload($upload_dir = 'uploads/', $config = array()) { /* Upload */ $CI =& get_instance(); $files = array(); if(empty($config)) { $config['upload_path'] = realpath($upload_dir); $config['allowed_types'] = 'gif|jpg|jpeg|jpe|png'; $config['max_size'] = '2048'; } $CI->load->library('upload', $config); $errors = FALSE; foreach($_FILES as $key => $value) { if( ! empty($value['name'])) { if( ! $CI->upload->do_upload($key)) { $data['upload_message'] = $CI->upload->display_errors(ERR_OPEN, ERR_CLOSE); // ERR_OPEN and ERR_CLOSE are error delimiters defined in a config file $CI->load->vars($data); $errors = TRUE; } else { // Build a file array from all uploaded files $files[] = $CI->upload->data(); } } } // There was errors, we have to delete the uploaded files if($errors) { foreach($files as $key => $file) { @unlink($file['full_path']); } } elseif(empty($files) AND empty($data['upload_message'])) { $CI->lang->load('upload'); $data['upload_message'] = ERR_OPEN.$CI->lang->line('upload_no_file_selected').ERR_CLOSE; $CI->load->vars($data); } else { return $files; } /* ------------------------------- Insert to database */ // problem is here, i need file names to add db. // if there is already same names file at the folder, it rename file itself. so in such case, I need renamed file name :/ } }

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  • Safari Frames Invisible Scrollbar

    - by mobiuschic42
    I'm working on a website that uses not just frames, but frames within frames (ew, I know, but I don't get to choose). It actually works OK most of the time, but I'm running into a problem with some of the frames within frames in Safari (only). Some of the two-deep frames render in Safari with a small space on the right-hand side of the frame - I think it's just the ones with scroll set to "no", but fiddling with the scroll settings hasn't fixed it yet. It basically looks like there should be a scroll bar there, but there isn't. I've been working on this awhile and tried a lot of things: changing the heights of the rows, changing the scroll settings, adding a colls='100%' tag, changing the heights of the contents of the frames, as well as checking to make sure widths are set to 100% throughout. Nothing's fixed it so far. Does any one know what's happening here? Here's the basic gist of the code and some screenshots - please forgive the lack of proper quotes; it still renders and fixing them all in this codebase would be a losing battle: <html> <frameset id=fset frameborder=0 border=0 framespacing=0 onbeforeunload="onAppClosing()" onload="onAppInit()" rows="125px,*,0"> <frame src="navFrame.html" name=ControlPanel marginwidth=0 marginheight=0 frameborder=0 scrolling=no noresize> <frame src="contentFrame.html" name=C marginwidth=0 marginheight=0 frameborder=0 scrolling=no> <frame src="invisiFrame.html" name=PING marginwidth=0 marginheight=0 frameborder=0 noresize> <noframes><body>Tough luck.</center></body></noframes> </frameset></html> Inside that second frame (named "C" and with src of "contentFrame") is this: <HTML> <HEAD><META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=utf-8"></head> <frameset rows="48px,*,28px" border=0 frameborder=0 framespacing=0> <frame src="pageTitle.html" name=Title marginwidth=0 marginheight=0 noresize scrolling=no frameborder=0> <frame src="content.html" name=ScreenBody marginwidth=0 marginheight=0 frameborder=0> <frame src="submitBar.html" name=ContextPanel marginwidth=0 marginheight=0 frameborder=0 scrolling=no noresize> </FRAMESET> </HTML> The frames that are troublesome are the first frame (named "Title" with src of "pageTitle.html") and the last frame (named "ContextPanel" with src of "submitBar.html") both have their widths set to 100% and heights are either 100%, not set, or a value less than or equal to their row height. Here is an image of the problem:

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  • Custom onsynctopreference for XUL textbox

    - by Alexey Romanov
    I wanted to enable custom shortcuts in my Firefox extension. The idea is that the user just focuses on a textbox, presses key combination, and it's shown in the textbox and saved to a preference. However, I couldn't get it to work. With this XUL <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <?xml-stylesheet href="chrome://mozapps/skin/pref/pref.css" type="text/css"?> <!DOCTYPE window SYSTEM "chrome://nextplease/locale/nextplease.dtd"> <prefwindow id="nextpleaseprefs" title="&options.title;" buttons="accept, cancel" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <prefpane id="nextplease.general" label="&options.general.title;" image="chrome://nextplease/skin/Sound Mixer.png"> <preferences> <preference id="nextkey" name="nextplease.nextkey" type="int"/> </preferences> <vbox flex="1"> <hbox align="center"> <label value="&options.general.nextKey;" /> <textbox id="nextkey" flex="1" editable="false" onkeyup="return nextplease.handleKeySelection(this, event);" preference-editable="true" preference="nextkey" onsynctopreference="alert('syncing'); return nextplease.syncKeySelector(this);"/> </hbox> </vbox> </prefpane> <script type="application/x-javascript" src="chrome://nextplease/content/nextpleaseCommon.js" /> <script type="application/x-javascript" src="chrome://nextplease/content/nextpleaseOptions.js" /> </prefwindow> the event in onkeyup works. But when I click the OK button, I don't see a "syncing" alert. Why isn't onsynctopreference working? Is it impossible to have custom onsynctopreference attribute for a textbox?

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  • div "top" bug IE and everything else. Big problem

    - by Victor
    Hi everyone. I am new in CSS so please help me in this problem. I hope to describe it wright. I am making div named content where my site content is. I made it with z-index:-1; so an image to be over this div. But in Chrome, FF and safari, content became inactive. I cant select text , click on link and write in the forms. So I tried with positive states in the z-index but IE don't know what this means. Damn. So I decided to make conditional div. Here is the code: .content { background:#FFF; width:990px; position:relative; float:left; top:50px; } .content_IE { background:#FFF; width:990px; position:relative; float:left; top: 50px; z-index:-1; } and here is the HTML: <!--[if IE 7]> <div class="content_IE" style="height:750px;"> <![endif]--> <div class="content" style="height:550px;"> Everything is fine with the z-index but the problem is that if there is no top in .content class everything looks fine in IE but there is no space in the other browsers. If i put back the top:50px; there onother 50px like padding in the .content_IE class. I mean that the page looks like I've put top:50px; and padding-top=50px;. I've try everything like margin-top:-50px; padding-top:-50px; and stuff like this but I am still in the circle. It look fine only if there is no top option in .content class. Please help.

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  • PHP Regex: How to match anything except a pattern between two tags

    - by Ryan
    Hello, I am attempting to match a string which is composed of HTML. Basically it is an image gallery so there is a lot of similarity in the string. There are a lot of <dl> tags in the string, but I am looking to match the last <dl>(.?)+</dl> combo that comes before a </div>. The way I've devised to do this is to make sure that there aren't any <dl's inside the <dl></dl> combo I'm matching. I don't care what else is there, including other tags and line breaks. I decided I had to do it with regular expressions because I can't predict how long this substring will be or anything that's inside it. Here is my current regex that only returns me an array with two NULL indicies: preg_match_all('/<dl((?!<dl).)+<\/dl>(?=<\/div>)/', $foo, $bar) As you can see I use negative lookahead to try and see if there is another <dl> within this one. I've also tried negative lookbehind here with the same results. I've also tried using +? instead of just + to no avail. Keep in mind that there's no pattern <dl><dl></dl> or anything, but that my regex is either matching the first <dl> and the last </dl> or nothing at all. Now I realize . won't match line breaks but I've tried anything I could imagine there and it still either provides me with the NULL indicies or nearly the whole string (from the very first occurance of <dl to </dl></div>, which includes several other occurances of <dl>, exactly what I didn't want). I honestly don't know what I'm doing incorrectly. Thanks for your help! I've spent over an hour just trying to straighten out this one problem and it's about driven me to pulling my hair out.

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  • Blending pixels from Two Bitmaps

    - by MarkPowell
    I'm beating my head against a wall here, and I'm fairly certain I'm doing something stupid, so time to make my stupidity public. I'm trying to take two images, blend them together into a third image using standard blending algorithms (Hardlight, softlight, overlay, multiply, etc). Because Android does not have such blend properties build in, I've gone down the path of taking each pixel and combine them using an algorithm. However, the results are garbage. Any help would be appreciated. Below is the code, which I've tried to strip out all the "junk", but some may have made it through. I'll clean it up if something isn't clear. Bitmap src = BitmapFactory.decodeResource(getResources(), R.drawable.base, options); Bitmap mutableBitmap = src.copy(Bitmap.Config.RGB_565, true); int imageId = getResources().getIdentifier("drawable/" + filter, null, getPackageName()); Bitmap filterBitmap = BitmapFactory.decodeResource(getResources(), imageId, options); float scaleWidth = ((float) mutableBitmap.getWidth()) / filterBitmap.getWidth(); float scaleHeight = ((float) mutableBitmap.getHeight()) / filterBitmap.getHeight(); IntBuffer buffSrc = IntBuffer.allocate(src.getWidth() * src.getHeight()); mutableBitmap.copyPixelsToBuffer(buffSrc); buffSrc.rewind(); IntBuffer buffFilter = IntBuffer.allocate(resizedFilterBitmap.getWidth() * resizedFilterBitmap.getHeight()); resizedFilterBitmap.copyPixelsToBuffer(buffFilter); buffFilter.rewind(); IntBuffer buffOut = IntBuffer.allocate(src.getWidth() * src.getHeight()); buffOut.rewind(); while (buffOut.position() < buffOut.limit()) { int filterInt = buffFilter.get(); int srcInt = buffSrc.get(); int alphaValueFilter = Color.alpha(filterInt); int redValueFilter = Color.red(filterInt); int greenValueFilter = Color.green(filterInt); int blueValueFilter = Color.blue(filterInt); int alphaValueSrc = Color.alpha(srcInt); int redValueSrc = Color.red(srcInt); int greenValueSrc = Color.green(srcInt); int blueValueSrc = Color.blue(srcInt); int alphaValueFinal = convert(alphaValueFilter, alphaValueSrc); int redValueFinal = convert(redValueFilter, redValueSrc); int greenValueFinal = convert(greenValueFilter, greenValueSrc); int blueValueFinal = convert(blueValueFilter, blueValueSrc); int pixel = Color.argb(alphaValueFinal, redValueFinal, greenValueFinal, blueValueFinal); buffOut.put(pixel); } buffOut.rewind(); mutableBitmap.copyPixelsFromBuffer(buffOut); BitmapDrawable drawable = new BitmapDrawable(getResources(), mutableBitmap); imageView.setImageDrawable(drawable); } int convert (int in1, int in2) { //simple multiply for example return in1 * in2 / 255; }

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