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  • Application Logging needs work

    Application Logging Application logging is the act of logging events that occur within an application much like how a court report documents what happens in court case. Application logs can be useful for several reasons, but the most common use for logs is to recreate steps to find the root cause of applications errors. Other uses can include the detection of Fraud, verification of user activity, or provide audits on user/data interactions. “Logs can contain different kinds of data. The selection of the data used is normally affected by the motivation leading to the logging. “ (OWASP, 2009) OWASP also stats that logging include applicable debugging information like the event date time, responsible process, and a description of the event. “There are many reasons why a logging system is a necessary part of delivering a distributed application. One of the most important is the ability to track exactly how many users are using the application during different time periods.” (Hatton, 2000) Hatton also states that application logging helps system designers determine whether parts of an application aren't being used as designed. He implies that low usage can be used to identify if users like or do not like aspects of a system based on user usage of the application. This enables application designers to extract why users don't like aspects of an application so that changes can be made to increase its usefulness and effectiveness. “Logging memory usage can also assist you in tuning up the internals of your application. If you're experiencing a randomly occurring problem, being able to match activities performed with the memory status at the time may enable you to discover the cause of the problem. It also gives you a good indication of the health of the distributed server machine at the time any activity is performed. “ (Hatton, 2000) Commonly Logged Application Events (Defined by OWASP) Access of Data Creation of Data Modification of Data in any form Administrative Functions  Configuration Changes Debugging Information(Application Events)  Authorization Attempts  Data Deletion Network Communication  Authentication Events  Errors/Exceptions Application Error Logging The functionality associated with application error logging is actually the combination of proper error handling and applications logging.  If we look back at Figure 4 and Figure 5, these code examples allow developers to handle various types of errors that occur within the life cycle of an application’s execution. Application logging can be applied within the Catch section of the TryCatch statement allowing for the errors to be logged when they occur. By placing the logging within the Catch section specific error details can be accessed that help identify the source of the error, the path to the error, what caused the error and definition of the error that occurred. This can then be logged and reviewed at a later date in order recreate the error that was received based data found in the application log. By allowing applications to log errors developers IT staff can use them to recreate errors that are encountered by end-users or other dependent systems.

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  • why my code still cannot connect with database? [closed]

    - by Wen Teng
    package com.mems.travis; import java.util.ArrayList; import java.util.List; import org.apache.http.NameValuePair; import org.apache.http.message.BasicNameValuePair; import org.json.JSONObject; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.content.Intent; import android.os.AsyncTask; import android.os.Bundle; import android.util.Log; import android.view.View; import android.widget.Button; import android.widget.EditText; import android.widget.RadioButton; public class UserRegister extends Activity { JSONParser jsonParser = new JSONParser(); EditText inputName; EditText inputUsername; EditText inputEmail; EditText inputPassword; RadioButton button1; RadioButton button2; Button button3; int success = 0; // url to create new product private static String url_register_user = "http://192.168.1.100/MEMS/add_user.php"; // JSON Node names private static final String TAG_SUCCESS = "success"; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_user_register); // Edit Text inputName = (EditText) findViewById(R.id.nameTextBox); inputUsername = (EditText) findViewById(R.id.usernameTextBox); inputEmail = (EditText) findViewById(R.id.emailTextBox); inputPassword = (EditText) findViewById(R.id.pwTextBox); // Create button //RadioButton button1 = (RadioButton) findViewById(R.id.studButton); // RadioButton button2 = (RadioButton) findViewById(R.id.shopownerButton); Button button3 = (Button) findViewById(R.id.regSubmitButton); // button click event button3.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { String name = inputName.getText().toString(); String username = inputUsername.getText().toString(); String email = inputEmail.getText().toString(); String password = inputPassword.getText().toString(); if (name.contentEquals("")||username.contentEquals("")||email.contentEquals("")||password.contentEquals("")) { AlertDialog.Builder builder = new AlertDialog.Builder(UserRegister.this); // 2. Chain together various setter methods to set the dialog characteristics builder.setMessage(R.string.nullAlert) .setTitle(R.string.alertTitle); builder.setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // User clicked OK button } }); // 3. Get the AlertDialog from create() AlertDialog dialog = builder.show(); } else { new RegisterNewUser().execute(); } } }); } class RegisterNewUser extends AsyncTask<String, String, String>{ protected String doInBackground(String... args) { String name = inputName.getText().toString(); String username = inputUsername.getText().toString(); String email = inputEmail.getText().toString(); String password = inputPassword.getText().toString(); // Building Parameters List<NameValuePair> params = new ArrayList<NameValuePair>(); params.add(new BasicNameValuePair("name", name)); params.add(new BasicNameValuePair("username", username)); params.add(new BasicNameValuePair("email", email)); params.add(new BasicNameValuePair("password", password)); // getting JSON Object // Note that create product url accepts POST method JSONObject json = jsonParser.makeHttpRequest(url_register_user, "GET", params); // check log cat for response Log.d("Send Notification", json.toString()); try { int success = json.getInt(TAG_SUCCESS); if (success == 1) { // successfully created product Intent i = new Intent(getApplicationContext(), StudentLogin.class); startActivity(i); finish(); } else { // failed to register } } catch (Exception e) { e.printStackTrace(); } return null; } } }

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  • Software and/(x)or Hardware Projects for Pre-School Kids

    - by haylem
    I offered to participate at my kid's pre-school for various activities (yes, I'm crazy like that), and one of them is to help them discover extra-curricular (big word for a pre-school, but by lack of a better one... :)) hobbies, which may or may not relate to a professional activity. At first I thought that it wouldn't be really easy to have pre-schoolers relate to programming or the internal workings of a computer system in general (and I'm more used to teaching middle-school to university-level students), but then I thought there must be a way. So I'm trying to figure out ways to introduce very young kids (3yo) to computer systems in a fun and preferably educational way. Of course, I don't expect them to start smashing the stack for fun and profit right away (or at least not voluntarily, though I could use the occasion for some toddler tests...), but I'm confident there must be ways to get them interested in both: using the systems, becoming curious about understanding what they do, interacting with the systems to modify them. I guess this setting is not really relevant after all, it's pretty much the same as if you were aiming to achieve the same for your own kids at home. Ideas Considering we're talking 3yo pre-schoolers here, and that at this age some kids are already quite confident using a mouse (some even a keyboard, if not for typing, at least to press some buttons they've come to associate with actions) while others have not yet had any interaction with computers of any kind, it needs to be: rather basic, demonstrated and played with in less then 5 or 10 minutes, doable in in groups or alone, scalable and extendable in complexity to accommodate their varying abilities. The obvious options are: basic smallish games to play with, interactive systems like LOGO, Kojo, Squeak and clones (possibly even simpler than that), or thngs like Lego Systems. I guess it can be a thing to reflect on both at the software and the hardware levels: it could be done with a desktop or laptop machine, a tablet, a smartphone (or a crap-phone, for that matter, as long as you can modify it), or even get down to building something from scratch (Raspberry Pi and Arduino being popular options at the moment). I can probably be in the form of games, funny visualizations (which are pretty much games) w/ Prototype, virtual worlds to explore. I also thought on the moment (and I hope this won't offend anyone) that some approaches to teaching pets could work (reward systems, haptic feedback and such things could quickly point a kid in the right direction to understanding how things work, in a similar fashion - I'm not suggesting to shock the kids!). Hmm, Is There an Actual Question in There? What type of systems do you think might be a good fit, both in terms of hardware and software? Do you have seen such systems, or have anything in mind to work on? Are you aware of some research in this domain, with tangible results? Any input is welcome. It's not that I don't see options: there are tons, but I have a harder time pinpointing a more concrete and definite type of project/activity, so I figure some have valuable ideas or existing ones. Note: I am not advocating that every kid should learn to program, be interested in computer systems, or that all of them in a class would even care enough to follow such an introduction with more than a blank stare. I don't buy into the "everybody would benefit from learning to program" thing. Wouldn't hurt, but not necessary in any way. But if I can walk out of there with a few of them having smiled using the thing (or heck, cried because others took them away from them), that'd be good enough. Related Questions I've seen and that seem to complement what I'm looking for, but not exactly for the same age groups or with the same goals: Teaching Programming to Kids Recommendations for teaching kids math concepts & skills for programming?

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  • Problem with Android emulator

    - by benasio
    Projects do not run, on screen emulator only "ANDROID" WinXP pro SP3/Eclipse Galileo java version "1.6.0_20" Java(TM) SE Runtime Environment (build 1.6.0_20-b02) Java HotSpot(TM) Client VM (build 16.3-b01, mixed mode, sharing) My actions: 1.Start the emulator(Platform:2.1 API Level:7), wait until the window DDMS status will change to ONLINE 2.Launches helloandroid from examples - Run as Android Application Console: Android Launch! [2010-05-03 21:44:34 - HelloAndroid] adb is running normally. [2010-05-03 21:44:34 - HelloAndroid] Performing com.example.helloandroid.HelloAndroid activity launch [2010-05-03 21:44:34 - HelloAndroid] Automatic Target Mode: using existing emulator 'emulator-5554' running compatible AVD 'my_vm' [2010-05-03 21:44:34 - HelloAndroid] WARNING: Application does not specify an API level requirement! [2010-05-03 21:44:34 - HelloAndroid] Device API version is 7 (Android 2.1) [2010-05-03 21:44:34 - HelloAndroid] Uploading HelloAndroid.apk onto device 'emulator-5554' [2010-05-03 21:44:35 - HelloAndroid] Installing HelloAndroid.apk... [2010-05-03 21:45:07 - HelloAndroid] Success! [2010-05-03 21:45:08 - HelloAndroid] Starting activity com.example.helloandroid.HelloAndroid on device [2010-05-03 21:45:28 - HelloAndroid] ActivityManager: DDM dispatch reg wait timeout [2010-05-03 21:45:28 - HelloAndroid] ActivityManager: Can't dispatch DDM chunk 52454151: no handler defined [2010-05-03 21:45:28 - HelloAndroid] ActivityManager: Can't dispatch DDM chunk 48454c4f: no handler defined [2010-05-03 21:45:28 - HelloAndroid] ActivityManager: Can't dispatch DDM chunk 46454154: no handler defined [2010-05-03 21:45:28 - HelloAndroid] ActivityManager: Can't dispatch DDM chunk 4d505251: no handler defined [2010-05-03 21:45:52 - HelloAndroid] Device not ready. Waiting 3 seconds before next attempt. [2010-05-03 21:45:52 - HelloAndroid] ActivityManager: android.util.AndroidException: Can't connect to activity manager; is the system running? [2010-05-03 21:45:55 - HelloAndroid] Starting activity com.example.helloandroid.HelloAndroid on device [2010-05-03 21:46:11 - HelloAndroid] ActivityManager: DDM dispatch reg wait timeout ...... DDMS console (only errors and warnings) 05-03 17:43:52.437: ERROR/vold(26): Error opening switch name path '/sys/class/switch/test2' (No such file or directory) 05-03 17:43:52.437: ERROR/vold(26): Error bootstrapping switch '/sys/class/switch/test2' (No such file or directory) 05-03 17:43:52.437: ERROR/vold(26): Error opening switch name path '/sys/class/switch/test' (No such file or directory) 05-03 17:43:52.437: ERROR/vold(26): Error bootstrapping switch '/sys/class/switch/test' (No such file or directory) 05-03 17:48:34.036: WARN/Zygote(29): Preloaded drawable resource #0x1080093 (res/drawable-mdpi/sym_def_app_icon.png) that varies with configuration!! 05-03 17:48:34.406: WARN/Zygote(29): Preloaded drawable resource #0x1080002 (res/drawable-mdpi/arrow_down_float.png) that varies with configuration!! 05-03 17:48:35.836: WARN/Zygote(29): Preloaded drawable resource #0x10800b4 (res/drawable/btn_check.xml) that varies with configuration!! 05-03 17:48:36.076: WARN/Zygote(29): Preloaded drawable resource #0x10800b7 (res/drawable-mdpi/btn_check_label_background.9.png) that varies with configuration!! 05-03 17:48:36.106: WARN/Zygote(29): Preloaded drawable resource #0x10800b8 (res/drawable-mdpi/btn_check_off.png) that varies with configuration!! 05-03 17:48:36.147: WARN/Zygote(29): Preloaded drawable resource #0x10800bd (res/drawable-mdpi/btn_check_on.png) that varies with configuration!! 05-03 17:48:36.437: WARN/Zygote(29): Preloaded drawable resource #0x1080004 (res/drawable/btn_default.xml) that varies with configuration!! 05-03 17:48:36.716: WARN/Zygote(29): Preloaded drawable resource #0x1080005 (res/drawable/btn_default_small.xml) that varies with configuration!! 05-03 17:48:36.966: WARN/Zygote(29): Preloaded drawable resource #0x1080006 (res/drawable/btn_dropdown.xml) that varies with configuration!! 05-03 17:48:37.326: WARN/Zygote(29): Preloaded drawable resource #0x1080008 (res/drawable/btn_plus.xml) that varies with configuration!! 05-03 17:48:37.707: WARN/Zygote(29): Preloaded drawable resource #0x1080007 (res/drawable/btn_minus.xml) that varies with configuration!! 05-03 17:48:38.057: WARN/Zygote(29): Preloaded drawable resource #0x1080009 (res/drawable/btn_radio.xml) that varies with configuration!! 05-03 17:48:38.776: WARN/Zygote(29): Preloaded drawable resource #0x108000a (res/drawable/btn_star.xml) that varies with configuration!! 05-03 17:48:39.327: WARN/Zygote(29): Preloaded drawable resource #0x1080125 (res/drawable/btn_toggle.xml) that varies with configuration!! 05-03 17:48:39.416: WARN/Zygote(29): Preloaded drawable resource #0x1080187 (res/drawable-mdpi/ic_emergency.png) that varies with configuration!! 05-03 17:48:39.506: WARN/Zygote(29): Preloaded drawable resource #0x1080012 (res/drawable-mdpi/divider_horizontal_bright.9.png) that varies with configuration!! 05-03 17:48:39.576: WARN/Zygote(29): Preloaded drawable resource #0x1080014 (res/drawable-mdpi/divider_horizontal_dark.9.png) that varies with configuration!! 05-03 17:48:40.126: WARN/Zygote(29): Preloaded drawable resource #0x1080016 (res/drawable/edit_text.xml) that varies with configuration!! 05-03 17:48:40.507: WARN/Zygote(29): Preloaded drawable resource #0x1080161 (res/drawable/expander_group.xml) that varies with configuration!! 05-03 17:48:41.036: WARN/Zygote(29): Preloaded drawable resource #0x1080062 (res/drawable/list_selector_background.xml) that varies with configuration!! 05-03 17:48:41.177: WARN/Zygote(29): Preloaded drawable resource #0x1080217 (res/drawable-mdpi/menu_background.9.png) that varies with configuration!! 05-03 17:48:41.256: WARN/Zygote(29): Preloaded drawable resource #0x1080218 (res/drawable-mdpi/menu_background_fill_parent_width.9.png) that varies with configuration!! 05-03 17:48:41.567: WARN/Zygote(29): Preloaded drawable resource #0x1080219 (res/drawable/menu_selector.xml) that varies with configuration!! 05-03 17:48:41.706: WARN/Zygote(29): Preloaded drawable resource #0x1080224 (res/drawable-mdpi/panel_background.9.png) that varies with configuration!! 05-03 17:48:41.849: WARN/Zygote(29): Preloaded drawable resource #0x108022e (res/drawable-mdpi/popup_bottom_bright.9.png) that varies with configuration!! 05-03 17:48:42.026: WARN/Zygote(29): Preloaded drawable resource #0x108022f (res/drawable-mdpi/popup_bottom_dark.9.png) that varies with configuration!! 05-03 17:48:42.156: WARN/Zygote(29): Preloaded drawable resource #0x1080230 (res/drawable-mdpi/popup_bottom_medium.9.png) that varies with configuration!! 05-03 17:48:42.276: WARN/Zygote(29): Preloaded drawable resource #0x1080231 (res/drawable-mdpi/popup_center_bright.9.png) that varies with configuration!! 05-03 17:48:42.376: WARN/Zygote(29): Preloaded drawable resource #0x1080232 (res/drawable-mdpi/popup_center_dark.9.png) that varies with configuration!! 05-03 17:48:42.507: WARN/Zygote(29): Preloaded drawable resource #0x1080235 (res/drawable-mdpi/popup_full_dark.9.png) that varies with configuration!! 05-03 17:48:42.606: WARN/Zygote(29): Preloaded drawable resource #0x1080238 (res/drawable-mdpi/popup_top_bright.9.png) that varies with configuration!! 05-03 17:48:42.696: WARN/Zygote(29): Preloaded drawable resource #0x1080239 (res/drawable-mdpi/popup_top_dark.9.png) that varies with configuration!! 05-03 17:48:42.946: WARN/Zygote(29): Preloaded drawable resource #0x108006d (res/drawable/progress_indeterminate_horizontal.xml) that varies with configuration!! 05-03 17:48:43.076: WARN/Zygote(29): Preloaded drawable resource #0x108023f (res/drawable/progress_small.xml) that varies with configuration!! 05-03 17:48:43.456: WARN/Zygote(29): Preloaded drawable resource #0x1080240 (res/drawable/progress_small_titlebar.xml) that varies with configuration!! 05-03 17:48:43.957: WARN/Zygote(29): Preloaded drawable resource #0x1080262 (res/drawable-mdpi/scrollbar_handle_horizontal.9.png) that varies with configuration!! 05-03 17:48:44.036: WARN/Zygote(29): Preloaded drawable resource #0x1080263 (res/drawable-mdpi/scrollbar_handle_vertical.9.png) that varies with configuration!! 05-03 17:48:44.176: WARN/Zygote(29): Preloaded drawable resource #0x1080071 (res/drawable/spinner_dropdown_background.xml) that varies with configuration!! 05-03 17:48:44.317: WARN/Zygote(29): Preloaded drawable resource #0x1080326 (res/drawable-mdpi/title_bar_shadow.9.png) that varies with configuration!! 05-03 17:48:44.496: WARN/Zygote(29): Preloaded drawable resource #0x10801c6 (res/drawable-mdpi/indicator_code_lock_drag_direction_green_up.png) that varies with configuration!! 05-03 17:48:44.607: WARN/Zygote(29): Preloaded drawable resource #0x10801c7 (res/drawable-mdpi/indicator_code_lock_drag_direction_red_up.png) that varies with configuration!! 05-03 17:48:45.956: WARN/Zygote(29): Preloaded drawable resource #0x10801c8 (res/drawable-mdpi/indicator_code_lock_point_area_default.png) that varies with configuration!! 05-03 17:48:46.407: WARN/Zygote(29): Preloaded drawable resource #0x10801c9 (res/drawable-mdpi/indicator_code_lock_point_area_green.png) that varies with configuration!! 05-03 17:48:46.696: WARN/Zygote(29): Preloaded drawable resource #0x10801ca (res/drawable-mdpi/indicator_code_lock_point_area_red.png) that varies with configuration!! 05-03 17:48:56.307: ERROR/BatteryService(170): usbOnlinePath not found 05-03 17:48:56.336: ERROR/BatteryService(170): batteryVoltagePath not found 05-03 17:48:56.350: ERROR/BatteryService(170): batteryTemperaturePath not found 05-03 17:48:56.696: ERROR/SurfaceFlinger(170): Couldn't open /sys/power/wait_for_fb_sleep or /sys/power/wait_for_fb_wake 05-03 17:48:57.847: WARN/SurfaceFlinger(170): ro.sf.lcd_density not defined, using 160 dpi by default. 05-03 17:49:02.116: WARN/UsageStats(170): Usage stats version changed; dropping 05-03 17:49:05.036: WARN/zipro(182): Unable to open zip '/data/local/bootanimation.zip': No such file or directory 05-03 17:49:06.297: WARN/zipro(182): Unable to open zip '/system/media/bootanimation.zip': No such file or directory 05-03 17:49:50.637: WARN/PackageManager(170): Running ENG build: no pre-dexopt! 05-03 17:53:59.196: WARN/PackageManager(170): Unknown permission com.google.android.providers.gmail.permission.WRITE_GMAIL in package com.android.settings 05-03 17:53:59.238: WARN/PackageManager(170): Unknown permission com.google.android.providers.gmail.permission.READ_GMAIL in package com.android.settings 05-03 17:53:59.286: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.settings 05-03 17:53:59.517: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.providers.contacts 05-03 17:53:59.656: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.cp in package com.android.providers.contacts 05-03 17:53:59.717: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.mail in package com.android.contacts 05-03 17:53:59.796: WARN/PackageManager(170): Unknown permission android.permission.ADD_SYSTEM_SERVICE in package com.android.phone 05-03 17:54:00.126: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.development 05-03 17:54:00.206: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.ALL_SERVICES in package com.android.development 05-03 17:54:00.206: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH.YouTubeUser in package com.android.development 05-03 17:54:00.237: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.ACCESS_GOOGLE_PASSWORD in package com.android.development 05-03 17:54:00.258: WARN/PackageManager(170): Unknown permission com.google.android.googleapps.permission.GOOGLE_AUTH in package com.android.browser 05-03 17:54:25.456: WARN/ResourceType(170): Resources don't contain package for resource number 0x7f0700e5 05-03 17:54:25.486: WARN/ResourceType(170): Resources don't contain package for resource number 0x7f020031 05-03 17:54:25.536: WARN/ResourceType(170): Resources don't contain package for resource number 0x7f020030 05-03 17:54:25.576: WARN/ResourceType(170): Resources don't contain package for resource number 0x7f050000 05-03 17:54:38.708: WARN/SharedBufferStack(182): waitForCondition(LockCondition) timed out (identity=0, status=0). CPU may be pegged. trying again.

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  • Android: Adding extended GLSurfaceView to a Layout don't show 3d stuff

    - by Santiago
    I make a game extending the class GLSurfaceView, if I apply SetContentView directly to that class, the 3d stuff and input works great. Now I want to show some items over 3d stuff, so I create a XML with a layout and some objects, and I try to add my class manually to the layout. I'm not getting errors but the 3d stuff is not shown but I can view the objects from XML layout. source: @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); LayoutInflater inflater = (LayoutInflater) getSystemService(LAYOUT_INFLATER_SERVICE); layout = (RelativeLayout) inflater.inflate(R.layout.testlayout, null); //Create an Instance with this Activity my3dstuff = new myGLSurfaceViewClass(this); layout.addView(my3dstuff,4); setContentView(R.layout.testlayout); } And testlayout have: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/Pantalla"> <ImageView android:id="@+id/zoom_less" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/zoom_less"></ImageView> <ImageView android:id="@+id/zoom_more" android:layout_width="wrap_content" android:src="@drawable/zoom_more" android:layout_height="wrap_content" android:layout_alignParentRight="true"></ImageView> <ImageView android:id="@+id/zoom_normal" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/zoom_normal" android:layout_centerHorizontal="true"></ImageView> <ImageView android:id="@+id/stop" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/stop" android:layout_centerInParent="true" android:layout_alignParentBottom="true"></ImageView> </RelativeLayout> I also tried to add my class to XML but the Activity hangs up. <com.mygame.myGLSurfaceViewClass android:id="@+id/my3dstuff" android:layout_width="fill_parent" android:layout_height="fill_parent"></com.mygame.myGLSurfaceViewClass> and this don't works: <View class="com.mygame.myGLSurfaceViewClass" android:id="@+id/my3dstuff" android:layout_width="fill_parent" android:layout_height="fill_parent"></View> Any Idea? Thanks

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  • how can convert bitmap to byte array

    - by narasimha
    hi sir i am implementing image upload in sdcard image converting bitmap in bitmap convert in bytearray i am implementing this code import java.io.ByteArrayOutputStream; import java.io.DataInputStream; import java.io.EOFException; import java.io.File; import java.io.FileDescriptor; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.IOException; import android.R.array; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.util.Log; import android.widget.ImageView; public class Photo extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); File f = new File("/sdcard/DCIM/1.jpg"); FileInputStream is = null; try { is = new FileInputStream(f); Bitmap bm; bm = BitmapFactory.decodeStream(is,null,null); ByteArrayOutputStream baos = new ByteArrayOutputStream(1000); bm.compress(Bitmap.CompressFormat.JPEG,75, baos); System.out.println("3........................"+bm); ImageView pic=(ImageView)this.findViewById(R.id.picview); pic.setImageBitmap(bm); } catch (Exception e) { // TODO: handle exception e.printStackTrace(); } } }this code is i am implementing how can convert bitmap in byte array INFO/System.out(12658): 3........................android.graphics.Bitmap@4358e3d0 in debug this will be displayed how can retrieve bitmap to byte array

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  • Parse Exception: At line 1, column 0: no element found

    - by Jeffrey
    Hi everyone, I have a weird issue. I receive the following error that causes a force-close: org.apache.harmony.xml.ExpatParser$ParseException: At line 1, column 0: no element found at org.apache.harmony.xml.ExpatParser.parseFragment(ExpatParser.java:508) at org.apache.harmony.xml.ExpatParser.parseDocument(ExpatParser.java:467) at org.apache.harmony.xml.ExpatReader.parse(ExpatReader.java:329) at org.apache.harmony.xml.ExpatReader.parse(ExpatReader.java:286) After clicking the Force Close button, the Activity is recreated and the parsing completes without a hitch. I'm using the following code snippet inside doInBackground of an AsyncTask: URL serverAddress = new URL(url[0]); HTTPURLConnection connection = (HttpURLConnection) serverAddress.openConnection(); connection.setRequestMethod("GET"); connection.setDoOutput(true); connection.setReadTimeout(10000); connection.connect(); InputStream stream = connection.getInputStream(); SAXParserFactory spf = SAXParserFactory.newInstance(); SAXParser sp = spf.newSAXParser(); XMLReader xr = sp.getXMLReader(); xr.parse(new InputSource(stream)); // The line that throws the exception Why would the Activity force-close and then run without any problems immediately after? Would a BufferedInputStream be any different? I'm baffled. :( Thanks for your time everyone.

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  • how to send image to remote server using webservices in android only save to byte array retrieve ima

    - by narasimha
    hi sir i am implemented this code public class ImageTest extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ImageView image = (ImageView) findViewById(R.id.picview); EditText value=(EditText)findViewById(R.id.EditText01); FileInputStream in; BufferedInputStream buf; try { in = new FileInputStream("/sdcard/pictures/1.jpg"); buf = new BufferedInputStream(in,1070); System.out.println("1.................."+buf); byte[] bMapArray= new byte[buf.available()]; buf.read(bMapArray); System.out.println("2................."+buf.read(bMapArray)); Bitmap bMap = BitmapFactory.decodeByteArray(bMapArray, 0, bMapArray.length); for (int i = 0; i < bMapArray.length; i++) { System.out.print(bMapArray[i]); } System.out.println("3......................"+bMap); System.out.println("4........bitmaparray"+bMap.extractAlpha()); System.out.println("5......................"+bMapArray); System.out.println("6......................"+ bMapArray.length); image.setImageBitmap(bMap); value.setText(bMapArray.length); if (in != null) { in.close(); } if (buf != null) { buf.close(); } } catch (Exception e) { Log.e("Error reading file", e.toString()); } } } 04-14 11:46:16.543: INFO/System.out(736): 2.................-1 3......................android.graphics.Bitmap@435a2d98 4........bitmaparrayandroid.graphics.Bitmap@435a3310 5......................[B@435a2758 6......................1035

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  • Opening email attachments in Android

    - by zehrer
    I try to open a specific email attachment type with my activity, the attachment itself is a plain text windows style ini file with the extension *.os. In the email this file is attached as "application/octet-stream". I tried the following intent-filter to catch the attachment with my activity: <intent-filter> <action android:name="android.intent.action.VIEW"/> <category android:name="android.intent.category.DEFAULT"/> <category android:name="android.intent.category.BROWSABLE"/> <data android:scheme="http" android:host="*" android:pathPattern=".*\\.os"/> <data android:scheme="https" android:host="*" android:pathPattern=".*\\.os"/> <data android:scheme="content" android:host="*" android:pathPattern=".*\\.os"/> <data android:scheme="file" android:host="*" android:pathPattern=".*\\.os"/> </intent-filter> The Email app is fetching the attachment but is then telling me "The attachment cannot be displayed". What can I do? How can I debug this?

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  • Android ASync task ProgressDialog isn't showing until background thread finishes

    - by jackbot
    I've got an Android activity which grabs an RSS feed from a URL, and uses the SAX parser to stick each item from the XML into an array. This all works fine but, as expected, takes a bit of time, so I want to use AsyncActivity to do it in the background. My code is as follows: class AddTask extends AsyncTask<Void, Item, Void> { protected void onPreExecute() { pDialog = ProgressDialog.show(MyActivity.this,"Please wait...", "Retrieving data ...", true); } protected Void doInBackground(Void... unused) { items = parser.getItems(); for (Item it : items) { publishProgress(it); } return(null); } protected void onProgressUpdate(Item... item) { adapter.add(item[0]); } protected void onPostExecute(Void unused) { pDialog.dismiss(); } } Which I call in onCreate() with new AddTask().execute(); The line items = parser.getItems() works fine - items being the arraylist containing each item from the XML. The problem I'm facing is that on starting the activity, the ProgressDialog which i create in onPreExecute() isn't displayed until after the doInBackground() method has finished. i.e. I get a black screen, a long pause, then a completely populated list with the items in. Why is this happening? Why isn't the UI drawing, the ProgressDialog showing, the parser getting the items and incrementally adding them to the list, then the ProgressDialog dismissing?

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  • Android: failed to setContentView when switching to ListActivity

    - by Yang
    This is an follow-up issue on my previous question http://stackoverflow.com/questions/2548304/android-which-view-should-i-use-for-showing-text-and-image I read the article about creating ListView for LinearLayout. However, my following code failed at the setContentView() function when I changed "extends Activity" to "extends ListActivity", any idea why? private TextView mSelection; //private ImageView mImages; static final String[] keywords = new String[]{"China", "Japan", "USA", "Canada"}; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.contactLayout); mSelection = (TextView)findViewById(R.id.ContactNames); ArrayAdapter adapter = new ArrayAdapter<String>(this, R.layout.contactlayout, R.id.ContactNames,keywords); setListAdapter(adapter); } My Layout is from this article: http://www.curious-creature.org/2009/02/22/android-layout-tricks-1/ <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="?android:attr/listPreferredItemHeight" android:padding="6dip"> <ImageView android:id="@+id/icon" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_marginRight="6dip" android:src="@drawable/icon" /> <LinearLayout android:orientation="vertical" android:layout_width="0dip" android:layout_weight="1" android:layout_height="fill_parent"> <TextView android:id="@+id/ContactNames" android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1" android:gravity="center_vertical" android:text="My Application" /> <TextView android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1" android:singleLine="true" android:ellipsize="marquee" android:text="Simple application that shows how to use RelativeLayout" /> </LinearLayout>

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  • Android - Using PreferenceScreen to display and save settings to/from ContentProvider

    - by Donal Rafferty
    I have my own custom Content Provider that loads a datasbase which contains the settings information for my application. I load the settings from the ContentProvider on the creation of my Settings activity. My Settings activity is made up of a PreferenceScreen and Dialog based EditText's. The following code shows how I use the preference screen and edit texts. So as you can see from the first image this works and displays the menu with the information underneath. The problem is in image two, when I click on a choice in the menu the dialog pops up but it is empty, I would like to be able to load the data from my content provider into the edit text in the dialog, so in image one it shows "Donal" as the user name so in image two "Donal" should also appear in the edit text in the dialog. I would also like to be able to listen to the OK button in the dialog so when a user changes a setting I can update the data in my content provider. Can anyone help me with what I'm trying to do? Code // Root PreferenceScreen root = getPreferenceManager().createPreferenceScreen(this); // Dialog based preferences PreferenceCategory dialogBasedPrefCat = new PreferenceCategory(this); dialogBasedPrefCat.setTitle(R.string.dialog_based_preferences); root.addPreference(dialogBasedPrefCat); // Edit text preference EditTextPreference editTextPref = new EditTextPreference(this); editTextPref.setDialogTitle(R.string.dialog_title_edittext_preference); editTextPref.setKey("edittext_preference"); editTextPref.setTitle(R.string.title_edittext_preference); editTextPref.setSummary(name); dialogBasedPrefCat.addPreference(editTextPref); Image One Image Two

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  • Android: HTTPClient

    - by primal
    Hi, I was trying http-cleint tutorials from svn.apache.org. While running the application I am getting the following error in console. [2010-04-30 09:26:36 - HalloAndroid] ActivityManager: java.lang.SecurityException: Permission Denial: starting Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 cmp=com.org.example/.HalloAndroid } from null (pid=-1, uid=-1) requires android.permission.INTERNET I have added android.permission.INTERNET in AndroidManifest.xml. <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.org.example" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".HalloAndroid" android:label="@string/app_name" android:permission="android.permission.INTERNET"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.INTERNET"></uses-permission> </manifest> The java code in HalloAndroid.java is as follows HttpClient httpclient = new DefaultHttpClient(); HttpGet httpget2 = new HttpGet("http://google.com/"); HttpResponse response2 = null; try { response2 = httpclient.execute(httpget2); } catch (ClientProtocolException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } HttpEntity entity = response2.getEntity(); if (entity != null) { long len = entity.getContentLength(); if (len != -1 && len < 2048) { try { Log.d(TAG, EntityUtils.toString(entity)); } catch (ParseException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } else { // Stream content out } Any help is much appreciated.

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  • Extended SurfaceView's onDraw() method never called

    - by Gab Royer
    Hi, I'm trying to modify the SurfaceView I use for doing a camera preview in order to display an overlaying square. However, the onDraw method of the extended SurfaceView is never called. Here is the source : public class CameraPreviewView extends SurfaceView { protected final Paint rectanglePaint = new Paint(); public CameraPreviewView(Context context, AttributeSet attrs) { super(context, attrs); rectanglePaint.setARGB(255, 200, 0, 0); rectanglePaint.setStyle(Paint.Style.FILL); rectanglePaint.setStrokeWidth(2); } @Override protected void onDraw(Canvas canvas){ canvas.drawRect(new Rect(10,10,200,200), rectanglePaint); Log.w(this.getClass().getName(), "On Draw Called"); } } public class CameraPreview extends Activity implements SurfaceHolder.Callback{ private SurfaceHolder holder; private Camera camera; @Override protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); // We remove the status bar, title bar and make the application fullscreen requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); // We set the content view to be the layout we made setContentView(R.layout.camera_preview); // We register the activity to handle the callbacks of the SurfaceView CameraPreviewView surfaceView = (CameraPreviewView) findViewById(R.id.camera_surface); holder = surfaceView.getHolder(); holder.addCallback(this); holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { Camera.Parameters params = camera.getParameters(); params.setPreviewSize(width, height); camera.setParameters(params); try { camera.setPreviewDisplay(holder); } catch (IOException e) { e.printStackTrace(); } camera.startPreview(); } public void surfaceCreated(SurfaceHolder holder) { camera = Camera.open(); } public void surfaceDestroyed(SurfaceHolder holder) { camera.stopPreview(); camera.release(); } }

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  • how to implement bitmap to byte array in android

    - by satyamurthy
    hi sir i am implementing image upload in sdcard image converting bitmap in bitmap convert in bytearray i am implementing this code import java.io.ByteArrayOutputStream; import java.io.DataInputStream; import java.io.EOFException; import java.io.File; import java.io.FileDescriptor; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.IOException; import android.R.array; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.util.Log; import android.widget.ImageView; public class Photo extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); File f = new File("/sdcard/DCIM/1.jpg"); FileInputStream is = null; try { is = new FileInputStream(f); Bitmap bm; bm = BitmapFactory.decodeStream(is,null,null); ByteArrayOutputStream baos = new ByteArrayOutputStream(1000); bm.compress(Bitmap.CompressFormat.JPEG,75, baos); System.out.println("3........................"+bm); ImageView pic=(ImageView)this.findViewById(R.id.picview); pic.setImageBitmap(bm); } catch (Exception e) { // TODO: handle exception e.printStackTrace(); } } }this code is i am implementing how can convert bitmap in byte array INFO/System.out(12658): 3........................android.graphics.Bitmap@4358e3d0 in debug this will be displayed how can retrieve bitmap to byte array

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  • android pending intent notification problem

    - by spagi
    Hi all! I have a alarm thing going on in my app and it launches a notification that then when pressed launched an activity. The problem is that when I create more than one alarm then the activity launched from the notification gets the same extras as the first one. I think the problem is either with the intent i put in the pending intent or in the pending intent itself. I think I might need to put a flag on one of these but I dont know which one. Intent showIntent =new Intent(context, notificationreceiver.class); showIntent.putExtra("details", alarmname); PendingIntent contentIntent = PendingIntent.getActivity(context, 0, showIntent, 0); notification.setLatestEventInfo(context, "The event is imminent", alarmname, contentIntent); And the receiver of the notification Bundle b = getIntent().getExtras(); String eventname = b.getString("details"); details.setText(eventname); The "details" extra is the same to every the next time a notification happens instead of having the different value. Until I set the intents I am sure that the correct value goes to the "details" so its a problem of getting the first intent everytime i press any notification. How can I make it to launch the correct intents? Hope I was as clear as i could Thanks!

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  • Android app resets on orientation change, best way to handle?

    - by Anthony Westover
    So I am making a basic chess app to play around with some various elements of android programming and so far I am learning a lot, but this time I am lost. When the orientation of the emulator changes the activity gets reset. Based on my research the same thing will happen anytime the application is paused/interrupted, ie. keyboard change, phone call, hitting the home key etc. Obviously, it is not viable to have a chess game constantly reset, so once again I find myself needing to learn how to fix this problem. My research brings up a few main things, overriding the onPaused method in my Activity, listening for Orientation, Keyboard changes in my manifest (via android:configChanges), using Parcelables, or Serialization. I have looked up a lot of sample code using Pacelables, but to be honest it is too confusing. Maybe coming back tomorrow with fresh eyes will be beneficial, but right now the more I look at Parcelables the less sense it makes. My application utilizes a Board object, which has 64 Cell Objects(in an 8x8 2D array), and each cell has a Piece Object, either an actual piece or null if the space is empty. Assuming that I use either Parcelable or Serialization I am assuming that I would have to Parcelize or Serialize each class, Board, Cell, and Piece. First and foremost, is Parcelable or Serialization even the right thing to be looking at for this problem? If so is either Parcelable or Serializable preferred for this? And am I correct in assuming that each of the three objects would have to be Parceled/Serialized? Finally, does anybody have a link to a simple to understand Parcelable tutorial? Anything to help me understand, and stop further headaches down the road when my application expands even further. Any help would be appreciated.

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  • How to call a .NET Webservice from Android using KSOAP2?

    - by Rajapandian
    Hai to All,I have a problem while calling the webservice,i have a .NET web service in the server and i am using KSOAP2(ksoap2-j2se-full-2.1.2) in android.While running the program i got an runtime Exception like "org.ksoap2.serialization.SoapPrimitive". I dont know what to do.Here is my code. package projects.ksoap2sample; import org.ksoap2.SoapEnvelope; import org.ksoap2.serialization.SoapObject; import org.ksoap2.serialization.SoapSerializationEnvelope; import org.ksoap2.transport.HttpTransportSE; import android.app.*; import android.os.*; import android.widget.TextView; public class ksoap2sample extends Activity { /** Called when the activity is first created. */ private static final String SOAP_ACTION = "http://tempuri.org/HelloWorld"; private static final String METHOD_NAME = "HelloWorld"; private static final String NAMESPACE = "http://tempuri.org/"; private static final String URL = "http://192.168.1.19/TestWeb/WebService.asmx"; TextView tv; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); tv=(TextView)findViewById(R.id.text1); try { SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME); //request.addProperty("prop1", "myprop"); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); envelope.dotNet=true; envelope.setOutputSoapObject(request); HttpTransportSE androidHttpTransport = new HttpTransportSE(URL); androidHttpTransport.call(SOAP_ACTION, envelope); Object result = (Object)envelope.getResponse(); String[] results = (String[]) result; tv.setText( ""+results[0]); } catch (Exception e) { tv.setText(e.getMessage()); } } } May be my code is wrong.please help me. Regards Rajapandian

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  • Running and managing NSTimer in different NSThread/NSRunLoop

    - by mips
    I'm writing a Cocoa application, with a GUI designed in Interface Builder. I need to schedule background activity (at regular intervals) without blocking the UI, so I run it in a separate thread, like this: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { [self performSelectorInBackground:@selector(schedule) withObject:nil]; } - (void) schedule { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; NSRunLoop* runLoop = [NSRunLoop currentRunLoop]; timer = [[NSTimer scheduledTimerWithTimeInterval:FEED_UPDATE_INTERVAL target:activityObj selector:@selector(run:) userInfo:nil repeats:YES] retain]; [runLoop run]; [pool release]; } I retain the timer, so I can easily invalidate and reschedule. Problem: I must also fire the run: method in response to GUI events, so it is synchronous (i.e. a "perform activity" button). Like this: [timer fire]; I could do this with performSelectorInBackground too, and of course it doesn't block the UI. But this synchronous firings run in another runloop! So I have no guarantee that they won't overlap. How can I queue all of my firings on the same runloop?

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  • Android NDK jni problem

    - by Donal Rafferty
    I have started teaching myself about the Android NDK and I have followed this example here - http://marakana.com/forums/android/android_examples/49.html I have followed the steps perfectly but when I run the application I get the following error: Trying to load lib /data/data/com.cnetworks.ndk/lib/libndk_demo.so 0x435c2d20 Added shared lib /data/data/com.cnetworks.ndk/lib/libndk_demo.so 0x435c2d20 No JNI_OnLoad found in /data/data/com.cnetworks.ndk/lib/libndk_demo.so 0x435c2d20 +++ not scanning '/system/lib/libwebcore.so' for 'hello' (wrong CL) +++ not scanning '/system/lib/libmedia_jni.so' for 'hello' (wrong CL) WARN/dalvikvm(5191): No implementation found for native Lcom/cnetworks/ndk/NativeLib;.hello ()Ljava/lang/String; Here is the java code, nativeLib.hello() is causing the problem. public class NDKdemo2 extends Activity { NativeLib nativeLib; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); nativeLib = new NativeLib(); String helloText = nativeLib.hello(); // Update the UI TextView outText = (TextView) findViewById(R.id.textOut); outText.setText(helloText); } } Has anyone had the same problem before and able to tell me whats wrong?

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  • Android Share - Facebook SDK - ShareActionProvider

    - by Vlasto Benny Lava
    I am trying to implement sharing a simple string inside my application. Obviously everything other than Facebook works. As far as I know, now I have to use their Facebook SDK to post statuses on a wall. However, if I do implement it using their SDK, is there a way to have it incorporated into the chooser (default or ShareActionProvider) and somehow override it and insert the Facebook SDK's implementation? Or do I have to create a dedicated button? //EDIT package com.example.shareactionproviderdemo; import android.app.Activity; import android.content.Intent; import android.os.Bundle; public class MainActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); Intent sharingIntent = new Intent(Intent.ACTION_SEND); sharingIntent.setType("text/plain"); sharingIntent.putExtra(android.content.Intent.EXTRA_TEXT, "Test message"); startActivity(Intent.createChooser(sharingIntent, "Share using")); } }

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  • HTML inside webView

    - by Samuh
    I am posting some data to a server using DefaultHttpClient class and in the response stream I am getting a HTML file. I save the stream as a string and pass it onto another activity which contains a WebView to render this HTML on the screen: response = httpClient.execute(get); InputStream is = response.getEntity().getContent(); BufferedReader br = new BufferedReader(new InputStreamReader(is,"utf-8")); StringBuffer sb = new StringBuffer(); String line; while((line=br.readLine())!=null){ sb.append(line); sb.append("\n"); } is.close(); Intent intent = new Intent(this,Trial.class); intent.putExtra("trial",sb.toString()); startActivity(intent); Log.i("SB",sb.toString()); In Second Activity, the code to load the WebView reads: WebView browser = ((WebView)findViewById(R.id.trial_web)); browser.getSettings().setJavaScriptEnabled(true); browser.loadData(html,"text/html", "utf-8"); When I run this code, the WebView is not able to render the HTML content properly. It actually shows the HTML string in URL encoded format on the screen. Interestingly, If I copy the Loggers output to HTML file and then load this HTML in my WebView(using webview.loadurl(file:///assets/xyz.html)) everything works fine. I suspect some problem with character encoding. What is going wrong here? Please help. Thanks.

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  • Deleting a user > need to also delete their project, and then activities for that project? (PHP, MyS

    - by Jamie
    Hi guys, Really stuck with this... basically my system has 4 tables; users, projects, user_projects and activities. The user table has a usertype field which defines whether or not they are admin or user (by an integer)... An admin can create a project, create an acitivity for the project and assign a user (limited access user) an activity. Therefore, this setup means that an admin is never directly associated with an activity (instead a project). When my head admin user deletes an admin, I need all projects and activities (for their projects) to be deleted also. My delete script for a user is simple so far and works, but I'm having trouble on how to gain the projectID in order to know which activities to remove (associated with the projects which are about to be deleted): $userid = $_GET['userid']; $query = "DELETE FROM users WHERE userid=".$userid; $result = mysql_query($sql, $connection) or die("Error: ".mysql_error()); $query = "DELETE FROM projects WHERE userid=".$userid; $result = mysql_query($sql, $connection) or die("Error: ".mysql_error()); $query = "DELETE FROM userprojects WHERE userid=".$userid; $result = mysql_query($sql, $connection) or die("Error: ".mysql_error()); $query = "DELETE FROM activities WHERE projectid=".$projectid; $result = mysql_query($sql, $connection) or die("Error: ".mysql_error()); Now the first three queries execute fine, obviously because the userid is being retrieved successfully. However the 4th and final query I know is wrong, because there is no projectid to be gained from anywhere, however I put it there to help understand what I am trying to get!! :D Im guessing that i would need something like 'WHERE projectid=' then something to gather the removed projects from the userid which can be related to the activities for that project(s)!! Its a simple concept but I'm having trouble...please excuse any bad code as I am learning also. Thanks for any help!

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  • Android: writing a file to sdcard

    - by Sumit M Asok
    I'm trying to write a file from an Http post reply to a file on the sdcard. Everything works fine until the byte array of data is retrieved. I've tried setting WRITE_EXTERNAL_STORAGE permission in the manifest and tried many different combinations of tutorials I found on the net. All I could find was using the openFileOutput("",MODE_WORLD_READABLE) method, of the activity but how my app writes file is by using a thread. Specifically, a thread is invoked from another thread when a file has to be written, so giving an activity object didn't work even though I tried it. The app has come a long way and I cannot change how the app is currently written. Please, someone help me? CODE: File file = new File(bgdmanip.savLocation); FileOutputStream filecon = null; filecon = new FileOutputStream(file); // bgdmanip.savLocation holds the whole files path byte[] myByte; myByte = Base64Coder.decode(seReply); Log.d("myBytes", String.valueOf(myByte)); bos.write(myByte); filecon.write(myByte); myvals = x * 11024; seReply is a string reply from HttpPost response. the second set of code is looped with reference to x. the file is created but remains 0 bytes

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  • How do I place widgets above and below a listview with Relative Layout

    - by Jay Askren
    I have a list view and want to put stuff both above(on the y axis) and below(y axis) it including images, text views, and a row of buttons. Below is a simplified version of what I am creating. Unfortunately the list covers(i.e. above on the z axis) the header so the header text is not visible instead of being underneath (on the y axis) <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content"> <TextView android:id="@+id/footer" android:text="footer" android:layout_height="wrap_content" android:layout_width="fill_parent" android:layout_alignParentBottom="true" /> <ListView android:id="@+id/list_view" android:layout_height="fill_parent" android:layout_width="fill_parent" android:layout_above="@id/footer" android:background="#ff9999ff"/> <TextView android:id="@+id/header" android:text="header" android:layout_height="wrap_content" android:layout_width="fill_parent" android:layout_alignParentTop="true" android:layout_above="@id/list_view" android:baselineAlignBottom="false" /> </RelativeLayout> Here is the corresponding Activity class: public class SampleListActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.list_activity); } }

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