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  • iOS 6 in-app email does not send from within any app that supports it

    - by Joe Termine
    A strange problem -- Last night I upgraded to the final release of iOS 6 on my iPhone 4S and my iPad 2. When I open an app that allows you to send emails from within the app (e.g. adobe Reader, TurboScan, etc.) -- doesn't matter which one -- I am prompted with the email dialog from within the app, I can compose the message, but when I go to send one of two things will happen: either the email sending sound will "swoosh" and the dialog will close (leading me to think it worked) or some apps with good error handling will say there is an "error sending email." The error logs on my device are not reporting errors. It's just that the email doesn't really send. I have two Exchange mail boxes on these devices. One connects to a corporate network hosting on-premise exchange 2007 and the other connects to Gmail over the exchange interface. Have attempted to delete and re-pair these accounts (one at a time) without any change. I'm wondering if others are experiencing this problem, or whether I should just wipe the devices and chalk it up to (another) failed upgrade. Thoughts much appreciated. Joe

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  • Default Text Color in Apple Mail.app

    - by Axeva
    Is there any way to set the default font color for new messages in Mail.app? It's trivial to set the actual font, and text size. I cannot seem to get the application to change the text color though. It always defaults to black. After 5 or 6 major revisions of OS X, surely someone has thought of this, right?

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  • Mac OS X - Could not start Terminal.app - shell has illegal value

    - by chemm
    I can not run the Terminal.app after rolling back my system from time machine. Mac OS X Version 10.6.2 It displays the following error. "Your are not authorized to run this application" "The administrator has set your shell to an illegal value" After that I have deleted the file ~/Library/Preferences/com.apple.Terminal.plist But the same message is displayed. I have repaired all system rights with the DiskUtility but that did not help.

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  • Run a universal app as a 'legacy' iPhone app on an iPod

    - by Paul Alexander
    I do most development testing on my iPad. When I test an iPhone app, it runs in 'compatibility' mode where the little iPhone app runs in a small window or x2 magnification. Now that I've created a universal app it runs as a native iPad app. For testing I'd like to use the simulated iPhone when I don't have an iPhone handy for testing. How can I build the project so that the iPad will run the app in compatibility mode?

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  • Call the official *Settings* app from my app on iPhone(Location Service)

    - by zt9788
    At one point in my app, I would like to redirect the user to the official Settings app. If possible, I also want go straight to the Location service section within the Settings app. i see Call the official *Settings* app from my app on iPhone but In iPhone4 the following code does not respond(my ios version 5.1.1): [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"prefs:root=LOCATION_SERVICES"]];//1 call Location service [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"prefs:root=WIFI"]];//2 //call wifi [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"prefs:root=General&path=Network"]];//3

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  • Bluetooth RFCOMM / SDP connection to a RS232 adapter in android

    - by ThePosey
    Hello All, I am trying to use the Bluetooth Chat sample API app that google provides to connect to a bluetooth RS232 adapter hooked up to another device. Here is the app for reference: http://developer.android.com/resources/samples/BluetoothChat/index.html And here is the spec sheet for the RS232 connector just for reference: http://serialio.com/download/Docs/BlueSnap-guide-4.77_Commands.pdf Well the problem is that when I go to connect to the device with: mmSocket.connect(); (BluetoothSocket::connect()) I always get an IOException error thrown by the connect() method. When I do a toString on the exception I get "Service discovery failed". My question is mostly what are the cases that would cause an IOException to get thrown in the connect method? I know those are in the source somewhere but I don't know exactly how the java layer that you write apps in and the C/C++ layer that contains the actual stacks interface. I know that it uses the bluez bluetooth stack which is written in C/C++ but not sure how that ties into the java layer which is what I would think is throwing the exception. Any help on pointing me to where I can try to dissect this issue would be incredible. Also just to note I am able to pair with the RS232 adapter just fine but I am never able to actually connect. Here is the logcat output for more reference: I/ActivityManager( 1018): Displayed activity com.example.android.BluetoothChat/.DeviceListActivity: 326 ms (total 326 ms) E/BluetoothService.cpp( 1018): stopDiscoveryNative: D-Bus error in StopDiscovery: org.bluez.Error.Failed (Invalid discovery session) D/BluetoothChat( 1729): onActivityResult -1 D/BluetoothChatService( 1729): connect to: 00:06:66:03:0C:51 D/BluetoothChatService( 1729): setState() STATE_LISTEN - STATE_CONNECTING E/BluetoothChat( 1729): + ON RESUME + I/BluetoothChat( 1729): MESSAGE_STATE_CHANGE: STATE_CONNECTING I/BluetoothChatService( 1729): BEGIN mConnectThread E/BluetoothService.cpp( 1018): stopDiscoveryNative: D-Bus error in StopDiscovery: org.bluez.Error.Failed (Invalid discovery session) E/BluetoothEventLoop.cpp( 1018): event_filter: Received signal org.bluez.Device:PropertyChanged from /org/bluez/1498/hci0/dev_00_06_66_03_0C_51 I/BluetoothChatService( 1729): CONNECTION FAIL TOSTRING: java.io.IOException: Service discovery failed D/BluetoothChatService( 1729): setState() STATE_CONNECTING - STATE_LISTEN D/BluetoothChatService( 1729): start D/BluetoothChatService( 1729): setState() STATE_LISTEN - STATE_LISTEN I/BluetoothChat( 1729): MESSAGE_STATE_CHANGE: STATE_LISTEN V/BluetoothEventRedirector( 1080): Received android.bleutooth.device.action.UUID I/NotificationService( 1018): enqueueToast pkg=com.example.android.BluetoothChat callback=android.app.ITransientNotification$Stub$Proxy@446327c8 duration=0 I/BluetoothChat( 1729): MESSAGE_STATE_CHANGE: STATE_LISTEN E/BluetoothEventLoop.cpp( 1018): event_filter: Received signal org.bluez.Device:PropertyChanged from /org/bluez/1498/hci0/dev_00_06_66_03_0C_51 V/BluetoothEventRedirector( 1080): Received android.bleutooth.device.action.UUID The device I'm trying to connect to is the 00:06:66:03:0C:51 which I can scan for and apparently pair with just fine. The below is merged from a similar question which was successfully resolved by the selected answer here: How can one connect to an rfcomm device other than another phone in Android? The Android API provides examples of using listenUsingRfcommWithServiceRecord() to set up a socket and createRfcommSocketToServiceRecord() to connect to that socket. I'm trying to connect to an embedded device with a BlueSMiRF Gold chip. My working Python code (using the PyBluez library), which I'd like to port to Android, is as follows: sock = bluetooth.BluetoothSocket(proto=bluetooth.RFCOMM) sock.connect((device_addr, 1)) return sock.makefile() ...so the service to connect to is simply defined as channel 1, without any SDP lookup. As the only documented mechanism I see in the Android API does SDP lookup of a UUID, I'm slightly at a loss. Using "sdptool browse" from my Linux host comes up empty, so I surmise that the chip in question simply lacks SDP support.

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  • Problems using Maven to initialize a local thoughtsite (App Engine sample) project in Eclipse

    - by ovr
    This sample app ("thoughtsite") for App Engine contains a pom.xml in its trunk: http://code.google.com/p/thoughtsite/source/browse/#svn/trunk I ran mvn eclipse:eclipse and also tried using m2eclipse to import this source code into an Eclipse project. But I end up with this error despite the fact that I have the Google App Engine plugin and the Google App Engine SDK installed: Exception in thread "main" java.lang.ExceptionInInitializerError at com.google.appengine.tools.info.SdkImplInfo.<clinit>(SdkImplInfo.java:19) at com.google.appengine.tools.util.Logging.initializeLogging(Logging.java:36) at com.google.appengine.tools.development.DevAppServerMain.main(DevAppServerMain.java:82) Caused by: java.lang.RuntimeException: Unable to discover the Google App Engine SDK root. This code should be loaded from the SDK directory, but was instead loaded from file:~/.m2/repository/com/google/appengine/appengine-tools-sdk/1.3.0/appengine-tools-sdk-1.3.0.jar. Specify -Dappengine.sdk.root to override the SDK location. at com.google.appengine.tools.info.SdkInfo.findSdkRoot(SdkInfo.java:106) at com.google.appengine.tools.info.SdkInfo.<clinit>(SdkInfo.java:24) ... 3 more When I go into the project settings under "Google" and try to set it to use the default App Engine SDK it always reverts to trying to use Maven's App Engine SDK instead. No idea how to get this project working.

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  • android & libgdx - disable blurry images rendering

    - by android developer
    i'm trying out libgdx as an opengl wrapper , and i have some issues with its graphical rendering : for some reason , all images (textures) on android device look a little blurred using libgdx . this also includes text (font) . however, for normal images , even though i show the entire image , i expect it to look as sharp as i see it on a computer , especially if i have such a good screen on the device (it's galaxy nexus) . i've tried to set the anti-aliasing off , by using the next code : final AndroidApplicationConfiguration androidApplicationConfiguration=new AndroidApplicationConfiguration(); androidApplicationConfiguration.numSamples=0; //tried the value of 1 too. ... i've also tried to set the scaling method to various methods , but with no luck. example: texture.setFilter(TextureFilter.Nearest,TextureFilter.Nearest); as a test , i've found a sharp image that is exactly the same as the seen resolution on the device (720x1184 for galaxy nexus , because of the buttons bar) , and i've put it to be on the background of the libgdx app . of course , i had to add extra blank space in order for the texute to be loaded , so the final size of the image (which will include content and empty space) is still a power of 2 for both width and height (1024x2048 in my case) . on the desktop app , it look ok . on the device , it looked blurred. a weird thing that i've noticed is that when i change the device's orientation (horizontal <= vertical) , for the very short time before the rotating animation starts , i see both the image and the text very well . can anyone please help me?

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  • Android: MediaPlayer gapless or seamless Video Playing

    - by John Wang
    I can play the videos fine back to back by implementing the OnCompletionListener to set the data source to a different file. No problems there. I call reset() and prepare() just fine. What I haven't been able to figure out, is how to get rid of the 1-2 second gap screen flicker between the data source change and the new video starting. The gap shows a black screen, and I haven't found any way to get around it. I've tried setting the background of the parent view to an image, but it manages to bypass that. Even if the SurfaceView is transparent (which it is by default.) I've also tried to have the multiple video files played at the same time, and switching mediaplayer's display when one ends and the other is supposed to start. The last thing I tried, was to have a second view in the background that I show temporarily while the video is "preparing" and removing it when the video is ready to start. That also wasn't very seamless. Is there any way to get rid of that gap. Running a video in a loop works wonderfully and does exactly what I want with the exception that it's looking through the same video instead of playing a different one that I pick. main.xml <?xml version="1.0" encoding="utf-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:background="@drawable/background" android:layout_height="fill_parent"> <SurfaceView android:id="@+id/surface" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center"> </SurfaceView> </FrameLayout> Player.java public class Player extends Activity implements OnCompletionListener, MediaPlayer.OnPreparedListener, SurfaceHolder.Callback { private MediaPlayer player; private SurfaceView surface; private SurfaceHolder holder; public void onCreate(Bundle b) { super.onCreate(b); setContentView(R.layout.main); surface = (SurfaceView)findViewById(R.id.surface); holder = surface.getHolder(); holder.addCallback(this); holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void onCompletion(MediaPlayer arg0) { File clip = new File(Environment.getExternalStorageDirectory(),"file2.mp4"); playVideo(clip.getAbsolutePath()); } public void onPrepared(MediaPlayer mediaplayer) { holder.setFixedSize(player.getVideoWidth(), player.getVideoHeight()); player.start(); } private void playVideo(String url) { try { File clip = new File(Environment.getExternalStorageDirectory(),"file1.mp4"); if (player == null) { player = new MediaPlayer(); player.setScreenOnWhilePlaying(true); } else { player.stop(); player.reset(); } player.setDataSource(url); player.setDisplay(holder); player.setOnPreparedListener(this); player.prepare(); player.setOnCompletionListener(this); } catch (Throwable t) { Log.e("ERROR", "Exception Error", t); } }

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  • Write to file depending on minSdkVersion - android

    - by Simon Rosenqvist
    Hi, I have written a filewriter for my android application. It is to function on a Galaxy Tab, so my minSdkVersion has to be at least 4, so it will fill the screen. I originally started out with SdkVersion = 2 and at that point my filewriter worked perfectly. Changing the SdkVersion to 4 introduced the problem. My filewriter doesn't work anymore! The application runs fine, but a file doesn't get created. My .java file looks like this: public class HelloAndroid extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); TextView tv = new TextView(this); tv.setText("Hello, Android"); setContentView(R.layout.main); //definerer en knap kaldet button1 og sætter en listener på denne. Button button1 = (Button)findViewById(R.id.btnClickMe); button1.setOnClickListener(btnListener); //definerer en knap kaldet button2 og sætter en listener på denne. Button button2 = (Button)findViewById(R.id.btnClickMe2); button2.setOnClickListener(btnListener2); } //en variabel af typen 'long' deklæres og kaldes tid1. public long time1; private OnClickListener btnListener = new OnClickListener() { public void onClick(View v) { //Når der klikkes på button1 gemmes et tal i variablen tid1. time1 = System.currentTimeMillis(); } }; //en variabel af typen 'long' deklæres og kaldes tid2. public long time2; // en variabel af typen 'string' deklæres og kaldes tid: public String string1 = "time:"; private OnClickListener btnListener2 = new OnClickListener() { public void onClick(View v) { //Når der klikkes på button2 gemmes et tal i variablen tid2. time2 = System.currentTimeMillis(); // Herefter oprettes en fil kaldet "file.txt". try{ File file = new File(Environment.getExternalStorageDirectory(), "file.txt"); file.createNewFile(); BufferedWriter writer = new BufferedWriter(new FileWriter(file,true)); //string1 og tid2-tid1 skrives til filen. tid2-tid1 giver den tid der går fra der er trykket på den ene knap til den anden i millisekunder. writer.write(string1 + "\t" + (time2-time1)); writer.newLine(); writer.flush(); writer.close(); } catch (IOException e) { e.printStackTrace(); } } }; } And my manifest.xml looks like this: <?xml version="1.0" encoding="utf-8"?> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".HelloAndroid" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> Why does my filewriter not work with minSdkVersion 2? Do i have to make a new filewriter? or what to do? Sorry for the messy code, i'm quite new to programming :)

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  • How do I keep from running out of memory on graphics for an Android app?

    - by user279112
    I've been working on an Android app in Eclipse, and so far, my program hasn't really grown past midget size. However I've already run into an issue with an Out of Memory error. You see, I've been using graphics comprised solely of bitmaps and PNGs in this program, and recently, when I tried to add a little bit more functionality to the program (mainly including a few more bitmaps and causing an extra sprite to be created), it started crashing in the graphics thread's constructor - sprite's constructor. When I tracked the problem down, it turned out to be an Out of Memory error that is seemingly caused by adding too many picture files to the program and creating Drawables out of them. This would be a problem, as I really don't have that many picture resources worked into that program...maybe 20 or so. I haven't even started to include sound yet. These images aren't all that fancy. My questions are this: 1) Are programs for the Android phone really that limited on how much memory they can employ, or is it probably something other than the 20-30 resource pictures causing that error? 2) If the memory for Android apps is so awful it can't even handle 20-30 picture resources being loaded into Drawables that exist at the same time, then how in the world are you supposed to make decent graphics and sound for that thing? Thanks.

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  • Rewarding iOS app beta testers with in app purchase?

    - by Partridge
    My iOS app is going to be free, but with additional functionality enabled via in app purchase. Currently beta testers are doing a great job finding bugs and I want to reward them for their hard work. I think the least I can do is give them a full version of the app so that they don't have to buy the functionality themselves. However, I'm not sure what the best way to do this is. There do not appear to be promo codes for in app purchase so I can't just email out promo codes. I have all the tester device UDIDs so when the app launches I could grab the device UDID and compare it to an internal list of 'approved' UDIDs. Is this what other developers do? My concerns: The in app purchase content would not be tied to their iTunes account, so if beta testers move to a new device they would not be able to enable the content unless I released a new build in the app store with their new UDID. So they may have to buy it eventually anyway. Having an internal list leaves a hole for hackers to modify the list and add themselves to it. What would you do?

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  • Problems with i18n using django translation on App-Engine with Korean and Hindi

    - by Greg
    I've got a setup based on the post here, and it works perfectly. Adding more languages to the mix, it recognises them fine, except for Korean (ko) and Hindi (hi). Chinese/Japanese/Hebrew are all fine, so nothing to do with encodings/charsets I don't think. Taking a look into the django code inside the app-engine SDK, I notice that all the languages that I'm using except for ko and hi are ones that ship with django - in the default settings.py and inside the locale folder they are missing. If I copy one of the locale folders inside the /usr/local/google_appengine/lib/django[...]/conf/locale and rename it to be 'ko', then it starts working in my app, but I won't be able to replicate this modification when I deploy to app-engine, so need a bit of help understanding what I might be doing wrong. my settings.py is definitely being taken into account, as if I remove languages from there then they stop working (as they should). If I copied the django modules into my app, under 'lib' there say, could I use those instead of the ones app-engine tries to use, maybe? I'm brand new to python/django/app-engine, and developing on a Mac with Leopard, if that makes any difference. I have the latest app-engine SDK as of tuesday.

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  • Which Android hardware devices should I test on? [closed]

    - by Tchami
    Possible Duplicate: What hardware devices do you test your Android apps on? I'm trying to compile a list of Android hardware devices that it would make sense to buy and test against if you want to target an as broad audience as possible, while still not buying every single Android device out there. I know there's a lot of information regarding screen sizes and Android versions available elsewhere, but: when developing for Android it's not terribly useful to know if the screen size of a device is 480x800 or 320x240, unless you feel like doing the math to convert that into Android "units" (i.e. small, normal, large or xlarge screens, and ldpi, mdpi, hdpi or xhdpi densities). Even knowing the dimensions of a device, you cannot be sure of the actual Android units as there's some overlap, see Range of screens supported in the Android documentation Taking into account the distribution of Platform versions and Screen Sizes and Densities, below is my current list based on information from the Wikipedia article on Comparison of Android devices. I'm fairly sure the information in this list is correct, but I'd welcome any suggestions/changes. Phones | Model | Android Version | Screen Size | Density | | HTC Wildfire | 2.1/2.2 | Normal | mdpi | | HTC Tattoo | 1.6 | Normal | mdpi | | HTC Hero | 2.1 | Normal | mdpi | | HTC Legend | 2.1 | Normal | mdpi | | Sony Ericsson Xperia X8 | 1.6/2.1 | Normal | mdpi | | Motorola Droid | 2.0-2.2 | Normal | hdpi | | Samsung Galaxy S II | 2.3 | Normal | hdpi | | Samsung Galaxy Nexus | 4.0 | Normal | xhdpi | | Samsung Galaxy S III | 4.0 | Normal | xhdpi | **Tablets** | Model | Android Version | Screen Size | Density | | Samsung Galaxy Tab 7" | 2.2 | Large | hdpi | | Samsung Galaxy Tab 10" | 3.0 | X-Large | mdpi | | Asus Transformer Prime | 4.0 | X-Large | mdpi | | Motorola Xoom | 3.1/4.0 | X-Large | mdpi | N.B.: I have seen (and read) other posts on SO on this subject, e.g. Which Android devices should I test against? and What hardware devices do you test your Android apps on? but they don't seem very canonical. Maybe this should be marked community wiki?

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  • Button layed out using layout_toLeftOf in a RelativeLayout does not show up

    - by rodion
    Hello all, I am trying to layout a Button to the left of a TextView that is centered on the screen. My layout looks like this: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="foo" android:id="@+id/center" /> <Button android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Left button" android:layout_toLeftOf="@id/center" /> </RelativeLayout> Unfortunately, the button just does not appear. I get the following result: As you see, the button doesn't show up. It works if I use layout_toRightOf, then the button appears to the right of the TextView, just as expected. Any ideas what I am doing wrong here?

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