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  • Get an Entity in Save Method, What is correct form ?

    - by Felipe
    Hi everybody I'm begginer in asp.net mvc and i have some doubts. P.S: I'm using DDD to learn I have an ACtion in a Controller and it'll save an entity (from my model) by a repository (for a database). My doubts is, How can I get the informations from the View and save it by a repository in my Controller ? Is it correct to get an entity of my Model in Save method of controller, like this: public ActionResult Save(Product product) { // validate object // save data in repository return View("Success"); } Or Need I get an DTO (with a structure similar to my entity) and create an object passing property by property to an entity ? I didnt' like of FormCollection and I'd like to know, What is recommended architecturally ? Thanks a lot guys Cheers

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  • JPA - Can I create an Entity class, using an @DiscriminatorValue, that doesn't have its own table?

    - by DaveyDaveDave
    Hi - this is potentially a bit complex, so I'll do my best to describe my situation - it's also my first post here, so please forgive formatting mistakes, etc! I'm using JPA with joined inheritance and a database structure that looks like: ACTION --------- ACTION_ID ACTION_MAPPING_ID ACTION_TYPE DELIVERY_CHANNEL_ACTION -------------------------- ACTION_ID CHANNEL_ID OVERRIDE_ADDRESS_ACTION -------------------------- ACTION_ID (various fields specific to this action type) So, in plain English, I have multiple different types of action, all share an ACTION_MAPPING, which is referenced from the 'parent' ACTION table. DELIVERY_CHANNEL_ACTION and OVERRIDE_ADDRESS_ACTION both have extra, supplementary data of their own, and are mapped to ACTION with a FK. Real-world, I also have a 'suppress' action, but this doesn't have any supplementary data of its own, so it doesn't have a corresponding table - all it needs is an ACTION_MAPPING, which is stored in the ACTION table. Hopefully you're with me so far... I'm creating a new project from scratch, so am pretty flexible in what I can do, but obviously would like to get it right from the outset! My current implementation, which works, has three entities loosely defined as follows: @Entity @Table(name="ACTION") @Inheritance(strategy=InheritanceType.JOINED) @DiscriminatorValue("SUPPRESS") public class Action @Entity @Table(name="DELIVERY_CHANNEL_ACTION") @DiscriminatorValue("DELIVERY_CHANNEL") public class DeliveryChannelAction extends Action @Entity @Table(name="OVERRIDE_ADDRESS_ACTION") @DiscriminatorValue("OVERRIDE_ADDRESS") public class OverrideAddressAction extends Action That is - I have a concrete base class, Action, with a Joined inheritance strategy. DeliveryChannelAction and OverrideAddressAction both extend Action. What feels wrong here though, is that my Action class is the base class for these two actions, but also forms the concrete implementation for the suppress action. For the time being this works, but at some point more actions are likely to be added, and there's every chance that some of them will, like SUPPRESS, have no supplementary data, which will start to get difficult! So... what I would like to do, in the object model world, is to have Action be abstract, and create a SuppressAction class, which is empty apart from having a @DiscriminatorValue("SUPPRESS"). I've tried doing exactly what is described above, so, changing Action to: @Entity @Table(name="ACTION") @Inheritance(strategy=InheritanceType.JOINED) public abstract class Action and creating: @DiscriminatorValue("SUPPRESS") public class SuppressAction extends Action but no luck - it seems to work fine for DeliveryChannelAction and OverrideAddressAction, but when I try to create a SuppressAction and persist it, I get: java.lang.IllegalArgumentException: Object: com.mypackage.SuppressAction[actionId=null] is not a known entity type. at org.eclipse.persistence.internal.sessions.UnitOfWorkImpl.registerNewObjectForPersist(UnitOfWorkImpl.java:4147) at org.eclipse.persistence.internal.jpa.EntityManagerImpl.persist(EntityManagerImpl.java:368) at com.mypackage.test.util.EntityTestUtil.createSuppressAction(EntityTestUtil.java:672) at com.mypackage.entities.ActionTest.testCRUDAction(ActionTest.java:27) which I assume is down to the fact that SuppressAction isn't registered as an entity, but I don't know how I can do that, given that it doesn't have an associated table. Any pointers, either complete answers or hints for things to Google (I'm out of ideas!), most welcome :) EDIT: to correct my stacktrace.

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  • Unable to update the EntitySet because it has a DefiningQuery and no &lt;UpdateFunction&gt; element

    - by Harish Ranganathan
    When working with ADO.NET Entity Data Model, its often common that we generate entity schema for more than a single table from our Database.  With Entity Model generation automated with Visual Studio support, it becomes even tempting to create and work entity models to achieve an object mapping relationship. One of the errors that you might hit while trying to update an entity set either programmatically using context.SaveChanges or while using the automatic insert/update code generated by GridView etc., is “Unable to update the EntitySet <EntityName> because it has a DefiningQuery and no <UpdateFunction> element exists in the <ModificationFunctionMapping> element to support the current operation” While the description is pretty lengthy, the immediate thing that would come to our mind is to open our the entity model generated code and see if you can update it accordingly. However, the first thing to check if that, if the Entity Set is generated from a table, whether the Table defines a primary key.  Most of the times, we create tables with primary keys.  But some reference tables and tables which don’t have a primary key cannot be updated using the context of Entity and hence it would throw this error.  Unless it is a View, in which case, the default model is read-only, most of the times the above error occurs since there is no primary key defined in the table. There are other reasons why this error could popup which I am not going into for the sake of simplicity of the post.  If you find something new, please feel free to share it in comments. Hope this helps. Cheers !!!

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  • Simultaneous AI in turn based games

    - by Eduard Strehlau
    I want to hack together a roguelike. Now I thought about entity and world representation and got to a quite big problem. If you want all the AI to act simultaneously you would normally(in cellular automa for examble) just copy the cell buffer and let all action of indiviual cells depend on the copy. Actions which are not valid anymore after some cell before the cell you are currently operating on changed the original enviourment(blocking the path) are just ignored or reapplied with the "current"(between turns) environment. After all cells have acted you copy the current map to the buffer again. Now for an environment with complex AI and big(datawise) entities the copying would take too long. So I thought you could put every action and entity makes into a que(make no changes to the environment) and execute the whole que after everyone took their move. Every interaction on this que are realy interacting entities, so if a entity tries to attack another entity it sends a message to it, the consequences of the attack would be visible next turn, either by just examining the entity or asking the entity for data. This would remove problems like what happens if an entity dies middle in the cue but got actions or is messaged later on(all messages would go to null, and the messages from the entity would either just be sent or deleted(haven't decided yet) But what would happen if a monster spawns a fireball which by itself tracks the player(in the same turn). Should I add the fireball to the enviourment beforehand, so make a change to the environment before executing the action list or just add the ball to the "need updated" list as a special case so it doesn't exist in the environment and still operates on it, spawing after evaluating the action list? Are there any solutions or papers on this subject which I can take a look at? EDIT: I don't need information on writing a roguelike I need information on turn based ai in respective to a complex enviourment.

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  • [EF + Oracle]Object Context

    - by JTorrecilla
    Prologue After EF episodes I and II, we are going to see the Object Context. What is Object Context? It is a class which manages the DB connection, and the different Entities of our model. When Visual Studio creates the EF model, like I explain previously, also generates a Class that extends ObjectContext. ObjectContext provides: - DB connection - Add, update and delete functions. - Object Sets of Entities. - State of Pending Changes. This class will give a function, for each Entity, like  Esta clase va a contar con una función, para cada entidad, del tipo “AddTo{ENTITY}({Entity_Type } value)”, which are going to add a Entity to the related ObjectSet. In addition, it has a property, for each Entity, like “ObjectSet<TEntity> Entity”, does will keep the related record set. It will be filled with the CreateObjectSet<TEntity> function of Base class (ObjectContext). What is an ObjectSet? It is a class that allows us to manage the Entity Set from a Type. It inherits from: · ObjectQuery<TEntity> · IObjectSet<TEntity> · IQueryAble<TEntity · IEnumerable<TEntity · IQueryAble · IEnumerable An ObjectSet is a class property that allows query, insert, delete and update records from a determinate Entity. In following chapters we will see how to query Entities. LazyLoadingEnabled A very important property of the Context is “LazyLoadingEnabled”. This Boolean property lets indicate if the data loading is lazy, in other words, the Object will not be created and query until not be needed. Finally In this post we have seen what the VS generated context is, some of the characteristics, and where to see Entity data. In next chapters we will see, CRUD operations, and how to query ObjectSets.

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  • Use a custom value object or a Guid as an entity identifier in a distributed system?

    - by Kazark
    tl;dr I've been told that in domain-driven design, an identifier for an entity could be a custom value object, i.e. something other than Guid, string, int, etc. Can this really be advisable in a distributed system? Long version I will invent an situation analogous to the one I am currently facing. Say I have a distributed system in which a central concept is an egg. The system allows you to order eggs and see spending reports and inventory-centric data such as quantity on hand, usage, valuation and what have you. There area variety of services backing these behaviors. And say there is also another app which allows you to compose recipes that link to a particular egg type. Now egg type is broken down by the species—ostrich, goose, duck, chicken, quail. This is fine and dandy because it means that users don't end up with ostrich eggs when they wanted quail eggs and whatnot. However, we've been getting complaints because jumbo chicken eggs are not even close to equivalent to small ones. The price is different, and they really aren't substitutable in recipes. And here we thought we were doing users a favor by not overwhelming them with too many options. Currently each of the services (say, OrderSubmitter, EggTypeDefiner, SpendingReportsGenerator, InventoryTracker, RecipeCreator, RecipeTracker, or whatever) are identifying egg types with an industry-standard integer representation the species (let's call it speciesCode). We realize we've goofed up because this change could effect every service. There are two basic proposed solutions: Use a predefined identifier type like Guid as the eggTypeID throughout all the services, but make EggTypeDefiner the only service that knows that this maps to a speciesCode and eggSizeCode (and potentially to an isOrganic flag in the future, or whatever). Use an EggTypeID value object which is a combination of speciesCode and eggSizeCode in every service. I've proposed the first solution because I'm hoping it better encapsulates the definition of what an egg type is in the EggTypeDefiner and will be more resilient to changes, say if some people now want to differentiate eggs by whether or not they are "organic". The second solution is being suggested by some people who understand DDD better than I do in the hopes that less enrichment and lookup will be necessary that way, with the justification that in DDD using a value object as an ID is fine. Also, they are saying that EggTypeDefiner is not a domain and EggType is not an entity and as such should not have a Guid for an ID. However, I'm not sure the second solution is viable. This "value object" is going to have to be serialized into JSON and URLs for GET requests and used with a variety of technologies (C#, JavaScript...) which breaks encapsulation and thus removes any behavior of the identifier value object (is either of the fields optional? etc.) Is this a case where we want to avoid something that would normally be fine in DDD because we are trying to do DDD in a distributed fashion? Summary Can it be a good idea to use a custom value object as an identifier in a distributed system (solution #2)?

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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  • Data-driven animation states

    - by user8363
    I'm trying to handle animations in a 2D game engine hobby project, without hard-coding them. Hard coding animation states seems like a common but very strange phenomenon, to me. A little background: I'm working with an entity system where components are bags of data and subsystems act upon them. I chose to use a polling system to update animation states. With animation states I mean: "walking_left", "running_left", "walking_right", "shooting", ... My idea to handle animations was to design it as a data driven model. Data could be stored in an xml file, a rdbms, ... And could be loaded at the start of a game / level/ ... This way you can easily edit animations and transitions without having to go change the code everywhere in your game. As an example I made an xml draft of the data definitions I had in mind. One very important piece of data would simply be the description of an animation. An animation would have a unique id (a descriptive name). It would hold a reference id to an image (the sprite sheet it uses, because different animations may use different sprite sheets). The frames per second to run the animation on. The "replay" here defines if an animation should be run once or infinitely. Then I defined a list of rectangles as frames. <animation id='WIZARD_WALK_LEFT'> <image id='WIZARD_WALKING' /> <fps>50</fps> <replay>true</replay> <frames> <rectangle> <x>0</x> <y>0</y> <width>45</width> <height>45</height> </rectangle> <rectangle> <x>45</x> <y>0</y> <width>45</width> <height>45</height> </rectangle> </frames> </animation> Animation data would be loaded and held in an animation resource pool and referenced by game entities that are using it. It would be treated as a resource like an image, a sound, a texture, ... The second piece of data to define would be a state machine to handle animation states and transitions. This defines each state a game entity can be in, which states it can transition to and what triggers that state change. This state machine would differ from entity to entity. Because a bird might have states "walking" and "flying" while a human would only have the state "walking". However it could be shared by different entities because multiple humans will probably have the same states (especially when you define some common NPCs like monsters, etc). Additionally an orc might have the same states as a human. Just to demonstrate that this state definition might be shared but only by a select group of game entities. <state id='IDLE'> <event trigger='LEFT_DOWN' goto='MOVING_LEFT' /> <event trigger='RIGHT_DOWN' goto='MOVING_RIGHT' /> </state> <state id='MOVING_LEFT'> <event trigger='LEFT_UP' goto='IDLE' /> <event trigger='RIGHT_DOWN' goto='MOVING_RIGHT' /> </state> <state id='MOVING_RIGHT'> <event trigger='RIGHT_UP' goto='IDLE' /> <event trigger='LEFT_DOWN' goto='MOVING_LEFT' /> </state> These states can be handled by a polling system. Each game tick it grabs the current state of a game entity and checks all triggers. If a condition is met it changes the entity's state to the "goto" state. The last part I was struggling with was how to bind animation data and animation states to an entity. The most logical approach seemed to me to add a pointer to the state machine data an entity uses and to define for each state in that machine what animation it uses. Here is an xml example how I would define the animation behavior and graphical representation of some common entities in a game, by addressing animation state and animation data id. Note that both "wizard" and "orc" have the same animation states but a different animation. Also, a different animation could mean a different sprite sheet, or even a different sequence of animations (an animation could be longer or shorter). <entity name="wizard"> <state id="IDLE" animation="WIZARD_IDLE" /> <state id="MOVING_LEFT" animation="WIZARD_WALK_LEFT" /> </entity> <entity name="orc"> <state id="IDLE" animation="ORC_IDLE" /> <state id="MOVING_LEFT" animation="ORC_WALK_LEFT" /> </entity> When the entity is being created it would add a list of states with state machine data and an animation data reference. In the future I would use the entity system to build whole entities by defining components in a similar xml format. -- This is what I have come up with after some research. However I had some trouble getting my head around it, so I was hoping op some feedback. Is there something here what doesn't make sense, or is there a better way to handle these things? I grasped the idea of iterating through frames but I'm having trouble to take it a step further and this is my attempt to do that.

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  • ASP.NET MVC 3 Hosting :: How to Deploy Web Apps Using ASP.NET MVC 3, Razor and EF Code First - Part I

    - by mbridge
    First, you can download the source code from http://efmvc.codeplex.com. The following frameworks will be used for this step by step tutorial. public class Category {     public int CategoryId { get; set; }     [Required(ErrorMessage = "Name Required")]     [StringLength(25, ErrorMessage = "Must be less than 25 characters")]     public string Name { get; set;}     public string Description { get; set; }     public virtual ICollection<Expense> Expenses { get; set; } } Expense Class public class Expense {             public int ExpenseId { get; set; }            public string  Transaction { get; set; }     public DateTime Date { get; set; }     public double Amount { get; set; }     public int CategoryId { get; set; }     public virtual Category Category { get; set; } }    Define Domain Model Let’s create domain model for our simple web application Category Class We have two domain entities - Category and Expense. A single category contains a list of expense transactions and every expense transaction should have a Category. In this post, we will be focusing on CRUD operations for the entity Category and will be working on the Expense entity with a View Model object in the later post. And the source code for this application will be refactored over time. The above entities are very simple POCO (Plain Old CLR Object) classes and the entity Category is decorated with validation attributes in the System.ComponentModel.DataAnnotations namespace. Now we want to use these entities for defining model objects for the Entity Framework 4. Using the Code First approach of Entity Framework, we can first define the entities by simply writing POCO classes without any coupling with any API or database library. This approach lets you focus on domain model which will enable Domain-Driven Development for applications. EF code first support is currently enabled with a separate API that is runs on top of the Entity Framework 4. EF Code First is reached CTP 5 when I am writing this article. Creating Context Class for Entity Framework We have created our domain model and let’s create a class in order to working with Entity Framework Code First. For this, you have to download EF Code First CTP 5 and add reference to the assembly EntitFramework.dll. You can also use NuGet to download add reference to EEF Code First. public class MyFinanceContext : DbContext {     public MyFinanceContext() : base("MyFinance") { }     public DbSet<Category> Categories { get; set; }     public DbSet<Expense> Expenses { get; set; }         }   The above class MyFinanceContext is derived from DbContext that can connect your model classes to a database. The MyFinanceContext class is mapping our Category and Expense class into database tables Categories and Expenses using DbSet<TEntity> where TEntity is any POCO class. When we are running the application at first time, it will automatically create the database. EF code-first look for a connection string in web.config or app.config that has the same name as the dbcontext class. If it is not find any connection string with the convention, it will automatically create database in local SQL Express database by default and the name of the database will be same name as the dbcontext class. You can also define the name of database in constructor of the the dbcontext class. Unlike NHibernate, we don’t have to use any XML based mapping files or Fluent interface for mapping between our model and database. The model classes of Code First are working on the basis of conventions and we can also use a fluent API to refine our model. The convention for primary key is ‘Id’ or ‘<class name>Id’.  If primary key properties are detected with type ‘int’, ‘long’ or ‘short’, they will automatically registered as identity columns in the database by default. Primary key detection is not case sensitive. We can define our model classes with validation attributes in the System.ComponentModel.DataAnnotations namespace and it automatically enforces validation rules when a model object is updated or saved. Generic Repository for EF Code First We have created model classes and dbcontext class. Now we have to create generic repository pattern for data persistence with EF code first. If you don’t know about the repository pattern, checkout Martin Fowler’s article on Repository Let’s create a generic repository to working with DbContext and DbSet generics. public interface IRepository<T> where T : class     {         void Add(T entity);         void Delete(T entity);         T GetById(long Id);         IEnumerable<T> All();     } RepositoryBasse – Generic Repository class protected MyFinanceContext Database {     get { return database ?? (database = DatabaseFactory.Get()); } } public virtual void Add(T entity) {     dbset.Add(entity);            }        public virtual void Delete(T entity) {     dbset.Remove(entity); }   public virtual T GetById(long id) {     return dbset.Find(id); }   public virtual IEnumerable<T> All() {     return dbset.ToList(); } } DatabaseFactory class public class DatabaseFactory : Disposable, IDatabaseFactory {     private MyFinanceContext database;     public MyFinanceContext Get()     {         return database ?? (database = new MyFinanceContext());     }     protected override void DisposeCore()     {         if (database != null)             database.Dispose();     } } Unit of Work If you are new to Unit of Work pattern, checkout Fowler’s article on Unit of Work . According to Martin Fowler, the Unit of Work pattern "maintains a list of objects affected by a business transaction and coordinates the writing out of changes and the resolution of concurrency problems." Let’s create a class for handling Unit of Work public interface IUnitOfWork {     void Commit(); } UniOfWork class public class UnitOfWork : IUnitOfWork {     private readonly IDatabaseFactory databaseFactory;     private MyFinanceContext dataContext;       public UnitOfWork(IDatabaseFactory databaseFactory)     {         this.databaseFactory = databaseFactory;     }       protected MyFinanceContext DataContext     {         get { return dataContext ?? (dataContext = databaseFactory.Get()); }     }       public void Commit()     {         DataContext.Commit();     } } The Commit method of the UnitOfWork will call the commit method of MyFinanceContext class and it will execute the SaveChanges method of DbContext class.   Repository class for Category In this post, we will be focusing on the persistence against Category entity and will working on other entities in later post. Let’s create a repository for handling CRUD operations for Category using derive from a generic Repository RepositoryBase<T>. public class CategoryRepository: RepositoryBase<Category>, ICategoryRepository     {     public CategoryRepository(IDatabaseFactory databaseFactory)         : base(databaseFactory)         {         }                } public interface ICategoryRepository : IRepository<Category> { } If we need additional methods than generic repository for the Category, we can define in the CategoryRepository. Dependency Injection using Unity 2.0 If you are new to Inversion of Control/ Dependency Injection or Unity, please have a look on my articles at http://weblogs.asp.net/shijuvarghese/archive/tags/IoC/default.aspx. I want to create a custom lifetime manager for Unity to store container in the current HttpContext. public class HttpContextLifetimeManager<T> : LifetimeManager, IDisposable {     public override object GetValue()     {         return HttpContext.Current.Items[typeof(T).AssemblyQualifiedName];     }     public override void RemoveValue()     {         HttpContext.Current.Items.Remove(typeof(T).AssemblyQualifiedName);     }     public override void SetValue(object newValue)     {         HttpContext.Current.Items[typeof(T).AssemblyQualifiedName] = newValue;     }     public void Dispose()     {         RemoveValue();     } } Let’s create controller factory for Unity in the ASP.NET MVC 3 application.                 404, String.Format(                     "The controller for path '{0}' could not be found" +     "or it does not implement IController.",                 reqContext.HttpContext.Request.Path));       if (!typeof(IController).IsAssignableFrom(controllerType))         throw new ArgumentException(                 string.Format(                     "Type requested is not a controller: {0}",                     controllerType.Name),                     "controllerType");     try     {         controller= container.Resolve(controllerType) as IController;     }     catch (Exception ex)     {         throw new InvalidOperationException(String.Format(                                 "Error resolving controller {0}",                                 controllerType.Name), ex);     }     return controller; }   } Configure contract and concrete types in Unity Let’s configure our contract and concrete types in Unity for resolving our dependencies. private void ConfigureUnity() {     //Create UnityContainer               IUnityContainer container = new UnityContainer()                 .RegisterType<IDatabaseFactory, DatabaseFactory>(new HttpContextLifetimeManager<IDatabaseFactory>())     .RegisterType<IUnitOfWork, UnitOfWork>(new HttpContextLifetimeManager<IUnitOfWork>())     .RegisterType<ICategoryRepository, CategoryRepository>(new HttpContextLifetimeManager<ICategoryRepository>());                 //Set container for Controller Factory                ControllerBuilder.Current.SetControllerFactory(             new UnityControllerFactory(container)); } In the above ConfigureUnity method, we are registering our types onto Unity container with custom lifetime manager HttpContextLifetimeManager. Let’s call ConfigureUnity method in the Global.asax.cs for set controller factory for Unity and configuring the types with Unity. protected void Application_Start() {     AreaRegistration.RegisterAllAreas();     RegisterGlobalFilters(GlobalFilters.Filters);     RegisterRoutes(RouteTable.Routes);     ConfigureUnity(); } Developing web application using ASP.NET MVC 3 We have created our domain model for our web application and also have created repositories and configured dependencies with Unity container. Now we have to create controller classes and views for doing CRUD operations against the Category entity. Let’s create controller class for Category Category Controller public class CategoryController : Controller {     private readonly ICategoryRepository categoryRepository;     private readonly IUnitOfWork unitOfWork;           public CategoryController(ICategoryRepository categoryRepository, IUnitOfWork unitOfWork)     {         this.categoryRepository = categoryRepository;         this.unitOfWork = unitOfWork;     }       public ActionResult Index()     {         var categories = categoryRepository.All();         return View(categories);     }     [HttpGet]     public ActionResult Edit(int id)     {         var category = categoryRepository.GetById(id);         return View(category);     }       [HttpPost]     public ActionResult Edit(int id, FormCollection collection)     {         var category = categoryRepository.GetById(id);         if (TryUpdateModel(category))         {             unitOfWork.Commit();             return RedirectToAction("Index");         }         else return View(category);                 }       [HttpGet]     public ActionResult Create()     {         var category = new Category();         return View(category);     }           [HttpPost]     public ActionResult Create(Category category)     {         if (!ModelState.IsValid)         {             return View("Create", category);         }                     categoryRepository.Add(category);         unitOfWork.Commit();         return RedirectToAction("Index");     }       [HttpPost]     public ActionResult Delete(int  id)     {         var category = categoryRepository.GetById(id);         categoryRepository.Delete(category);         unitOfWork.Commit();         var categories = categoryRepository.All();         return PartialView("CategoryList", categories);       }        } Creating Views in Razor Now we are going to create views in Razor for our ASP.NET MVC 3 application.  Let’s create a partial view CategoryList.cshtml for listing category information and providing link for Edit and Delete operations. CategoryList.cshtml @using MyFinance.Helpers; @using MyFinance.Domain; @model IEnumerable<Category>      <table>         <tr>         <th>Actions</th>         <th>Name</th>          <th>Description</th>         </tr>     @foreach (var item in Model) {             <tr>             <td>                 @Html.ActionLink("Edit", "Edit",new { id = item.CategoryId })                 @Ajax.ActionLink("Delete", "Delete", new { id = item.CategoryId }, new AjaxOptions { Confirm = "Delete Expense?", HttpMethod = "Post", UpdateTargetId = "divCategoryList" })                           </td>             <td>                 @item.Name             </td>             <td>                 @item.Description             </td>         </tr>         }       </table>     <p>         @Html.ActionLink("Create New", "Create")     </p> The delete link is providing Ajax functionality using the Ajax.ActionLink. This will call an Ajax request for Delete action method in the CategoryCotroller class. In the Delete action method, it will return Partial View CategoryList after deleting the record. We are using CategoryList view for the Ajax functionality and also for Index view using for displaying list of category information. Let’s create Index view using partial view CategoryList  Index.chtml @model IEnumerable<MyFinance.Domain.Category> @{     ViewBag.Title = "Index"; }    <h2>Category List</h2>    <script src="@Url.Content("~/Scripts/jquery.unobtrusive-ajax.min.js")" type="text/javascript"></script>    <div id="divCategoryList">               @Html.Partial("CategoryList", Model) </div> We can call the partial views using Html.Partial helper method. Now we are going to create View pages for insert and update functionality for the Category. Both view pages are sharing common user interface for entering the category information. So I want to create an EditorTemplate for the Category information. We have to create the EditorTemplate with the same name of entity object so that we can refer it on view pages using @Html.EditorFor(model => model) . So let’s create template with name Category. Category.cshtml @model MyFinance.Domain.Category <div class="editor-label"> @Html.LabelFor(model => model.Name) </div> <div class="editor-field"> @Html.EditorFor(model => model.Name) @Html.ValidationMessageFor(model => model.Name) </div> <div class="editor-label"> @Html.LabelFor(model => model.Description) </div> <div class="editor-field"> @Html.EditorFor(model => model.Description) @Html.ValidationMessageFor(model => model.Description) </div> Let’s create view page for insert Category information @model MyFinance.Domain.Category   @{     ViewBag.Title = "Save"; }   <h2>Create</h2>   <script src="@Url.Content("~/Scripts/jquery.validate.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.unobtrusive.min.js")" type="text/javascript"></script>   @using (Html.BeginForm()) {     @Html.ValidationSummary(true)     <fieldset>         <legend>Category</legend>                @Html.EditorFor(model => model)               <p>             <input type="submit" value="Create" />         </p>     </fieldset> }   <div>     @Html.ActionLink("Back to List", "Index") </div> ViewStart file In Razor views, we can add a file named _viewstart.cshtml in the views directory  and this will be shared among the all views with in the Views directory. The below code in the _viewstart.cshtml, sets the Layout page for every Views in the Views folder.     @{     Layout = "~/Views/Shared/_Layout.cshtml"; } Tomorrow, we will cotinue the second part of this article. :)

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  • GAE datastore querying integer fields

    - by ParanoidAndroid
    I notice strange behavior when querying the GAE datastore. Under certain circumstances Filter does not work for integer fields. The following java code reproduces the problem: log.info("start experiment"); DatastoreService datastore = DatastoreServiceFactory.getDatastoreService(); int val = 777; // create and store the first entity. Entity testEntity1 = new Entity(KeyFactory.createKey("Test", "entity1")); Object value = new Integer(val); testEntity1.setProperty("field", value); datastore.put(testEntity1); // create the second entity by using BeanUtils. Test test2 = new Test(); // just a regular bean with an int field test2.setField(val); Entity testEntity2 = new Entity(KeyFactory.createKey("Test", "entity2")); Map<String, Object> description = BeanUtilsBean.getInstance().describe(test2); for(Entry<String,Object> entry:description.entrySet()){ testEntity2.setProperty(entry.getKey(), entry.getValue()); } datastore.put(testEntity2); // now try to retrieve the entities from the database... Filter equalFilter = new FilterPredicate("field", FilterOperator.EQUAL, val); Query q = new Query("Test").setFilter(equalFilter); Iterator<Entity> iter = datastore.prepare(q).asIterator(); while (iter.hasNext()) { log.info("found entity: " + iter.next().getKey()); } log.info("experiment finished"); the log looks like this: INFO: start experiment INFO: found entity: Test("entity1") INFO: experiment finished For some reason it only finds the first entity even though both entities are actually stored in the datastore and both 'field' values are 777 (I see it in the Datastore Viewer)! Why does it matter how the entity is created? I would like to use BeanUtils, because it is convenient. The same problem occurs on the local devserver and when deployed to GAE.

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  • Brainstorming: Weird JPA problem, possibly classpath or jar versioning problem???

    - by Vinnie
    I'm seeing a weird error message and am looking for some ideas as to what the problem could be. I'm sort of new to using the JPA. I have an application where I'm using Spring's Entity Manager Factory (LocalContainerEntityManagerFactoryBean), EclipseLink as my ORM provider, connected to a MySQL DB and built with Maven. I'm not sure if any of this matters..... When I deploy this application to Glassfish, the application works as expected. The problem is, I've created a set of stand alone unit tests to run outside of Glassfish that aren't working correctly. I get the following error (I've edited the class names a little) com.xyz.abc.services.persistence.entity.MyEntity cannot be cast to com.xyz.abc.services.persistence.entity.MyEntity The object cannot be cast to a class of the same type? How can that be? Here's a snippet of the code that is in error Query q = entityManager.createNamedQuery("MyEntity.findAll"); List entityObjects = q.getResultList(); for (Object entityObject: entityObjects) { com.xyz.abc.services.persistence.entity.MyEntity entity = (com.xyz.abc.services.persistence.entity.MyEntity) entityObject; Previously, I had this code that produced the same error: CriteriaQuery cq = entityManager.getCriteriaBuilder().createQuery(); cq.select(cq.from(com.xyz.abc.services.persistence.entity.MyEntity.class)); List entityObjects = entityManager.createQuery(cq).getResultList(); for (Object entityObject: entityObjects) { com.xyz.abc.services.persistence.entity.MyEntity entity = (com.xyz.abc.services.persistence.entity.MyEntity) entityObject; This code is question is the same that I have deployed to the server. Here's the innermost exception if it helps Caused by: java.lang.ClassCastException: com.xyz.abc.services.persistence.entity.MyEntity cannot be cast to com.xyz.abc.services.persistence.entity.MyEntity at com.xyz.abc.services.persistence.entity.factory.MyEntityFactory.createBeans(MyEntityFactory.java:47) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.springframework.beans.factory.support.SimpleInstantiationStrategy.instantiate(SimpleInstantiationStrategy.java:115) ... 37 more I'm guessing that there's some jar I'm using in Glassfish that is different than the ones I'm using in test. I've looked at all the jars I have listed as "provided" and am pretty sure they are all the same ones from Glassfish. Let me know if you've seen this weird issue before, or any ideas for correcting it.

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  • Unique_ptr compiler errors

    - by Godric Seer
    I am designing and entity-component system for a project, and C++ memory management is giving me a few issues. I just want to make sure my design is legitimate. So to start I have an Entity class which stores a vector of Components: class Entity { private: std::vector<std::unique_ptr<Component> > components; public: Entity() { }; void AddComponent(Component* component) { this -> components.push_back(std::unique_ptr<Component>(component)); } ~Entity(); }; Which if I am not mistaken means that when the destructor is called (even the default, compiler created one), the destructor for the Entity, will call ~components, which will call ~std::unique_ptr for each element in the vector, and lead to the destruction of each Component, which is what I want. The component class has virtual methods, but the important part is its constructor: Component::Component(Entity parent) { parent.addComponent(this) // I am not sure if this would work like I expect // Other things here } As long as passing this to the method works, this also does what I want. My confusion is in the factory. What I want to do is something along the lines of: std::shared_ptr<Entity> createEntity() { std::shared_ptr<Entity> entityPtr(new Entity()); new Component(*parent); // Initialize more, and other types of Components return entityPtr; } Now, I believe that this setup will leave the ownership of the Component in the hands of its Parent Entity, which is what I want. First a small question, do I need to pass the entity into the Component constructor by reference or pointer or something? If I understand C++, it would pass by value, which means it gets copied, and the copied entity would die at the end of the constructor. The second, and main question is that code based on this sample will not compile. The complete error is too large to print here, however I think I know somewhat of what is going on. The compiler's error says I can't delete an incomplete type. My Component class has a purely virtual destructor with an implementation: inline Component::~Component() { }; at the end of the header. However since the whole point is that Component is actually an interface. I know from here that a complete type is required for unique_ptr destruction. The question is, how do I work around this? For reference I am using gcc 4.4.6.

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  • How to change the data in Telerik's RadGrid based on Calendar's selected dates?

    - by Jronny
    I was creating another usercontrol with Telerik's RadGrid and Calendar. <%@ Register Assembly="Telerik.Web.UI" Namespace="Telerik.Web.UI" TagPrefix="telerik" %> <table class="style1"> <tr> <td>From</td> <td>To</td> </tr> <tr> <td><asp:Calendar ID="Calendar1" runat="server" SelectionMode="Day"></asp:Calendar></td> <td><asp:Calendar ID="Calendar2" runat="server" SelectionMode="Day"></asp:Calendar></td> </tr> <tr> <td><asp:Button ID="btnSubmit" runat="server" Text="Submit" OnClick="btnSubmit_Click" /></td> <td><asp:Button ID="btnClear" runat="server" Text="Clear" OnClick="btnClear_Click" /></td> </tr> </table> <telerik:RadGrid ID="RadGrid1" runat="server"> <MasterTableView CommandItemDisplay="Top"></MasterTableView> </telerik:RadGrid> and I am using Linq in code-behind: Entities1 entities = new Entities1(); public static object DataSource = null; protected void Page_Load(object sender, EventArgs e) { if (DataSource == null) { DataSource = (from entity in entities.nsc_moneytransaction select new { date = entity.transaction_date.Value, username = entity.username, cashbalance = entity.cash_balance }).OrderByDescending(a => a.date); } BindData(); } public void BindData() { RadGrid1.DataSource = DataSource; } protected void btnSubmit_Click(object sender, EventArgs e) { DateTime startdate = new DateTime(); DateTime enddatedate = new DateTime(); if (Calendar1.SelectedDate != null && Calendar2.SelectedDate != null) { startdate = Calendar1.SelectedDate; enddatedate = Calendar2.SelectedDate; var queryDateRange = from entity in entities.nsc_moneytransaction where DateTime.Parse(entity.transaction_date.Value.ToShortDateString()) >= DateTime.Parse(startdate.ToShortDateString()) && DateTime.Parse(entity.transaction_date.Value.ToShortDateString()) <= DateTime.Parse(enddatedate.ToShortDateString()) select new { date = entity.transaction_date.Value, username = entity.username, cashbalance = entity.cash_balance }; DataSource = queryDateRange.OrderByDescending(a => a.date); } else if (Calendar1.SelectedDate != null) { startdate = Calendar1.SelectedDate; var querySetDate = from entity in entities.nsc_moneytransaction where entity.transaction_date.Value == startdate select new { date = entity.transaction_date.Value, username = entity.username, cashbalance = entity.cash_balance }; DataSource = querySetDate.OrderByDescending(a => a.date); ; } BindData(); } protected void btnClear_Click(object sender, EventArgs e) { Calendar1.SelectedDates.Clear(); Calendar2.SelectedDates.Clear(); } The problems are, (1) when I click the submit button. the data in the RadGrid is not changed. (2) how can we check if there is nothing selected in the Calendar controls, because there is a date (01/01/0001) set even if we do not select anything from that calendar, thus Calendar1.SelectedDate != null is not enough. =( Thanks.

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  • T-4 Templates for ASP.NET Web Form Databound Control Friendly Logical Layers

    - by Mohammad Ashraful Alam
    I just released an open source project at codeplex, which includes a set of T-4 templates that will enable you to build ASP.NET Web Form Data Bound controls friendly testable logical layer based on Entity Framework 4.0 with just few clicks! In this open source project you will get Entity Framework 4.0 based T-4 templates for following types of logical layers: Data Access Layer: Entity Framework 4.0 provides excellent ORM data access layer. It also includes support for T-4 templates, as built-in code generation strategy in Visual Studio 2010, where we can customize default structure of data access layer based on Entity Framework. default structure of data access layer has been enhanced to get support for mock testing in Entity Framework 4.0 object model. Business Logic Layer: ASP.NET web form based data bound control friendly business logic layer, which will enable you few clicks to build data bound web applications on top of ASP.NET Web Form and Entity Framework 4.0 quickly with great support of mock testing. Download it to make your web development productive. Enjoy!

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  • LINQ Generic Query with inherited base class?

    - by sah302
    I am trying to write some generic LINQ queries for my entities, but am having issue doing the more complex things. Right now I am using an EntityDao class that has all my generics and each of my object class Daos (such as Accomplishments Dao) inherit it, am example: using LCFVB.ObjectsNS; using LCFVB.EntityNS; namespace AccomplishmentNS { public class AccomplishmentDao : EntityDao<Accomplishment>{} } Now my entityDao has the following code: using LCFVB.ObjectsNS; using LCFVB.LinqDataContextNS; namespace EntityNS { public abstract class EntityDao<ImplementationType> where ImplementationType : Entity { public ImplementationType getOneByValueOfProperty(string getProperty, object getValue) { ImplementationType entity = null; if (getProperty != null && getValue != null) { //Nhibernate Example: //ImplementationType entity = default(ImplementationType); //entity = Me.session.CreateCriteria(Of ImplementationType)().Add(Expression.Eq(getProperty, getValue)).UniqueResult(Of InterfaceType)() LCFDataContext lcfdatacontext = new LCFDataContext(); //Generic LINQ Query Here lcfdatacontext.GetTable<ImplementationType>(); lcfdatacontext.SubmitChanges(); lcfdatacontext.Dispose(); } return entity; } public bool insertRow(ImplementationType entity) { if (entity != null) { //Nhibernate Example: //Me.session.Save(entity, entity.Id) //Me.session.Flush() LCFDataContext lcfdatacontext = new LCFDataContext(); //Generic LINQ Query Here lcfdatacontext.GetTable<ImplementationType>().InsertOnSubmit(entity); lcfdatacontext.SubmitChanges(); lcfdatacontext.Dispose(); return true; } else { return false; } } } }             I have gotten the insertRow function working, however I am not even sure how to go about doing getOnebyValueOfProperty, the closest thing I could find on this site was: http://stackoverflow.com/questions/2157560/generic-linq-to-sql-query How can I pass in the column name and the value I am checking against generically using my current set-up? It seems like from that link it's impossible since using a where predicate because entity class doesn't know what any of the properties are until I pass them in. Lastly, I need some way of setting a new object as the return type set to the implementation type, in nhibernate (what I am trying to convert from) it was simply this line that did it: ImplentationType entity = default(ImplentationType); However default is an nhibernate command, how would I do this for LINQ? EDIT: getOne doesn't seem to work even when just going off the base class (this is a partial class of the auto generated LINQ classes). I even removed the generics. I tried: namespace ObjectsNS { public partial class Accomplishment { public Accomplishment getOneByWhereClause(Expression<Action<Accomplishment, bool>> singleOrDefaultClause) { Accomplishment entity = new Accomplishment(); if (singleOrDefaultClause != null) { LCFDataContext lcfdatacontext = new LCFDataContext(); //Generic LINQ Query Here entity = lcfdatacontext.Accomplishments.SingleOrDefault(singleOrDefaultClause); lcfdatacontext.Dispose(); } return entity; } } } Get the following error: Error 1 Overload resolution failed because no accessible 'SingleOrDefault' can be called with these arguments: Extension method 'Public Function SingleOrDefault(predicate As System.Linq.Expressions.Expression(Of System.Func(Of Accomplishment, Boolean))) As Accomplishment' defined in 'System.Linq.Queryable': Value of type 'System.Action(Of System.Func(Of LCFVB.ObjectsNS.Accomplishment, Boolean))' cannot be converted to 'System.Linq.Expressions.Expression(Of System.Func(Of LCFVB.ObjectsNS.Accomplishment, Boolean))'. Extension method 'Public Function SingleOrDefault(predicate As System.Func(Of Accomplishment, Boolean)) As Accomplishment' defined in 'System.Linq.Enumerable': Value of type 'System.Action(Of System.Func(Of LCFVB.ObjectsNS.Accomplishment, Boolean))' cannot be converted to 'System.Func(Of LCFVB.ObjectsNS.Accomplishment, Boolean)'. 14 LCF Okay no problem I changed: public Accomplishment getOneByWhereClause(Expression<Action<Accomplishment, bool>> singleOrDefaultClause) to: public Accomplishment getOneByWhereClause(Expression<Func<Accomplishment, bool>> singleOrDefaultClause) Error goes away. Alright, but now when I try to call the method via: Accomplishment accomplishment = new Accomplishment(); var result = accomplishment.getOneByWhereClause(x=>x.Id = 4) It doesn't work it says x is not declared. I also tried getOne, and various other Expression =(

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  • JPA behaviour...

    - by Marcel
    Hi I have some trouble understanding a JPA behaviour. Mabye someone could give me a hint. Situation: Product entity: @Entity public class Product implements Serializable { ... @OneToMany(mappedBy="product", fetch=FetchType.EAGER) private List<ProductResource> productResources = new ArrayList<ProductResource>(); .... public List<ProductResource> getProductResources() { return productResources; } public boolean equals(Object obj) { if (obj == this) return true; if (obj == null) return false; if (!(obj instanceof Product)) return false; Product p = (Product) obj; return p.productId == productId; } } Resource entity: @Entity public class Resource implements Serializable { ... @OneToMany(mappedBy="resource", fetch=FetchType.EAGER) private List<ProductResource> productResources = new ArrayList<ProductResource>(); ... public void setProductResource(List<ProductResource> productResource) { this.productResources = productResource; } public List<ProductResource> getProductResources() { return productResources; } public boolean equals(Object obj) { if (obj == this) return true; if (obj == null) return false; if (!(obj instanceof Resource)) return false; Resource r = (Resource) obj; return (long)resourceId==(long)r.resourceId; } } ProductResource Entity: This is a JoinTable (association class) with additional properties (amount). It maps Product and Resources. @Entity public class ProductResource implements Serializable { ... @JoinColumn(nullable=false, updatable=false) @ManyToOne(fetch=FetchType.EAGER, cascade=CascadeType.PERSIST) private Product product; @JoinColumn(nullable=false, updatable=false) @ManyToOne(fetch=FetchType.EAGER, cascade=CascadeType.PERSIST) private Resource resource; private int amount; public void setProduct(Product product) { this.product = product; if(!product.getProductResources().contains((this))){ product.getProductResources().add(this); } } public Product getProduct() { return product; } public void setResource(Resource resource) { this.resource = resource; if(!resource.getProductResources().contains((this))){ resource.getProductResources().add(this); } } public Resource getResource() { return resource; } ... public boolean equals(Object obj) { if (obj == this) return true; if (obj == null) return false; if (!(obj instanceof ProductResource)) return false; ProductResource pr = (ProductResource) obj; return (long)pr.productResourceId == (long)productResourceId; } } This is the Session Bean (running on glassfish). @Stateless(mappedName="PersistenceManager") public class PersistenceManagerBean implements PersistenceManager { @PersistenceContext(unitName = "local_mysql") private EntityManager em; public Object create(Object entity) { em.persist(entity); return entity; } public void delete(Object entity) { em.remove(em.merge(entity)); } public Object retrieve(Class entityClass, Long id) { Object entity = em.find(entityClass, id); return entity; } public void update(Object entity) { em.merge(entity); } } I call the session Bean from a java client: public class Start { public static void main(String[] args) throws NamingException { PersistenceManager pm = (PersistenceManager) new InitialContext().lookup("java:global/BackITServer/PersistenceManagerBean"); ProductResource pr = new ProductResource(); Product p = new Product(); Resource r = new Resource(); pr.setProduct(p); pr.setResource(r); ProductResource pr_stored = (ProductResource) pm.create(pr); pm.delete(pr_stored); Product p_ret = (Product) pm.retrieve(Product.class, pr_stored.getProduct().getProductId()); // prints out true ???????????????????????????????????? System.out.println(p_ret.getProductResources().contains(pr_stored)); } } So here comes my problem. Why is the ProductResource entity still in the List productResources(see code above). The productResource tuple in the db is gone after the deletion and I do newly retrieve the Product entity. If I understood right every method call of the client happens in a new persistence context, but here i obviously get back the non-refreshed product object!? Any help is appreciated Thanks Marcel

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  • Swapping from NHibernate to Entity Framework &ndash; Sanity Check

    - by DesigningCode
    Now I’m not an expert in either of these techs.  I have a nice framework for unit of work / repository built with NHibernate.  Works pretty well.  I use FluentNhibernate to do the mappings.  Works well.  Takes very little code to get going with a DB back OO model. So why swap? Linq.  In Entity Framework you get much better linq support.  Visibility. I have no idea what's really happening with NHibernate….its a cloud of mystery most of the time.  You have to read all the blogs, mailing lists, etc to know what's going on. So, EF 4.0 looks like pretty good….  it has reasonably good support for mapping POCOs.  Wrapping UnitOfWork and Repository around it seems ok. Only thing I haven’t liked too much is having to explicitly load lazy loading entities. So…. am I sane?  is EF the way to go?  or is NHibernate going to suddenly release the next generation of coolness?  Is there any other major gotchas of using EF over NHibernate?

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  • If an entity is composed, is it still a god object?

    - by Telastyn
    I am working on a system to configure hardware. Unfortunately, there is tons of variety in the hardware, which means there's a wide variety of capabilities and configurations depending on what specific hardware the software connects to. To deal with this, we're using a Component Based Entity design where the "hardware" class itself is a very thin container for components that are composed at runtime based on what capabilities/configuration are available. This works great, and the design itself has worked well elsewhere (particularly in games). The problem is that all this software does is configure the hardware. As such, almost all of the code is a component of the hardware instance. While the consumer only ever works against the strongly typed interfaces for the components, it could be argued that the class that represents an instance of the hardware is a God Object. If you want to do anything to/with the hardware, you query an interface and work with it. So, even if the components of an object are modular and decoupled well, is their container a God Object and the downsides associated with the anti-pattern?

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  • How do I get my dependenices inject using @Configurable in conjunction with readResolve()

    - by bmatthews68
    The framework I am developing for my application relies very heavily on dynamically generated domain objects. I recently started using Spring WebFlow and now need to be able to serialize my domain objects that will be kept in flow scope. I have done a bit of research and figured out that I can use writeReplace() and readResolve(). The only catch is that I need to look-up a factory in the Spring context. I tried to use @Configurable(preConstruction = true) in conjunction with the BeanFactoryAware marker interface. But beanFactory is always null when I try to use it in my createEntity() method. Neither the default constructor nor the setBeanFactory() injector are called. Has anybody tried this or something similar? I have included relevant class below. Thanks in advance, Brian /* * Copyright 2008 Brian Thomas Matthews Limited. * All rights reserved, worldwide. * * This software and all information contained herein is the property of * Brian Thomas Matthews Limited. Any dissemination, disclosure, use, or * reproduction of this material for any reason inconsistent with the * express purpose for which it has been disclosed is strictly forbidden. */ package com.btmatthews.dmf.domain.impl.cglib; import java.io.InvalidObjectException; import java.io.ObjectStreamException; import java.io.Serializable; import java.lang.reflect.InvocationTargetException; import java.util.HashMap; import java.util.Map; import org.apache.commons.beanutils.PropertyUtils; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import org.springframework.beans.factory.BeanFactory; import org.springframework.beans.factory.BeanFactoryAware; import org.springframework.beans.factory.annotation.Configurable; import org.springframework.util.StringUtils; import com.btmatthews.dmf.domain.IEntity; import com.btmatthews.dmf.domain.IEntityFactory; import com.btmatthews.dmf.domain.IEntityID; import com.btmatthews.dmf.spring.IEntityDefinitionBean; /** * This class represents the serialized form of a domain object implemented * using CGLib. The readResolve() method recreates the actual domain object * after it has been deserialized into Serializable. You must define * &lt;spring-configured/&gt; in the application context. * * @param <S> * The interface that defines the properties of the base domain * object. * @param <T> * The interface that defines the properties of the derived domain * object. * @author <a href="mailto:[email protected]">Brian Matthews</a> * @version 1.0 */ @Configurable(preConstruction = true) public final class SerializedCGLibEntity<S extends IEntity<S>, T extends S> implements Serializable, BeanFactoryAware { /** * Used for logging. */ private static final Logger LOG = LoggerFactory .getLogger(SerializedCGLibEntity.class); /** * The serialization version number. */ private static final long serialVersionUID = 3830830321957878319L; /** * The application context. Note this is not serialized. */ private transient BeanFactory beanFactory; /** * The domain object name. */ private String entityName; /** * The domain object identifier. */ private IEntityID<S> entityId; /** * The domain object version number. */ private long entityVersion; /** * The attributes of the domain object. */ private HashMap<?, ?> entityAttributes; /** * The default constructor. */ public SerializedCGLibEntity() { SerializedCGLibEntity.LOG .debug("Initializing with default constructor"); } /** * Initialise with the attributes to be serialised. * * @param name * The entity name. * @param id * The domain object identifier. * @param version * The entity version. * @param attributes * The entity attributes. */ public SerializedCGLibEntity(final String name, final IEntityID<S> id, final long version, final HashMap<?, ?> attributes) { SerializedCGLibEntity.LOG .debug("Initializing with parameterized constructor"); this.entityName = name; this.entityId = id; this.entityVersion = version; this.entityAttributes = attributes; } /** * Inject the bean factory. * * @param factory * The bean factory. */ public void setBeanFactory(final BeanFactory factory) { SerializedCGLibEntity.LOG.debug("Injected bean factory"); this.beanFactory = factory; } /** * Called after deserialisation. The corresponding entity factory is * retrieved from the bean application context and BeanUtils methods are * used to initialise the object. * * @return The initialised domain object. * @throws ObjectStreamException * If there was a problem creating or initialising the domain * object. */ public Object readResolve() throws ObjectStreamException { SerializedCGLibEntity.LOG.debug("Transforming deserialized object"); final T entity = this.createEntity(); entity.setId(this.entityId); try { PropertyUtils.setSimpleProperty(entity, "version", this.entityVersion); for (Map.Entry<?, ?> entry : this.entityAttributes.entrySet()) { PropertyUtils.setSimpleProperty(entity, entry.getKey() .toString(), entry.getValue()); } } catch (IllegalAccessException e) { throw new InvalidObjectException(e.getMessage()); } catch (InvocationTargetException e) { throw new InvalidObjectException(e.getMessage()); } catch (NoSuchMethodException e) { throw new InvalidObjectException(e.getMessage()); } return entity; } /** * Lookup the entity factory in the application context and create an * instance of the entity. The entity factory is located by getting the * entity definition bean and using the factory registered with it or * getting the entity factory. The name used for the definition bean lookup * is ${entityName}Definition while ${entityName} is used for the factory * lookup. * * @return The domain object instance. * @throws ObjectStreamException * If the entity definition bean or entity factory were not * available. */ @SuppressWarnings("unchecked") private T createEntity() throws ObjectStreamException { SerializedCGLibEntity.LOG.debug("Getting domain object factory"); // Try to use the entity definition bean final IEntityDefinitionBean<S, T> entityDefinition = (IEntityDefinitionBean<S, T>)this.beanFactory .getBean(StringUtils.uncapitalize(this.entityName) + "Definition", IEntityDefinitionBean.class); if (entityDefinition != null) { final IEntityFactory<S, T> entityFactory = entityDefinition .getFactory(); if (entityFactory != null) { SerializedCGLibEntity.LOG .debug("Domain object factory obtained via enity definition bean"); return entityFactory.create(); } } // Try to use the entity factory final IEntityFactory<S, T> entityFactory = (IEntityFactory<S, T>)this.beanFactory .getBean(StringUtils.uncapitalize(this.entityName) + "Factory", IEntityFactory.class); if (entityFactory != null) { SerializedCGLibEntity.LOG .debug("Domain object factory obtained via direct look-up"); return entityFactory.create(); } // Neither worked! SerializedCGLibEntity.LOG.warn("Cannot find domain object factory"); throw new InvalidObjectException( "No entity definition or factory found for " + this.entityName); } }

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  • How to generate a key for a group entity?

    - by user246114
    Hi, I'm trying to make a group entity. Something like: class User { } class UserColor { } ... Key key = new KeyFactory.Builder( User.class.getSimpleName(), username). .addChild(UserColor.class.getSimpleName(), ???).getKey(); I know the unique username up-front to use for the key of the User object. But I just want app engine to generate a random unique value for the key value of the UserColor instance. I think this is described here, but I don't understand their wording: http://code.google.com/appengine/docs/java/datastore/transactions.html To create an object with a system-generated numeric ID and an entity group parent, you must use an entity group parent key field (such as customerKey, above). Assign the key of the parent to the parent key field, then leave the object's key field set to null. When the object is saved, the datastore populates the key field with the complete key, including the entity group parent. and this is their example: @Persistent @Extension(vendorName="datanucleus", key="gae.parent-pk", value="true") private Key customerKey; but I don't understand - should UserColor look like this then?: class UserColor { @Persistent @Extension(vendorName="datanucleus", key="gae.parent-pk", value="true") private Key mKeyParent; @Primary private Key mKey; // leave null } ... Key keyParent = new KeyFactory.Builder( User.class.getSimpleName(), username); UserColor uc = new UserColor(); uc.setKeyParent(keyParent); pm.makePersistent(uc); // now generated for me automatically? is that correct? Using this method, I should be able to use a User and a UserColor object in a transaction together, right? Thanks

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  • Symfony2 entity field type alternatives to "property" or "__toString()"?

    - by Polmonino
    Using Symfony2 entity field type one should specify property option: $builder->add('customers', 'entity', array( 'multiple' => true, 'class' => 'AcmeHelloBundle:Customer', 'property' => 'first', )); But sometimes this is not sufficient: think about two customers with the same name, so display the email (unique) would be mandatory. Another possibility is to implement __toString() into the model: class Customer { public $first, $last, $email; public function __toString() { return sprintf('%s %s (%s)', $this->first, $this->last, $this->email); } } The disadvances of the latter is that you are forced to display the entity the same way in all your forms. Is there any other way to make this more flexible? I mean something like a callback function: $builder->add('customers', 'entity', array( 'multiple' => true, 'class' => 'AcmeHelloBundle:Customer', 'property' => function($data) { return sprintf('%s %s (%s)', $data->first, $data->last, $data->email); }, ));

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  • Spring MVC: Where to place validation and how to validation entity references.

    - by arrages
    Let's say I have the following command bean for creating a user: public class CreateUserCommand { private String userName; private String email; private Integer occupationId; pirvate Integer countryId; } occupationId and countryId are drop down selected values on the form. They map to an entity in the database (Occupation, Country). This command object is going to be fed to a service facade like so: userServiceFacade.createUser(CreateUserCommand command); This facade will construct a user entity to be sent to the actual service. So I suppose that in the facade layer I will have to make several dao calls to map all the lookup properties of the User entity. Based on this what is the best strategy to validate that occupationId and countryId map to real entities? Where is the best place to perform this validation? There is the spring validator but I am not sure this is the best place for this, for one I am wary of this method as validation is tied to the web tier, but also that means I would need to make the dao calls in the validator for validation but I would need to call the dao's in the facade layer again when the command - entity translation occurs. Is there anything I can do better? Thanks.

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  • Build-time dependency resolving coming to Entity Framework. Now, how about those BI tools too?

    - by jamiet
    Three months ago I wrote a blog post entitled Some thoughts on Visual Studio database references and how they should be used for SQL Server BI where I shared some thoughts on a feature available to database developers in Visual Studio 2010 that I would love to see added to SQL Server Integration Services (SSIS), Analysis Services (SSAS) and Reporting Services (SSRS). In there I said: Over the past few weeks I have been making heavy use of the Database tools in Visual Studio 2010 and one of the features that has most impressed me has been database references.   Database references allow you to have stored procedures in your database project that refer to objects (tables, views, stored procedures etc…) that exist in other database projects and hence when you build your database project it is able to resolve those references.   It occurred to me that similar functionality would be incredibly useful for SQL Server Integration Services(SSIS), Analysis Services (SSAS) & Reporting Services (SSRS) projects. After all reports, packages and data source views are rife with references to database objects – why shouldn’t we be able to have design-time dependency checking in our BI projects the same way that database and .Net developers do? In that blog post I shared links to three Connect submissions where I requested this feature be added to SSIS, SSAS & SSRS. In addition I also submitted a request that the feature be extended to .Net projects so that any reference to a database object in a .Net assembly can be resolved at build time. That Connect submission is at [Entity FX] Use database references to constrain the EDM and overnight it received this comment from Microsoft: We have been working on this feature for a while and and will be available soon This is really good news - it improves the Microsoft developer ecosystem by ensuring invalid references to database references get caught at build time (ideally as part of a Continuous integration build) rather than run time. [Hopefully it might nip this code-first nonsense in the bud too (Ooo...way to incite flame comments :) ) ]. If you want to see this feature in action then check out a video from Teched Europe last month entitled SQL Server Developer Tools Code-named "Juneau" where it is demo'd by Lance Delano and Tim Laverty.   The point of this blog post though is not just to draw attention to this forthcoming feature for .Net developers, it is to ask you to petition Microsoft to get this feature added to SSIS/SSAS/SSRS too. After all, we already know (from the video above) that the feature is coming to this new code-name Juneau development environment plus we also know that Juneau will be the development environment for SSIS/SSAS/SSRS as well - is it really much of a stretch to expect the BI tools to have access to this great feature too? I don't think so and if you agree with me then I urge you to vote and add a comment to the Connection submissions that are requesting this feature. They are at: [SSAS] Declare Object Dependancies [SSRS] Declare Object Dependancies [SSIS] Declare Object Dependancies (Update, Apparently someone at Microsoft has deemed it necassary to set this to private and I am not able to change it back even though I submitted it. You can still vote on the other two though.) Let's close that SQL Developer Gap!   @Jamiet    

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  • Assign TableView column binding to a specific core-data object in to-many related entity based on se

    - by snown27
    How would I assign a column of a TableView to be a specific entry in a Core Data entity that is linked to the NSArrayController via a to-many relationship? For example Entity: MovieEntity Attributes: title(NSString), releaseDate(NSDate) Relationship: posters<-->> PosterEntity Entity:PosterEntity Attributes: imageLocation(NSURL), default(BOOL) Relationships: movie<<--> MovieEntity So I have a three column table that I want to display the Poster, Title, and Release Date attributes in, but as one movie could potentially have several different style's of posters how do I get the poster column to only show the one that's marked default? Since the rest of the table is defined in Interface Builder I would prefer to keep it that way for the sake of keeping the code as clean as possible, but if this can only be done programmatically then I'm all ears. I just wanted to give preference in case there's more than one way to skin a cat, so to speak.

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  • I keep on getting "save operation failure" after any change on my XCode Data Model

    - by Philip Schoch
    I started using Core Data for iPhone development. I started out by creating a very simple entity (called Evaluation) with just one string property (called evaluationTopic). I had following code for inserting a fresh string: - (void)insertNewObject { // Create a new instance of the entity managed by the fetched results controller. NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; NSEntityDescription *entity = [[fetchedResultsController fetchRequest] entity]; NSManagedObject *newManagedObject = [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:context]; // If appropriate, configure the new managed object. [newManagedObject setValue:@"My Repeating String" forKey:@"evaluationTopic"]; // Save the context. NSError *error; if (![context save:&error]) { // Handle the error... } [self.tableView reloadData]; } This worked perfectly fine and by pushing the +button a new "My Repeating String" would be added to the table view and be in persistent store. I then pressed "Design - Add Model Version" in XCode. I added three entities to the existing entity and also added new properties to the existing "Evaluation" entity. Then, I created new files off the entities by pressing "File - New File - Managed Object Classes" and created a new .h and .m file for my four entities, including the "Evaluation" entity with Evaluation.h and Evaluation.m. Now I changed the model version by setting "Design - Data Model - Set Current Version". After having done all this, I changed my insertMethod: - (void)insertNewObject { // Create a new instance of the entity managed by the fetched results controller. NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; NSEntityDescription *entity = [[fetchedResultsController fetchRequest] entity]; Evaluation *evaluation = (Evaluation *) [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:context]; // If appropriate, configure the new managed object. [evaluation setValue:@"My even new string" forKey:@"evaluationSpeechTopic"]; // Save the context. NSError *error; if (![context save:&error]) { // Handle the error... } [self.tableView reloadData]; } This does not work though! Every time I want to add a row the simulator crashes and I get the following: "NSInternalInconsistencyException', reason: 'This NSPersistentStoreCoordinator has no persistent stores. It cannot perform a save operation.'" I had this error before I knew about creating new version after changing anything on the datamodel, but why is this still coming up? Do I need to do any mapping (even though I just added entities and properties that did not exist before?). In the Apple Dev tutorial it sounds very easy but I have been struggling with this for long time, never worked after changing model version.

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