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  • Why do I get a DegradedArray event with mdadm

    - by azera
    Hello Just so we're clear on what's happening: I bought 4 new sata 2 drives, with the intent of using them in a raid5 all drive are fully recognised by both my bios and my linux box (gentoo) I created a raid5 array, fiddled a bit with it to understand how it works, how to monitor ect At some point, this triggered a degradedarray event, even though the array is brand new. I tried to stopping the array and recreating a new array with the same drive but the new array starts degraded too. here is what I used to create it mdadm --create -l5 -n4 /dev/md/md0-r5 /dev/sdb /dev/sdd /dev/sde /dev/sdf here are the output from my /proc/mdstat and mdadm --detail --scan **mdstat** Personalities : [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md127 : active raid5 sdf[4] sde[2] sdd[1] sdb[0] 4395415488 blocks level 5, 64k chunk, algorithm 2 [4/3] [UUU_] [>....................] recovery = 2.8% (41689732/1465138496) finish=890.3min speed=26645K/sec unused devices: <none> **detail** ARRAY /dev/md/md0-r5 metadata=0.90 spares=1 UUID=453e2833:81f22a74:64188b84:66721085 As such I have a couple questions: does a raid5 array always start in degraded mode at first ? why does sdf have the number 4 between bracket instead of 3, why does it see a spare disk and why is the 4th drive marked with _ instead of U ? (bad configuration ?) How can I recreate the array from scratch, do i have to format each drive on its own before recreating it ? Thanks for any help, I'm not sure about what I should do at the moment

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  • Comprehensive solution for managing patches, event viewing, change management, inventory, etc

    - by Holocryptic
    I'm looking for a solution that incorporates most or all of the following: Patch Management, Server event viewing/tracking, AD change management, ticketing and internal/external kb, remote access - ability to shadow user sessions or create new ones, imaging, and inventory. Our environments contains Windows Servers and ESXi Hosts (We're not completely virtual, but we're moving that direction). Various Cisco and Linksys switches and firewalls. This is a tall order, and I don't know if it can be done on a reasonable budget. I've looked and found some questions on SF that deal with some of this: http://serverfault.com/questions/72015/active-directory-management-tools-for-medium-sized-forest-less-than-1000-users http://serverfault.com/questions/4021/are-there-any-tools-to-do-change-management-with-active-directory-group-policy http://serverfault.com/questions/21752/what-is-a-good-patch-update-management-server What I'm ideally looking for is a reasonably cheap solution that integrates the features into a central interface. We're a non-profit, so money is a limiting factor (the cheaper, the better; but we have a max of $15k). What we are trying to avoid is having to deal with multiple vendors, while maintaining scalability (we're creating more sites that we'll have to manage). Is this possible, or will we have to cobble together something to make it work for us?

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  • SFML fail to load image as texture

    - by zyeek
    I have come to a problem with the code below ... Using SFML 2.0 #include <SFML/Graphics.hpp> #include <iostream> #include <list> int main() { float speed = 5.0f; // create the window sf::RenderWindow window(sf::VideoMode(sf::VideoMode::getDesktopMode().height - 300, 800), "Bricks"); // Set game window position on the screen window.setPosition( sf::Vector2i(sf::VideoMode::getDesktopMode().width/4 + sf::VideoMode::getDesktopMode().width/16 , 0) ); // Allow library to accept repeatitive key presses (i.e. holding key) window.setKeyRepeatEnabled(true); // Hide mouse cursor //window.setMouseCursorVisible(false); // Limit 30 frames per sec; the minimum for all games window.setFramerateLimit(30); sf::Texture texture; if (!texture.loadFromFile("tile.png", sf::IntRect(0, 0, 125, 32))) { std::cout<<"Could not load image\n"; return -1; } // Empty list of sprites std::list<sf::Sprite> spriteContainer; bool gameFocus = true; // run the program as long as the window is open while (window.isOpen()) { sf::Vector2i mousePos = sf::Mouse::getPosition(window); // check all the window's events that were triggered since the last iteration of the loop sf::Event event; while (window.pollEvent(event)) { float offsetX = 0.0f, offsetY = 0.0f; if(event.type == sf::Event::GainedFocus) gameFocus = !gameFocus; else if(event.type == sf::Event::LostFocus) gameFocus = !gameFocus; if(event.type == sf::Event::KeyPressed) { if (event.key.code == sf::Keyboard::Space) { if(gameFocus) { // Create sprite and add features before putting it into container sf::Sprite sprite(texture); sprite.scale(.9f,.7f); sf::Vector2u textSize = texture.getSize(); sprite.setPosition(sf::Vector2f(mousePos.x-textSize.x/2.0f, mousePos.y - textSize.y/2.0f)); spriteContainer.push_front(sprite); } } if(event.key.code == sf::Keyboard::P) std::cout << spriteContainer.size() << std::endl; if( event.key.code == sf::Keyboard::W ) offsetY -= speed; if( event.key.code == sf::Keyboard::A ) offsetX -= speed; if( event.key.code == sf::Keyboard::S ) offsetY += speed; if( event.key.code == sf::Keyboard::D ) offsetX += speed; } // "close requested" event: we close the window if (event.type == sf::Event::Closed || event.key.code == sf::Keyboard::Escape) window.close(); // Move all sprites synchronously for (std::list<sf::Sprite>::iterator sprite = spriteContainer.begin(); sprite != spriteContainer.end(); ++sprite) sprite->move(offsetX, offsetY); //sprite.move(offsetX,offsetY); } // clear the window with black color window.clear(sf::Color::Black); // draw everything here... // window.draw(...); // Draw all sprites in the container for (std::list<sf::Sprite>::iterator sprite = spriteContainer.begin(); sprite != spriteContainer.end(); ++sprite) window.draw(*sprite); // end the current frame window.display(); } return 0; } A couple weeks ago it worked flawlessly to my expectation, but now that I come back to it and I am having problems importing the image as a texture "tile.png". I don't understand why this is evening happening and the only message I get via the terminal is "Cannot load image ..." then a bunch of random characters. My libraries are for sure working, but now I am not sure why the image is not loading. My image is in the same directory as with my .h and .cpp files. This is an irritating problem that keep coming up for some reason and is always a problem to fix it. I import my libraries via my own directory "locals" which contain many APIs, but I specifically get SFML, and done appropriately as I am able to open a window and many other stuff.

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  • How to implement drag and drop in Flex Grid control?

    - by Bogdan
    I have a simple Grid control with some buttons that I want to be able to move around. The code below does work, but it takes a lot of effort to actually do the drag&drop and it is not clear where the drop will happen. I have to move the mouse around a lot to get to a state where the drop is not rejected. I would appreciate any suggestions on how to make this more "user friendly". <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" verticalAlign="middle" horizontalAlign="center" height="200" width="200"> <mx:Script> <![CDATA[ import mx.containers.GridItem; import mx.controls.Button; import mx.core.DragSource; import mx.events.*; import mx.managers.DragManager; private function dragInit(event:MouseEvent):void { if(event.buttonDown) { var button:Button = event.currentTarget as Button; var dragSource:DragSource = new DragSource(); dragSource.addData(button, 'button'); DragManager.doDrag(button, dragSource, event); } } private function dragEnter(event:DragEvent): void { var target:GridItem = event.currentTarget as GridItem; if (event.dragSource.hasFormat('button') && target.getChildren().length == 0) { DragManager.acceptDragDrop(target); DragManager.showFeedback(DragManager.MOVE); } } private function dragDrop(event:DragEvent): void { var target:GridItem = event.currentTarget as GridItem; var button:Button = event.dragSource.dataForFormat('button') as Button; target.addChild(button); } ]]> </mx:Script> <mx:Grid> <mx:GridRow width="100%" height="100%"> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> </mx:GridItem> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> </mx:GridItem> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> <mx:Button label="A" width="40" height="40" mouseMove="dragInit(event)"/> </mx:GridItem> </mx:GridRow> <mx:GridRow width="100%" height="100%"> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> </mx:GridItem> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> <mx:Button label="B" width="40" height="40" mouseMove="dragInit(event)"/> </mx:GridItem> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> </mx:GridItem> </mx:GridRow> <mx:GridRow width="100%" height="100%"> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> <mx:Button label="C" width="40" height="40" mouseMove="dragInit(event)"/> </mx:GridItem> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> </mx:GridItem> <mx:GridItem width="44" height="44" dragEnter="dragEnter(event)" dragDrop="dragDrop(event)"> </mx:GridItem> </mx:GridRow> </mx:Grid> <mx:Style> GridItem { borderColor: #A09999; borderStyle: solid; borderThickness: 2; horizontal-align: center; vertical-align: center; } Grid { borderColor: #A09999; borderStyle: solid; borderThickness: 2; horizontalGap: 0; verticalGap: 0; horizontal-align: center; vertical-align: center; } </mx:Style> </mx:Application>

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  • Facebook event creation through iPhone app and Facebook Connect

    - by miorel
    How is this done? Is it even possible? All the function calls seem correct, but the result is always false: NSString *event = @"{\"name\":\"A party\",\"start_time\":\"1215929160\",\"end_time\":\"1215929160\",\"location\":\"Somewhere\"}"; NSDictionary *params = [NSDictionary dictionaryWithObject:event forKey:@"event_info"]; [[FBRequest requestWithDelegate:self] call:@"facebook.events.create" params:params];

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  • Raise event to another control with jquery

    - by Chad
    Is it possible to raise a keyup event from one control (text input) to another control (say, a select element)? In short, when certain keys are pressed in the text box (up, down, etc) I need that event to also happen in the select element.

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  • Excel workbook event order and usage when closing Excel

    - by mas_oz2k1
    Given the following workbook events: BeforeClose BeforeSave Please tell me: - The firing order in the case of multiple workbooks alreay opened (wb1, wb2 and wb3 are opened in this order) and the user closes Excel. You can assume all 3 needs saving. - What happen if user cancels one of the saving operations say wb2? Note: Please provide link or sample .net code of event usage. ( I have the msdn event definition links already no need to post t them again)

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  • Handle Silverlight 4 RichTextBox Paste event

    - by iulianchira
    How can I handle the Paste event for a RichTextBox control in Silverlight 4? (I want to be able to copy-paste images - the Clipboard in SL4 supports only text, so I'm sending the ImageSource Uri, and on the Paste event I want to load the image in the RichTextBox instead of the Uri string).

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  • Java CORBA Client Disconnects When Event Fires

    - by Benny
    I have built a Java CORBA application that subscribes to an event server. The application narrows and logs on just fine, but as soon as an event is sent to the client, it breaks with the error below. Please advise. 2010/04/25!13.00.00!E00555!enserver!EventServiceIF_i.cpp!655!PID(7390)!enserver - e._info=system exception, ID 'IDL:omg.org/CORBA/TRANSIENT:1.0' TAO exception, minor code = 54410093 (invocation connect failed; ECONNRESET), completed = NO

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  • ASP.NET panel DefaultButton event fires only once?

    - by Ahmed
    For a panel with one textbox and one button which is its default button, the DefaultButton event fires only once as editing textbox details again and pressing enter, event doesn't fire. <asp:Panel runat="server" ID="pnlNewFolderDetails" DefaultButton="btnAddFolder"> <asp:Label runat="server" ID="lblFolderHeader" Text="New Folder Name" CssClass="label" /> <asp:TextBox runat="server" ID="txtFolderName" ToolTip="Folder Name" /> <asp:Button runat="server" ID="btnAddFolder" OnClick="btnAddFolder_Click" Text="Add" /> Any suggestions?

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  • There is no DoubleClick event for ListView control in .NET CF 3.5

    - by nmcy
    In my project, tree is a list of customers displayed in an ListView control, When user double clicks (or taps) on an item I should show the details of that customer, But there is no double click (or click event, mouse up and down events etc.) event in .NET CF 3.5 ListView control (we only have ItemActive and SelectedIndexChanged events) Is there anyone has figure out this problem?

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  • Implementing custom CanExecuteChanged event with Commands in WPF

    - by ajtp
    Hi everybody, I try to do a custom CanExecuteChanged event for a command button. Inside CanExecuteChanged event I would like to do some stuff when canExecute value change but I don't want to do it by implementing a custom command button class (deriving from Button and Implementing ICommandSource). Also I don't want to do my stuff into CanExecute method. Any ideas? Thanks.

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  • jQuery fullcalendar custom event

    - by raulriera
    Hi, I was wondering how to apply a custom render to a event... I want to be able to preppend the "patient" name of a practice agenda... eventRender: function(event, element) { console.log(element[0]); } This currently shows the HTML output in the console, but I don't know how can I access it (in a pretty jquery manner) in order to manipulate the data within. Thanks

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  • Increase efficiency of a loop with jQuery

    - by Pez Cuckow
    I have a game coded in jQuery where bots are moved around the screen. The below code is a loop that runs every 20ms, currently if you have over 15 bots you start to notice the browser lagging (simply because of all the advanced collision detection going on). Is there any way to reduce the lag, can I make it any more efficient? P.s. sorrry for just posting a block of code, I can't see a way to make my point clear enough without! $.playground().registerCallback(function(){ //Movement Loop if(!pause) { for (var i in bots) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd var self = $('#b' + i); var current = bots[i]; if(bots[i][5]==1) { var xspeed = 0, yspeed = 0; if(current[1]==0) { yspeed = -D_SPEED; } else if(current[1]==1) { xspeed = D_SPEED; } else if(current[1]==2) { yspeed = D_SPEED; } else if(current[1]==3) { xspeed = -D_SPEED; } var x = current[2] + xspeed; var y = current[3] + yspeed; var z = current[3] + 120; if(current[2]>0&&x>PLAYGROUND_WIDTH||current[2]<0&&x<-GRID_SIZE|| current[3]>0&&y>PLAYGROUND_HEIGHT||current[3]<0&&y<-GRID_SIZE) { remove_bot(i, self); } else { if(current[7]!=current[1]) { self.setAnimation(colors[current[0]][current[1]]); bots[i][7] = current[1]; } if(self.css({"left": ""+(x)+"px", "top": ""+(y)+"px", "z-index": z})) { bots[i][2] = x; bots[i][3] = y; bots[i][4] = z; bots[i][8]++; } } } } $("#debug").html(dump(arrows)); $(".bot").each(function(){ var b_id = $(this).attr("id").substr(1); var collision = false; var c_bot = bots[b_id]; var b_x = c_bot[2]; var b_y = c_bot[3]; var b_d = c_bot[1]; $(this).collision(".arrow,#arrows").each(function(){ //Many thanks to Selim Arsever for this fix! var a_id = $(this).attr("id").substr(1); var piece = arrows[a_id]; var a_v = piece[0]; if(a_v==1) { var a_x = piece[2]; var a_y = piece[3]; var d_x = b_x-a_x; var d_y = b_y-a_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd bots[b_id][7] = c_bot[1]; bots[b_id][1] = piece[1]; collision = true; } } }); if(!collision) { $(this).collision(".wall,#level").each(function(){ var w_id = $(this).attr("id").substr(1); var piece = pieces[w_id]; var w_x = piece[1]; var w_y = piece[2]; d_x = b_x-w_x; d_y = b_y-w_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=27&&d_y<=28) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-12&&d_x<=-11&&d_y>=21&&d_y<=22) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-9&&d_y<=-8) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=20&&d_y<=21) { kill_bot(b_id); collision = true; } //22 // 21 }); } if(!collision&&c_bot[8]>GRID_MOVE) { $(this).collision(".spawn,#level").each(function(){ var s_id = $(this).attr("id").substr(1); var piece = pieces[s_id]; var s_x = piece[1]; var s_y = piece[2]; d_x = b_x-s_x; d_y = b_y-s_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=19&&d_y<=20) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-14&&d_x<=-13&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-11&&d_y<=-10) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //22 // 21*/ }); } if(!collision) { $(this).collision(".exit,#level").each(function(){ var e_id = $(this).attr("id").substr(1); var piece = pieces[e_id]; var e_x = piece[1]; var e_y = piece[2]; d_x = b_x-e_x; d_y = b_y-e_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { current_bots++; bots[b_id] = false; $("#current_bots").html(current_bots); $("#b" + b_id).setAnimation(exit[2], function(node){$(node).fadeOut(200)}); } }); } if(!collision) { $(this).collision(".bot,#level").each(function(){ var bd_id = $(this).attr("id").substr(1); if(bd_id!=b_id) { var piece = bots[bd_id]; var bd_x = piece[2]; var bd_y = piece[3]; d_x = b_x-bd_x; d_y = b_y-bd_y; if(d_x>=0&&d_x<=2&&d_y>=0&&d_y<=2) { kill_bot(b_id); kill_bot(bd_id); collision = true; } } }); } }); } }, REFRESH_RATE); Many thanks,

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  • jqGrid dynamic event

    - by Daveo
    Suppose I have the following (shortened for simplicity): jQuery("#grid").jqGrid({ ... ondblClickRow: function() { // I want to define this function dynamically at run time } ... }); How to I bind ondblClickRow event outside of the grid Deceleration. For example in jQuery I would normally do $('#grid').bind('ondblClickRow', function() { alert('my over written event'); });

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  • how to fire dropdownlist.selectedindexchanged event programmaticaly.

    - by Rohit
    I have some code which fires when user selects an item in dropdownlist. Now i want the same code to fire when i set selectedindex programmatically. I have tried setting ddlSystemLevelDCP.SelectedIndex=2; and this as well ddlSystemLevelDCP.SelectedValue="2"; None of them fires this event.However when user changes the selection,this event fires.Please tell me what am i missing.

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  • How to dispatch event from application to module in flex

    - by Viliam Husár
    Is there a way how modules can listen to parent application event? My current solution that works is: private function directoryRemoteObject_saveCompany_resultHandler(e:ResultEvent):void { this.directoryModuleLoader.child.dispatchEvent(new CompanyEvent(CompanyEvent.COMPANY_SAVED, e.result as int)); } this means that I need to dispatch event for every module. Isn't there better solution? Thanks.

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  • plt-scheme : catching mouse click event on canvas

    - by Thura
    I am writing a tic-tac-toe game in plt-scheme as my AI course project. The idea for gui is a grid with 9 boxes, each with a canvas, using panes ... When the user click on a canvas, 'X' or 'O' will be drawn accordingly ... The question is how can I catch mouse click event on canvas? I found out I need to use on-event, but still don't know how? Any clues?

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  • Responding to the onmousemove event outside of the browser window in IE

    - by Matthew Lock
    In Internet Explorer 7 body onmousemove or document.onmousemove events only seem to fire while the mouse is inside the browser window, not when it's outside. Yet in Firefox the onmousemove event is called correctly when I move outside of the browser window. How can I setup an event to be called outside of the browser window in IE? Google Maps does this in IE. If you hold the mouse button down and move the mouse outside of the browser window you can see that the map still moves.

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