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  • ViewController vs. View

    - by James
    Trying to wrap my head around the apple design scheme. I have a UIViewController and the corresponding XIB file that has my main screen in my application. I want to have a button on this XIB that displays another "form" (this is my disconnect) in the foreground where the user selects from a myriad of choices, then it hides that "form" and goes back to the first one. I'm completely lost here. Initially I thought I'd just add another view and set the self.view of my controller to the new view, add another IBAction and call it a day, but I can't seem to make that work. For sake of argument, say I want to "gray out" the current form, have a modal type window that takes up roughly 60% of the screen and requires you select an option, then it hides itself and we go back to normal. What is the standard approach here? Thanks

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  • How do I save user specific data in an asp.net site?

    - by Greg McNulty
    I just set up user profiles using asp.net 3.5 using wvd. For each user I would like to store data that they will be updating every day. For example, every time they go for a run they will update time and distance. I intend to allow them to also look up their history of distance and time from any past date. My question is, what does the database schema usually look like for such a set up? Currently asp.net set up a db for me when I made user profiles. Do I just add an extra table for every user? Should there be one big table with all users data? How do I relate a user I'd to their specific data? Etc.... I have never done this before so any ideas on how this is usually done would be very helpful. Thank you.

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  • Puzzled with nib files...

    - by Michael
    I know nib files are serialized objects and they have owner, outlets to make connections. Using XCode Navigation window template I created application, which in its order created 2 nib files - MainWindow and SecondView. I can't understand how MainWindow is referring to SecondView, there is no connection between those two as far as I can see. SecondView's owner is UIViewController and in MainWindow there is a navigation tab which is also UIViewController. But how they are connected in IB I can't understand... Also I don't understand who is instanciating MainWindow's owner object and where that object is being kept, where is the variable which is UIApplication myApp = [[UIApplication alloc] init]. If I create 10 nib files with UIViewController owner, who will trigger their deserialization? If some class is nib file's owner, what is the essential responsibilities of that class? Is it deserializing nib file into memory? Sorry for unorganized questions, I've been reading numerous articles and docs about nib files, but it is still confusing.

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  • UI suggestions on how to display suggested tags for a given text to a user?

    - by Danny
    I am writing a web-app that uses a tagging system to organize the user's submitted reports. Part of it uses ajax to get suggestions for tags to present to the user based on the content of their report. I am looking for suggestions on how to present this information for the user. I'm not quite certain what a friendly way to do this would be. Edit: Well, most of the responses here seem to be focused on the user typing in keywords. The idea I'm trying to define here is more towards presenting the user a set of suggested keywords that they may accept or decline without having to type a tag in manually. (That option is of course still available to them) --------------------------- # say they can checkoff or select tags they like. | o[tag2] x[foo] o[moo] | | x[tag1] o[bar] | ---------------------------

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  • How to convert nib/xib to objective C code?

    - by Mickey Shine
    I am just wondering is there a way to convert nib/xib file to ojbective C code? I just want to find the equivalent code to the nib/xib file (I've tried nib2objc, seems the result is not what I am after). Actually I want to compile this example http://developer.apple.com/iphone/library/samplecode/TableSearch/index.html without nib/xib file (I want it exactly the same with original), any idea about doing this?

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  • Why facebook.php does not work?

    - by Roman
    I am trying to use facebook API and some functions/objects used in tutorials are NOT defined in facebook.php (downloaded from github.com). Am I so silly or is there some other think I should know? Thanks for help, Roman

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  • iPhone UI libraries?

    - by Vinnyt
    Has any one encountered any open source iPhone UI Libraries that are good to use in projects to replace some of the standard controls with ones that are more customizable?

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  • IB Linking iPad SplVC table view

    - by Sam Jarman
    hey guys When you have an iPad Project, and you want to put a table view in your landscape view... I did this i dragged in a UITableView. but what do you 'hook' the data source to? there are about 3 options that all seem to crahing for me... when not hooked up, app launches fine. Any help would be appreciated. Cheers Sam

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  • Would you use a UITableViewController to implement a check list on the iPhone?

    - by Tony
    I am creating an application that will have a list of items that can be checked. I just implemented it as a Table View by subclassing UITableViewController. Now I am realizing that since individual items don't have a child view (i.e. clicking on an item "Dinner" does not need to pull up a child list of "Dinner Items") then maybe I should have just created a custom view for the list. In your experience, would it be better to use the Table View or create something custom? thanks! p.s. I am a bit new to iPhone dev, but NOT new to C

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  • Is key 'chord' functionality provided by Win32/.net?

    - by John
    Several MS apps support the concept of chords, like "CTRL+X,Y" which means "holding down CTRL, press X, then Y". Is this a bespoke thing they (and other companies) implement, or is it built into any APIs? It would be nice to be able to set up event handlers or accelerators based on chords rather than write code to do it.

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  • Changing the direction of a Combo box dropdown in SWT

    - by Kris
    Hi, I'm building an Eclipse plugin in SWT, and I have the following problem: one of my fields is a combo box, and in some cases it may have fairly long items as selection options. My plugin runs on the right side of the screen, so when you go to use the combo-box, the right side of the combo box is cut off. So, my question is: is there any way to change the dropdown's alignment relative to the combo control? It seems to be permanently left-aligned... and I'm pretty sure you can change the direction in Swing (though the only place I've seen it done is in the Substance UI demo. The Combo Box tab has boxes with North, South East, and West flyout directions... for my application, I need something like the West flyout) Note: Setting actual text limits is a last-case-scenario option; it would be quite a bit of guesswork to set the text limit dynamically (since the widget's view can be resized). Here's a picture (sorry, I can only have one link and no images :( ... I need some more rep :p) Left side of the line: Proper width - the view is the wide enough for the combo dropdown to display all the text; you can see the scrollbars on the right side. Right side of the line: Too small - Here, the view has been resized, and the combo dropdown scrollbar (as well as some of the text) is cut off by the right side of the screen. I always have more screen space available to the left (since this is always on the right hand side of the screen), but the combo dropdown always appears to the lower right. Hopefully this is clear enough.

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  • Multiple Controls on a Page with Multiple Instances of Javascript

    - by mattdell
    I have created a Web Control in ASP for use in integrating with Telligent CommunityServer. The control is written in ASP with some 10 lines of C# backend for controlling visibility of the UI elements based on permissions, but I'd say 90% of the functionality is straight-up Javascript. The control works beautifully, until you drop two instances of the Control on the same page--since they reference the exact same Javascript functions, only one control works. How can I take this functionality that I have, this 1200 lines of Javascript, and make it so that each instance of the control can reference its each unique instance of Javascript?

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  • How do I use AFAssistantPane?

    - by Koning Baard
    I have searched my entire Mac for ibplugin to find the QTKit IBPlugin, but I also came accros a plugin which adds AFAssistantPane to IB. I did a Google-search but Google has no results for it. So, does anyone know how I can use this AFAssistantPane? Thanks Update: I noted that this is in a private framework (that's why it is not documented).

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  • How to put a background image on GridBagLayout

    - by Loligans
    I am trying to work with layout managers for the first time, and they are just kicking me in the teeth. I am trying to make a background image and then put buttons on top, using GridBagLayout, if there is a a better layoutmanager please do tell. As for trying to learn how to use layout managers, its very difficult and any learning references would also be much appreciated. This is what it looks like currently, I can get the frame to show the full image, but when i use gridlayout manager, it does that public void addComponentsToPane(Container pane){ BackgroundImage image = new BackgroundImage(); JButton button1, button2, button3, button4, button5; pane.setLayout(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); if(shouldFill){ c.fill = GridBagConstraints.NONE; } button1 = new JButton("Button 1"); if (shouldWeightX) { c.weightx = 0.5; } c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 1; c.gridy = 0; button1.setOpaque(false); pane.add(button1, c); button2 = new JButton("Button 2"); c.fill = GridBagConstraints.HORIZONTAL; c.weightx = 0.5; c.gridx = 0; c.gridy = 0; button2.setOpaque(false); pane.add(button2, c); button3 = new JButton("Button 3"); c.fill = GridBagConstraints.HORIZONTAL; c.weightx = 0.5; c.gridx = 2; c.gridy = 0; button3.setOpaque(false); pane.add(button3, c); button4 = new JButton("Long-Named Button 4"); c.fill = GridBagConstraints.HORIZONTAL; c.ipady = 40; //make this component tall c.weightx = 0.0; c.gridwidth = 3; c.gridx = 0; c.gridy = 1; pane.add(button4, c); button5 = new JButton("button 1"); c.fill = GridBagConstraints.HORIZONTAL; c.ipady = 0; //reset to default c.weighty = 1.0; //request any extra vertical space c.anchor = GridBagConstraints.PAGE_END; //bottom of space c.insets = new Insets(10,0,0,0); //top padding c.gridx = 1; //aligned with button 2 c.gridwidth = 2; //2 columns wide c.gridy = 2; //third row pane.add(button5, c); c.ipadx = 800; c.ipady = 400; pane.add(image, c); } This is what i'm trying to make it look like

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  • How should I use color in my application? Single, Theme, or Chaos?

    - by CodeSlave
    How should I be using color in my application? I have over a 100 different forms (windows) in my application, and the default windows grey seems like a bad choice to me. One school of thought says pick one neutral color, and use the same one everywhere. Another school of thought says pick a set of neutral colors, and use them same ones within a group of form (e.g., shipping screens might be light green, receiving screens light orange, user administration screens light blue, etc.). The final school of thought says make every form different. We've got millions of colors, why not use them? What should I do and why?

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  • Do the UI first with SketchFlow - Do I concern about the UI look?

    - by stacker
    There is no questions: UI-First Software Development. But what does it takes to do the UI first? I started to build a website, a complicated one, and know I start to concern about the UI. Instead to start coding html+css, I decided to start with SkecthFlow. now, I'm very confused. Do I want to build a exact sketch? meaning to think about colors, fonts make sure that the button will look like a web link... etc, or just build the application sketch flow? meaning put a textboxes and buttons. Do I need to implement every thing in SketchFlow first? I'm looking for best practice.

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  • WMI: How to differentiate between Wireless mouse and touch screen

    - by kingas
    I am using Win32_PointingDevice class to detect mice connected to the system. I ran my device discovery script on a machine which has touch screen. The discovery shows up with 3 pointing devices, directly connected USB mouse, wireless mouse and touch screen. My question is how to distinguish between USB mouse with touch screen. If Win32_PointingDevice class doesn't provide information then are there any other methods which I can use to get mouse and touch information. This is extension to my previous question at http://stackoverflow.com/questions/1746689/wmi-class-for-wireless-mouse

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  • What arguments do I send a function being called by a button in python?

    - by Jared
    I have a UI, in that UI is 4 text fields and 1 int field, then I have a function that calls to another function based on what's inside of the text fields, this function has (self, *args). My function that is being called to takes five arguments and I don't know what to put in it to make it actually work with my UI because python button's send an argument of their own. I have tried self and *args, but it doesn't work. Here is my code, didn't include most of the UI code since it is self explanatory: def crBC(self, IKJoint, FKJoint, bindJoint, xQuan, switch): ''' You should have a controller with an attribute 'ikFkBlend' - The name can be changed after the script executes. Controller should contain an enum - FK/DYN(0), IK(1). Specify the IK joint, then either the dynamic or FK joint, then the bind joint. Then a quantity of joints to pass through and connect. Tested currently on 600 joints (200 x 3), executed in less than a second. Returns nothing. Please open your script editor for details. ''' import itertools # gets children joints of the selected joint chHipIK = cmds.listRelatives(IKJoint, ad = True, type = 'joint') chHipFK = cmds.listRelatives(FKJoint, ad = True, type = 'joint') chHipBind = cmds.listRelatives(bindJoint, ad = True, type = 'joint') # list is built backwards, this reverses the list chHipIK.reverse() chHipFK.reverse() chHipBind.reverse() # appends the initial joint to the list chHipIK.append(IKJoint) chHipFK.append(FKJoint) chHipBind.append(bindJoint) # puts the last joint at the start of the list because the initial joint # was added to the end chHipIK.insert(0, chHipIK.pop()) chHipFK.insert(0, chHipFK.pop()) chHipBind.insert(0, chHipBind.pop()) # pops off the remaining joints in the list the user does not wish to be blended chHipBind[xQuan:] = [] chHipIK[xQuan:] = [] chHipFK[xQuan:] = [] # goes through the bind joints, makes a blend colors for each one, connects # the switch to the blender for a, b, c in itertools.izip(chHipBind, chHipIK, chHipFK): rotBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'rotate_BC') tranBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'tran_BC') scaleBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'scale_BC') cmds.connectAttr(switch + '.ikFkSwitch', rotBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', tranBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', scaleBC + '.blender') # goes through the ik joints, connects to the blend colors cmds.connectAttr(b + '.rotate', rotBC + '.color1', force = True) cmds.connectAttr(b + '.translate', tranBC + '.color1', force = True) cmds.connectAttr(b + '.scale', scaleBC + '.color1', force = True) # connects FK joints to the blend colors cmds.connectAttr(c + '.rotate', rotBC + '.color2') cmds.connectAttr(c + '.translate', tranBC + '.color2') cmds.connectAttr(c + '.scale', scaleBC + '.color2') # connects blend colors to bind joints cmds.connectAttr(rotBC + '.output', a + '.rotate') cmds.connectAttr(tranBC + '.output', a + '.translate') cmds.connectAttr(scaleBC + '.output', a + '.scale') ------------------- def execCrBC(self, *args): g.crBC(cmds.textField(self.ikJBC, q = True, tx = True), cmds.textField(self.fkJBC, q = True, tx = True), cmds.textField(self.bindJBC, q = True, tx = True), cmds.intField(self.bQBC, q = True, v = True), cmds.textField(self.sCBC, q = True, tx = True)) ------------------- self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) Here is the code causing the problem as requested: import maya.cmds as cmds import jtRigUI.createDummyRig as dum import jtRigUI.createSkeleton as sk import jtRigUI.generalUtilities as gu import jtRigUI.createLegRig as lr import jtRigUI.createArmRig as ar class RUI(dum.Dict, dum.Dummy, sk.Skel, sk.FiSkel, lr.LeanLocs, lr.LegRig, ar.ArmRig, gu.Gutils): def __init__(self, charNameUI, gScaleUI, fingButtonGrp, thumbCheckBox, spineButtonGrp, neckButtonGrp, ikJBC, fkJBC, bindJBC, bQBC, sCBC): rigUI = 'rigUI' if cmds.window(rigUI, exists = True): cmds.deleteUI(rigUI) rigUI = cmds.window(rigUI, t = 'JT Rigging UI', sizeable = False, tb = True, mnb = False, mxb = False, menuBar = True, tlb = True, nm = 5) form = cmds.formLayout() tabs = cmds.tabLayout(innerMarginWidth = 1, innerMarginHeight = 1) rigUIMenu = cmds.menu('Help', hm = True) aboutMenu = cmds.menuItem('about') cmds.popupMenu('about', button = 1) deleteUIMenu = cmds.menu('Delete', hm = True) cmds.menuItem('dummySkeleton') cmds.formLayout(form, edit = True, attachForm = ((tabs, 'top', 0), (tabs, 'left', 0), (tabs, 'bottom', 0), (tabs, 'right', 0)), w = 30) tab1 = cmds.rowColumnLayout('Dummy') #cmds.columnLayout(rowSpacing = 10) #cmds.setParent('..') cmds.frameLayout(l = 'A: Dummy Skeleton Setup', w = 400) self.charNameUI = cmds.textFieldGrp (label="Optional Character Name:", ann="Insert a name for the character or leave empty.", tx = '', w = 1) fingJUI = cmds.frameLayout(l = 'B: Number of Fingers', w = 10) cmds.text('\n', h = 5) self.fingButtonGrp = cmds.radioButtonGrp('fingRadio', p = fingJUI, l = 'Fingers: ', sl = 4, w = 1, numberOfRadioButtons = 4, labelArray4 = ['One', 'Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw5 = [60,60,60,60,60]) self.thumbCheckBox = cmds.checkBoxGrp(l = 'Thumb: ', v1 = True) cmds.text('\n', h = 5) spineJUI = cmds.frameLayout(l = 'C: Number of Spine Joints') cmds.text('\n', h = 5) self.spineButtonGrp = cmds.radioButtonGrp('spineRadio', p = spineJUI, l = 'Spine Joints: ', sl = 2, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Three', 'Five', 'Ten'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) neckJUI = cmds.frameLayout(l = 'D: Number of Neck Joints') cmds.text('\n', h = 5) self.neckButtonGrp = cmds.radioButtonGrp('neckRadio', p = neckJUI, l = 'Neck Joints: ', sl = 0, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.frameLayout('E: Creation') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nCreate Dummy Skeleton\n', c = self.build) # also have it make char name field grey cmds.text('Elbows and Knees must have bend.', bgc = (0.2,0.2,0.2)) cmds.columnLayout() cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab2 = cmds.rowColumnLayout('Skeleton') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Skeleton Setup') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nConvert to Skeleton - Orient - Set LRA\n', c = self.buildSkel) self.gScaleUI = cmds.textFieldGrp (label="Scale Multiplier:", ann="Scale multipler of Character: basis for all further base controllers", tx = '1.0', w = 1, ed = False, en = False, visible = True) cmds.frameLayout('B: Manual Orientation') cmds.text('You must manually check finger, thumb, leg, foot orientation specifically.\nConfirm rest of joints.\nSpine: X aim, Y point backwards from spine, Z to the side.\nFingers: X is aim, Y points upwards, Z to the side - Spread on Y, curl on Z.\nFoot: Pivots on Y, rolls on Z, leans on X.') cmds.columnLayout() cmds.setParent('..') cmds.frameLayout('C: Finalize Creation of Skeleton') cmds.button(l = '\nFinalize Skeleton\n', c = self.finishS) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab3 = cmds.rowColumnLayout('Legs') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Leg Rig Setup') cmds.button(l = '\nGenerate Foot Lean Locators\n', c = self.makeLean) cmds.text('Place on either side of the foot.\nDo not rotate: Automatic orientation in place.') cmds.frameLayout(l = 'B: Rig Legs') cmds.button(l = '\nRig Legs\n', c = self.makeLegs) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab4 = cmds.rowColumnLayout('Arms') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Arm Rig Setup') cmds.button(l = '\nA: Rig Arms\n', c = self.makeArms) cmds.setParent('..') cmds.setParent('..') tab5 = cmds.rowColumnLayout('Spine and Head') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Spine Rig Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Stretchy IK') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Stretchy Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Extras') cmds.scrollLayout(saw = 600, sah = 600, cr = True) cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'General Utitlities') cmds.text('\nHere are all my general utilities for various things') cmds.frameLayout(l = 'Automatic Blend Colors Creation and Connection') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('IK Joint:') cmds.text(l = '') cmds.text('FK/Dyn Joint:') cmds.text(l = '') cmds.text('Bind Joint:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nBlend Quantity:') cmds.text(l = '') cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.text(l = '') cmds.setParent('..') cmds.frameLayout(l = 'Make Spline IK Curve Stretch And Squash') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('Curve Name:') cmds.text(l = '') cmds.text('Setup Name:') cmds.text(l = '') cmds.text('Joint Quantity:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(' \nGlobal Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.setParent('..') cmds.showWindow(rigUI) r = RUI('charNameUI', 'gScaleUI', 'fingButtonGrp', 'thumbCheckBox', 'spineButtonGrp', 'neckButtonGrp', 'ikJBC', 'fkJBC', 'bindJBC', 'bQBC', 'sCBC') # last modified at 6.20 pm 29th June 2011

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