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  • Single player 'pong' game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. I have the basic code, but the ball doesn't stay on the screen, it just flickers and doesn't remain constant. Also, the paddle does not move with the mouse. I'm sure I'm missing something simple, but I just can't figure it out. Help please! Here's what I have: from livewires import games import random games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self, x=10): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=10) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width - 10) games.screen.add(self.score) def update(self): self.y=games.mouse.y if self.top<0: self.top=0 if self.bottom>games.screen.height: self.bottom=games.screen.height self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=5 def __init__(self, x=90, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy if self.left<0: self.end_game() self.destroy() def handle_collide(self): self.dx=-self.dx def end_game(self): end_message=games.Message(value="Game Over", size=90, x=games.screen.width/2, y=games.screen.height/2, lifetime=250, after_death=games.screen.quit) games.screen.add(end_message) def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image paddle_image=games.load_image("paddle.bmp") the_paddle=games.Sprite(image=paddle_image, x=10, y=games.mouse.y) games.screen.add(the_paddle) ball_image=games.load_image("ball.bmp") the_ball=games.Sprite(image=ball_image, x=630, y=200, dx=2, dy=2) games.screen.add(the_ball) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

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  • Ajax Minifier Visual Studio include all javascript files

    - by Michael
    I am using the Ajax Minifier http://www.ajaxprojects.com/ajax/tutorialdetails.php?itemid=766 and have embedded it in the csproj file for use in Visual Studio 2008 (not the free version). I have two folders, Content and Scripts, directly under the root of the project. Also, the Content folder has subfolders, and would like to include all of these as well (if I have to manually add each subfolder that is fine as well). Currently, my csproj file looks like this (and is included within the Project tags as instructed). There are no build errors, the files simply do not get minified. (I've enabled Project - View All files) <Import Project="$(MSBuildExtensionsPath)\Microsoft\MicrosoftAjax\ajaxmin.tasks" /> <Target Name="AfterBuild"> <ItemGroup> <JS Include="Scripts\*.js" Exclude="Scripts\*.min.js;"/> <JS Include="Content\**\*.js" Exclude="Content\**\*.min.js;"/> </ItemGroup> <AjaxMin SourceFiles="@(JS)" SourceExtensionPattern="\.js$" TargetExtension=".min.js" /> </Target> How would I edit the csproj file in order to include these folders?

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  • CSS positioning inside div

    - by christian
    I am using a div with 2 elements inside and I want to position my 1st element to be vertically aligned top and 2nd element to the bottom of the div. The div is the right portion of my page and equal to the height of my main content. #right { float:right; width: 19%; background:#FF3300; margin-left:2px; padding-bottom: 100%; margin-bottom: -100%; } #right .top { display:block; background-color:#CCCCCC; } #right .bottom { bottom:0px; display:block; background-color:#FFCCFF; height:60px; } HTML: <div id="right"> <span class="top">Top element</span> <span class="bottom"><img src="images/logo_footer1.gif" width="57" height="57" align="left" class="img">&nbsp;<img src="images/logo_footer2.gif" width="57" height="57" align="right" class="img"></span> </div> I want the right div to be like this:

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  • Extra text shown on oveflow: hidden

    - by TRiG
    I'm keeping the main content area of the webpage small, so that footer navigation can be seen "above the fold". This is done by javascript setting the main content <div> thus: sec.style.height = '265px'; sec.style.overflow = 'hidden'; And then using javascript to insert a button to change the style back to normal: sec.style.height = 'auto'; The problem is that the cut-off point of 265px (dictated by the size of an image which I don't want to hide) doesn't quite match the gap between lines of text. This means that there the tops of tall letters show as funny little marks. Is there any way to hide text which is partially showing in a <div style="overflow: hidden;">? Edit to add: Full javascript var overflow = { hide: function() { var sec = app.get('content_section'); sec.style.height = '263px'; sec.style.overflow = 'hidden'; overflow.toggle(false); }, toggle: function(value) { var cnt = app.get('toggle_control'); if (value) { var func = 'hide'; cnt.innerHTML = 'Close « '; } else { var func = 'show'; cnt.innerHTML = 'More » '; } cnt.onclick = function() {eval('overflow.' + func + '();'); return false;}; cnt.style.cursor = 'pointer'; cnt.style.fontWeight = 'normal'; cnt.style.margin = '0 0 0 857px'; }, show: function() { var sec = app.get('content_section'); sec.style.height = 'auto'; overflow.toggle(true); } } if (document.addEventListener) { document.addEventListener('DOMContentLoaded', overflow.hide, false); } else { window.onload = function() {return overflow.hide();}; }

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  • How to make Chrome redraw SVG dynamically added content?

    - by Adrian
    I've dynamacally added the circle elements to the svg displayed in a iFrame. Chrome isnt showing the new elements, not tried FF yet. Is there somekind of redraw/refresh I need to call? The first circle is actually in the svg document, the rest come from script. <iframe id="svgFrame" src="xmlfile1.svg" width="300" height="300"> <svg xmlns="http://www.w3.org/2000/svg" id="SVG1" width="200" height="200"> <circle cx="20" cy="20" r="5"/> <circle cx="165" cy="80" r="32"/> <circle cx="15" cy="38" r="32"/> <circle cx="140" cy="39" r="30"/> <circle cx="178" cy="32" r="22"/> ...etc <circle cx="166" cy="130" r="16"/> </svg> </iframe> The javascript which creates the elements: function RandomNumber(min, max) { var r; r = Math.floor(Math.random() * (max - min + 1)) + min; return r; } var svg = document.getElementById("svgFrame").contentDocument; for (var i = 0; i < 99; i++) { var n = svg.createElement("circle"); n.setAttribute("cx" , RandomNumber( 0 , 200) ); n.setAttribute("cy" , RandomNumber(0, 200) ); n.setAttribute("r" , RandomNumber(5, 35) ); svg.documentElement.appendChild(n); }

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  • saving WPF InkCanvas to a JPG - image is getting cropped

    - by Jason
    I have a WPF InkCanvas control I'm using to capture a signature in my application. The control looks like this - it's 700x300 However, when I save it as a JPG, the resulting image looks like this, also 700x300 The code I'm using to save sigPath = System.IO.Path.GetTempFileName(); MemoryStream ms = new MemoryStream(); FileStream fs = new FileStream(sigPath, FileMode.Create); RenderTargetBitmap rtb = new RenderTargetBitmap((int)inkSig.Width, (int)inkSig.Height, 96d, 96d, PixelFormats.Default); rtb.Render(inkSig); JpegBitmapEncoder encoder = new JpegBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(rtb)); encoder.Save(fs); fs.Close(); This is the XAML I'm using: <Window x:Class="Consent.Client.SigPanel" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Background="Transparent" Topmost="True" AllowsTransparency="True" Title="SigPanel" Left="0" Top="0" Height="1024" Width="768" WindowStyle ="None" ShowInTaskbar="False" ResizeMode="NoResize" WindowStartupLocation="CenterScreen" > <Border BorderThickness="1" BorderBrush="Black" Background='#FFFFFFFF' x:Name='DocumentRoot' Width='750' Height='400' CornerRadius='10'> <StackPanel HorizontalAlignment="Center" VerticalAlignment="Center"> <TextBlock Name="txtLabel" FontSize="24" HorizontalAlignment="Center" >Label</TextBlock> <InkCanvas Opacity="1" Background="Beige" Name="inkSig" Width="700" Height="300" /> <StackPanel HorizontalAlignment="Center" Orientation="Horizontal"> <Button FontSize="24" Margin="10" Width="150" Name="btnSave" Click="btnSave_Click">Save</Button> <Button FontSize="24" Margin="10" Width="150" Name="btnCancel" Click="btnCancel_Click">Cancel</Button> <Button FontSize="24" Margin="10" Width="150" Name="btnClear" Click="btnClear_Click">Clear</Button> </StackPanel> </StackPanel> </Border> In the past this worked perfectly. I can't figure out what changed that is causing the image to shift when it is saved.

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  • Scroll Position in a Table Body

    - by Craig Walker
    I want to implement infinite scrolling (with an AJAX-based loader) in an HTML table body. My HTML looks something like this: <table> <thead> <tr><th>Column</th></tr> </thead> <tbody> <tr><td>Row 1</td></tr> <tr><td>Row 2</td></tr> </tbody> </table> I get a scroll bar on the <tbody> like so: tbody { height:10em; /* Otherwise the tbody expands to fit all rows */ overflow:auto; } To be able to do anything when the user scrolls to the bottom, I need to be able to get the scroll position of the <tbody>. In all of the (jQuery) infinite scroll implementations I've seen (such as this one), they subtract the content height from the container height and compare it to the .scrollTop() value. Unfortunately this may not work with <tbody>, which is both the viewport and the container for the scrolled content. $("tbody").height() returns the viewable (ie: "shrunken") size, but I don't know how I can get the full (viewable + hidden) size of the table body. (FWIW, $("tbody").scrollTop() returns a "large" number when scrolled to the bottom, exactly as I would expect it to). Is there any way to accomplish this?

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  • Blackberry stopwatch implementation

    - by Michaela
    I'm trying to write a blackberry app that is basically a stopwatch, and displays lap times. First, I'm not sure I'm implementing the stopwatch functionality in the most optimal way. I have a LabelField (_myLabel) that displays the 'clock' - starting at 00:00. Then you hit the start button and every second the _myLabel field gets updated with how many seconds have past since the last update (should only ever increment by 1, but sometimes there is a delay and it will skip a number). I just can't think of a different way to do it - and I am new to GUI development and threads so I guess that's why. EDIT: Here is what calls the stopwatch: _timer = new Timer(); _timer.schedule(new MyTimerTask(), 250, 250); And here is the TimerTask: class MyTimerTask extends TimerTask { long currentTime; long startTime = System.currentTimeMillis(); public void run() { synchronized (Application.getEventLock()) { currentTime = System.currentTimeMillis(); long diff = currentTime - startTime; long min = diff / 60000; long sec = (diff % 60000) / 1000; String minStr = new Long(min).toString(); String secStr = new Long(sec).toString(); if (min < 10) minStr = "0" + minStr; if (sec < 10) secStr = "0" + secStr; _myLabel.setText(minStr + ":" + secStr); timerDisplay.deleteAll(); timerDisplay.add(_timerLabel); } } } Anyway when you stop the stopwatch it updates a historical table of lap time data. When this list gets long, the timer starts to degrade. If you try to scroll, then it gets really bad. Is there a better way to implement my stopwatch?

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  • NSThread shared object issue

    - by Chris Beeson
    Hi, I'm getting an “EXC_BAD_ACCESS” but just can't work out why, any help would be massive - thank you in advance. The user takes a picture and I want to do some processing on it in another thread... - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { ... NSString *uid = [Asset stringWithUUID]; [_imageQueue setObject:img forKey:uid]; [NSThread detachNewThreadSelector:@selector(createAssetAsyncWithImage:) toTarget:self withObject:uid]; } Then the new thread -(void) createAssetAsyncWithImage:(NSString *)uid { NSAutoreleasePool * pool =[[NSAutoreleasePool alloc] init]; if ([_imageQueue objectForKey:uid]) { Asset *asset = [Asset createAssetWithImage:[_imageQueue objectForKey:uid]]; asset.uid = uid; [self performSelectorOnMainThread:@selector(asyncAssetCreated:) withObject:asset waitUntilDone:YES]; } [pool release]; } Which calls +(Asset *)createAssetWithImage:(UIImage *)img { .... UIImage *masterImg = [GraphicSupport createThumbnailFromImage:img pixels:img.size.height/2]; .... return newAsset; } And then this is where I keep getting the BAD_ACCESS +(UIImage *)createThumbnailFromImage:(UIImage *)inImage pixels:(float)pixels{ CGSize size = image.size; CGFloat ratio = 0; if (size.width > size.height) { ratio = pixels / size.width; } else { ratio = pixels / size.height; } CGRect rect = CGRectMake(0.0, 0.0, ratio * size.width, ratio * size.height); UIGraphicsBeginImageContext(rect.size); //NSAssert(image,@"image NULL"); [image drawInRect:rect]; return UIGraphicsGetImageFromCurrentImageContext(); } It's image that is giving me all the complaints... What am I doing wrong?? Many thanks in advance

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  • Auto-sizing and positioning in Flex

    - by Addsy
    I am working on a flex app that uses XML templates to dynamically create DisplayObjects. These templates define different layouts that can be used for each page of content in the app (ie , 2 columns, 3 columns etc etc). The administrator can select from one of these and populate each area with their content. The templates add one of 3 types of DisplayObject - HBox, VBox or a third component - LibraryContentContainer (an mxml component that is defined as part of the app) - which is effectively a canvas element with a TextArea inside. The problem that I am getting is that I need each of these areas to automatically resize to fit the length of the content but don't seem to be able to find an effective way to do so. In the LibraryContentContainer, when the value of the TextArea is set, I am calling .validateNow() on the LibraryContentContainer. I then set the height property on both the TextArea and LibraryContentContainer to match the textHeight property of the TextArea. In the following example, this is the LibraryContentContainer, viewer is the TextArea and the value property of the TextArea is bound to this.__Value. v is the variable containing the content for the textarea this.__Value = v; this.validateNow(); this.viewer.height = this.viewer.textHeight; this.height = this.viewer.height; This works to a degree in that the TextArea grows or shrinks depending on the length of content, but it's still not great - sometimes there are still vertical scrollbars even tho the size of the TextArea has grown. Anyone got any ideas? Thanks Adam

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  • How to fix IE ClearType + jQuery opacity problem in this script?

    - by Justine
    Hello, I'm having a rather common problem (or so it seems, after some googling around...) with IE messing both bold text AND transparent pngs while animating opacity using jQuery. You can view the sample here: http://dev.gentlecode.net/dotme/index-sample.html (only occurs in IE, obviously) I've seen some blog posts saying the fix is to remove the filter attribute but I'm not sure how to apply it to the script I'm using since I got it from a tutorial and am still learning jQuery... The script goes as follows: $('ul.nav').each(function() { var $links = $(this).find('a'), panelIds = $links.map(function() { return this.hash; }).get().join(","), $panels = $(panelIds), $panelWrapper = $panels.filter(':first').parent(), delay = 500; $panels.hide(); $links.click(function() { var $link = $(this), link = (this); if ($link.is('.current')) { return; } $links.removeClass('current'); $link.addClass('current'); $panels.animate({ opacity : 0 }, delay); $panelWrapper.animate({ height: 0 }, delay, function() { var height = $panels.hide().filter(link.hash).show().css('opacity', 1).outerHeight(); $panelWrapper.animate({ height: height }, delay); }); return false; }); var showtab = window.location.hash ? '[hash=' + window.location.hash + ']' : ':first'; $links.filter(showtab).click(); }); I would appreciate if someone could go over it and show me how to fix the opacity issue. Will the filter method also fix the trouble I'm having with transparent pngs having pixelated ugly borders like the bold type as well? Thanks in advance for all help!

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  • jquery slideshow/cycle with easing not working

    - by Blankman
    Here is my code, for some reason it isn't working when I add the easing option. It works fine with 'fade'. <script src="jquery.easing.1.3.js" type="text/javascript"></script> <script src="jquery.cycle.all.min.js" type="text/javascript"></script> <style> .pics { height: 383px; width: 582px; padding: 0; margin: 0; } .pics img { padding: 15px; border: 1px solid #ccc; background-color: #eee; width: 550px; height: 350px; top: 0; left: 0 } </style> <div id="cycle" class="pics"> <img src="/images/1.png" width="550" height="350" /> <img src="/images/2.jpg" width="550" height="350"/> </div> <script type="text/javascript"> $().ready(function() { $('#cycle').cycle({ fx: 'scrollDown', easing: 'bounceout', delay: -2000 }); }); </script> Is there something else I have to do, to tell the cycle plugin I have easing?

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  • RMagic Error in rails, with AM Charts

    - by Elliot
    Hi Everyone, I'm using AMCharts and rails. AMCharts uses the Image Magic lib to export an image of the chart. In rails this is done with the gem, RMagic. In a controller this is implemented with the following controller method: def export width = params[:width].to_i height = params[:height].to_i data = {} img = Magick::Image.new(width, height) height.times do |y| row = params["r#{y}"].split(',') row.size.times do |r| pixel = row[r].to_s.split(':') pixel[0] = pixel[0].to_s.rjust(6, '0') if pixel.size == 2 pixel[1].to_i.times do (data[y] ||= []) << pixel[0] end else (data[y] ||= []) << pixel[0] end end width.times do |x| img.pixel_color(x, y, "##{data[y][x]}") end end img.format = "PNG" send_data(img.to_blob , :disposition => 'inline', :type => 'image/png', :filename => "chart.png?#{rand(99999999).to_i}") end When the controller is accessed however, I receive this error in the page: The change you wanted was rejected. Maybe you tried to change something you didn't have access to. And this error in the logs (its running on heroku btw): ActionController::InvalidAuthenticityToken (ActionController::InvalidAuthenticityToken): /home/heroku_rack/lib/static_assets.rb:9:in `call' /home/heroku_rack/lib/last_access.rb:25:in `call' /home/heroku_rack/lib/date_header.rb:14:in `call' thin (1.0.1) lib/thin/connection.rb:80:in `pre_process' thin (1.0.1) lib/thin/connection.rb:78:in `catch' thin (1.0.1) lib/thin/connection.rb:78:in `pre_process' thin (1.0.1) lib/thin/connection.rb:57:in `process' thin (1.0.1) lib/thin/connection.rb:42:in `receive_data' eventmachine (0.12.6) lib/eventmachine.rb:240:in `run_machine' eventmachine (0.12.6) lib/eventmachine.rb:240:in `run' thin (1.0.1) lib/thin/backends/base.rb:57:in `start' thin (1.0.1) lib/thin/server.rb:150:in `start' thin (1.0.1) lib/thin/controllers/controller.rb:80:in `start' thin (1.0.1) lib/thin/runner.rb:173:in `send' thin (1.0.1) lib/thin/runner.rb:173:in `run_command' thin (1.0.1) lib/thin/runner.rb:139:in `run!' thin (1.0.1) bin/thin:6 /usr/local/bin/thin:20:in `load' /usr/local/bin/thin:20 Rendering /disk1/home/slugs/149903_609c236_eb4f/mnt/public/422.html (422 Unprocessable Entity) Anyone have any idea what's going on here?

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  • WPF designer gives exception when databinding a label to a checkbox

    - by John
    I'm sure it's something stupid, but I'm playing around with databinding. I have a checkbox and a label on a form. What I'm trying to do is simply bind the Content of the label to the checkbox's IsChecked value. What I've done runs fine (no compilation errors and acts as expected), but if I touch the label in the XAML, the designer trows an exception: System.NullReferenceException Object reference not set to an instance of an object. at MS.Internal.Designer.PropertyEditing.Editors.MarkupExtensionInlineEditorControl.BuildBindingString(Boolean modeSupported, PropertyEntry propertyEntry) at <Window x:Class="UnitTestHelper.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:FileSysCtls="clr-namespace:WPFFileSystemUserControls;assembly=WPFFileSystemUserControls" xmlns:HelperClasses="clr-namespace:UnitTestHelper" Title="MainWindow" Height="406" Width="531"> <Window.Resources> <HelperClasses:ThreestateToBinary x:Key="CheckConverter" /> </Window.Resources> <Grid Height="367" Width="509"> <CheckBox Content="Step into subfolders" Height="16" HorizontalAlignment="Left" Margin="17,254,0,0" Name="chkSubfolders" VerticalAlignment="Top" Width="130" IsThreeState="False" /> <Label Height="28" HorizontalAlignment="Left" Margin="376,254,0,0" Name="lblStepResult" VerticalAlignment="Top" Width="120" IsEnabled="True" Content="{Binding IsChecked, ElementName=chkSubfolders, Mode=OneWay, UpdateSourceTrigger=PropertyChanged, Converter={StaticResource CheckConverter}}" /> </Grid> The ThreeStateToBinary class is as follows: class ThreestateToBinary : IValueConverter { #region IValueConverter Members public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { if ((bool)value) return "Checked"; else return "Not checked"; //throw new NotImplementedException(); } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { return ((string)value == "Checked"); //throw new NotImplementedException(); } #endregion } Quite honestly, I'm playing around with it at this point. It was originally simpler (not using the ValueConverter) but was displaying similar behavior when I simply had the content set to: Content="{Binding IsChecked, ElementName=chkSubfolders, UpdateSourceTrigger=PropertyChanged}" Any ideas? Thanks, John

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  • Simple Program Question (TI-84 calculator)

    - by John
    I wrote a program (on my TI-84 calculator) to satisfy the following exercise: Write a program that will print all solutions of the inequality ax + b < c, where a, b, and c are entered by the user. In this program the domain of x will be a set of consecutive integers, where the smallest and largest members of the set will also be entered by the user. (Hint: Use a FOR . . . NEXT loop to test each integer from smallest to largest.) This is the code I have: :Input "A=",A :Input "B=",B :Input "C=",C :Disp "DOMAIN FOR X" :Input "MIN=",D :Input "MAX=",E :For(X,D,E,1) :If AX+B<C :Disp X :End I sort of figured it out by chance; I don't really know how 'If' works inside 'For.' I wanted to have it tell me if there is no solution, though, so I tried: :Input "A=",A :Input "B=",B :Input "C=",C :Disp "DOMAIN FOR X" :Input "MIN=",D :Input "MAX=",E :For(X,D,E,1) :If AX+B<C :Then :Disp X :Else :Disp "NO SOLUTION" :End But this returns the value for "MIN=" Why is this? Can anyone help me understand these work?

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  • loading js files and other dependent js files asynchronously

    - by taber
    I'm looking for a clean way to asynchronously load the following types of javascript files: a "core" js file (hmm, let's just call it, oh i don't know, "jquery!" haha), x number of js files that are dependent on the "core" js file being loaded, and y number of other unrelated js files. I have a couple ideas of how to go about it, but not sure what the best way is. I'd like to avoid loading scripts in the document body. So for example, I want the following 4 javascript files to load asynchronously, appropriately named: /js/my-contact-page-js-functions.js // unrelated/independent script /js/jquery-1.3.2.min.js // the "core" script /js/jquery.color.min.js // dependent on jquery being loaded http://thirdparty.com/js/third-party-tracking-script.js // another unrelated/independent script But this won't work because it's not guaranteed that jQuery is loaded before the color plugin... (function() { a=[ '/js/my-contact-page-functions.js', '/js/jquery-1.4.2.min.js', '/js/jquery.color.js', 'http://cdn.thirdparty.com/third-party-tracking-script.js', ], d=document, h=d.getElementsByTagName('head')[0], s, i, l=a.length; for(i=0;i<l;i++){ s=d.createElement('script'); s.type='text/javascript'; s.async=true; s.src=a[i]; h.appendChild(s); } })(); Is it pretty much not possible to load jquery and the color plugin asynchronously? (Since the color plugin requires that jQuery is loaded first.) The first method I was considering is to just combine the color plugin script with jQuery source into one file. Then another idea I had was loading the color plugin like so: $(window).ready(function() { $.getScript("/js/jquery.color.js"); }); Anyone have any thoughts on how you'd go about this? Thanks!

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  • How to horizontally sort divs using Sortable in JQuery

    - by Tahir Akram
    I am looking to sort my divs horizontally in a container div. I found an example on JQuery website but that is vertical sorting. I want it horizontal. I want to do it sorting in #sortable Div. Will you please guide me how can I convert this vertical sorting in horizontal manner. CSS <style type="text/css"> #draggable1 { width: 150px; height: 35px; padding: 0.5em; } #draggable2 { width: 150px; height: 35px; padding: 0.5em; } #draggable3 { width: 150px; height: 35px; padding: 0.5em; } #sortable { width: 700px; height: 35px; padding: 0.5em; } </style> JavaScript <script type="text/javascript"> $(function() { $("#sortable").sortable({ revert: true }); }); </script> HTML <div class="demo"> <div id="sortable" class="ui-state-default"> <div id = "draggable1" class="ui-state-default">Home</div> <div id = "draggable2" class="ui-state-default">Contact Us</div> <div id = "draggable3" class="ui-state-default">FAQs</div> </div> </div> Screenshot

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  • JQuery Simple Modal OSX Multiple dialogs

    - by Aneef
    HI, I'm planning to use the jquery Simple modal for login and registration on my project site. i tried to have 2 modals as mentioned here. but im still unable to make it work. here is my code jQuery(function ($) { var OSX = { container: null, init: function () { $("a.osx").click(function (e) { e.preventDefault(); $(this.id + "_osx-modal-content").modal({ overlayId: this.id+'_osx-overlay', containerId: this.id+'_osx-container', closeHTML: null, minHeight: 80, opacity: 65, position: ['0',], overlayClose: true, onOpen: OSX.open, onClose: OSX.close }); }); }, open: function (d) { var self = this; self.container = d.container[0]; d.overlay.fadeIn('slow', function () { $("#osx-modal-content", self.container).show(); var title = $("#osx-modal-title", self.container); title.show(); d.container.slideDown('slow', function () { setTimeout(function () { var h = $("#osx-modal-data", self.container).height() + title.height() + 20; // padding d.container.animate( {height: h}, 200, function () { $("div.close", self.container).show(); $("#osx-modal-data", self.container).show(); } ); }, 300); }); }) }, close: function (d) { var self = this; // this = SimpleModal object d.container.animate( {top:"-" + (d.container.height() + 20)}, 500, function () { self.close(); // or $.modal.close(); } ); } }; OSX.init(); I guess its something to do with the open: function part, anyone can help me ?

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  • CSS position absolute doesn't work in IE7

    - by Syom
    i have the following simple script, but it doesn't work in IE7 <div id="content"> <div id="left"></div> <div id="right"></div> <div id="bottom_menus">any text here...</div> </div> and CSS #content { margin: 0 auto; padding: 0; width: 980px; background-color: lime; height: 800px; overflow: hidden; position: relative; } #left { width: 275px; float: left; background-color: olive; margin: 0px 0px -5000px 0; padding: 0 0 5000px 0; min-height: 400px; } #right { width: 704px; float: left; background-color: red; margin: 0px 0px -5000px 0; padding: 0 0 5000px 0; min-height: 400px; } #bottom_menus { background-color: orange; height: 15px; position: absolute; bottom: 0px; width: 100%; } why position absolute doesn't work? thanks in advance

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  • Relative Footer with Absolute DIV Elements

    - by Alex
    Hi, I'm creating a wordpress theme where the header and the nav bar are positioned absolutely, and the footer needs to be positioned relatively depending on the height of the content on each page. When I try to set the footer's positioning to relative, however, it appears at the top of the page underneath the content. All elements are in a relatively positioned container. Is there any way to fix this, or to dynamically get the height of the content plus the header and nav bar? The structure of the page is as follows: <div id="container"> <div id="header"> </div> <div id="navbar"> </div> <div id="content"> Dynamically generated and variable height content here. </div> <div id="footer"> </div> </div> And the relevant css is: #container { position: relative; margin:0px auto; width: 945px; text-align: left; } #header, #navbar{ background-color: #FFFFFF; position: absolute; margin-right: auto; margin-left: auto; width: 945px; float: left; } #footer { height: 35px; margin-right: auto; margin-left: auto; width: 945px; position: relative; padding-top: 20px } Thanks for the help.

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  • HTML5 video - Safari (Mac) - live HLS stream - seek in live buffer

    - by bsnote
    I have the following HTML: <head> </head> <body> <button type="button" onclick="onSeek();">Seek</button> <video id="video" src="http://<host>/somevideo.m3u8" autoplay controls> </video> <script src="http://code.jquery.com/jquery-1.7.2.min.js"></script> <script> function onSeek() { var video = $('#video')[0]; video.currentTime = -300; } </script> </body> When I open the page, the m3u8 playlist has already about 100 media segments (5 min). Since it's a live video it starts playing from one of the last media segments and video.currentTime is set to 0. video.seekable.start(i) and video.seekable.end(i) shows the seekable range which is 0..currentTime. How can I seek to the previous media segments, say 5 min back? video.currentTime = -300 doesn't work. It resets currentTime to 0.

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  • Python class variables not defined with called from outside module

    - by Jimmy
    I am having some issues with calling a function outside of a module. The scenario is I have a small class library that is using turtle to do some drawing, the function within the module calls the classes also within the module and draws things, etc. This all works fine and dandy when I call the function from within the same file, but if I have another file and call myLib.scene() I get variable undefined errors. Code examples: a class class Rectangle(object): def __init__(self, pen, height=100, width=100, fillcolor=''): self.pen = pen self.height = height self.width = width self.fillcolor = fillcolor def draw(self, x, y): '''draws the rectangle at coordinates x and y''' self.pen.goto(x, y) if self.fillcolor: self.pen.fillcolor(self.fillcolor) self.pen.fill(True) self.pen.down() for i in range(0,4): self.pen.forward(self.height if i%2 else self.width) self.pen.left(90) and the calling function is this def scene(pen): rect = Rectangle(pen) rect.draw(100,100) when I put the line scene(turtle.Turtle()) into the same file I have no issues, the rectangle is drawn and everyone goes home happy. However, if I try to call it from a separate python file like so: myLib.scene(turtle.Turtle()) I get an error: NameError: global name 'pen' is not defined, in the for loop of my draw method. Even if the line above is in the same file it still bombs out. What is going on?

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  • Resize transparent images using C#

    - by MartinHN
    Does anyone have the secret formula to resizing transparent images (mainly GIFs) without ANY quality loss - what so ever? I've tried a bunch of stuff, the closest I get is not good enough. Take a look at my main image: http://www.thewallcompany.dk/test/main.gif And then the scaled image: http://www.thewallcompany.dk/test/ScaledImage.gif //Internal resize for indexed colored images void IndexedRezise(int xSize, int ySize) { BitmapData sourceData; BitmapData targetData; AdjustSizes(ref xSize, ref ySize); scaledBitmap = new Bitmap(xSize, ySize, bitmap.PixelFormat); scaledBitmap.Palette = bitmap.Palette; sourceData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat); try { targetData = scaledBitmap.LockBits(new Rectangle(0, 0, xSize, ySize), ImageLockMode.WriteOnly, scaledBitmap.PixelFormat); try { xFactor = (Double)bitmap.Width / (Double)scaledBitmap.Width; yFactor = (Double)bitmap.Height / (Double)scaledBitmap.Height; sourceStride = sourceData.Stride; sourceScan0 = sourceData.Scan0; int targetStride = targetData.Stride; System.IntPtr targetScan0 = targetData.Scan0; unsafe { byte* p = (byte*)(void*)targetScan0; int nOffset = targetStride - scaledBitmap.Width; int nWidth = scaledBitmap.Width; for (int y = 0; y < scaledBitmap.Height; ++y) { for (int x = 0; x < nWidth; ++x) { p[0] = GetSourceByteAt(x, y); ++p; } p += nOffset; } } } finally { scaledBitmap.UnlockBits(targetData); } } finally { bitmap.UnlockBits(sourceData); } } I'm using the above code, to do the indexed resizing. Does anyone have improvement ideas?

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  • Maintain aspect ratio on browser window resize?

    - by Anthony
    I have a simple page with images, and when the user clicks the image, it opens up a new browser window with the image filling the area. I have the css set on the new window so that the image height and width are both 100% (and overflow is set to hidden) so that the window can be resized. But what I need is for the window to maintain aspect ratio if the user resizes it. Right now, I'm stuck because I'm not getting how the event works, but I think I'm making this harder than it needs to be. Right now I have: $(function(){ $(window).resize(function() { var height = $(this).attr("innerHeight"); var width = $(this).attr("innerWidth"); if(height/width != .75){ window.resizeTo(width,width*.75); } }); }); Before I added the conditional, the window would immediately start shrinking (apparently opening a new window fires the resize event). Adding the conditional preventing this from happening when the window opens, but any resizing starts the shrinking again. Is it just because the height and width are never exactly the right ratio (should I manually set the width to a round number ever time) or is there something else I'm doing wrong? Or is there some other way to get what I'm after that's more straightforward?

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  • TRibbon's large button's image is not centered...any ideas? easy to demonstrate at design-time.

    - by X-Ray
    i'm using delphi 2009 (updates 1, 2, 3, 4). i'm seeing something quite peculiar. the image on the button is not centered in the button when i have a large button with a large glyph! rather than being centered, the left part of the glyph starts at the center of the button. a clue is that when i: go into the action editor and select the action use the ImageIndex combobox in the object inspector, the list is empty (normally i'd see the available images in the combobox). it seems as though there's an image width property i've failed to set or an imagelist not correctly configured. i've expected the glyph on a large button should be 32x32. try the following: paste these components into an empty form add a 32x32 image to the image list set the Action1 imageindex to 0 you'll immediately see what i mean! can anyone tell me why it looks that way? i find it interesting that the ribbon demo app doesn't show this problem. i even tried the same image. thank you! object ActionManager1: TActionManager ActionBars = < item Items = < item Action = Action1 Caption = '&Action1' ImageIndex = 0 CommandProperties.ButtonSize = bsLarge end> ActionBar = RibbonGroup1 end> LargeDisabledImages = img3232 LargeImages = img3232 Left = 376 Top = 184 StyleName = 'Ribbon - Luna' object Action1: TAction Caption = 'Action1' ImageIndex = 0 end end object Ribbon1: TRibbon Left = 0 Top = 0 Width = 693 Height = 147 ActionManager = ActionManager1 Caption = 'Ribbon1' Tabs = < item Caption = 'RibbonPage1' Page = RibbonPage1 end> ExplicitLeft = 232 ExplicitTop = 80 ExplicitWidth = 0 DesignSize = ( 693 147) StyleName = 'Ribbon - Luna' object RibbonPage1: TRibbonPage Left = 0 Top = 54 Width = 692 Height = 93 Caption = 'RibbonPage1' Index = 0 object RibbonGroup1: TRibbonGroup Left = 4 Top = 3 Width = 54 Height = 86 ActionManager = ActionManager1 Caption = 'RibbonGroup1' GroupIndex = 0 end end end object img3232: TImageList Height = 32 Width = 32 Left = 376 Top = 256 end

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