Search Results

Search found 9378 results on 376 pages for 'mouse buttons'.

Page 83/376 | < Previous Page | 79 80 81 82 83 84 85 86 87 88 89 90  | Next Page >

  • Use TinyInt to hide/show controls?

    - by grady
    Hi, I have 6 buttons on my GUI. The visibility of the buttons can be configured via checkboxes. Checking the checkbox and saving means the correpsonding button should be shown. I am wondering if it is somehow possible to have one TinyInt column in the database which represents the visibility of all 6 buttons. I created an enum for the buttons, it looks like that: public enum MyButtons { Button1 = 1, Button2 = 2, Button3 = 3, Button4 = 4, Button5 = 5, Button6 = 6 } Now I am wondering how to say that for example only button1, button5 and button6 are checked using this one column. Possible at all? Thanks :-)

    Read the article

  • Android layouts within layouts, with separate classes handling their input?

    - by Demonofloom
    Hey all, I have created a program in Java that uses Jpanels within Jpanels. One example of this is having a side view containing buttons that change the main view when pressed. The main view also has buttons that can be used to alter itself. I am trying to re-create this on the android. I have my layout set up from an xml, with a side panel containing buttons and the main view. There is another xml that contains what I want in the main view. Now I am struggling to get this separate xml to be displayed in the main view and can’t figure out how I would get the class to handle its own input. I don’t want to paste the code into the main.xml as I want to keep things object orientated and each view needs some custom elements such as different textviews. An example of what I am trying to convert for the android is below:- //The ViewInt class has its own layout ViewInt tempView = new ViewInt(i, mFloorNo); //The viewInt class is then added to the main window. mainWindowPanel.add(tempView); This small bit of code would create a view, add it to the main view and then any input in the main window is handled by that class, but at the same time any input not in this main window is handled by another class (probably the root class). Any help is greatly appreciated, thanks. To clarify: The program has a side panel layout, containing buttons. And a main view layout that is empty. I am trying to set a .xml layout to this main view layout, and have it so that if any buttons are pressed in that main view then a class for that layout will handle it.

    Read the article

  • Another Synergy issue: screen lock on Windows Server 2003

    - by pmr
    I have set up Synergy on Unix systems with no problems, however when I set up a Synergy server on a Windows Server 2003 box using I get an error message that the mouse cursor is locked when trying to move to the client system. I use a Microsoft Natural keyboard in case that matters (seems Scroll Lock might be involved). Does anyone have experience with using Synergy on Windows systems that have reported mouse screen locking in the log when unable to mouse over to a client system?

    Read the article

  • Dynamic content in a Gridview

    - by mariki
    I have a gridview with couple of columns,I want to achieve the following: If user is NOT authorized display normal columns. If user IS authorized: set mouseover event for first column text and display some buttons (that are not available for NOT authorized users) in a second column when user hover over(using javascript) the first column. I am have 2 difficulties: The first one where and when should I create the buttons? I have 2 options, I can create those button on design time, in gridviews template and just set Visible value to false and then in codebehind set it to true if user is authorized. The second option would be creating this buttons dynamically in gridview_RowCreated event (or any other event) if user is authorized. The Second difficulty is setting the javascript event to show the buttons, the event should be added only if user is authorized! Note that event and buttons should have some kind of id match for Javascript function to know what should it hide/unhide when event is triggered. What should I do, what is the best practice? I know this is a long question, but please try to help :)

    Read the article

  • Android Programmatically created Button Persistence

    - by WtLgi
    So in an app I'm messing around with I programmatically create some buttons. Then I setContentView(); to a different page. Then if I come back to the original page (on which I placed the programmatically created buttons), they no longer exist. I guess this makes sense as I am calling setContentView(R.layout.main); again which is just the original xml file with no data pointing to the buttons. So is there a way to have the buttons persist over such screen transitions? Thanks.

    Read the article

  • JSplitPane overlaps JButtons in BorderLayout, but does not when layout is null

    - by thaweatherman
    So I'm having another issue..... I'm currently using a BorderLayout in my GUI so that when I resize my jframe, all of the internal components resize with it. I couldn't get any other layout to work with how I want the GUI to look while providing this resizing capability. At the top I have a JMenuBar, and below it I have a bunch of buttons. Below that I am supposed to have a JSplitPane, and it is there. However, the buttons seemed to be contained within the JSplitPane, which is not my intention. So when anything happens within the splitpane, the buttons disappear until I move my mouse over them again. When I set my layout to null everything works great except I lose the resizing capability, which is not good. Tried posting images but it wont let me since my rep isnt at 10 yet :( Any suggestions? I've tried putting the buttons into a JPanel then adding the jpanel but the splitpane overlaps with that. Same with a JToolBar. The order in which I add my items is: 1) the menu bar setJMenuBar(menuBar) 2) the buttons getContentPane().add(btnZoomIn) etc. 3) the split pane getContentPane().add(splitPane) then the rest of the things you see after that

    Read the article

  • Control ( UIButton, UILable) Hides when the Video plays Again on iPhone!

    - by Taimur Hamza
    Hi, I have displayed UIButton on top of Playing Movie using this code. NSArray *windows = [[UIApplication sharedApplication] windows]; if ([windows count] 1) { // Locate the movie player window UIWindow *moviePlayerWindow = [[UIApplication sharedApplication] keyWindow]; // Add our overlay view to the movie player's subviews so it is // displayed above it. [moviePlayerWindow addSubview:self.myABC]; } There are 2 buttons on top of my movie layer. They play different videos.Now the strange part is the video plays fine with buttons showing on top of it. When i press the button to play the other movie plays but the buttons doesnt show. Seems the view reloads and flushes all the Subviews. But i have checked it in the debug mode and it enters into the 'if' condition and this line runs [moviePlayerWindow addSubview:self.myABC]; But the buttons are not dislpayed. Any ideas wats going wrong ? Thanks, Taimur

    Read the article

  • Is there a jquery clone of ext.js' toolbar?

    - by fbuchinger
    I'm looking for a jquery equivalent of ext.js' toolbar (http://dev.sencha.com/deploy/dev/examples/menu/menus.html). To be more precisely, my requirements are the following: the toolbar should consist of iconic and textual buttons and dropdown widgets buttons should either trigger actions directly or open submenus buttons and submenus should have the ability to remember the last selected state buttonsets should group multiple buttons and only allow one of them to be active In short words, I'm looking for a real toolbar in jquery and not for some modified site menu. I experimented with the button/buttonset/menu widget in jquery ui 1.9m2, but found its IE performance rather poor. It also felt awkward to combine these isolated widgets into a logically connected toolbar. Does anyone know of a better jquery toolbar plugin?

    Read the article

  • jquery show hide div's with a href tag

    - by user1736794
    I have some jquery which reveals and hides new div's based on which button is pressed. Rather than buttons i would like to insert my own text/image and have them work in the same way, revealing and hiding the new windows. Here is the jquery: <script> $(document).ready(function(){ $(".buttons").click(function () { var divname= this.value; $("#"+divname).show("slow").siblings().hide("slow"); }); }); </script> Here is the code for one of the buttons which i would like changed to a a href tag. <input type="button" id="button1" class="buttons" value="div1"></input> Any help will be greatly appreciated. Thanks. Pia

    Read the article

  • jquery small error

    - by HeinekenBluess
    Hi, i am very new at jquery and code, here i am trying to get the setTimeout event to be inside the .mouseout event but i'm not sure how to do that as i keep getting syntax error in my editor. Here's what i have: jQuery(document).ready(function() { $('.slidedown').hide(); $('.trigger').hover( function(){ // enter animation $('.slidedown').stop(true,true).animate({ height: ['toggle', 'swing'], }, 600, function() { /* animation done */ }); }, function(){ // leave animation $('.slidedown').mouseout() setTimeout( function(){ $('.slidedown').stop(true,true).animate({ height: '0px', }, 600, function() { /* animation done */ }); }, 1000 ); }); }); A small nuance, in this code the user mouses over a div, then another div bellow it slides down. Moving the mouse to the .slidedown div should keep it open until the mouse is removed. But will this code collapse the .slidedown div if the user doesn't mouse over .slidedown after .trigger but instead moves the mouse directly from .trigger to another area of page? I.e i need some kind of 'setTimeout' that is trigged only if the user doesn't move mouse over .slidedown after hovering over .trigger. Hope i make sense. Thanks for your help!

    Read the article

  • Why are button sizes on Eclipse vs Device not the same.

    - by Mike Droid
    O.k....this is weird. I had my buttons looking fine last week, now something has changed. My buttons on the eclipse emulator are much larger than on my device (Droid 2.1). I checked my skin settings, screen size permissions, density factors....what am I missing? My skin is set to WVGA854, but when the app goes to the phone the buttons are smaller!? Text and pictures are fine...looking the same as the emulator...just the buttons are shrunk! Hmm....I know it has to be something simple...:)

    Read the article

  • How to create a generic Android XML layout for all activities

    - by zabawaba
    I have an application that needs the same items [5 buttons acting as tabs] in every screen. Is it possible to create a "base XML layout" that has these 5 buttons and then have all the other XML files extend from the bas layout in some way so that I don't have to have multiple buttons that will ultimately have the same functionality. Is there a better approach to this problem that can be supported by API 9

    Read the article

  • PHP class extends not working why and is this how to correctly extend a class?

    - by Matthew
    Hi so I'm trying to understand how inherteince works in PHP using object oriented programming. The main class is Computer, the class that is inheriting is Mouse. I'm extedning the Computer class with the mouse class. I use __construct in each class, when I istinate the class I use the pc type first and if it has mouse after. For some reason computer returns null? why is this? class Computer { protected $type = 'null'; public function __construct($type) { $this->type = $type; } public function computertype() { $this->type = strtoupper($this->type); return $this->type; } } class Mouse extends Computer { protected $hasmouse = 'null'; public function __construct($hasmouse){ $this->hasmouse = $hasmouse; } public function computermouse() { if($this->hasmouse == 'Y') { return 'This Computer has a mouse'; } } } $pc = new Computer('PC', 'Y'); echo $pc->computertype; echo $pc->computermouse;

    Read the article

  • finding the value of radio button with jquery

    - by oo
    i have this code below to show different divs when i choose certain radio buttons: if ($("input[@name='exerciseRB']:checked").val() == 'New') { $("#newExercise").show(); $("#existingExercise").hide(); } else { $("#newExercise").hide(); $("#existingExercise").show(); } at first, i just had two radio buttons (both named exerciseRB and everything works fine. Now, later in my web page i added two new radio buttons (with the name lessonRB). The issue is that once i added these other new radio buttons when i look up this in firebug: $("input[@name='exerciseRB']:checked") i actually get an array back with both the exerciseRB item as well as the lessonRB item. Its almost as if the @name='exerciseRB' is being ignored. any ideas here?

    Read the article

  • how to solve this jquery problem

    - by From.ME.to.YOU
    Hello i have 2 divs above each others, at a given moment one is shown and the other is hidden, the script should display #div2 when the mouse enters #div1 and should show #div1 when the mouse leaves #div2 the problem comes when the mouse enters #div1 and leaves before #div2 is displayed so the #div2 will stay displayed but the mouse has left #div2 already any help ? my jqurey code $('#div1').mouseenter(function(){ $('#div1').fadeOut("fast",function(){ $('#div2').fadeIn("fast"); }); }); $('#div2').mouseleave(function(){ $('#div2').fadeOut("fast",function(){ $('#div1').fadeIn("fast"); }); });

    Read the article

  • Delphi Volume control by keyboard

    - by user568160
    Hi All, I recently had to replace a keyboard and this one ( GE 98552 ) does not have programmable buttons along the top and I miss the up/down volume buttons. it has 9 special buttons but none for volume and this model is not programmable. DUH! I am a long-time Delphi programmer but never messed with the multimedia stuff. Can anyone suggest some code to assign to say the "+" and "-" keys on the numeric pad that will change the volume up and down? I never use those two buttons so I would not be giving up functionality. Thanks Frank

    Read the article

  • Adding image to html markup

    - by user1491991
    Hello guys i'm having a problem appending a image to my html markup which is generated when a button is clicked... wondering if i could some dirction __--------------------------SCRIPT----------------------------------------------------------- (function($){ $.confirm = function(params){ if($('#confirmOverlay').length){ // A confirm is already shown on the page: return false; } var buttonHTML = ''; $.each(params.buttons,function(name,obj){ // Generating the markup for the buttons: buttonHTML += '<a href="#" class="button '+obj['class']+'">'+name+'<span></span></a>'; if(!obj.action){ obj.action = function(){}; } }); var closetext= 'close'; var markup = [ '<div id="confirmOverlay">', '<div id ="model">','<div id="confirmBox">', '<div id="header">','<div id ="title">',params.title,'</div>', '<div id="close">','<ol id = "olclose">','<li id = "liclose">','<a id="close" href = "#">',closetext,'</a></li>', '<li id = "liclose">','<a id="close" href = "#">','<img src="../modal-close.gif"/>','</a></li>','</ol></div></div>', '<div id ="textbox">','<p>',params.message,'<br>','<br>' ,buttonHTML,'</p>', '</div>', '</div></div></div></div>' ].join(''); $(markup).hide().appendTo('body').fadeIn(); var buttons = $('#confirmBox .button'), i = 0; $.each(params.buttons,function(name,obj){ buttons.eq(i++).click(function(){ // Calling the action attribute when a // click occurs, and hiding the confirm. obj.action(); $.confirm.hide(); return false; }); }); } $.confirm.hide = function(){ $('#confirmOverlay').fadeOut(function(){ $(this).remove(); }); } })(jQuery); i've used firebug to check and its unable to fetch the image here

    Read the article

  • Bypassing "Found New Hardware Wizard" / Setting Windows to Install Drivers Automatically

    - by Synetech inc.
    Hi, My motherboard finally died after the better part of a decade, so I bought a used system. I put my old hard-drive and sound-card in the new system, and connected my old keyboard and mouse (the rest of the components—CPU, RAM, mobo, video card—are from the new system). I knew beforehand that it would be a challenge to get Windows to boot and install drivers for the new hardware (particularly since the foundational components are new), but I am completely unable to even attempt to get through the work of installing drivers for things like the video card because the keyboard and mouse won't work (they do work, in the BIOS screen, in DOS mode, in Windows 7, in XP's boot menu, etc., just not in Windows XP itself). Whenever I try to boot XP (in normal or safe mode), I get a bunch of balloons popping up for all the new hardware detected, and a New Hardware Found Wizard for Processor (obviously it has to install drivers for the lowest-level components on up). Unfortunately I cannot click Next since the keyboard and mouse won't work yet because the motherboard drivers (for the PS/2 or USB ports) are not yet installed. I even tried a serial mouse, but to no avail—again, it does work in DOS, 7, etc., but not XP because it doesn't have the serial port driver installed. I tried mounting the SOFTWARE and SYSTEM hives under Windows 7 in order to manually set the "unsigned drivers warning" to ignore (using both of the driver-signing policy settings that I found references to). That didn't work; I still get the wizard. They are not even fancy, proprietary, third-party, or unsigned drivers. They are drivers that come with Windows—as the drivers for CPU, RAM, IDE controller, etc. tend to be. And the keyboard and mouse drivers are the generic ones at that (but like I said, those are irrelevant since the drivers for the ports that they are connected to are not yet installed). Obviously at some point in time over the past several years, a setting got changed to make Windows always prompt me when it detects new hardware. (It was also configured to show the Shutdown Event Tracker on abnormal shutdowns, so I had to turn that off so that I could even see the desktop.) Oh, and I tried deleting all of the PNF files so that they get regenerated, but that too did not help. Does anyone know how I can reset Windows to at least try to automatically install drivers for new hardware before prompting me if it fails? Conversely, does anyone know how exactly one turns off automatic driver installation (and prompt with the wizard)? Thanks a lot.

    Read the article

  • Using Add-on SDK to add toolbar buttons? Integrating XUL and Add-on SDK for Firefox Add-ons?

    - by Salami
    I have already coded most of a Firefox add-on using the Add-on SDK API. I am now discovering that Add-on SDK might not be powerful enough for my purposes. I need two things: A drop down button in the toolbar next to the location bar. To modify the add-ons manager in firefox It is truly disappointing, but I don't believe either of these is possible with the Add-on SDK. First of all, I understand there is a widget module in the Add-on SDK API. But this only allows me to add a simple icon or label to the awkward add-on bar. What if I need to add a nicer button like the one next to the location bar for Firebug or Greasemonkey? As for modifying the add-ons manager in firefox, I have tried Nickolay Ponomarev's XUL with the Add-on SDK without any success whatsoever. If anyone knows how to get this working and can point me in the right direction that would be extremely helpful (cfx init --template xul doesn't do anything the regular SDK does when I try it)

    Read the article

  • Transparency and AlphaBlending

    - by TechTwaddle
    In this post we'll look at the AlphaBlend() api and how it can be used for semi-transparent blitting. AlphaBlend() takes a source device context and a destination device context (DC) and combines the bits in such a way that it gives a transparent effect. Follow the links for the msdn documentation. So lets take a image like, and AlphaBlend() it on our window. The code to do so is below, (under the WM_PAINT message of WndProc) HBITMAP hBitmap=NULL, hBitmapOld=NULL; HDC hMemDC=NULL; BLENDFUNCTION bf; hdc = BeginPaint(hWnd, &ps); hMemDC = CreateCompatibleDC(hdc); hBitmap = LoadBitmap(g_hInst, MAKEINTRESOURCE(IDB_BITMAP1)); hBitmapOld = SelectObject(hMemDC, hBitmap); bf.BlendOp = AC_SRC_OVER; bf.BlendFlags = 0; bf.SourceConstantAlpha = 80; //transparency value between 0-255 bf.AlphaFormat = 0;    AlphaBlend(hdc, 0, 25, 240, 100, hMemDC, 0, 0, 240, 100, bf); SelectObject(hMemDC, hBitmapOld); DeleteDC(hMemDC); DeleteObject(hBitmap); EndPaint(hWnd, &ps);   The code above creates a memory DC (hMemDC) using CreateCompatibleDC(), loads a bitmap onto the memory DC and AlphaBlends it on the device DC (hdc), with a transparency value of 80. The result is: Pretty simple till now. Now lets try to do something a little more exciting. Lets get two images involved, each overlapping the other, giving a better demonstration of transparency. I am also going to add a few buttons so that the user can increase or decrease the transparency by clicking on the buttons. Since this is the first time I played around with GDI apis, I ran into something that everybody runs into sometime or the other, flickering. When clicking the buttons the images would flicker a lot, I figured out why and used something called double buffering to avoid flickering. We will look at both my first implementation and the second implementation just to give the concept a little more depth and perspective. A few pre-conditions before I dive into the code: - hBitmap and hBitmap2 are handles to the two images obtained using LoadBitmap(), these variables are global and are initialized under WM_CREATE - The two buttons in the application are labeled Opaque++ (make more opaque, less transparent) and Opaque-- (make less opaque, more transparent) - DrawPics(HWND hWnd, int step=0); is the function called to draw the images on the screen. This is called from under WM_PAINT and also when the buttons are clicked. When Opaque++ is clicked the 'step' value passed to DrawPics() is +20 and when Opaque-- is clicked the 'step' value is -20. The default value of 'step' is 0 Now lets take a look at my first implementation: //this funciton causes flicker, cos it draws directly to screen several times void DrawPics(HWND hWnd, int step) {     HDC hdc=NULL, hMemDC=NULL;     BLENDFUNCTION bf;     static UINT32 transparency = 100;     //no point in drawing when transparency is 0 and user clicks Opaque--     if (transparency == 0 && step < 0)         return;     //no point in drawing when transparency is 240 (opaque) and user clicks Opaque++     if (transparency == 240 && step > 0)         return;         hdc = GetDC(hWnd);     if (!hdc)         return;     //create a memory DC     hMemDC = CreateCompatibleDC(hdc);     if (!hMemDC)     {         ReleaseDC(hWnd, hdc);         return;     }     //while increasing transparency, clear the contents of screen     if (step < 0)     {         RECT rect = {0, 0, 240, 200};         FillRect(hdc, &rect, (HBRUSH)GetStockObject(WHITE_BRUSH));     }     SelectObject(hMemDC, hBitmap2);     BitBlt(hdc, 0, 25, 240, 100, hMemDC, 0, 0, SRCCOPY);         SelectObject(hMemDC, hBitmap);     transparency += step;     if (transparency >= 240)         transparency = 240;     if (transparency <= 0)         transparency = 0;     bf.BlendOp = AC_SRC_OVER;     bf.BlendFlags = 0;     bf.SourceConstantAlpha = transparency;     bf.AlphaFormat = 0;            AlphaBlend(hdc, 0, 75, 240, 100, hMemDC, 0, 0, 240, 100, bf);     DeleteDC(hMemDC);     ReleaseDC(hWnd, hdc); }   In the code above, we first get the window DC using GetDC() and create a memory DC using CreateCompatibleDC(). Then we select hBitmap2 onto the memory DC and Blt it on the window DC (hdc). Next, we select the other image, hBitmap, onto memory DC and AlphaBlend() it over window DC. As I told you before, this implementation causes flickering because it draws directly on the screen (hdc) several times. The video below shows what happens when the buttons were clicked rapidly: Well, the video recording tool I use captures only 15 frames per second and so the flickering is not visible in the video. So you're gonna have to trust me on this, it flickers (; To solve this problem we make sure that the drawing to the screen happens only once and to do that we create an additional memory DC, hTempDC. We perform all our drawing on this memory DC and finally when it is ready we Blt hTempDC on hdc, and the images are displayed in one go. Here is the code for our new DrawPics() function: //no flicker void DrawPics(HWND hWnd, int step) {     HDC hdc=NULL, hMemDC=NULL, hTempDC=NULL;     BLENDFUNCTION bf;     HBITMAP hBitmapTemp=NULL, hBitmapOld=NULL;     static UINT32 transparency = 100;     //no point in drawing when transparency is 0 and user clicks Opaque--     if (transparency == 0 && step < 0)         return;     //no point in drawing when transparency is 240 (opaque) and user clicks Opaque++     if (transparency == 240 && step > 0)         return;         hdc = GetDC(hWnd);     if (!hdc)         return;     hMemDC = CreateCompatibleDC(hdc);     hTempDC = CreateCompatibleDC(hdc);     hBitmapTemp = CreateCompatibleBitmap(hdc, 240, 150);     hBitmapOld = (HBITMAP)SelectObject(hTempDC, hBitmapTemp);     if (!hMemDC)     {         ReleaseDC(hWnd, hdc);         return;     }     //while increasing transparency, clear the contents     if (step < 0)     {         RECT rect = {0, 0, 240, 150};         FillRect(hTempDC, &rect, (HBRUSH)GetStockObject(WHITE_BRUSH));     }     SelectObject(hMemDC, hBitmap2);     //Blt hBitmap2 directly to hTempDC     BitBlt(hTempDC, 0, 0, 240, 100, hMemDC, 0, 0, SRCCOPY);         SelectObject(hMemDC, hBitmap);     transparency += step;     if (transparency >= 240)         transparency = 240;     if (transparency <= 0)         transparency = 0;     bf.BlendOp = AC_SRC_OVER;     bf.BlendFlags = 0;     bf.SourceConstantAlpha = transparency;     bf.AlphaFormat = 0;            AlphaBlend(hTempDC, 0, 50, 240, 100, hMemDC, 0, 0, 240, 100, bf);     //now hTempDC is ready, blt it directly on hdc     BitBlt(hdc, 0, 25, 240, 150, hTempDC, 0, 0, SRCCOPY);     SelectObject(hTempDC, hBitmapOld);     DeleteObject(hBitmapTemp);     DeleteDC(hMemDC);     DeleteDC(hTempDC);     ReleaseDC(hWnd, hdc); }   This function is very similar to the first version, except for the use of hTempDC. Another point to note is the use of CreateCompatibleBitmap(). When a memory device context is created using CreateCompatibleDC(), the context is exactly one monochrome pixel high and one monochrome pixel wide. So in order for us to draw anything onto hTempDC, we first have to set a bitmap on it. We use CreateCompatibleBitmap() to create a bitmap of required dimension (240x150 above), and then select this bitmap onto hTempDC. Think of it as utilizing an extra canvas, drawing everything on the canvas and finally transferring the contents to the display in one scoop. And with this version the flickering is gone, video follows:   If you want the entire solutions source code then leave a message, I will share the code over SkyDrive.

    Read the article

  • Spin-off of "Project: Memory++" in Khan academy [on hold]

    - by smraj
    This is the link of the program that I am trying https://www.khanacademy.org/cs/memory-tile-game/5966959895642112 When I am placing the mouse over the block it should change to red colour and when it is released the image should be displayed but my issue is that when i place the mouse over the block it changes its color ,but on release the image is not displayed.I kindly request someone in solving this

    Read the article

  • Android app to remote control Samsung Smart TVs

    - by Gopinath
    Smart TV Remote is an unofficial Android app that lets you control Samsung Smart TVs connected over a local WiFi network. This app comes very handy when you want to control your TV which is not in line of sight of your TV remote control or just want to use your mobile phone/tablet to control the TV. Setting up a TV  is very easy using auto scan feature . Once the TV is setup, you are all set to start using the app as a remote control. A traditional remote controls makes use of infra red technology and it needs to be in the line of sight of the TV receiver to work. But this app make use of WiFi technology which give it flexibility of controlling the TV as long as the mobile & TV is connected to WiFi network. It just works even if the TV is behind a wall. The App provides very easy to use options to switch between channels and separate remotes with media controls, smart hub features and a numeric key pad if you want to navigate to a channel through its number. The App also provides a home screen widget with volume controls and channel navigation options. I use  this App to control Samsung E Series Smart Tv at home and it works very well. I’m impressed by the ease at which it allows to setup a TV, support for multiple TVs, controlling the TV though I’m not in the line of sight and using volume buttons of smart phone to control volume of TV. What’s annoying and missing with the app As advertised the app works very well in controlling Samsung TVs (B-, C-, D- E-, and F-Series) except it is very painful to move mouse pointer while browsing web on TV. When you try to move mouse pointer using the App, it mouse painfully slow especially. I gave us using the app to control mouse pointer after trying couple of times. I installed this App thinking that it may help me browse web on Smart TVs, especially a key board support to type web urls. App does not supports entering text either while browsing web or searching through Smart TV apps like YouTube, App Store etc. Developers of this App never advertised keyboard support so no complaints about this. But it would be very helpful if the developers allow this app use as a keyboard and rescue me from the pain of typing text using TV Remote control. Overall this is a very nice app and worth trying out – Download Smart TV Remote from Google Play

    Read the article

  • "Aero snap"-animation not working correctly on the right side of the screen [closed]

    - by Niklas
    When using the "aero snap"-feature on the right side of screen the animation doesn't fill up the complete screen height, Only if the mouse pointer is at the very top of the right side of screen. Otherwise the animation box moves vertically as the mouse is moved along the edge of the screen, this does not happen on the other sides of the screen. I thought about submitting a bug but the bug program advised me to ask here first.

    Read the article

  • How to implement a simple bullet trajectory

    - by AirieFenix
    I searched and searched and although it's a fair simple question, I don't find the proper answer but general ideas (which I already have). I have a top-down game and I want to implement a gun which shoots bullets that follow a simple path (no physics nor change of trajectory, just go from A to B thing). a: vector of the position of the gun/player. b: vector of the mouse position (cross-hair). w: the vector of the bullet's trajectory. So, w=b-a. And the position of the bullet = [x=x0+speed*time*normalized w.x , y=y0+speed*time * normalized w.y]. I have the constructor: public Shot(int shipX, int shipY, int mouseX, int mouseY) { //I get mouse with Gdx.input.getX()/getY() ... this.shotTime = TimeUtils.millis(); this.posX = shipX; this.posY = shipY; //I used aVector = aVector.nor() here before but for some reason didn't work float tmp = (float) (Math.pow(mouseX-shipX, 2) + Math.pow(mouseY-shipY, 2)); tmp = (float) Math.sqrt(Math.abs(tmp)); this.vecX = (mouseX-shipX)/tmp; this.vecY = (mouseY-shipY)/tmp; } And here I update the position and draw the shot: public void drawShot(SpriteBatch batch) { this.lifeTime = TimeUtils.millis() - this.shotTime; //position = positionBefore + v*t this.posX = this.posX + this.vecX*this.lifeTime*speed*Gdx.graphics.getDeltaTime(); this.posY = this.posY + this.vecY*this.lifeTime*speed*Gdx.graphics.getDeltaTime(); ... } Now, the behavior of the bullet seems very awkward, not going exactly where my mouse is (it's like the mouse is 30px off) and with a random speed. I know I probably need to open the old algebra book from college but I'd like somebody says if I'm in the right direction (or points me to it); if it's a calculation problem, a code problem or both. Also, is it possible that Gdx.input.getX() gives me non-precise position? Because when I draw the cross-hair it also draws off the cursor position. Sorry for the long post and sorry if it's a very basic question. Thanks!

    Read the article

< Previous Page | 79 80 81 82 83 84 85 86 87 88 89 90  | Next Page >