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  • Why is the resulting file unplayable when I use FFMPEG to convert a MP4 video to ASF?

    - by Fuupoo
    I want to convert an .mp4 file to an .asf file, but I need to keep the size of the file below 150 mb (the server I need to upload the file to can only take files under 150 mb). Basically I want to recontain the .mp4 in an .asf file. The code I'm using currently is ffmpeg input.mp4 -c copy output.asf The command runs, however when I try to play the file on windows media player (I'm on windows xp) I get an error message saying "Windows media player has encountered a problem while playing the file." Anyone have any idea why this is happening? And what other ways I can accomplish this task?

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  • Alternative to Rhythmbox that's light on CPU.

    - by D Connors
    I'm running Ubuntu Lucid on my netbook, and I like listening to music while doing other stuff. Problem is: Rhythmbox is constantly consuming 7-9% of my CPU while it's playing. Now, 9% might not seem like much, but it's more than double the sum of all other processes, and it's a battery killer. Now, I know that any music player will be active (not idle) while playing, and thus will consume more CPU power than idle processes. But I'd still like to know if there's a good music player for Ubuntu that's light on CPU.

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  • How to increase the volume gain when viewing online flash video?

    - by Nick000
    When watching online Flash videos on Youtube, Dailymotion, etc... sometimes the videos are recorded at low volume. The thing is that, I have a HP Notebook with good enough audio volume, but when I watch these "low volume" videos the sound level is really low, even when I have the volume at 100%. So I am looking for a way to increase the volume gain (like VLC player where you can increase it to 200%), BUT while watching it live on Youtube... that is, I don't want to download the video on my PC. Is there a software that can do that? Maybe an advanced flash video player that integrates to browser? or some other software to increase the volume gain overall on my laptop? My Specs: HP Pavilion Notebook, Audio: IDT High Definition Audio CODEC (integrated), Vista 64-bit, 4 GB RAM, etc.....

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  • How can I delete permanently My Folders in Windows 7?

    - by Rubens
    How can I delete permanently My Music/My Pictures/My Videos/etc. Folders in Windows 7? If you delete this folders manually, Windows Media Player 12 recreate all of them again, again and again! It's a nightmare. Anyone knows a registry hacking to get rid of these folders forever? Note 1: I know how to disable the Libraries feature in Windows 7, but I don't want this, I want to delete only the folders named above. note2: The "folders monitored" option doesn't exist in Windows Media Player 12.

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  • How to not startx in hosted inux CentOS 5.5 ,and how to make full screen

    - by user61104
    Hello all Im beginner to VMWare player , im using CentOS 5.5 as the virtual OS and installed the VMWare Player in windows xp 32 bit And its working great , but when I like to start the GNUME gui to use x server its starting the GUI desktop right inside the VMWare server I like it just to start , and I will connect form out side ( for example with xming x server ) how can I do that ? Second question is how can I make the VMWare server with the GUI display to be full screen on my desktop ? Now when I resize the window its getting full screen but the Linux main window remain centered and small . and I like it to stretch full screen

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  • Windows 8 will only recognize the Blu Ray ROM, if the install disk is present at boot time [migrated]

    - by aceinthehole
    If I have the install disk in the blu ray ROM drive at boot time and subsequently remove the disk and replace it with blu ray media everything functions as I'd expect. However, if I have no media present, or another disk in the drive at boot time, then windows 8 does not seem to recognize that the blu ray player is even present in the computer. It is not present in the 'my computer' screen, device manager does not show the player, and scanning for new hardware yields nothing. It seems that the driver is installed and working as expect, what is it about having the windows 8 install disk in the drive or not that would cause this kind of behavior?

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  • EC2 Windows 2008 VM import Not Working

    - by remack
    I am trying to upload a Windows 2008 SP2 server image to Amazon EC2, but once the process is complete, I can't connect to it. I had ops export a VMDK from our datacenter. The image appeared to have a fixed IP, so I loaded it in VMWare player and enabled DHCP. I uploaded it following amazon's instructions: http://aws.amazon.com/ec2/vmimport/ I start the new instance and try to RDP to the public DNS; connection fails. My two thoughts are: Loading it in VMWare player messed it up somehow, since the instructions say use an ESX image. The image they made me had the wrong network adapter type. The image has an Intel(R) PRO/1000 MT adapter using the E1G60I32.sys driver.

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  • Problem in arranging contents of Class in JAVA

    - by LuckySlevin
    Hi, I have some classes and I'm trying to fill the objects of this class. Here is what i've tried. (Question is at the below) public class Team { private String clubName; private String preName; private ArrayList<String> branches; public Team(String clubName, String preName) { this.clubName = clubName; this.preName = preName; branches = new ArrayList<String>(); } public Team() { // TODO Auto-generated constructor stub } public String getClubName() { return clubName; } public String getPreName() { return preName; } public ArrayList<String> getBranches() { return branches; } public void setClubName(String clubName) { this.clubName = clubName; } public void setPreName(String preName) { this.preName = preName; } public void setBranches(ArrayList<String> branches) { this.branches = branches; } } public class Branch { private ArrayList<Player> players = new ArrayList<Player>(); String brName; public Branch() {} public void setBr(String brName){this.brName = brName;} public String getBr(){return brName;} public ArrayList<Player> getPlayers() { return players; } public void setPlayers(ArrayList<Player> players) { this.players = players; } } //TEST CLASS public class test { /** * @param args * @throws IOException */ public static void main(String[] args) throws IOException { String a,b,c; String q = "q"; int brCount = 0, tCount = 0; BufferedReader input = new BufferedReader(new InputStreamReader(System.in)); Team[] teams = new Team[30]; Branch[] myBranch = new Branch[30]; for(int z = 0 ; z <30 ;z++) { teams[z] = new Team(); myBranch[z] = new Branch(); } ArrayList<String> tmp = new ArrayList<String>(); int k = 0; int secim = Integer.parseInt(input.readLine()); while(secim != 0) { if(k!=0) secim = Integer.parseInt(input.readLine()); k++; switch(secim) { case 1 : brCount = 0; a = input.readLine(); teams[tCount].setClubName(a); b= input.readLine(); teams[tCount].setPreName(b); c = input.readLine(); while(c.equals(q) == false) { if(brCount != 0) {c = input.readLine();} if(c.equals(q)== false){ myBranch[brCount].brName = c; tmp.add(myBranch[brCount].brName); brCount++; } System.out.println(brCount); } teams[tCount].setBranches(tmp); for(int i=0;i<=tCount;i++ ){ System.out.print("a :" + teams[i].getClubName()+ " " + teams[i].getPreName()+ " "); System.out.println(teams[i].getBranches());} tCount++; break; case 2: String src = input.readLine();//LATERRRRRRRr } } } } The problem is one of my class elements. I have an arraylist as an element of a class. When i enter: AAA as preName BBB as clubName c d e as Branches Then as a second element www as preName GGG as clubName a b as branches The result is coming like: AAA BBB c,d,e,a,b GGG www c,d,e,a,b Which means ArrayList part of the class is putting it on and on. I tried to use clear() method but caused problems. Any ideas.

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  • One (or at most two) click listen to sound file

    - by Isaac Rabinovitch
    On my Windows 7 system, I have a bunch of very short sound files. From their names, I have a general notion what they contain, but I need to listen to the most likely files to find out if they meet my purpose. Ideally, I'd like to be able to listen to a file just by clicking on it in Windows explorer. Probably not practical, so I'd like a very simple audio file player that I can associate with the file type. When I double-click on the file, the player plays the file, then closes imediately.

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  • Set windows `always below bottom-most`?

    - by ???
    There is an "Always on topmost" menu option for windows. I'm not sure if it's related to compiz or metacity. I want to set the Totem player or Cheese the WebCAM player, always below the bottom-most, so I can view the movie when I'm working. And, let the "Always below the bottom-most" windows be excluded in the windows list is even better. If there is no such function yet, where should I begin if I want to develop one? It's Compiz or Gtk or XFB or something else?

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  • Type Object does not support slicing Unity3D

    - by Vish
    I am getting the following error in my code and I can't seem to understand why. Can anyone help me with it? This is my current code. The line causing the error is marked in a comment near the end. var rows : int = 4; var cols : int = 4; var totalCards : int = cols * rows; var matchesNeedToWin : int = totalCards * 0.5; var matchesMade : int = 0; var cardW : int = 100; var cardH : int = 100; var aCards : Array; var aGrid : Array; // This Array will store the two cards that the player flipped var aCardsFlipped : ArrayList; // To prevent player from clicking buttons when we don't want him to var playerCanClick : boolean; var playerHasWon : boolean = false; class Card extends System.Object { var isFaceUp : boolean = false; var isMatched : boolean = false; var img : String; function Card () { img = "robot"; } } function Start () { var i : int = 0; var j : int = 0; playerCanClick = true; aCards = new Array (); aGrid = new Array (); aCardsFlipped = new ArrayList (); for ( i = 0; i < rows; i++) { aGrid [i] = new Array (); for (j = 0; j < cols; cols++ ) { aGrid [i] [j] = new Card (); // <------ Error over here } } } function Update () { Debug.Log("Game Screen has loaded"); } The error states as follows: Error BCE0048: Type 'Object' does not support slicing. (BCE0048) (Assembly-UnityScript)

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  • Matchmaking algorithm with a set of filters

    - by Yuriy Pogrebnyak
    I'm looking for matchmaking algorithm for 1x1 online game. Players must be matched not by their skill or level, as usual, but by some specific filters. Each player sends request, where he specifies some set of parameters (generally, 2-4 parameters). If some parameter is specified, player can be matched only with those who has sent this parameter with exactly the same value, or those who hasn't specified this parameter. I need this algorithm to be thread-safe and preferably fast. It would be great if it'll work for 3-4 or even more parameters, but also I'm looking for algorithm that works with only one parameter (in my case it's game bet). Also I'd appreciate ideas on how to implement or improve this algorithm on my server platform - ASP.NET. One more problem I'm facing is that finding match can't be executed right after user sends request, because if other user sends request before matching for previous is finished, they won't be matched even is they possibly could. So it seems that match finding should be started on schedule, and I need help on how to optimize it and how to choose time interval for starting new match finding. P.S. I've also posted this question on stackoverflow

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  • Streaming Netflix Media with My Wii

    - by Ben Griswold
    Late last year, I wrote about Streaming Media with my Sony Blu-ray Disc Player. I am still digging the Blu-ray player setup but guess what showed up in the mail yesterday?   That’s right!  A free Netflix disc which now let’s me instantly watch TV episodes and movies via my Wii console.  I popped the disc into the console and in less than 2 minutes the brain-numbingly simple activation was complete.  (Full-disclosure: I already had my Wi-Fi connection configured, but I’m confident that the Netflix installation disc would have helpfully walked me through this additional step if need be.) As it turns out, the Wii Netflix UI offers far more options than what one gets with the Blu-ray setup.  Not only can I view my Instant Queue, but there’s a list of recently watched movies, a list of recommended titles by category, the star rating system, movies information and nearly everything you find on the web.  I reread Steve Krug’s Don’t Make Me Think: A Common Sense Approach to Web Usability on a flight back from Orlando on Wednesday, so my current view of the world may be a little skewed but, the brilliance of Netflix Wii’s user interface is undeniable. It’s not like the Blu-ray navigation is complicated but the Wii navigation feels familiar and intuitive. How intuitive?  Well, you won’t find a single bit of help text on any of the Wii screens – just a simple and obvious point-and-click navigation system.  And the UI is really pretty (which is still very important if you ask me) and so easy it became fun. Did I mention the media streaming works!  Yep, we watched 2 half-hour kid videos yesterday without any streaming issues at all.  If you have a Netflix account and a Wii, order your disc and give it a go. It’s good stuff.

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  • Starting a Java activity in Unity3d Android

    - by Matthew Pavlinsky
    I wrote a small Java activity extension of UnityPlayerActivity similar to what is described in the Unity docs. It has a method for displaying a song picking interface using an ACTION_GET_CONTENT intent. I start this activity using startActivityForResult() and it absolutely kills the performance of my Unity game when it is finished, it drops to about .1 FPS afterwords. I've changed removed the onActivityResult function and even tried starting the activity from inside an onKeyDown event in Java to make sure my method of starting the activity from Unity was not the problem. Heres the code in a basic sense: package com.company.product; import com.unity3d.player.UnityPlayerActivity; import com.unity3d.player.UnityPlayer; import android.os.Bundle; import android.util.Log; import android.content.Intent; public class SongPickerActivity extends UnityPlayerActivity { private Intent myIntent; final static int PICK_SONG = 1; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Log.i("SongPickerActivity", "OnCreate"); myIntent = new Intent(Intent.ACTION_GET_CONTENT); myIntent.setType("audio/*"); } public void Pick() { Log.i("SongPickerActivity", "Pick"); startActivityForResult(myIntent, PICK_SONG); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); } } This is causing me a bit more of a headache than it should and I would be thankful for any sort of advice. Does anyone have any experience with using custom activities in Unity Android or any insight on why this is happening or how to resolve this?

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  • Online scoreboard in Python?

    - by CorundumGames
    So my friend and I are working on an arcade-style game in Python and Pygame. We're beginning to look at the feasibility of an online leaderboard, given our current programming backgrounds. Such a leaderboard would have the following requirements/features; The ability to search through demographics like region, country, platform, game mode, recentness ("best scores this month") and difficulty. (e.g. to make it possible for someone to say "I'm the best player in Italy!" or "I'm the best Linux player in South America!") Our game will not have online multiplayer, so no need to worry about that. We don't expect the game to be a million-dollar hit. We want the scores to be accessible both from in-game and the website. We would like some semblance of security to make sure no one plugs fake scores into the system. This is our present situation; Neither I nor my friend have any network programming background. All I really know is that sockets are low-level, HTTP is high-level. I happen to know that the Google App Engine might be useful for something like this, and I'm really thinking about going with that. We're not sure how we would store all the high score data. Our game will be free and open source (though we might keep the components that submit the high scores closed-source). Aside from all of this, we don't really have any idea where to begin. Any thoughts?

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  • 2D character controller in unity (trying to get old-school platformers back)

    - by Notbad
    This days I'm trying to create a 2D character controller with unity (using phisics). I'm fairly new to physic engines and it is really hard to get the control feel I'm looking for. I would be really happy if anyone could suggest solution for a problem I'm finding: This is my FixedUpdate right now: public void FixedUpdate() { Vector3 v=new Vector3(0,-10000*Time.fixedDeltaTime,0); _body.AddForce(v); v.y=0; if(state(MovementState.Left)) { v.x=-_walkSpeed*Time.fixedDeltaTime+v.x; if(Mathf.Abs(v.x)>_maxWalkSpeed) v.x=-_maxWalkSpeed; } else if(state(MovementState.Right)) { v.x= _walkSpeed*Time.fixedDeltaTime+v.x; if(Mathf.Abs(v.x)>_maxWalkSpeed) v.x=_maxWalkSpeed; } _body.velocity=v; Debug.Log("Velocity: "+_body.velocity); } I'm trying here to just move the rigid body applying a gravity and a linear force for left and right. I have setup a physic material that makes no bouncing and 0 friction when moving and 1 friction with stand still. The main problem is that I have colliders with slopes and the velocity changes from going up (slower) , going down the slope (faster) and walk on a straight collider (normal). How could this be fixed? As you see I'm applying allways same velocity for x axis. For the player I have it setup with a sphere at feet position that is the rigidbody I'm applying forces to. Any other tip that could make my life easier with this are welcomed :). P.D. While coming home I have noticed I could solve this applying a constant force parallel to the surface the player is walking, but don't know if it is best method.

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  • Uget tray icon not showing

    - by ArK
    Since I upgraded to Saucy, Uget is not showing in the system tray, although the Always show tray icon option in Uget settings is checked. P.S. this happens only with Uget, all the other Softwares have working tray icons (vlc,qbittorrent..) Here is the snapshot which shows the settings of Uget: sudo dpkg -l | grep -e "^rc" -e "^iU": rc account-plugin-generic-oauth 0.10bzr13.03.26-0ubuntu1.1 i386 GNOME Control Center account plugin for single signon - generic OAuth rc appmenu-gtk:i386 12.10.3daily13.04.03-0ubuntu1 i386 Export GTK menus over DBus rc appmenu-gtk3:i386 12.10.3daily13.04.03-0ubuntu1 i386 Export GTK menus over DBus rc arora 0.11.0-0ubuntu1 i386 simple cross platform web browser rc buc 0.5.2-20 i386 BUC rc clementine 1.1.1+dfsg-2ubuntu1 i386 modern music player and library organizer rc epiphany-browser 3.6.1-2ubuntu1 i386 Intuitive GNOME web browser rc epiphany-browser-data 3.6.1-2ubuntu3 all Data files for the GNOME web browser rc fancontrol 1:3.3.3-1ubuntu1 all utilities to read temperature/voltage/fan sensors rc flaremonitor 1.0-5 i386 It is an advanced browser integration helper module of FlareGet rc google-chrome-stable 28.0.1500.95-r213514 i386 The web browser from Google rc hal 0.5.14-8ubuntu1 i386 Hardware Abstraction Layer rc hotot-gtk 1:0.9.8.5+git20120630.884797d-1 all lightweight microblogging client - GTK+ wrapper rc jockey-common 0.9.7-0ubuntu13 all user interface and desktop integration for driver management rc libanalitza4abi1 4:4.10.4-0ubuntu0.1 i386 library to work with mathematical expressions rc libanalitza5 4:4.11.2-0ubuntu1 i386 library to work with mathematical expressions rc libanalitzagui4abi2 4:4.10.4-0ubuntu0.1 i386 library to work with mathematical expressions - GUI routines rc libanalitzaplot4 4:4.10.4-0ubuntu0.1 i386 library to work with mathematical expressions - plot routines rc libavcodec53:i386 6:0.8.6-1ubuntu2 i386 Libav codec library rc libavutil51:i386 6:0.8.6-1ubuntu2 i386 Libav utility library rc libbamf3-1:i386 0.4.0daily13.06.19~13.04-0ubuntu1 i386 Window matching library - shared library rc libboost-iostreams1.49.0 1.49.0-4 i386 Boost.Iostreams Library rc libboost-program-options1.49.0 1.49.0-4 i386 program options library for C++ rc libboost-python1.49.0 1.49.0-4 i386 Boost.Python Library rc libboost-thread1.49.0 1.49.0-4 i386 portable C++ multi-threading rc libbrlapi0.5:i386 4.4-8ubuntu4 i386 braille display access via BRLTTY - shared library rc libcamel-1.2-40 3.6.4-0ubuntu1.1 i386 Evolution MIME message handling library rc libcolumbus0-0 0.4.0daily13.04.16~13.04-0ubuntu1 i386 error tolerant matching engine - shared library rc libdns95 1:9.9.2.dfsg.P1-2ubuntu2.1 i386 DNS Shared Library used by BIND rc libdvbpsi7 0.2.2-1 i386 library for MPEG TS and DVB PSI tables decoding and generating rc libebackend-1.2-5 3.6.4-0ubuntu1.1 i386 Utility library for evolution data servers rc libechonest2.0:i386 2.0.2-0ubuntu1 i386 Qt library for communicating with The Echo Nest platform rc libechonest2.1:i386 2.1.0-2 i386 Qt library for communicating with The Echo Nest platform rc libedata-book-1.2-15 3.6.4-0ubuntu1.1 i386 Backend library for evolution address books rc libedata-cal-1.2-18 3.6.4-0ubuntu1.1 i386 Backend library for evolution calendars rc libftgl2 2.1.3~rc5-4ubuntu1 i386 library to render text in OpenGL using FreeType rc libgc1c3:i386 1:7.2d-0ubuntu5 i386 conservative garbage collector for C and C++ rc libgnome-desktop-3-4 3.6.3-0ubuntu1 i386 Utility library for loading .desktop files - runtime files rc libgtksourceview-3.0-0:i386 3.6.3-0ubuntu1 i386 shared libraries for the GTK+ syntax highlighting widget rc libgweather-3-1 3.6.2-0ubuntu1 i386 GWeather shared library rc libhal-storage1 0.5.14-8ubuntu1 i386 Hardware Abstraction Layer - shared library for storage devices rc libhal1 0.5.14-8ubuntu1 i386 Hardware Abstraction Layer - shared library rc libharfbuzz0:i386 0.9.13-1 i386 OpenType text shaping engine rc libhd16 16.0-2.2 i386 Hardware identification system library rc libibus-1.0-0:i386 1.4.2-0ubuntu2 i386 Intelligent Input Bus - shared library rc libical0 0.48-2 i386 iCalendar library implementation in C (runtime) rc libimobiledevice3 1.1.4-1ubuntu6.2 i386 Library for communicating with the iPhone and iPod Touch rc libisc92 1:9.9.2.dfsg.P1-2ubuntu2.1 i386 ISC Shared Library used by BIND rc libkdegamesprivate1 4:4.10.2-0ubuntu1 i386 private shared library for KDE games rc libkeybinder0 0.3.0-1ubuntu1 i386 registers global key bindings for applications rc libkgapi0:i386 0.4.4-0ubuntu1 i386 Google API library for KDE rc liblastfm1:i386 1.0.7-2 i386 Last.fm web services library rc libnetfilter-queue1 1.0.2-1 i386 Netfilter netlink-queue library rc libnl1:i386 1.1-7ubuntu1 i386 library for dealing with netlink sockets rc libossp-uuid16 1.6.2-1.3 i386 OSSP uuid ISO-C and C++ - shared library rc libpackagekit-glib2-14:i386 0.7.6-3ubuntu1 i386 Library for accessing PackageKit using GLib rc libpoppler28:i386 0.20.5-1ubuntu3 i386 PDF rendering library rc libprojectm2 2.1.0+dfsg-1build1 i386 Advanced Milkdrop-compatible music visualization library rc libqxt-core0:i386 0.6.1-7 i386 extensions to Qt core classes (LibQxt) rc libqxt-gui0:i386 0.6.1-7 i386 extensions to Qt GUI classes (LibQxt) rc libraw5:i386 0.14.7-0ubuntu1.13.04.2 i386 raw image decoder library rc librhythmbox-core6 2.98-0ubuntu5 i386 support library for the rhythmbox music player rc librhythmbox-core7 3.0.1-0~13.10~ppa1 i386 support library for the rhythmbox music player rc libsnmp15 5.4.3~dfsg-2.7ubuntu1 i386 SNMP (Simple Network Management Protocol) library rc libsqlite0 2.8.17-8fakesync1 i386 SQLite shared library rc libsyncdaemon-1.0-1 4.2.0-0ubuntu1 i386 Ubuntu One synchronization daemon library rc libtiff4:i386 3.9.7-2ubuntu1 i386 Tag Image File Format (TIFF) library (old version) rc libunity-core-6.0-5 7.0.0daily13.06.19~13.04-0ubuntu1 i386 Core library for the Unity interface. rc libva-wayland1:i386 1.2.1-0ubuntu0~raring i386 Video Acceleration (VA) API for Linux -- Wayland runtime rc libwayland0:i386 1.0.5-0ubuntu1 i386 wayland compositor infrastructure - shared libraries rc libwebp2:i386 0.1.3-3 i386 Lossy compression of digital photographic images. rc linux-image-3.8.0-19-generic 3.8.0-19.30 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-3.8.0-21-generic 3.8.0-21.32 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-3.8.0-22-generic 3.8.0-22.33 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-3.8.0-26-generic 3.8.0-26.38 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-3.8.0-27-generic 3.8.0-27.40 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-3.9.0-030900-generic 3.9.0-030900.201304291257 i386 Linux kernel image for version 3.9.0 on 32 bit x86 SMP rc linux-image-3.9.0-030900rc8-generic 3.9.0-030900rc8.201304211835 i386 Linux kernel image for version 3.9.0 on 32 bit x86 SMP rc linux-image-extra-3.8.0-19-generic 3.8.0-19.30 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-extra-3.8.0-21-generic 3.8.0-21.32 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-extra-3.8.0-22-generic 3.8.0-22.33 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-extra-3.8.0-26-generic 3.8.0-26.38 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc linux-image-extra-3.8.0-27-generic 3.8.0-27.40 i386 Linux kernel image for version 3.8.0 on 32 bit x86 SMP rc preload 0.6.4-2 i386 adaptive readahead daemon rc steam-launcher 1.0.0.39 all Launcher for the Steam software distribution service rc super-boot-manager 0.7.15 all Simple gui to configure Grub2, Burg and Plymouth. rc totem 3.6.3-0ubuntu6 i386 Simple media player for the GNOME desktop based on GStreamer rc transmission-gtk 2.77-0ubuntu1 i386 lightweight BitTorrent client (GTK interface) rc unity-common 7.0.0daily13.06.19~13.04-0ubuntu1 all Common files for the Unity interface. rc vino 3.6.2-0ubuntu4 i386 VNC server for GNOME rc wicd-daemon 1.7.2.4-4.1 all wired and wireless network manager - daemon rc wicd-gtk 1.7.2.4-4.1 all wired and wireless network manager - GTK+ client rc xscreensaver 5.15-2ubuntu1 i386 Automatic screensaver for X rc xscreensaver-data 5.15-3ubuntu1 i386 data files to be shared among screensaver frontends sudo dpkg -l | grep uget: ii uget 1.10.3-1 i386 easy-to-use download manager written in GTK+ sudo dpkg -l | grep indicator: ii gir1.2-appindicator3-0.1 12.10.1+13.10.20130920-0ubuntu2 i386 Typelib files for libappindicator3-1. ii gir1.2-syncmenu-0.1 12.10.5+13.10.20131011-0ubuntu1 i386 indicator for synchronisation processes status - bindings ii indicator-applet-complete 12.10.2+13.10.20130924.2-0ubuntu1 i386 Clone of the GNOME panel indicator applet ii indicator-application 12.10.1daily13.01.25-0ubuntu1 i386 Application Indicators ii indicator-appmenu 13.01.0+13.10.20130930-0ubuntu1 i386 Indicator for application menus. ii indicator-bluetooth 0.0.6+13.10.20131016-0ubuntu1 i386 System bluetooth indicator. ii indicator-datetime 13.10.0+13.10.20131023.2-0ubuntu1 i386 Simple clock ii indicator-keyboard 0.0.0+13.10.20131010.1-0ubuntu1 i386 Keyboard indicator ii indicator-messages 13.10.1+13.10.20131011-0ubuntu1 i386 indicator that collects messages that need a response ii indicator-multiload 0.3-0ubuntu1 i386 Graphical system load indicator for CPU, ram, etc. ii indicator-power 12.10.6+13.10.20131008-0ubuntu1 i386 Indicator showing power state. ii indicator-printers 0.1.7daily13.03.01-0ubuntu1 i386 indicator showing active print jobs ii indicator-session 12.10.5+13.10.20131023.1-0ubuntu1 i386 indicator showing session management, status and user switching ii indicator-sound 12.10.2+13.10.20131011-0ubuntu1 i386 System sound indicator. ii indicator-sync 12.10.5+13.10.20131011-0ubuntu1 i386 indicator for synchronisation processes status ii libappindicator1 12.10.1+13.10.20130920-0ubuntu2 i386 Application Indicators ii libappindicator3-1 12.10.1+13.10.20130920-0ubuntu2 i386 Application Indicators ii libindicator3-7 12.10.2+13.10.20130913-0ubuntu2 i386 panel indicator applet - shared library ii libindicator7 12.10.2+13.10.20130913-0ubuntu2 i386 panel indicator applet - shared library ii libsync-menu1:i386 12.10.5+13.10.20131011-0ubuntu1 i386 indicator for synchronisation processes status - libraries ii python-appindicator 12.10.1+13.10.20130920-0ubuntu2 i386 Python bindings for libappindicator ii sni-qt:i386 0.2.6-0ubuntu1 i386 indicator support for Qt ii telepathy-indicator 0.3.1daily13.06.19-0ubuntu1 i386 Desktop service to integrate Telepathy with the messaging menu.

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  • How to implement curved movement while tracking the appropriate angle?

    - by Vexille
    I'm currently coding a 2D top-down car game which will be turn-based. And since it's turn-based, the cars won't be controlled directly (i.e. with a simple velocity vector that adjusts its angle when the player wants to turn), but instead it's movement path has to be planned beforehand, and then the car needs to follow the path when the turn ends (think Steambirds). This question has some interesting information, but its focus is on homing-missile behaviour, which I kinda had figured out, but doesn't really apply to my case, I think, since I need to show a preview of the path when the player is planning his turn, then have the car follow that path. In that same question, there's an excellent answer by Andrew Russel which mentions Equations of Motion and Bézier's Curve. Some of his other suggestions of implementation are specific to XNA though, so they don't help much (I'm using Marmalade SDK). If I assume Bézier's Curve as the solution of choice, I'm left with one specific problem: I'll have the car's position (the first endpoint) and the target/final position (the last endpoint), but what should I use as the control point (assuming a square/quadratic curve)? And whether I use Bézier's Curve or another parametric equation, I'd still be left with another issue: the car can't just follow the curve, it must turn (i.e. adjust its angle) accordingly. So how can I figure out which way the car should be pointing to at any given point in the curve?

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  • Time Travel 101

    - by Jim Duffy
    I’m thinking maybe I should have used Time Crunching 101 as the title instead… or maybe ‘Duh Duffy, where have you been? Everyone knows that!” Ok, so maybe you won’t actually learn how to travel through time from this post but you will learn how to cram more learning into one day. We all know you can’t make it to every conference, every presentation, or every training session. The good news is that many of those events make their content available to either watch online or to download for off-line viewing. The problem is who has time to sit and watch all those presentations in real time? Not me. One trick I use is to view the content at an increased play rate. Why listen to a boring speaker like me drone on for the entire length of the session when you can listen to them drone on in almost half the time. :-) I view nearly all off-line content with Windows Media Player though I’m sure you can implement this idea with any media playback software. The idea is changing the playback speed you view the content at. With Windows Media Player you can change the play speed from the menu system. Once you have the Play Speed Setting panel open you can specify the playback speed. Depending on the content and the presenter I can typically listen between 1.6 and 2.0 times normal speed. My Florida edumacation taught me that playing the video back at twice the speed means I’ll listen to it twice as fast and that means I can view it in almost 1/2 the time.  Too bad it won’t make me twice as smart. :-) I hope this helps you speed your way through more training content. Have a day. :-|

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  • CodePlex Daily Summary for Tuesday, September 18, 2012

    CodePlex Daily Summary for Tuesday, September 18, 2012Popular ReleasesfastJSON: v2.0.5: 2.0.5 - fixed number parsing for invariant format - added a test for German locale number testing (,. problems)????????API for .Net SDK: SDK for .Net ??? Release 4: 2012?9?17??? ?????,???????????????。 ?????Release 3??????,???????,???,??? ??????????????????SDK,????????。 ??,??????? That's all.VidCoder: 1.4.0 Beta: First Beta release! Catches up to HandBrake nightlies with SVN 4937. Added PGS (Blu-ray) subtitle support. Additional framerates available: 30, 50, 59.94, 60 Additional sample rates available: 8, 11.025, 12 and 16 kHz Additional higher bitrates available for audio. Same as Source Constant Framerate available. Added Apple TV 3 preset. Added new Bob deinterlacing option. Introduced process isolation for encodes. Now if HandBrake crashes, VidCoder will keep running and continue pro...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.02.01: Stabilization release fixed this issues: Links not worked on FF, Chrome and Safari Modified packaging with own manifest file for install and source package. Moved the user Image on the Login to the left side. Moved h2 font-size to 24px. Note : This release Comes w/o source package about we still work an a solution. Who Needs the Visual Studio source files please go to source and download it from there. Known 16 CSS issues that related to the skin.css. All others are DNN default o...Visual Studio Icon Patcher: Version 1.5.1: This fixes a bug in the 1.5 release where it would crash when no language packs were installed for VS2010.sheetengine - Isometric HTML5 JavaScript Display Engine: sheetengine v1.1.0: This release of sheetengine introduces major drawing optimizations. A background canvas is created with the full drawn scenery onto which only the changed parts are redrawn. For example a moving object will cause only its bounding box to be redrawn instead of the full scene. This background canvas is copied to the main canvas in each iteration. For this reason the size of the bounding box of every object needs to be defined and also the width and height of the background canvas. The example...VFPX: Desktop Alerts 1.0.2: This update for the Desktop Alerts contains changes to behavior for setting custom sounds for alerts. I have removed ALERTWAV.TXT from the project, and also removed DA_DEFAULTSOUND from the VFPALERT.H file. The AlertManager class and Alert class both have a "default" cSound of ADDBS(JUSTPATH(_VFP.ServerName))+"alert.wav" --- so, as long as you distribute a sound file with the file name "alert.wav" along with the EXE, that file will be used. You can set your own sound file globally by setti...MCEBuddy 2.x: MCEBuddy 2.2.15: Changelog for 2.2.15 (32bit and 64bit) 1. Added support for %originalfilepath% to get the source file full path. Used for custom commands only. 2. Added support for better parsing of Media Portal XML files to extract ShowName and Episode Name and download additional details from TVDB (like Season No, Episode No etc). 3. Added support for TVDB seriesID in metadata 4. Added support for eMail non blocking UI testCrashReporter.NET : Exception reporting library for C# and VB.NET: CrashReporter.NET 1.2: *Added html mail format which shows hierarchical exception report for better understanding.PDF Viewer Web part: PDF Viewer Web Part: PDF Viewer Web PartMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.67: Fix issue #18629 - incorrectly handling null characters in string literals and not throwing an error when outside string literals. update for Issue #18600 - forgot to make the ///#DEBUG= directive also set a known-global for the given debug namespace. removed the kill-switch for disregarding preprocessor define-comments (///#IF and the like) and created a separate CodeSettings.IgnorePreprocessorDefines property for those who really need to turn that off. Some people had been setting -kil...MPC-BE: Media Player Classic BE 1.0.1.0 build 1122: MPC-BE is a free and open source audio and video player for Windows. MPC-BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. Supported Operating Systems: Windows XP SP2, Vista, 7 32bit/64bit System Requirements: An SSE capable CPU The latest DirectX 9.0c runtime (June 2010). Install it regardless of the operating system, they all need it. Web installer: http://www.micro...Preactor Object Model: Visual Studio Template .NET 3.5: Visual Studio Template with all the necessary files to get started with POM. You will still need to Get the Preactor.ObjectModel and Preactor.ObjectModleExtensions libraries from Nuget though. You will also need to sign with assembly with a strong name key.Lakana - WPF Framework: Lakana V2: Lakana V2 contains : - Lakana WPF Forms (with sample project) - Lakana WPF Navigation (with sample project)myCollections: Version 2.3.0.0: New in this version : Added TheGamesDB.net API for games and nds Added Fast search options Added order by Artist/Album for music Fixed several provider Performance improvement New Splash Screen BugFixingMicrosoft SQL Server Product Samples: Database: OData QueryFeed workflow activity: The OData QueryFeed sample activity shows how to create a workflow activity that consumes an OData resource, and renders entity properties in a Microsoft Excel 2010 worksheet or Microsoft Word 2010 document. Using the sample QueryFeed activity, you can consume any OData resource. The sample activity uses LINQ to project OData metadata into activity designer expression items. By setting activity expressions, a fully qualified OData query string is constructed consisting of Resource, Filter, Or...F# 3.0 Sample Pack: FSharp 3.0 Sample Pack for Visual Studio 2012 RTM: F# 3.0 Sample Pack for Visual Studio 2012 RTMANPR MX: ANPR_MX Release 1: ANPR MX Release 1 Features: Correctly detects plate area for the average North American plate. (It won't work for the "European" plate size.) Provides potential values for the recognized plate. Allows images 800x600 and below (.jpg / .png). The example requires the VC 10 runtime & .NET 4 Framework to be already installed. The Source code project was made on Visual Studio 2010.Cocktail: Cocktail v1.0.1: PrerequisitesVisual Studio 2010 with SP1 (any edition but Express) Optional: Silverlight 4 or 5 Note: Install Silverlight 4 Tools and then the Silverlight 4 Toolkit. Likewise for Silverlight 5 Tools and the Silverlight 5 Toolkit DevForce Express 6.1.8.1 Included in the Cocktail download, DevForce Express requires registration) Important: Install DevForce after all other components. Download contentsDebug and release assemblies API documentation Source code License.txt Re...weber: weber v0.1: first release, creates a basic browser shell and allows user to navigate to web sites.New Projects.NET Code Editor & Compiler Component: .Net compiler component with integrated advanced text box, VisualStudio like highlightning, ability to intercept and show StandardOutput strings.NET Plugin Manager: Provides agnostic functionality for tiered plugin loading, unloading, and plugin collection management.Amazon Control Panel v2: Amazon Control Panel is a application that lets you control you Amazon Seller Central account using the Amazon MWS (Merchant Web Service) API.AutoSPSourceBuilder: AutoSPSourceBuilder: a utility for automatically building a SharePoint 2010 or 2013 install source including service packs, language packs & cumulative updates.CAOS: RBAC acess controllChat Forum: An Internet  forum,  or message  board,  is  an online discussion  site conversations  in  the  form  of  posted  messages.CRM 2011 - Many-To-Many Relationship Entity View: This Silverlight Web Resource for CRM 2011 will allow user to see N:N relationship entity data from single place.dardasim: dardasim gil and lior Tel Cabir DolphinsDBAManage: ???????ERP??,????!DimDate Generator: A SSIS project for generation a data dimansion table and data.DNL: eine grße .net bibliothek für entwicklerDouban FM for Metro: A music radio client for http://douban.fm running on Windows 8 / WinRTExtended WPF Control: Extended WPF Control for research and learning.FizzBuzzDaveC: Implements the classic FizzBuzz programmine exercise.HamStart: Nothing for now...Infopath XSN Modifier: A tool for editing the dataconnections of Infopath.KH Picture Resizer: Picture Resizer ermöglicht es Bilder per Drag and Dop zu verkleinern. Das Program wurde in C# geschrieben und nutzt Windows Forms.Korean String Extension for .NET: ?? ??? ??? ????? ???? string??? ??? ????? Extension library for "string" class that enhances "Hangul Jamo system" features Lucky Loot - Tattoo Shop Management Application: Lucky Loot - Tattoo Shop Management Application Por: Eric Gabriel Rodrigues Castoldi Objetivo: Trabalho de Conclusão de Curso de Sistemas de InformaçãoMagnOS - C# Cosmos Operating System: MagnOS is an Open Source operating system, made to learn how to make operating systems with Cosmos.Móa mày: Project m?iOData Samples: A collection of samples demonstrating solutions and functionality in WCF Data Services, ODataLib and EdmLib.Online Image Editor: Online Photo CanvasOptimuss Administración: La mejor aplicación de Gestión y Control EscolarOptimuss Obelix: La mejor aplicación de Gestión y Control EscolarPersonal Website: My personal websitePlanisoft: Proyecto de Planilla para clinica los fresnosPROYECTODT: ..................................................................................................................PtLibrary: PtLibrary stands for Peter Thönell's Delphi library. PtSettings and PtSettingsGUI make the management and use of settings extremely easy and powerful.RTS WebServer: A small lightweight, modern and fast webserver (template). with in the feature the newest technologies like SPDY and websocketsStandards: Standards is an Intranet application (using Windows authentication) designed to document and manage company standards. It is written in C#/MVC 4.Truttle OS: This is an OS I made with CosmosWfp System: zdgdsfgdsfgzpo: projekt na zaliczenie zpo???: ???

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  • OpenFilesView Displays All Open and Locked Files to Help Resolve In-Use Errors

    - by Jason Fitzpatrick
    Windows: You go to move a file and Windows throws up an “In Use” error. OpenFilesView shows you what application or system process is locking up the files you’re trying to move. Sometimes the culprit is obvious; if you go to move your media folder and you’ve got your media player open watching South Park then shutting down the media player is the obvious solution. Other times the culprit is less obvious; sometimes Windows processes and less-than-obvious applications are accessing your files in ways that aren’t apparent. The screenshot below showcases the “In Use” error: This is where OpenFilesView comes into play. Fire up the application to see a list of all active files on your system. The master list is a bit overwhelming (on our test system there were over 1200 open files) but you use the find command to drill down to specific file or folder names. Once you’ve found the locked file you can close the file handle, kill the process, or bring the process to the front (so you can examine the program, if possible, before terminating it). It’s much more efficient than rebooting in an attempt to shake the In-Use error. OpenFilesView is freeware and works on Windows XP through Windows 7. HTG Explains: Do You Really Need to Defrag Your PC? Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone How To Migrate Windows 7 to a Solid State Drive

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  • 45° Slopes in a Tile based 2D platformer

    - by xNidhogg
    I want to have simple 45° slopes in my tile based platformer, however I just cant seem to get the algorithm down. Please take a look at the code and video, maybe I'm missing the obvious? //collisionRectangle is the collision rectangle of the player with //origin at the top left and width and height //wantedPosition is the new position the player will be set to. //this is determined elsewhere by checking the bottom center point of the players rect if(_leftSlope || _rightSlope) { //Test bottom center point var calculationPoint = new Vector2(collisionRectangle.Center.X, collisionRectangle.Bottom); //Get the collision rectangle of the tile, origin is top-left Rectangle cellRect = _tileMap.CellWorldRectangle( _tileMap.GetCellByPixel(calculationPoint)); //Calculate the new Y coordinate depending on if its a left or right slope //CellSize = 8 float newY = _leftSlope ? (calculationPoint.X % CellSize) + cellRect.Y : (-1 * (calculationPoint.X % CellSize) - CellSize) + cellRect.Y; //reset variables so we dont jump in here next frame _leftSlope = false; _rightSlope = false; //now change the players Y according to the difference of our calculation wantedPosition.Y += newY - calculationPoint.Y; } Video of what it looks like: http://youtu.be/EKOWgD2muoc

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  • Silverlight Cream for April 19, 2010 -- #841

    - by Dave Campbell
    In this Issue: Michael Washington, Jeremy Likness, Giorgetti Alessandro, Antoni Dol, Mike Taulty, and Braulio Diez. Shoutout: Bart Czernicki lists compelling reasons to use Silverlight 4 for LOB apps: Silverlight 4 - What is New for Business Intelligence Scenarios From SilverlightCream.com: Silverlight Advanced MVVM Video Player After the initial posting on his Simple MVVM Video player, Michael Washington got some feedback and decided to do a part 2 demonstrating exactly how easy it is to customize... great tutorial and all the code. Model-View-ViewModel (MVVM) Explained Jeremy Likness has a post up that begins "The purpose of this post is to provide an introduction to the Model-View-ViewModel (MVVM) pattern." -- 'nuff said... If you're not there yet, get there now :) Castle Windsor – Silverlight 4 binaries Giorgetti Alessandro has produced workable Castle Windsor binaries for Silverlight 4. No Unit Tests at this point, but read the post for that information. Silverlight Togglebutton Push Pin Style with IsoStore Antoni Dol has a very nice ToggleButton redone as a pushpin for pinning an app, plus it saves the pinned information to Isolated Storage ... all with source! Silverlight and Xml Binding Mike Taulty fleshes out a sketchy idea he has surrounding databinding Silverlight to XML data by using the ability to databind to string indexers and XPath support. WinToolbar Silverlight widget available on Codeplex Braulio Diez announced a Toolbar library that he and Sebastian Stehlehave posted on CodePlex that looks awesome... you may as well just go get it now, you're going to want to! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Procedural Generation of tile-based 2d World

    - by Matthias
    I am writing a 2d game that uses tile-based top-down graphics to build the world (i.e. the ground plane). Manually made this works fine. Now I want to generate the ground plane procedurally at run time. In other words: I want to place the tiles (their textures) randomised on the fly. Of course I cannot create an endless ground plane, so I need to restrict how far from the player character (on which the camera focuses on) I procedurally generate the ground floor. My approach would be like this: I have a 2d grid that stores all tiles of the floor at their correct x/y coordinates within the game world. When the players moves the character, therefore also the camera, I constantly check whether there are empty locations in my x/y map within a max. distance from the character, i.e. cells in my virtual grid that have no tile set. In such a case I place a new tile there. Therefore the player would always see the ground plane without gaps or empty spots. I guess that would work, but I am not sure whether that would be the best approach. Is there a better alternative, maybe even a best-practice for my case?

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  • How to have other divs with a flash liquid layout that fits to the page?

    - by brybam
    Basically the majority of my content is flash based. I designed it using Flash Builder (Flex) and Its in a liquid layout, (everything is in percents) and if im JUST embedding the flash content it scales to the page fine, and i have the flash content set to have a padding of 50 px. I put a header div in fine with no problems, but I have 2 problems, the first being the footer div seems to cover up the buttom of the flash content in IE, but it looks just fine in chrome. How can I solve this? I'm using the stock embed code that Flex provides, I tried to edit the css style for the div which I think is #flashContent and give it a min width and min height but it didnt seem to work, actually anything I did to #flashContent didn't seem to do anything, maybe its not the div i need to be adding that attribute to... And my other problem is I dont even know where to start when it comes to placing a div thats 280width by 600height colum to the right side of the flash content. If i could specify a size for the flash content, and the float it left, and float the colum right, and clear it with the container div id be just fine....But remember the flash content is set to 100% Scale (well techically 100%x80% because it looked better that way). Does anyone know how I can start to deal with creating a more complex scaleable flash layouts that includes other divs? ALL WELL MAINTAINING IE SUPPORT? IE is ruining my life. Here's the code I'm using: (or if it will help you visualize what im trying to do here's the page where im working on setting this up http://apumpkinpatch.com/textmashnew/) <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <head> <title>TextMixup</title> <meta name="google" value="notranslate"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <link href="css.css" rel="stylesheet" type="text/css" /> <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.5.2/jquery.min.js"></script> <script src="../appassets/scripts/jquery.titlealert.js"></script> <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-19768131-2']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); function tabNotification() { $.titleAlert('New Message!', {interval:200,requireBlur:true,stopOnFocus:true}); } function joinNotification() { $.titleAlert('Joined Chat!', {interval:200,requireBlur:true,stopOnFocus:true}); } </script> <!-- BEGIN Browser History required section --> <link rel="stylesheet" type="text/css" href="history/history.css" /> <script type="text/javascript" src="history/history.js"></script> <!-- END Browser History required section --> <script type="text/javascript" src="swfobject.js"></script> <script type="text/javascript"> var swfVersionStr = "10.2.0"; var xiSwfUrlStr = "playerProductInstall.swf"; var flashvars = {}; var params = {}; params.quality = "high"; params.bgcolor = "#ffffff"; params.allowscriptaccess = "sameDomain"; params.allowfullscreen = "true"; var attributes = {}; attributes.id = "TextMixup"; attributes.name = "TextMixup"; attributes.align = "middle"; swfobject.embedSWF( "TextMixup.swf", "flashContent", "100%", "80%", swfVersionStr, xiSwfUrlStr, flashvars, params, attributes); swfobject.createCSS("#flashContent", "display:block;text-align:left;"); </script> </head> <body> <div id="homebar"><a href="http://apumpkinpatch.com"><img src="../appassets/images/logo/logoHor_130_30.png" alt="APumpkinPatch HOME" width="130" height="30" hspace="10" vspace="3" border="0"/></a> </div> <div id="topad"> <script type="text/javascript"><!-- google_ad_client = "pub-5824388356626461"; /* 728x90, textmash */ google_ad_slot = "1114351240"; google_ad_width = 728; google_ad_height = 90; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script> </div> <div id="mainContainer"> <div id="flashContent"> <p> To view this page ensure that Adobe Flash Player version 10.2.0 or greater is installed. </p> <script type="text/javascript"> var pageHost = ((document.location.protocol == "https:") ? "https://" : "http://"); document.write("<a href='http://www.adobe.com/go/getflashplayer'><img src='" + pageHost + "www.adobe.com/images/shared/download_buttons/get_flash_player.gif' alt='Get Adobe Flash player' /></a>" ); </script> </div> <noscript> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="100%" height="80%" id="TextMixup"> <param name="movie" value="TextMixup.swf" /> <param name="quality" value="high" /> <param name="bgcolor" value="#ffffff" /> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <!--[if !IE]>--> <object type="application/x-shockwave-flash" data="TextMixup.swf" width="100%" height="80%"> <param name="quality" value="high" /> <param name="bgcolor" value="#ffffff" /> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <!--<![endif]--> <!--[if gte IE 6]>--> <p> Either scripts and active content are not permitted to run or Adobe Flash Player version 10.2.0 or greater is not installed. </p> <!--<![endif]--> <a href="http://www.adobe.com/go/getflashplayer"> <img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash Player" /> </a> <!--[if !IE]>--> </object> <!--<![endif]--> </object> </noscript> <div id="convosPreview">This is a div I would want to appear as a colum to the right of the flash content that can scale</div> <!---End mainContainer --> </div> <div id="footer"> <a href="../apps.html"><img src="../appassets/images/apps.png" hspace="5" vspace="5" alt="random chat app apumpkinpatch" width="228" height="40" border="0" /></a><a href="https://chrome.google.com/webstore/detail/hjmnobclpbhnjcpdnpdnkbgdkbfifbao?hl=en-US#"><img src="../appassets/images/chromeapp.png" alt="chrome app random video chat apumpkinpatch" width="115" height="40" vspace="5" border="0" /></a><br /><br /> <a href="http://spacebarup.com" target="_blank">©2011 Space Bar</a> | <a href="../tos.html">TOS & Privacy Policy</a> | <a href="../help.html">FAQ & Help</a> | <a href="../tips.html">Important online safety tips</a> | <a href="http://www.facebook.com/pages/APumpkinPatchcom/164279206963001?sk=app_2373072738" target="_blank">Discussion Boards</a><br /> <p>You must be at least 18 years of age to access this web site.<br />APumpkinPatch.com is not responsible for the actions of any visitors of this site.<br />APumpkinPatch.com does not endorse or claim ownership to any of the content that is broadcast through this site. </p><h2>A Pumpkin Patch is BRAND NEW and will be developed a lot over the next few months adding video chat games, chat rooms, and more! Check back often it's going to be a lot of fun!</h2> </div> </body> </html> myCSS: html, body { height:100%; } body { text-align:center; font-family: Helvetica, Arial, sans-serif; margin:0; padding:0; overflow:auto; text-align:center; background-color: #ffffff; } object:focus { outline:none; } #homebar { clear:both; text-align: left; width: 100%; height: 40px; background-color:#333333; color:#CCC; overflow:hidden; box-shadow: 0px 0px 14px rgba(0, 0, 0, 0.65); -moz-box-shadow: 0px 0px 14px rgba(0, 0, 0, 0.65); -webkit-box-shadow: 0px 0px 14px rgba(0, 0, 0, 0.65); margin-bottom: 10px; } #mainContainer { height:auto; width:auto; clear:both; } #flashContent { display:none; height:auto; float:left; min-height: 500px; min-width: 340px; } /**this is the div i want to appear as a column net to the scaleable flash content **/ #convosPreview { float:right; width:280px; height:600px; }

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