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  • Two column layout, navigation div on the right, solution from previous thread didn't seem to work

    - by Tom
    I tried the solution from this thread, but I must be missing something because it doesn't work: <div style="float:left;margin-right:200px"> <p>Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.</p> </div> <div style="float:right;width:200px"> <p>navigation</p> </div> It works when the text in the content div (the left one) is short, but when it's long then the div takes up the whole width of the browser and the margin is there, but the right div is pushed below the first one nevertheless. What am I missing? Edit: The goal is to have a fix sized navigation column on the right of the browser window and the left div should get all the space left by the right navigation column (liquid layout).

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  • WPF - How to stop an ItemsControl psuedo-grid's columns from dancing/jumping around during layout

    - by Drew Noakes
    Several other questions on SO have come to the same conclusion I have -- using an ItemsControl with a DataTemplate for each item constructed to position items such that they resemble a grid is much simpler (especially to format) than using a ListView. The code resembles: <StackPanel Grid.IsSharedSizeScope="True"> <!-- Header --> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" SharedSizeGroup="Column1" /> <ColumnDefinition Width="Auto" SharedSizeGroup="Column2" /> </Grid.ColumnDefinitions> <TextBlock Grid.Column="0" Text="Column Header 1" /> <TextBlock Grid.Column="1" Text="Column Header 2" /> </Grid> <!-- Items --> <ItemsControl ItemsSource="{Binding Path=Values, Mode=OneWay}"> <ItemsControl.ItemTemplate> <DataTemplate> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" SharedSizeGroup="Column1" /> <ColumnDefinition Width="Auto" SharedSizeGroup="Column2" /> </Grid.ColumnDefinitions> <TextBlock Grid.Column="0" Text="{Binding ColumnProperty1}" /> <TextBlock Grid.Column="1" Text="{Binding ColumnProperty2}" /> </Grid> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> </StackPanel> The problem I'm seeing is that whenever I swap the object to which the ItemsSource is bound (it's an ObservableCollection that I replace the reference to, rather than clear and re-add), the entire 'grid' dances about for a few seconds. Presumably it is making a few layout passes to get all the Auto-width columns to match up. This is very distracting for my users and I'd like to get it sorted out. Has anyone else seen this?

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  • two controllers in one layout, rails 3

    - by Grizlord
    Okay, I have two models, a recipe model and a category model. In my layout(application.html.erb) I have a main container div that "yields" the recipes index action. I'm trying to list all the category names as links in a side bar(also a div) by iterating over them in an unordered list. When you click one of the links it will go to the category show page which will then list all the recipes in that category. Here is how I'm trying to list the links in - <div class="container" id="categories"> <% for category in @categories %> <ul> <li><%= link_to category.name, category %></li> </ul> <% end %> </div> The problem is I get a NoMethodError - You have a nil object when you didn't expect it! You might have expected an instance of Array. The error occurred while evaluating nil.each It is not retrieving the records from the model. Any suggestions on how to get this done would be greatly appreciated. I tried to render a partial as some of the other similar posts have said but still get the same error. This is the exact error - NoMethodError in Recipes#index Showing /Users/grizlord/Rails/recipe2/app/views/layouts/application.html.erb where line #39 raised: You have a nil object when you didn't expect it! You might have expected an instance of Array. The error occurred while evaluating nil.each Extracted source (around line #39): 36: </div> 37: <div class="container" id="categories"> 38: Browse by Category 39: <% for category in @categories %> 40: <ul> 41: <li><%= link_to category.name, category %></li> 42: </ul>

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  • css layout for footer at bottom with dynamic ajax content changing height of page

    - by m42
    [Update] I actually compromised on this problem for now by foregoing the fixed footer design. It seems that there is no problem with dynamic content moving the footer and resizing containers appropriately unless the footer is fixed to the browser bottom initially. I hope others will eventually provide a great solution that encompasses the best of both worlds. I spent all day trying to get the footer to move down the page to accommodate dynamically added (via ajax) content. I really need some pointers or links because I haven't found anything that helps. Basically: My site has some pages that begin with only a text box and a button so that the total height of the content area is only a few inches beneath the header area. I don't have any problem getting the sticky footer working so that the footer appears at the bottom of the browser window even when there is very little content on screen. That same css layout works fine for other pages that have content that extends beneath the browser window. The catch: The content has to be rendered and passed to the browser with the initial load. The Problem: Any content that is added to the page via AJAX after the initial load paints down the page correctly -- but the footer remains in its initial location. Please tell me there is a fix for this. I can't post the css until checking with my boss first - if possible - and if needed, I will later - but it's just a very basic version of the many sticky footer css solutions floating around the web. Thanks.

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  • The Impossible Layout?

    - by Kyle K
    I'm beginning to think this is impossible, but thought I'd ask you guys. Basically it's a 2 column layout, but the "business" wants the following: -Always take up the entire browser window -Accommodate resizing of browser window -Left column will be fixed width, but that width should be flexible from page-to-page. -Left column has a region at the top with fixed height. -Left column has a bottom region. It should take up the remaining vertical space of browser window. If content is very large, it will have a scroll bar just for that region. -Right column should take up remaining horizontal space of browser window. -Right column has a region at the top with fixed height. -Right column has a bottom region. It should take up the remaining vertical space of browser window. If content is very large, it will have a scroll bar just for that region. I've tried everything...divs, floated, absolutely positioned, tables, divs in tables... Is this even possible? Here's an image of what it should look like: http://imgur.com/zk1jP.png

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  • layout problems with site

    - by user1506962
    I have a problem with my site. When I resize the window everything stays still and doesn't move, the window just crosses over everything. Here are the images to epxlain it a bit better.. hopefully. This is the site in normal window - http://imageshack.us/photo/my-images/407/problem2a.jpg/ and when resized - http://imageshack.us/photo/my-images/696/problemim.jpg/ Can anyone tell me what the problem is? I would like my layout to work like this website - http://www.thisoldbear.com/ -----EDIT----- body { width: 1400px; -ms-overflow-x: hidden; overflow-x: hidden; background: url(../../core/images/bg.png); font-family: 'Pontano Sans', sans-serif; } #logo { background: url(../../core/images/logo.png); width: 124px; height: 171px; margin: -86px 185px; } nav { margin: 0 300px; } a { text-decoration: none; font-size: 17px; color: #f4f4f4; outline: none; padding-left: 50px; } a:hover { text-decoration: underline; } p { font-size: 22px; color: #444; } h2 { font-size: 29px; color: #444; } header { background: url(../../core/images/header.png); padding: 32px; margin: -8px -8px; } .content { padding: 10px; width: 700px; border-top: 4px solid #d55d58; margin: 100px 200px; } .break { margin: -50px 0; }

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  • How do I handle the browser's "share page" intent in android?

    - by gfxmonk
    I read here ( http://androidlittle.blogspot.com/2009/08/intent-filter-for-share-link.html ) what intent-filter is required to handle the "share link" intent that the android web browser sends. I have placed this inside an block in my AndroidManifest.xml like so: <activity android:name=".ShareLink"> <intent-filter> <action android:name="android.intent.action.SEND" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="text/plain" /> </intent-filter> <meta-data/> </activity> I cannot for the life of me get this to be triggered though. When I share a link in the android browser, the emulator log shows it's creating a chooser intent, but doesn't give the details of the intent the chooser is acting on. No chooser window pops up, and the intent gets handled by the SMS application. I have also tried kicking off the intent manually: adb shell am start -D -a android.intent.action.SEND -c android.intent.category.DEFAULT -t text/plain -d http://google.com/ but the response I get is: Starting: Intent { act=android.intent.action.SEND cat=[android.intent.category.DEFAULT] dat=http://google.com/ typ=text/plain } Error: Activity not started, unable to resolve Intent { act=android.intent.action.SEND cat=[android.intent.category.DEFAULT] dat=http://google.com/ typ=text/plain flg=0x10000000 } Can anyone tell me what I'm doing wrong? My main (launcher) activity works fine, so I assume there is no issue with installation on the emulator.

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  • The application has stopped unexpectedly: How to Debug?

    - by Android Eve
    Please note, unlike many other questions having the subject title "application has stopped unexpectedly", I am not asking for troubleshooting a particular problem. Rather, I am asking for an outline of the best strategy for an Android/Eclipse/Java rookie to tackle this formidable task of digesting huge amounts of information in order to develop (and debug!) a simple Android application. In my case, I took the sample skeleton app from the SDK, modified it slightly and what did I get the moment I try to run it? The application (process.com.example.android.skeletonapp) has stopped unexpectedly. Please try again. OK, so I know that I have to look LogCat. It's full of timestamped lines staring at me... What do I do now? What do I need to look for? Is there a way to single-step the program, to find the statement that makes the app crash? (I thought Java programs never crash, but apparently I was mistaken) How do I place a breakpoint? Can you recommend an Android debug tutorial online, other than this one?

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  • Razor – Hiding a Section in a Layout

    - by João Angelo
    Layouts in Razor allow you to define placeholders named sections where content pages may insert custom content much like the ContentPlaceHolder available in ASPX master pages. When you define a section in a Razor layout it’s possible to specify if the section must be defined in every content page using the layout or if its definition is optional allowing a page not to provide any content for that section. For the latter case, it’s also possible using the IsSectionDefined method to render default content when a page does not define the section. However if you ever require to hide a given section from all pages based on some runtime condition you might be tempted to conditionally define it in the layout much like in the following code snippet. if(condition) { @RenderSection("ConditionalSection", false) } With this code you’ll hit an error as soon as any content page provides content for the section which makes sense since if a page inherits a layout then it should only define sections that are also defined in it. To workaround this scenario you have a couple of options. Make the given section optional with and move the condition that enables or disables it to every content page. This leads to code duplication and future pages may forget to only define the section based on that same condition. The other option is to conditionally define the section in the layout page using the following hack: @{ if(condition) { @RenderSection("ConditionalSection", false) } else { RenderSection("ConditionalSection", false).WriteTo(TextWriter.Null); } } Hack inspired by a recent stackoverflow question.

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  • Using JavaScript for basic HTML layout

    - by Slobaum
    I've been doing HTML layout as well as programming for many years and I'm seeing a growing issue recently. Folks who primarily do HTML layout are becoming increasingly more comfortable using JavaScript to solve basic page layout problems. Rather than consider what HTML is capable of doing (to hit their target browsers), they're slapping on bloated JS frameworks that "fix" fairly basic problems. Let's get this out of the way right here: I find this practice annoying and often inconsiderate of those with special accessibility needs. Unfortunately, when you try to tell these folks that what they're doing isn't semantic, ideal, or possibly even a good idea, they always counter with the same old arguments: "JavaScript has a market saturation of 98%, we don't care about the other 2%." or "Who doesn't have JavaScript enabled these days?" or simply "We don't care about those users." I find that remarkably short-sighted. I would really like the opinion of the community at large. What do you think, am I holding too fast to a dying ideal? I am willing to accept that, but would like to be given good arguments as to why I should disregard 2%+ of my user base (among others). Is JavaScript's prevalence a good excuse to use a programmatic language to do basic layout, thus mucking up your behavior and layout? jQuery and similar "behavior" based frameworks are blurring the lines, especially for those who don't realize the difference. Honestly (and probably most importantly), I would like some "argument ammo" to use against these folks when the "it's the right way to do it" argument is unacceptable. Can you cite sources outlining your stance, please? Thanks everybody, please be civil :)

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  • Netflix Updates Android Tablet App; iPad Update On The Way

    - by Jason Fitzpatrick
    Android: If you’re rocking an Android tablet, such as a Kindle Fire or Nook, you’ll want to update your Netflix app today. The new version sports a host of improvements including a massively overhauled interface. The old Netflix tablet application was functional but lackluster; it felt almost as if they didn’t realize they were designing it for a tablet. The new Netflix app is focused on beautiful cover-flow style navigation, displaying twice as many titles per screen, and an emphasis on natural navigation with finger swipes and taps. According to the Netflix press release, an iPad update will be rolling out in the next few weeks. New Experience Now Available for All Android Tablets [Netflix Blog] How to Run Android Apps on Your Desktop the Easy Way HTG Explains: Do You Really Need to Defrag Your PC? Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone

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  • What is good for Asp.net developer alternative learning Android or Wordpress? [closed]

    - by satinder singh
    I am a .Net developer, having 2 years experience in ASP.net c#, sql, mysql, now my company provide me to learn new technology. They gave me two options ie Android or Wordpress (I know both are totally different things). Also I found Android (Java) syntax little same as in c#, Wordpress also have good advantage in today's market (freelancing). So I want someone to suggest me what to choose either to go for Android or Wordpress?

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  • How to set up an environment for android app development?

    - by The Dark Knight
    I have been researching for sometime now regarding the process to install android sdk and associated tools . After visiting Android Developers page, i first installed the android sdk and then installed eclipse plugins for my indigo version from the install softwares options.However, it is mentioned in the developers page : Download the Android SDK. Install the ADT plugin for Eclipse (if you’ll use the Eclipse IDE). Download the latest SDK tools and platforms using the SDK Manager. I have downloaded the sdk and installed the adt plugins for eclipse.I just need to point the eclipse towards the location of the sdk. However, i am stuck at the last step which is asking me to download the latest tools using the sdk manager. The manager interface pops up and i see a lot of options there. I don't know which ones i must select and install. If some one can help me out here and tell me which options to choose and install(if possible, with a screen shot), it will be very beneficial for me.

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  • BlueStacks Joins Forces with AMD; Launches AMD-only Enhanced Android App Launcher

    - by Jason Fitzpatrick
    Last fall we showed you how to run Android apps on your Windows PC with BlueStacks. Now BlueStacks has partnered with AMD to offer even better Android emulation on AMD-powered Windows machines. Check out our original overview and installation guide for BlueStacks to get a feel for what you can do with the app. If you’re sporting an AMD CPU, hit up the link below to check out the AMD AppZone to grab some of the thousands of Android apps you can enjoy on your desktop. AMD AppZone: Android [via Gigaom] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Android: how do I switch between game scenes in a game? Any tutorials?

    - by Flavio
    I am trying to create a simple game using the Android SDK without using AndEngine (or any other game engine). I have plenty of experience designing games from the past, but I'm having lots of trouble trying to use the Android SDK to make my game. By far my biggest hurdle right now is switching between views. That is, for example, going from the menu to the first level, etc. I am using a traditional model I learned (I think it's called a scene stack or something?) in which you push the current scene onto a stack and the game's main loop runs the top item of the stack. This model seems non-trivial to implement in the Android SDK, mostly because Android seems to be picky about which thread instantiates which view. My issue is that I want the first level to show up when you press a button on the main menu, but when I instantiate the first level (the level class extends SurfaceView and implements SurfaceHolder.Callback) I get a runtime error complaining that the thread that runs the main menu can't instantiate this class. Something about calling Looper.prepare(). I figured at this point I was probably doing things wrong. I'm not sure how to specifically phrase my issue into a question, so maybe I should leave it as either 1) Does anybody know a good way (or the 'proper' way) to switch between scenes in an Android game? or 2) Are there any tutorials out there which show how to create a game that doesn't take place entirely in one scene? (I have googled for a while to no avail... maybe someone else knows of one?) Thanks!

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  • How is Sencha Touch performing on Android in practice ?

    - by Vidar Vestnes
    Hi I'm just about to start a project using Sencha Touch, and just done some minor testing on my HTC desire device. All tutorial videos at Vimeo seems to be using an iPhone emulator running on a Mac. Im not sure how fast this emulator is compared to a real iPhone device or even an real Android device, but from what i have experienced, it seems that my HTC desire is not performing that nicly as this emulator. All animations (sliding, fading, etc) seems abit laggy. You can easily notice that the FPS is much less than on the Vimeo videos. HTC desire is a relativly new and modern Android 2.2 phone, running with decent hardware, so im wondering if Sencha Touch is "ready" for the Android platform. Anybody with practical experience with Android and Sencha Touch ?

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  • How do I create a game that runs on Windows, iOS and Android?

    - by AspaApps
    I use C++ to create windows games and now I want to step into another other OS like Android or iOS. I'm totally familiar with C++ so I tried to create app for iOS using objective C it was working awesome. However, I also want to publish games for Android but not by using Java. I don't want to create a single game 5-6 times for other platforms. Is their any way that if I create game for Windows then it will work in Android and iOS ? Or should I use Action Script 3.0? If I use action script 3.0, will it require Flash player to run the game in Windows, Android, iOS?

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  • How is Sencha Touch performing on Android in practice?

    - by user14557
    I'm just about to start a project using Sencha Touch, and just done some minor testing on my HTC desire device. All tutorial videos at Vimeo seems to be using an iPhone emulator running on a Mac. Im not sure how fast this emulator is compared to a real iPhone device or even an real Android device, but from what i have experienced, it seems that my HTC desire is not performing that nicly as this emulator. All animations (sliding, fading, etc) seems abit laggy. You can easily notice that the FPS is much less than on the Vimeo videos. HTC desire is a relativly new and modern Android 2.2 phone, running with decent hardware, so im wondering if Sencha Touch is "ready" for the Android platform. Anybody with practical experience with Android and Sencha Touch ?

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  • Is beginner knowledge of Java enough to develop for Android? [closed]

    - by teenCoder
    I just finished the book "Tech Yourself Java in 24 Hours, 6th Edition" I have an understanding of the language (by understanding I mean, the basics and everything covered in the book) and I have been experimenting and building little things with my knowledge. I want to learn about Android and was wondering if I need to increase my knowledge in Java before moving on to Android or can I just go straight to Android?

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  • ASP.NET DataList - defining "columns/rows" when repeating horizontal and using flow layout

    - by Ian Robinson
    Here is my DataList: <asp:DataList id="DataList" Visible="false" RepeatDirection="Horizontal" Width="100%" HorizontalAlign="Justify" RepeatLayout="Flow" runat="server"> [Contents Removed] </asp:DataList> This generates markup that has each item wrapped in a span. From there, I'd like to break each of these spans out into rows of three columns. Ideally I would like something like this: <div> <span>Item 1</span> <span>Item 2</span> <span>Item 3</span> </div> <div> <span>Item 4</span> <span>Item 5</span> <span>Item 6</span> </div> [etc] The closest I can get to this is to set RepeatColumns to "3" and then a <br> is inserted after every three items in the DataList. <span>Item 1</span> <span>Item 2</span> <span>Item 3</span> <br> <span>Item 4</span> <span>Item 5</span> <span>Item 6</span> <br> This gets me kind of close, but really doesn't do the trick - I still can't control the layout the way I'd like to be able to. Can anyone suggest a way to make this better? If I could implement the above example - that would be perfect, however I'd accept a less elegant solution as well - as long as its more flexible than <br> (such as inserting a <span class="clear"></span> instead of <br>).

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  • Blackberry - Listfield layout question

    - by Kai
    I'm having an interesting anomaly when displaying a listfield on the blackberry simulator: The top item is the height of a single line of text (about 12 pixels) while the rest are fine. Does anyone know why only the top item is being drawn this way? Also, when I add an empty venue in position 0, it still displays the first actual venue this way (item in position 1). Not sure what to do. Thanks for any help. The layout looks like this: ----------------------------------- | *part of image* | title | ----------------------------------- | | title | | * full image * | address | | | city, zip | ----------------------------------- The object is called like so: listField = new ListField( venueList.size() ); listField.setCallback( this ); listField.setSelectedIndex(-1); _middle.add( listField ); Here is the drawListRow code: public void drawListRow( ListField listField, Graphics graphics, int index, int y, int width ) { listField.setRowHeight(90); Hashtable item = (Hashtable) venueList.elementAt( index ); String venue_name = (String) item.get("name"); String image_url = (String) item.get("image_url"); String address = (String) item.get("address"); String city = (String) item.get("city"); String zip = (String) item.get("zip"); EncodedImage img = null; try { String filename = image_url.substring(image_url.indexOf("crop/") + 5, image_url.length() ); FileConnection fconn = (FileConnection)Connector.open( "file:///SDCard/Blackberry/project1/" + filename, Connector.READ); if ( !fconn.exists() ) { } else { InputStream input = fconn.openInputStream(); byte[] data = new byte[(int)fconn.fileSize()]; input.read(data); input.close(); if(data.length > 0) { EncodedImage rawimg = EncodedImage.createEncodedImage( data, 0, data.length); int dw = Fixed32.toFP(Display.getWidth()); int iw = Fixed32.toFP(rawimg.getWidth()); int sf = Fixed32.div(iw, dw); img = rawimg.scaleImage32(sf * 4, sf * 4); } else { } } } catch(IOException ef) { } graphics.drawText( venue_name, 140, y, 0, width ); graphics.drawText( address, 140, y + 15, 0, width ); graphics.drawText( city + ", " + zip, 140, y + 30, 0, width ); if(img != null) { graphics.drawImage(0, y, img.getWidth(), img.getHeight(), img, 0, 0, 0); } }

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  • Prevent auto mounting Android sdcard under Linux Mint

    - by BullShark
    I recently obtained an older Android phone, so that I could test Android Apps on it. I've needed it because I have a Nexus 7 but not older Android versions, hardware, etc. to test on. I'm having a problem with it under Linux Mint with Cinnamon. When I plug the phone in, or remove and plug the sdcard from the phone back to it while the phone is plugged in, Linux automatically mounts the sdcard. This is a problem because once it is mounted under Linux, it dismounts from the phone running Android 2.3.5, and I can no longer test Android Apps I write that require the sdcard to be present, writable. I went to Menu System Tools System Settings System Details Removable Media, and it brings up this window. I have changed the settings to always "Ask what to do" on "Select how media should be handled". However, the sdcard still gets mounted and then I am asked how I want to open these files (media players, photo importers, file browser, etc.). If I click the checkbox for "Never prompt or start programs on media insertion", then the sdcard is mounted, and I am not asked how to open these files. Eject is just a noob word for Ubuntu users that means umount (unmount) like "Adminstrator" is another ubuntu noob word for the root user. And if I unmount the sdcard, the phone doesn't recognize it again until I take the sdcard out and plug it back in. The phone sees it for a brief moment until Linux Mint takes it over. There are 2 possible solutions and maybe more: 1) Prevent Linux from automounting sdcards some how 2) Tell Android not to allow the computer it is plugged into to take over the sdcard, HOW? Edit: I found out how to prevent the sdcard from being automatically mounted: Now it gets recognized by Linux: bullshark@beastlinux ~ $ dmesg | tail -n 25 [597212.218323] sd 21:0:0:0: [sde] Attached SCSI removable disk [597212.218639] sr 21:0:0:1: Attached scsi CD-ROM sr2 [597212.218910] sr 21:0:0:1: Attached scsi generic sg7 type 5 [597217.139373] sd 21:0:0:0: [sde] 3862528 512-byte logical blocks: (1.97 GB/1.84 GiB) [597217.140726] sd 21:0:0:0: [sde] No Caching mode page present [597217.140735] sd 21:0:0:0: [sde] Assuming drive cache: write through [597217.143595] sd 21:0:0:0: [sde] No Caching mode page present [597217.143602] sd 21:0:0:0: [sde] Assuming drive cache: write through [597217.152240] sde: sde1 [597389.751008] 4:2:1: cannot get freq at ep 0x84 [597390.238742] 4:2:1: cannot get freq at ep 0x84 [597624.903132] sde: detected capacity change from 1977614336 to 0 [597637.677763] sd 21:0:0:0: [sde] 3862528 512-byte logical blocks: (1.97 GB/1.84 GiB) [597637.679616] sd 21:0:0:0: [sde] No Caching mode page present [597637.679626] sd 21:0:0:0: [sde] Assuming drive cache: write through [597637.682508] sd 21:0:0:0: [sde] No Caching mode page present [597637.682515] sd 21:0:0:0: [sde] Assuming drive cache: write through [597637.692758] sde: sde1 [597661.857979] sde: detected capacity change from 1977614336 to 0 [597688.775455] sd 21:0:0:0: [sde] 3862528 512-byte logical blocks: (1.97 GB/1.84 GiB) [597688.776814] sd 21:0:0:0: [sde] No Caching mode page present [597688.776823] sd 21:0:0:0: [sde] Assuming drive cache: write through [597688.780055] sd 21:0:0:0: [sde] No Caching mode page present [597688.780062] sd 21:0:0:0: [sde] Assuming drive cache: write through [597688.788639] sde: sde1 bullshark@beastlinux ~ $ However, the phone still unmounts the sdcard upon being detected by Linux. Linux detects but does not mount, and a few seconds later: Edit #2 (Solution): I solved this one by changing the usb connection type (was usb mass storage) :

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  • Programmatically creating scrollview(s) from custom component in android

    - by jaapbeetstra
    I'm trying to build a compound control in Android, containing (among other things) a ScrollView. Things go wrong when I try to view the control in Eclipse, crashing with a NullPointerException after the error message: "Parser is not a BridgeXmlBlockParser". Stacktrace: java.lang.NullPointerException at android.view.View.<init>(View.java:1720) at android.view.ViewGroup.<init>(ViewGroup.java:277) at android.widget.FrameLayout.<init>(FrameLayout.java:83) at android.widget.ScrollView.<init>(ScrollView.java:128) at android.widget.ScrollView.<init>(ScrollView.java:124) at android.widget.ScrollView.<init>(ScrollView.java:120) at my.compound.control.StringPicker.onMeasure(StringPicker.java:46) ... I've traced the error to the following conditions: The NPE is thrown because a Context.obtainStyledAttributes() call returns null when the attrs argument passed is null. This only applies to the BridgeContext implementation used in Eclipse, which expects attrs to be an instance of the BridgeXmlBlockParser. The attrs argument is null because I create the ScrollView using the (Context) constructor. There is a workaround of course, which is passing the attrs I receive when Eclipse constructs the compound control, but I don't want all the attributes set on the compound control to apply to my inner control. Am I doing something wrong, is this a bug in Android Eclipse, ...?

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  • Android SeekBar Minimum and Continuous Float Value Attributes

    - by fordays
    I'm looking for a way to implement a minimum value in my SeekBar and also have the option to increment decimal numbers. For example, currently my SeekBar's minimum is set to 0, but I need it to start at the value 0.2. Also, I would like to have the functionality to be able to have the user select a number from 0.2 to 10.0 at a .1 precision so they can choose the numbers 5.6 or 7.1. Here are the style attributes for my SeekBar: <style name="SeekBar"> <item name="android:paddingLeft">30dp</item> <item name="android:paddingRight">30dp</item> <item name="android:layout_width">fill_parent</item> <item name="android:layout_height">wrap_content</item> <item name="android:layout_marginTop">0dp</item> <item name="android:layout_marginBottom">0dp</item> <item name="android:max">10</item> <item name="android:progress">1</item> </style>

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  • how to implement bitmap to byte array in android

    - by satyamurthy
    hi sir i am implementing image upload in sdcard image converting bitmap in bitmap convert in bytearray i am implementing this code import java.io.ByteArrayOutputStream; import java.io.DataInputStream; import java.io.EOFException; import java.io.File; import java.io.FileDescriptor; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.IOException; import android.R.array; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.util.Log; import android.widget.ImageView; public class Photo extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); File f = new File("/sdcard/DCIM/1.jpg"); FileInputStream is = null; try { is = new FileInputStream(f); Bitmap bm; bm = BitmapFactory.decodeStream(is,null,null); ByteArrayOutputStream baos = new ByteArrayOutputStream(1000); bm.compress(Bitmap.CompressFormat.JPEG,75, baos); System.out.println("3........................"+bm); ImageView pic=(ImageView)this.findViewById(R.id.picview); pic.setImageBitmap(bm); } catch (Exception e) { // TODO: handle exception e.printStackTrace(); } } }this code is i am implementing how can convert bitmap in byte array INFO/System.out(12658): 3........................android.graphics.Bitmap@4358e3d0 in debug this will be displayed how can retrieve bitmap to byte array

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