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  • C# Begin/EndReceive - how do I read large data?

    - by ryeguy
    When reading data in chunks of say, 1024, how do I continue to read from a socket that receives a message bigger than 1024 bytes until there is no data left? Should I just use BeginReceive to read a packet's length prefix only, and then once that is retrieved, use Receive() (in the async thread) to read the rest of the packet? Or is there another way? edit: I thought Jon Skeet's link had the solution, but there is a bit of a speedbump with that code. The code I used is: public class StateObject { public Socket workSocket = null; public const int BUFFER_SIZE = 1024; public byte[] buffer = new byte[BUFFER_SIZE]; public StringBuilder sb = new StringBuilder(); } public static void Read_Callback(IAsyncResult ar) { StateObject so = (StateObject) ar.AsyncState; Socket s = so.workSocket; int read = s.EndReceive(ar); if (read > 0) { so.sb.Append(Encoding.ASCII.GetString(so.buffer, 0, read)); if (read == StateObject.BUFFER_SIZE) { s.BeginReceive(so.buffer, 0, StateObject.BUFFER_SIZE, 0, new AyncCallback(Async_Send_Receive.Read_Callback), so); return; } } if (so.sb.Length > 0) { //All of the data has been read, so displays it to the console string strContent; strContent = so.sb.ToString(); Console.WriteLine(String.Format("Read {0} byte from socket" + "data = {1} ", strContent.Length, strContent)); } s.Close(); } Now this corrected works fine most of the time, but it fails when the packet's size is a multiple of the buffer. The reason for this is if the buffer gets filled on a read it is assumed there is more data; but the same problem happens as before. A 2 byte buffer, for exmaple, gets filled twice on a 4 byte packet, and assumes there is more data. It then blocks because there is nothing left to read. The problem is that the receive function doesn't know when the end of the packet is. This got me thinking to two possible solutions: I could either have an end-of-packet delimiter or I could read the packet header to find the length and then receive exactly that amount (as I originally suggested). There's problems with each of these, though. I don't like the idea of using a delimiter, as a user could somehow work that into a packet in an input string from the app and screw it up. It also just seems kinda sloppy to me. The length header sounds ok, but I'm planning on using protocol buffers - I don't know the format of the data. Is there a length header? How many bytes is it? Would this be something I implement myself? Etc.. What should I do?

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  • Async actions inside Silverlight Method - returning the value

    - by tyndall
    What is the proper way to call an Async framework component - wait for an answer and then return the value. AKA contain the entire request/response in a single method. Example code: public class Experiment { public Experiment() { } public string GetSomeString() { WebClient wc = new WebClient(); wc.DownloadStringCompleted += new DownloadStringCompletedEventHandler(wc_DownloadStringCompleted); Uri u = new Uri("http://news.google.com/news?pz=1&cf=all&ned=us&hl=en&topic=t&output=rss"); wc.DownloadStringAsync(u); return "the news RSS from Google"; } private void wc_DownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e) { //don't really see how this callback method makes it able // to return the answer I'm looking for on the return // statement in the method above. } } MORE INFO: The reason I'm asking this that I have a project I'm working on where I'd like JavaScript code in the browser to use Silverlight like a Facade/Proxy to Web services and complex calculations & operations. I'd like to make the calls to the [ScriptableMembers] in Silvelight synchronously. I don't want Silverlight to callback into the browser's JavaScript

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  • jQuery Ajax / .each callback, next 'each' firing before ajax completed

    - by StuR
    Hi the below Javascript is called when I submit a form. It first splits a bunch of url's from a text area, it then: 1) Adds lines to a table for each url, and in the last column (the 'status' column) it says "Not Started". 2) Again it loops through each url, first off it makes an ajax call to check on the status (status.php) which will return a percentage from 0 - 100. 3) In the same loop it kicks off the actual process via ajax (process.php), when the process has completed (bearing in the mind the continuous status updates), it will then say "Completed" in the status column and exit the auto_refresh. 4) It should then go to the next 'each' and do the same for the next url. function formSubmit(){ var lines = $('#urls').val().split('\n'); $.each(lines, function(key, value) { $('#dlTable tr:last').after('<tr><td>'+value+'</td><td>Not Started</td></tr>'); }); $.each(lines, function(key, value) { var auto_refresh = setInterval( function () { $.ajax({ url: 'status.php', success: function(data) { $('#dlTable').find("tr").eq(key+1).children().last().replaceWith("<td>"+data+"</td>"); } }); }, 1000); $.ajax({ url: 'process.php?id='+value, success: function(msg) { clearInterval(auto_refresh); $('#dlTable').find("tr").eq(key+1).children().last().replaceWith("<td>completed rip</td>"); } }); }); }

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  • Language choice

    - by kzh
    For a starter of programming, there are a lot of programming language available to start with. Which should be the best choice for a starter to learn programming language?

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  • How to implement a bidirectional "mailbox service" over tcp?

    - by igorgatis
    The idea is to allow to peer processes to exchange messages (packets) over tcp as much asynchronously as possible. The way I'd like it to work is each process to have an outbox and an inbox. The send operation is just a push on the outbox. The receive operation is just a pop on the inbox. Underlying protocol would take care of the communication details. Is there a way to implement such mechanism using a single TCP connection? How would that be implemented using BSD sockets and modern OO Socket APIs (like Java or C# socket API)?

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  • Can someone clarify what this Joel On Software quote means: (functional programs have no side effect

    - by Bob
    I was reading Joel On Software today and ran across this quote: Without understanding functional programming, you can't invent MapReduce, the algorithm that makes Google so massively scalable. The terms Map and Reduce come from Lisp and functional programming. MapReduce is, in retrospect, obvious to anyone who remembers from their 6.001-equivalent programming class that purely functional programs have no side effects and are thus trivially parallelizable. What does he mean when he says functional programs have no side effects? And how does this make parallelizing trivial?

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  • Passing methods/functions as args in Objective C

    - by Baishampayan Ghose
    Hello, I am new to Objective C and I am trying to implement an async library which works with callbacks. I need to figure out a way to pass callback methods as args to my async methods so that the callback can be invoked when the task is finished. What is the best way to achieve this in Objective C? In Python, for example I could easily pass a function, but in Objective C it seems selectors are the way to go(?). Can anyone point me to an example from where I can get some ideas? Thanks in advance.

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  • problem in silverlight 4 async how to wait till result come

    - by AQEEL
    Here is what i have problem i have following code : //Get All master record entryE_QuestMaster = new ObservableCollection<E_QuestMaster>(); QuestVM.getExamsMasterbyExamID(eUtility.ConvertInt32(this.txtID.Text), ref entryE_QuestMaster); // //Loop to show questions int iNumber=1; foreach (var oIn in entryE_QuestMaster) { Node subNode = new Node(); subNode.Content = oIn.e_Question; subNode.Name = "Quest_" + iNumber.ToString().Trim(); subNode.Tag = oIn.e_QID.ToString(); subNode.Icon = "/Images/Number/" + iNumber.ToString().Trim() + ".gif"; iNumber++; this.tvMainNode.Nodes.Add(subNode); } here is async method calling wcf service /// <summary> /// /// </summary> /// <param name="ID"></param> public void getExamsMasterbyExamID(int ID, ref ObservableCollection<E_QuestMaster> iCollectionData) { ObservableCollection<E_QuestMaster> iCollectionDataResult = iCollectionData; eLearningDataServiceClient client = new eLearningDataServiceClient(); client.getExamsMasterCompleted+=(s,e)=> { iCollectionDataResult = e.Result; }; client.getExamsMasterAsync(ID); } problem : when ever system run -- QuestVM.getExamsMasterbyExamID(eUtility.ConvertInt32(this.txtID.Text), ref entryE_QuestMaster); its does not wait till i get e.result its just move to next line of code which is foreach loop. plssss help any one or give idea with sample code what should i do to wait till e.result i wanted to some how wait till i get e.result any idea ?

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  • Implementing a robust async stream reader

    - by Jon
    I recently provided an answer to this question: C# - Realtime console output redirection. As often happens, explaining stuff (here "stuff" was how I tackled a similar problem) leads you to greater understanding and/or, as is the case here, "oops" moments. I realized that my solution, as implemented, has a bug. The bug has little practical importance, but it has an extremely large importance to me as a developer: I can't rest easy knowing that my code has the potential to blow up. Squashing the bug is the purpose of this question. I apologize for the long intro, so let's get dirty. I wanted to build a class that allows me to receive input from a Stream in an event-based manner. The stream, in my scenario, is guaranteed to be a FileStream and there is also an associated StreamReader already present to leverage. The public interface of the class is this: public class MyStreamManager { public event EventHandler<ConsoleOutputReadEventArgs> StandardOutputRead; public void StartSendingEvents(); public void StopSendingEvents(); } Obviously this specific scenario has to do with a console's standard output, but that is a detail and does not play an important role. StartSendingEvents and StopSendingEvents do what they advertise; for the purposes of this discussion, we can assume that events are always being sent without loss of generality. The class uses these two fields internally: protected readonly StringBuilder inputAccumulator = new StringBuilder(); protected readonly byte[] buffer = new byte[256]; The functionality of the class is implemented in the methods below. To get the ball rolling: public void StartSendingEvents(); { this.stopAutomation = false; this.BeginReadAsync(); } To read data out of the Stream without blocking, and also without requiring a carriage return char, BeginRead is called: protected void BeginReadAsync() { if (!this.stopAutomation) { this.StandardOutput.BaseStream.BeginRead( this.buffer, 0, this.buffer.Length, this.ReadHappened, null); } } The challenging part: BeginRead requires using a buffer. This means that when reading from the stream, it is possible that the bytes available to read ("incoming chunk") are larger than the buffer. Since we are only handing off data from the stream to a consumer, and that consumer may well have inside knowledge about the size and/or format of these chunks, I want to call event subscribers exactly once for each chunk. Otherwise the abstraction breaks down and the subscribers have to buffer the incoming data and reconstruct the chunks themselves using said knowledge. This is much less convenient to the calling code, and detracts from the usefulness of my class. To this end, if the buffer is full after EndRead, we don't send its contents to subscribers immediately but instead append them to a StringBuilder. The contents of the StringBuilder are only sent back whenever there is no more to read from the stream (thus preserving the chunks). private void ReadHappened(IAsyncResult asyncResult) { var bytesRead = this.StandardOutput.BaseStream.EndRead(asyncResult); if (bytesRead == 0) { this.OnAutomationStopped(); return; } var input = this.StandardOutput.CurrentEncoding.GetString( this.buffer, 0, bytesRead); this.inputAccumulator.Append(input); if (bytesRead < this.buffer.Length) { this.OnInputRead(); // only send back if we 're sure we got it all } this.BeginReadAsync(); // continue "looping" with BeginRead } After any read which is not enough to fill the buffer, all accumulated data is sent to the subscribers: private void OnInputRead() { var handler = this.StandardOutputRead; if (handler == null) { return; } handler(this, new ConsoleOutputReadEventArgs(this.inputAccumulator.ToString())); this.inputAccumulator.Clear(); } (I know that as long as there are no subscribers the data gets accumulated forever. This is a deliberate decision). The good This scheme works almost perfectly: Async functionality without spawning any threads Very convenient to the calling code (just subscribe to an event) Maintains the "chunkiness" of the data; this allows the calling code to use inside knowledge of the data without doing any extra work Is almost agnostic to the buffer size (it will work correctly with any size buffer irrespective of the data being read) The bad That last almost is a very big one. Consider what happens when there is an incoming chunk with length exactly equal to the size of the buffer. The chunk will be read and buffered, but the event will not be triggered. This will be followed up by a BeginRead that expects to find more data belonging to the current chunk in order to send it back all in one piece, but... there will be no more data in the stream. In fact, as long as data is put into the stream in chunks with length exactly equal to the buffer size, the data will be buffered and the event will never be triggered. This scenario may be highly unlikely to occur in practice, especially since we can pick any number for the buffer size, but the problem is there. Solution? Unfortunately, after checking the available methods on FileStream and StreamReader, I can't find anything which lets me peek into the stream while also allowing async methods to be used on it. One "solution" would be to have a thread wait on a ManualResetEvent after the "buffer filled" condition is detected. If the event is not signaled (by the async callback) in a small amount of time, then more data from the stream will not be forthcoming and the data accumulated so far should be sent to subscribers. However, this introduces the need for another thread, requires thread synchronization, and is plain inelegant. Specifying a timeout for BeginRead would also suffice (call back into my code every now and then so I can check if there's data to be sent back; most of the time there will not be anything to do, so I expect the performance hit to be negligible). But it looks like timeouts are not supported in FileStream. Since I imagine that async calls with timeouts are an option in bare Win32, another approach might be to PInvoke the hell out of the problem. But this is also undesirable as it will introduce complexity and simply be a pain to code. Is there an elegant way to get around the problem? Thanks for being patient enough to read all of this.

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  • How to load an ajax (jquery) request response progressively without waiting for it to finish?

    - by Sebastian
    I want to make a form that will use jquery to submit a list of keyword to a php file, this file could take a lot of time to load depending on the size of the keywords list. What I want to do is to load the php response into a div or container in real time without using iframes. All the ajax request I know have to wait until the request has finished before having access to the response, I need to get access to that response even when it hasn't finished so I can update the progress in real time.

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  • Cannot await 'Model.PersonalInfo'

    - by Gooftroop
    I have the following method in a DesignDataService class public async Task<T> GetData<T>(T dataObject) { var typeName = typeof(T).Name; switch (typeName) { case "PersonalInfo": var person = new PersonalInfo { FirstName = "Mickey", LastName = "Mouse" , Adres = new Address{Country="DLRP"} , }; return await person; } // end Switch } // GetData<T> How can I return a new PersonalInfo class from the DataService? For now I get the error Cannot await 'Model.PersonalInfo' Even when I change the return statement as follows return await person as Task; the error stays the same Thanks in advanced Danny

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  • Using ThreadPool.QueueUserWorkItem - thread unexpectedly exits

    - by alex
    I have the following method: public void PutFile(string ID, Stream content) { try { ThreadPool.QueueUserWorkItem(o => putFileWorker(ID, content)); } catch (Exception ex) { OnPutFileError(this, new ExceptionEventArgs { Exception = ex }); } } The putFileWorker method looks like this: private void putFileWorker(string ID, Stream content) { //Get bucket name: var bucketName = getBucketName(ID) .ToLower(); //get file key var fileKey = getFileKey(ID); try { //if the bucket doesn't exist, create it if (!Amazon.S3.Util.AmazonS3Util.DoesS3BucketExist(bucketName, s3client)) s3client.PutBucket(new PutBucketRequest { BucketName = bucketName, BucketRegion = S3Region.EU }); PutObjectRequest request = new PutObjectRequest(); request.WithBucketName(bucketName) .WithKey(fileKey) .WithInputStream(content); S3Response response = s3client.PutObject(request); var xx = response.Headers; OnPutFileCompleted(this, new ValueEventArgs { Value = ID }); } catch (Exception e) { OnPutFileError(this, new ExceptionEventArgs { Exception = e }); } } I've created a little console app to test this. I wire up event handlers for the OnPutFileError and OnPutFileCompleted events. If I call my PutFile method, and step into this, it gets to the "//if the bucket doesn't exist, create it" line, then exits. No exception, no errors, nothing. It doesn't complete (i've set breakpoints on my event handlers too) - it just exits. If I run the same method without the ThreadPool.QueueUserWorkItem then it runs fine... Am I missing something?

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  • C# Process <instance>.StandardOutput InvalidOperationException "Cannot mix synchronous and asynchron

    - by Rahul2047
    I tried this myProcess = new Process(); myProcess.StartInfo.CreateNoWindow = true; myProcess.StartInfo.WindowStyle = ProcessWindowStyle.Hidden; myProcess.StartInfo.FileName = "Hello.exe"; myProcess.StartInfo.Arguments ="-say Hello"; myProcess.StartInfo.UseShellExecute = false; myProcess.OutputDataReceived += new DataReceivedEventHandler(myProcess_OutputDataReceived); myProcess.ErrorDataReceived += new DataReceivedEventHandler(myProcess_OutputDataReceived); myProcess.Exited += new EventHandler(myProcess_Exited); myProcess.EnableRaisingEvents = true; myProcess.StartInfo.RedirectStandardOutput = true; myProcess.StartInfo.RedirectStandardError = true; myProcess.StartInfo.ErrorDialog = true; myProcess.StartInfo.WorkingDirectory = "D:\\Program Files\\Hello"; myProcess.Start(); myProcess.BeginOutputReadLine(); myProcess.BeginErrorReadLine(); Then I am getting this error.. My process takes very long to complete, so I need to show progress in runtime.

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  • Using a Loader for a string of QML

    - by Robbert
    In Qt 5.3 I've been using the Loader QML element for loading screens. Now I'm trying to load a string of QML dynamically. Qt.createQmlObject enables me to do so, but I can't seem to get the Loader element to play along. Seems like Loader only takes a URL (QUrl) or component (QQmlComponent), but Qt.createQmlObject creates an object (QObject). I'm new to QML, but from my understanding components are reusable elements, similar to classes, and objects are the instances of those classes. I thus can't seem to wrap my head around why Loader wouldn't work with objects. How can I show a loading screen while (asynchronously) parsing and initializing a string of QML? Example QML code: Item { Rectangle {id: content} Loader {id: loader} Component.onCompleted: { var obj = Qt.createQmlObject('import QtQuick 2.3; Rectangle {}', content); loader.source = obj; // Throws error. } }

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  • socket.shutdown vs socket.close

    - by Jason Baker
    I recently saw a bit of code that looked like this (with sock being a socket object of course): sock.shutdown(socket.SHUT_RDWR) sock.close() What exactly is the purpose of calling shutdown on the socket and then closing it? If it makes a difference, this socket is being used for non-blocking IO.

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  • aio_write on linux with rtkaio is sometimes long

    - by Drakosha
    I'm using async io on linux with rtkaio library. In my tests everything works perfectly, but, in my real application i see that aio_write which is supposed to return very fast, is very slow. It can take more than 100 milis to write a 128KB to a O_DIRECT padded file. Both my test and the application use same I/O size, i check on the same file system (GFS). I added counting and i see that there are about 50% of async io operations that are short (shorter then 2 milis) and 50% that are long (longer than 2 milis). I also checked that the test and the application both use the same rtkaio library. I'm pretty lost, anyone any ideas where should i look? Another my related question: http://stackoverflow.com/questions/1799537/proc-sys-fs-aio-nr-is-never-higher-than-1024-aio-on-linux

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  • Javascript/ajax/php question: sending from server to client works, sending from client to server fai

    - by Jeroen Willemsen
    Hey All, Sorry for reposting(Admins, please delete the other one!). since you guys have been a great help, I was kinda hoping that you could help me once again while having the following question: I am currently trying to work with AJAX by allowing a managerclass in PHP to communicate via an XmlHttpobject with the javascript on the clientside. However, I can send something to the client via JSON, but I cannot read it at the clientside. In fact I am getting the error that the "time" is an undefined index in Session. So I was wondering: what am I doing wrong? The javascriptcode for Ajax: <script type="text/javascript"> var sendReq = GetXmlHttpObject(); var receiveReq = GetXmlHttpObject(); var JSONIn = 0; var JSONOut= 0; //var mTimer; //function to retreive xmlHTTp object for AJAX calls (correct) function GetXmlHttpObject() { var xmlHttp=null; try { // Firefox, Opera 8.0+, Safari xmlHttp=new XMLHttpRequest(); } catch (e) { // Internet Explorer try { xmlHttp=new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { xmlHttp=new ActiveXObject("Microsoft.XMLHTTP"); } } return xmlHttp; } //Gets the new info from the server function getUpdate() { if (receiveReq.readyState == 4 || receiveReq.readyState == 0) { receiveReq.open("GET", "index.php?json="+JSONIn+"&sid=$this->session", true); receiveReq.onreadystatechange = updateState; receiveReq.send(null); } } //send a message to the server. function sendUpdate(JSONstringsend) { JSONOut=JSONstringsend; if (sendReq.readyState == 4 || sendReq.readyState == 0) { sendReq.open("POST", "index.php?json="+JSONstringsend+"&sid=$this->session", true); sendReq.setRequestHeader('Content-Type','application/x-www-form-urlencoded'); alert(JSONstringsend); sendReq.onreadystatechange = updateCycle; sendReq.send(JSONstringsend); } } //When data has been send, update the page. function updateCycle() { getUpdate(); } function updateState() { if (receiveReq.readyState == 4) { // JSONANSWER gets here (correct): var JSONtext = sendReq.responseText; // convert received string to JavaScript object (correct) alert(JSONtext); var JSONobject = JSON.parse(JSONtext); // updates date from the JSONanswer (correct): document.getElementById("dateview").innerHTML= JSONobject.date; } //mTimer = setTimeout('getUpdate();',2000); //Refresh our chat in 2 seconds } </script> The function that actually uses the ajax code: //datepickerdata $(document).ready(function(){ $("#datepicker").datepicker({ onSelect: function(dateText){ var JSONObject = {"date": dateText}; var JSONstring = JSON.stringify(JSONObject); sendUpdate(JSONstring); }, dateFormat: 'dd-mm-yy' }); }); </script> And the PHP code: private function handleReceivedJSon($json){ $this->jsonLocal=array(); $json=$_POST["json"]; $this->jsonDecoded= json_decode($json, true); if(isset($this->jsonDecoded["date"])){ $_SESSION["date"]=$this->jsonDecoded["date"]; $this->useddate=$this->jsonDecoded; } if(isset($this->jsonDecoded["logout"])){ session_destroy(); exit("logout"); } header("Last-Modified: " . gmdate( "D, d M Y H:i:s" ) . "GMT" ); header("Cache-Control: no-cache, must-revalidate" ); header("Pragma: no-cache" ); header("Content-Type: text/xml; charset=utf-8"); exit($json); }

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  • Understanding Async Methods in Web Service.

    - by Polaris
    Hello. I consume Java Service in my .NET appliaction. I have one question: When service serialize in .NET he also create Async methods. For example for GetPersons() method service create GetPersonsAsync() which is return void. In which cases I can use this Async methods and what the destination of these methods.

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  • EXC_BAD_ACCESS on startAsynchronous request using ASIFormDataRequest

    - by user280556
    I am getting EXC_BAD_ACCESS on the Line: [asiUsernameRequest startAsynchronous]; in this code. Spent hours trying to figure it out, but no solution. Any idea? NSString *usernameValue = (NSString*)usernameField.text; NSLog(@"username selected: %@", usernameValue); NSURL *url = [NSURL URLWithString:@"http://www.mywebsite.com/api/usernameCheck"]; //ASIHTTPRequest *request = [ASIHTTPRequest requestWithURL:url]; asiUsernameRequest = [[[ASIFormDataRequest alloc] initWithURL:url] retain]; [asiUsernameRequest setPostValue:usernameValue forKey:@"username"]; NSArray *objects = [NSArray arrayWithObjects:@"usernameCheck", nil]; NSArray *keys = [NSArray arrayWithObjects:@"action", nil]; asiUsernameRequest.userInfo = [NSDictionary dictionaryWithObjects:objects forKeys:keys]; [asiUsernameRequest setDelegate:self]; [asiUsernameRequest startAsynchronous];

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  • Is there any reason why we don't use subclasses of UIImageView ?

    - by gotye
    Hey everyone, I am currently trying to create a subclass of UIImageView in order to make it download its image from server asynchronously ;) I tried to do it by myself but I haven't gone very far yet :D Anyway, I looked around here and found this : AsyncImageDownload I had a look at the code and the first which springs to mind is : why subclassing a UIView and not a UIImageView ?!? Any thoughts ? Cheers mates, Gotye.

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  • F# Async problem.

    - by chrisdew
    Hi, I've written a dummy http server as an exercise in F#. I'm using Mono 2.4.4 on Ubuntu 10.04 x86_64, with MonoDevelop. The following code fails to compile with the error: Error FS0039: The field, constructor or member 'Spawn' is not defined (FS0039) Could someone try this in VisualStudio please, I don't know whether this is a Mono problem, or my problem. I have tried several Async examples from the F# book, and they also all produce similar messages about Async.* methods. Thanks, Chris. #light open System open System.IO open System.Threading open System.Net open System.Net.Sockets open Microsoft.FSharp.Control.CommonExtensions printfn "%s" "Hello World!" let headers = System.Text.Encoding.ASCII.GetBytes("HTTP/1.0 200 OK\r\nContent-Type: text/html; charset=UTF-8\r\nContent-Length: 37\r\nDate: Sun, 13 Jun 2010 05:30:00 GMT\r\nServer: FSC/0.0.1\r\n\r\n") let content = System.Text.Encoding.ASCII.GetBytes("<html><body>Hello World</body></html>") let serveAsync (client : TcpClient) = async { let out = client.GetStream() do! out.AsyncWrite(headers) do! Async.Sleep 3000 do! out.AsyncWrite(content) do out.Close() } let http_server (ip, port) = let server = new TcpListener(IPAddress.Parse(ip),port) server.Start() while true do let client = server.AcceptTcpClient() printfn "new client" Async.Spawn (serveAsync client) http_server ("0.0.0.0", 1234)

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  • Java process is not terminating after starting an external process

    - by tangens
    On Windows I've started a program "async.cmd" with a ProcessBuilder like this: ProcessBuilder processBuilder = new ProcessBuilder( "async.cmd" ); processBuilder.redirectErrorStream( true ); processBuilder.start(); Then I read the output of the process in a separate thread like this: byte[] buffer = new byte[ 8192 ]; while( !interrupted() ) { int available = m_inputStream.available(); if( available == 0 ) { Thread.sleep( 100 ); continue; } int len = Math.min( buffer.length, available ); len = m_inputStream.read( buffer, 0, len ); if( len == -1 ) { throw new CX_InternalError(); } String outString = new String( buffer, 0, len ); m_output.append( outString ); } Now it happened that the content of the file "async.cmd" was this: REM start a command window start cmd /k The process that started this extenal program terminated (process.waitFor() returned the exit value). Then I sent an readerThread.interrupt() to the reader thread and the thread terminated, too. But there was still a thread running that wasn't terminating. This thread kept my java application running even if it exited its main method. With the debugger (eclipse) I wasn't able to suspend this thread. After I quit the opened command window, my java program exited, too. Question How can I quit my java program while the command window stays open?

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  • How to send large objects using boost::asio

    - by Max
    Good day. I'm receiving a large objects via the net using boost::asio. And I have a code: for (int i = 1; i <= num_packets; i++) boost::asio::async_read(socket_, boost::asio::buffer(Obj + packet_size * (i - 1), packet_size), boost::bind(...)); Where My_Class * Obj. I'm in doubt if that approach possible (because i have a pointer to an object here)? Or how it would be better to receive this object using packets of fixed size in bytes? Thanks in advance.

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  • Communication between EJB3 Instances (JEE inter-bean communication) possible?

    - by Hank
    I'm designing a part of a JEE6 application, consisting of EJB3 beans. Part of the requirements are multiple parallel (say a few hundred) long running (over days) database hunts. Individual hunts have different search parameters (start time, end time, query filter). Parameters may get changed over time. Currently I'm thinking of the following: SearchController (Stateless Session Bean) formulates a set of search parameters, sends it off to a SearchListener via JMS SearchListener (Message Driven Bean) receives search parameters, instantiates a SearchWorker with the parameters SearchWorker (SLSB) hunts repeatedly through the database; when it finds something, the result is sent off via JMS, and the search continues; when the given 'end-time' has reached, it ends What I'm wondering now: Is there a problem, with EJB3 instances running for days? (Other than that I need to be able to deal with container restarts...) How do I know how many and which EJB instances of SearchWorker are currently running? Is it possible to communicate with them individually (similar to sending a System V signal to a unix process), e.g. to send new parameters, to end an instance, etc..

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