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  • initial Class design: access modifiers and no-arg constructors

    - by yas
    Context: Student working through Class design in personal/side project for Summer. I've never written anything implemented by others or had to maintain code. Trying to maximize encapsulation and imagining what would make code easy to maintain. Concept: Tight/Loose Class design where Tight and Loose refer to access modifiers and constructors. Tight: initially, everything, including setters, is private and a no-arg constructor is not provided (only a full constructor). Loose: not Tight Exceptions: the obvious like toString Reasoning: If code, at the very beginning, is tight, then it should be guaranteed that changes, with respect to access/creation, should never damage existing implementations. The loosening of code happens incrementally and must be thought through, justified, and safe (validated). Benefit: Existing implementing code should not break if changes are made later. Cost: Takes more time to create. Since this is my own thinking, I hope to get feedback as to whether I should push to work this way. Good idea or bad idea?

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  • Configuring a MySQL 5.1 Instance on Windows 7 Professional x64 Fails

    - by Thomas Owens
    I'm trying to set up my laptops to function as mobile development environments. Installing the software on my Linux machine and getting it configured was fairly straightforward, however I'm having trouble getting MySQL 5.1 Server installed and configured on Windows 7 Professional 64-bit. I'm currently using the Windows MSI Installer for the complete MySQL 5.1 system (as opposed to the Essentials installer also available). I've tried to install using both the 32-bit and 64-bit versions of MySQL 5.1 - the same events occur in both. I've installed both the Server Instance Configuration Wizard and Workbench and everything appears to be installed just fine. When I open the Instance Configuration Wizard, I select Detailed Configuration. On the next screen, I select Development Environment, then Multifunctional Database on the next screen. I leave the InnoDB settings unchanged. I select Manual Setting with 5 concurrent connections. I enable TCP/IP Networking on Port 3306 and Enable Strict Mode. I select the Standard Character Set. I check the boxes for Install as a Windows Service (and provide the name "MySQL") and Include the Bin Directory in Windows PATH. On the next screen, I set my root user name and password. I do not enable root access from remote machines and I also do not create an anonymous account. On the final screen of the wizard, when I click "Execute", the first two tasks (Prepare Configuration and Write Configuration File) complete. However, when it reaches Start Service, the wizard hangs and becomes unresponsive ("Not Responding" appears in the title bar and Task Manager). I would really like to be able to use both my Windows and Linux laptops as full-blown mobile development environments, but I can't do that without being able to run MySQL. Has anyone encountered this problem before? What options do I have to correct it?

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  • sysbench memory test on ec2 small instance

    - by caribio
    I'm seeing a problem with sysbench memory test (the default version that's compiled in). This is on Ubuntu Maverick, sysbench installed via apt-get install sysbench. Running the same thing on Ubuntu @ Rackspace worked just as expected. While the CPU and I/O tests worked fine on EC2 servers, the memory test just runs without doing anything (notice the 0M in the test results). The instance used was the publicly available 'stock' Ubuntu image with no changes to it: ./ec2-run-instances ami-ccf405a5 --instance-type m1.small --region us-east-1 --key mykey Supplying more arguments (such as: --memory-block-size=1K --memory-total-size=102400M) didn't help. What am I doing wrong? Thanks. sysbench --num-threads=4 --test=memory run sysbench 0.4.12: multi-threaded system evaluation benchmark Running the test with following options: Number of threads: 4 Doing memory operations speed test Memory block size: 1K Memory transfer size: 0M Memory operations type: write Memory scope type: global Threads started! Done. Operations performed: 0 ( 0.00 ops/sec) 0.00 MB transferred (0.00 MB/sec) Test execution summary: total time: 0.0003s total number of events: 0 total time taken by event execution: 0.0000 per-request statistics: min: 18446744073709.55ms avg: 0.00ms max: 0.00ms Threads fairness: events (avg/stddev): 0.0000/0.00 execution time (avg/stddev): 0.0000/0.00

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  • Setting Environment Variable for nginx and Rails consumption

    - by kolrie
    Apache's module mod_env offers a handy way of setting environment variables in configuration files, like: <VirtualHost *:80> ServerName xyz.com DocumentRoot /var/www/rails_app/public PassengerAppRoot /var/www/rails_app SetEnv MY_VARIABLE contents </VirtualHost> http://httpd.apache.org/docs/2.0/mod/mod_env.html#setenv However, in nginx I couldn't find anything that serves the same purpose. What's the alternative here? I thought of setting environment variables in .profile files (I am using Ubuntu 10.04), but that wouldn't have the same "per vHost" isolation I have with Apache, right? What are the alternatives here?

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  • Deep Cloning C++ class that inherits CCNode in Cocos2dx

    - by A Devanney
    I stuck with something in Cocos2dx ... I'm trying to deep clone one of my classes that inherits CCNode. Basically i have.... GameItem* pTemp = new GameItem(*_actualItem); // loops through all the blocks in gameitem and updates their position pTemp->moveDown(); // if in boundary or collision etc... if (_gameBoard->isValidMove(pTemp)) { _actualItem = pTemp; // display the position CCLog("pos (1) --- (X : %d,Y : %d)", _actualItem->getGridX(),_actualItem->getGridY()); } Then doesn't work, because the gameitem inherits CCNode and has the collection of another class that also inherits CCNode. its just creating a shallow copy and when you look at children of the gameitem node in the copy, just point to the original? class GameItem : public CCNode { // maps to the actual grid position of the shape CCPoint* _rawPosition; // tracks the current grid position int _gridX, _gridY; // tracks the change if the item has moved CCPoint _offset; public: //constructors GameItem& operator=(const GameItem& item); GameItem(Shape shape); ... } then in the implementation.... GameItem& GameItem::operator=(const GameItem& item) { _gridX = item.getGridX(); _gridY = item.getGridY(); _offset = item.getOffSet(); _rawPosition = item.getRawPosition(); // how do i copy the node? return *this; } // shape contains an array of position for the game character GameItem::GameItem(Shape shape) { _rawPosition = shape.getShapePositions(); //loop through all blocks in position for (int i = 0; i < 7; i++) { // get the position of the first block in the shape and add to the position of the first block int x = (int) (getRawPosition()[i].x + getGridX()); int y = (int) (getRawPosition()[i].y + getGridY()); //instantiate a block with the position and type Block* block = Block::blockWithFile(x,y,(i+1), shape); // add the block to the this node this->addChild(block); } } And for clarity here is the block class class Block : public CCNode{ private: // using composition over inheritance CCSprite* _sprite; // tracks the current grid position int _gridX, _gridY; // used to store actual image number int _blockNo; public: Block(void); Block(int gridX, int gridY, int blockNo); Block& operator=(const Block& block); // static constructor for the creation of a block static Block* blockWithFile(int gridX, int gridY,int blockNo, Shape shape); ... } The blocks implementation..... Block& Block::operator=(const Block& block) { _sprite = new CCSprite(*block._sprite); _gridX = block._gridX; _gridY = block._gridY; _blockNo = block._blockNo; //again how to clone CCNode? return *this; } Block* Block::blockWithFile(int gridX, int gridY,int blockNo, Shape shape) { Block* block = new Block(); if (block && block->initBlockWithFile(gridX, gridY,blockNo, shape)) { block->autorelease(); return block; } CC_SAFE_DELETE(block); return NULL; } bool Block::initBlockWithFile(int gridX, int gridY,int blockNo, Shape shape) { setGridX(gridX); setGridY(gridY); setBlockNo(blockNo); const char* characterImg = helperFunctions::Format(shape.getFileName(),blockNo); // add to the spritesheet CCTexture2D* gameArtTexture = CCTextureCache::sharedTextureCache()->addImage("Character.pvr.ccz"); CCSpriteBatchNode::createWithTexture(gameArtTexture); // block settings _sprite = CCSprite::createWithSpriteFrameName(characterImg); // set the position of the block and add it to the layer this->setPosition(CONVERTGRIDTOACTUALPOS_X_Y(gridX,gridY)); this->addChild(_sprite); return true; } Any ideas are welcome at this point!! thanks

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  • Do ALL your variables need to be declared private? [closed]

    - by skizeey
    Possible Duplicate: Why do we need private variables? I know that it's best practice to stay safe, and that we should always prevent others from directly accessing a class' properties. I hear this all the time from university professors, and I also see this all the time in a lot of source code released on the App Hub. In fact, professors say that they will actually take marks off for every variable that gets declared public. Now, this leaves me always declaring variables as private. No matter what. Even if each of these variables were to have both a getter and a setter. But here's the problem: it's tedious work. I tend to quickly lose interest in a project every time I need to have a variable in a class that could have simply been declared public instead of private with a getter and a setter. So my question is, do I really need to declare all my variables private? Or could I declare some variables public whenever they require both a getter and a setter?

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  • Windows Azure Error: Failed to start Storage Emulator: the SQL Server instance ‘localhost\SQLExpress’ could not be found

    - by DigiMortal
    When running some of your Windows Azure applications when storage emulator is not configured you may get the following error: "Windows Azure Tools: Failed to initialize Windows Azure storage emulator. Unable to start Development Storage. Failed to start Storage Emulator: the SQL Server instance ‘localhost\SQLExpress’ could not be found.   Please configure the SQL Server instance for Storage Emulator using the ‘DSInit’ utility in the Windows Azure SDK.". Here’s how to solve this problem. You need to run DSInit utility to create database. For Windows Azure SDK 1.6 the location for DSInit utility is: C:\Program Files\Windows Azure Emulator\emulator\devstore By default DSInit expects that your database server is (local)\SQLEXPRESS but you can change it easily. If you have MSSQL instance called SQLEXPRESS then it is enough to just run DSInit. If you need some other instance then run the following command: DSInit /sqlinstance:<instance name> For default instance use “.” as instance name: DSInit /sqlinstance:. You can find more information about sqlinstance and other switches from DSInit documentation. If database was correctly created you should see dialog like this: When storage database is ready you can run your application.

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  • Do ALL your variables need to be declared private?

    - by shovonr
    I know that it's best practice to stay safe, and that we should always prevent others from directly accessing a class' properties. I hear this all the time from university professors, and I also see this all the time in a lot of source code released on the App Hub. In fact, professors say that they will actually take marks off for every variable that gets declared public. Now, this leaves me always declaring variables as private. No matter what. Even if each of these variables were to have both a getter and a setter. But here's the problem: it's tedious work. I tend to quickly loose interest in a project every time I need to have a variable in a class that could have simply been declared public instead of private with a getter and a setter. So my question is, do I really need to declare all my variables private? Or could I declare some variables public whenever they require both a getter and a setter?

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  • Where should you store variables for a search program in java?

    - by Bored915
    I'm wondering which is a more effective storage method in java. Would be better to save variables that will not change in a class or a resource? They're going to be variables that contain a set amount so that later a search program will go through the list of variables so as to recognize possible options. Also if there is a more efficient method of storing them please say so or if i doesn't matter where i store them.

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  • Compile error on inheritance of generic inner class extending with bounds

    - by Arne Burmeister
    I have a problem when compiling a generic class with an inner class. The class extends a generic class, the inner class also. Here the interface implemented: public interface IndexIterator<Element> extends Iterator<Element> { ... } The generic super class: public abstract class CompoundCollection<Element, Part extends Collection<Element>> implements Collection<Element> { ... protected class CompoundIterator<Iter extends Iterator<Element>> extends ImmutableIterator<Element> { ... } } The generic subclass with the compiler error: public class CompoundList<Element> extends CompoundCollection<Element, List<Element>> implements List<Element> { ... private class CompoundIndexIterator extends CompoundIterator<IndexIterator<Element>> implements IndexIterator<Element> { ... } } The error is: type parameter diergo.collect.IndexIterator<Element> is not within its bound extends CompoundIterator<IndexIterator<Element>> ^ What is wrong? The code compiles with eclipse, but bot with java 5 compiler (I use ant with java 5 on a mac and eclipse 3.5). No, I cannot convert it to a static inner class.

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  • jQuery - IF then Remove class on .hover

    - by danit
    I have the following jQuery function: $(function(){ if ($(".menu li").hasClass("active")) { $(".active").css("margin-top", "6px"); } }); This is applied to a CSS/jQuery menu, which expands and contracts when each menu item is hovered over. The onClick event adds a margin-top of 6px to give the impressions of a button depress. I'm then using PHP to detect which page the user is visiting to add an .active class to the relevant menu item. The question, the .active class should remain in place until the user hovers over a different menu item. At which point the .active class should be removed from this element - As the .active class is reused on the .hover events. Here is the basic HTML Markup: <ul id="menu"> <li> <div class="inner"> <div class="button"><img src="images/insightbutton.png" /></div> <div class="description">&nbsp;</div> </div> </li> <li> <div class="inner"> <div class="button"><img src="images/insightbutton.png" /></div> <div class="description">&nbsp;</div> </div> </li> </ul> How can I keep the .active class applied to the active menu item, but remove it when .inner is hovered over?

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  • pointer-to-pointer of derived class in multiple inheritance

    - by Abdul jalil
    i have 3 classes A,B and C. C is derived from A and B. i get pointer to pointer of class C and cast to A** , and B ** , the variable that hold the the B** has the address of A** in my example B ** BdoublePtr hold the address of A** .i am using the following code #include "conio.h" #include "stdio.h" #include "string.h" class A{ public: A() { strA=new char[30]; strcpy(strA,"class A"); } char *strA; }; class B { public: B() { strB=new char[30]; strcpy(strB,"class B"); } char *strB; }; class C :public A, public B { public: C() { strC=new char[30]; strcpy(strC,"class C"); } char *strC; }; int main(void) { C* ptrC=new C(); A * Aptr=(A*)ptrC; printf("\n class A value : %s",Aptr-strA); B * Bptr=(B*)ptrC; printf("\n class B value :%s",Bptr-strB); printf("\n\nnow with double pointer "); A ** AdoublePtr=(A **)&ptrC; Aptr=AdoublePtr; printf("\n class A value : %s",Aptr-strA); B * BdoublePtr=(B **)&ptrC; Bptr=*BdoublePtr; printf("\n class B value : %s",Bptr-strB); getch(); return 0; }

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  • Is extending a base class with non-virtual destructor dangerous in C++

    - by Akusete
    Take the following code class A { }; class B : public A { }; class C : public A { int x; }; int main (int argc, char** argv) { A* b = new B(); A* c = new C(); //in both cases, only ~A() is called, not ~B() or ~C() delete b; //is this ok? delete c; //does this line leak memory? return 0; } when calling delete on a class with a non-virtual destructor with member functions (like class C), can the memory allocator tell what the proper size of the object is? If not, is memory leaked? Secondly, if the class has no member functions, and no explicit destructor behaviour (like class B), is everything ok? I ask this because I wanted to create a class to extend std::string, (which I know is not recommended, but for the sake of the discussion just bear with it), and overload the +=,+ operator. -Weffc++ gives me a warning because std::string has a non virtual destructor, but does it matter if the sub-class has no members and does not need to do anything in its destructor? -- FYI the += overload was to do proper file path formatting, so the path class could be used like class path : public std::string { //... overload, +=, + //... add last_path_component, remove_path_component, ext, etc... }; path foo = "/some/file/path"; foo = foo + "filename.txt"; //and so on... I just wanted to make sure someone doing this path* foo = new path(); std::string* bar = foo; delete bar; would not cause any problems with memory allocation

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