Search Results

Search found 89201 results on 3569 pages for 'code by night'.

Page 84/3569 | < Previous Page | 80 81 82 83 84 85 86 87 88 89 90 91  | Next Page >

  • Figuring out the IIS Version for a given OS in .NET Code

    - by Rick Strahl
    Here's an odd requirement: I need to figure out what version of IIS is available on a given machine in order to take specific configuration actions when installing an IIS based application. I build several configuration tools for application configuration and installation and depending on which version of IIS is available on IIS different configuration paths are taken. For example, when dealing with XP machine you can't set up an Application Pool for an application because XP (IIS 5.1) didn't support Application pools. Configuring 32 and 64 bit settings are easy in IIS 7 but this didn't work in prior versions and so on. Along the same lines I saw a question on the AspInsiders list today, regarding a similar issue where somebody needed to know the IIS version as part of an ASP.NET application prior to when the Request object is available. So it's useful to know which version of IIS you can possibly expect. This should be easy right? But it turns there's no real easy way to detect IIS on a machine. There's no registry key that gives you the full version number - you can detect installation but not which version is installed. The easiest way: Request.ServerVariables["SERVER_SOFTWARE"] The easiest way to determine IIS version number is if you are already running inside of ASP.NET and you are inside of an ASP.NET request. You can look at Request.ServerVariables["SERVER_SOFTWARE"] to get a string like Microsoft-IIS/7.5 returned to you. It's a cinch to parse this to retrieve the version number. This works in the limited scenario where you need to know the version number inside of a running ASP.NET application. Unfortunately this is not a likely use case, since most times when you need to know a specific version of IIS when you are configuring or installing your application. The messy way: Match Windows OS Versions to IIS Versions Since Version 5.x of IIS versions of IIS have always been tied very closely to the Operating System. Meaning the only way to get a specific version of IIS was through the OS - you couldn't install another version of IIS on the given OS. Microsoft has a page that describes the OS version to IIS version relationship here: http://support.microsoft.com/kb/224609 In .NET you can then sniff the OS version and based on that return the IIS version. The following is a small utility function that accomplishes the task of returning an IIS version number for a given OS: /// <summary> /// Returns the IIS version for the given Operating System. /// Note this routine doesn't check to see if IIS is installed /// it just returns the version of IIS that should run on the OS. /// /// Returns the value from Request.ServerVariables["Server_Software"] /// if available. Otherwise uses OS sniffing to determine OS version /// and returns IIS version instead. /// </summary> /// <returns>version number or -1 </returns> public static decimal GetIisVersion() { // if running inside of IIS parse the SERVER_SOFTWARE key // This would be most reliable if (HttpContext.Current != null && HttpContext.Current.Request != null) { string os = HttpContext.Current.Request.ServerVariables["SERVER_SOFTWARE"]; if (!string.IsNullOrEmpty(os)) { //Microsoft-IIS/7.5 int dash = os.LastIndexOf("/"); if (dash > 0) { decimal iisVer = 0M; if (Decimal.TryParse(os.Substring(dash + 1), out iisVer)) return iisVer; } } } decimal osVer = (decimal) Environment.OSVersion.Version.Major + ((decimal) Environment.OSVersion.Version.MajorRevision / 10); // Windows 7 and Win2008 R2 if (osVer == 6.1M) return 7.5M; // Windows Vista and Windows 2008 else if (osVer == 6.0M) return 7.0M; // Windows 2003 and XP 64 bit else if (osVer == 5.2M) return 6.0M; // Windows XP else if (osVer == 5.1M) return 5.1M; // Windows 2000 else if (osVer == 5.0M) return 5.0M; // error result return -1M; } } Talk about a brute force apporach, but it works. This code goes only back to IIS 5 - anything before that is not something you possibly would want to have running. :-) Note that this is updated through Windows 7/Windows Server 2008 R2. Later versions will need to be added as needed. Anybody know what the Windows Version number of Windows 8 is?© Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET  IIS   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

    Read the article

  • Code Structure / Level Design: Plants vs Zombies game level dissection

    - by lalan
    Hi Friends, I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: http://www.youtube.com/watch?v=89DfdOIJ4xw. How would I go ahead and design the code, mostly structure & classes, which allows for maximum flexibility & clean development? I am familiar with data driven design concepts, and would use events to handle most of dynamic behavior. Dissection at macro level: (Once every Level) Load tilemap, props, etc -- basically build the map (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) Show Enemies you'll face during present level (Once every Level) Unit Selection Window/Panel - selection of defensive plants (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) HUD Creation - based on unit selection (Level Loop) Enemy creation - based on types of zombies allowed (Level Loop) Sun/Resource generation (Level Loop) Show messages like 'huge wave of zombies coming', 'final wave' (Level Loop) Other unique events - Spawn gifts, money, tombstones, etc (Once every Level) Unlock new plant Potential game scripts: a) Level definitions: Level_1_1.xml, Level_1_2.xml, etc. Level_1_1.xml :: Sample script <map> <tilemap>tilemapFrontLawn</tilemap> <SpawnPoints> tiles where particular type of zombies (land vs water) may spawn</spawnPoints> <props> position, entity array -- lawnmower, </props> </map> <zombies> <... list of zombies who gonna attack by ids...> </zombies> <plants> <... list by plants which are available for defense by ids...> </plants> <progression> <ZombieWave name='first wave' spawnScript='zombieLightWave.lua' unlock='null'> <startMessages time=1.5>Ready</startMessages> <endMessages time=1.5>Huge wave of zombies incoming</endMessages> </ZombieWave> </progression> b) Entities definitions: .xmls containing zombies, plants, sun, lawnmower, coins, etc description. Potential classes: //LevelManager - Based on the level under play, it will load level script. Few of the // functions it may have: class LevelManager { public: bool load(string levelFileName); bool enter(); bool update(float deltatime); bool exit(); private: LevelData* mLevelData; } // LevelData - Contains the details of level loaded by LevelManager. class LevelData { private: string file; // array of camera,dialog,attackwaves, etc in active level LevelCutSceneCamera** mArrayCutSceneCamera; LevelCutSceneDialog** mArrayCutSceneDialog; LevelAttackWave** mArrayAttackWave; .... // which camera,dialog,attackwave is active in level uint mCursorCutSceneCamera; uint mCursorCutSceneDialog; uint mCursorAttackWave; public: // based on cursor, get the next camera,dialog,attackwave,etc in active level // return false/true based on failure/success bool nextCutSceneCamera(LevelCutSceneCamera**); bool nextCutSceneDialog(LevelCutSceneDialog**); } // LevelUnderPlay- LevelManager class LevelUnderPlay { private: LevelCutSceneCamera* mCutSceneCamera; LevelCutSceneDialog* mCutSceneDialog; LevelAttackWave* mAttackWave; Entities** mSelectedPlants; Entities** mAllowedZombies; bool isCutSceneCameraActive; public: bool enter(); bool update(float deltatime); bool exit(); } I am totally confused.. :( Does it make sense of using class composition (have flat class hierarchy) for managing levels. Is it a good idea to just add/remove/update sprites (or any drawable stuff) to current scene from LevelManager or LevelUnderPlay? If I want to make non-linear level design, how should I go ahead? Perhaps I would need a LevelProgression class, which would decide what to do based on decision tree. Any suggestions would be appreciated very much. Thank for your time, lalan

    Read the article

  • Any reliable polygon normal calculation code?

    - by Jenko
    Do you have any reliable face normal calculation code? I'm using this but it fails when faces are 90 degrees upright or similar. // the normal point var x:Number = 0; var y:Number = 0; var z:Number = 0; // if is a triangle with 3 points if (points.length == 3) { // read vertices of triangle var Ax:Number, Bx:Number, Cx:Number; var Ay:Number, By:Number, Cy:Number; var Az:Number, Bz:Number, Cz:Number; Ax = points[0].x; Bx = points[1].x; Cx = points[2].x; Ay = points[0].y; By = points[1].y; Cy = points[2].y; Az = points[0].z; Bz = points[1].z; Cz = points[2].z; // calculate normal of a triangle x = (By - Ay) * (Cz - Az) - (Bz - Az) * (Cy - Ay); y = (Bz - Az) * (Cx - Ax) - (Bx - Ax) * (Cz - Az); z = (Bx - Ax) * (Cy - Ay) - (By - Ay) * (Cx - Ax); // if is a polygon with 4+ points }else if (points.length > 3){ // calculate normal of a polygon using all points var n:int = points.length; x = 0; y = 0; z = 0 // ensure all points above 0 var minx:Number = 0, miny:Number = 0, minz:Number = 0; for (var p:int = 0, pl:int = points.length; p < pl; p++) { var po:_Point3D = points[p] = points[p].clone(); if (po.x < minx) { minx = po.x; } if (po.y < miny) { miny = po.y; } if (po.z < minz) { minz = po.z; } } if (minx > 0 || miny > 0 || minz > 0){ for (p = 0; p < pl; p++) { po = points[p]; po.x -= minx; po.y -= miny; po.z -= minz; } } var cur:int = 1, prev:int = 0, next:int = 2; for (var i:int = 1; i <= n; i++) { // using Newell method x += points[cur].y * (points[next].z - points[prev].z); y += points[cur].z * (points[next].x - points[prev].x); z += points[cur].x * (points[next].y - points[prev].y); cur = (cur+1) % n; next = (next+1) % n; prev = (prev+1) % n; } } // length of the normal var length:Number = Math.sqrt(x * x + y * y + z * z); // if area is 0 if (length == 0) { return null; }else{ // turn large values into a unit vector x = x / length; y = y / length; z = z / length; }

    Read the article

  • Team Foundation Server (TFS) Team Build Custom Activity C# Code for Assembly Stamping

    - by Bob Hardister
    For the full context and guidance on how to develop and implement a custom activity in Team Build see the Microsoft Visual Studio Rangers Team Foundation Build Customization Guide V.1 at http://vsarbuildguide.codeplex.com/ There are many ways to stamp or set the version number of your assemblies. This approach is based on the build number.   namespace CustomActivities { using System; using System.Activities; using System.IO; using System.Text.RegularExpressions; using Microsoft.TeamFoundation.Build.Client; [BuildActivity(HostEnvironmentOption.Agent)] public sealed class VersionAssemblies : CodeActivity { /// <summary> /// AssemblyInfoFileMask /// </summary> [RequiredArgument] public InArgument<string> AssemblyInfoFileMask { get; set; } /// <summary> /// SourcesDirectory /// </summary> [RequiredArgument] public InArgument<string> SourcesDirectory { get; set; } /// <summary> /// BuildNumber /// </summary> [RequiredArgument] public InArgument<string> BuildNumber { get; set; } /// <summary> /// BuildDirectory /// </summary> [RequiredArgument] public InArgument<string> BuildDirectory { get; set; } /// <summary> /// Publishes field values to the build report /// </summary> public OutArgument<string> DiagnosticTextOut { get; set; } // If your activity returns a value, derive from CodeActivity<TResult> and return the value from the Execute method. protected override void Execute(CodeActivityContext context) { // Obtain the runtime value of the input arguments string sourcesDirectory = context.GetValue(this.SourcesDirectory); string assemblyInfoFileMask = context.GetValue(this.AssemblyInfoFileMask); string buildNumber = context.GetValue(this.BuildNumber); string buildDirectory = context.GetValue(this.BuildDirectory); // ** Determine the version number values ** // Note: the format used here is: major.secondary.maintenance.build // ----------------------------------------------------------------- // Obtain the build definition name int nameStart = buildDirectory.LastIndexOf(@"\") + 1; string buildDefinitionName = buildDirectory.Substring(nameStart); // Set the primary.secondary.maintenance values // NOTE: these are hard coded in this example, but could be sourced from a file or parsed from a build definition name that includes them string p = "1"; string s = "5"; string m = "2"; // Initialize the build number string b; string na = "0"; // used for Assembly and Product Version instead of build number (see versioning best practices: **TBD reference) // Set qualifying product version information string productInfo = "RC2"; // Obtain the build increment number from the build number // NOTE: this code assumes the default build definition name format int buildIncrementNumberDelimterIndex = buildNumber.LastIndexOf("."); b = buildNumber.Substring(buildIncrementNumberDelimterIndex + 1); // Convert version to integer values int pVer = Convert.ToInt16(p); int sVer = Convert.ToInt16(s); int mVer = Convert.ToInt16(m); int bNum = Convert.ToInt16(b); int naNum = Convert.ToInt16(na); // ** Get all AssemblyInfo files and stamp them ** // Note: the mapping of AssemblyInfo.cs attributes to assembly display properties are as follows: // - AssemblyVersion = Assembly Version - used for the assembly version (does not change unless p, s or m values are changed) // - AssemblyFileVersion = File Version - used for the file version (changes with every build) // - AssemblyInformationalVersion = Product Version - used for the product version (can include additional version information) // ------------------------------------------------------------------------------------------------------------------------------------------------ Version assemblyVersion = new Version(pVer, sVer, mVer, naNum); Version newAssemblyFileVersion = new Version(pVer, sVer, mVer, bNum); Version productVersion = new Version(pVer, sVer, mVer); // Setup diagnostic fields int numberOfReplacements = 0; string addedAssemblyInformationalAttribute = "No"; // Enumerate over the assemblyInfo version attributes foreach (string attribute in new[] { "AssemblyVersion", "AssemblyFileVersion", "AssemblyInformationalVersion" }) { // Define the regular expression to find in each and every Assemblyinfo.cs files (which is for example 'AssemblyVersion("1.0.0.0")' ) Regex regex = new Regex(attribute + @"\(""\d+\.\d+\.\d+\.\d+""\)"); foreach (string file in Directory.EnumerateFiles(sourcesDirectory, assemblyInfoFileMask, SearchOption.AllDirectories)) { string text = File.ReadAllText(file); // Read the text from the AssemblyInfo file // If the AsemblyInformationalVersion attribute is not in the file, add it as the last line of the file // Note: by default the AssemblyInfo.cs files will not contain the AssemblyInformationalVersion attribute if (!text.Contains("[assembly: AssemblyInformationalVersion(\"")) { string lastLine = Environment.NewLine + "[assembly: AssemblyInformationalVersion(\"1.0.0.0\")]"; text = text + lastLine; addedAssemblyInformationalAttribute = "Yes"; } // Search for the expression Match match = regex.Match(text); if (match.Success) { // Get file attributes FileAttributes fileAttributes = File.GetAttributes(file); // Set file to read only File.SetAttributes(file, fileAttributes & ~FileAttributes.ReadOnly); // Insert AssemblyInformationalVersion attribute into the file text if does not already exist string newText = string.Empty; if (attribute == "AssemblyVersion") { newText = regex.Replace(text, attribute + "(\"" + assemblyVersion + "\")"); numberOfReplacements++; } if (attribute == "AssemblyFileVersion") { newText = regex.Replace(text, attribute + "(\"" + newAssemblyFileVersion + "\")"); numberOfReplacements++; } if (attribute == "AssemblyInformationalVersion") { newText = regex.Replace(text, attribute + "(\"" + productVersion + " " + productInfo + "\")"); numberOfReplacements++; } // Publish diagnostics to build report (diagnostic verbosity only) context.SetValue(this.DiagnosticTextOut, " Added AssemblyInformational Attribute: " + addedAssemblyInformationalAttribute + " Number of replacements: " + numberOfReplacements + " Build number: " + buildNumber + " Build directory: " + buildDirectory + " Build definition name: " + buildDefinitionName + " Assembly version: " + assemblyVersion + " New file version: " + newAssemblyFileVersion + " Product version: " + productVersion + " AssemblyInfo.cs Text Last Stamped: " + newText); // Write the new text in the AssemblyInfo file File.WriteAllText(file, newText); // restore the file's original attributes File.SetAttributes(file, fileAttributes); } } } } } }

    Read the article

  • New Analytic settings for the new code

    - by Steve Tunstall
    If you have upgraded to the new 2011.1.3.0 code, you may find some very useful settings for the Analytics. If you didn't already know, the analytic datasets have the potential to fill up your OS hard drives. The more datasets you use and create, that faster this can happen. Since they take a measurement every second, forever, some of these metrics can get in the multiple GB size in a matter of weeks. The traditional 'fix' was that you had to go into Analytics -> Datasets about once a month and clean up the largest datasets. You did this by deleting them. Ouch. Now you lost all of that historical data that you might have wanted to check out many months from now. Or, you had to export each metric individually to a CSV file first. Not very easy or fun. You could also suspend a dataset, and have it not collect data at all. Well, that fixed the problem, didn't it? of course you now had no data to go look at. Hmmmm.... All of this is no longer a concern. Check out the new Settings tab under Analytics... Now, I can tell the ZFSSA to keep every second of data for, say, 2 weeks, and then average those 60 seconds of each minute into a single 'minute' value. I can go even further and ask it to average those 60 minutes of data into a single 'hour' value.  This allows me to effectively shrink my older datasets by a factor of 1/3600 !!! Very cool. I can now allow my datasets to go forever, and really never have to worry about them filling up my OS drives. That's great going forward, but what about those huge datasets you already have? No problem. Another new feature in 2011.1.3.0 is the ability to shrink the older datasets in the same way. Check this out. I have here a dataset called "Disk: I/O opps per second" that is about 6.32M on disk (You need not worry so much about the "In Core" value, as that is in RAM, and it fluctuates all the time. Once you stop viewing a particular metric, you will see that shrink over time, just relax).  When one clicks on the trash can icon to the right of the dataset, it used to delete the whole thing, and you would have to re-create it from scratch to get the data collecting again. Now, however, it gives you this prompt: As you can see, this allows you to once again shrink the dataset by averaging the second data into minutes or hours. Here is my new dataset size after I do this. So it shrank from 6.32MB down to 2.87MB, but i can still see my metrics going back to the time I began the dataset. Now, you do understand that once you do this, as you look back in time to the minute or hour data metrics, that you are going to see much larger time values, right? You will need to decide what size of granularity you can live with, and for how long. Check this out. Here is my Disk: Percent utilized from 5-21-2012 2:42 pm to 4:22 pm: After I went through the delete process to change everything older than 1 week to "Minutes", the same date and time looks like this: Just understand what this will do and how you want to use it. Right now, I'm thinking of keeping the last 6 weeks of data as "seconds", and then the last 3 months as "Minutes", and then "Hours" forever after that. I'll check back in six months and see how the sizes look. Steve 

    Read the article

  • how to code multiple button navigation with java activities [migrated]

    - by user1738212
    Question 1: I have 2 activities. I was wondering how to optimize it. I can either create 2 activities with multiple listeners. Or create multiple java files for each button(onclick listener) Question 2: I have tried to create multiple listeners in one java but can only get one button to work. What is the syntax for multiple listeners in one java file? Here is my *updated code: now the issue is no matter what button is clicked on it leads to the same page. package install.fineline; import android.app.Activity; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.widget.Button; import android.view.View; import android.view.View.OnClickListener; public class Activity1 extends Activity2 { Button Button1; Button Button2; Button Button3; Button Button4; Button Button5; Button Button6; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.fineline); addListenerOnButton(); } public void addListenerOnButton() { final Context context = this; Button1 = (Button) findViewById(R.id.autobody); Button1.setOnClickListener(new OnClickListener() { public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button2 = (Button) findViewById(R.id.glass); Button2.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button3 = (Button) findViewById(R.id.wheels); Button3.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button4 = (Button) findViewById(R.id.speedy); Button4.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button5 = (Button) findViewById(R.id.sevan); Button5.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button6 = (Button) findViewById(R.id.towing); Button6.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); }} activity2.java package install.fineline; import android.app.Activity; import android.os.Bundle; import android.widget.Button; public class Activity2 extends Activity { Button Button1; public void onCreate1(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.autobody); } Button Button2; public void onCreate2(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.glass); } Button Button3; public void onCreate3(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.wheels); } Button button4; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.speedy); } Button Button5; public void onCreate5(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.sevan); } Button Button6; public void onCreate6(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.towing); }}

    Read the article

  • Is this spaghetti code already? [migrated]

    - by hephestos
    I post the following code writen all by hand. Why I have the feeling that it is a western spaghetti on its own. Second, could that be written better? <div id="form-board" class="notice" style="height: 200px; min-height: 109px; width: auto;display: none;"> <script type="text/javascript"> jQuery(document).ready(function(){ $(".form-button-slide").click(function(){ $( "#form-board" ).dialog(); return false; }); }); </script> <?php echo $this->Form->create('mysubmit'); echo $this->Form->input('inputs', array('type' => 'select', 'id' => 'inputs', 'options' => $inputs)); echo $this->Form->input('Fields', array('type' => 'select', 'id' => 'fields', 'empty' => '-- Pick a state first --')); echo $this->Form->input('inputs2', array('type' => 'select', 'id' => 'inputs2', 'options' => $inputs2)); echo $this->Form->input('Fields2', array('type' => 'select', 'id' => 'fields2', 'empty' => '-- Pick a state first --')); echo $this->Form->end("Submit"); ?> </div> <div style="width:100%"></div> <div class="form-button-slide" style="float:left;display:block;"> <?php echo $this->Html->link("Error Results", "#"); ?> </div> <script type="text/javascript"> jQuery(document).ready(function(){ $("#mysubmitIndexForm").submit(function() { // we want to store the values from the form input box, then send via ajax below jQuery.post("Staffs/view", { data1: $("#inputs").attr('value'), data2:$("#inputs2").attr('value'),data3:$("#fields").attr('value'), data4:$("#fields2").attr('value') } ); //Close the dialog $( "#form-board" ).dialog('close') return false; }); $("#inputs").change(function() { // we want to store the values from the form input box, then send via ajax below var input_id = $('#inputs').attr('value'); $.ajax({ type: "POST", //The controller who listens to our request url: "Inputs/getFieldsFromOneInput/"+input_id, data: "input_id="+ input_id, //+"&amp; lname="+ lname, success: function(data){//function on success with returned data $('form#mysubmit').hide(function(){}); data = $.parseJSON(data); var sel = $("#fields"); sel.empty(); for (var i=0; i<data.length; i++) { sel.append('<option value="' + data[i].id + '">' + data[i].name + '</option>'); } } }); return false; }); $("#inputs2").change(function() { // we want to store the values from the form input box, then send via ajax below var input_id = $('#inputs2').attr('value'); $.ajax({ type: "POST", //The controller who listens to our request url: "Inputs/getFieldsFromOneInput/"+input_id, data: "input_id="+ input_id, //+"&amp; lname="+ lname, success: function(data){//function on success with returned data $('form#mysubmit').hide(function(){}); data = $.parseJSON(data); var sel = $("#fields2"); sel.empty(); for (var i=0; i<data.length; i++) { sel.append('<option value="' + data[i].id + '">' + data[i].name + '</option>'); } } }); return false; }); }); </script>

    Read the article

  • Simplify your Ajax code by using jQuery Global Ajax Handlers and ajaxSetup low-level interface

    - by hajan
    Creating web applications with consistent layout and user interface is very important for your users. In several ASP.NET projects I’ve completed lately, I’ve been using a lot jQuery and jQuery Ajax to achieve rich user experience and seamless interaction between the client and the server. In almost all of them, I took advantage of the nice jQuery global ajax handlers and jQuery ajax functions. Let’s say you build web application which mainly interacts using Ajax post and get to accomplish various operations. As you may already know, you can easily perform Ajax operations using jQuery Ajax low-level method or jQuery $.get, $.post, etc. Simple get example: $.get("/Home/GetData", function (d) { alert(d); }); As you can see, this is the simplest possible way to make Ajax call. What it does in behind is constructing low-level Ajax call by specifying all necessary information for the request, filling with default information set for the required properties such as data type, content type, etc... If you want to have some more control over what is happening with your Ajax Request, you can easily take advantage of the global ajax handlers. In order to register global ajax handlers, jQuery API provides you set of global Ajax methods. You can find all the methods in the following link http://api.jquery.com/category/ajax/global-ajax-event-handlers/, and these are: ajaxComplete ajaxError ajaxSend ajaxStart ajaxStop ajaxSuccess And the low-level ajax interfaces http://api.jquery.com/category/ajax/low-level-interface/: ajax ajaxPrefilter ajaxSetup For global settings, I usually use ajaxSetup combining it with the ajax event handlers. $.ajaxSetup is very good to help you set default values that you will use in all of your future Ajax Requests, so that you won’t need to repeat the same properties all the time unless you want to override the default settings. Mainly, I am using global ajaxSetup function similarly to the following way: $.ajaxSetup({ cache: false, error: function (x, e) { if (x.status == 550) alert("550 Error Message"); else if (x.status == "403") alert("403. Not Authorized"); else if (x.status == "500") alert("500. Internal Server Error"); else alert("Error..."); }, success: function (x) { //do something global on success... } }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now, you can make ajax call using low-level $.ajax interface and you don’t need to worry about specifying any of the properties we’ve set in the $.ajaxSetup function. So, you can create your own ways to handle various situations when your Ajax requests are occurring. Sometimes, some of your Ajax Requests may take much longer than expected… So, in order to make user friendly UI that will show some progress bar or animated image that something is happening in behind, you can combine ajaxStart and ajaxStop methods to do the same. First of all, add one <div id=”loading” style=”display:none;”> <img src="@Url.Content("~/Content/images/ajax-loader.gif")" alt="Ajax Loader" /></div> anywhere on your Master Layout / Master page (you can download nice ajax loading images from http://ajaxload.info/). Then, add the following two handlers: $(document).ajaxStart(function () { $("#loading").attr("style", "position:absolute; z-index: 1000; top: 0px; "+ "left:0px; text-align: center; display:none; background-color: #ddd; "+ "height: 100%; width: 100%; /* These three lines are for transparency "+ "in all browsers. */-ms-filter:\"progid:DXImageTransform.Microsoft.Alpha(Opacity=50)\";"+ " filter: alpha(opacity=50); opacity:.5;"); $("#loading img").attr("style", "position:relative; top:40%; z-index:5;"); $("#loading").show(); }); $(document).ajaxStop(function () { $("#loading").removeAttr("style"); $("#loading img").removeAttr("style"); $("#loading").hide(); }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note: While you can reorganize the style in a more reusable way, since these are global Ajax Start/Stop, it is very possible that you won’t use the same style in other places. With this way, you will see that now for any ajax request in your web site or application, you will have the loading image appearing providing better user experience. What I’ve shown is several useful examples on how to simplify your Ajax code by using Global Ajax Handlers and the low-level AjaxSetup function. Of course, you can do a lot more with the other methods as well. Hope this was helpful. Regards, Hajan

    Read the article

  • Trying to run my code and compiler seems to just close after it executes [migrated]

    - by Shane
    I am trying to run a program and the compiler seems to just crash right after it executes ... i have no build errors so i am wondering what the hell is going on ... I am a bit of a novice so all help would be appreciated =). I don't know if you might have time to scan through the code but this is what i have got : using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1 { public class Student { string Fname, Lname, Program ; int Sid ; // Inputting information for students public void InputStudentInfo () { Console.WriteLine ("Please enter your first name") ; Fname = Console.ReadLine() ; Console.WriteLine ("Please enter you last name") ; Lname = Console.ReadLine() ; Console.WriteLine ("Please enter you student ID#") ; Sid = int.Parse(Console.ReadLine()) ; Console.WriteLine ("Enter the Program that you are completeing") ; Program = Console.ReadLine() ; } // Printing information for students public void PrintStudentInfo () { Console.Write (" Your name is " + Fname) ; Console.Write(" " + Lname); Console.WriteLine (" Your student identification number is " + Sid) ; Console.WriteLine (" The program you are registered for is " + Program) ; } /* public void MenuInterface() { Console.WriteLine (" 1. Input Student information" ) ; Console.WriteLine (" 2. Input Course information" ) ; Console.WriteLine (" 3. Input Grade information" ) ; Console.WriteLine (" 4. Print Course information" ) ; Console.WriteLine (" 5. Print Student information" ) ; Console.WriteLine (" 6. Print Grade information" ) ; Console.WriteLine (" 7. Print Student information including Course they are registered in and the grade obtained for that course" ) ; Console.WriteLine (" 8. Print grade info of the course in which student has achieved the highest grade" ) ; Console.WriteLine (" 0. Exit") ; Console.WriteLine (" Please select a choice from 0-8") ; accode = Console.ReadLine(); } */ } public class Course { string course1, course2, course3 ; int Stuid ; // Inputting Course Information public void InputCourseInfo () { Console.WriteLine (" Please re-enter your identification number") ; Stuid = int.Parse(Console.ReadLine()) ; Console.WriteLine (" Enter the name of your first course") ; course1 = Console.ReadLine() ; Console.WriteLine (" Enter the name of your second course") ; course2 = Console.ReadLine() ; Console.WriteLine (" Enter the name of your third course") ; course3 = Console.ReadLine() ; } // Printing Course Information public void PrintCourseInfo () { Console.WriteLine (" Your ID # is " + Stuid) ; Console.Write (" The Courses you selected are " + course1) ; Console.Write("," + course2); Console.Write(" and " + course3); } } public class Grade : Course { int Studentid ; int [] hwgrade ; int [] cwgrade ; int [] midegrade ; int [] finalegrade ; int [] totalgrade ; string coursename ; public Grade ( string cname , int Studentident , int [] homework , int [] classwork , int [] midexam , int [] finalexam) { coursename = cname ; Studentid = Studentident ; hwgrade = homework ; cwgrade = classwork ; midegrade = midexam ; finalegrade = finalexam ; } public string coname { get { return coursename ; } set { coursename = value ; } } public int Studentidenty { get { return Studentid ; } set { Studentid = value ; } } public void InputGradeInfo() { Console.WriteLine (" Please enter your Student ID" ) ; grade.Studentidenty = Console.ReadLine() ; for ( int i = 0; i < 3; i++) { Console.Writeline (" Please enter the Course name" ) ; grade.coname[i] = Console.Readline() ; Console.Writeline (" Please enter your homework grade") ; grade.hwgrade[i] = int.parse(Console.Readline()) ; // ..... } } public void CalcTotalGrade() { for (int i = 0; i < 3; i++) { grade.courseper[i] = (grade.hwgrade[i] + grade.cwgrade[i]) / 2; grade.finalper[i] = (grade.midexam[i] + grade.finalegrade[i]) / 2; grade.totalgrade[i] = (grade.courseper[i] + finalper[i]) / 2; } } public void PrintGradeInfo() { for ( int i = 0; i < 3; i++) { Console.Writeline (" Your homework grade is" + grade.hwgrade[i]) ; // ..... } } static void Main(string[] args) { int accode ; Student student = new Student() ; Course course = new Course() ; Grade grade = new Grade() ; do { Console.WriteLine(" 1. Input Student information"); Console.WriteLine(" 2. Input Course information"); Console.WriteLine(" 3. Input Grade information"); Console.WriteLine(" 4. Print Course information"); Console.WriteLine(" 5. Print Student information"); Console.WriteLine(" 6. Print Grade information"); Console.WriteLine(" 7. Print Student information including Course they are registered in and the grade obtained for that course"); Console.WriteLine(" 8. Print grade info of the course in which student has achieved the highest grade"); Console.WriteLine(" 0. Exit"); Console.WriteLine(" Please select a choice from 0-8"); accode = Console.ReadLine(); switch (accode) { case 1: student.InputStudentInfo(); break; case 2: course.InputCourseInfo(); break; case 3: grade.InputGradeInfo(); break; case 4: course.PrintCourseInfo(); break; case 5: student.PRintStudentInfo(); break; case 6: grade.PrintGradeInfo(); break; case 0: Console.WriteLine(" You have chosen to exit the program have a good day. =)"); break; } } while (accode != 0); Console.ReadKey(); } } }

    Read the article

  • JQuery Mobile Code Snippets 1

    - by Yousef_Jadallah
     I want to share with you some important codes that you may need during JQuery Mobile development.These codes are tested on Alpha 4 version. Beta 1 has been released before two days, Therefore I will test them in my current project and let you know if there is any changes : Normal 0 false false false EN-US X-NONE AR-SA /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:Arial; mso-bidi-theme-font:minor-bidi;}    Normal 0 false false false EN-US X-NONE AR-SA /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:Arial; mso-bidi-theme-font:minor-bidi;} Show and hide back button in your Application    $(document).bind("mobileinit", function () {           $.mobile.page.prototype.options.addBackBtn = true;        });     Customizing the back button text $(document).bind("mobileinit", function () {$.mobile.page.prototype.options.backBtnText = "previous";});       Hide "Close button" for dialog programatically:   $('[data-role=dialog]div[id="YourDiaogdivID"]').live('pagecreate', function (event) {     $("a[data-icon='delete']").hide();          });  Change Select option element index:      var myselect = $("select#foo");       myselect[0].selectedIndex = 0; //The new index        myselect.selectmenu("refresh"); //uset this line of code after any updating on the select element      Change Select optoin elemetn text value:    $("select#foo").parent().contents().children('.ui-btn-text').text('Your Text Here');    Refreshing a checkbox    $("select#foo").parent().contents().children('.ui-btn-text').text('Your Text Here');     Hide select option element  $('#foo').parent().hide();     Hide and Show Page Loading Message :  $.mobile.pageLoading(); //Show $.mobile.pageLoading(true); //hide            overriding $.mobile.loadingMessage  $(document).bind("mobileinit", function () {    $.mobile.loadingMessage = 'My Loading Message';    });    Hide and Show jQuery-Mobile-Themed-DatePicker    $(".ui-datepicker").hide();  $(".ui-datepicker").show();       Build your Custom Loading Message :           $('#CustomeLoadingMessage').hide();//Hide the div               $('# CustomeLoadingMessage').ajaxStart(function () {                $(this).show();            });             $('# CustomeLoadingMessage').ajaxStop(function () {                $(this).hide();            });   I wil publish other important codes soon.Hope that helps.

    Read the article

  • "apt-get -f install" fails with "/usr/bin/dpkg returned an error code (1)"

    - by parsley72
    I started out trying to install CVS: $ sudo apt-get install cvs Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: libcups2 : Breaks: libcups2:i386 (!= 1.5.3-0ubuntu3) but 1.5.3-0ubuntu4 is to be installed libcups2:i386 : Breaks: libcups2 (!= 1.5.3-0ubuntu4) but 1.5.3-0ubuntu3 is to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). But when I try this I get: $ sudo apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following package was automatically installed and is no longer required: tzdata-java Use 'apt-get autoremove' to remove them. The following extra packages will be installed: libcups2 The following packages will be upgraded: libcups2 1 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 14 not fully installed or removed. Need to get 0 B/172 kB of archives. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y dpkg: error processing libcups2 (--configure): libcups2:amd64 1.5.3-0ubuntu3 cannot be configured because libcups2:i386 is in a different version (1.5.3-0ubuntu4) dpkg: error processing libcups2:i386 (--configure): libcups2:i386 1.5.3-0ubuntu4 cannot be configured because libcups2:amd64 is in a different version (1.5.3-0ubuntu3) dpkg: dependency problems prevent configuration of libcupsmime1: libcupsmime1 depends on libcups2 (>= 1.5~); however: Package libcups2 is not configured yet. dpkg: error processing libcupsmime1 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libcupscgi1: libcupscgi1 depends on libcups2 (>= 1.4.0); however: Package libcups2 is not configured yet. dpkg: error processing libcupscgi1 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libcupsppdc1: libcupsppdc1 depends on libcups2 (>= 1.4.0); however: Package libcups2 is not configured yet. dpkg: error processing libcupsppdc1 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of cups-client: cups-client depends on libcups2 (>= 1.5.0); however: Package libcups2 is not configured yet. dpkg: error processing cups-client (--configure): dependency problems - leaviNo apport report written because the error message indicates its a followup error from a previous failure. No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already ng unconfigured dpkg: dependency problems prevent configuration of cups-ppdc: cups-ppdc depends on libcups2 (>= 1.4.0); however: Package libcups2 is not configured yet. cups-ppdc depends on libcupsppdc1 (>= 1.4.0); however: Package libcupsppdc1 is not configured yet. dpkg: error processing cups-ppdc (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of cups: cups depends on libcups2 (>= 1.5.0); however: Package libcups2 is not configured yet. cups depends on libcupscgi1 (>= 1.4.2); however: Package libcupscgi1 is not configured yet. cups depends on libcupsmime1 (>= 1.5.0); however: Package libcupsmime1 is not configured yet. cups depends on libcupsppdc1 (>= 1.4.0); however: Package libcupsppdc1 is not configured yet. cups depends on cups-client (>= 1.5.3-0ubuntu4); however: Package cups-client is not configured yet. cups depends on cups-ppdc; however: Package cups-ppdc is not configured yet. dpkg: error processing cups (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libcupsdriver1: libcupsdriver1 depends on libcups2 (>= 1.4.0); however: Package libcups2 is not configured yet. dpkg: error processing libcupsdriver1 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of openjdk-7-jre-headless: openjdk-7-jre-headless depends on libcups2 (>= 1.4.0); however: Package libcups2 is not configured yet. dpkg: error processing openjdk-7-jre-headless (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of openjdk-7-jre: openjdk-7-jre depends on openjdk-7-jre-headless (= 7u7-2.3.2-1ubuntu0.12.04.1); however: Package openjdk-7-jre-headless is not configured yet. openjdk-7-jre depends on libcups2 (>= 1.4.0); however: Package libcups2 is not configured yet. dpkg: error processing openjdk-7-jre (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of cups-bsd: cups-bsd depends on libcups2 (>= 1.4.0); however: Package libcups2 is not configured yet. cups-bsd depends on cups-client (= 1.5.3-0ubuntu4); however: Package cups-client is not configured yet. dpkg: error processing cups-bsd (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of icedtea-7-jre-jamvm: icedtea-7-jre-jamvm depends on openjdk-7-jre-headless (= 7u7-2.3.2-1ubuntu0.12.04.1); however: Package openjdk-7-jre-headless is not configured yet. dpkg: error processing icedtea-7-jre-jamvm (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of openjdk-7-jre-lib: openjdk-7-jre-lib depends on openjdk-7-jre-headless (>= 7~b130~pre0); however: Package openjdk-7-jre-headless is not configured yet. dpkg: error processing openjdk-7-jre-lib (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: libcups2 libcups2:i386 libcupsmime1 libcupscgi1 libcupsppdc1 cups-client cups-ppdc cups libcupsdriver1 openjdk-7-jre-headless openjdk-7-jre cups-bsd icedtea-7-jre-jamvm openjdk-7-jre-lib E: Sub-process /usr/bin/dpkg returned an error code (1) I've done "apt-get update" and "apt-get upgrade" and this hasn't fixed the problem: $ sudo apt-get upgrade Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these. The following packages have unmet dependencies: libcups2 : Breaks: libcups2:i386 (!= 1.5.3-0ubuntu3) but 1.5.3-0ubuntu4 is installed libcups2:i386 : Breaks: libcups2 (!= 1.5.3-0ubuntu4) but 1.5.3-0ubuntu3 is installed E: Unmet dependencies. Try using -f.

    Read the article

  • Introducing Data Annotations Extensions

    - by srkirkland
    Validation of user input is integral to building a modern web application, and ASP.NET MVC offers us a way to enforce business rules on both the client and server using Model Validation.  The recent release of ASP.NET MVC 3 has improved these offerings on the client side by introducing an unobtrusive validation library built on top of jquery.validation.  Out of the box MVC comes with support for Data Annotations (that is, System.ComponentModel.DataAnnotations) and can be extended to support other frameworks.  Data Annotations Validation is becoming more popular and is being baked in to many other Microsoft offerings, including Entity Framework, though with MVC it only contains four validators: Range, Required, StringLength and Regular Expression.  The Data Annotations Extensions project attempts to augment these validators with additional attributes while maintaining the clean integration Data Annotations provides. A Quick Word About Data Annotations Extensions The Data Annotations Extensions project can be found at http://dataannotationsextensions.org/, and currently provides 11 additional validation attributes (ex: Email, EqualTo, Min/Max) on top of Data Annotations’ original 4.  You can find a current list of the validation attributes on the afore mentioned website. The core library provides server-side validation attributes that can be used in any .NET 4.0 project (no MVC dependency). There is also an easily pluggable client-side validation library which can be used in ASP.NET MVC 3 projects using unobtrusive jquery validation (only MVC3 included javascript files are required). On to the Preview Let’s say you had the following “Customer” domain model (or view model, depending on your project structure) in an MVC 3 project: public class Customer { public string Email { get; set; } public int Age { get; set; } public string ProfilePictureLocation { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } When it comes time to create/edit this Customer, you will probably have a CustomerController and a simple form that just uses one of the Html.EditorFor() methods that the ASP.NET MVC tooling generates for you (or you can write yourself).  It should look something like this: With no validation, the customer can enter nonsense for an email address, and then can even report their age as a negative number!  With the built-in Data Annotations validation, I could do a bit better by adding a Range to the age, adding a RegularExpression for email (yuck!), and adding some required attributes.  However, I’d still be able to report my age as 10.75 years old, and my profile picture could still be any string.  Let’s use Data Annotations along with this project, Data Annotations Extensions, and see what we can get: public class Customer { [Email] [Required] public string Email { get; set; }   [Integer] [Min(1, ErrorMessage="Unless you are benjamin button you are lying.")] [Required] public int Age { get; set; }   [FileExtensions("png|jpg|jpeg|gif")] public string ProfilePictureLocation { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now let’s try to put in some invalid values and see what happens: That is very nice validation, all done on the client side (will also be validated on the server).  Also, the Customer class validation attributes are very easy to read and understand. Another bonus: Since Data Annotations Extensions can integrate with MVC 3’s unobtrusive validation, no additional scripts are required! Now that we’ve seen our target, let’s take a look at how to get there within a new MVC 3 project. Adding Data Annotations Extensions To Your Project First we will File->New Project and create an ASP.NET MVC 3 project.  I am going to use Razor for these examples, but any view engine can be used in practice.  Now go into the NuGet Extension Manager (right click on references and select add Library Package Reference) and search for “DataAnnotationsExtensions.”  You should see the following two packages: The first package is for server-side validation scenarios, but since we are using MVC 3 and would like comprehensive sever and client validation support, click on the DataAnnotationsExtensions.MVC3 project and then click Install.  This will install the Data Annotations Extensions server and client validation DLLs along with David Ebbo’s web activator (which enables the validation attributes to be registered with MVC 3). Now that Data Annotations Extensions is installed you have all you need to start doing advanced model validation.  If you are already using Data Annotations in your project, just making use of the additional validation attributes will provide client and server validation automatically.  However, assuming you are starting with a blank project I’ll walk you through setting up a controller and model to test with. Creating Your Model In the Models folder, create a new User.cs file with a User class that you can use as a model.  To start with, I’ll use the following class: public class User { public string Email { get; set; } public string Password { get; set; } public string PasswordConfirm { get; set; } public string HomePage { get; set; } public int Age { get; set; } } Next, create a simple controller with at least a Create method, and then a matching Create view (note, you can do all of this via the MVC built-in tooling).  Your files will look something like this: UserController.cs: public class UserController : Controller { public ActionResult Create() { return View(new User()); }   [HttpPost] public ActionResult Create(User user) { if (!ModelState.IsValid) { return View(user); }   return Content("User valid!"); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Create.cshtml: @model NuGetValidationTester.Models.User   @{ ViewBag.Title = "Create"; }   <h2>Create</h2>   <script src="@Url.Content("~/Scripts/jquery.validate.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.unobtrusive.min.js")" type="text/javascript"></script>   @using (Html.BeginForm()) { @Html.ValidationSummary(true) <fieldset> <legend>User</legend> @Html.EditorForModel() <p> <input type="submit" value="Create" /> </p> </fieldset> } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } In the Create.cshtml view, note that we are referencing jquery validation and jquery unobtrusive (jquery is referenced in the layout page).  These MVC 3 included scripts are the only ones you need to enjoy both the basic Data Annotations validation as well as the validation additions available in Data Annotations Extensions.  These references are added by default when you use the MVC 3 “Add View” dialog on a modification template type. Now when we go to /User/Create we should see a form for editing a User Since we haven’t yet added any validation attributes, this form is valid as shown (including no password, email and an age of 0).  With the built-in Data Annotations attributes we can make some of the fields required, and we could use a range validator of maybe 1 to 110 on Age (of course we don’t want to leave out supercentenarians) but let’s go further and validate our input comprehensively using Data Annotations Extensions.  The new and improved User.cs model class. { [Required] [Email] public string Email { get; set; }   [Required] public string Password { get; set; }   [Required] [EqualTo("Password")] public string PasswordConfirm { get; set; }   [Url] public string HomePage { get; set; }   [Integer] [Min(1)] public int Age { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now let’s re-run our form and try to use some invalid values: All of the validation errors you see above occurred on the client, without ever even hitting submit.  The validation is also checked on the server, which is a good practice since client validation is easily bypassed. That’s all you need to do to start a new project and include Data Annotations Extensions, and of course you can integrate it into an existing project just as easily. Nitpickers Corner ASP.NET MVC 3 futures defines four new data annotations attributes which this project has as well: CreditCard, Email, Url and EqualTo.  Unfortunately referencing MVC 3 futures necessitates taking an dependency on MVC 3 in your model layer, which may be unadvisable in a multi-tiered project.  Data Annotations Extensions keeps the server and client side libraries separate so using the project’s validation attributes don’t require you to take any additional dependencies in your model layer which still allowing for the rich client validation experience if you are using MVC 3. Custom Error Message and Globalization: Since the Data Annotations Extensions are build on top of Data Annotations, you have the ability to define your own static error messages and even to use resource files for very customizable error messages. Available Validators: Please see the project site at http://dataannotationsextensions.org/ for an up-to-date list of the new validators included in this project.  As of this post, the following validators are available: CreditCard Date Digits Email EqualTo FileExtensions Integer Max Min Numeric Url Conclusion Hopefully I’ve illustrated how easy it is to add server and client validation to your MVC 3 projects, and how to easily you can extend the available validation options to meet real world needs. The Data Annotations Extensions project is fully open source under the BSD license.  Any feedback would be greatly appreciated.  More information than you require, along with links to the source code, is available at http://dataannotationsextensions.org/. Enjoy!

    Read the article

  • E: Sub-process /usr/bin/dpkg returned an error code (1)

    - by Joel
    I cant install or uppdate anything on my system 12.04 I get the error... installArchives() failed: dpkg: error processing libqt4-xmlpatterns (--configure): libqt4-xmlpatterns:amd64 4:4.8.1-0ubuntu4.2 cannot be configured because libqt4-xmlpatterns:i386 is in a different version (4:4.8.1-0ubuntu4.3) dpkg: error processing libqt4-xmlpatterns:i386 (--configure): libqt4-xmlpatterns:i386 4:4.8.1-0ubuntu4.3 cannot be configured because libqt4-xmlpatterns:amd64 is in a different version (4:4.8.1-0ubuntu4.2) dpkg: dependency problems prevent configuration of libqt4-declarative:i386: libqt4-declarative:i386 depends on libqt4-xmlpatterns (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-xmlpatterns:i386 is not configured yet. dpkg: error processing libqt4-declarative:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-declarative: libqt4-declarative depends on libqt4-xmlpatterns (= 4:4.8.1-0ubuntu4.3); however: Version of libqt4-xmlpatterns on system is 4:4.8.1-0ubuntu4.2. dpkg: error processing libqt4-declarative (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqtgui4:i386: libqtgui4:i386 depends on libqt4-declarative (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-declarative:i386 is not configured yet. dpkg: error processing libqtgui4:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqtgui4: No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already libqtgui4 depends on libqt4-declarative (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-declarative is not configured yet. dpkg: error processing libqtgui4 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-designer: libqt4-designer depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-designer (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-designer:i386: libqt4-designer:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-designer:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-opengl: libqt4-opengl depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-opengl (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-opengl:i386: libqt4-opengl:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-opengl:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-qt3support: libqt4-qt3support depends on libqt4-designer (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-designer is not configured yet. libqt4-qt3support depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-qt3support (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-qt3support:i386: libqt4-qt3support:i386 depends on libqt4-designer (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-designer:i386 is not configured yet. libqt4-qt3support:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-qt3support:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-scripttools:i386: libqt4-scripttools:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-scripttools:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-svg: libqt4-svg depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-svg (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-svg:i386: libqt4-svg:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-svg:i386 (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: libqt4-xmlpatterns libqt4-xmlpatterns:i386 libqt4-declarative:i386 libqt4-declarative libqtgui4:i386 libqtgui4 libqt4-designer libqt4-designer:i386 libqt4-opengl libqt4-opengl:i386 libqt4-qt3support libqt4-qt3support:i386 libqt4-scripttools:i386 libqt4-svg libqt4-svg:i386 Error in function: dpkg: dependency problems prevent configuration of libqt4-declarative: libqt4-declarative depends on libqt4-xmlpatterns (= 4:4.8.1-0ubuntu4.3); however: Version of libqt4-xmlpatterns on system is 4:4.8.1-0ubuntu4.2. dpkg: error processing libqt4-declarative (--configure): dependency problems - leaving unconfigured dpkg: error processing libqt4-xmlpatterns (--configure): libqt4-xmlpatterns:amd64 4:4.8.1-0ubuntu4.2 cannot be configured because libqt4-xmlpatterns:i386 is in a different version (4:4.8.1-0ubuntu4.3) dpkg: error processing libqt4-xmlpatterns:i386 (--configure): libqt4-xmlpatterns:i386 4:4.8.1-0ubuntu4.3 cannot be configured because libqt4-xmlpatterns:amd64 is in a different version (4:4.8.1-0ubuntu4.2) dpkg: dependency problems prevent configuration of libqtgui4: libqtgui4 depends on libqt4-declarative (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-declarative is not configured yet. dpkg: error processing libqtgui4 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-declarative:i386: libqt4-declarative:i386 depends on libqt4-xmlpatterns (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-xmlpatterns:i386 is not configured yet. dpkg: error processing libqt4-declarative:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-svg: libqt4-svg depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-svg (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-opengl: libqt4-opengl depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-opengl (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-designer: libqt4-designer depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-designer (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-qt3support: libqt4-qt3support depends on libqt4-designer (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-designer is not configured yet. libqt4-qt3support depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4 is not configured yet. dpkg: error processing libqt4-qt3support (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqtgui4:i386: libqtgui4:i386 depends on libqt4-declarative (= 4:4.8.1-0ubuntu4.3); however: Package libqt4-declarative:i386 is not configured yet. dpkg: error processing libqtgui4:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-svg:i386: libqt4-svg:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-svg:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-opengl:i386: libqt4-opengl:i386 depends on libqtgui4 (= 4:4.8.1-0ubuntu4.3); however: Package libqtgui4:i386 is not configured yet. dpkg: error processing libqt4-opengl:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of libqt4-designer:i386: joel@Joel-PC:~$ sudo apt-get install -f [sudo] password for joel: Läser paketlistor... Färdig Bygger beroendeträd Läser tillståndsinformation... Färdig Korrigerar beroenden.... Färdig Följande paket har installerats automatiskt och är inte längre nödvändiga: kde-l10n-sv language-pack-kde-sv-base language-pack-kde-zh-hans-base calligra-l10n-engb calligra-l10n-sv calligra-l10n-zhcn language-pack-kde-en kde-l10n-engb language-pack-kde-sv language-pack-zh-hans-base kde-l10n-zhcn language-pack-zh-hans language-pack-kde-zh-hans language-pack-kde-en-base Använd "apt-get autoremove" för att ta bort dem. Följande ytterligare paket kommer att installeras: libqt4-xmlpatterns Följande paket kommer att uppgraderas: libqt4-xmlpatterns 1 att uppgradera, 0 att nyinstallera, 0 att ta bort och 22 att inte uppgradera. 15 är inte helt installerade eller borttagna. Behöver hämta 0 B/1 033 kB arkiv. Efter denna åtgärd kommer ytterligare 0 B utrymme användas på disken. Vill du fortsätta [J/n]? J dpkg: fel vid hantering av libqt4-xmlpatterns (--configure): libqt4-xmlpatterns:amd64 4:4.8.1-0ubuntu4.2 cannot be configured because libqt4-xmlpatterns:i386 is in a different version (4:4.8.1-0ubuntu4.3) dpkg: fel vid hantering av libqt4-xmlpatterns:i386 (--configure): libqt4-xmlpatterns:i386 4:4.8.1-0ubuntu4.3 cannot be configured because libqt4-xmlpatterns:amd64 is in a different version (4:4.8.1-0ubuntu4.2) dpkg: beroendeproblem förhindrar konfigurering av libqt4-declarative:i386: libqt4-declarative:i386 är beroende av libqt4-xmlpatterns (= 4:4.8.1-0ubuntu4.3), men: Paketet libqt4-xmlpatterns:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-declarative:i386 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-declarative: libqt4-declarative är beroende av libqt4-xmlpatterns (= 4:4.8.1-0ubuntu4.3), men: Versionen av libqt4-xmlpatterns på systemet är 4:4.8.1-0ubuntu4.2. dpkg: fel vid hantering av libqt4-declarative (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqtgui4:i386: libqtgui4:i386 är beroende av libqt4-declarative (= 4:4.8.1-0ubuntu4.3), men: Paketet libqt4-declarative:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqtgui4:i386 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar koIngen apport-rapport skrevs därför att felmeddelandet indikerar att det är ett efterföljande fel från ett tidigare problem. Ingen apport-rapport skrevs därför att felmeddelandet indikerar att det är ett efterföljande fel från ett tidigare problem. Ingen apport-rapport skrevs därför att felmeddelandet indikerar att det är ett efterföljande fel från ett tidigare problem. Ingen apport-rapport skrevs därför att felmeddelandet indikerar att det är ett efterföljande fel från ett tidigare problem. Ingen apport-rapport skrevs därför att felmeddelandet indikerar att det är ett efterföljande fel från ett tidigare problem. Ingen apport-rapport skrevs därför att felmeddelandet indikerar att det är ett efterföljande fel från ett tidigare problem. nfigurering av libqtgui4: libqtgui4 är beroende av libqt4-declarative (= 4:4.8.1-0ubuntu4.3), men: Paketet libqt4-declarative har inte konfigurerats ännu. dpkg: fel vid hantering av libqtgui4 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-designer: libqt4-designer är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-designer (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-designer:i386: libqt4-designer:i386 är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-designer:i386 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-opengl: libqt4-opengl är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-opengl (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-opengl:i386: libqt4-opengl:i386 är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-opengl:i386 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-qt3support: libqt4-qt3support är beroende av libqt4-designer (= 4:4.8.1-0ubuntu4.3), men: Paketet libqt4-designer har inte konfigurerats ännu. libqt4-qt3support är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-qt3support (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-qt3support:i386: libqt4-qt3support:i386 är beroende av libqt4-designer (= 4:4.8.1-0ubuntu4.3), men: Paketet libqt4-designer:i386 har inte konfigurerats ännu. libqt4-qt3support:i386 är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-qt3support:i386 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-scripttools:i386: libqt4-scripttools:i386 är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-scripttools:i386 (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-svg: libqt4-svg är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-svg (--configure): beroendeproblem - lämnar okonfigurerad dpkg: beroendeproblem förhindrar konfigurering av libqt4-svg:i386: libqt4-svg:i386 är beroende av libqtgui4 (= 4:4.8.1-0ubuntu4.3), men: Paketet libqtgui4:i386 har inte konfigurerats ännu. dpkg: fel vid hantering av libqt4-svg:i386 (--configure): beroendeproblem - lämnar okonfigurerad Fel uppstod vid hantering: libqt4-xmlpatterns libqt4-xmlpatterns:i386 libqt4-declarative:i386 libqt4-declarative libqtgui4:i386 libqtgui4 libqt4-designer libqt4-designer:i386 libqt4-opengl libqt4-opengl:i386 libqt4-qt3support libqt4-qt3support:i386 libqt4-scripttools:i386 libqt4-svg libqt4-svg:i386 E: Sub-process /usr/bin/dpkg returned an error code (1)

    Read the article

  • Error in code of basic game using multiple sprites and surfaceView [on hold]

    - by Khagendra Nath Mahato
    I am a beginner to android and i was trying to make a basic game with the help of an online video tutorial. I am having problem with the multi-sprites and how to use with surfaceview.The application fails launching. Here is the code of the game.please help me. package com.example.killthemall; import java.util.ArrayList; import java.util.List; import java.util.Random; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Rect; import android.os.Bundle; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.widget.Toast; public class Game extends Activity { KhogenView View1; @Override protected void onPause() { // TODO Auto-generated method stub super.onPause(); while(true){ try { OurThread.join(); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); }} } Thread OurThread; int herorows = 4; int herocolumns = 3; int xpos, ypos; int xspeed; int yspeed; int herowidth; int widthnumber = 0; int heroheight; Rect src; Rect dst; int round; Bitmap bmp1; // private Bitmap bmp1;//change name public List<Sprite> sprites = new ArrayList<Sprite>() { }; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); View1 = new KhogenView(this); setContentView(View1); sprites.add(createSprite(R.drawable.image)); sprites.add(createSprite(R.drawable.bad1)); sprites.add(createSprite(R.drawable.bad2)); sprites.add(createSprite(R.drawable.bad3)); sprites.add(createSprite(R.drawable.bad4)); sprites.add(createSprite(R.drawable.bad5)); sprites.add(createSprite(R.drawable.bad6)); sprites.add(createSprite(R.drawable.good1)); sprites.add(createSprite(R.drawable.good2)); sprites.add(createSprite(R.drawable.good3)); sprites.add(createSprite(R.drawable.good4)); sprites.add(createSprite(R.drawable.good5)); sprites.add(createSprite(R.drawable.good6)); } private Sprite createSprite(int image) { // TODO Auto-generated method stub bmp1 = BitmapFactory.decodeResource(getResources(), image); return new Sprite(this, bmp1); } public class KhogenView extends SurfaceView implements Runnable { SurfaceHolder OurHolder; Canvas canvas = null; Random rnd = new Random(); { xpos = rnd.nextInt(canvas.getWidth() - herowidth)+herowidth; ypos = rnd.nextInt(canvas.getHeight() - heroheight)+heroheight; xspeed = rnd.nextInt(10 - 5) + 5; yspeed = rnd.nextInt(10 - 5) + 5; } public KhogenView(Context context) { super(context); // TODO Auto-generated constructor stub OurHolder = getHolder(); OurThread = new Thread(this); OurThread.start(); } @Override public void run() { // TODO Auto-generated method stub herowidth = bmp1.getWidth() / 3; heroheight = bmp1.getHeight() / 4; boolean isRunning = true; while (isRunning) { if (!OurHolder.getSurface().isValid()) continue; canvas = OurHolder.lockCanvas(); canvas.drawRGB(02, 02, 50); for (Sprite sprite : sprites) { if (widthnumber == 3) widthnumber = 0; update(); getdirection(); src = new Rect(widthnumber * herowidth, round * heroheight, (widthnumber + 1) * herowidth, (round + 1)* heroheight); dst = new Rect(xpos, ypos, xpos + herowidth, ypos+ heroheight); canvas.drawBitmap(bmp1, src, dst, null); } widthnumber++; OurHolder.unlockCanvasAndPost(canvas); } } public void update() { try { Thread.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } if (xpos + xspeed <= 0) xspeed = 40; if (xpos >= canvas.getWidth() - herowidth) xspeed = -50; if (ypos + yspeed <= 0) yspeed = 45; if (ypos >= canvas.getHeight() - heroheight) yspeed = -55; xpos = xpos + xspeed; ypos = ypos + yspeed; } public void getdirection() { double angleinteger = (Math.atan2(yspeed, xspeed)) / (Math.PI / 2); round = (int) (Math.round(angleinteger) + 2) % herorows; // Toast.makeText(this, String.valueOf(round), // Toast.LENGTH_LONG).show(); } } public class Sprite { Game game; private Bitmap bmp; public Sprite(Game game, Bitmap bmp) { // TODO Auto-generated constructor stub this.game = game; this.bmp = bmp; } } } Here is the LogCat if it helps.... 08-22 23:18:06.980: D/AndroidRuntime(28151): Shutting down VM 08-22 23:18:06.980: W/dalvikvm(28151): threadid=1: thread exiting with uncaught exception (group=0xb3f6f4f0) 08-22 23:18:06.980: D/AndroidRuntime(28151): procName from cmdline: com.example.killthemall 08-22 23:18:06.980: E/AndroidRuntime(28151): in writeCrashedAppName, pkgName :com.example.killthemall 08-22 23:18:06.980: D/AndroidRuntime(28151): file written successfully with content: com.example.killthemall StringBuffer : ;com.example.killthemall 08-22 23:18:06.990: I/Process(28151): Sending signal. PID: 28151 SIG: 9 08-22 23:18:06.990: E/AndroidRuntime(28151): FATAL EXCEPTION: main 08-22 23:18:06.990: E/AndroidRuntime(28151): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.killthemall/com.example.killthemall.Game}: java.lang.NullPointerException 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.os.Handler.dispatchMessage(Handler.java:99) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.os.Looper.loop(Looper.java:130) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.main(ActivityThread.java:3683) 08-22 23:18:06.990: E/AndroidRuntime(28151): at java.lang.reflect.Method.invokeNative(Native Method) 08-22 23:18:06.990: E/AndroidRuntime(28151): at java.lang.reflect.Method.invoke(Method.java:507) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:638) 08-22 23:18:06.990: E/AndroidRuntime(28151): at dalvik.system.NativeStart.main(Native Method) 08-22 23:18:06.990: E/AndroidRuntime(28151): Caused by: java.lang.NullPointerException 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.example.killthemall.Game$KhogenView.<init>(Game.java:96) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.example.killthemall.Game.onCreate(Game.java:58) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 08-22 23:18:06.990: E/AndroidRuntime(28151): ... 11 more 08-22 23:18:18.050: D/AndroidRuntime(28191): Shutting down VM 08-22 23:18:18.050: W/dalvikvm(28191): threadid=1: thread exiting with uncaught exception (group=0xb3f6f4f0) 08-22 23:18:18.050: I/Process(28191): Sending signal. PID: 28191 SIG: 9 08-22 23:18:18.050: D/AndroidRuntime(28191): procName from cmdline: com.example.killthemall 08-22 23:18:18.050: E/AndroidRuntime(28191): in writeCrashedAppName, pkgName :com.example.killthemall 08-22 23:18:18.050: D/AndroidRuntime(28191): file written successfully with content: com.example.killthemall StringBuffer : ;com.example.killthemall 08-22 23:18:18.050: E/AndroidRuntime(28191): FATAL EXCEPTION: main 08-22 23:18:18.050: E/AndroidRuntime(28191): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.killthemall/com.example.killthemall.Game}: java.lang.NullPointerException 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.os.Handler.dispatchMessage(Handler.java:99) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.os.Looper.loop(Looper.java:130) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.main(ActivityThread.java:3683) 08-22 23:18:18.050: E/AndroidRuntime(28191): at java.lang.reflect.Method.invokeNative(Native Method) 08-22 23:18:18.050: E/AndroidRuntime(28191): at java.lang.reflect.Method.invoke(Method.java:507) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:638) 08-22 23:18:18.050: E/AndroidRuntime(28191): at dalvik.system.NativeStart.main(Native Method) 08-22 23:18:18.050: E/AndroidRuntime(28191): Caused by: java.lang.NullPointerException 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.example.killthemall.Game$KhogenView.<init>(Game.java:96) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.example.killthemall.Game.onCreate(Game.java:58) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 08-22 23:18:18.050: E/AndroidRuntime(28191): ... 11 more

    Read the article

  • Problem: Vectorizing Code with Intel Visual FORTRAN for X64

    - by user313209
    I'm compiling my fortran90 code using Intel Visual FORTRAN on Windows Server 2003 Enterprise X64 Edition. When I compile the code for 32 bit structure and using automatic and manual vectorizing options. The code will be compiled, vectorized. And when I run it on 8 core system the compiled code uses 70% of CPU that shows me that vectorizing is working. But when I compile the code with 64 Bit compiler, it says that the code is vectorized but when I run it it only shows CPU usage of about 12% that is full usage for one core out of 8, so it means that while the compiler says that code is vectorized, vectorization is not working. And it's strange for me because it's on a X64 Edition Windows and I was expecting to see the reverse result. I thought that it should be better to run a code that is compiled for 64 Bit architecture on a 64 bit windows. Anyone have any idea why the compiled code is not able to use the full power of multiple cores for 64 Bit Compiled version? Thanks in advance for your responses.

    Read the article

  • Ensuring quality of your software and code

    - by Filip Ekberg
    When I usually write code I follow some guidelines to ensure that my code has a certain standard and I as any other developer try to ensure that my code and software is of quality. Try to focus on the programming and not the understanding of the domain or any other pre-programming steps. These are the following steps I live by: Writing unit tests Make it fail ( no code ) Make it Work ( working code ) Analysing abstraction Extracting methods Exteract interfaces Refactoring In addition to the above which is a part of refactoring, I also try to refactor the code with good tools such as ReSharper, CodeRush or others. The question; What is the next step? Commenting the code is trivial and shouldn't even have to be mentioned, but updated comments and xml-comments where it's needed / everywhere is something that I try to have. But all the above helps he ensure that other developers might understand my code, that the code has some sort of quality and follows naming standards. It does however not ensure any product quality. I am looking for tools for post-development quality ensurance, such as profilers and how one would use these tools to increase product quality.

    Read the article

  • Include php code within echo from a random text

    - by lisa
    I want to display a php code at random and so for I have <?php // load the file that contain thecode $adfile = "code.txt"; $ads = array(); // one line per code $fh = fopen($adfile, "r"); while(!feof($fh)) { $line = fgets($fh, 10240); $line = trim($line); if($line != "") { $ads[] = $line; } } // randomly pick an code $num = count($ads); $idx = rand(0, $num-1); echo $ads[$idx]; ?> The code.txt has lines like <?php print insert_proplayer( array( "width" => "600", "height" => "400" ), "http://www.youtube.com/watch?v=xnPCpCVepCg"); ?> Proplayer is a wordpress plugin that displays a video. The codes in code.txt work well, but not when I use the pick line from code.txt. Instead of the full php line I get: "width" => "600", "height" => "400" ), "http://www.youtube.com/watch?v=xnPCpCVepCg"); ?> How can I make the echo show the php code, rather than a txt version of the php code?

    Read the article

  • How is machine code understood by the machine

    - by Kraken
    I have a very naive question here, and I would like you to correct me on whatever wrong concepts I put out here. The question is as follows: I have ubuntu installed on my machine, now I write a helloWorld.c program in C language. Now, on the operating system I have a compiler installed, when I execute my helloWorld.c program, the OS schedules the compiler and that basically compiles my code into machine code, which eventually, I execute. Now my kernel code is written in C, then how does my machine interprets that code? Say my kernel code is helloWorld.c, now would not I require any compiler, to compile this code. Also, if I hardcode a compiler in maybe ROM or something, then what language is it written in? Assembly language? Let me know if I have made myself clear with the problem. Thanks. EDIT: By kernel code I mean, the code for operating system. Operating System code. I guess it is written in C right?

    Read the article

  • Generating new sources via Maven plugin after compile phase

    - by japher
    I have a Maven project within which I need execute two code generation steps. One generates some Java types, then the second depends on those Java types to generate some more code. Is there a way to have both of these steps happening during my build? At the moment my steps are: execute first code generation plugin (during generate-sources) add directory of generated types to build path execute second code generation plugin (during compile) However my problem is that anything generated by the second code generation plugin will not be compiled (because the compile phase has finished). If I attach the second code generation plugin to an earlier phase, it fails because it needs the classes from the first code generation plugin to be present on the classpath. I know I could split this into two modules with one dependent on the other, but I was wondering if this could be achieved in one pom. It seems like a need a way to invoke compile again after the normal compile phase is complete. Any ideas?

    Read the article

  • What do you consider your "worst" hack?

    - by magcius
    What is the worst hack you've ever written? This is different from What is the worst code you've ever written?, because that, as I understand it, revolves around code later called worst because of ignorance. hack: code written, knowing it is horrible code, for the sake of convenience, deadlines, working around another broken system or bug, etc., but not ignorance. If you want, you can describe your co-workers' reaction, how bad your hospital bill was after showing them the code, if you felt disappointed in yourself for coming up with it or proud of yourself for coming up with a creative and clever solution. This doesn't have to be shipped code, this could also be code written for personal purposes.

    Read the article

  • How to obtain the native stacktrace from native exceptions caught in managed code

    - by aaa
    I have some managed code that calls to a method inside some native DLL(i have the appropriate symbol files). Sometimes, that native method throws an exception which I catch in my managed code. However, when i print the stacktrace from my caught exception, I see only managed code (the last frame is the call to the native code .. but it don't see the stacktrack within the native code). How can I obtain the native callstack as well? *When i'm debugging the code, i am able to step into the native code, and see the actuall call stack.

    Read the article

  • Understanding run time code interpretation and execution

    - by Bob
    I'm creating a game in XNA and was thinking of creating my own scripting language (extremely simple mind you). I know there's better ways to go about this (and that I'm reinventing the wheel), but I want the learning experience more than to be productive and fast. When confronted with code at run time, from what I understand, the usual approach is to parse into a machine code or byte code or something else that is actually executable and then execute that, right? But, for instance, when Chrome first came out they said their JavaScript engine was fast because it compiles the JavaScript into machine code. This implies other engines weren't compiling into machine code. I'd prefer not compiling to a lower language, so are there any known modern techniques for parsing and executing code without compiling to low level? Perhaps something like parsing the code into some sort of tree, branching through the tree, and comparing each symbol and calling some function that handles that symbol? (Wild guessing and stabbing in the dark)

    Read the article

  • iPhone: Try to send html code to a php script (but fail)

    - by Marc-André Weibezahn
    Hello all, I am trying this for an iPhone app in Xcode: create html code for a website on the fly sending it to a php-script and getting the response with this code: NSError * error = [[[NSError alloc]init]autorelease]; NSURL * phpURL = [NSURL URLWithString: @"http://www.mydomain.com/myscript.php?mywebsite= (...websitestring...) ];NSString * myResponse = [NSString stringWithContentsOfURL:phpURL encoding:NSUTF8StringEncoding error:&error]; It does not work. It should not be a problem of the php code because when I replace the websitestring which contains the html code with "hello" or something, this is accepted. (the script then creates a file "test.html" with the content I sent.) But when I put html code in it, I always get the error: Error Domain=NSCocoaErrorDomain Code=256 "The operation couldn’t be completed. (Cocoa error 256.)" UserInfo=0x322ec10 {} It seems that there are some things to consider when sending code to php? Thanks in advance!

    Read the article

  • start javascript code with $(function, etc

    - by YAmikep
    I am studying Backbone and the todo example apps from http://todomvc.com/ I have noticed there are 3 severals ways of starting the code in the files: $(function() { // code here }); $(function( $ ) { // code here }); (function() { // code here }()); I do not understand the differences and when I should use one over the other. I also saw some people using this to start their code: $(document).ready(function(){ // code here }); From what I have seen, this is the full way of writing it right? In a more general way, should I always include my javascript code into something like that in each files? Thanks for your advice.

    Read the article

  • CreationName for SSIS 2008 and adding components programmatically

    If you are building SSIS 2008 packages programmatically and adding data flow components, you will probably need to know the creation name of the component to add. I can never find a handy reference when I need one, hence this rather mundane post. See also CreationName for SSS 2005. We start with a very simple snippet for adding a component: // Add the Data Flow Task package.Executables.Add("STOCK:PipelineTask"); // Get the task host wrapper, and the Data Flow task TaskHost taskHost = package.Executables[0] as TaskHost; MainPipe dataFlowTask = (MainPipe)taskHost.InnerObject; // Add OLE-DB source component - ** This is where we need the creation name ** IDTSComponentMetaData90 componentSource = dataFlowTask.ComponentMetaDataCollection.New(); componentSource.Name = "OLEDBSource"; componentSource.ComponentClassID = "DTSAdapter.OLEDBSource.2"; So as you can see the creation name for a OLE-DB Source is DTSAdapter.OLEDBSource.2. CreationName Reference  ADO NET Destination Microsoft.SqlServer.Dts.Pipeline.ADONETDestination, Microsoft.SqlServer.ADONETDest, Version=10.0.0.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91 ADO NET Source Microsoft.SqlServer.Dts.Pipeline.DataReaderSourceAdapter, Microsoft.SqlServer.ADONETSrc, Version=10.0.0.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91 Aggregate DTSTransform.Aggregate.2 Audit DTSTransform.Lineage.2 Cache Transform DTSTransform.Cache.1 Character Map DTSTransform.CharacterMap.2 Checksum Konesans.Dts.Pipeline.ChecksumTransform.ChecksumTransform, Konesans.Dts.Pipeline.ChecksumTransform, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b2ab4a111192992b Conditional Split DTSTransform.ConditionalSplit.2 Copy Column DTSTransform.CopyMap.2 Data Conversion DTSTransform.DataConvert.2 Data Mining Model Training MSMDPP.PXPipelineProcessDM.2 Data Mining Query MSMDPP.PXPipelineDMQuery.2 DataReader Destination Microsoft.SqlServer.Dts.Pipeline.DataReaderDestinationAdapter, Microsoft.SqlServer.DataReaderDest, Version=10.0.0.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91 Derived Column DTSTransform.DerivedColumn.2 Dimension Processing MSMDPP.PXPipelineProcessDimension.2 Excel Destination DTSAdapter.ExcelDestination.2 Excel Source DTSAdapter.ExcelSource.2 Export Column TxFileExtractor.Extractor.2 Flat File Destination DTSAdapter.FlatFileDestination.2 Flat File Source DTSAdapter.FlatFileSource.2 Fuzzy Grouping DTSTransform.GroupDups.2 Fuzzy Lookup DTSTransform.BestMatch.2 Import Column TxFileInserter.Inserter.2 Lookup DTSTransform.Lookup.2 Merge DTSTransform.Merge.2 Merge Join DTSTransform.MergeJoin.2 Multicast DTSTransform.Multicast.2 OLE DB Command DTSTransform.OLEDBCommand.2 OLE DB Destination DTSAdapter.OLEDBDestination.2 OLE DB Source DTSAdapter.OLEDBSource.2 Partition Processing MSMDPP.PXPipelineProcessPartition.2 Percentage Sampling DTSTransform.PctSampling.2 Performance Counters Source DataCollectorTransform.TxPerfCounters.1 Pivot DTSTransform.Pivot.2 Raw File Destination DTSAdapter.RawDestination.2 Raw File Source DTSAdapter.RawSource.2 Recordset Destination DTSAdapter.RecordsetDestination.2 RegexClean Konesans.Dts.Pipeline.RegexClean.RegexClean, Konesans.Dts.Pipeline.RegexClean, Version=2.0.0.0, Culture=neutral, PublicKeyToken=d1abe77e8a21353e Row Count DTSTransform.RowCount.2 Row Count Plus Konesans.Dts.Pipeline.RowCountPlusTransform.RowCountPlusTransform, Konesans.Dts.Pipeline.RowCountPlusTransform, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b2ab4a111192992b Row Number Konesans.Dts.Pipeline.RowNumberTransform.RowNumberTransform, Konesans.Dts.Pipeline.RowNumberTransform, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b2ab4a111192992b Row Sampling DTSTransform.RowSampling.2 Script Component Microsoft.SqlServer.Dts.Pipeline.ScriptComponentHost, Microsoft.SqlServer.TxScript, Version=10.0.0.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91 Slowly Changing Dimension DTSTransform.SCD.2 Sort DTSTransform.Sort.2 SQL Server Compact Destination Microsoft.SqlServer.Dts.Pipeline.SqlCEDestinationAdapter, Microsoft.SqlServer.SqlCEDest, Version=10.0.0.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91 SQL Server Destination DTSAdapter.SQLServerDestination.2 Term Extraction DTSTransform.TermExtraction.2 Term Lookup DTSTransform.TermLookup.2 Trash Destination Konesans.Dts.Pipeline.TrashDestination.Trash, Konesans.Dts.Pipeline.TrashDestination, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b8351fe7752642cc TxTopQueries DataCollectorTransform.TxTopQueries.1 Union All DTSTransform.UnionAll.2 Unpivot DTSTransform.UnPivot.2 XML Source Microsoft.SqlServer.Dts.Pipeline.XmlSourceAdapter, Microsoft.SqlServer.XmlSrc, Version=10.0.0.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91 Here is a simple console program that can be used to enumerate the pipeline components installed on your machine, and dumps out a list of all components like that above. You will need to add a reference to the Microsoft.SQLServer.ManagedDTS assembly. using System; using System.Diagnostics; using Microsoft.SqlServer.Dts.Runtime; public class Program { static void Main(string[] args) { Application application = new Application(); PipelineComponentInfos componentInfos = application.PipelineComponentInfos; foreach (PipelineComponentInfo componentInfo in componentInfos) { Debug.WriteLine(componentInfo.Name + "\t" + componentInfo.CreationName); } Console.Read(); } }

    Read the article

< Previous Page | 80 81 82 83 84 85 86 87 88 89 90 91  | Next Page >