Search Results

Search found 93023 results on 3721 pages for 'code names'.

Page 84/3721 | < Previous Page | 80 81 82 83 84 85 86 87 88 89 90 91  | Next Page >

  • How to properly code in Unity? [on hold]

    - by Vincent B.
    I'm fairly new to Unity (yet I touched it and made a few proto with it) and I'd like to know how I'm supposed to work with it. I'm student in programming so I'm used to C/C++ with SDL/SFML, writing code and only using Input/Graphics/Network libs. I followed a few Unity guides and it was way more around drag & drop on scenes and a bit of scripting to activate it all, which disturbed me. So I fond a way to only use one GameObject and use a Singleton to launch code and display stuff (for 2d games at least). At the end of the day I make games not using "Instantiate" or such at all. Is it the right way ? Am I supposed to do this ? How much are your scenes populated (in a professional environment) ? When should I stop coding and start using the editor ?

    Read the article

  • Returning status code where one of many errors could have occured

    - by yttriuszzerbus
    I'm developing a PHP login component which includes functions to manipulate the User object, such as $User->changePassword(string $old, string $new) What I need some advice with is how to return a status, as the function can either succeed (no further information needs to be given) or fail (and the calling code needs to know why, for example incorrect password, database problem etc.) I've come up with the following ideas: Unix-style: return 0 on success, another code on failure. This doesn't seem particularly common in PHP and the language's type-coercion messes with this (a function returning FALSE on success?) This seems to be the best I can think of. Throw an exception on error. PHP's exception support is limited, and this will make life harder for anybody trying to use the functions. Return an array, containing a boolean for "success" or not, and a string or an int for "failure status" if applicable. None of these seem particularly appealing, does anyone have any advice or better ideas?

    Read the article

  • spliiting code in java-don't know what's wrong [closed]

    - by ???? ?????
    I'm writing a code to split a file into many files with a size specified in the code, and then it will join these parts later. The problem is with the joining code, it doesn't work and I can't figure what is wrong! This is my code: import java.io.*; import java.util.*; public class StupidSplit { static final int Chunk_Size = 10; static int size =0; public static void main(String[] args) throws IOException { String file = "b.txt"; int chunks = DivideFile(file); System.out.print((new File(file)).delete()); System.out.print(JoinFile(file, chunks)); } static boolean JoinFile(String fname, int nChunks) { /* * Joins the chunks together. Chunks have been divided using DivideFile * function so the last part of filename will ".partxxxx" Checks if all * parts are together by matching number of chunks found against * "nChunks", then joins the file otherwise throws an error. */ boolean successful = false; File currentDirectory = new File(System.getProperty("user.dir")); // File[] fileList = currentDirectory.listFiles(); /* populate only the files having extension like "partxxxx" */ List<File> lst = new ArrayList<File>(); // Arrays.sort(fileList); for (File file : fileList) { if (file.isFile()) { String fnm = file.getName(); int lastDot = fnm.lastIndexOf('.'); // add to list which match the name given by "fname" and have //"partxxxx" as extension" if (fnm.substring(0, lastDot).equalsIgnoreCase(fname) && (fnm.substring(lastDot + 1)).substring(0, 4).equals("part")) { lst.add(file); } } } /* * sort the list - it will be sorted by extension only because we have * ensured that list only contains those files that have "fname" and * "part" */ File[] files = (File[]) lst.toArray(new File[0]); Arrays.sort(files); System.out.println("size ="+files.length); System.out.println("hello"); /* Ensure that number of chunks match the length of array */ if (files.length == nChunks-1) { File ofile = new File(fname); FileOutputStream fos; FileInputStream fis; byte[] fileBytes; int bytesRead = 0; try { fos = new FileOutputStream(ofile,true); for (File file : files) { fis = new FileInputStream(file); fileBytes = new byte[(int) file.length()]; bytesRead = fis.read(fileBytes, 0, (int) file.length()); assert(bytesRead == fileBytes.length); assert(bytesRead == (int) file.length()); fos.write(fileBytes); fos.flush(); fileBytes = null; fis.close(); fis = null; } fos.close(); fos = null; } catch (FileNotFoundException fnfe) { System.out.println("Could not find file"); successful = false; return successful; } catch (IOException ioe) { System.out.println("Cannot write to disk"); successful = false; return successful; } /* ensure size of file matches the size given by server */ successful = (ofile.length() == StupidSplit.size) ? true : false; } else { successful = false; } return successful; } static int DivideFile(String fname) { File ifile = new File(fname); FileInputStream fis; String newName; FileOutputStream chunk; //int fileSize = (int) ifile.length(); double fileSize = (double) ifile.length(); //int nChunks = 0, read = 0, readLength = Chunk_Size; int nChunks = 0, read = 0, readLength = Chunk_Size; byte[] byteChunk; try { fis = new FileInputStream(ifile); StupidSplit.size = (int)ifile.length(); while (fileSize > 0) { if (fileSize <= Chunk_Size) { readLength = (int) fileSize; } byteChunk = new byte[readLength]; read = fis.read(byteChunk, 0, readLength); fileSize -= read; assert(read==byteChunk.length); nChunks++; //newName = fname + ".part" + Integer.toString(nChunks - 1); newName = String.format("%s.part%09d", fname, nChunks - 1); chunk = new FileOutputStream(new File(newName)); chunk.write(byteChunk); chunk.flush(); chunk.close(); byteChunk = null; chunk = null; } fis.close(); System.out.println(nChunks); // fis = null; } catch (FileNotFoundException fnfe) { System.out.println("Could not find the given file"); System.exit(-1); } catch (IOException ioe) { System.out .println("Error while creating file chunks. Exiting program"); System.exit(-1); }System.out.println(nChunks); return nChunks; } } }

    Read the article

  • Lost in Code?

    - by Geertjan
    Sometimes you're coding and you find yourself forgetting your context. For example, look at this situation: The cursor is on line 52. Imagine you're coding there and you're puzzling on some problem for some time. Wouldn't it be handy to know, without scrolling up (and then back down again to where you were working), what the method signature looks like? And does the method begin two lines above the visible code or 10 lines? That information can now, in NetBeans iDE 7.3 (and already in the 7.3 Beta) very easily be ascertained, by putting the cursor on the closing brace of the code block: As you can see, a new vertical line is shown parallel to the line numbers, connecting the end of the method with its start, as well as, at the top of the editor, the complete method signature, together with the number of the line on which it's found. Very handy. Same support is found for other file types, such as in JavaScript files.

    Read the article

  • Do you sign each of your source files with your name? [duplicate]

    - by regularfry
    Possible Duplicate: How do you keep track of the authors of code? One of my colleagues is in the habit of putting his name and email address in the head of each source file he works on, as author metadata. I am not; I prefer to rely on source control to tell me who I should be speaking to about a given set of functionality. Should I also be signing files I work on for any other reasons? Do you? If so, why? To be clear, this is in addition to whatever metadata for copyright and licensing information is included, and applies to both open sourced and proprietary code.

    Read the article

  • How do I imply code contracts of chained methods to avoid superfluous checks while chaining?

    - by Sandor Drieënhuizen
    I'm using Code Contracts in C# 4.0. I'm applying the usual static method chaining to simulate optional parameters (I know C# 4.0 supports optional parameters but I really don't want to use them). The thing is that my contract requirements are executed twice (or possibly the number of chained overloads I'd implement) if I call the Init(string , string[]) method -- an obvious effect from the sample source code below. This can be expensive, especially due to relatively expensive requirements like the File.Exists I use. public static void Init(string configurationPath, string[] mappingAssemblies) { // The static contract checker 'makes' me put these here as well as // in the overload below. Contract.Requires<ArgumentNullException>(configurationPath != null, "configurationPath"); Contract.Requires<ArgumentException>(configurationPath.Length > 0, "configurationPath is an empty string."); Contract.Requires<FileNotFoundException>(File.Exists(configurationPath), configurationPath); Contract.Requires<ArgumentNullException>(mappingAssemblies != null, "mappingAssemblies"); Contract.ForAll<string>(mappingAssemblies, (n) => File.Exists(n)); Init(configurationPath, mappingAssemblies, null); } public static void Init(string configurationPath, string[] mappingAssemblies, string optionalArgument) { // This is the main implementation of Init and all calls to chained // overloads end up here. Contract.Requires<ArgumentNullException>(configurationPath != null, "configurationPath"); Contract.Requires<ArgumentException>(configurationPath.Length > 0, "configurationPath is an empty string."); Contract.Requires<FileNotFoundException>(File.Exists(configurationPath), configurationPath); Contract.Requires<ArgumentNullException>(mappingAssemblies != null, "mappingAssemblies"); Contract.ForAll<string>(mappingAssemblies, (n) => File.Exists(n)); //... } If however, I remove the requirements from that method, the static checker complains that the requirements of the Init(string, string[], string) overload are not met. I reckon that the static checker doesn't understand that there requirements of the Init(string, string[], string) overload implicitly apply to the Init(string, string[]) method as well; something that would be perfectly deductable from the code IMO. This is the situation I would like to achieve: public static void Init(string configurationPath, string[] mappingAssemblies) { // I don't want to repeat the requirements here because they will always // be checked in the overload called here. Init(configurationPath, mappingAssemblies, null); } public static void Init(string configurationPath, string[] mappingAssemblies, string optionalArgument) { // This is the main implementation of Init and all calls to chained // overloads end up here. Contract.Requires<ArgumentNullException>(configurationPath != null, "configurationPath"); Contract.Requires<ArgumentException>(configurationPath.Length > 0, "configurationPath is an empty string."); Contract.Requires<FileNotFoundException>(File.Exists(configurationPath), configurationPath); Contract.Requires<ArgumentNullException>(mappingAssemblies != null, "mappingAssemblies"); Contract.ForAll<string>(mappingAssemblies, (n) => File.Exists(n)); //... } So, my question is this: is there a way to have the requirements of Init(string, string[], string) implicitly apply to Init(string, string[]) automatically?

    Read the article

  • Can someone code review my small SDL app? Want to make sure I didn't make any beginner mistakes

    - by SDLFunTimes
    In an effort to teach myself the SDL library (hence my stack overflow handle :) ) I wanted to try my hand at a side-scroller. My code is complete but I want some feedback (mostly because I have an atrocious amount of if and else statements for what seems like some simple logic). My "program" is a c++ side-scroller where you move a single sprite across the screen. No jumping, bad guys, guns, scores, levels or anything. I wanted to use this as a base to build up upon. So I figured if my base is wrong I could end up with some pretty bad future apps. It's also multi-threaded. Next up on this I would like to make the person sprite animated (so it looks like he's walking rather than sliding) as well as make the person go faster when the arrow buttons are held down longer). The code is kind of long but here's my main method. There's a link at the bottom for the whole program: #include <iostream> #include "SDL.h" #include "game.hpp" using std::cout; using std::endl; const int SCREENW = 200; const int SCREENH = 200; const int BPP = 32; const int FPS = 24; int event_loop(void* stuff); int display_loop(void* stuff); int main(int argc, char** argv) { SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD); SDL_Thread* events_thurd; SDL_Thread* display_thurd; SDL_Surface* screen = SDL_SetVideoMode(SCREENW, SCREENH, BPP, SDL_SWSURFACE); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_Event event; Game* thug_aim = new Game(&event, screen, SCREENW, SCREENH, BPP); events_thurd = SDL_CreateThread(event_loop, (void*)thug_aim); display_thurd = SDL_CreateThread(display_loop, (void*)thug_aim); SDL_WaitThread(events_thurd, NULL); SDL_KillThread(display_thurd); delete thug_aim; return 0; } int event_loop(void* stuff) { Game* gamez = (Game*)stuff; SDL_Event* event = gamez->get_event(); while(1) { while(SDL_PollEvent(event)) { if(event->type == SDL_QUIT) { return 0; } else if(event->type == SDL_KEYDOWN) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->move(event->key.keysym.sym); } } else if(event->type == SDL_KEYUP) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->stop_move(event->key.keysym.sym); } } else { //not an event that concerns this game } } } } int display_loop(void* stuff) { Game* gamez = (Game*)stuff; double period = 1 / FPS * 1000; Uint32 milli_period = (Uint32)period; //get some of the attributes from gamez SDL_Rect* background_rect = gamez->get_background_rect(); SDL_Rect* person_rect = gamez->get_person_rect(); SDL_Surface* screen = gamez->get_screen(); SDL_Surface* background = gamez->get_background(); SDL_Surface* person = gamez->get_person(); Uint32 start, end; int sleep; while(1) { start = SDL_GetTicks(); //blit background SDL_BlitSurface(background, background_rect, screen, NULL); //blit person SDL_BlitSurface(person, NULL, screen, person_rect); end = SDL_GetTicks(); sleep = milli_period - (end - start); if(sleep < 0) { sleep = 0; } SDL_Delay((Uint32)sleep); if(SDL_Flip(gamez->get_screen()) != 0) { cout << "error drawing to screen: " << SDL_GetError() << endl; } } } Here's the link to the .zip file of all my code (please ignore some of the variable names ;-) ): Anyway can you guys take a look and tell me what you think? url edit: holy crap I didn't know 2shared was such a shitty site. Looking for a better uploader than that or rapidshare / mediafire.

    Read the article

  • How to declare dependent style names with UiBinder

    - by Eduard Wirch
    I have a simple UiBinder widget containing a TextArea: <!DOCTYPE ui:UiBinder SYSTEM "http://dl.google.com/gwt/DTD/xhtml.ent"> <ui:UiBinder xmlns:ui="urn:ui:com.google.gwt.uibinder" xmlns:g="urn:import:com.google.gwt.user.client.ui"> <g:TextArea visibleLines="3" /> </ui:UiBinder> I want to control the background color of this textarea for writeable and read only states. GWT uses the "-readonly" style name decorator to achieve this. So I try this: <!DOCTYPE ui:UiBinder SYSTEM "http://dl.google.com/gwt/DTD/xhtml.ent"> <ui:UiBinder xmlns:ui="urn:ui:com.google.gwt.uibinder" xmlns:g="urn:import:com.google.gwt.user.client.ui"> <ui:style> .textBoxStyle { background-color:yellow; } .textBoxStyle-readonly { background-color:lightgray; } </ui:style> <g:TextArea styleName="{style.textBoxStyle}" visibleLines="3" /> </ui:UiBinder> Obviously this won't work because style names are obfuscated for CssResources resulting in something like this: .G1x26wpeN { background-color:yellow } .G1x26wpeO { background-color: lightgray; } The result HTML for writeable textarea looks like this: <textarea tabindex="0" class="G1x26wpeN" rows="3"/> The read only textarea looks like this: <textarea tabindex="0" class="G1x26wpeN G1x26wpeN-readonly" readonly="" rows="3"/> How do I declare the style so GWT will obfuscate the primary part but not the "-readonly" decdorator? I know that I can disable the obfuscation for the entire style name. But I'd like to keep the obfuscation while making use of the decorators.

    Read the article

  • jQuery Validation Plugin: Validating Checkboxes with Different Names

    - by Michael
    I have a set of 4 checkboxes, all with different names, and require that at least 1 is checked. I know there are a few posts on here already trying to answer this question. The solution that seems to be most logical to me is the answer posted on Question 1734840, but I can't seem to get it working! What's wrong with my code? Or any other new coding ideas to get this working? I have set the class on all of them to 'require-one'. My jQuery code is $(document).ready(function(){ $("#itemForm").validate({ highlight: function(element, errorClass, validClass) { $(element).addClass(errorClass).removeClass(validClass); $(element.form).find("label[for=" + element.name + "]") .addClass("radioerror"); }, unhighlight: function(element, errorClass, validClass) { $(element).removeClass(errorClass).addClass(validClass); $(element.form).find("label[for=" + element.name + "]") .removeClass("radioerror"); }, rules: { 'require-one': { required : { depends: function(element) { var allBoxes = $('.require-one'); if (allBoxes.filter(':checked').length == 0) { if (allBoxes.eq(element).length != 0) { return true; } } return false; } } } , }, errorPlacement: function(error, element) { if ( element.is("#other_descrip") ) error.appendTo("#othererror" ); if ( element.is("#itemlist") ) error.appendTo("#itemerror" ); } }); });

    Read the article

  • Complex SQL query... names of returned variables

    - by Andrew P.
    Excuse me for what I'm sure is an elementary question for most of you, but I have an issue with table columns from separate tables having the same name as one another, and trying to select from both tables in the same query. Okay, so this is my code: $q_value = $mdb2->quote($_POST['query']); $field = $_POST['field']; $sql = "SELECT m.*, l.name FROM memberlist m, mail_lists l WHERE m.$field=$q_value AND l.id = m.list ORDER BY m.id"; $l_list = $mdb2->queryAll($sql, '', 'MDB2_FETCHMODE_ASSOC'); The table memberlist has the following columns: id, email, list, sex, name and the table mail_lists has the following columns: id, name After running the query, I later loop through the results with a foreach like so: foreach ($l_list as $l){ //blahblah } The problem is that the column 'name' in mail_lists refers to the names of the list, while the column 'name' in memberlist refers to the name of the member. When I later access $l-name (within the foreach), will I get m.name, or l.name? Furthermore, how do I get access to the other? Or will I just have to do two separate queries?

    Read the article

  • Official names for pointer operators

    - by FredOverflow
    What are the official names for the operators * and & in the context of pointers? They seem to be frequently called dereference operator and address-of operator respectively, but unfortunately, the section on unary operators in the standard does not name them. I really don't want to name & address-of anymore, because & returns a pointer, not an address. (A pointer is a language mechanism, while an address is an implementation detail. Addresses are untyped, while pointers aren't, except for void*.) The standard is very clear about this: The result of the unary & operator is a pointer to its operand. Symmetry suggests to name & reference operator which is a little unfortunate because of the collision with references in C++. The fact that & returns a pointer suggests pointer operator. Are there any official sources that would confirm these (or other) namings?

    Read the article

  • Generating code -- is there an easy way to get a proper string representation of nullable type?

    - by Cory Larson
    So I'm building an application that is going to do a ton of code generation with both C# and VB output (depending on project settings). I've got a CodeTemplateEngine, with two derived classes VBTemplateEngine and CSharpTemplateEngine. This question regards creating the property signatures based on columns in a database table. Using the IDataReader's GetSchemaTable method I gather the CLR type of the column, such as "System.Int32", and whether it IsNullable. However, I'd like to keep the code simple, and instead of having a property that looks like: public System.Int32? SomeIntegerColumn { get; set; } or public Nullable<System.Int32> SomeIntegerColumn { get; set; }, where the property type would be resolved with this function (from my VBTemplateEngine), public override string ResolveCLRType(bool? isNullable, string runtimeType) { Type type = TypeUtils.ResolveType(runtimeType); if (isNullable.HasValue && isNullable.Value == true && type.IsValueType) { return "System.Nullable(Of " + type.FullName + ")"; // or, for example... return type.FullName + "?"; } else { return type.FullName; } }, I would like to generate a simpler property. I hate the idea of building a Type string from nothing, and I would rather have something like: public int? SomeIntegerColumn { get; set; } Is there anything built-in anywhere, such as in the VBCodeProvider or CSharpCodeProvider classes that would somehow take care of this for me? Or is there a way to get a type alias of int? from a type string like System.Nullable'1[System.Int32]? Thanks!

    Read the article

  • Glassfish: Defining Custom JNDI Names for Session Beans

    - by Adeel Ansari
    Background: Want to use GF3 in development, where as actual SIT, UAT, and production is using WAS. Problem: With the remote session beans everything is good to go, as GF3 gives a non-standard JNDI name, which is same as what WAS suggests, i.e. an absolute class name. Now for the local session beans WAS use the same absolute class name but with the prefix, i.e. ejblocal:. Whereas GF3 doesn't give any non-standard JNDI name for local session beans. GF3 came up with only portable name, java:global/..I need to find a way so I can use the same names for both. I am using EJB 3.0, WAS 7.9, and Glassfish 3. Don't have any xml confiuration for ejbs. Using Spring to inject the bean in Struts2 actions. With remote interfaces both servers are okay and agreed on a single convention, but for locals they differ. Is there any solution for this? Or just sun-ejb-jar.xml will solve it? Thanks.

    Read the article

  • Getting Argument Names In Ruby Reflection

    - by Joe Soul-bringer
    I would like to do some fairly heavy-duty reflection in the Ruby programming language. I would like to create a function which would return the names of the arguments of various calling functions higher up the call stack (just one higher would be enough but why stop there?). I could use Kernel.caller go to the file and parse the argument list but that would be ugly and unreliable. The function that I would like would work in the following way: module A def method1( tuti, fruity) foo end def method2(bim, bam, boom) foo end def foo print caller_args[1].join(",") #the "1" mean one step up the call stack end end A.method1 #prints "tuti,fruity" A.method2 #prints "bim, bam, boom" I would not mind using ParseTree or some similar tool for this task but looking at Parsetree, it is not obvious how to use it for this purpose. Creating a C extension like this is another possibility but it would be nice if someone had already done it for me. Edit2: I can see that I'll probably need some kind of C extension. I suppose that means my question is what combination of C extension would work most easily. I don't think caller+ParseTree would be enough by themselves. As far as why I would like to do this goes, rather than saying "automatic debugging", perhaps I should say that I would like to use this functionality to do automatic checking of the calling and return conditions of functions. Say def add x, y check_positive return x + y end Where check_positive would throw an exception if x and y weren't positive (obviously, there would be more to it than that but hopefully this gives enough motivation)

    Read the article

  • Copy an entity in Google App Engine datastore in Python without knowing property names at 'compile'

    - by Gordon Worley
    In a Python Google App Engine app I'm writing, I have an entity stored in the datastore that I need to retrieve, make an exact copy of it (with the exception of the key), and then put this entity back in. How should I do this? In particular, are there any caveats or tricks I need to be aware of when doing this so that I get a copy of the sort I expect and not something else. ETA: Well, I tried it out and I did run into problems. I would like to make my copy in such a way that I don't have to know the names of the properties when I write the code. My thinking was to do this: #theThing = a particular entity we pull from the datastore with model Thing copyThing = Thing(user = user) for thingProperty in theThing.properties(): copyThing.__setattr__(thingProperty[0], thingProperty[1]) This executes without any errors... until I try to pull copyThing from the datastore, at which point I discover that all of the properties are set to None (with the exception of the user and key, obviously). So clearly this code is doing something, since it's replacing the defaults with None (all of the properties have a default value set), but not at all what I want. Suggestions?

    Read the article

  • sorting names in a linked list

    - by sil3nt
    Hi there, I'm trying to sort names into alphabetical order inside a linked list but am getting a run time error. what have I done wrong here? #include <iostream> #include <string> using namespace std; struct node{ string name; node *next; }; node *A; void addnode(node *&listpointer,string newname){ node *temp; temp = new node; if (listpointer == NULL){ temp->name = newname; temp->next = listpointer; listpointer = temp; }else{ node *add; add = new node; while (true){ if(listpointer->name > newname){ add->name = newname; add->next = listpointer->next; break; } listpointer = listpointer->next; } } } int main(){ A = NULL; string name1 = "bob"; string name2 = "tod"; string name3 = "thomas"; string name4 = "kate"; string name5 = "alex"; string name6 = "jimmy"; addnode(A,name1); addnode(A,name2); addnode(A,name3); addnode(A,name4); addnode(A,name5); addnode(A,name6); while(true){ if(A == NULL){break;} cout<< "name is: " << A->name << endl; A = A->next; } return 0; }

    Read the article

  • jQuery Validation: Validating Checkboxes with Different Names

    - by Michael
    I have a set of 4 checkboxes, all with different names, and require that at least 1 is checked. I know there are a few posts on here already trying to answer this question. The solution that seems to be most logical to me is the answer posted on Question 1734840, but I can't seem to get it working! What's wrong with my code? Or any other new coding ideas to get this working? I have set the class on all of them to 'require-one'. My jQuery code is $(document).ready(function(){ $("#itemForm").validate({ highlight: function(element, errorClass, validClass) { $(element).addClass(errorClass).removeClass(validClass); $(element.form).find("label[for=" + element.name + "]") .addClass("radioerror"); }, unhighlight: function(element, errorClass, validClass) { $(element).removeClass(errorClass).addClass(validClass); $(element.form).find("label[for=" + element.name + "]") .removeClass("radioerror"); }, rules: { 'require-one': { required : { depends: function(element) { var allBoxes = $('.require-one'); if (allBoxes.filter(':checked').length == 0) { if (allBoxes.eq(element).length != 0) { return true; } } return false; } } } , }, errorPlacement: function(error, element) { if ( element.is("#other_descrip") ) error.appendTo("#othererror" ); if ( element.is("#itemlist") ) error.appendTo("#itemerror" ); } }); });

    Read the article

  • Where do I input a piece of code in Emacs?

    - by Vivi
    Hi there, I have just started using Emacs for the specific purpose of editing latex documents. I was attracted to Emacs because I want to be able to customize syntax highlighting even to the point of defining the colors of specific words. I am new to Emacs and not a programmer, so I having an extreme difficulty in doing what I want to do because most help I find assume too much knowledge for my level (it took me days just to be able to install emacs + auctex and change the first face color). I found something that I think will help me but I don't know how to do it. The post below is what I want to do, but what I am supposed to do with this code? Where should I insert it or where should I type it? I am using GNU Emacs in Windows. Thank you so much for you help :) M-x what-face will print the face found at the current point. And the code for that is: (defun what-face (pos) (interactive "d") (let ((face (or (get-char-property (point) 'read-face-name) (get-char-property (point) 'face)))) (if face (message "Face: %s" face) (message "No face at %d" pos)))) By the way, I found this in another post that can be found here: http://stackoverflow.com/questions/1242352/get-font-face-under-cursor-in-emacs

    Read the article

  • JPA concatenating table names for parent/child @OneToMany

    - by Robert
    We are trying to use a basic @OneToMany relationship: @Entity @Table(name = "PARENT_MESSAGE") public class ParentMessage { @Id @Column(name = "PARENT_ID") @GeneratedValue(strategy = GenerationType.IDENTITY) private Integer parentId; @OneToMany(fetch=FetchType.LAZY) private List childMessages; public List getChildMessages() { return this.childMessages; } ... } @Entity @Table(name = "CHILD_MSG_USER_MAP") public class ChildMessage { @Id @Column(name = "CHILD_ID") @GeneratedValue(strategy = GenerationType.IDENTITY) private Integer childId; @ManyToOne(optional=false,targetEntity=ParentMessage.class,cascade={CascadeType.REFRESH}, fetch=FetchType.LAZY) private ParentMessage parentMsg; public ParentMessage getParentMsg() { return parentMsg; } ... } ChildMessage child = new ChildMessage(); em.getTransaction().begin(); ParentMessage parentMessage = (ParentMessage) em.find(ParentMessage.class, parentId); child.setParentMsg(parentMessage); List list = parentMessage.getChildMessages(); if(list == null) list = new ArrayList(); list.add(child); em.getTransaction().commit(); We receive the following error. Why is OpenJPA concatenating the table names to APP.PARENT_MESSAGE_CHILD_MSG_USER_MAP? Of course that table doesn't exist.. the tables defined are APP.PARENT_MESSAGE and APP.CHILD_MSG_USER_MAP Caused by: org.apache.openjpa.lib.jdbc.ReportingSQLException: Table/View 'APP.PARENT_MESSAGE_CHILD_MSG_USER_MAP' does not exist. {SELECT t1.CHILD_ID, t1.PARENT_ID, t1.CREATED_TIME, t1.USER_ID FROM APP.PARENT_MESSAGE_CHILD_MSG_USER_MAP t0 INNER JOIN APP.CHILD_MSG_USER_MAP t1 ON t0.CHILDMESSAGES_CHILD_ID = t1.CHILD_ID WHERE t0.PARENTMESSAGE_PARENT_ID = ?} [code=30000, state=42X05]

    Read the article

  • Use Javascript RegEx to extract column names from SQLite Create Table SQL

    - by NimbusSoftware
    I'm trying to extract column names from a SQLite result set from sqlite_master's sql column. I get hosed up in the regular expressions in the match() and split() functions. t1.executeSql('SELECT name, sql FROM sqlite_master WHERE type="table" and name!="__WebKitDatabaseInfoTable__";', [], function(t1, result) { for(i = 0;i < result.rows.length; i++){ var tbl = result.rows.item(i).name; var dbSchema = result.rows.item(i).sql; // errors out on next line var columns = dbSchema.match(/.*CREATE\s+TABLE\s+(\S+)\s+\((.*)\).*/)[2].split(/\s+[^,]+,?\s*/); } }, function(){console.log('err1');} ); I want to parse SQL statements like these... CREATE TABLE sqlite_sequence(name,seq); CREATE TABLE tblConfig (Key TEXT NOT NULL,Value TEXT NOT NULL); CREATE TABLE tblIcon (IconID INTEGER NOT NULL PRIMARY KEY,png TEXT NOT NULL,img32 TEXT NOT NULL,img64 TEXT NOT NULL,Version TEXT NOT NULL) into a strings like theses... name,seq Key,Value IconID,png,img32,img64,Version Any help with a RegEx would be greatly appreciated.

    Read the article

  • Bubble sort dropped images based on their names

    - by user2259784
    I have written a simple bubble sort function that sort an array of Image objects based on image names. For some reason my function is not swapping the elements of array when needed ( basically new assignment is not working) Here is my code : listOfFiles = event.dataTransfer.files; sortImages(listOfFiles); function sortImages(listOfFiles) { var re = /[0-9]/; var temp; for( var index=0; index < listOfFiles.length ; index++) { for ( var index2=0; index2 < listOfFiles.length-1 ; index2++) { var one = parseFloat(re.exec(listOfFiles[index2].name )); var two = parseFloat(re.exec(listOfFiles[index2+1].name)); console.log(one + " : " + two); if (one > two) { console.log(listOfFiles[index2+1]); console.log(listOfFiles[index2]); //following three lines don't work temp = listOfFiles[index2+1]; listOfFiles[index2+1] = listOfFiles[index2]; listOfFiles[index2] = temp; console.log(listOfFiles[index2+1]); console.log(listOfFiles[index2]); } } } }

    Read the article

  • WCF Multiple contracts with duplicate method names

    - by haxelit
    Hello, I have a service with multiple contracts like so. [ServiceContract] public partial interface IBusinessFunctionDAO { [OperationContract] BusinessFunction GetBusinessFunction(Int32 businessFunctionRefID); [OperationContract] IEnumerable<Project> GetProjects(Int32 businessFunctionRefID); } [ServiceContract] public partial interface IBusinessUnitDAO { [OperationContract] BusinessUnit GetBusinessUnit(Int32 businessUnitRefID); [OperationContract] IEnumerable<Project> GetProjects(Int32 businessUnitRefID); } I then explicitly implemented each one of the interfaces like so. public class TrackingTool : IBusinessFunctionDAO, IBusinessUnitDAO { BusinessFunction IBusinessFunctionDAO.GetBusinessFunction(Int32 businessFunctionRefID) { // implementation } IEnumerable<Project> IBusinessFunctionDAO.GetProjects(Int32 businessFunctionRefID) { // implementation } BusinessUnit IBusinessUnitDAO.GetBusinessUnit(Int32 businessUnitRefID) { // implementation } IEnumerable<Project> IBusinessUnitDAO.GetProjects(Int32 businessUnitRefID) { // implementation } } As you can see I have two GetProjects(int) methods, but each one is implemented explicitly so this compiles just fine and is perfectly valid. The problem arises when I actually start this as a service. It gives me an error staying that TrackingTool already contains a definition GetProject. While it is true, it is part of a different service contract. Does WCF not distinguish between service contracts when generating the method names ? Is there a way to get it to distinguish between the service contracts ? My App.Config looks like this <service name="TrackingTool"> <endpoint address="BusinessUnit" contract="IBusinessUnitDAO" /> <endpoint address="BusinessFunction" contract="IBusinessFunctionDAO" /> </service> Any help would be appreciated. Thanks, Raul

    Read the article

  • Return lines in input code causing gaps/whitespace between elements in output?

    - by Jenny Zhang
    I am trying to put images next to each other on a webpage. Here is my HTML: <img class="pt" src="Yellow Tulip.jpg" title="Yellow Tulip" alt="Yellow Tulip" /> <img class="pt" src="Pink Tulip.jpg" title="Pink Tulip" alt="Pink Tulip" /> <img class="pt" src="Purple Tulip.jpg" title="Purple Tulip" alt="Purple Tulip" /> However, on my webpage, this shows a gap between each image. I've noticed that once I remove the return line that makes the elements separate and readable and instead just put all the elements on one line, the gaps go away. <img class="pt" src="Yellow Tulip.jpg" title="Yellow Tulip" alt="Yellow Tulip" /><img class="pt" src="Pink Tulip.jpg" title="Pink Tulip" alt="Pink Tulip" /><img class="pt" src="Purple Tulip.jpg" title="Purple Tulip" alt="Purple Tulip" /> Is there anyway I can achieve the output of the latter but still have the code/input look like the former? I really like the readability that the return lines (enter spaces) bring to the code, but I don't want the whitespace it creates on the actual page. If someone could explain why this is and/or how to fix it, I'd be really grateful! :)

    Read the article

  • PHP preg_match: a pattern which satisfies all MySQL field names (including 'table.field' formations)

    - by gsquare567
    i need a pattern which satisfies mysql field names, but also with the option of having a table name before it examples: mytable.myfield myfield my4732894__7289FiEld here's what i tried: $pattern = "/^[a-zA-Z0-9_]*?[\.[a-zA-Z0-9_]]?$/"; this worked for what i needed before, which was just the field name: $pattern = "/^[a-zA-Z0-9_]*$/"; any ideas why my addition isnt working? maybe i'm making up regex, so i'll explain what i added... the first '?' is to say that it isn't greedy, ie. it will stop if the next part, namely "[.[a-zA-Z0-9_]]?" is satisfied. now, that second part is just the same as the first except it is optional (hence the '?' at the end) and it starts with a period (hence the '[.' and ']' wrapping my old clause. and obviously, the "^" and "$" rep the beginning and end of the string so... any ideas? (also, i'm a tad confused as to why i need to put in those "/"s in the begining/end anyways, so if you could tell me why it's required, that'd be awesome) thanks a lot! (and thanks for reading this all if you actually did... it's quite a ramble)

    Read the article

  • Intelligent search and generation of Java code, preferrably using Python?

    - by Ipsquiggle
    Basically, I do lots of one-off code generation, large-scale refactorings, etc. etc. in Java. My tool language of choice is Python, but I'll take whatever solutions you can offer. Here is a simplified illustration of what I would like, in a pseudocode Generating an implementation for an interface search within my project: for each Interface as iName: write class(name=iName+"Impl", implements=iName) search within the body of iName: for each Method as mName: write method(name=mName, body="// TODO implement this...") Basically, the tool I'm searching for would allow me to: parse files according to their Java structure ("search for interfaces") search for words contextualized by language elements and types ("variables of type SomeClass", "doStuff() method calls on SomeClass instances") to run searches with structural context ("within the body of the current result") easily replace or generate code (with helpers to generate, as above, or functions for replacing, "rename the interface to Foo", "insert the line Blah.Blah()", etc.) The point is, I don't want to spend a lot of time writing these things, as they are usually throwaway. But sometimes I need something just a little smarter than what grep offers. It wouldn't be too hard to write up a simplistic version of this, but if I'm going to use something like this at all, I'd expect it to be robust. Any suggestions of a tool/library that will help me accomplish this?

    Read the article

< Previous Page | 80 81 82 83 84 85 86 87 88 89 90 91  | Next Page >