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  • c++ Design pattern for CoW, inherited classes, and variable shared data?

    - by krunk
    I've designed a copy-on-write base class. The class holds the default set of data needed by all children in a shared data model/CoW model. The derived classes also have data that only pertains to them, but should be CoW between other instances of that derived class. I'm looking for a clean way to implement this. If I had a base class FooInterface with shared data FooDataPrivate and a derived object FooDerived. I could create a FooDerivedDataPrivate. The underlying data structure would not effect the exposed getters/setters API, so it's not about how a user interfaces with the objects. I'm just wondering if this is a typical MO for such cases or if there's a better/cleaner way? What peeks my interest, is I see the potential of inheritance between the the private data classes. E.g. FooDerivedDataPrivate : public FooDataPrivate, but I'm not seeing a way to take advantage of that polymorphism in my derived classes. class FooDataPrivate { public: Ref ref; // atomic reference counting object int a; int b; int c; }; class FooInterface { public: // constructors and such // .... // methods are implemented to be copy on write. void setA(int val); void setB(int val); void setC(int val); // copy constructors, destructors, etc. all CoW friendly private: FooDataPrivate *data; }; class FooDerived : public FooInterface { public: FooDerived() : FooInterface() {} private: // need more shared data for FooDerived // this is the ???, how is this best done cleanly? };

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  • Fast sketching tools for drawing C/C++ structs, pointers, etc...

    - by tomasorti
    Hi. I would like to know what do you use to sketch relations between different entities in C/C++. This can be a very broad issue, so I'll try to clarify a bit more my question and give an example. I'm looking for something that is simple enough as a user, and let me sketch easily containers, pointers, etc... in an informal way. The aim is to document some structs relations to pass them to junior developers. A look at the drawings is supposed to accelerate the understanding of the code. My solutions at this moment are to use: 1) Paper & pencil. 2) Microsoft PowerPoint/Word Autoshapes. 3) Freeware Dia. Other ones could be: 4) Microsoft Visio, but my company does not own licenses. 5) UML tools. I don't want to go this way. This is what I mean a more formal solution. I know tools like Rational Rose are great, and I tried boUML and violet and they are fine in some parts, but I prefer the flexibility of options 2) or 3). Finally, let me write down a more concrete example: Let's say I what to sketch a map that contains another map as the mapped value, and that one contains a struct as the mapped value, that holds a vector of pointers of a type and a pointer to other type. Also, there exist other structs that hold pointers to the objects pointed by the previous map, so there are objects pointed from different places. This is just one example I have, but you can easily come with one from you experience. What would you use to sketch this example or another similar you have dealt with? Best regards, Tomas.

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  • Abstract factory pattern on top of IoC?

    - by Sergei
    I have decided to use IoC principles on a bigger project. However, i would like to get something straight that's been bothering me for a long time. The conclusion that i have come up with is that an IoC container is an architectural pattern, not a design pattern. In other words, no class should be aware of its presence and the container itself should be used at the application layer to stitch up all components. Essentially, it becomes an option, on top of a well designed object-oriented model. Having said that, how is it possible to access resolved types without sprinkling IoC containers all over the place (regardless of whether they are abstracted or not)? The only option i see here is to utilize abstract factories which use an IoC container to resolve concrete types. This should be easy enough to swap out for a set of standard factories. Is this a good approach? Has anyone on here used it and how well did it work for you? Is there anything else available? Thanks!

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  • Optimizing a bin-placement algorithm

    - by user258651
    Alright, I've got two collections, and I need to place elements from collection1 into the bins (elements) of collection2, based on whether their value falls within a given bin's range. For a concrete example, assume I have a sorted collection objects (bins) which have an int range ([1...4], [5..10], etc). I need to determine the range an int falls in, and place it in the appropriate bin. foreach(element n in collection1) { foreach(bin m in collection2) { if (m.inRange(n)) { m.add(n); break; } } } So the obvious NxM complexity algorithm is there, but I really would like to see Nxlog(M). To do this I'd like to use BinarySearch in place of the inner foreach loop. To use BinarySearch, I need to implement an IComparer class to do the searching for me. The problem I'm running into is this approach would require me to make an IComparer.Compare function that compares two different types of objects (an element to its bin), and that doesn't seem possible or correct. So I'm asking, how should I write this algorithm?

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  • Is .NET 4.0 just a show?

    - by Will Marcouiller
    I went to a presentation about the .NET Framework and Visual Studio 2010, last night. The topis were: ASP.NET 4 - Some of the new features of ASP.NET 4 More control over ClientID's in WebForms; Output Caching; ... // Some other stuff I don't really remember being more in framework and WinForms world. Entity Framework 2.0 (.NET 4.0) T4 Templates; Domain driven development; Data driven development; Contexts (edmx files); Some of real-world limitations of EF4 (projects with over 70 to 75 tables); Better POCO support, despite there are still these hidden EntityObject and StructuralObject, but used differently in comparison to EF 1.0 so that it doesn't take off your inheritance; Allows to easily choose how to persist the hierarchy into the underlying database; Code only (start working with EF4 directly from your code!); Design by Contract (DbC). The most interesting feature is, and only, as far as I'm concerned, all related to parallelism made easier. Which really works! No additional assembly references to add. In conclusion, I'm far from impressed about .NET Framework 4.0, apart that it makes some things easier to do. But when you're used to make it a way, it doesn't really change much, in my opinion. Is it me who cannot foresee what .NET 4.0 has to offer? What would you guys base your decision on to migrate to .NET 4.0, in a practical way?

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  • Retrieve only the superclass from a class hierarchy

    - by user1792724
    I have an scenario as the following: @Entity @Table(name = "ANIMAL") @Inheritance(strategy = InheritanceType.JOINED) public class Animal implements Serializable { @Id @GeneratedValue(strategy = GenerationType.SEQUENCE, generator = "S_ANIMAL") @SequenceGenerator(name = "S_ANIMAL", sequenceName = "S_ANIMAL", allocationSize = 1) public int getNumero() { return numero; } public void setNumero(int numero) { this.numero = numero; } . . . } and as the subclass: @Entity @Table(name = "DOG") public class Dog extends Animal { private static final long serialVersionUID = -7341592543130659641L; . . . } I have a JPA Select statement like this: SELECT a FROM Animal a; I'm using Hibernate 3.3.1 As I can see the framework retrieves instances of Animal and also of Dog using a left outer join. Is there a way to Select only the "part" Animal? I mean, the previous Select will get all the Animals, those that are only Animals but not Dogs and those that are Dogs. I want them all, but in the case of Dogs I want to only retrieve the "Animal part" of them. I found the @org.hibernate.annotations.Entity(polymorphism = PolymorphismType.EXPLICIT) but as I could see this only works if Animal isn't an @Entity. Thanks a lot.

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  • BinaryFormatter in C# a good way to read files?

    - by mr-pac
    I want to read a binary file which was created outside of my program. One obvious way in C# to read a binary file is to define class representing the file and then use a BinaryReader and read from the file via the Read* methods and assign the return values to the class properties. What I don't like with the approach is that I manually have to write code that reads the file, although the defined structure represents how the file is stored. I also have to keep the order correct when I read. After looking a bit around I came across the BinaryFormatter which can automatically serialize and deserialze object in binary format. One great advantage would be that I can read and also write the file without creating additional code. However I wonder if this approach is good for files created from other programs on not just serialized .NET objects. Take for example a graphics format file like BMP. Would it be a good idea to read the file with a BinaryFormatter or is it better to manually and write via BinaryReader and BinaryWriter? Or are there any other approaches which suit better? I'am not looking for concrete examples but just for an advice what is the best way to implement that.

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  • Stuck trying to get Log4Net to work with Dependency Injection

    - by Pure.Krome
    I've got a simple winform test app i'm using to try some Log4Net Dependency Injection stuff. I've made a simple interface in my Services project :- public interface ILogging { void Debug(string message); // snip the other's. } Then my concrete type will be using Log4Net... public class Log4NetLogging : ILogging { private static ILog Log4Net { get { return LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); } } public void Debug(string message) { if (Log4Net.IsDebugEnabled) { Log4Net.Debug(message); } } } So far so good. Nothing too hard there. Now, in a different project (and therefore namesapce), I try and use this ... public partial class Form1 : Form { public Form1() { FileInfo fileInfo = new FileInfo("Log4Net.config"); log4net.Config.XmlConfigurator.Configure(fileInfo); } private void Foo() { // This would be handled with DI, but i've not set it up // (on the constructor, in this code example). ILogging logging = new Log4NetLogging(); logging.Debug("Test message"); } } Ok .. also pretty simple. I've hardcoded the ILogging instance but that is usually dependency injected via the constructor. Anyways, when i check this line of code... return LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); the DeclaringType type value is of the Service namespace, not the type of the Form (ie. X.Y.Z.Form1) which actually called the method. Without passing the type INTO method as another argument, is there anyway using reflection to figure out the real method that called it?

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  • Use of 'super' keyword when accessing non-overridden superclass methods

    - by jonny
    I'm trying to get the hang of inheritance in Java and have learnt that when overriding methods (and hiding fields) in sub classes, they can still be accessed from the super class by using the 'super' keyword. What I want to know is, should the 'super' keyword be used for non-overridden methods? Is there any difference (for non-overridden methods / non-hidden fields)? I've put together an example below. public class Vehicle { public int tyreCost; public Vehicle(int tyreCost) { this.tyreCost = tyreCost; } public int getTyreCost() { return tyreCost; } } and public class Car extends Vehicle { public int wheelCount; public Vehicle(int tyreCost, int wheelCount) { super(tyreCost); this.wheelCount = wheelCount; } public int getTotalTyreReplacementCost() { return getTyreCost() * wheelCount; } } Specifically, given that getTyreCost() hasn't been overridden, should getTotalTyreReplacementCost() use getTyreCost(), or super.getTyreCost() ? I'm wondering whether super should be used in all instances where fields or methods of the superclass are accessed (to show in the code that you are accessing the superclass), or only in the overridden/hidden ones (so they stand out).

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  • Ember Data Sycn - LocalStorage+REST+RealTime+Online/Offline

    - by Miguel Madero
    We have a combination of requirements in terms o data access. Pre-load some reference data. We need reference data to survive browser restarts instead of just living in memory to avoid loading it all the time. I'm currently using the LocalStorageAdapter for that. Once we have it, we would like to sync changes (polling or using Socket.IO in the background and updating the LocalStorage could do the trick) There're other models that are more transactional, where we would need to directly go to the Server and get/save them. It would be nice to use something like the RESTAdapter for that. Lastly, there're some operations that should work off-line and changes should be synced later. To make it more concrete: * We pre-load vendor and "favorite products" into Local Storage. We work offline with those. * We need to sync server changes to vendor and product information. * If they search the full catalog, that requires them to be online. * When offline, we need to allow users to add something to their cart or even submit and order. We would like to queue this action and submit it when they have an Internet Connection. So a few questions are derived from this: * Is there a way to user RESTAdapter in combination with LocalStorage? * Is there some Socket.IO support? (Happy to do this part manually) * Is there Queueing support? Ideally at the Ember-Data level. I know we will have to do a lot of this manually and pull together the different lego pieces, but I wanted to ask for some perspective from experience Ember devs.

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  • SQL Server error handling: exceptions and the database-client contract

    - by gbn
    We’re a team of SQL Servers database developers. Our clients are a mixed bag of C#/ASP.NET, C# and Java web services, Java/Unix services and some Excel. Our client developers only use stored procedures that we provide and we expect that (where sensible, of course) they treat them like web service methods. Some our client developers don’t like SQL exceptions. They understand them in their languages but they don’t appreciate that the SQL is limited in how we can communicate issues. I don’t just mean SQL errors, such as trying to insert “bob” into a int column. I also mean exceptions such as telling them that a reference value is wrong, or that data has already changed, or they can’t do this because his aggregate is not zero. They’d don’t really have any concrete alternatives: they’ve mentioned that we should output parameters, but we assume an exception means “processing stopped/rolled back. How do folks here handle the database-client contract? Either generally or where there is separation between the DB and client code monkeys. Edits: we use SQL Server 2005 TRY/CATCH exclusively we log all errors after the rollback to an exception table already we're concerned that some of our clients won't check output paramaters and assume everything is OK. We need errors flagged up for support to look at. everything is an exception... the clients are expected to do some message parsing to separate information vs errors. To separate our exceptions from DB engine and calling errors, they should use the error number (ours are all 50,000 of course)

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  • C++ design related question

    - by Kotti
    Hi! Here is the question's plot: suppose I have some abstract classes for objects, let's call it Object. It's definition would include 2D position and dimensions. Let it also have some virtual void Render(Backend& backend) const = 0 method used for rendering. Now I specialize my inheritance tree and add Rectangle and Ellipse class. Guess they won't have their own properties, but they will have their own virtual void Render method. Let's say I implemented these methods, so that Render for Rectangle actually draws some rectangle, and the same for ellipse. Now, I add some object called Plane, which is defined as class Plane : public Rectangle and has a private member of std::vector<Object*> plane_objects; Right after that I add a method to add some object to my plane. And here comes the question. If I design this method as void AddObject(Object& object) I would face trouble like I won't be able to call virtual functions, because I would have to do something like plane_objects.push_back(new Object(object)); and this should be push_back(new Rectangle(object)) for rectangles and new Circle(...) for circles. If I implement this method as void AddObject(Object* object), it looks good, but then somewhere else this means making call like plane.AddObject(new Rectangle(params)); and this is generally a mess because then it's not clear which part of my program should free the allocated memory. ["when destroying the plane? why? are we sure that calls to AddObject were only done as AddObject(new something).] I guess the problems caused by using the second approach could be solved using smart pointers, but I am sure there have to be something better. Any ideas?

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  • Open closed prinicple, problem

    - by Marcus
    Hi, I'm trying to apply OCP to a code snippet I have that in it's current state is really smelly, but I feel I'm not getting all the way to the end. Current code: public abstract class SomeObject {} public class SpecificObject1 : SomeObject {} public class SpecificObject2 : SomeObject {} // Smelly code public class Model { public void Store(SomeObject someObject) { if (someObject is SpecificObject1) {} else if (someObject is SpecificObject2) {} } } That is really ugly, my new approach looks like this: // No so smelly code public class Model { public void Store(SomeObject someObject) { throw new Expception("Not allowed!"); } public void Store(SpecificObject1 someObject) {} public void Store(SpecificObject2 someObject) {} } When a new SomeObject type comes along I must implement how that specific object is stored, this will break OCP cause I need to alter the Model-class. To move the store logic to SomeObject also feels wrong cause then I will violate SRP (?), becuase in this case the SomeObject is almost like a DTO, it's resposibility it not how to know to store itself. If a new implementation to SomeObject comes along who's store implementation is missing I will get a runtime error due to exception in Store method in Model class, it also feels like a code smell. This is because calling code will in the form of IEnumerable<SomeObject> sequence; I will not know the specific types of the sequence objects. I can't seem to grasp the OCP-concept. Anyone has any concrete examples or links that is a bit more than just some Car/Fruit example?

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  • Is it poor design to create objects that only execute code during the constructor?

    - by Curtix
    In my design I am using objects that evaluate a data record. The constructor is called with the data record and type of evaluation as parameters and then the constructor calls all of the object's code necessary to evaluate the record. This includes using the type of evaluation to find additional parameter-like data in a text file. There are in the neighborhood of 250 unique evaluation types that use the same or similar code and unique parameters coming from the text file. Some of these evaluations use different code so I benefit a lot from this model because I can use inheritance and polymorphism. Once the object is created there isn't any need to execute additional code on the object (at least for now) and it is used more like a struct; its kept on a list and 3 properties are used later. I think this design is the easiest to understand, code, and read. A logical alternative I guess would be using functions that return score structs, but you can't inherit from methods so it would make it kind of sloppy imo. I am using vb.net and these classes will be used in an asp.net web app as well as in a distributed app. thanks for your input

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  • Improve this generic abstract class

    - by Keivan
    I have the following abstract class design, I was wondering if anyone can suggest any improvements in terms of stronger enforcement of our requirements or simplifying implementing of the ControllerBase. //Dependency Provider base public abstract class ControllerBase<TContract, TType> where TType : TContract, class { public static TContract Instance { get { return ComponentFactory.GetComponent<TContract, TType>(); } } public TContract GetComponent<TContract, TType>() where TType : TContract, class { component = (TType)Activator.CreateInstance(typeof(TType), true); RegisterComponentInstance<TContract>(component); } } //Contract public interface IController { void DoThing(); } //Actual Class Logic public class Controller: ControllerBase<IController,Controller> { public void DoThing(); //internal constructor internal Controller(){} } //Usage public static void Main() { Controller.Instance.DoThing(); } The following facts should always be true, TType should always implement TContract (Enforced using a generic constraint) TContract must be an interface (Can't find a way to enforce it) TType shouldn't have public constructor, just an internal one, is there any way to Enforce that using ControllerBase? TType must be an concrete class (Didn't include New() as a generic constrain since the constructors should be marked as Internal)

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  • Unsort: remembering a permutation and undoing it.

    - by dreeves
    Suppose I have a function f that takes a vector v and returns a new vector with the elements transformed in some way. It does that by calling function g that assumes the vector is sorted. So I want f to be defined like so: f[v_] := Module[{s, r}, s = Sort[v]; (* remember the permutation applied in order to sort v *) r = g[s]; Unsort[r] (* apply the inverse of that permutation *) ] What's the best way to do the "Unsort"? Or could we get really fancy and have this somehow work: answer = Unsort[g[Sort[v]]]; ADDED: Let's make this concrete with a toy example. Suppose we want a function f that takes a vector and transforms it by adding to each element the next smallest element, if any. That's easy to write if we assume the vector is sorted, so let's write a helper function g that makes that assumption: g[v_] := v + Prepend[Most@v, 0] Now for the function we really want, f, that works whether or not v is sorted: f[v_] := (* remember the order; sort it; call g on it; put it back in the original order; return it *)

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  • JAXB code generation: how to remove a zero occurrence field?

    - by reef
    Hi all, I use JAXB 2.1 to generate Java classes from several XSD files, and I have a problem related to complex type restriction. On of the restrictions modifies the occurence configuration from minOccurs="0" maxOccurs="unbounded" to minOccurs="0" maxOccurs="0". Thus this field is not needed anymore in the restricted type. But actually JAXB generates the restricted class with a [0..1] cardinality instead of 0. By the way the generation is tuned with <xjc:treatRestrictionLikeNewType / so that a XSD restriction is not mapped to a Java class inheritance. Here is an example: Here is the way a field is defined in a complex type A: <element name="qualifier" type="CR" maxOccurs="unbounded" minOccurs="0"/ Here is the way the same field is restricted in another complex type B that restricts A: <element name="qualifier" type="CR" minOccurs="0" maxOccurs="0"/ In the A generated class I have: @XmlElement(name = "qualifier") protected List<CR qualifiers; And in the B generated class I have: protected CR qualifiers; With my poor understanding of JAXB the absence of the XmlElement annotation tells JAXB not to marshall/unmarshall this field. Am I wrong? If I am right is there a way to tell JAXB not to generate the qualifiers field at all? This would be in my opinion a much better generation as it respects the constraints. Any idea, thougths on the topic? Thanks!!

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  • On the search for my next great .Net Read

    - by user127954
    Just got done with "The art of unit testing". It was a great read and i think everyone should go buy a copy. With that said i think the next book I'm like to read would be a architecture / Design type book that would focus heavily on building your objects / software in such a way that it would be: Low Coupling High Cohesion Easily Maintainable / Extended Easy to test Easy to Navigate / Debug The above characteristcs are the most important ones but also maybe it would also include (but not necessary) designing for: Performance - Don't want to design a system at at the end find out its dog slow :) Scalability - Again don't want to design something at the end find out it won't scale. I'd also prefer (but not necessary again): Something newer - Architectural principles seem to gradually evolve / improve over time and id like something with current thinking. .Net as illustrating language - like i said above its not mandatory but since its what i use every day id prefer it to be in .net. Doesn't really matter if its in vb.net or c# Some of the topics that would be talked about its how to minimize dependencies and using interfaces throughout your solution rather than concrete classes. Maybe it would constract /compare some of the newest design principles like DDD, Repository Pattern, Ect... I already have "Clean Code" (don't know if its this type of book or not) and "Working effectively with legacy code" on my radar but id like to read a book based upon the topic i talked about above first. Is there such a book?

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  • In SQL Server what is most efficient way to compare records to other records for duplicates with in

    - by Glenn
    We have an SQL Server that gets daily imports of data files from clients. This data is interrelated and we are always scrubbing it and having to look for suspect duplicate records between these files. Finding and tagging suspect records can get pretty complicated. We use logic that requires some field values to be the same, allows some field values to differ, and allows a range to be specified for how different certain field values can be. The only way we've found to do it is by using a cursor based process, and it places a heavy burden on the database. So I wanted to ask if there's a more efficient way to do this. I've heard it said that there's almost always a more efficient way to replace cursors with clever JOINS. But I have to admit I'm having a lot of trouble with this one. For a concrete example suppose we have 1 table, an "orders" table, with the following 6 fields. order_id, customer_id product_id, quantity, sale_date, price We want to look through the records to find suspect duplicates on the following example criteria. These get increasingly harder. 1. Records that have the same product_id, sale_date, and quantity but different customer_id's should be marked as suspect duplicates for review. 2. Records that have the same customer_id, product_id, quantity and have sale_dates within five days of each other should be marked as suspect duplicates for review 3. Records that have the same customer_id, product_id, but different quantities within 20 units, and sales dates within five days of each other should be considered suspect. Is it possible to satisfy each one of these criteria with a single SQL Query that uses JOINS? Is this the most efficient way to do this?

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  • Three most critical programming concepts

    - by Todd
    I know this has probably been asked in one form or fashion but I wanted to pose it once again within the context of my situation (and probably others here @ SO). I made a career change to Software Engineering some time ago without having an undergrad or grad degree in CS. I've supplemented my undergrad and grad studies in business with programming courses (VB, Java,C, C#) but never performed academic coursework in the other related disciplines (algorithms, design patterns, discrete math, etc.)...just mostly self-study. I know there are several of you who have either performed interviews and/or made hiring decisions. Given recent trends in demand, what would you say are the three most essential Comp Sci concepts that a developer should have a solid grasp of outside of language syntax? For example, I've seen blog posts of the "Absolute minimum X that every programmer must know" variety...that's what I'm looking for. Again if it's truly a redundancy please feel free to close; my feelings won't be hurt. (Closest ones I could find were http://stackoverflow.com/questions/164048/basic-programming-algorithmic-concepts- which was geared towards a true beginner, and http://stackoverflow.com/questions/648595/essential-areas-of-knowledge-which I didn't feel was concrete enough). Thanks in advance all! T.

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  • CreateProcess() fails with an access violation

    - by John Doe
    My aim is to execute an external executable in my program. First, I used system() function, but I don't want the console to be seen to the user. So, I searched a bit, and found CreateProcess() function. However, when I try to pass a parameter to it, I don't know why, it fails. I took this code from MSDN, and changed a bit: #include <windows.h> #include <stdio.h> #include <tchar.h> void _tmain( int argc, TCHAR *argv[] ) { STARTUPINFO si; PROCESS_INFORMATION pi; ZeroMemory( &si, sizeof(si) ); si.cb = sizeof(si); ZeroMemory( &pi, sizeof(pi) ); /* if( argc != 2 ) { printf("Usage: %s [cmdline]\n", argv[0]); return; } */ // Start the child process. if( !CreateProcess( NULL, // No module name (use command line) L"c:\\users\\e\\desktop\\mspaint.exe", // Command line NULL, // Process handle not inheritable NULL, // Thread handle not inheritable FALSE, // Set handle inheritance to FALSE 0, // No creation flags NULL, // Use parent's environment block NULL, // Use parent's starting directory &si, // Pointer to STARTUPINFO structure &pi ) // Pointer to PROCESS_INFORMATION structure ) { printf( "CreateProcess failed (%d).\n", GetLastError() ); return; } // Wait until child process exits. WaitForSingleObject( pi.hProcess, INFINITE ); // Close process and thread handles. CloseHandle( pi.hProcess ); CloseHandle( pi.hThread ); } However, this code crated access violation somehow. Can I execute mspaint without showing user the console? Thank you very much.

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  • Flexible forms and supporting database structure

    - by sunwukung
    I have been tasked with creating an application that allows administrators to alter the content of the user input form (i.e. add arbitrary fields) - the contents of which get stored in a database. Think Modx/Wordpress/Expression Engine template variables. The approach I've been looking at is implementing concrete tables where the specification is consistent (i.e. user profiles, user content etc) and some generic field data tables (i.e. text, boolean) to store non-specific values. Forms (and model fields) would be generated by first querying the tables and retrieving the relevant columns - although I've yet to think about how I would setup validation. I've taken a look at this problem, and it seems to be indicating an EAV type approach - which, from my brief research - looks like it could be a greater burden than the blessings it's flexibility would bring. I've read a couple of posts here, however, which suggest this is a dangerous route: How to design a generic database whose layout may change over time? Dynamic Database Schema I'd appreciate some advice on this matter if anyone has some to give regards SWK

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  • How to "wrap" implementation in C#

    - by igor
    Hello, I have these classes in C# (.NET Framework 3.5) described below: public class Base { public int State {get; set;} public virtual int Method1(){} public virtual string Method2(){} ... public virtual void Method10(){} } public class B: Base { // some implementation } public class Proxy: Base { private B _b; public class Proxy(B b) { _b = b; } public override int Method1() { if (State == Running) return _b.Method1(); else return base.Method1(); } public override string Method2() { if (State == Running) return _b.Method2(); else return base.Method2(); } public override void Method10() { if (State == Running) _b.Method10(); else base.Method10(); } } I want to get something this: public Base GetStateDependentImplementation() { if (State == Running) // may be some other rule return _b; else return base; // compile error } and my Proxy's implementation will be: public class Proxy: Base { ... public override int Method1() { return GetStateDependentImplementation().Method1(); } public override string Method2() { return GetStateDependentImplementation().Method2(); } ... } Of course, I can do this (aggregation of base implementation): public RepeaterOfBase: Base // no any overrides, just inheritance { } public class Proxy: Base { private B _b; private RepeaterOfBase _Base; public class Proxy(B b, RepeaterOfBase aBase) { _b = b; _base = aBase; } } ... public Base GetStateDependentImplementation() { if (State == Running) return _b; else return _Base; } ... But instance of Base class is very huge and I have to avoid to have other additional copy in memory. So I have to simplify my code have to "wrap" implementation have to avoid a code duplication have to avoid aggregation of any additional instance of Base class (duplication) Is it possible to reach these goals?

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  • 3 websites 1 Project

    - by godz-gift05
    Hey Guys, OK. we are currently on a plan to develop a website for 3 same company. The main difference would be just the look and maybe a couple of extra question for one or two company. Currently each company have their own website and when they required a new function we have to re-code all three website or when one wants a new function just one website update. What we wanna accomplish is to create ONE website that could house all these 3 website. Most of these website function are the same like 90% function is the same I figure out the different look which can be done changing the website style-theme.. But we have problem tackling the functionality of if one company wanted to add something. So if we wanted to update a function we just wanna do a change in one function and that should apply for all.. And if one function is required for one company then just add the new fucntion and assign it to 1 company... How do u structure something like this.. We wanna be able to control what being displayed based on the company and also the fucntions available. THANK YOU. I just need some direction on how to do this, Right now Inheritance is on my head to solve all this problem.

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  • JPA: persisting object, parent is ok but child not updated

    - by James.Elsey
    Hello, I have my domain object, Client, I've got a form on my JSP that is pre-populated with its data, I can take in amended values, and persist the object. Client has an abstract entity called MarketResearch, which is then extended by one of three more concrete sub-classes. I have a form to pre-populate some MarketResearch data, but when I make changes and try to persist the Client, it doesn't get saved, can someone give me some pointers on where I've gone wrong? My 3 domain classes are as follows (removed accessors etc) public class Client extends NamedEntity { @OneToOne @JoinColumn(name = "MARKET_RESEARCH_ID") private MarketResearch marketResearch; ... } @Inheritance(strategy = InheritanceType.JOINED) public abstract class MarketResearch extends AbstractEntity { ... } @Entity(name="MARKETRESEARCHLG") public class MarketResearchLocalGovernment extends MarketResearch { @Column(name = "CURRENT_HR_SYSTEM") private String currentHRSystem; ... } This is how I'm persisting public void persistClient(Client client) { if (client.getId() != null) { getJpaTemplate().merge(client); getJpaTemplate().flush(); } else { getJpaTemplate().persist(client); } } To summarize, if I change something on the parent object, it persists, but if I change something on the child object it doesn't. Have I missed something blatantly obvious? Thanks

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