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  • Can the following Domain Entity contain logic for creating/deleting other entities?

    - by user702769
    a) As far as I understand it, in most cases Domain Model DM doesn't contain code for creating/deleting domain entities, but instead it is the job of layers ( ie service layer or UI layer ) on top of DM to create/delete domain entities? b) Domain entities are modelled after real world entities. Assuming particular real world entity being abstracted does have the functionality of creating/deleting other real world entities, then I assume the domain entity abstracting this real world entity could also contain logic for creating/deleting other entities? class RobotDestroyerCreator { ... void heavyThinking() { ... if(...) unitOfWork.registerDelete(robot); ... if(...) { var robotNew = new Robot(...); unitOfWork.registerNew(robotNew); { ... } } Thank you

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  • Box2Dweb very slow on node.js

    - by Peteris
    I'm using Box2Dweb on node.js. I have a rotated box object that I apply an impulse to move around. The timestep is set at 50ms, however, it bumps up to 100ms and even 200ms as soon as I add any more edges or boxes. Here are the edges I would like to use as bounds around the playing area: // Computing the corners var upLeft = new b2Vec2(0, 0), lowLeft = new b2Vec2(0, height), lowRight = new b2Vec2(width, height), upRight = new b2Vec2(width, 0) // Edges bounding the visible game area var edgeFixDef = new b2FixtureDef edgeFixDef.friction = 0.5 edgeFixDef.restitution = 0.2 edgeFixDef.shape = new b2PolygonShape var edgeBodyDef = new b2BodyDef; edgeBodyDef.type = b2Body.b2_staticBody edgeFixDef.shape.SetAsEdge(upLeft, lowLeft) world.CreateBody(edgeBodyDef).CreateFixture(edgeFixDef) edgeFixDef.shape.SetAsEdge(lowLeft, lowRight) world.CreateBody(edgeBodyDef).CreateFixture(edgeFixDef) edgeFixDef.shape.SetAsEdge(lowRight, upRight) world.CreateBody(edgeBodyDef).CreateFixture(edgeFixDef) edgeFixDef.shape.SetAsEdge(upRight, upLeft) world.CreateBody(edgeBodyDef).CreateFixture(edgeFixDef) Can box2d really become this slow for even two bodies or is there some pitfall? It would be very surprising given all the demos which successfully use tens of objects.

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  • Sell Yourself As an SEO Expert

    It seems that we are now all of a sudden living in a time where the search engines (such as Yahoo and Google) rule the world (certainly the business world at least) and where SEO (Search Engine Optimisation) experts are the mercenaries of that world. It also seems that if you know a thing or two about SEO you can quickly find yourself a lot of work, depending on how well you sell and advertise yourself.

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  • Common way to store model transformations

    - by redreggae
    I ask myself what's the best way to store the transformations in a model class. What I came up with is to store the translation and scaling in a Vector3 and the rotation in a Matrix4. On each update (frame) I multiply the 3 matrices (first build a Translation and Scaling Matrix) to get the world matrix. In this way I have no accumulated error. world = translation * scaling * rotation Another way would be to store the rotation in a quaternion but then I would have a high cost to convert to a matrix every time step. If I lerp the model I convert the rotation matrix to quaternion and then back to matrix. For speed optimization I have a dirty flag for each transformation so that I only do a matrix multiplication if necessary. world = translation if (isScaled) { world *= scaling } if (isRotated) { world *= rotation } Is this a common way or is it more common to have only one Matrix4 for all transformations? And is it better to store the rotation only as quaternion? For info: Currently I'm building a CSS3D engine in Javascript but these questions are relevant for every 3D engine.

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  • In wow 6.0 expansion, where to buy wow gold?

    - by user50866
    Rs3gold.com is a leading provider of MMORPG virtual currency and other assets around the world, when is the new world of warcraft expansion, you can buy cheapest wow gold from Rs3gold. 8% discount code for your World of Warcraft Gold - RS3GOLD Once your payment on our site is completed successfully, we will deliver your WOW gold instantly within 10-30 minutes! http://www.rs3gold.com/Gold/wow_us.aspx  

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  • What online games would let me practice AI development?

    - by Myn
    I am working on a project experimenting with Artificial Intelligence design methodologies for online world avatars. Online world here is quite open to interpretation; Second Life is just as applicable as Counter Strike, for example. To carry out these experiments, I must first develop an intelligent agent for the world in question. However, I am honestly quite stuck as to which game I could use for this. My preference was to develop an intelligent "bot" to play an MMORPG, but the legal restrictions of such games prevent me. Likewise with most FPS games the use of an intelligent agent in place of a human player is considered cheating. The alternative, of course, is to create an NPC bot; an intelligent agent that populates the world alongside the player(s) rather than replacing a particular player. However, I'm struggling to find a game that would enable me to create an intelligent opponent either. I suppose the main requirements would be a game allows a third party program to use the function calls usually utilised by players and read feedback on the state of the world. Quake III and Unreal Tournament have been suggested before, but they have already been the subject of work on this research project. Short of writing my own online game from scratch, what games would allow me, through middleware, an API, or otherwise, to create either an artificially intelligent player or a bot?

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  • The best programmer is N times more effective than the worst? Who Cares?

    - by StevenWilkins
    There is a latent belief in programming that the best programmer is N times more effective than the worst. Where N is usually between 10 and 100. Here are some examples: http://www.devtopics.com/programmer-productivity-the-tenfinity-factor/ http://www.joelonsoftware.com/articles/HighNotes.html http://haacked.com/archive/2007/06/25/understanding-productivity-differences-between-developers.aspx There is some debate as to whether or not it's been proven: http://morendil.github.com/folklore.html I'm confident in the accuracy of these statements: The best salesmen in the world are probably 10-100 times better than the worst The best drivers in the world are probably 10-100 times better than the worst The best soccer players in the world are probably 10-100 times better than the worst The best CEOs in the world are probably 10-100 times better than the worst In some cases, I'm sure the difference is greater. In fact, you could probably say that The best [insert any skilled profession here] in the world are probably 10-100 times better than the worst We don't know what N is for the rest of these professions, so why concern ourselves with what the actual number is for programming? Can we not just say that the number is large enough so that it's very important to hire the best people and move on already?

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  • What is the best way to manage large 3d worlds (i.e minecraft style)?

    - by SomeXnaChump
    After playing minecraft I was marvelling a bit at their large worlds but at the same time finding it extremely slow to navigate, even with a quad core and meaty graphics card. Now I assume its fairly slow because: A) Its written in Java, and as most of the actual spatial partitioning and other memory management activities happen in there it would be slower than a native C++ version. B) They are not partitioning their world very well I could be wrong on both assumptions, however it got me thinking about the best way to manage large worlds. As it is more of a true 3d world, where a block can exist in any part of the world, it is basically a big 3d array [x][y][z], where each block in the world has a type (i.e BlockType.Empty = 0, BlockType.Dirt = 1 etc). Now I am assuming to make this sort of world performant you would need to: a) Use a tree of some variety (oct/kd/bsp) to split all the cubes out, it seems like an oct/kd would be the better option as you can just partition on a per cube level not a per triangle level. b) Use some algorithm to work out if the blocks within the scene can currently be seen, as blocks closer to the user could obfuscate the blocks behind, making it pointless to render them. c) Keep the block object themselves lightweight, so it is quick to add and remove them from the trees I guess there is no right answer to this, but I would be interested to see peoples opinions on the subject.

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  • Where to generate data in an Entity-Component System?

    - by Mark Mandel
    So I'm making a small game where I generate 2D landscape using perlin noise when the game first loads. I've got it working in a OO way, but want to move over to an ES architecure, and I'm just struggling to work out the right place for the code that does the generation to go? In OO world, I have a World object which gets passes a coordinate value that is used as the seed for the perlin noise, and generates all the points for the land mass when the world is created. I'm thinking I need a World component with a coordinate field on it - that's an easy part. From there - is it right for a component to generate data when it's first initialised (or is that too OO?)? Or should a System be doing that instead, when the game first starts? Or... some other solution I'm not aware of? Thanks in advance for any guidance.

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  • Oracle Enterprise Computing Summit??!??????/EM????????

    - by Oracle Japan Marketing
    .NewsType1107 img{border:none; vertical-align:bottom;} .NewsType1107 p{margin:0; padding:0;} .NewsType1107 td{color:#333333; line-height:1.5; font-family:"MS P????", Osaka, Hiragino Kaku Gothic Pro; font-size:12px;} .NewsType1107 table.t10 td, .small{font-size:10px;} .NewsType1107 a:link, a:visited{color:#ff0000;} .NewsType1107 a:hover, a:active{color:#ff0000; text-decoration:none;} .NewsType1107 a.l01:link, a.l01:visited, a.l01:hover, a.l01:active{color:#333333;} .NewsType1107 span.r, td.r{color:#ff0000;} .NewsType1107 table.tbl-semi td{padding:5px;} ?????BCP????????????????????????! ??????????????????????????????Oracle Enterprise Computing? ??????????????????????????????????Oracle Enterprise Computing?????????????????????? ??·?????????? >> ????????????????IT???????????????????? ???????????????????????ID??·??????????·?????3??????????????????????????????? ????????? >> ??????????????????????????????????????????????????????? Oracle EPM & BI Summit???????·?????????????????????????????????????·???????????????????????? ??·?????????? >> ???????????????????????????? ???5??????????????????????????????????????????????????????????????????????????????????? ??·?????????? >> -- ?????????????????????? ????????????????????????! ???????????????????????????????????????? ????????? >> ?????????????!??????????????? ? Sun????&?????·?????????????????????IT????????? ? ???????????·???????????????????IT???????????? ????????????? ? ?????????·????????????????????BI?? more solutions ? LIXIL ?????ERP?????????????????????????????????????????????? ? ?????????? Oracle EBS???·?????????????????????????????????????????? ? ????? Oracle EBS???/??????????????????????????????????????????????????????? more success stories IT?????????????????????????????????????·???·?????? >> ???????????????????????? ?? ???? ?? 7/6(?)10:30~18:00 ?????????? 2011 ?????????(??) 7/7(?)14:00~19:00 Java SE 7 ?????? ?????? ??????????(??) 7/13(?)13:30~16:45 ?????????????????????????? ??????????(??) 7/15(?)13:00~18:00 ?????!??????????????????????? ??????????(??) 7/20(?)9:30~17:50 ????·????????&????????2011 ?????????????(??) 7/20(?)13:30~17:00 ???????????????????????????? ??????????(??) 7/25(?)14:00~17:00 MySQL?????????????? ??????????(??) 7/26(?)13:30~17:45 Oracle Enterprise Computing Summit ???????????(??) Copyright © 2011, Oracle.All Rights Reserved. ???????????? | ???????????? | ??????????/????????

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  • Game architecture: modeling different steps/types of UI

    - by Sander
    I have not done any large game development projects, only messed around with little toy projects. However, I never found an intuitive answer to a specific design question. Namely, how are different types/states of UI modeled in games? E.g. how is a menu represented? How is it different from a "game world" state (let's use an FPS as an example). How is an overlaid menu on top of a "game world" modeled? Let's imagine the main loop of a game. Where do the game states come into play? It it a simple case-by-case approach? if (menu.IsEnabled) menu.Process(elapsedTime); if (world.IsEnabled) world.Process(elapsedTime); if (menu.IsVisible) menu.Draw(); if (world.IsVisible) world.Draw(); Or are menu and world represented somewhere in a different logic layer and not represented at this level? (E.g. a menu is just another high-level entity like e.g. player input or enemy manager, equal to all others) foreach (var entity in game.HighLevelEntities) entity.Process(elapsedTime); foreach (var entity in game.HighLevelEntities) entity.Draw(elapsedTime); Are there well-known design patterns for this? Come to think of it, I don't know any game-specific design patterns - I assume there are others, as well? Please tell me about them.

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  • Constructor Overload Problem in C++ Inheritance

    - by metdos
    Here my code snippet: class Request { public: Request(void); ……….. } Request::Request(void) { qDebug()<<"Request: "<<"Hello World"; } class LoginRequest :public Request { public: LoginRequest(void); LoginRequest(QDomDocument); …………… } LoginRequest::LoginRequest(void) { qDebug()<<"LoginRequest: "<<"Hello World"; requestType=LOGIN; requestId=-1; } LoginRequest::LoginRequest(QDomDocument doc){ qDebug()<<"LoginRequest: "<<"Hello World with QDomDocument"; LoginRequest::LoginRequest(); xmlDoc_=doc; } When call constructor of Overrided LoginRequest LoginRequest *test=new LoginRequest(doc); I came up with this result: Request: Hello World LoginRequest: Hello World with QDomDocument Request: Hello World LoginRequest: Hello World Obviously both constructor of LoginRequest called REquest constructor. Is there any way to cape with this situation? I can construct another function that does the job I want to do and have both constructors call that function. But I wonder is there any solution?

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  • Constructor Overload Problem in C++ Inherrentance

    - by metdos
    Here my code snippet: class Request { public: Request(void); ……….. } Request::Request(void) { qDebug()<<"Request: "<<"Hello World"; } class LoginRequest :public Request { public: LoginRequest(void); LoginRequest(QDomDocument); …………… } LoginRequest::LoginRequest(void) { qDebug()<<"LoginRequest: "<<"Hello World"; requestType=LOGIN; requestId=-1; } LoginRequest::LoginRequest(QDomDocument doc){ qDebug()<<"LoginRequest: "<<"Hello World with QDomDocument"; LoginRequest::LoginRequest(); xmlDoc_=doc; } When call constructor of Overrided LoginRequest LoginRequest *test=new LoginRequest(doc); I came up with this result: Request: Hello World LoginRequest: Hello World with QDomDocument Request: Hello World LoginRequest: Hello World Obviously both constructor of LoginRequest called REquest constructor. Is there any way to cape with this situation? I can construct another function that does the job I want to do and have both constructors call that function. But I wonder is there any solution?

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  • MySQL: SELECT highest column value when WHERE finds similar entries

    - by Ike
    My question is comparable to this one, but not quite the same. I have a database with a huge amount of books, with different editions of some of the same book titles. I'm looking for an SQL statement giving me the highest edition number of each of the titles I'm selecting with a WHERE clause (to find specific book series). Here's what the table looks like: |id|title |edition|year| |--|-------------------------|-------|----| |01|Serie One Title One |1 |2007| |02|Serie One Title One |2 |2008| |03|Serie One Title One |3 |2009| |04|Serie One Title Two |1 |2001| |05|Serie One Title Three |1 |2008| |06|Serie One Title Three |2 |2009| |07|Serie One Title Three |3 |2010| |08|Serie One Title Three |4 |2011| |--|-------------------------|-------|----| The result I'm looking for is this: |id|title |edition|year| |--|-------------------------|-------|----| |03|Serie One Title One |3 |2009| |04|Serie One Title Two |1 |2001| |08|Serie One Title Three |4 |2011| |--|-------------------------|-------|----| The closest I got was using this statement: select id, title, max(edition), max(year) from books where title like "serie one%" group by name; but it returns the highest edition and year and includes the first id it finds: |--|-----------------------|-------|----| |01|Serie One Title One |3 |2009| |04|Serie One Title Two |1 |2001| |05|Serie One Title Three |4 |2011| |--|-----------------------|-------|----| This fancy join also comes close, but doesn't give the right result: select b.id, b.title, b.edition, b.year from books b inner join (select name, max(edition) as maxedition from books group by title) g on b.edition = g.maxedition where b.title like "serie one%" group by title; Using this I'm getting unique titles, but mostly old editions.

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  • Use JavaScript to Replace Classname Value

    - by user1515425
    I want to replace every occurrence of the numbers with the string: ???. Here is an example string: <em>Chelsea</em> 1-4 Atletico Madrid How can I do this in JavaScript? <a href="https://www.google.com/url?sa=t&amp;source=web&amp;cd=9&amp;cad=rja&amp;ved=0CFEQtwIwCA&amp;url=http%3A%2F%2Fwww.whoateallthepies.tv%2Fchelsea%2F137070%2Fsuper-cup-chelsea-1-4-atletico-madrid-falcao-on-fire-as-blues-flop-in-monaco-photos-highlights.html&amp;rct=j&amp;q=chelsea&amp;ei=1odBUImpBIWA0AWM1oC4BA&amp;usg=AFQjCNEwdCCckt15XTkHSAf2fsUnGk9IJg&amp;sig2=IOrD6hfMrviW9ods0DG2dw" class="l" onmousedown="return rwt(this,'','0','','9','AFQjCNEwdCCckt15XTkHSAf2fsUnGk9IJg','IOrD6hfMrviW9ods0DG2dw','0CFEQtwIwCA',null,event)" title="Super Cup: Chelsea 1-4 Atletico Madrid – Falcao On Fire As Blues Flop In Monaco (Photos ...">Super Cup: <em>Chelsea</em> 1-4 Atletico Madrid – Falcao On <b>...</b></a> Thanks in advance.

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  • How do i use 'auto' in C++ (C++0x) ?

    - by LoudNPossiblyRight
    What do i have to do to this code to make it compile, it's braking around this line: auto val = what.getObject(); #include<iostream> using namespace std; class CUP{ public: void whatsHappening(){} }; class MUG{ public: void whatsHappening(){} }; class CupThrower{ public: CUP cp; CUP getObject(){ return cp;} }; class MugThrower{ public: MUG mg; MUG getObject(){return mg;} }; template <typename T> void whatsHappening(T what){ auto val = what.getObject(); //DOES NOT COMPILE val.whatsHappening(); } int main(){ CupThrower ct; MugThrower mt; whatsHappening(ct); whatsHappening(mt); return 0; } i am using VS2008 to compile.

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  • How can I compare two dates, return a number of days.

    - by Dans Eduardo
    Hi, how can I compare two dates return number of days. Ex: Missing X days of the Cup. look my code. NSDateFormatter *df = [[NSDateFormatter alloc]init]; [df setDateFormat:@"d MMMM,yyyy"]; NSDate *date1 = [df dateFromString:@"11-05-2010"]; NSDate *date2 = [df dateFromString:@"11-06-2010"]; NSTimeInterval interval = [date2 timeIntervalSinceDate:date1]; //int days = (int)interval / 30; //int months = (interval - (months/30)) / 30; NSString *timeDiff = [NSString stringWithFormat:@"%dMissing%d days of the Cup",date1,date2, fabs(interval)]; label.text = timeDiff; // output (Missing X days of the Cup)

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  • heartbeat: Bad nodename in /etc/ha.d//haresources [node1]

    - by Richard
    I'm trying to start heartbeat on Ubuntu 10.04 with service heartbeat start, but getting the following errors: heartbeat[24829]: 2011/11/22_19:31:07 ERROR: Bad nodename in /etc/ha.d//haresources [node1] heartbeat[24829]: 2011/11/22_19:31:07 ERROR: Configuration error, heartbeat not started. On on server uname -n produces loadb1, on the second server uname -n produces loadb2. The two servers can ping each other okay with those names. This is /etc/ha.d/ha.cnf on both servers: debugfile /var/log/ha-debug logfile /var/log/ha-log logfacility local0 keepalive 2 deadtime 10 udpport 694 bcast eth1 ucast eth0 my.external.ip ucast eth0 my.external.ip ucast eth1 10.0.0.5 ucast eth1 10.0.0.6 #udp eth0 node loadb1 node loadb2 auto_failback off And this is /etc/ha.d/haresources on both servers: node1 IPaddr::46.20.121.113 httpd smb dhcpd Authkeys is also set up. What am I doing wrong? The part where I'm least clear is the ucast/bcast lines.

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  • email bouncing back

    - by moiz.in
    Some emails are bouncing back with the error message below The following organization rejected your message: cluster-m.mailcontrol.com Also when I looked the further details it gives me this information: Diagnostic information for administrators: Generating server: myserver.com.au [email protected] cluster-m.mailcontrol.com #554 5.7.1 Access denied ## Received: from myserver.com.au ([192.168.0.3]) by myserver.com.au ([192.168.0.3]) with mapi; Mon, 27 Jun 2011 08:04:50 +0800 From: XYZ <[email protected]> To: "XYZ ([email protected])" <[email protected]> Date: Mon, 27 Jun 2011 08:04:49 +0800 Subject: FW: Pic S979888 Thread-Topic: Pic S979888 Thread-Index: Acw0WppDIX2PPJwZR0OGVP1rbUtzDAAAzcuA Message-ID: <[email protected]> Accept-Language: en-US, en-AU Content-Language: en-US X-MS-Has-Attach: yes X-MS-TNEF-Correlator: acceptlanguage: en-US, en-AU Content-Type: multipart/mixed; boundary="_004_573874A6BF36864EA3FB179BF7A43C2B031D388DF7D8bunsrvapp00_" MIME-Version: 1.0 Could you please tell me what is wrong with this and why is it bouncing back?

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  • Is it possible to group rows twice in MySQL?

    - by DisgruntledGoat
    I have a table like this: someid somestring 1 Hello 1 World 1 Blah 2 World 2 TestA 2 TestB ... Currently I'm grouping by the id and concatenating the strings, so I end up with this: 1 Hello,World,Blah 2 World,TestA,TestB ... Is it possible to do a second grouping so that if there are multiple entries that end up with the same string, I can group those too?

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  • svn 503 error when commit new files

    - by philipp
    I am struggling with a strange error when I try to commit my repository. I have a V-server with webmin installed on it. Via Webmin I installed an svn module, created repositories and everything worked fine until three days ago. Trying to commit brings the following error: Commit failed (details follow): Server sent unexpected return value (503 Service unavailable) in response to PROPFIND request for '/svn/rle/!svn/wrk/a1f963a7-0a33-fa48-bfde-183ea06ab958/RLE/.htaccess' Server sent unexpected return value (503 Service unavailable) in response to PROPFIND request for '/svn/rle/RLE/.htaccess' I google everywhere and found only very few solutions. One indicated that a wrong error document is set, another one dealt about the problem that filenames might cause this error and last but not least a wrong proxy configuration in the local svn config could be the reason. After trying all of the solutions suggested I could not reach anything. Only after a server reboot there was a little difference in the error-message, telling me that the server was not able to move a temp file, because the operation was permitted. So I also controlled the permissions of the svn directory, but also with no success. An svn update than restored the "normal" error from above and nothing changed since then. The only change I made on the server, I guess that this could be the reason why svn does not work anymore, was to install the php5_mysql module for apache via apt-get install php5_mysql. Atg the moment I have totally no idea where I could search. I don't know if the problem is on my server or in my repository and I would be glad to get any hint to solve this. Thanks in advance Greetings philipp error log: [Tue Oct 25 19:23:02 2011] [error] [client 217.50.254.18] Could not create activity /svn/rle/!svn/act/d8dd436f-d014-f047-8e87-01baac46a593. [500, #0] Tue Oct 25 19:23:02 2011] [error] [client 217.50.254.18] could not begin a transaction [500, #1] [Tue Oct 25 19:24:21 2011] [error] [client 217.50.254.18] Could not create activity /svn/rle/!svn/act/adac52c2-6f46-f540-b218-2f2ff03b51a4. [500, #0] http.conf: <Location /svn> DAV svn SVNParentPath /home/xxx/svn AuthType Basic AuthName xxx.de AuthUserFile /home/xxx/etc/svn.basic.passwd Require valid-user AuthzSVNAccessFile /home/xxx/etc/svn-access.conf Satisfy Any ErrorDocument 404 default RewriteEngine off </Location> The permissions for the repository directory are : rwxrwxrwx (0777). the directory /svn/rle/!svn/act/adac52c2-6f46-f540-b218-2f2ff03b51a4 does not exist on the server. I think this is part of the repository. So, I just just want to admit that i tried to reach the repository via Browser and i worked, I could see everything, so the error only occurs when I try to commit new files. I also created a second repository and tried to commit files in there, what gave me the same error.

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  • Kickstart installation: Unable to read package metadata

    - by yacov
    I'm trying to install a CentOS OS with kickstart using HTTP as the installation source. The kickstart server and the installed server are both running on VMs on the same machine. after the anaconda system installer starts it fails with the following message: I tried installing two different versions of Centos(5.5 and 5.2), and they both pass a CDROM media test the manual installation provides. The only errors on the kickstart server side are some errors in the httpd log I consider irrelevant: [Sat Mar 12 23:25:19 2011] [error] [client 192.168.1.112] File does not exist: /tftpboot/linux-install/platforms/CentOS5.5/images/product.img [Sat Mar 12 23:25:19 2011] [error] [client 192.168.1.112] File does not exist: /tftpboot/linux-install/platforms/CentOS5.5/disc1 I tried searching the internet for days and haven't found any solution... Does anyone have any idea?

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  • Apache error_log repeated attempts to access forum.php

    - by bMon
    About every two seconds I am getting: [Sat Feb 19 19:00:01 2011] [error] [client 69.239.204.217] script '/var/www /html/forum.php' not found or unable to stat [Sat Feb 19 19:00:04 2011] [error] [client 69.239.204.217] File does not exist: /var/www/html/404.shtml ..in my /var/log/httpd/error_log file. Sometimes the request will be for forum_asp.php. I'm assuming its a bot trying to access insecure forum files, but I'm not so sure since it appears each is a unique IP and not just a few rouge IPs hitting it consecutively. And whois results of the ip's aren't all the classic ISP in Russia or China, they are more end user address (comcast, etc). Any insight into whats going on here would be appreciated. Also, any techniques people use to do a "live monitor" of web traffic would be appreciated. Right now I'm doing a: tail -f error_log Thanks.

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  • Can not connect to telnet server

    - by BloodPhilia
    So, I can't use telnet to connect to any server but it works fine from a different computer. It just says it can't connect. I tried the following things: Disable firewall and AV protection. (Basically, there was no security feature left online) Telnet is set to "Trusted" in my AV protection. (Kaspersky Internet Security 2011) Using Putty to telnet, but apparently Putty's connection is also inhibited. (Says it can't connect to host) Disabling the telnet client in Control Panel and then re-enabling it. (Windows 7 Ultimate) hosts file is clean. Checked for nasties using MBAM and KIS 2011 as well as going though my HijackThis logs, nothing found. I can connect to the same machines/servers through the web browser, ping, tracert, etc. Only telnet seems to be blocked. Any other thoughts?

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  • Ironport X-Junk header.

    - by Kyle
    My school uses Ironport for filtering/monitoring web traffic. I have a bit of curiosity as to why it tacks on a x-junk: header onto everything. After going through a few curl tests, I've found no real connection between what is shown on the page and the x-junk: header. here's my curl request: any ideas? Anchorage:~ khotchkiss$ curl -I google.com HTTP/1.1 301 Moved Permanently Location: http://www.google.com/ Content-Type: text/html; charset=UTF-8 Date: Sun, 06 Feb 2011 04:37:25 GMT Expires: Tue, 08 Mar 2011 04:37:25 GMT Cache-Control: public, max-age=2592000 Server: gws X-XSS-Protection: 1; mode=block Content-Length: 219 Age: 108 Via: 1.1 MC-IRONPORT.UNIVERSITY.LIBERTY.EDU:80 (IronPort-WSA/6.3.3-015) Connection: keep-alive X-Junk: xxxxxxxxxxxxxxxxxxxxxxx

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