Search Results

Search found 4684 results on 188 pages for 'indicator sound'.

Page 84/188 | < Previous Page | 80 81 82 83 84 85 86 87 88 89 90 91  | Next Page >

  • Switching from an Ubuntu derivative to original Ubuntu

    - by SteliosSk
    I installed Zorin 6 (based on Ubuntu 12.04), because I like all the whistles it has (plymouth screen,compiz effects,installed codecs, sound themes, etc.). I miss though the modern and futuristic unity environment (launcher, dash, HUD, indicators etc.). Is there a way to switch from Zorin to Ubuntu 12.04.1 LTS and keep all these effects? Or What additional software should I install in an Ubuntu clean install to add the effects Zorin has (plymouth, compiz effects, sounds, audio and video codecs etc.)

    Read the article

  • A Batch of LinuxFest Northwest 2010 Videos at Montana Linux

    <b>Montana Linux:</b> "I recorded them with a Samsung SC-MX20 which is a very inexpensive / budget rig. The sound quality is fair to good considering the camera does not have the ability to use an external mic. The video quality is fair to good considering that most of the rooms had the lights turned off for viewing projected presentation slides."

    Read the article

  • Buying Backlinks

    - by Lynda
    I came across a website the other day that was selling backlinks. The site was well designed and promised some results for a nice low price but not too low. After a couple of minutes it started to sound similar to buying email marketing list which I know is not something you do. I assume that buying backlinks is considered a black-hat SEO trick and should be avoided. Am I wrong in my assumption?

    Read the article

  • Point line collision reaction

    - by user4523
    I am trying to program point line segment collision detection and reaction. I am doing this for fun and to learn. The point moves (it has a velocity, and can be controlled by the user), whilst the lines are strait and stationary. The lines are not axis aligned. Everything is in 2D. It is quite straight forward to work out if a collision has occurred. For each frame, the point moves from A to B. AB is a line, and if it crosses the line segment, a collision has occurred (or will occur) and I am able to work out the point of intersection (poi). The problem I am having is with the reaction. Ideally I would like the point to be prevented from moving across the line. In one frame, I can move the point back to the poi (or only alow it to move as far as the poi), and alter the velocity. The problem I am having with this approach (I think) is that, next frame the user may try to cross the line again. Although the point is on the poi, the point may not be exactly on the line. Since it is not axis aligned, I think there is always some subtle rounding issue (A float representation of a point on a line might be rounded to a point that is slightly on one side or the other). Because of this, next frame the path might not intersect the line (because it can start on the other side and move away from it) and the point is effectively allowed to cross the line. Firstly, does the analysis sound correct? Having accepted (maybe) that I cannot always exactly position the point on the line, I tried to move the point away from the line slightly (either along the normal to the line, or along the path vector). I then get a problem at edges. Attempting to fix one collision by moving the point away from the line (even slightly) can cause it to cross another line (one shape I am dealing with is a star, with sharp corners). This can mean that the solution to one collision inadvertently creates another collision, which is ignored. Again, does this sound correct? Anyway, whatever I try, I am having difficulty with edges, and the point is occasionally able to penetrate the polygons and cross lines, which is undesirable. Whilst I can find a lot of information about collision detection on the web (and on this site) I can find precious little information on collision reaction. Does any one know of any good point line collision reaction tutorials? Or is my approach too flawed/over complicated?

    Read the article

  • How to install audio-recorder

    - by Michael
    I have used Ubuntu serval years, and i am trying to install a audio recorder from the terminal, and this i want to work whit ubuntu as default audio recording system in the sound settings menu, and i installed it from the terminal and i had enter: sudo add-apt-repository ppa:osmoma/audio-recorder sudo apt-get update sudo apt-get install audio-recorder and it seams installed but how can you set it up as default audio recorder for ubuntu. Can some one please help.

    Read the article

  • Selecting the Normal Threads Between the Engines

    In order to retain their benefits relevant, most search engines require to comprehend the principal topic of the Internet site. You are able to aid the search engines find your Site through keeping in thoughts the three significant components they're searching for: -Website content: Content could be the meat and bones of your respective Website. It can be every one of the information your Web page is made up of, not simply the words and phrases but also the Engagement Subjects (the illustrations or photos, videos, sound, interactive systems, and etc that constitute the visible area).

    Read the article

  • How to have an Arduino wait until it receives data over serial?

    - by SonicDH
    So I've wired up a little robot with a sound shield and some sensors. I'm trying to write a sketch that will let check the sensors. What I'd like for it to do is print out a little menu over serial, wait until the user sends a selection, jump to the function that matches their selection, then (once the function is done) jump back and print the menu again. Here's what I've written, but I'm not a that good of a coder, so it doesn't work. Where am I going wrong? #include <Servo.h> Servo steering; Servo throttle; int pos = 0; int val = 0; void setup(){   Serial.begin(9600);   throttle.write(90);   steering.write(90);   pinMode(A0, INPUT);   pinMode(7, INPUT);   char ch = 0; } void loop(){   Serial.println("Menu");   Serial.println("--------------------");   Serial.println("1. Motion Readout");   Serial.println("2. Distance Readout");   Serial.println("3. SD Directory Listing");   Serial.println("4. Sound Test");   Serial.println("5. Car Test");   Serial.println("--------------------");   Serial.println("Type the number and press enter");   while(char ch = 0){   ch = Serial.read();}   char ch;   switch(ch)   {     case '1':     motion();   }    ch = 0; } //menu over, lets get to work. void motion(){   Serial.println("Haha, it works!"); } I'm pretty sure a While loop is the right thing to do, but I'm probably implementing it wrong. Can anyone shed some light on this?

    Read the article

  • How to chain actions/animations together and delay their execution?

    - by codinghands
    I'm trying to build a simple game with a number of screens - 'TitleScreen', 'LoadingScreen', 'PlayScreen', 'HighScoreScreen' - each of which has it's own draw & update logic methods, sprites, other useful fields, etc. This works well for me as a game dev beginner, and it runs. However, on my 'PlayScreen' I want to run some animations before the player gets control - dropping in some artwork, playing some sound effects, generally prettifying things a little. However, I'm not sure what the best way to chain animations / sound effects / other timed general events is. I could make an intermediary screen, 'PrePlayScreen', which simply has all of this hardcoded like so: Update(){ Animation anim1 = new Animation(.....); Animation anim2 = new Animation(.....); anim1.Run(); if(anim1.State == AnimationState.Complete) anim2.Run(); if(anim2.State == AnimationState.Complete) // Load 'PlayScreen' screen } But this doesn't seem so great - surely their must be a better way? I then thought, 'Hey - an AnimationManager! That'd be awesome!'. But then that creeping OOP panic set in as I thought about it some more. If I create the Animation in my Screen, then add it to the AnimationManager (which may or may not be a GameComponent hooked up to Update/Draw), how can I get 'back' to it? To signal commands like start / end / repeat? I'd still need to keep a reference to the object in my Screen so that I could still communicate with it once it's buried in the bosom of a List in my AnimationManager. This seems bad. I've also tried using events - call 'Update' on all the animations in the PlayScreen update loop, but crucially all of the animations have a bool flag ('Active') which determines whether they should begin. The first animation has this set to 'true', all others 'false'. On completion the first animation raises an event, which sets animation 2's bool flag to true (and so it then runs). Once animation 2 is complete another 'anim complete' event is raised, and the screen state changes. Considering the game I'm making is basically as simple as it gets I know I'm overthinking this... it's just the paradigm shift from web - game development is making me break out in a serious case of the stupids.

    Read the article

  • Ubuntu 11.10 error message at startup after clean install

    - by user999687
    I have just installed Ubuntu 11.10 (did a fresh install and erased 11.04). After the reboot it appeared a log on the screen, saying all the starting services on the left and [OK] on the right. However, two particular entries, starting automatic crash report installation and starting restore sound card(s') mixer state(s) were set on [FAIL]. After that, Ubuntu did not boot. Is there any way that i can skip those two entries and boot Ubuntu?

    Read the article

  • Boost Your SEO Campaign With Link Building

    Search engine optimization experts often emphasize the significance of link building in increasing your website's popularity. If you have been paying a lot of attention to your SEO plans of late, integration of sound link building will make a world of a difference in your website's traffic volumes. What you have to understand is that popular search engines only show web pages from sites which according to their criteria are more important.

    Read the article

  • Logitech C270 webcam reading from wrong position

    - by MrGoodguy69
    Have got my Logitech C270 webcam working out of the box for cheese, skype and it's working fine, sound as well. But when I go to a website stream it is looking for my camera here; file/dev/video0 the trouble is everything else is say my webcam is here instead; file/dev/video1 So it works ok on Skype with those settings but other sites are looking for cam in the wrong place? Thanks now for any advice :)

    Read the article

  • Selecting the Common Threads Amongst the Search Engines

    To retain their effects applicable, almost all search engines need to have an understanding of the principal subject of the Site. You can aid the search engines come across your Website by simply preserving in mind the three major elements they are in search of: -Written content: Written content is the heart and soul of one's Internet site. It can be all the information your Site contains, not merely the text but additionally the Engagement Subjects (the illustrations or photos, movies, sound, interactive technologies, and so on that will constitute the visible space).

    Read the article

  • Planning Your Website Optimization

    It may sound crazy but the very first thing you need to do when planning your website optimization has absolutely nothing to do with your website or the internet. No, the first thing is to know is...

    Read the article

  • Intel Graphic card problem

    - by user10406
    Hello, I am facing a problem in installing the right driver for my computer "HP dv4 2154ca" The problem that I tried to install it couple of times but the xorg.conf file is still empty no matter what So my question is why is this file empty and how could I generate it correctly for my device The problem that I think this thing is causing is that when I maximize flash to full screen it lags the video will go slower while the sound will go smooth Thanks in advance

    Read the article

  • How to Construct Effective Website Meta Tags

    When addressing the content of your website Meta Tags, it is very important to exercise continuity. Your title should be reflective of your keywords, and your keywords should be reflected in your description. Is it beginning to sound repetitive?

    Read the article

  • so disappointed at ubuntu 12.04 [closed]

    - by Min
    it's been almost a month I've installed ubuntu I can't afford windows cd anymore it is my fault that I didn't dual boot it but, it doesn't make sense in that I can't use my own graphic card in my own computer because certain company doesn't support the driver card for the OS it is seemingly ridiculous that I can't even run a simple 2d game or not even a flash game with this OS a video of 480 and up doesn't run for closely a month I've tried my best to run everything my computer spec provides, but nothing works. not even sound quality

    Read the article

  • The Difficult Task of Choosing an SEO Firm

    Search Engine Optimization service is must for online marketing. If you are thinking to start or already have some online business then you just cannot afford to ignore this special service aimed at providing greater traffic to your website. If you do not get high volume of website traffic then there is no possibility of making a sound business.

    Read the article

  • Perfect For SEO - SEO Hosting Headers

    This is the main reason why SEO Hosting Headers have become the most sough after names in the world of internet marketing. Find out what is making people tick at the sound of SEO Hosting services that come with complete headers.

    Read the article

< Previous Page | 80 81 82 83 84 85 86 87 88 89 90 91  | Next Page >