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  • How to estimate size of data to transfer when using DbCommand.ExecuteXXX?

    - by Yadyn
    I want to show the user detailed progress information when performing potentially lengthy database operations. Specifically, when inserting/updating data that may be on the order of hundreds of KB or MB. Currently, I'm using in-memory DataTables and DataRows which are then synced with the database via TableAdapter.Update calls. This works fine and dandy, but the single call leaves little opportunity to glean any kind of progress info to show to the user. I have no idea how much data is passing through the network to the remote DB or its progress. Basically, all I know is when Update returns and it is assumed complete (barring any errors or exceptions). But this means all I can show is 0% and then a pause and then 100%. I can count the number of rows, even going so far to cound how many are actually Modified or Added, and I could even maybe calculate per DataRow its estimated size based on the datatype of each column, using sizeof for value types like int and checking length for things like strings or byte arrays. With that, I could probably determine, before updating, an estimated total transfer size, but I'm still stuck without any progress info once Update is called on the TableAdapter. Am I stuck just using an indeterminate progress bar or mouse waiting cursor? Would I need to radically change our data access layer to be able to hook into this kind of information? Even if I can't get it down to the precise KB transferred (like a web browser file download progress bar), could I at least know when each DataRow/DataTable finishes or something? How do you best show this kind of progress info using ADO.NET?

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  • TCP Tweaking options and Results: Any suggestions?

    - by krishnakumar
    I first tried with the default windows XP TCP option(It doesn't have TCPWindowSize option and TCP1323 in its Registry setting). I dynamically set those options using TCP optimizer. Here I list out the result with and without TCP Tweaking option. I see no major improvements in TCP after increasing window size optimally too. What value should I set to increase the performance? Results: Without any window size and MTU setting from server to client (receiving) TCPWindowSize : MTU : TTL: Size:586 MB total duration : 03:47 With window size extension from server to client (receiving) Bandwidth :100 Mbps Latency: 100ms BDP :1250000 TCPWindowSize : 1250000 MTU :1500 TTL:128 Size:586MB total duration : 03:44 With window size extension from server to client (receiving) TCPWindowSize :64240 MTU :1500 TTL :112 Size: 586MB total duration : 03:49

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  • Find element with attribute with minidom

    - by Xster
    Given <field name="frame.time_delta_displayed" showname="Time delta from previous displayed frame: 0.000008000 seconds" size="0" pos="0" show="0.000008000"/> <field name="frame.time_relative" showname="Time since reference or first frame: 0.000008000 seconds" size="0" pos="0" show="0.000008000"/> <field name="frame.number" showname="Frame Number: 2" size="0" pos="0" show="2"/> <field name="frame.pkt_len" showname="Packet Length: 1506 bytes" hide="yes" size="0" pos="0" show="1506"/> <field name="frame.len" showname="Frame Length: 1506 bytes" size="0" pos="0" show="1506"/> <field name="frame.cap_len" showname="Capture Length: 1506 bytes" size="0" pos="0" show="1506"/> <field name="frame.marked" showname="Frame is marked: False" size="0" pos="0" show="0"/> <field name="frame.protocols" showname="Protocols in frame: eth:ip:tcp:http:data" size="0" pos="0" show="eth:ip:tcp:http:data"/> How do I get the field with name="frame.len" right away without iterating through every tag and checking the attributes?

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  • Lua and Objective C not running script.

    - by beta
    I am trying to create an objective c interface that encapsulates the functionality of storing and running a lua script (compiled or not.) My code for the script interface is as follows: #import <Cocoa/Cocoa.h> #import "Types.h" #import "lua.h" #include "lualib.h" #include "lauxlib.h" @interface Script : NSObject<NSCoding> { @public s32 size; s8* data; BOOL done; } @property s32 size; @property s8* data; @property BOOL done; - (id) initWithScript: (u8*)data andSize:(s32)size; - (id) initFromFile: (const char*)file; - (void) runWithState: (lua_State*)state; - (void) encodeWithCoder: (NSCoder*)coder; - (id) initWithCoder: (NSCoder*)coder; @end #import "Script.h" @implementation Script @synthesize size; @synthesize data; @synthesize done; - (id) initWithScript: (s8*)d andSize:(s32)s { self = [super init]; self->size = s; self->data = d; return self; } - (id) initFromFile:(const char *)file { FILE* p; p = fopen(file, "rb"); if(p == NULL) return [super init]; fseek(p, 0, SEEK_END); s32 fs = ftell(p); rewind(p); u8* buffer = (u8*)malloc(fs); fread(buffer, 1, fs, p); fclose(p); return [self initWithScript:buffer andSize:size]; } - (void) runWithState: (lua_State*)state { if(luaL_loadbuffer(state, [self data], [self size], "Script") != 0) { NSLog(@"Error loading lua chunk."); return; } lua_pcall(state, 0, LUA_MULTRET, 0); } - (void) encodeWithCoder: (NSCoder*)coder { [coder encodeInt: size forKey: @"Script.size"]; [coder encodeBytes:data length:size forKey:@"Script.data"]; } - (id) initWithCoder: (NSCoder*)coder { self = [super init]; NSUInteger actualSize; size = [coder decodeIntForKey: @"Script.size"]; data = [[coder decodeBytesForKey:@"Script.data" returnedLength:&actualSize] retain]; return self; } @end Here is the main method: #import "Script.h" int main(int argc, char* argv[]) { Script* script = [[Script alloc] initFromFile:"./test.lua"]; lua_State* state = luaL_newstate(); luaL_openlibs(state); luaL_dostring(state, "print(_VERSION)"); [script runWithState:state]; luaL_dostring(state, "print(_VERSION)"); lua_close(state); } And the lua script is just: print("O Hai World!") Loading the file is correct, but I think it messes up at pcall. Any Help is greatly appreciated. Heading

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  • creating a Menu from SQLite values in Java

    - by shanahobo86
    I am trying to create a ListMenu using data from an SQLite database to define the name of each MenuItem. So in a class called menu.java I have defined the array String classes [] = {}; which should hold each menu item name. In a DBAdapter class I created a function so the user can insert info to a table (This all works fine btw). public long insertContact(String name, String code, String location, String comments, int days, int start, int end, String type) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_NAME, name); initialValues.put(KEY_CODE, code); initialValues.put(KEY_LOCATION, location); initialValues.put(KEY_COMMENTS, comments); initialValues.put(KEY_DAYS, days); initialValues.put(KEY_START, start); initialValues.put(KEY_END, end); initialValues.put(KEY_TYPE, type); return db.insert(DATABASE_TABLE, null, initialValues); } It would be the Strings inserted into KEY_NAME that I need to populate that String array with. Does anyone know if this is possible? Thanks so much for the help guys. If I implement that function by Sam/Mango the program crashes, am I using it incorrectly or is the error due to the unknown size of the array? DBAdapter db = new DBAdapter(this); String classes [] = db.getClasses(); edit: I should mention that if I manually define the array: String classes [] = {"test1", "test2", "test3", etc}; It works fine. The error is a NullPointerException Here's the logcat (sorry about the formatting). I hadn't initialized with db = helper.getReadableDatabase(); in the getClasses() function but unfortunately it didn't fix the problem. 11-11 22:53:39.117: D/dalvikvm(17856): Late-enabling CheckJNI 11-11 22:53:39.297: D/TextLayoutCache(17856): Using debug level: 0 - Debug Enabled: 0 11-11 22:53:39.337: D/libEGL(17856): loaded /system/lib/egl/libGLES_android.so 11-11 22:53:39.337: D/libEGL(17856): loaded /system/lib/egl/libEGL_adreno200.so 11-11 22:53:39.357: D/libEGL(17856): loaded /system/lib/egl/libGLESv1_CM_adreno200.so 11-11 22:53:39.357: D/libEGL(17856): loaded /system/lib/egl/libGLESv2_adreno200.so 11-11 22:53:39.387: I/Adreno200-EGLSUB(17856): <ConfigWindowMatch:2078>: Format RGBA_8888. 11-11 22:53:39.407: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x5c66d000 size:36593664 offset:32825344 fd:65 11-11 22:53:39.417: E/(17856): Can't open file for reading 11-11 22:53:39.417: E/(17856): Can't open file for reading 11-11 22:53:39.417: D/OpenGLRenderer(17856): Enabling debug mode 0 11-11 22:53:39.477: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x5ecd3000 size:40361984 offset:36593664 fd:68 11-11 22:53:40.507: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x61451000 size:7254016 offset:3485696 fd:71 11-11 22:53:41.077: I/Adreno200-EGLSUB(17856): <ConfigWindowMatch:2078>: Format RGBA_8888. 11-11 22:53:41.077: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x61c4c000 size:7725056 offset:7254016 fd:74 11-11 22:53:41.097: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x623aa000 size:8196096 offset:7725056 fd:80 11-11 22:53:41.937: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x62b7b000 size:8667136 offset:8196096 fd:83 11-11 22:53:41.977: D/memalloc(17856): /dev/pmem: Unmapping buffer base:0x61c4c000 size:7725056 offset:7254016 11-11 22:53:41.977: D/memalloc(17856): /dev/pmem: Unmapping buffer base:0x623aa000 size:8196096 offset:7725056 11-11 22:53:41.977: D/memalloc(17856): /dev/pmem: Unmapping buffer base:0x62b7b000 size:8667136 offset:8196096 11-11 22:53:42.167: I/Adreno200-EGLSUB(17856): <ConfigWindowMatch:2078>: Format RGBA_8888. 11-11 22:53:42.177: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x61c5d000 size:17084416 offset:13316096 fd:74 11-11 22:53:42.317: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x63853000 size:20852736 offset:17084416 fd:80 11-11 22:53:42.357: D/OpenGLRenderer(17856): Flushing caches (mode 0) 11-11 22:53:42.357: D/memalloc(17856): /dev/pmem: Unmapping buffer base:0x5c66d000 size:36593664 offset:32825344 11-11 22:53:42.357: D/memalloc(17856): /dev/pmem: Unmapping buffer base:0x5ecd3000 size:40361984 offset:36593664 11-11 22:53:42.367: D/memalloc(17856): /dev/pmem: Unmapping buffer base:0x61451000 size:7254016 offset:3485696 11-11 22:53:42.757: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x5c56d000 size:24621056 offset:20852736 fd:65 11-11 22:53:44.247: D/AndroidRuntime(17856): Shutting down VM 11-11 22:53:44.247: W/dalvikvm(17856): threadid=1: thread exiting with uncaught exception (group=0x40ac3210) 11-11 22:53:44.257: E/AndroidRuntime(17856): FATAL EXCEPTION: main 11-11 22:53:44.257: E/AndroidRuntime(17856): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{niall.shannon.timetable/niall.shannon.timetable.menu}: java.lang.NullPointerException 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1891) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1992) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.ActivityThread.access$600(ActivityThread.java:127) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1158) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.os.Handler.dispatchMessage(Handler.java:99) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.os.Looper.loop(Looper.java:137) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.ActivityThread.main(ActivityThread.java:4441) 11-11 22:53:44.257: E/AndroidRuntime(17856): at java.lang.reflect.Method.invokeNative(Native Method) 11-11 22:53:44.257: E/AndroidRuntime(17856): at java.lang.reflect.Method.invoke(Method.java:511) 11-11 22:53:44.257: E/AndroidRuntime(17856): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:823) 11-11 22:53:44.257: E/AndroidRuntime(17856): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:590) 11-11 22:53:44.257: E/AndroidRuntime(17856): at dalvik.system.NativeStart.main(Native Method) 11-11 22:53:44.257: E/AndroidRuntime(17856): Caused by: java.lang.NullPointerException 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.content.ContextWrapper.openOrCreateDatabase(ContextWrapper.java:221) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.database.sqlite.SQLiteOpenHelper.getWritableDatabase(SQLiteOpenHelper.java:157) 11-11 22:53:44.257: E/AndroidRuntime(17856): at niall.shannon.timetable.DBAdapter.getClasses(DBAdapter.java:151) 11-11 22:53:44.257: E/AndroidRuntime(17856): at niall.shannon.timetable.menu.<init>(menu.java:15) 11-11 22:53:44.257: E/AndroidRuntime(17856): at java.lang.Class.newInstanceImpl(Native Method) 11-11 22:53:44.257: E/AndroidRuntime(17856): at java.lang.Class.newInstance(Class.java:1319) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.Instrumentation.newActivity(Instrumentation.java:1023) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1882) 11-11 22:53:44.257: E/AndroidRuntime(17856): ... 11 more 11-11 22:53:46.527: I/Process(17856): Sending signal. PID: 17856 SIG: 9

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  • does lucene search function work in large size document?

    - by shaon-fan
    Hi,there I have a problem when do search with lucene. First, in lucene indexing function, it works well to huge size document. such as .pst file, the outlook mail storage. It can build indexing file include all the information of .pst. The only problem is to large sometimes, include very much words. So when i search using lucene, it only can process the front part of this indexing file, if one word come out the back part of the indexing file, it couldn't find this word and no hits in result. But when i separate this indexing file to several parts in stupid way when debugging, and searching every parts, it can work well. So i want to know how to separate indexing file, how much size should be the limit of searching? cheers and wait 4 reply. ++++++++++++++++++++++++++++++++++++++++++++++++++ hi,there, follow Coady siad, i set the length to max 2^31-1. But the search result still can't include what i want. simply, i convert the doc word to string array[] to analyze, one doc word has 79680 words include the space and any symbol. when i search certain word, it just return 300 count, actually it has more than 300 results. The same reason, when i search a word in back part of the doc, it also couldn't find. //////////////set the length idexwriter.SetMaxFieldLength(2147483647); ////////////////////search IndexSearcher searcher = new ndexSearcher(Program.Parameters["INDEX_LOCATION"].ToString()); Hits hits = searcher.Search(query); This is my code, as others same. I found that problem when i need to count every word hits in a doc. So i also found it couldn't search word in back part of doc. pls help me to find, is there any set searcher length somewhere? how u meet this problem.

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  • Orphan IBM JVM process

    - by Nicholas Key
    Hi people, I have this issue about orphan IBM JVM process being created in the process tree: For example: C:\Program Files\IBM\WebSphere\AppServer\bin>wsadmin -lang jython -f "C:\Hello.py" Hello.py has the simple implementation: import time i = 0 while (1): i = i + 1 print "Hello World " + str(i) time.sleep(3.0) My machine has such JVM information: C:\Program Files\WebSphere\java\bin>java -verbose:sizes -version -Xmca32K RAM class segment increment -Xmco128K ROM class segment increment -Xmns0K initial new space size -Xmnx0K maximum new space size -Xms4M initial memory size -Xmos4M initial old space size -Xmox1624995K maximum old space size -Xmx1624995K memory maximum -Xmr16K remembered set size -Xlp4K large page size available large page sizes: 4K 4M -Xmso256K operating system thread stack size -Xiss2K java thread stack initial size -Xssi16K java thread stack increment -Xss256K java thread stack maximum size java version "1.6.0" Java(TM) SE Runtime Environment (build pwi3260sr6ifix-20091015_01(SR6+152211+155930+156106)) IBM J9 VM (build 2.4, JRE 1.6.0 IBM J9 2.4 Windows Server 2003 x86-32 jvmwi3260sr6-20091001_43491 (JIT enabled, AOT enabled) J9VM - 20091001_043491 JIT - r9_20090902_1330ifx1 GC - 20090817_AA) JCL - 20091006_01 While the program is running, I tried to kill it and subsequently I found an orphan IBM JVM process in the process tree. Is there a way to fix this issue? Why is there an orphan process in the first place? Is there something wrong with my code? I really don't believe that my simplistic code is wrongly implemented. Any suggestions?

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  • disk space worngly displayed after installing LVM disk

    - by Ubuntuser
    I installed ubuntu server using LVM partitioning on a 1 TB hard disk. However, after installation, i can only see 10 Gig space here is the fidsk output ` # fdisk -l Disk /dev/sda: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00041507 Device Boot Start End Blocks Id System /dev/sda1 * 1 10 71680 83 Linux Partition 1 does not end on cylinder boundary. /dev/sda2 10 121602 976689152 8e Linux LVM Disk /dev/dm-0: 10.7 GB, 10737418240 bytes 255 heads, 63 sectors/track, 1305 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/dm-0 doesn't contain a valid partition table Disk /dev/dm-1: 2147 MB, 2147483648 bytes 255 heads, 63 sectors/track, 261 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/dm-1 doesn't contain a valid partition table You have new mail in /var/mail/root and df -h output df -h Filesystem Size Used Avail Use% Mounted on /dev/mapper/system-root 9.9G 6.6G 2.8G 71% / devtmpfs 1.9G 232K 1.9G 1% /dev tmpfs 1.9G 4.0K 1.9G 1% /dev/shm /dev/sda1 68M 22M 43M 34% /boot tmpfs 6.0G 0 6.0G 0% /var/spool/asterisk/monitor You have new mail in /var/mail/root ` any way to increase this space without reisntalling?

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  • C++ 2d Array Class Function Call Help

    - by johnny-conrad
    I hope this question takes a simple fix, and I am just missing something very small. I am in my second semester of C++ in college, and we are just getting into OOP. This is my first OOP program, and it is causing me a little problem. Here are the errors I am getting: Member function must be called or its address taken in function displayGrid(int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Warning: Parameter 'grid' is never used in function displayGrid(int,Cell ( *)[20]) Here is all of my code. I am aware It is much more code than necessary, sorry if it makes it more difficult. I was worried that I might accidentally delete something. const int MAX=20; //Struct Cell holds player and their symbol. class Cell { private: int Player; char Symbol; public: Cell(void); void setPlayer(int); void setSymbol(char); int getPlayer(void); char getSymbol(void); }; Cell::Cell(void) { Symbol ='-'; } void Cell::setPlayer(int player_num) { Player = player_num; } void Cell::setSymbol(char rps) { Symbol = rps; } int Cell::getPlayer(void) { return Player; } char Cell::getSymbol(void) { return Symbol; } void Turn(int, int, Cell[MAX][MAX]); void displayGrid(int, Cell[MAX][MAX]); void main(void) { int size; cout << "How big would you like the grid to be: "; cin >> size; //Checks to see valid grid size while(size>MAX || size<3) { cout << "Grid size must between 20 and 3." << endl; cout << "Please re-enter the grid size: "; cin >> size; } int cnt=1; int full; Cell grid[MAX][MAX]; //I use full to detect when the game is over by squaring size. full = size*size; cout << "Starting a new game." << endl; //Exits loop when cnt reaches full. while(cnt<full+1) { displayGrid(size, grid); //calls function to display grid if(cnt%2==0) //if cnt is even then it's 2nd players turn cout << "Player 2's turn." << endl; else cout << "Player 1's turn" << endl; Turn(size, cnt, grid); //calls Turn do each players turn cnt++; } cout << endl; cout << "Board is full... Game Over" << endl; } void displayGrid(int size, Cell grid[MAX][MAX]) { cout << endl; cout << " "; for(int x=1; x<size+1; x++) // prints first row cout << setw(3) << x; // of numbers. cout << endl; //Nested-For prints the grid. for(int i=1; i<size+1; i++) { cout << setw(2) << i; for(int c=1; c<size+1; c++) { cout << setw(3) << grid[i][c].getSymbol; } cout << endl; } cout << endl; } void Turn(int size, int cnt, Cell grid[MAX][MAX]) { char temp; char choice; int row=0; int column=0; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; //puts what is in the current cell in "temp" temp = grid[row][column].getSymbol; //Checks to see if temp is occupied or not while(temp!='-') { cout << "Cell space is Occupied..." << endl; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; temp = grid[row][column].getSymbol; //exits loop when finally correct } if(cnt%2==0) //if cnt is even then its player 2's turn { cout << "Enter your Symbol R, P, or S (Capitals): "; cin >> choice; grid[row][column].setPlayer(1); in >> choice; } //officially sets choice to grid cell grid[row][column].setSymbol(choice); } else //if cnt is odd then its player 1's turn { cout << "Enter your Symbol r, p, or s (Lower-Case): "; cin >> choice; grid[row][column].setPlayer(2); //checks for valid input by user1 while(choice!= 'r' && choice!='p' && choice!='s') { cout << "Invalid Symbol... Please Re-Enter: "; cin >> choice; } //officially sets choice to grid cell. grid[row][column].setSymbol(choice); } cout << endl; } Thanks alot for your help!

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  • Change the colour of ablines on ggplot

    - by Sarah
    Using this data I am fitting a plot: p <- ggplot(dat, aes(x=log(Explan), y=Response)) + geom_point(aes(group=Area, colour=Area))+ geom_abline(slope=-0.062712, intercept=0.165886)+ geom_abline(slope= -0.052300, intercept=-0.038691)+ scale_x_continuous("log(Mass) (g)")+ theme(axis.title.y=element_text(size=rel(1.2),vjust=0.2), axis.title.x=element_text(size=rel(1.2),vjust=0.2), axis.text.x=element_text(size=rel(1.3)), axis.text.y=element_text(size=rel(1.3)), text = element_text(size=13)) + scale_colour_brewer(palette="Set1") The two ablines represent the phylogenetically adjusted relationships for each Area trend. I am wondering, is it possible to get the ablines in the same colour palette as their appropriate area data? The first specified is for Area A, the second for Area B. I used: g <- ggplot_build(p) to find out that the first colour is #E41A1C and the second is #377EB8, however when I try to use aes within the +geom_abline command to specify these colours i.e. p <- ggplot(dat, aes(x=log(Explan), y=Response)) + geom_point(aes(group=Area, colour=Area))+ geom_abline(slope=-0.062712, intercept=0.165886,aes(colour='#E41A1C'))+ geom_abline(slope= -0.052300, intercept=-0.038691,aes(colour=#377EB8))+ scale_x_continuous("log(Mass) (g)")+ theme(axis.title.y=element_text(size=rel(1.2),vjust=0.2), axis.title.x=element_text(size=rel(1.2),vjust=0.2), axis.text.x=element_text(size=rel(1.3)), axis.text.y=element_text(size=rel(1.3)), text = element_text(size=13)) + scale_colour_brewer(palette="Set1") It changes the colour of the points and adds to the legend, which I don't want to do. Any advice would be much appreciated!

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  • Abstract Data Type: Any1 can help me this? thanks..

    - by Aga Hibaya
    Objectives: Implement the Abstract Data Type (ADT) List using dynamically allocated arrays and structures. Description A LIST is an ordered collection of items where items may be inserted anywhere in the list. Implement a LIST using an array as follows: struct list { int *items; // pointer to the array int size; // actual size of the array int count; // number of items in the array }; typedef struct list *List; // pointer to the structure Implement the following functions: a) List newList(int size); - will create a new List and return its pointer. Allocate space for the structure, allocate space for the array, then initialize size and count, return the pointer. b) void isEmpty(List list); c) void display(List list); d) int contains(List list, int item); e) void remove(List list, int i) ; f) void insertAfter(List list,int item, int i); g) void addEnd(List list,int item) - add item at the end of the list – simply store the data at position count, then increment count. If the array is full, allocate an array twice as big as the original. count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 addEnd(list,40) will result to count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 40 h) void addFront(List list,int item) - shift all elements to the right so that the item can be placed at position 0, then increment count. Bonus: if the array is full, allocate an array twice as big as the original. count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 addFront(list,40) will result to count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 i) void removeFront(List list) - shift all elements to the left and decrement count; count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 removeFront(list) will result to count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 5 10 15 20 30 j) void remove(List list,int item) - get the index of the item in the list and then shift all elements to the count = 6 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 10 15 20 30 remove(list,10) will result to count = 5 size = 10 0 1 2 3 4 5 6 7 8 9 40 5 15 20 30 Remarks

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  • C++ Operator overloading - 'recreating the Vector'

    - by Wallter
    I am currently in a collage second level programing course... We are working on operator overloading... to do this we are to rebuild the vector class... I was building the class and found that most of it is based on the [] operator. When I was trying to implement the + operator I run into a weird error that my professor has not seen before (apparently since the class switched IDE's from MinGW to VS express...) (I am using Visual Studio Express 2008 C++ edition...) Vector.h #include <string> #include <iostream> using namespace std; #ifndef _VECTOR_H #define _VECTOR_H const int DEFAULT_VECTOR_SIZE = 5; class Vector { private: int * data; int size; int comp; public: inline Vector (int Comp = 5,int Size = 0) : comp(Comp), size(Size) { if (comp > 0) { data = new int [comp]; } else { data = new int [DEFAULT_VECTOR_SIZE]; comp = DEFAULT_VECTOR_SIZE; } } int size_ () const { return size; } int comp_ () const { return comp; } bool push_back (int); bool push_front (int); void expand (); void expand (int); void clear (); const string at (int); int operator[ ](int); Vector& operator+ (Vector&); Vector& operator- (const Vector&); bool operator== (const Vector&); bool operator!= (const Vector&); ~Vector() { delete [] data; } }; ostream& operator<< (ostream&, const Vector&); #endif Vector.cpp #include <iostream> #include <string> #include "Vector.h" using namespace std; const string Vector::at(int i) { this[i]; } void Vector::expand() { expand(size); } void Vector::expand(int n ) { int * newdata = new int [comp * 2]; if (*data != NULL) { for (int i = 0; i <= (comp); i++) { newdata[i] = data[i]; } newdata -= comp; comp += n; delete [] data; *data = *newdata; } else if ( *data == NULL || comp == 0) { data = new int [DEFAULT_VECTOR_SIZE]; comp = DEFAULT_VECTOR_SIZE; size = 0; } } bool Vector::push_back(int n) { if (comp = 0) { expand(); } for (int k = 0; k != 2; k++) { if ( size != comp ){ data[size] = n; size++; return true; } else { expand(); } } return false; } void Vector::clear() { delete [] data; comp = 0; size = 0; } int Vector::operator[] (int place) { return (data[place]); } Vector& Vector::operator+ (Vector& n) { int temp_int = 0; if (size > n.size_() || size == n.size_()) { temp_int = size; } else if (size < n.size_()) { temp_int = n.size_(); } Vector newone(temp_int); int temp_2_int = 0; for ( int j = 0; j <= temp_int && j <= n.size_() && j <= size; j++) { temp_2_int = n[j] + data[j]; newone[j] = temp_2_int; } //////////////////////////////////////////////////////////// return newone; //////////////////////////////////////////////////////////// } ostream& operator<< (ostream& out, const Vector& n) { for (int i = 0; i <= n.size_(); i++) { //////////////////////////////////////////////////////////// out << n[i] << " "; //////////////////////////////////////////////////////////// } return out; } Errors: out << n[i] << " "; error C2678: binary '[' : no operator found which takes a left-hand operand of type 'const Vector' (or there is no acceptable conversion) return newone; error C2106: '=' : left operand must be l-value As stated above, I am a student going into Computer Science as my selected major I would appreciate tips, pointers, and better ways to do stuff :D

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  • Converting OpenGL co-ordinates to lower UIView (and UIImagePickerController)

    - by John Qualis
    Hi, I am new to OpenGL over iPhone. I am developing an iPhone app similar to a barcode reader but with an extra OpenGL layer. The bottommost layer is UIImagePickerController, then I use UIView on top and draw a rectangle at certain co-ordinates on the iphone screen. So far everything is OK. Then I am trying to draw an OpenGL 3-D model in that rectangle. I am able to load a 3-D model in the iPhone based on this code here - http://iphonedevelopment.blogspot.com/2008/12/start-of-wavefront-obj-file-loader.html I am not able to transform the co-ordinates of the rectangle into OpenGL co-ordinates. Appreciate any help. Do I need to use a matrix to translate the currentPosition of the 3-D model so it is drawn within myRect? The code is given below.. Appreciate any help/pointers in this regards. John -(void)setupView:(GLView*)view { const GLfloat zNear = 0.01, zFar = 1000.0, fieldOfView = 45.0; GLfloat size; glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); NSString *path = [[NSBundle mainBundle] pathForResource:@"plane" ofType:@"obj"]; OpenGLWaveFrontObject *theObject = [[OpenGLWaveFrontObject alloc] initWithPath:path]; Vertex3D position; position.z = -8.0; position.y = 3.0; position.x = 2.0; theObject.currentPosition = position; self.plane = theObject; [theObject release]; } (void)drawView:(GLView*)view; { static GLfloat rotation = 0.0; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glColor4f(0.0, 0.5, 1.0, 1.0); // the coordinates of the rectangle are // myRect.x, myRect.y, myRect.width, myRect.height // Do I need to use a matrix to translate the currentPosition of the // 3-D model so it is drawn within myRect? //glOrthof(-160.0f, 160.0f, -240.0f, 240.0f, -1.0f, 1.0f); [plane drawSelf]; }

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  • Is the size of a struct required to be an exact multiple of the alignment of that struct?

    - by Steve314
    Once again, I'm questioning a longstanding belief. Until today, I believed that the alignment of the following struct would normally be 4 and the size would normally be 5... struct example { int m_Assume_32_Bits; char m_Assume_8_Bit_Bytes; }; Because of this assumption, I have data structure code that uses offsetof to determine the distance in bytes between two adjacent items in an array. Today, I spotted some old code that was using sizeof where it shouldn't, couldn't understand why I hadn't had bugs from it, coded up a unit test - and the test surprised me by passing. A bit of investigation showed that the sizeof the type I used for the test (similar to the struct above) was an exact multiple of the alignment - ie 8 bytes. It had padding after the final member. Here is an example of why I never expected this... struct example2 { example m_Example; char m_Why_Cant_This_Be_At_Offset_6_Bytes; }; A bit of Googling showed examples that make it clear that this padding after the final member is allowed - for example http://en.wikipedia.org/wiki/Data_structure_alignment#Data_structure_padding (the "or at the end of the structure" bit). This is a bit embarrassing, as I recently posted this comment - Use of struct padding (my first comment to that answer). What I can't seem to determine is whether this padding to an exact multiple of the alignment is guaranteed by the C++ standard, or whether it is just something that is permitted and that some (but maybe not all) compilers do. So - is the size of a struct required to be an exact multiple of the alignment of that struct according to the C++ standard? If the C standard makes different guarantees, I'm interested in that too, but the focus is on C++.

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  • Javascript Converter Coding Error ~ Showing Bug

    - by olivia
    Please help~! <HTML> <HEAD> <TITLE>Bra Size to Chest Size Converter - CM</TITLE> <SCRIPT LANGUAGE="JavaScript"> function CalculateSum(Atext, Btext, form) { var A = BratoNum(Btext); var B = parseFloat(CuptoNum(Btext)); form.Answer.value = A + B; } function ClearForm(form) { form.input_A.value = ""; form.input_B.value = ""; form.Answer.value = ""; } function BratoNum(str) { switch(str.toUpperCase()) { case "32": return 70; case "34": return 75; case "36": return 80; case "38": return 85; case "40": return 90; default: alert('You must enter a number between 32 and 40!'); return 'X'; } } function CuptoNum(str) { switch(str.toUpperCase()) { case "A": return 4; case "B": return 5; case "C": return 6; case "D": return 7; case "E": return 8; case "F": return 9; default: alert('You must enter a letter between A and F!'); return 'X'; } } // end of JavaScript functions --> </SCRIPT> </HEAD> <BODY> <P><FONT SIZE="+2">Bra Size to Chest Size Converter</FONT></P> <FORM NAME="Calculator" METHOD="post"> <P>Enter Bra Size: <INPUT TYPE=TEXT NAME="input_A" SIZE=8></P> <P>Enter Cup Size: <INPUT TYPE=TEXT NAME="input_B" SIZE=8></P> <P><INPUT TYPE="button" VALUE="Get Chest Size" name="AddButton" onClick="CalculateSum(this.form.input_A.value, this.form.input_B.value, this.form)"></P> <P>Your Chest Size is <INPUT TYPE=TEXT NAME="Answer" SIZE=8> inch</P> <P><INPUT TYPE="button" VALUE="Clear" name="ClearButton" onClick="ClearForm(this.form)"></P> </FORM> </BODY> </HTML>

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  • Why am I getting an IndexOutOfBoundsException here?

    - by Berzerker
    I'm getting an index out of bounds exception thrown and I don't know why, within my replaceValue method below. [null, (10,4), (52,3), (39,9), (78,7), (63,8), (42,2), (50,411)] replacement value test:411 size=7 [null, (10,4), (52,3), (39,9), (78,7), (63,8), (42,2), (50,101)] removal test of :(10,4) [null, (39,9), (52,3), (42,2), (78,7), (63,8), (50,101)] size=6 I try to replace the value again here and get an error... package heappriorityqueue; import java.util.*; public class HeapPriorityQueue<K,V> { protected ArrayList<Entry<K,V>> heap; protected Comparator<K> comp; int size = 0; protected static class MyEntry<K,V> implements Entry<K,V> { protected K key; protected V value; protected int loc; public MyEntry(K k, V v,int i) {key = k; value = v;loc =i;} public K getKey() {return key;} public V getValue() {return value;} public int getLoc(){return loc;} public String toString() {return "(" + key + "," + value + ")";} void setKey(K k1) {key = k1;} void setValue(V v1) {value = v1;} public void setLoc(int i) {loc = i;} } public HeapPriorityQueue() { heap = new ArrayList<Entry<K,V>>(); heap.add(0,null); comp = new DefaultComparator<K>(); } public HeapPriorityQueue(Comparator<K> c) { heap = new ArrayList<Entry<K,V>>(); heap.add(0,null); comp = c; } public int size() {return size;} public boolean isEmpty() {return size == 0; } public Entry<K,V> min() throws EmptyPriorityQueueException { if (isEmpty()) throw new EmptyPriorityQueueException("Priority Queue is Empty"); return heap.get(1); } public Entry<K,V> insert(K k, V v) { size++; Entry<K,V> entry = new MyEntry<K,V>(k,v,size); heap.add(size,entry); upHeap(size); return entry; } public Entry<K,V> removeMin() throws EmptyPriorityQueueException { if (isEmpty()) throw new EmptyPriorityQueueException("Priority Queue is Empty"); if (size == 1) return heap.remove(1); Entry<K,V> min = heap.get(1); heap.set(1, heap.remove(size)); size--; downHeap(1); return min; } public V replaceValue(Entry<K,V> e, V v) throws InvalidEntryException, EmptyPriorityQueueException { // replace the value field of entry e in the priority // queue with the given value v, and return the old value This is where I am getting the IndexOutOfBounds exception, on heap.get(i); if (isEmpty()){ throw new EmptyPriorityQueueException("Priority Queue is Empty."); } checkEntry(e); int i = e.getLoc(); Entry<K,V> entry=heap.get(((i))); V oldVal = entry.getValue(); K key=entry.getKey(); Entry<K,V> insert = new MyEntry<K,V>(key,v,i); heap.set(i, insert); return oldVal; } public K replaceKey(Entry<K,V> e, K k) throws InvalidEntryException, EmptyPriorityQueueException, InvalidKeyException { // replace the key field of entry e in the priority // queue with the given key k, and return the old key if (isEmpty()){ throw new EmptyPriorityQueueException("Priority Queue is Empty."); } checkKey(k); checkEntry(e); K oldKey=e.getKey(); int i = e.getLoc(); Entry<K,V> entry = new MyEntry<K,V>(k,e.getValue(),i); heap.set(i,entry); downHeap(i); upHeap(i); return oldKey; } public Entry<K,V> remove(Entry<K,V> e) throws InvalidEntryException, EmptyPriorityQueueException{ // remove entry e from priority queue and return it if (isEmpty()){ throw new EmptyPriorityQueueException("Priority Queue is Empty."); } MyEntry<K,V> entry = checkEntry(e); if (size==1){ return heap.remove(size--); } int i = e.getLoc(); heap.set(i, heap.remove(size--)); downHeap(i); return entry; } protected void upHeap(int i) { while (i > 1) { if (comp.compare(heap.get(i/2).getKey(), heap.get(i).getKey()) <= 0) break; swap(i/2,i); i = i/2; } } protected void downHeap(int i) { int smallerChild; while (size >= 2*i) { smallerChild = 2*i; if ( size >= 2*i + 1) if (comp.compare(heap.get(2*i + 1).getKey(), heap.get(2*i).getKey()) < 0) smallerChild = 2*i+1; if (comp.compare(heap.get(i).getKey(), heap.get(smallerChild).getKey()) <= 0) break; swap(i, smallerChild); i = smallerChild; } } protected void swap(int j, int i) { heap.get(j).setLoc(i); heap.get(i).setLoc(j); Entry<K,V> temp; temp = heap.get(j); heap.set(j, heap.get(i)); heap.set(i, temp); } public String toString() { return heap.toString(); } protected MyEntry<K,V> checkEntry(Entry<K,V> ent) throws InvalidEntryException { if(ent == null || !(ent instanceof MyEntry)) throw new InvalidEntryException("Invalid entry."); return (MyEntry)ent; } protected void checkKey(K key) throws InvalidKeyException{ try{comp.compare(key,key);} catch(Exception e){throw new InvalidKeyException("Invalid key.");} } }

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  • Is there a max recommended size on bundling js/css files due to chunking or packet loss?

    - by George Mauer
    So we all have heard that its good to bundle your javascript. Of course it is, but it seems to me that the story is too simple. See if my logic makes sense here. Obviously fewer HTTP requests is fewer round trips and hence better. However - and I don't know much about bare http - aren't http responses sent in chunks? And if a file is larger than one of those chunks doesn't it have to be downloaded as multiple (possibly synchronous?) round trips? As opposed to this, several requests for files just under the chunking size would arrive much quicker since modern web browsers download resources like javascripts in parallel. Even if chunking is not an issue, it seems like there would be some max recommended size just due to likelyhood of packet loss alone since a bundled file must wait till it is entirely downloaded to execute, versus the more lenient native rule that scripts must execute in order. Obviously there's also matters of browser caching and code volatility to consider but can someone confirm this or explain why I'm off base? Does anyone have any numbers to put to it?

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  • VirtualBox limits size of .js file, that can be included from guest additions folder?

    - by c69
    This question might belong to SuperUser, but i'll try to ask it here anyway, because i believe, some web developers might encountered this weird behavior. When testing a site for IE8/winXP compatibility on VirtualBox i run into weird issue of $ is undefined, which is caused by jQuery (and jQuery UI) being not included, when referenced by relative path, which resolves to file:/// url. Seemingly because their size was too big (above 200KB). Simply replacing links to those 2 big files to http:// ones solved the issue for me. But here is the question: why did this happen ? is it a misconfiguration ? a bug ? a known design decision ? Details: VirtualBox 4.1.8 host os: win7 64bit, guest os: xp sp3 32 bit guest additions installed, page was launched from VB shared folder the bug was manifesting itself in all browsers (even in opera, which ignores ie security settings, afaik) ie configuration is default script was included like this: <script type="text/javascript" src="js/libs/jquery/jquery-1.7.2.js"> exact size limit was not deducted.

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  • Who's setting TCP window size down to 0, Indy or Windows?

    - by François
    We have an application server which have been observed sending headers with TCP window size 0 at times when the network had congestion (at a client's site). We would like to know if it is Indy or the underlying Windows layer that is responsible for adjusting the TCP window size down from the nominal 64K in adaptation to the available throughput. And we would be able to act upon it becoming 0 (nothing gets send, users wait = no good). So, any info, link, pointer to Indy code are welcome... Disclaimer: I'm not a network specialist. Please keep the answer understandable for the average me ;-) Note: it's Indy9/D2007 on Windows Server 2003 SP2. More gory details: The TCP zero window cases happen on the middle tier talking to the DB server. It happens at the same moments when end users complain of slowdowns in the client application (that's what triggered the network investigation). 2 major Network issues causing bottlenecks have been identified. The TCP zero window happened when there was network congestion, but may or may not be caused by it. We want to know when that happen and have a way to do something (logging at least) in our code. So where to hook (in Indy?) to know when that condition occurs?

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  • failbit is being set and I can't figure out why

    - by felipedrl
    I'm writing a MIDI file loader. Everything is going fine until at some track I get a failbit exception while trying to read from file. I can't figure out why, I've checked the file size and it's ok too. Upon checking "errno" and it returns "0". Any ideas? Thanks. The snippet follows: file.read(reinterpret_cast<char*>(&mHeader.id), sizeof(MidiHeader)); mTracks = new MidiTrack[mHeader.nTracks]; for (uint i = 0; i < mHeader.nTracks; ++i) { // this read fails on 6th i. I've checked hexadecimal file and it's // ok so far. file.read(reinterpret_cast<char*>(&mTracks[i].id), sizeof(uint)); if (file.fail()) { std::cerr << errno << std::endl; massert(false); } massert(mTracks[i].id == 0x6B72544D); file.read(reinterpret_cast<char*>(&mTracks[i].size), sizeof(uint)); mTracks[i].size = swapBytes(mTracks[i].size); mTracks[i].data = new char[mTracks[i].size]; file.read(mTracks[i].data, mTracks[i].size * sizeof(char)); totalBytesRead += 8 + mTracks[i].size; massert(totalBytesRead <= fileSize); }

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  • Uniform grid Rows and Columns

    - by Carlo
    I'm trying to make a grid based on a UniformGrid to show the coordinates of each cell, and I want to show the values on the X and Y axes like so: _A_ _B_ _C_ _D_ 1 |___|___|___|___| 2 |___|___|___|___| 3 |___|___|___|___| 4 |___|___|___|___| Anyway, in order to do that I need to know the number of columns and rows in the Uniform grid, and I tried overriding the 3 most basic methods where the arrangement / drawing happens, but the columns and rows in there are 0, even though I have some controls in my grid. What method can I override so my Cartesian grid knows how many columns and rows it has? C#: public class CartesianGrid : UniformGrid { protected override Size MeasureOverride(Size constraint) { Size size = base.MeasureOverride(constraint); int computedColumns = this.Columns; // always 0 int computedRows = this.Rows; // always 0 return size; } protected override Size ArrangeOverride(Size arrangeSize) { Size size = base.ArrangeOverride(arrangeSize); int computedColumns = this.Columns; // always 0 int computedRows = this.Rows; // always 0 return size; } protected override void OnRender(DrawingContext dc) { int computedColumns = this.Columns; // always 0 int computedRows = this.Rows; // always 0 base.OnRender(dc); } } XAML: <local:CartesianGrid> <Label Content="Hello" /> <Label Content="Hello" /> <Label Content="Hello" /> <Label Content="Hello" /> <Label Content="Hello" /> <Label Content="Hello" /> </local:CartesianGrid> Any help is greatly appreciated. Thanks!

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  • How to resize the UIView when CGAffineTransformIdentity

    - by Gowtham
    I am doing an app which has a feature to rotate and re size a view. i have implemented this feature but i do face an issue. My problem The View wil be resized when dragging its four corners, after resizing it i can rotate the view in both directions. Once the rotation is done, if i try again to resize the view by dragging its corner, the view's size gone to unpredictable value and its moving all around the screen. I googled lot finally i got the following solution The frame property is undefined when transform != CGAffineTransformIdentity, as per the docs on UIView I saw one app which has implemented the feature exactly what i wish to implement. How can i resize the UIView after rotation of UIView My code for resize the view Touches Began - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [[event allTouches] anyObject]; NSLog(@"[touch view]:::%@",[touch view]); touchStart = [[touches anyObject] locationInView:testVw]; isResizingLR = (testVw.bounds.size.width - touchStart.x < kResizeThumbSize && testVw.bounds.size.height - touchStart.y < kResizeThumbSize); isResizingUL = (touchStart.x <kResizeThumbSize && touchStart.y <kResizeThumbSize); isResizingUR = (testVw.bounds.size.width-touchStart.x < kResizeThumbSize && touchStart.y<kResizeThumbSize); isResizingLL = (touchStart.x <kResizeThumbSize && testVw.bounds.size.height -touchStart.y <kResizeThumbSize); } Touches Moved - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{ CGPoint touchPoint = [[touches anyObject] locationInView:testVw]; CGPoint previous=[[touches anyObject]previousLocationInView:testVw]; float deltaWidth = touchPoint.x-previous.x; float deltaHeight = touchPoint.y-previous.y; NSLog(@"CVTM:%@",NSStringFromCGRect(testVw.frame)); if (isResizingLR) { testVw.frame = CGRectMake(testVw.frame.origin.x, testVw.frame.origin.y,touchPoint.x + deltaWidth, touchPoint.y + deltaWidth); } if (isResizingUL) { testVw.frame = CGRectMake(testVw.frame.origin.x + deltaWidth, testVw.frame.origin.y + deltaHeight, testVw.frame.size.width - deltaWidth, testVw.frame.size.height - deltaHeight); } if (isResizingUR) { testVw.frame = CGRectMake(testVw.frame.origin.x ,testVw.frame.origin.y + deltaHeight, testVw.frame.size.width + deltaWidth, testVw.frame.size.height - deltaHeight); } if (isResizingLL) { testVw.frame = CGRectMake(testVw.frame.origin.x + deltaWidth ,testVw.frame.origin.y , testVw.frame.size.width - deltaWidth, testVw.frame.size.height + deltaHeight); } if (!isResizingUL && !isResizingLR && !isResizingUR && !isResizingLL) { testVw.center = CGPointMake(testVw.center.x + touchPoint.x - touchStart.x,testVw.center.y + touchPoint.y - touchStart.y); } }

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  • getting Cannot identify image file when trying to create thumbnail in django

    - by Mo J. Mughrabi
    Am trying to create a thumbnail in django, am trying to build a custom class specifically to be used for generating thumbnails. As following from StringIO import StringIO from PIL import Image class Thumbnail(object): source = '' size = (50, 50) output = '' def __init__(self): pass @staticmethod def load(src): self = Thumbnail() self.source = src return self def generate(self, size=(50, 50)): if not isinstance(size, tuple): raise Exception('Thumbnail class: The size parameter must be an instance of a tuple.') self.size = size # resize properties box = self.size factor = 1 fit = True image = Image.open(self.source) # Convert to RGB if necessary if image.mode not in ('L', 'RGB'): image = image.convert('RGB') while image.size[0]/factor > 2*box[0] and image.size[1]*2/factor > 2*box[1]: factor *=2 if factor > 1: image.thumbnail((image.size[0]/factor, image.size[1]/factor), Image.NEAREST) #calculate the cropping box and get the cropped part if fit: x1 = y1 = 0 x2, y2 = image.size wRatio = 1.0 * x2/box[0] hRatio = 1.0 * y2/box[1] if hRatio > wRatio: y1 = int(y2/2-box[1]*wRatio/2) y2 = int(y2/2+box[1]*wRatio/2) else: x1 = int(x2/2-box[0]*hRatio/2) x2 = int(x2/2+box[0]*hRatio/2) image = image.crop((x1,y1,x2,y2)) #Resize the image with best quality algorithm ANTI-ALIAS image.thumbnail(box, Image.ANTIALIAS) # save image to memory temp_handle = StringIO() image.save(temp_handle, 'png') temp_handle.seek(0) self.output = temp_handle return self def get_output(self): return self.output.read() the purpose of the class is so i can use it inside different locations to generate thumbnails on the fly. The class works perfectly, I've tested it directly under a view.. I've implemented the thumbnail class inside the save method of the forms to resize the original images on saving. in my design, I have two fields for thumbnails. I was able to generate one thumbnail, if I try to generate two it crashes and I've been stuck for hours not sure whats the problem. Here is my model class Image(models.Model): article = models.ForeignKey(Article) title = models.CharField(max_length=100, null=True, blank=True) src = models.ImageField(upload_to='publication/image/') r128 = models.ImageField(upload_to='publication/image/128/', blank=True, null=True) r200 = models.ImageField(upload_to='publication/image/200/', blank=True, null=True) uploaded_at = models.DateTimeField(auto_now=True) Here is my forms class ImageForm(models.ModelForm): """ """ class Meta: model = Image fields = ('src',) def save(self, commit=True): instance = super(ImageForm, self).save(commit=True) file = Thumbnail.load(instance.src) instance.r128 = SimpleUploadedFile( instance.src.name, file.generate((128, 128)).get_output(), content_type='image/png' ) instance.r200 = SimpleUploadedFile( instance.src.name, file.generate((200, 200)).get_output(), content_type='image/png' ) if commit: instance.save() return instance the strange part is, when i remove the line which contains instance.r200 in the form save. It works fine, and it does the thumbnail and stores it successfully. Once I add the second thumbnail it fails.. Any ideas what am doing wrong here? Thanks Update: I tried earlier doing the following but I still got the same error class ImageForm(models.ModelForm): """ """ class Meta: model = Image fields = ('src',) def save(self, commit=True): instance = super(ImageForm, self).save(commit=True) instance.r128 = SimpleUploadedFile( instance.src.name, Thumbnail.load(instance.src).generate((128, 128)).get_output(), content_type='image/png' ) instance.r200 = SimpleUploadedFile( instance.src.name, Thumbnail.load(instance.src).generate((200, 200)).get_output(), content_type='image/png' ) if commit: instance.save() return instance

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  • How can c let a function declaration with any parameter type ?

    - by kamil çakir
    I forgot to write void parameter but it works the i put void it gives error it lets this: print(int size,int table[size][size]){ int i,j; printf("-------TABLE-------\n"); for(i = 0;i it says"previos implicit declaration was here " (means the call in main) void print(int size,int table[size][size]){ int i,j; printf("-------TABLE-------\n"); for(i = 0;i

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  • jQuery: How to make `real-time pager` depending on browser screen size without `content` refreshing?

    - by Binyamin
    jQuery: How to make real-time pager depending on browser screen size without content refreshing? Example for it you can see in http://www.nytimes.com/chrome/ HTML and CSS in http://jsfiddle.net/laukstein/qjGrV/ #content{ display:block; width:100%; height:40%; min-height:205px; max-height:408px; overflow:hidden; } li{ width:100px; height:100px; margin:1px; float:left; background:#ccc; } ... <ul id="content"> <li></li> <li></li> <li></li> <li></li> <li></li> <li></li> <li></li> <li></li> <li></li> ... </ul> <div id="pager"><!--here lets show 1,2,3,4 etc. depending on screen size--></div>

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