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  • It's an Oracle Linux Wrap: Oracle Openworld 2012

    - by Zeynep Koch
    Are you still recovering from an amazing Oracle OpenWorld experience? 50,000 attendees had access to thousands of sessions, demos, hands-on-labs, networking opportunities, music concerts, and loads of fun. For the Oracle Linux team, this was a week full of many insightful sessions and customer interactions. In case you were unable to attend Oracle OpenWorld or missed some of content presented, here's a compilation of key session presentations, keynotes, and videos.Go to the Oracle OpenWorld content catalog and access all the session presentations. Oracle Openworld Keynote by Edward Screven Oracle's commitment to Open Source by Edward Screven Oracle Linux Interview with Wim Coekaerts Making the most of mainline kernel by Wim Coekaerts Why DTrace and Ksplice have made Oracle Linux 6 popular by W.Coekaerts How partnership between Oracle Linux and Oracle Partners benefits Sysadmins by Michele Resta Hugepages=Huge Performance on Oracle Linux by Greg Marsden Benefits of Kpslice in your Linux Environment by Tim Hill Oracle Linux, Ksplice and MySQL by Lenz Grimmer We also hosted a successful Oracle Linux Pavilion with 11 of our key partners - Beyond Trust, Centrify, Data Intensity, Fujitsu, HP, LSI, Mellanox, Micro Focus, NetApp, QLogic and Teleran showcased their solutions for Oracle Linux and Oracle VM. Here are some videos from the Oracle Linux Pavilion. Centrify covers Oracle Linux solution they offer at Oracle Linux PavilionMellanox talk about their solution at Oracle Linux Pavilion Eric Pan covers Micro Focus products at Oracle Linux Pavilion There's also collection of the keynotes and executive sessions as on-demand videos posted  here . We hope you find this information useful and look forward to seeing at Oracle OpenWorld 2013! ORACLE LINUX TEAM

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  • I'm trying to install VMWare tools on Ubuntu 12.04.2 LTS and I seem to have a problem with Kernel headers

    - by Pedro Irusta
    I have Ubuntu 12.04.2 LTS installed on a VMware machine on Windows 7 host. I seem to have a problem with Kernel headers when trying to install them I did: sudo apt-get install gcc make build-essential linux-headers-$(uname -r) Reading package lists... Done Building dependency tree Reading state information... Done gcc is already the newest version. build-essential is already the newest version. linux-headers-3.5.0-28-generic is already the newest version. make is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 100 not upgraded. However, when installing VMware tools I get the following error: make[1]: Entering directory `/usr/src/linux-headers-3.5.0-28-generic' CC [M] /tmp/vmware-root/modules/vmhgfs-only/backdoor.o CC [M] /tmp/vmware-root/modules/vmhgfs-only/backdoorGcc32.o CC [M] /tmp/vmware-root/modules/vmhgfs-only/bdhandler.o CC [M] /tmp/vmware-root/modules/vmhgfs-only/cpName.o CC [M] /tmp/vmware-root/modules/vmhgfs-only/cpNameLinux.o CC [M] /tmp/vmware-root/modules/vmhgfs-only/cpNameLite.o CC [M] /tmp/vmware-root/modules/vmhgfs-only/dentry.o CC [M] /tmp/vmware-root/modules/vmhgfs-only/dir.o CC [M] /tmp/vmware-root/modules/vmhgfs-only/file.o /tmp/vmware-root/modules/vmhgfs-only/file.c:122:4: warning: initialization from incompatible pointer type [enabled by default] /tmp/vmware-root/modules/vmhgfs-only/file.c:122:4: warning: (near initialization for ‘HgfsFileFileOperations.fsync’) [enabled by default] CC [M] /tmp/vmware-root/modules/vmhgfs-only/filesystem.o /tmp/vmware-root/modules/vmhgfs-only/filesystem.c:48:28: fatal error: linux/smp_lock.h: No such file or directory compilation terminated. make[2]: *** [/tmp/vmware-root/modules/vmhgfs-only/filesystem.o] Error 1 make[1]: *** [_module_/tmp/vmware-root/modules/vmhgfs-only] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-3.5.0-28-generic' make: *** [vmhgfs.ko] Error 2 make: Leaving directory `/tmp/vmware-root/modules/vmhgfs-only' Any help appreciated!

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  • Big Data Accelerator

    - by Jean-Pierre Dijcks
    For everyone who does not regularly listen to earnings calls, Oracle's Q4 call was interesting (as it mostly is). One of the announcements in the call was the Big Data Accelerator from Oracle (Seeking Alpha link here - slightly tweaked for correctness shown below):  "The big data accelerator includes some of the standard open source software, HDFS, the file system and a number of other pieces, but also some Oracle components that we think can dramatically speed up the entire map-reduce process. And will be particularly attractive to Java programmers [...]. There are some interesting applications they do, ETL is one. Log processing is another. We're going to have a lot of those features, functions and pre-built applications in our big data accelerator."  Not much else we can say right now, more on this (and Big Data in general) at Openworld!

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  • Webcenter 11g Patch Set 3 (PS3) - Formação para Parceiros - 19/Jan/11

    - by Claudia Costa
    O Oracle WebCenter Suite consiste num conjunto integrado de soluções  baseadas em standards de mercado, com o objectivo de criar aplicações de negócio, portais corporativos, comunidades de interesse, grupos colaborativos, redes sociais, consolidar sistemas aplicacionais web e potenciar as funcionalidades web 2.0 dentro e fora de uma organização. Toda a solução está em conformidade com os principais Standards de mercado e baseia-se numa arquitectura totalmente orientada ao serviço (SOA). Venha conhecer nesta sessão as novas funcionalidades do Webcenter Suite 11g PS3. Agenda 09.30h Boas Vindas e Introdução 09.40h Oracle & Enterprise 2.0 - João Borrego 10.00h Introduction to Oracle WebCenter Suite as a User Experience Platform (UXP) - Monte Kluemper 10.40h Coffee Break 11.00h Building Rich UIs with Oracle WebCenter Portal - Monte Kluemper 12.00h Interactive Q&A Session - João Borrego e Monte Kluemper 12.30h Almoço 14.00h Deep-dive into WebCenter Technical Architecture - Monte Kluemper 15.30h Final da Sessão Target: - Equipas de Venda e Comerciais (manhã)- Equipas Técnicas e de pré-venda (tarde) Data e Local:19 de JaneiroLagoas Park Hotel Para este Workshop os lugares estão limitados. Por favor aguarde um email de confirmação de sua inscrição.Inscrições : Email Para mais informações, por favor contacte: Claudia Costa / 21 423 50 27

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  • Improve the Quality of ePub eBooks with Sigil

    - by Matthew Guay
    Would you like to correct errors in your ePub formatted eBooks, or even split them into chapters and create a Table of Contents?  Here’s how you can with the free program Sigil. eBooks are increasingly popular with the rise of eBook readers and reading apps on mobile devices.  We recently showed you how to convert a PDF eBook to ePub format, but as you may have noticed, sometimes the converted file had some glitches or odd formatting.  Additionally, many of the many free ePub books available online from sources like the Project Guttenberg do not include a table of contents.  Sigil is a free application for Windows, OS X, and Linux that lets you edit ePub files, so let’s look at how you can use it to improve your eBooks. Note: Sigil took several moments to open files in our tests, and froze momentarily when we maximized the window.  Sigil is currently pre-release software in active development, so we would expect the bugs to be worked out in future versions.  As usual, only install if you’re comfortable testing pre-release software. Getting Started Download Sigil (link below), making sure to select the correct version for your computer.  Run the installer, and select your preferred setup language when prompted. After a moment the installer will appear; setup as normal. Launch Sigil when it’s finished installing.  It opens with a default blank ePub file, so you could actually start writing an eBook from scratch right here. Edit Your ePub eBooks Now you’re ready to edit your ePub books.  Click Open and browse to the file you want to edit. Now you can double-click any of the HTML or XHTML files on the left sidebar and edit them just like you would in Word. Or you can choose to view it in Code View and edit the actual HTML directly. The sidebar also gives you access to the other parts of the ePub file, such as Images and CSS styles. If your ePub file has a Table of Contents, you can edit it with Sigil as well.  Click Tools in the menu bar, and then select TOC Editor.  Strangely there is no way to create a new table of contents, but you can remove entries from existing one.   Convert TXT Files to ePub Many free eBooks online, especially older, out of copyright titles, are available in plain text format.  One problem with these files is that they usually use hard returns at the end of lines, so they don’t reflow to fill your screen efficiently. Sigil can easily convert these files to the more useful ePub format.  Open the text file in Sigil, and it will automatically reflow the text and convert it ePub.  As you can see in the screenshot below, the text in the eBook does not have hard line-breaks at the end of each line, and will be much more readable on mobile devices. Note that Sigil may take several moments opening the book, and may even become unresponsive while analyzing it.   Now you can edit your eBook, split it into chapters, or just save it as is.  Either way, make sure to select Save as to save your book as ePub format. Conclusion As mentioned before, Sigil seems to run slow at times, especially when editing large eBooks.  But it’s still a nice solution to edit and extend your ePub eBooks, and even convert plain text eBooks to the nicer ePub format.  Now you can make your eBooks work just like you want, and read them on your favorite device! If you feel comfortable editing HTML files, check out our article on how to edit ePub eBooks with your favorite HTML editor. Link Download Sigil from Google Code Download free ePub eBooks from Project Guttenberg Similar Articles Productive Geek Tips Edit ePub eBooks with Your Favorite HTML EditorConvert a PDF eBook to ePub Format for Your iPad, iPhone, or eReaderRead Mobi eBooks on Kindle for PCFriday Fun: Watch HD Video Content with MeevidPreview and Purchase Ebooks with Kindle for PC TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Get Your Team’s World Cup Schedule In Google Calendar Backup Drivers With Driver Magician TubeSort: YouTube Playlist Organizer XPS file format & XPS Viewer Explained Microsoft Office Web Apps Guide Know if Someone Accessed Your Facebook Account

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  • How to setup Automount/Autofs

    - by matt wilkie
    I've followed the ubuntu help docs for setting up NFSv4 on a server running Ubuntu 10.4LTS and now I'm trying to get Autofs (on ubuntu 10.10) to mount the exports, following these instructions. So far it doesn't work. Where the docs say server -fstype=nfs4 server:/ I'm supposed to replace 'server' with my server's hostname right? If yes, should that be server-foo or server-foo.local? # Sample /etc/auto.master file # --- comments snipped --8<-- +auto.master # pre-existing /nfs /etc/auto.nfs # added by me . # manually created /etc/auto.nfs ubuntu-server.local -fstype=nfs4 ubuntu-server.local:/ ls /nfs/ubuntu-server /nfs/ubuntu-server.local shows nothing. What's the next troubleshooting step?

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  • GDC 2012: Best practices in developing a web game

    GDC 2012: Best practices in developing a web game (Pre-recorded GDC content) There's a new wave of console/pc/mobile game developers moving to the web looking to take advantage of the massive user base, along side of the powerful social graphs available there. The web as a platform is a very different technology stack than consoles / mobile, and as such, requires different development processes. This talk is targeted towards game developers who are looking to understand more about the development processes for web development including where to host your assets, proper techniques in caching to the persistant file store; dealing with sessions, storing user state, user login, game state storage, social graph integration, localization, audio, rendering, hardware detection and testing / distribution. If you're interested in developing a web game, you need to attend this talk! Speaker: Colt McAnlis From: GoogleDevelopers Views: 5149 131 ratings Time: 01:03:52 More in Science & Technology

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  • Debug.Assert replacement for Phone and Store apps

    - by Daniel Moth
    I don’t know about you, but all my code is, and always has been, littered with Debug.Assert statements. I think it all started way back in my (short-lived, but impactful to me) Eiffel days, when I was applying Design by Contract. Anyway, I can’t live without Debug.Assert. Imagine my dismay when I upgraded my Windows Phone 7.x app (Translator By Moth) to Windows Phone 8 and discovered that my Debug.Assert statements would not display anything on the target and would not break in the debugger any longer! Luckily, the solution was simple and in this post I share it with you – feel free to teak it to meet your needs. Steps to use Add a new code file to your project, delete all its contents, and paste in the code from MyDebug.cs Perform a global search in your solution replacing Debug.Assert with MyDebug.Assert Build solution and test Now, I do not know why this functionality was broken, but I do know that it exhibits the same broken characteristics for Windows Store apps. There is a simple workaround there to use Contract.Assert which does display a message and offers an option to break in the debugger (although it doesn’t output the message to the Output window). Because I plan on code sharing between Phone and Windows 8 projects, I prefer to have the conditional compilation centralized, so I added the Contract.Assert workaround directly in MyDebug class, so that you can use this class for both platforms – enjoy and enhance! Comments about this post by Daniel Moth welcome at the original blog.

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  • C# 4.0: Covariance And Contravariance In Generics

    - by Paulo Morgado
    C# 4.0 (and .NET 4.0) introduced covariance and contravariance to generic interfaces and delegates. But what is this variance thing? According to Wikipedia, in multilinear algebra and tensor analysis, covariance and contravariance describe how the quantitative description of certain geometrical or physical entities changes when passing from one coordinate system to another.(*) But what does this have to do with C# or .NET? In type theory, a the type T is greater (>) than type S if S is a subtype (derives from) T, which means that there is a quantitative description for types in a type hierarchy. So, how does covariance and contravariance apply to C# (and .NET) generic types? In C# (and .NET), variance applies to generic type parameters and not to the resulting generic type. A generic type parameter is: covariant if the ordering of the generic types follows the ordering of the generic type parameters: Generic<T> = Generic<S> for T = S. contravariant if the ordering of the generic types is reversed from the ordering of the generic type parameters: Generic<T> = Generic<S> for T = S. invariant if neither of the above apply. If this definition is applied to arrays, we can see that arrays have always been covariant because this is valid code: object[] objectArray = new string[] { "string 1", "string 2" }; objectArray[0] = "string 3"; objectArray[1] = new object(); However, when we try to run this code, the second assignment will throw an ArrayTypeMismatchException. Although the compiler was fooled into thinking this was valid code because an object is being assigned to an element of an array of object, at run time, there is always a type check to guarantee that the runtime type of the definition of the elements of the array is greater or equal to the instance being assigned to the element. In the above example, because the runtime type of the array is array of string, the first assignment of array elements is valid because string = string and the second is invalid because string = object. This leads to the conclusion that, although arrays have always been covariant, they are not safely covariant – code that compiles is not guaranteed to run without errors. In C#, the way to define that a generic type parameter as covariant is using the out generic modifier: public interface IEnumerable<out T> { IEnumerator<T> GetEnumerator(); } public interface IEnumerator<out T> { T Current { get; } bool MoveNext(); } Notice the convenient use the pre-existing out keyword. Besides the benefit of not having to remember a new hypothetic covariant keyword, out is easier to remember because it defines that the generic type parameter can only appear in output positions — read-only properties and method return values. In a similar way, the way to define a type parameter as contravariant is using the in generic modifier: public interface IComparer<in T> { int Compare(T x, T y); } Once again, the use of the pre-existing in keyword makes it easier to remember that the generic type parameter can only be used in input positions — write-only properties and method non ref and non out parameters. Because covariance and contravariance apply only to the generic type parameters, a generic type definition can have both covariant and contravariant generic type parameters in its definition: public delegate TResult Func<in T, out TResult>(T arg); A generic type parameter that is not marked covariant (out) or contravariant (in) is invariant. All the types in the .NET Framework where variance could be applied to its generic type parameters have been modified to take advantage of this new feature. In summary, the rules for variance in C# (and .NET) are: Variance in type parameters are restricted to generic interface and generic delegate types. A generic interface or generic delegate type can have both covariant and contravariant type parameters. Variance applies only to reference types; if you specify a value type for a variant type parameter, that type parameter is invariant for the resulting constructed type. Variance does not apply to delegate combination. That is, given two delegates of types Action<Derived> and Action<Base>, you cannot combine the second delegate with the first although the result would be type safe. Variance allows the second delegate to be assigned to a variable of type Action<Derived>, but delegates can combine only if their types match exactly. If you want to learn more about variance in C# (and .NET), you can always read: Covariance and Contravariance in Generics — MSDN Library Exact rules for variance validity — Eric Lippert Events get a little overhaul in C# 4, Afterward: Effective Events — Chris Burrows Note: Because variance is a feature of .NET 4.0 and not only of C# 4.0, all this also applies to Visual Basic 10.

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  • Ted Kummert to make significant announcement related to SQL Server

    - by jamiet
    Microsoft have announced a conference call tomorrow with the head of all things SQL Server, Ted Kummert: Normally I wouldn’t take any notice of such things but the mysterious pre-conference-call-announcement (not something that the SQL Server team do regularly as I recall) has me intrigued. Logic says that it will have something to do with SQL Server R2, we shall see! @Jamiet Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • XNA Notes 005

    - by George Clingerman
    Another week and another crazy amount of activity going on in the XNA community. I’m fairly certain I missed over half of it. In fact, if I am missing things, make sure to email me and I’ll try and make sure I catch it next week! ([email protected]). Also, if you’ve got any advice, things you like/don’t like about the way these XNA Notes are going let me know. I always appreciate feedback (currently spammers are leaving me the nicest comments so you guys have work to do!) Without further ado, here’s this week’s notes! Time Critical XNA News The XNA Team Blob reminds us that February 7th is the last day to submit XNA 3.1 games to peer review! http://blogs.msdn.com/b/xna/archive/2011/01/31/7-days-left-to-submit-xna-gs-3-1-games-on-app-hub.aspx XNA MVPS Chris Williams kicks off the marketing campaign for our book http://geekswithblogs.net/cwilliams/archive/2011/01/28/143680.aspx Catalin Zima posts the comparison cheat sheet for why Angry Birds is different than Chickens Can’t Fly http://www.amusedsloth.com/2011/02/comparison-cheat-sheet-for-chickens-cant-fly-and-angry-birds/ Jim Perry congratulates the developers selected by Game Developer Magazine for Best Xbox LIVE Indie Games of 2010 http://machxgames.com/blog/?p=24 @NemoKrad posts his XNAKUUG talks for all to enjoy http://twitter.com/NemoKrad/statuses/33142362502864896 http://xna-uk.net/blogs/randomchaos/archive/2011/02/03/xblig-uk-2011-january-amp-february-talk.aspx George  (that’s me!) preps for his XNA talk coming up on the 8th http://twitter.com/clingermangw/statuses/32669550554124288 http://www.portlandsilverlight.net/Meetings/Details/15 XNA Developers FireFly posts the last tutorial in his XNA Tower Defense tutorial series http://forums.create.msdn.com/forums/p/26442/451460.aspx#451460 http://xnatd.blogspot.com/2011/01/tutorial-14-polishing-game.html @fredericmy posts the main difference when porting a game from Windows Phone 7 to Xbox 360 http://fairyengine.blogspot.com/2011/01/main-differences-when-porting-game-from.html @ElementCy creates a pretty rad video of a MineCraft type terrain created using XNA http://www.youtube.com/watch?v=Waw1f7wnl9I Andrew Russel gets the first XNA badge on gamedev.stackexchange http://twitter.com/_AndrewRussell/statuses/32322877004972032 http://gamedev.stackexchange.com/badges?tab=tags And his funding for ExEn has passed $7000 only $3000 to go http://twitter.com/_AndrewRussell/statuses/33042412804771840 Subodh Pushpak blogs about his Windows Phone 7 XNA talk http://geekswithblogs.net/subodhnpushpak/archive/2011/02/01/windows-phone-7-silverlight--xna-development-talk.aspx Slyprid releases the latest version of Transmute and needs more people to test http://twitter.com/slyprid/statuses/32452488418299904 http://forgottenstarstudios.com/ SpynDoctorGames celebrates the 1 year anniversary of Your Doodles Are Bugged! Congrats! http://twitter.com/SpynDoctorGames/statuses/32511689068908544 Noogy (creator of Dust the Elysian Tail) prepares his conversion to XNA 4.0 http://twitter.com/NoogyTweet/statuses/32522008449253376 @philippedasilva posts about the Indiefreaks Game Framework v0.2.0.0 Input management system http://twitter.com/philippedasilva/statuses/32763393957957632 http://indiefreaks.com/2011/02/02/behind-smart-input-system-feature/ Mommy’s Best Games debates what to do about High Scores with their new update http://mommysbest.blogspot.com/2011/02/high-score-shake-up.html @BinaryTweedDeej want to know if there’s anything the community needs to make XNA games for the PC. Give him some feedback! http://twitter.com/BinaryTweedDeej/status/32895453863354368 @mikebmcl promises to write us all a book (I can’t wait to read it!) http://twitter.com/mikebmcl/statuses/33206499102687233 @werezompire is going to live, LIVE, thanks to all the generosity and support from the community! http://twitter.com/werezompire/statuses/32840147644977153 Xbox LIVE Indie Games (XBLIG) Making money in Xbox 360 indie game development. Is it possible? http://www.bitmob.com/articles/making-money-in-xbox-360-indie-game-development-is-it-possible @AlejandroDaJ posts some thoughts abut the bitmob article http://twitter.com/AlejandroDaJ/statuses/31068552165330944 http://www.apathyworks.com/blog/view.php?id=00215 Kobun gets my respect as an XBLIG champion. I’m not sure who Kobun is, but if you’ve every read through the comment sections any time Kotaku writes about XBLIGs you’ll see a lot of confusion, disinformation in there. Kobun has been waging a secret war battling that lack of knowledge and he does it well. Also he’s running a pretty kick ass site for Xbox LIVE Indie Game reviews http://xboxindies.teamkobun.com/ @radiangames releases his last Xbox LIVE Indie Game...for now http://bit.ly/gMK6lE Playing Avaglide with the Kinect controller http://www.youtube.com/watch?v=UqAYbHww53o http://www.joystiq.com/2011/01/30/kinect-hacks-take-to-the-skies-with-avaglide/ Luke Schneider of Radiangames interviewed in Edge magazine http://www.next-gen.biz/features/radiangames-venture Digital Quarters posts thoughts on why XBLIG’s online requirement kills certain genres http://digitalquarters.blogspot.com/2011/02/thoughts-why-xbligs-online-requirement.html Mommy’s Best Games shares the news that several XBLIGs were featured in the March 2011 issue of Famitsu 360 http://forums.create.msdn.com/forums/p/33455/451487.aspx#451487 NaviFairy continues with his Indie-Game-A-Day http://gaygamer.net/2011/02/indie_game_a_day_epic_dungeon.html http://gaygamer.net/2011/02/indie_game_a_day_break_limit_r.html and more every day...that’s kind of the point! Keep your eye on this series! VVGTV continues with it’s awesome reviews/promotions for XBLIGs http://vvgtv.com/ http://vvgtv.com/2011/02/03/iredia-atrams-secret-xblig-review-2/ http://vvgtv.com/2011/02/02/poopocalypse-coming-soon-to-xblig/ ….and even more, you get the point. Magicka is an Indie Game doing really well on Steam AND it’s made using XNA http://www.magickagame.com/ http://twitter.com/Magickagame/statuses/32712762580799488 GameMarx reviews Antipole http://www.gamemarx.com/reviews/73/antipole-is-vvvvvvery-good.aspx Armless Octopus review Alpha Squad http://www.armlessoctopus.com/2011/01/28/xbox-indie-review-alpha-squad/ An interesting article about Kodu that Jim Perry found http://twitter.com/MachXGames/statuses/32848044105924608 http://www.develop-online.net/news/36915/10-year-old-Jordan-makes-games-The-UK-needs-more-like-her XNA Game Development Sgt. Conker posts about the Natur beta, a new book and whether you can make money with XBLIG http://www.sgtconker.com/ http://www.sgtconker.com/2011/01/a-new-book-on-the-block-and-a-new-natur-beta/ http://www.sgtconker.com/2011/01/making-money-in-xbox-360-indie-game-development-is-it-possible/ Tips for setting up SVN http://bit.ly/fKxgFh @bsimser found tons of royalty free music and soundfx for your XNA Games http://twitter.com/bsimser/statuses/31426632933711872 Post on the new features in the next Sunburn Editor http://www.synapsegaming.com/blogs/fivesidedbarrel/archive/2011/01/28/new-editor-features-prefabs-components-and-more.aspx @jasons_novaleaf posts source code for light pre-pass optimizations for #xna http://twitter.com/jasons_novaleaf/statuses/33348855403642880 http://jcoluna.wordpress.com/2011/02/01/xna-4-0-light-pre-pass-optimization-round-one/ I’ve been learning about doing an A.I. for turn based games and this article was a great resource. http://www.gamasutra.com/view/feature/1535/designing_ai_algorithms_for_.php?print=1

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  • "Oracle", "Sybase", "SQL Server" vs just "SQL/JDBC" in the CV

    - by bobah
    How would you define a testable measure of the expertise that, if you're honest with yourself, lets you write in your CV words "Oracle", "Sybase", or "SQL Server" and not just "Relational Databases, SQL, JDBC" in your software developer's CV? What every XXX-developer (XXX - a vendor name) should know? The question is similar to http://stackoverflow.com/questions/2119859/questions-every-good-database-sql-developer-should-be-able-to-answer but is vendor-specific. Below is a start of the list as an example, demonstrate what kind of answers I am hoping to get. If you are expert in X then you know that Y (X - Y below): Sybase/SQL Server - they are very similar, Sybase is much more expensive Sybase/SQL Server - for Java you can use either native Sybase/JSQLDB driver or jTDS that is using TDS protocol and can connect to SQL Server as well, TDS traffic can be dumped and analyzed with hexdump command Sybase/SQL Server - for C++ you can use FreeTDS to connect to any, for Perl - same Sybase/SQL Server - a query can return multiple result sets and return codes, all need to be processes otherwise errors can happen Sybase/SQL Server - sp_help, sp_helptext Sybase/SQL Server - your tables/views/procedures are under DBName/dbo/... Sybase - for C++ on Linux you can use Sybase client API to connect (at least until recently) SQL Server - JDBC driver has a configurable transparent failover capability Oracle - for C++ Linux one can use OTLv4 that is a very powerful yet lightweight wrapper around Oracle client API Oracle compilation (contributors: ammoQ) PLSQL Java Stored Procedures '' is null Hierarchical Query Analytic Functions Oracle Text

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  • UppercuT &ndash; Custom Extensions Now With PowerShell and Ruby

    Arguably, one of the most powerful features of UppercuT (UC) is the ability to extend any step of the build process with a pre, post, or replace hook. This customization is done in a separate location from the build so you can upgrade without wondering if you broke the build. There is a hook before each step of the build has run. There is a hook after. And back to power again, there is a replacement hook. If you dont like what the step is doing and/or you want to replace its entire functionality,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • GDC 2012: Porting your game to NaCl

    GDC 2012: Porting your game to NaCl (Pre-recorded GDC content) This talk will cover the nuances of porting your existing C++ game to Native Client. We'll talk about the application specific problems, how to deal with the Pepper Thread, along with platform APIs like FileIO, rendering and Audio. In addition we'll cover common issues with the Chrome Web store, distribution, and monetization. Finally, we'll be talking about exciting news and roadmaps for native client moving forward. If you're interested in NaCl, or want to learn more, this is the talk for you! Speaker: Colt McAnlis From: GoogleDevelopers Views: 3957 65 ratings Time: 36:40 More in Science & Technology

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  • Make it simple. Make it work.

    - by Sean Feldman
    In 2010 I had an experience to work for a business that had lots of challenges. One of those challenges was luck of technical architecture and business value recognition which translated in spending enormous amount of manpower and money on creating C++ solutions for desktop client w/o using .NET to minimize “footprint” (2#) of the client application in deployment environments. This was an awkward experience, considering that C++ custom code was created from scratch to make clients talk to .NET backend while simple having .NET as a dependency would cut time to market by at least 50% (and I’m downplaying the estimate). Regardless, recent Microsoft announcement about .NET vNext has reminded me that experience and how short sighted architecture at that company was. Investment made into making C++ client that cannot be maintained internally by team due to it’s specialization in .NET have created a situation where code to maintain will be more brutal over the time and  number of developers understanding it will be going and shrinking. Not only that. The ability to go cross-platform (#3) and performance achievement gained with native compilation (#1) would be an immediate pay back. Why am I saying all this? To make a simple point to myself and remind again – when working on a product that needs to get to the market, make it simple, make it work, and then see how technology is changing and how you can adopt. Simplicity will not let you down. But a complex solution will always do.

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  • IIS.net is running on IIS 8.0 Beta!

    - by The Official Microsoft IIS Site
    Here at Microsoft we're pretty passionate about testing our own software. We often ask our customers to test the pre-release versions of our new software products, and we wouldn't ask our customers to try something that we're unwilling to do. To that end, we are pleased to announce that IIS.net is fully running on IIS 8.0 Beta. Some of you may have noticed the "Running on IIS8" button above the IIS.net menu bar; this message lets you know that you're browsing to a server...(read more)

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  • GDC 2012: DXT is NOT ENOUGH! Advanced texture compression for games

    GDC 2012: DXT is NOT ENOUGH! Advanced texture compression for games (Pre-recorded GDC content) Tired of fighting to fit your textures on disk? Too many bad reviews on long download times? Fix it! Don't settle for putting your raw DXT files in a ZIP, instead, compress your DXT textures by an extra 50%-70%! This talk will cover various ways to increase the compression of your game textures to allow for smaller distributables without introducing error, and allowing for fast on-demand decompression at run time. We'll cover how to losslessly squeeze your data with Huffman, block expansion, vector quantization, and we'll even take a look at what MegaTexture is doing too. If you've ever fought to fit textures into memory, this is the talk for you. Speaker: Colt McAnlis From: GoogleDevelopers Views: 1132 21 ratings Time: 33:05 More in Science & Technology

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  • Subpug Is a Polished and Tablet-friendly News Reader

    - by Jason Fitzpatrick
    Subpug is a polished news readers with a tablet-friendly interface and a convenient set of pre-populated starter packs focused on subject like Gadgets, Geek Humor, Science, and more. Whether you’re looking for a minimalist interface for your desktop machine or a clutter-free reading panel for your tablet, Subpug has a lot to offer with their packs of interesting news feeds ready to read (and their ability to import new ones from Google Reader or other OPML-friendly RSS apps). Hit up the link below to take it for a spin. It’s free and requires no registration. Subpug [via Addictive Tips] How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows?

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  • MySQL Workbench ubuntu 12.04 [closed]

    - by fernando garcía
    Possible Duplicate: There's an issue with an Alpha/Beta Release of Ubuntu, what should I do? Do you know when Mysql workbench would be available in ubuntu repositories. Is there any other way to install MySQL Workbench on ubuntu 12.04 than http://setupguides.blogspot.com.es/2012/04/install-mysql-workbench-on-ubuntu-1204.html or http://helms-deep.cable.nu/~rwh/blog/?p=229? I mean, I would like a pre-compiled package which could me (automatically) upgraded and/or purged when the stable release comes to the standard repos, or maybe, the (deprecated) mysql-admin and mysql-query-browser packages. Thanks.

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  • Visual Studio 2010 Productivity Tips and Tricks-Part 2: Key Shortcuts

    - by ToStringTheory
    Ask anyone that knows me, and they will confirm that I hate the mouse.  This isn’t because I deny affection to objects that don’t look like their mammalian-named self, but rather for a much more simple and not-insane reason: I have terrible eyesight.  Introduction Thanks to a degenerative eye disease known as Choroideremia, I have learned to rely more on the keyboard which I can feel digital/static positions of keys relative to my fingers, than the much more analog/random position of the mouse.  Now, I would like to share some of the keyboard shortcuts with you now, as I believe that they not only increase my productivity, but yours as well once you know them (if you don’t already of course)...  I share one of my biggest tips for productivity in the conclusion at the end. Visual Studio Key Shortcuts Global Editor Shortcuts These are shortcuts that are available from almost any application running in Windows, however are many times forgotten. Shortcut Action Visual Studio 2010 Functionality Ctrl + X Cut This shortcut works without a selection. If nothing is selected, the entire line that the caret is on is cut from the editor. Ctrl + C Copy This shortcut works without a selection. If nothing is selected, the entire line that the caret is on is copied from the editor. Ctrl + V Paste If you copied an entire line by the method above, the data is pasted in the line above the current caret line. Ctrl + Shift + V Next Clipboard Element Cut/Copy multiple things, and then hit this combo repeatedly to switch to the next clipboard item when pasting. Ctrl + Backspace Delete Previous Will delete the previous word from the editor directly before the caret. If anything is selected, will just delete that. Ctrl + Del Delete Next Word Will delete the next word/space from the editor directly after the caret. If anything is selected, will just delete that. Shift + Del Delete Focused Line Will delete the line from the editor that the caret is on. If something is selected, will just delete that. Ctrl + ? or Ctrl + ? Left/Right by Word This will move the caret left or right by word or special character boundary. Holding Shift will also select the word. Ctrl + F Quick Find Either the Quick Find panel, or the search bar if you have the Productivity Power Tools installed. Ctrl + Shift + F Find in Solution Opens up the 'Find in Files' window, allowing you to search your solution, as well as using regex for pattern matching. F2 Rename File... While not debugging, selecting a file in the solution explorer\navigator and pressing F2 allows you to rename the selected file. Global Application Shortcuts These are shortcuts that are available from almost any application running in Windows, however are many times forgotten... Again... Shortcut Action Visual Studio 2010 Functionality Ctrl + N New File dialog Opens up the 'New File' dialog to add a new file to the current directory in the Solution\Project. Ctrl + O Open File dialog Opens up the 'Open File' dialog to open a file in the editor, not necessarily in the solution. Ctrl + S Save File dialog Saves the currently focused editor tab back to your HDD/SSD. Ctrl + Shift + S Save All... Quickly save all open/edited documents back to your disk. Ctrl + Tab Switch Panel\Tab Tapping this combo switches between tabs quickly. Holding down Ctrl when hitting tab will bring up a chooser window. Building Shortcuts These are shortcuts that are focused on building and running a solution. These are not usable when the IDE is in Debug mode, as the shortcut changes by context. Shortcut Action Visual Studio 2010 Functionality Ctrl + Shift + B Build Solution Starts a build process on the solution according to the current build configuration manager settings. Ctrl + Break Cancel a Building Solution Will cancel a build operation currently in progress. Good for long running builds when you think of one last change. F5 Start Debugging Will build the solution if needed and launch debugging according to the current configuration manager settings. Ctrl + F5 Start Without Debugger Will build the solution if needed and launch the startup project without attaching a debugger. Debugging Shortcuts These are shortcuts that are used when debugging a solution. Shortcut Action Visual Studio 2010 Functionality F5 Continue Execution Continues execution of code until the next breakpoint. Ctrl + Alt + Break Pause Execution Pauses the program execution. Shift + F5 Stop Debugging Stops the current debugging session. NOTE: Web apps will still continue processing after stopping the debugger. Keep this in mind if working on code such as credit card processing. Ctrl + Shift + F5 Restart Debugging Stops the current debugging session and restarts the debugging session from the beginning. F9 Place Breakpoint Toggles/Places a breakpoint in the editor on the current line. Set a breakpoint in condensed code by highlighting the statement first. F10 Step Over Statement When debugging, executes all code in methods/properties on the current line until the next line. F11 Step Into Statement When debugging, steps into a method call so you can walk through the code executed there (if available). Ctrl + Alt + I Immediate Window Open the Immediate Window to execute commands when execution is paused. Navigation Shortcuts These are shortcuts that are used for navigating in the IDE or editor panel. Shortcut Action Visual Studio 2010 Functionality F4 Properties Panel Opens the properties panel for the selected item in the editor/designer/solution navigator (context driven). F12 Go to Definition Press F12 with the caret on a member to navigate to its declaration. With the Productivity tools, Ctrl + Click works too. Ctrl + K Ctrl + T View Call Hierarchy View the call hierarchy of the member the caret is on. Great for going through n-tier solutions and interface implementations! Ctrl + Alt + B Breakpoint Window View the breakpoint window to manage breakpoints and their advanced options. Allows easy toggling of breakpoints. Ctrl + Alt + L Solution Navigator Open the solution explorer panel. Ctrl + Alt + O Output Window View the output window to see build\general output from Visual Studio. Ctrl + Alt + Enter Live Web Preview Only available with the Web Essential plugin. Launches the auto-updating Preview panel. Testing Shortcuts These are shortcuts that are used for running tests in the IDE. Please note, Visual Studio 2010 is all about context. If your caret is within a test method when you use one of these combinations, the combination will apply to that test. If your caret is within a test class, it will apply to that class. If the caret is outside of a test class, it will apply to all tests. Shortcut Action Visual Studio 2010 Functionality Ctrl + R T Run Test(s) Run all tests in the current context without a debugger attached. Breakpoints will not be stopped on. Ctrl + R Ctrl + T Run Test(s) (Debug) Run all tests in the current context with a debugger attached. This allows you to use breakpoints. Substitute A for T from the preceding combos to run/debug ALL tests in the current context. Substitute Y for T from the preceding combos to run/debug ALL impacted/covering tests for a method in the current context. Advanced Editor Shortcuts These are shortcuts that are used for more advanced editing in the editor window. Shortcut Action Visual Studio 2010 Functionality Shift + Alt + ? Shift + Alt + ? Multiline caret up/down Use this combo to edit multiple lines at once. Not too many uses for it, but once in a blue moon one comes along. Ctrl + Alt + Enter Insert Line Above Inserts a blank line above the line the caret is currently on. No need to be at end or start of line, so no cutting off words/code. Ctrl + K Ctrl + C Comment Selection Comments the current selection out of compilation. Ctrl + K Ctrl + U Uncomment Selection Uncomments the current selection into compilation. Ctrl + K Ctrl + D Format Document Automatically formats the document into a structured layout. Lines up nodes or code into columns intelligently. Alt + ? Alt + ? Code line up/down *Use this combo to move a line of code up or down quickly. Great for small rearrangements of code. *Requires the Productivity Power pack from Microsoft. Conclusion This list is by no means meant to be exhaustive, but these are the shortcuts I use regularly every hour/minute of the day. There are still 100s more in Visual Studio that you can discover through the configuration window, or by tooltips. Something that I started doing months ago seems to have interest in my office.. In my last post, I talked about how I hated a cluttered UI. One of the ways that I aimed to resolve that was by systematically cleaning up the toolbars week by week. First day, I removed ALL icons that I already knew shortcuts to, or would never use them (Undo in a toolbar?!). Then, every week from that point on, I make it a point to remove an icon/two from the toolbar and make an effort to remember its key combination. I gain extra space in the toolbar area, AND become more productive at the same time! I hope that you found this article interesting or at least somewhat informative.. Maybe a shortcut or two you didn't know. I know some of them seem trivial, but I often see people going to the edit menu for Copy/Paste... Thought a refresher might be helpful!

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  • Web Development Law/Ownership of Website

    - by Jackson Buddingh
    I'm a budding web developer, and I wondered if it was illegal to edit a website for a client to include a link that says 'encourage the owner of this site to pay their web developer' and follows up with a pre-made email encouraging the man to pay me. Here are the conditions: I've completed the work for the contract. I've asked to be paid, and tried to set up meetings with the owner. I've informed the owner of the site that my work will not continue unless I am paid. I should have been paid nearly a month ago (12/27) Any thoughts other than small claims? This is my first web-development job!

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  • Microsoft Codename Houston

    - by kaleidoscope
    On one of the final talks about SQL Azure in Day 3 of PDC09, David Robinson, Senior PM on the Azure team, announced a project codenamed ‘Houston’ which is basically a Silverlight equivalent of SQL Server Management Studio. The concept comes from the SQL Azure being within the cloud, and if the only way to interact with it is by installing SSMS locally then it does not feel like a consistent story. From the limited preview, it only contains the basics but it clearly lets you create tables, stored procedures and views, edit them, even add data to tables in a grid view reminiscent of Microsoft Access. The UI was based around the standard ribbon bar, object window on the left and working pane on the right. As of now this tool is still pre-alpha and it seems like a basic tool that will facilitate rapid database development on cloud. When asked about general availability, no dates were given but calendar 2010 was indicated as the target. More information can be found at:      http://sqlfascination.com/2009/11/20/pdc-09-day-3-sql-azure-and-codename-houston-announcement/   Tinu, O

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  • GDC 2012: From Console to Chrome

    GDC 2012: From Console to Chrome (Pre-recorded GDC content) Cutting-edge HTML5 brings high performance console-style 3d games to the browser, but developing a modern HTML5 game engine can be a challenge. Adapting to HTML5 and Javascript can be bewildering to game programmers coming from C / C++. This talk is an overview of the tools, techniques, and topics you need to be familiar with to adapt to programming high performance 3D games for the web. Topics will include cutting edge HTML5 APIs, writing high performance Javascript, and profiling / debugging tools. Speaker: Lilli Thompson From: GoogleDevelopers Views: 3845 80 ratings Time: 01:02:14 More in Science & Technology

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  • SharePoint 2013 Development Machine - Now Available

    - by Sahil Malik
    SharePoint 2010 Training: more information With SharePoint 2013 RTM’ing, I am thrilled to announce an updated version of my SharePoint 2013 Development Machine book’let. As you know, I am publishing many small booklets, and eventually I will publishing a single big book also – sort of the track/cd model. Also, this self-e-publish model allows me to keep the content updated as I learn more. There is a very minor portion at the end that is still pre-RTM. Specifically as of now SharePoint Designer 2013 and Visual Studio tools for SharePoint 2013 have not yet RTM’ed. However, installing those is not very different from Beta2. The screenshots may change a bit. I will of course update the book soon as the RTM bits are available. Read full article ....

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  • Torchlight II Drops Today; New Classes and Miles of Atmospheric Dungeon Crawling Await

    - by Jason Fitzpatrick
    Torchlight II, sequel to the extremely popular Torchlight action-RPG, is available for sale today. With four new classes and a massively expanded world, you’ll have plenty to explore. The new release features extra classes, extra companion creatures, in-game weather systems, and of course: updated graphics and a massively expanded game universe. Trumping all these additions, however, is LAN/internet co-op multiplayer–by far the feature most requested and anticipated by Torchlight fans. Check out the trailer video above to take a peak at the game, read more about it at the Torchlight II site, and then hit up the link below to grab a copy on Steam–you can pre-order it any time but it won’t be officially available for download until 2PM EST, today. Torchlight II is Windows-only, $19.99 for a single copy or $59.99 for a friend 4-pack (which includes a copy of Torchlight I). Torchlight II How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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