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  • Why a variable is seen in the loop and is not seen outside the loop?

    - by Roman
    I have the following code: String serviceType; ServiceBrowser tmpBrowser; for (String playerName: players) { serviceType = "_" + playerName + "._tcp"; tmpBrowser = BrowsersGenerator.getBrowser(serviceType); tmpBrowser.browse(); System.out.println(tmpBrowser.getStatus()); } System.out.println(tmpBrowser.getStatus()); The compiler complains about the last line. It writes "variable tmpBrowser might not been initialized". If I comment the last line the compile does not complain.

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  • Safe to pass objects to C functions when working in JNI Invocation API?

    - by bubbadoughball
    I am coding up something using the JNI Invocation API. A C program starts up a JVM and makes calls into it. The JNIenv pointer is global to the C file. I have numerous C functions which need to perform the same operation on a given class of jobject. So I wrote helper functions which take a jobject and process it, returning the needed data (a C data type...for example, an int status value). Is it safe to write C helper functions and pass jobjects to them as arguments? i.e. (a simple example - designed to illustrate the question): int getStatusValue(jobject jStatus) { return (*jenv)->CallIntMethod(jenv,jStatus,statusMethod); } int function1() { int status; jobject aObj = (*jenv)->NewObject (jenv, aDefinedClass, aDefinedCtor); jobject j = (*jenv)->CallObjectMethod (jenv, aObj, aDefinedObjGetMethod) status = getStatusValue(j); (*jenv)->DeleteLocalRef(jenv,aObj); (*jenv)->DeleteLocalRef(jenv,j); return status; } Thanks.

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  • The Math of a Jump in a 2D game.

    - by ONi
    I have been all around with this question and I can't find the correct answer! So, behold, the description of my question: I'm working in J2ME, I have my gameloop that do the following: public void run() { Graphics g = this.getGraphics(); while (running) { long diff = System.currentTimeMillis() - lastLoop; lastLoop = System.currentTimeMillis(); input(); this.level.doLogic(); render(g, diff); try { Thread.sleep(10); } catch (InterruptedException e) { stop(e); } } } so it's just a basic gameloop, the doLogic() function calls for all the logic functions of the characters in the scene and render(g, diff) calls the animateChar function of every character on scene, following this, the animChar function in the Character class sets up everything in the screen as this: protected void animChar(long diff) { this.checkGravity(); this.move((int) ((diff * this.dx) / 1000), (int) ((diff * this.dy) / 1000)); if (this.acumFrame > this.framerate) { this.nextFrame(); this.acumFrame = 0; } else { this.acumFrame += diff; } } This ensures me that everything must to move according to the time that the machine takes to go from cycle to cycle (remember it's a phone, not a gaming rig). I'm sure it's not the most efficient way to achieve this behavior so I'm totally open for criticism of my programming skills in the comments, but here my problem: When I make I character jump, what I do is that I put his dy to a negative value, say -200 and I set the boolean jumping to true, that makes the character go up, and then I have this function called checkGravity() that ensure that everything that goes up has to go down, checkGravity also checks for the character being over platforms so I will strip it down a little for the sake of your time: public void checkGravity() { if (this.jumping) { this.jumpSpeed += 10; if (this.jumpSpeed > 0) { this.jumping = false; this.falling = true; } this.dy = this.jumpSpeed; } if (this.falling) { this.jumpSpeed += 10; if (this.jumpSpeed > 200) this.jumpSpeed = 200; this.dy = this.jumpSpeed; if (this.collidesWithPlatform()) { this.falling = false; this.standing = true; this.jumping = false; this.jumpSpeed = 0; this.dy = this.jumpSpeed; } } } So, the problem is, that this function updates the dy regardless of the diff, making the characters fly like Superman in slow machines, and I have no idea how to implement the diff factor so that when a character is jumping, his speed decrement in a proportional way to the game speed. Can anyone help me fix this issue? or give me pointers on how to make a 2D Jump in J2ME the right way. Thank you very much for your time.

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  • Scaling an Image in GWT

    - by Daniel
    Changing the size of an Image Widget in GWT changes the size of the image element, but does not rescale the image on the screen. Therefore, the following will not work: Image image = new Image(myImageResource); image.setHeight(newHeight); image.setWidth(newWidth); image.setPixelSize(newWidth, newHeight); This is because GWT implements its Image widget by setting the background-image of the HTML <img... /> element as the image, using CSS. How does one get the actual image to resize?

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  • most popular j2ee based websites

    - by krishna
    J2EE as I understand is used to build Enterprise applications. My question is :What are the most popular public facing(internet) sites using j2ee stack. The one's that I know of are : linkedIn.com ,evite.com and sun ibm and oracle (obviously) Eclipse.org uses php, I wonder why? If you have worked on/know any other sites, can your share your experience and also the technologies used(if that's not an issue)? EDIT:It doesn't have to use the full stack. EDIT : There are quite a few ecommerce websites like bestbuy.com. I know this bcos I worked with the ATG(atg.com) ecommerce suite and their website lists their clients. Iam looking for those kind of examples and also your experience working on them. Please limit to only internet sites

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  • Eclipse Class File Metadata

    - by Alex
    In Visual Studio, I can obtain a succinct list of public methods/members exposed in a class for which I do not have the source (i.e. bundled inside a DLL) by pressing F12 (GoToDefinition). Similarly, I am learning the Android API - in Eclipse. Jumping to an Android framework method definition produces decompilation output which is not intuitive to read, and is very verbose. To mimic results like Visual Studio, I am considering several options: How can I format the decompilation output to be 'cleaner' - I have looked through Eclipse's preferences menus and have not found a way to do this. How do I 'add corresponding source files' once Google provides it, so that jumping to definition yields the actual definition? Is there a plugin that does this already? I looked into Jadclipse, but that project has not been updated in several years, and is still a decompiler. Thank you in advance.

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  • How to change order in ordered+persisted collection?

    - by Jaroslav Záruba
    I just need to change order of items in a (previously persisted) ordered collection... I tried simply passing the re-arranged collection to a setter: after committing a transaction the collection is gone. Then I tried to clear() the existing collection and addAll() afterwards: clear() makes persistent manager to mark all the elements as deleted. (But obviously I would like to be able to work with the collection items in the very transaction.) (The collection is not in a default fetch group, so I tried the above also with the named fetch group added into the fetch plan. No luck.) This must be the most stupid question, but I ran out of ideas and I'm stuck here two days already. I swear I googled. :(

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  • Spring MVC 3 - How come @ResponseBody method renders a JSTLView?

    - by Ken Chen
    I have mapped one of my method in one Controller to return JSON object by @ResponseBody. @RequestMapping("/{module}/get/{docId}") public @ResponseBody Map<String, ? extends Object> get(@PathVariable String module, @PathVariable String docId) { Criteria criteria = new Criteria("_id", docId); return genericDAO.getUniqueEntity(module, true, criteria); } However, it redirects me to the JSTLView instead. Say, if the {module} is product and {docId} is 2, then in the console I found: DispatcherServlet with name 'xxx' processing POST request for [/xxx/product/get/2] Rendering view [org.springframework.web.servlet.view.JstlView: name 'product/get/2'; URL [/WEB-INF/views/jsp/product/get/2.jsp]] in DispatcherServlet with name 'xxx' How can that be happened? In the same Controller, I have another method similar to this but it's running fine: @RequestMapping("/{module}/list") public @ResponseBody Map<String, ? extends Object> list(@PathVariable String module, @RequestParam MultiValueMap<String, String> params, @RequestParam(value = "page", required = false) Integer pageNumber, @RequestParam(value = "rows", required = false) Integer recordPerPage) { ... return genericDAO.list(module, criterias, orders, pageNumber, recordPerPage); } Above do returns correctly providing me a list of objects I required. Anyone to help me solve the mystery?

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  • Refreshing WEB-INF/lib in Google App Engine (with Eclipse)

    - by Adrian Petrescu
    Hi, I've created a new Google App Engine project within Eclipse. I copied several JARs that I need for my application into the WEB-INF/lib directory, and add them to the build path. I make some random calls to these JARs from within the handler, deploy, and everything works fine. However, if I then change one of the JARs outside the project, and copy the new version to WEB-INF/lib (with the same name) and re-deploy, it doesn't seem to be sending the new JAR; everything is still linking to the old one even though it's not even in my WEB-INF/lib anymore. I'm guessing it's being cached by the server or Eclipse is not even realizing something has changed in order to upload the new version. If I just create a new project with the new JAR, everything is fine again (until I have to make another change...) but of course I don't want to have to create a new project for every change to a dependency I make. My question is, how can I make GAE re-upload all the JARs I have from within Eclipse? Thanks in advance, guys :) -Adrian

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  • Cab't run a web application with GWText

    - by Anto
    I am using the GWT and the GWTExt libraries with Eclipse for the first time. I have followed all the procedures but when I go run the web application the following error appears: 1) In the Problems tab, I have this message: Description Resource Path Location Type The following classpath entry 'C:\Documents and Settings\CiuffreA\Desktop\GWTExt\gwtext-2.0.5\gwtext.jar' will not be available on the server's classpath GWTProject Unknown Google Web App Problem 2) In the Development Mode tab, the following 2 messages appears: 23:41:25.906 [ERROR] [mockupproject] Unable to load module entry point class com.example.myproject.client.MockUpProject Failed to load module 'mockupproject' from user agent 'Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US) AppleWebKit/532.5 (KHTML, like Gecko) Chrome/4.1.249.1042 Safari/532.5' at localhost:3853 If anyone has a clue about where the problem may be, please give me a hint...

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  • How to use iterator in nested arraylist

    - by Muhammad Abrar
    I am trying to build an NFA with a special purpose of searching, which is totally different from regex. The State has following format class State implements List{ //GLOBAL DATA static int depth; //STATE VALUES String stateName; ArrayList<String> label = new ArrayList<>(); //Label for states //LINKS TO OTHER STATES boolean finalState; ArrayList<State> nextState ; // Link with multiple next states State preState; // previous state public State() { stateName = ""; finalState = true; nextState = new ArrayList<>(); } public void addlabel(String lbl) { if(!this.label.contains(lbl)) this.label.add(lbl); } public State(String state, String lbl) { this.stateName = state; if(!this.label.contains(lbl)) this.label.add(lbl); depth++; } public State(String state, String lbl, boolean fstate) { this.stateName = state; this.label.add(lbl); this.finalState = fstate; this.nextState = new ArrayList<>(); } void displayState() { System.out.print(this.stateName+" --> "); for(Iterator<String> it = label.iterator(); it.hasNext();) { System.out.print(it.next()+" , "); } System.out.println("\nNo of States : "+State.depth); } Next, the NFA class is public class NFA { static final String[] STATES= {"A","B","C","D","E","F","G","H","I","J","K","L","M" ,"N","O","P","Q","R","S","T","U","V","W","X","Y","Z"}; State startState; State currentState; static int level; public NFA() { startState = new State(); startState = null; currentState = new State(); currentState = null; startState = currentState; } /** * * @param st */ NFA(State startstate) { startState = new State(); startState = startstate; currentState = new State(); currentState = null; currentState = startState ; // To show that their is only one element in NFA } boolean insertState(State newState) { newState.nextState = new ArrayList<>(); if(currentState == null && startState == null ) //if empty NFA { newState.preState = null; startState = newState; currentState = newState; State.depth = 0; return true; } else { if(!Exist(newState.stateName))//Exist is used to check for duplicates { newState.preState = currentState ; currentState.nextState.add(newState); currentState = newState; State.depth++; return true; } } return false; } boolean insertState(State newState, String label) { newState.label.add(label); newState.nextState = null; newState.preState = null; if(currentState == null && startState == null) { startState = newState; currentState = newState; State.depth = 0; return true; } else { if(!Exist(newState.stateName)) { newState.preState = currentState; currentState.nextState.add(newState); currentState = newState; State.depth++; return true; } else { ///code goes here } } return false; } void markFinal(State s) { s.finalState = true; } void unmarkFinal(State s) { s.finalState = false; } boolean Exist(String s) { State temp = startState; if(startState.stateName.equals(s)) return true; Iterator<State> it = temp.nextState.iterator(); while(it.hasNext()) { Iterator<State> i = it ;//startState.nextState.iterator(); { while(i.hasNext()) { if(i.next().stateName.equals(s)) return true; } } //else // return false; } return false; } void displayNfa() { State st = startState; if(startState == null && currentState == null) { System.out.println("The NFA is empty"); } else { while(st != null) { if(!st.nextState.isEmpty()) { Iterator<State> it = st.nextState.iterator(); do { st.displayState(); st = it.next(); }while(it.hasNext()); } else { st = null; } } } System.out.println(); } /** * @param args the command line arguments */ /** * * @param args the command line arguments */ public static void main(String[] args) { // TODO code application logic here NFA l = new NFA(); State s = new State("A11", "a",false); NFA ll = new NFA(s); s = new State("A111", "a",false); ll.insertState(s); ll.insertState(new State("A1","0")); ll.insertState(new State("A1111","0")); ll.displayNfa(); int j = 1; for(int i = 0 ; i < 2 ; i++) { int rand = (int) (Math.random()* 10); State st = new State(STATES[rand],String.valueOf(i), false); if(l.insertState(st)) { System.out.println(j+" : " + STATES[rand]+" and "+String.valueOf(i)+ " inserted"); j++; } } l.displayNfa(); System.out.println("No of states inserted : "+ j--); } I want to do the following This program always skip to display the last state i.e. if there are 10 states inserted, it will display only 9. In exist() method , i used two iterator but i do not know why it is working I have no idea how to perform searching for the existing class name, when dealing with iterators. How should i keep track of current State, properly iterate through the nextState List, Label List in a depth first order. How to insert unique States i.e. if State "A" is inserted once, it should not insert it again (The exist method is not working) Best Regards

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  • Check if there are any repeated elements in a array recursively

    - by devoured elysium
    I have to find recursively if there is any repeated element in an integer array v. The method must have the following signature: boolean hasRepeatedElements(int[] v) I can't see any way of doing that recursively without having to define another method or at least another overload to this method (one that takes for example the element to go after or something). At first I thought about checking for the current v if there is some element equal to the first element, then creating a new array with L-1 elements etc but that seems rather inefficient. Is it the only way? Am I missing here something?

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  • JMF. Create new custom streamdatasource

    - by Afro Genius
    Hi there. I am looking to create a means of building a DataSource object (and hence a Processor) that gets data from a stream instead of a file, RTP, and so on. I am writing a module for a much larger application that is meant to transparently transcode audio data. Going through the JMF docs only specify how to create a source from file however I need to be able to create a source from a stream within my application. Any idea where I can start looking?

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  • Programmatically loading Entity classes with JPA 2.0?

    - by Dennetik
    With Hibernate you can load your Entity classes as: sessionFactory = new AnnotationConfiguration() .addPackage("test.animals") .addAnnotatedClass(Flight.class) .addAnnotatedClass(Sky.class) .addAnnotatedClass(Person.class) .addAnnotatedClass(Dog.class); Is there a way to do the same thing - programmatically loading your Entity classes - in a JPA 2.0 compliant way?

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  • Getting fewer columns with hibernate

    - by Gandalf StormCrow
    I have a table with 11 columns, but I need to get only 2 of them in my application, I'm using spring/hibernate/DAO combination. For now I have a domain class which includes all 11 fields, and mapping file which maps all 11 columns in table. How do I use get just 2 of them not all?

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  • How do i change this method to get strings instead of ints

    - by David
    here is the original code: public static int getInt () { Scanner in = new Scanner (System.in) ; if (in.hasNextInt()) { int a = in.nextInt() ; return a ; } else { System.out.println ("try again:") ; return getInt () ; } } This checks and sees if the input it receives is an int. If it is then it returns the int, if not it tells you to try again and re-runs. This is what i tried to do to change it: public static String getIns () { Scanner in = new Scanner (System.in) ; if (in.hasNextString()) { String a = in.nextString() ; return a ; } else { System.out.println ("try again:") ; return getIns () ; } } This doesn't work though. I looked through the documentation for the scanner class and i think the problem is that there is no such method as in.hasNextString or in.nextString What methods from the scanner class can i use to do what i intend these to do?

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  • Swingbuilder - application location centering

    - by Amoeba
    I am creating an application using Griffon-SwingBuilder. I would like to able to center the application on the desktop. I know we have the 'location: [x,y]' argument we can provide on application creation. Is there anyway to access desktop properties to calculate the center?

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  • Enable or disable column based on other column

    - by kundan
    Hello, I have Application with 3 columns Result - Radio button pass and Fail IF Fail - Radio Button Minor and Major Be Specific - Multiple Choice - Active X control/ Browser/ Display / Others I want to disable If fail and Be specific if Result is selected pass. How can I do it Thanks Kundan

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  • Using inheritance and polymorphism to solve a common game problem

    - by Barry Brown
    I have two classes; let's call them Ogre and Wizard. (All fields are public to make the example easier to type in.) public class Ogre { int weight; int height; int axeLength; } public class Wizard { int age; int IQ; int height; } In each class I can create a method called, say, battle() that will determine who will win if an Ogre meets and Ogre or a Wizard meets a Wizard. Here's an example. If an Ogre meets an Ogre, the heavier one wins. But if the weight is the same, the one with the longer axe wins. public Ogre battle(Ogre o) { if (this.height > o.height) return this; else if (this.height < o.height) return o; else if (this.axeLength > o.axeLength) return this; else if (this.axeLength < o.axeLength) return o; else return this; // default case } We can make a similar method for Wizards. But what if a Wizard meets an Ogre? We could of course make a method for that, comparing, say, just the heights. public Wizard battle(Ogre o) { if (this.height > o.height) return this; else if (this.height < o.height) return o; else return this; } And we'd make a similar one for Ogres that meet Wizard. But things get out of hand if we have to add more character types to the program. This is where I get stuck. One obvious solution is to create a Character class with the common traits. Ogre and Wizard inherit from the Character and extend it to include the other traits that define each one. public class Character { int height; public Character battle(Character c) { if (this.height > c.height) return this; else if (this.height < c.height) return c; else return this; } } Is there a better way to organize the classes? I've looked at the strategy pattern and the mediator pattern, but I'm not sure how either of them (if any) could help here. My goal is to reach some kind of common battle method, so that if an Ogre meets an Ogre it uses the Ogre-vs-Ogre battle, but if an Ogre meets a Wizard, it uses a more generic one. Further, what if the characters that meet share no common traits? How can we decide who wins a battle?

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