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  • Books, resources and so on about GUI architecture [on hold]

    - by Moses
    I'm making first steps in GUI programming. Earlier I've had little experience with GUI and I remember that it was kind of pain. Code was either coupled or to verbose with tons of "Listeners". It seems to me that problem in me and not in a library that I used(Swing). So, could you recommend me some books, tutorials or resources where I can find how

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  • Which are the cons of using only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and it was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are the benefits/cons of that approach or when the project grows,

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  • How to play many sounds at once in OpenAL

    - by Krom
    Hello, I'm developing an RTS game and I would like to add sounds to it. My choice has landed on OpenAL. I have plenty of units which from time to time make sounds: fSound.Play(sfx_shoot, location). Sounds often repeat, e.g. when squad of archers shoots arrows, but they are not synced with each other. My questions are: What is the common

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  • When should I use AtomPub?

    - by Gary Rowe
    I have been conducting some research into RESTful web service design and I've reached what I think is a key decision point so I thought I'd offer it up to the community to get some advice. In keeping with the principles of a RESTful architecture I want to present a discoverable API, so I will be supporting the various HTTP verbs as

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  • Result class dependency

    - by Stefano Borini
    I have an object containing the results of a computation. This computation is performed in a function which accepts an input object and returns the result object. The result object has a print method. This print method must print out the results, but in order to perform this operation I need the original input object. I cannot pass

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  • Help to understand the abstract factory pattern

    - by Chobeat
    I'm learning the 23 design patterns of the GoF. I think I've found a way to understand and simplify how the Abstract Factory works but I would like to know if this is a correct assumption or if I am wrong. What I want to know is if we can see the result of the Abstract Factory method as a matrix of possible products where there's

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  • Making own clothes website [on hold]

    - by Manjushree
    I am BSc student in Mathematics but i would like to create own clothes website. Can anyone help me how can i design the clothes website. I never have any background knowledge about making the webpage online. The clothes website does not have to look professional but simple enough where i can put my clothes to show the items to

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  • Mac mini 2012 graphic upgrade for UE4 Unity3D Blender

    - by DaCrAn
    I have a mac mini (late 2012) i7, 16gb ram Vengeance graphic card intel HD4000. I buy recently a thunderbolt expansion PCIE whit support a graphic card PCIE 2.0 16x whit space for Full leght card. I have dubts about what graphic card gona give me the best results for using the Unreal Engine 4 UE4 or Unity3D, and Blender.

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  • Do first impressions really count?

    - by Matt
    So, i am currently writing something up for a college class. Problem is everything is hypothetical. I need some proof. I believe a first impression on a website is imperative so that people actually use it and in my case, buy your product or services as well. Basically I'm wondering has there been any studies that

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  • Application qos involving priority and bandwidth

    - by Steve Peng
    Our manager wants us to do applicaiton qos which is quite different from the well-known system qos. We have many services of three types, they have priorites, the manager wants to suspend low priority services requests when there are not enough bandwidth for high priority services. But if the high priority

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