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  • Ubuntu/Windows suddenly freezes

    - by tapan
    I've a strange problem with my ubuntu 10.04 installation. Whenever i boot into ubuntu the entire system freezes / hangs soon after (~ 2 mins in). This problem exists on my windows 7 installation too. However if i start World of Warcraft or Warcraft on windows it doesnt hang for the duration i'm playing the game. After i stop playing and exit the game my laptop hangs inside 2 mins. Here is when it gets weirder. If i disconnect the charger, the laptop doesn't hang. However when I start it in ubuntu recovery mode and drop to root shell and use the 'startx' command everything works perfectly. I cannot figure out what the problem is. i have an intel core2duo 2.2ghz processor, intel mobile 965 graphics, 2 GB RAM for more details here is the output of cat /proc/cpuinfo : processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz stepping : 11 cpu MHz : 2201.000 cache size : 4096 KB physical id : 0 siblings : 2 core id : 0 cpu cores : 2 apicid : 0 initial apicid : 0 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm ida tpr_shadow vnmi flexpriority bogomips : 4389.80 clflush size : 64 power management: processor : 1 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz stepping : 11 cpu MHz : 2201.000 cache size : 4096 KB physical id : 0 siblings : 2 core id : 1 cpu cores : 2 apicid : 1 initial apicid : 1 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm ida tpr_shadow vnmi flexpriority bogomips : 4388.96 clflush size : 64 power management: here is the output of cat /proc/meminfo MemTotal: 2052440 kB MemFree: 55924 kB Buffers: 579352 kB Cached: 821752 kB SwapCached: 704 kB Active: 897124 kB Inactive: 1032256 kB Active(anon): 412140 kB Inactive(anon): 264804 kB Active(file): 484984 kB Inactive(file): 767452 kB Unevictable: 0 kB Mlocked: 0 kB HighTotal: 1178440 kB HighFree: 6012 kB LowTotal: 874000 kB LowFree: 49912 kB SwapTotal: 995988 kB SwapFree: 986616 kB Dirty: 8928 kB Writeback: 0 kB AnonPages: 527596 kB Mapped: 76536 kB Slab: 39480 kB SReclaimable: 21100 kB SUnreclaim: 18380 kB PageTables: 5672 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 2022208 kB Committed_AS: 1856400 kB VmallocTotal: 122880 kB VmallocUsed: 11928 kB VmallocChunk: 104644 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 4096 kB DirectMap4k: 16376 kB DirectMap4M: 892928 kB Also the kern.log doesn't show any errors. What I want to know is what might be the problem, how i could test for it and if there are any solutions I could try. Thanks :).

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  • Using a 64bit Linux kernel, can't see more than 4GB of RAM in /proc/meminfo

    - by Chris Huang-Leaver
    I'm running my new computer which has 8GB of RAM installed, which is visable from BIOS page, does not show in /proc/meminfo uname -a Linux localhost 3.0.6-gentoo #2 SMP PREEMPT Sat Nov 19 10:45:22 GMT-- x86_64 AMD Phenom(tm) II X4 955 Processor AuthenticAMD GNU/Linux The result of /proc/meminfo is as follows: (thans Andrey) MemTotal: 4021348 kB MemFree: 1440280 kB Buffers: 23696 kB Cached: 1710828 kB SwapCached: 4956 kB Active: 1389904 kB Inactive: 841364 kB Active(anon): 1337812 kB Inactive(anon): 714060 kB Active(file): 52092 kB Inactive(file): 127304 kB Unevictable: 32 kB Mlocked: 32 kB SwapTotal: 8388604 kB SwapFree: 8047900 kB Dirty: 0 kB Writeback: 0 kB AnonPages: 492732 kB Mapped: 47528 kB Shmem: 1555120 kB Slab: 267724 kB SReclaimable: 177464 kB SUnreclaim: 90260 kB KernelStack: 1176 kB PageTables: 12148 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 10399276 kB Committed_AS: 3293896 kB VmallocTotal: 34359738367 kB VmallocUsed: 317008 kB VmallocChunk: 34359398908 kB AnonHugePages: 120832 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 2048 kB DirectMap4k: 23552 kB DirectMap2M: 3088384 kB DirectMap1G: 1048576 kB I have tried using mem=8G as a kernel boot parameter, I read a post about setting HIGHMEM64G to yes, before realising that only applies to 32bit kernels. Trying dmindecode -t memory SMBIOS 2.7 present. Handle 0x0026, DMI type 16, 23 bytes Physical Memory Array Location: System Board Or Motherboard Use: System Memory Error Correction Type: Multi-bit ECC Maximum Capacity: 32 GB Error Information Handle: Not Provided Number Of Devices: 4 Handle 0x0028, DMI type 17, 34 bytes Memory Device Array Handle: 0x0026 Error Information Handle: Not Provided Total Width: 64 bits Data Width: 64 bits Size: 4096 MB Form Factor: DIMM Set: None Locator: DIMM0 Bank Locator: BANK0 Type: <OUT OF SPEC> Type Detail: Synchronous Speed: 1333 MHz Manufacturer: Manufacturer0 Serial Number: SerNum0 Asset Tag: AssetTagNum0 Part Number: Array1_PartNumber0 Rank: Unknown Handle 0x002A, DMI type 17, 34 bytes Memory Device Array Handle: 0x0026 Error Information Handle: Not Provided Total Width: Unknown Data Width: 64 bits Size: No Module Installed Form Factor: DIMM Set: None Locator: DIMM1 Bank Locator: BANK1 Type: Unknown Type Detail: Synchronous Speed: Unknown Manufacturer: Manufacturer1 Serial Number: SerNum1 Asset Tag: AssetTagNum1 Part Number: Array1_PartNumber1 Rank: Unknown Handle 0x002C, DMI type 17, 34 bytes Memory Device Array Handle: 0x0026 Error Information Handle: Not Provided Total Width: 64 bits Data Width: 64 bits Size: 4096 MB Form Factor: DIMM Set: None Locator: DIMM2 Bank Locator: BANK2 Type: <OUT OF SPEC> Type Detail: Synchronous Speed: 1333 MHz Manufacturer: Manufacturer2 Serial Number: SerNum2 Asset Tag: AssetTagNum2 Part Number: Array1_PartNumber2 Rank: Unknown Handle 0x002E, DMI type 17, 34 bytes Memory Device Array Handle: 0x0026 Error Information Handle: Not Provided Total Width: Unknown Data Width: 64 bits Size: No Module Installed Form Factor: DIMM Set: None Locator: DIMM3 Bank Locator: BANK3 Type: Unknown Type Detail: Synchronous Speed: Unknown Manufacturer: Manufacturer3 Serial Number: SerNum3 Asset Tag: AssetTagNum3 Part Number: Array1_PartNumber3 Rank: Unknown

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  • OpenVPN, Great on Windows, VERY slow on Mac...

    - by Phsion
    Hello, I'm not really an IT Pro, but this seemed like the best place to ask this question... I have setup VPN networks in the past, for fun, and everything was great, but now I've set one up for my boss, and while my computers all work great, his Mac machines are almost too slow to work with. Its pretty much vanilla configs all around, anyone have any ideas? Its a TUN routing setup over UDP. Back Story: My boss travels a lot, and wants to be able to access all his files from the road, and is also pretty paranoid about security (even though knows almost nothing about computers). SO i figured a VPN would be the answer. I went with OpenVPN, but there are some other issues. The only ISP we can get in our area besides Dial-UP is a crappy Satellite provider, that doesn't offer public IPs unless your willing to pay, so while the computers and VPN setup are pretty vanilla, the routing and structure is strange to get around this limitation. Specs: Its OpenVPN2, and there are six machines using it (only three actually use it, the rest are my test machines), one Windows 7 laptop, two XP Desktops, one OS X 10.5 Desktop, one 10.6 Desktop, and one 10.6 Laptop. One XP Desktop sits at my house and acts as the server (6Mbs/2Mbs FIOS connection). One XP desktop sits at the office and hosts a webpage that will wake up the Main Mac Desktop from sleep, and also ping all the machines on the VPN and show their status. The main office mac (10.6) stays in sleep mode until it gets the Wake-On-Lan packet from the Office XP, and then it auto connects to the VPN and opens itself up. The reason for all this is the Satellite private IP crap means i cant directly access the office machines outside of the LAN, so everyone connects to my house first, then they talk to each other from there. The Wake On Lan weirdness is because my boss doesn't want to leave the main Mac on all the time, and making a quick and dirty webpage was the easiest way to send a Magic Packet from inside the LAN without confusing my boss. The VPN uses Client Config files to make static IPs for the client. The only thing i found in google was some changes to the VPN MTU settings (down to 1400) but no real help. Oh, and i forgot...all the windows machines just have OpenVPN start as a service. The Mac laptop uses tunnelblick (an OpenVPN GUI) and the Mac Desktops use OpenVPN in normal command line mode. Server Config: tun-mtu 1500 fragment 1450 mssfix 1450 management localhost #### port #### proto udp dev tun ca ####### cert ####### key ###### dh ###### server 10.8.0.0 255.255.255.0 ifconfig-pool-persist ipp.txt client-config-dir ccd route 10.8.0.0 255.255.255.252 client-to-client keepalive 10 120 comp-lzo persist-key persist-tun status openvpn-status log Client Configs (all are simple variations on this) tun-mtu 1500 fragment 1450 mssfix 1450 client dev tun proto udp remote ######## #### resolv-retry infinite nobind persist-key presist-tun ca ##### cert ##### key ##### ns-cert-type server comp-lzo verb 3

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  • umount bind of stale NFS

    - by Paul Eisner
    i've got a problem removing mounts created with mount -o bind from a locally mounted NFS folder. Assume the following mount structure: NFS mounted directory: $ mount -o rw,soft,tcp,intr,timeo=10,retrans=2,retry=1 \ 10.20.0.1:/srv/source /srv/nfs-source Bound directory: $ mount -o bind /srv/nfs-source/sub1 /srv/bind-target/sub1 Which results in this mount map $ mount /dev/sda1 on / type ext3 (rw,errors=remount-ro) # ... 10.20.0.1:/srv/source on /srv/nfs-source type nfs (rw,soft,tcp,intr,timeo=10,retrans=2,retry=1,addr=10.20.0.100) /srv/nfs-source/sub1 on /srv/bind-target/sub1 type none (rw,bind) If the server (10.20.0.1) goes down (eg ifdown eth0), the handles become stale, which is expected. I can now un-mount the NFS mount with force $ umount -f /srv/nfs-source This takes some seconds, but works without any problems. However, i cannot un-mount the bound directory in /srv/bind-target/sub1. The forced umount results in: $ umount -f /srv/bind-target/sub1 umount2: Stale NFS file handle umount: /srv/bind-target/sub1: Stale NFS file handle umount2: Stale NFS file handle Here is a trace http://pastebin.com/ipvvrVmB I've tried umounting the sub-directories beforehand, find any processes accessing anything within the NFS or bind mounts (there are none). lsof also complains: $ lsof -n lsof: WARNING: can't stat() nfs file system /srv/nfs-source Output information may be incomplete. lsof: WARNING: can't stat() nfs file system /srv/bind-target/sub1 (deleted) Output information may be incomplete. lsof: WARNING: can't stat() nfs file system /srv/bind-target/ Output information may be incomplete. I've tried with recent stable Linux kernels 3.2.17, 3.2.19 and 3.3.8 (cannot use 3.4.x, cause need the grsecurity patch, which is not, yet, supported - grsecurity is not patched in in the tests above!). My nfs-utils are version 1.2.2 (debian stable). Does anybody have an idea how i can either: force the un-mount some other way? (any dirty trick is welcome, data loss or damage neglible at this point) use something else instead of mount -o bind? (cannot use soft links, cause mounted directories will be used in chroot; bindfs via FUSE is far to slow to be an option) Thanks, Paul Update 1 With 2.6.32.59 the umount of the (stale) sub-mounts work just fine. It seems to be a kernel regression bug. The above tests where with NFSv3. Additional tests with NFSv4 showed no change. Update 2 We have tested now multiple 2.6 and 3.x kernels and are now sure, that this was introduced in 3.0.x. We will fille a bug report, hopefully they figure it out.

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  • Excluding child processes from ps

    - by stefpet
    Background: To reload app configuration I need to kill -HUP the parent processes' PIDs. To find PIDs I currently use ps auxf | grep gunicorn with the following example output: $ ps auxf | grep gunicorn stpe 4222 0.0 0.2 64524 11668 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4225 0.0 0.4 76920 16332 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4226 0.0 0.4 76932 16340 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4227 0.0 0.4 76940 16344 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4228 0.0 0.4 76948 16344 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4229 0.0 0.4 76960 16356 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4230 0.0 0.4 76972 16368 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4231 0.0 0.4 78856 18644 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 4232 0.0 0.4 76992 16376 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 5685 0.0 0.0 22076 908 pts/1 S+ 11:50 0:00 | \_ grep --color=auto gunicorn stpe 5012 0.0 0.2 64512 11656 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5021 0.0 0.4 77656 17156 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5022 0.0 0.4 77664 17156 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5023 0.0 0.4 77672 17164 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5024 0.0 0.4 77684 17196 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5025 0.0 0.4 77692 17200 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5026 0.0 0.4 77700 17208 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5027 0.0 0.4 77712 17220 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py stpe 5028 0.0 0.4 77720 17220 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py Based on the above I see that it is 4222 and 5012 I need to HUP. Question: How can I exclude the child processes and only get the parent process (please note however that the processes I want do also have a parent (e.g. bash) that I'm uninterested with)? Using a regexp with grep on how much indentation there is in the ascii tree feels dirty. Is there a better way? Example: The desired output would be something like this. stpe 4222 0.0 0.2 64524 11668 pts/2 S+ 11:01 0:00 | \_ /usr/bin/python /usr/local/bin/gunicorn app_api:app -c app_api.ini.py stpe 5012 0.0 0.2 64512 11656 pts/3 S+ 11:22 0:00 \_ /usr/bin/python /usr/local/bin/gunicorn app_game_api:app -c app_game_api.ini.py This would be easily parseable to be able to automatically find the PIDs in a script that does the HUPing which is the goal.

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  • PC monitors shut off and system hangs while playing 3D games, but sound continues - Diagnosis?

    - by Jon Schneider
    Two days ago, I started running into a problem with my Windows PC: The PC's two connected monitors simultaneously lose signal and go black (as though the PC had been powered off). The keyboard's Numlock, Capslock, and Scroll Lights will become "stuck" in their current positions, as though the PC is hung. (For example, the Numlock light on the keyboard remains lit regardless of me pressing the Numlock key repeatedly.) No keyboard input does anything. (Ctrl+Alt+Del, Ctrl+Shift+Esc, Ctrl+C, etc.) However -- Whatever sound/music the PC was playing continues to play, and the PC's fans continue running, so the PC hasn't powered itself off or rebooted itself. Opening up the case, the graphics card is pretty hot to the touch. I had this happen 3 times in one evening. In all cases, I was playing a game with 3D graphics when the problem occurred (Torchlight, Minecraft, Magic: The Gathering 2012, Avadon: The Black Fortress demo). I have yet to have the problem happen when I'm not playing a game. This system has been running stable for about 2.5 years prior to this. I didn't make any changes to the system prior to the problem starting to occur. System specs: OS: Windows 7 64-bit Processor: Intel Core 2 Duo E7200 Wolfdale 2.53GHz Video Card: XFX GeForce 9800 GT 512 MB Motherboard: Foxconn P45A-S LGA 775 Intel ATX RAM: Corsair 4 GB (2x 2GB) DDR2-800 (PC2 6400) Full specs: New PC 2008 Troubleshooting tried so far (the problem occurred again after taking each of these steps, one at a time): Updated the video drivers with the latest drivers from NVidia's site. Opened up the case and cleaned out the video card and processor fans (both were pretty dirty). Installed and ran temperature monitor software. The processor idles at about 50 degrees C, and goes up to about 63 degrees C while playing a game (seems on the warm side, but not excessively so?). The software wasn't able to report the temperature of the GPU -- not sure this particular GPU supports software temperature readout? My initial diagnosis is that maybe the GPU is on its last legs (given that it seems to be running pretty hot, and the problem only occurs while playing 3D games). Does this seem likely? Or is it likely that this problem is caused by the processor, RAM, or motherboard? Or could this be a software issue of some kind? Thanks for any advice!

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  • batch file infinite loop when parsing file

    - by Bart
    Okay, this should be a really simple task but its proving to be more complicated than I think it should be. I'm clearly doing something wrong, and would like someone else's input. What I would like to do is parse through a file containing paths to directories and set permissions on those directories. An example line of the input file. There are several lines, all formatted the same way, with a different path to a directory. E:\stuff\Things\something else (X)\ (The file in question is generated under Cygwin using find to list all directories with "(X)" in the name. The file is then passed through unix2win to make it windows compatible. I've also tried manually creating the input file from within windows to rule out the file's creation method as the problem.) Here's where I'm stuck... I wrote the following quick and dirty batch file in Windows XP and it worked without any issues at all, but it will not work in server 2k8. Batch file code to run through the file and set permissions: FOR /F "tokens=*" %%A IN (dirlist.txt) DO echo y| cacls "%%A" /T /C /G "Domain Admins":f "Some Group":f "some-security-group":f What this is SUPPOSED to do (and does in XP) is loop through the specified file (dirlist.txt) and run cacls.exe on each directory it pulls from the file. The "echo y|" is in there to automagically confirm when cacls helpfully asks "are you sure?" for every directory in the list. Unfortunately, however, what it DOES is fall into an infinite loop. I've tried surrounding everything after "DO" with quotes, which prevents the endless loop but confuses cacls so it throws an error. Interestingly, I've tried running the code from after "DO" manually (obviously replacing the variable with the full path, copied straight from the file) at a command prompt and it runs as expected. I don't think it's the file or the loop, as adding quotes to the command to be executed prevents the loop from continuing past where it's supposed to... I really have no idea at this point. Any help would be appreciated. I have a feeling it's going to be something increadibly stupid... but I'm pulling my hair out so I thought I'd ask.

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  • Switch flooding when bonding interfaces in Linux

    - by John Philips
    +--------+ | Host A | +----+---+ | eth0 (AA:AA:AA:AA:AA:AA) | | +----+-----+ | Switch 1 | (layer2/3) +----+-----+ | +----+-----+ | Switch 2 | +----+-----+ | +----------+----------+ +-------------------------+ Switch 3 +-------------------------+ | +----+-----------+----+ | | | | | | | | | | eth0 (B0:B0:B0:B0:B0:B0) | | eth4 (B4:B4:B4:B4:B4:B4) | | +----+-----------+----+ | | | Host B | | | +----+-----------+----+ | | eth1 (B1:B1:B1:B1:B1:B1) | | eth5 (B5:B5:B5:B5:B5:B5) | | | | | | | | | +------------------------------+ +------------------------------+ Topology overview Host A has a single NIC. Host B has four NICs which are bonded using the balance-alb mode. Both hosts run RHEL 6.0, and both are on the same IPv4 subnet. Traffic analysis Host A is sending data to Host B using some SQL database application. Traffic from Host A to Host B: The source int/MAC is eth0/AA:AA:AA:AA:AA:AA, the destination int/MAC is eth5/B5:B5:B5:B5:B5:B5. Traffic from Host B to Host A: The source int/MAC is eth0/B0:B0:B0:B0:B0:B0, the destination int/MAC is eth0/AA:AA:AA:AA:AA:AA. Once the TCP connection has been established, Host B sends no further frames out eth5. The MAC address of eth5 expires from the bridge tables of both Switch 1 & Switch 2. Switch 1 continues to receive frames from Host A which are destined for B5:B5:B5:B5:B5:B5. Because Switch 1 and Switch 2 no longer have bridge table entries for B5:B5:B5:B5:B5:B5, they flood the frames out all ports on the same VLAN (except for the one it came in on, of course). Reproduce If you ping Host B from a workstation which is connected to either Switch 1 or 2, B5:B5:B5:B5:B5:B5 re-enters the bridge tables and the flooding stops. After five minutes (the default bridge table timeout), flooding resumes. Question It is clear that on Host B, frames arrive on eth5 and exit out eth0. This seems ok as that's what the Linux bonding algorithm is designed to do - balance incoming and outgoing traffic. But since the switch stops receiving frames with the source MAC of eth5, it gets timed out of the bridge table, resulting in flooding. Is this normal? Why aren't any more frames originating from eth5? Is it because there is simply no other traffic going on (the only connection is a single large data transfer from Host A)? I've researched this for a long time and haven't found an answer. Documentation states that no switch changes are necessary when using mode 6 of the Linux interface bonding (balance-alb). Is this behavior occurring because Host B doesn't send any further packets out of eth5, whereas in normal circumstances it's expected that it would? One solution is to setup a cron job which pings Host B to keep the bridge table entries from timing out, but that seems like a dirty hack.

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  • Vista stuck at "Shutting down..." screen. Any way to get verbose logging?

    - by CapBBeard
    Hi all, My home machine has been running fine for about 3 years, no problems at all. Within the last couple of weeks it's had real trouble trying to shut down. It'll get so far and then just sit there at the "Shutting down..." screen for hours. I've left it overnight, I've tried in safe mode, all to no avail. These days, I just wait for the disk activity to finish up and then hold the power button to turn it off. Feels dirty as, especially because there's a RAID involved! The hardware itself is in pretty good shape and of decent spec; Core 2 Quad, 4GB RAM, 1TB RAID 1+0, so it's not quite like a 7 year old PC coming to end of life! In the last month, hardware hasn't changed except for a new monitor. Admittedly I haven't tried unplugging the monitor but I've never heard of that preventing a shutdown. I might give it a whirl later I guess, as a last resort. I've uninstalled old apps, done updates, checked the event log, looked in device manager, uninstalled all non-present devices, disabled various non-critical devices (imaging, audio etc), unplugged peripherals, stopped non-essential services, unplugged the network, disabled the network adapter entirely, ran chkdsk, verified my RAID, the list goes on. But not a single lead. I'm pretty stumped. It could be hardware, but I have no other evidence to suggest so; when the PC is running, it runs fine. Temperatures are good, gaming is smooth as always, disk performance is fine. Event log even makes it look like the shutdown was completed (gets to the point where the event log service stops). In fact, the PC doesn't appear to realise that I cut the power to it. So my question is, does anyone know if there is a way I can get some verbose output (or a log) from shutdown to give me some idea of what is causing the issue? I'm guessing it's stuck unloading some app/driver but it would be good to get some specifics! Unless anyone has any other ideas? I suspect a reinstall would resolve the issue, however I'm looking to get a new PC built in the next month or so, and the reinstall is going to be quite a big job so I'd rather just wait until then if it comes to that. Would still be nice to get this sorted in the mean time though. Cheers!

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  • Installing and configuring Zend Framework 2 server-wide [Ubuntu] and test driving ZendSkeletonApplication

    - by kinologik
    I'm trying to have ZF2 installed for all my subdomains at once (Ubuntu 12.04). ZF2 just launched its first stable version, so I wanted to install it on my development server and finally get my hands dirty with it. I downloaded ZF2 and unzipped the files in /var/ZF2/ (which now contains Zend/[all components]). I then edited /etc/php5/apache2/php.ini and added the path to the ZF2 files: include_path = ".:/var/ZF2" I then downloaded the ZendSkeletonApplication and unzipped it in /var/www/skeleton. I know it is suggested to composer.phar to install ZF2 application, but: I don't want to make a local installation of ZF2... I want to make a server-wide installation be able to use my Zend components on all my domains/subdomains on my development server. Before using any automatic installation process, I'd really like to understand that process by doing it manually at first. Obviously, something goes wrong when I fire ZendSkeletonApplication, and I get the following when hit the following URL: http://www.myDevServer.com/skeleton/public/ Fatal error: Uncaught exception 'RuntimeException' with message 'Unable to load ZF2. Run `php composer.phar install` or define a ZF2_PATH environment variable.' in /var/www/skeleton/init_autoloader.php:48 Stack trace: #0 /var/www/skeleton/public/index.php(9): include() #1 {main} thrown in /var/www/skeleton/init_autoloader.php on line 48 I have skimmed through the docs, tutorials and the like, but there are no straight forward answer to this kind of configuration. In the official doc, in the (very short) installation chapter, I see a reference to adding an include path in PHP. But no example... http://zf2.readthedocs.org/en/latest/ref/installation.html Once you have a copy of Zend Framework available, your application needs to be able to access the framework classes found in the library folder. Though there are several ways to achieve this, your PHP include_path needs to contain the path to Zend Framework’s library. But then, when I get to the "Getting Started" chapter, it's all composer.phar and nothing else... http://zf2.readthedocs.org/en/latest/user-guide/skeleton-application.html I'm no sysAdmin, just a Zend enthusiast. I'm pretty sure this PEBKAC problem might be obvious for those who already got in ZF2 previous betas. Thanks for helping my out. EDIT: Problem was resolved, thanks to Daniel M. Just setting up ZF2_PATH in httpd.conf was all that was needed. SetEnv ZF2_PATH /var/ZF2 I also removed the include_path reference in php.ini and everything works just fine. So I have no idea why Zend suggested to include it there in their official docs.

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  • How to disable or tune filesystem cache sharing for OpenVZ?

    - by gertvdijk
    For OpenVZ, an example of container-based virtualization, it seems that host and all guests are sharing the filesystem cache. This sounds paradoxical when talking about virtualization, but this is actually a feature of OpenVZ. It makes sense too. Because only one kernel is running, it's possible to benefit from sharing the same pages of filesystem cache in memory. And while it sounds beneficial, I think a set up here actually suffers in performance from it. Here's why I think why: my machines aren't actually sharing any files on disk so I can't benefit from this feature in OpenVZ. Several OpenVZ machines are running MySQL with MyISAM tables. MyISAM relies on the system's filesystem cache for caching of data files, unlike InnoDB's buffer pool. Also some virtual machines are known to do heavy and large I/O operations on the same filesystem in the host. For example, when running cat *.MYD > /dev/null on some large database in one machine, I saw the filesystem cache lowering in another, monitored by htop. This essentially flushes all the useful filesystem cache in guests (FIFO) and so it flushes the MySQL caches in the guests. Now users are complaining that MySQL is very slow. And it is. Some simple SELECT queries take several seconds on times disk I/O is heavily used by other machines. So, simply put: Is there a way to avoid filesystem cache being wiped out by other virtual machines in container-based virtualization? Some thoughts: Choosing algorithm for flushing filesystem cache in the kernel. (possible? how?) Reserving a certain amount of pages for a single VM. (seems no option for filesystem cache type of pages that reading man vzctl) Will running MySQL on another filesystem get me anywhere? If not, I think my alternatives are: Use KVM for MySQL-MyISAM running VMs. KVM actually assigns memory to the VM and does not allow swapping out caches unless using a balloon driver. Move to InnoDB and tune the buffer pools, dirty pages, etc. This is now considered to be 'nice to have' on the long-term as not everyone responsible for administration of the system understands InnoDB. more suggestions welcome. System software: Proxmox (now 1.9, could be upgraded to 2.x). One big LV assigned for the VMs.

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  • 8 Mac System Features You Can Access in Recovery Mode

    - by Chris Hoffman
    A Mac’s Recovery Mode is for more than just reinstalling Mac OS X. You’ll find many other useful troubleshooting utilities here — you can use these even if your Mac can’t boot normally. To access Recovery Mode, restart your Mac and press and hold the Command + R keys during the boot-up process. This is one of several hidden startup options on a Mac. Reinstall Mac OS X Most people know Recovery Mode as the place you go to reinstall OS X on your Mac. Recovery Mode will download the OS X installer files from teh Intenret if you don’t have them locally, so they don’t take up space on your disk and you’ll never have to hunt for an opearign system disc. Better yet, it will download up-to-date installation files so you don’t have to spend hours installing operating system updates later. Microsoft could learn a lot from Apple here. Restore From a Time Machine Backup Instead of reinstalling OS X, you can choose to restore your Mac from a time machine backup. This is like restoring a system image on another operating system. You’ll need an external disk containing a backup image created on the current computer to do this. Browse the Web The Get Help Online link opens the Safari web browser to Apple’s documentation site. It’s not limited to Apple’s website, though — you can navigate to any website you like. This feature allows you to access and use a browser on your Mac even if it isn’t booting properly. It’s ideal for looking up troubleshooting information. Manage Your Disks The Disk Utility option opens the same Disk Utility you can access from within Mac OS X. It allows you to partition disks, format them, scan disks for problems, wipe drives, and set up drives in a RAID configuration. If you need to edit partitions from outside your operating system, you can just boot into the recovery environment — you don’t have to download a special partitioning tool and boot into it. Choose the Default Startup Disk Click the Apple menu on the bar at the top of your screen and select Startup Disk to access the Choose Startup Disk tool. Use this tool to choose your computer’s default startup disk and reboot into another operating system. For example, it’s useful if you have Windows installed alongside Mac OS X with Boot Camp. Add or Remove an EFI Firmware Password You can also add a firmware password to your Mac. This works like a BIOS password or UEFI password on a Windows or Linux PC. Click the Utilities menu on the bar at the top of your screen and select Firmware Password Utility to open this tool. Use the tool to turn on a firmware password, which will prevent your computer from starting up from a different hard disk, CD, DVD, or USB drive without the password you provide. This prevents people form booting up your Mac with an unauthorized operating system. If you’ve already enabled a firmware password, you can remove it from here. Use Network Tools to Troubleshoot Your Connection Select Utilities > Network Utility to open a network diagnostic tool. This utility provides a graphical way to view your network connection information. You can also use the netstat, ping, lookup, traceroute, whois, finger, and port scan utilities from here. These can be helpful to troubleshoot Internet connection problems. For example, the ping command can demonstrate whether you can communicate with a remote host and show you if you’re experiencing packet loss, while the traceroute command can show you where a connection is failing if you can’t connect to a remote server. Open a Terminal If you’d like to get your hands dirty, you can select Utilities > Terminal to open a terminal from here. This terminal allows you to do more advanced troubleshooting. Mac OS X uses the bash shell, just as typical Linux distributions do. Most people will just need to use the Reinstall Mac OS X option here, but there are many other tools you can benefit from. If the Recovery Mode files on your Mac are damaged or unavailable, your Mac will automatically download them from Apple so you can use the full recovery environment.

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  • Connection speed drops from 1 Gbps to 10 Mbps (Vista 64)

    - by Kevin Hakanson
    I recently got a Windows Home Server (HP MediaSmart Server EX490) setup so I could do backups and other things. However, I am having trouble on my Vista 64 PC. The backup will be making great progress, then it will just slow down. At one point, I noticed the lights on my Netgear GS105 indicated it was not using a 1000 Mbps connection, but a 10 Mbps one. I checked the Status of Local Area Connection (Intel(R) 82567V-2 Gigabit Network Connection) and that also showed the same slow speed. This has happened several times in the last couple days. When I disabled the network device, and then enabled it, it established the 1 Gpbs connection again. However, some of the times the Sent Bytes Activity on the Status windows indicate that the data flow is still slow (100 to 1000 bytes every couple seconds). Obviously, at this rate I could backup faster to floppy disk. :) My question is how to diagnose and fix this problem. When I look at the Administrative Events, I do a Errors: Bonjour Service 456: ERROR: read_msg errno 10054 (An existing connection was forcibly closed by the remote host.) And a Warning: e1yexpress Intel(R) 82567V-2 Gigabit Network Connection Link has been disconnected. I am suspicious there is some power saving mode. I found a post suggesting System Idle Power Saver(SIPS) may be the issue. I am going to try that, but looking for other suggestions or diagnostic advice. I have several new items in this configuration: server, client software, switch and cat6 cables.

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  • Exim log and send all mail for a given domain through another server

    - by Josh
    I administer a handful of shared web hosting servers. Recently, Yahoo has been deprioritizing/greylising all email sent from these servers. I am getting the dereaded 421 4.7.0 [TS02] Messages from my.ip.address temporarily deferred message from Yahoo and their postmaster has been unresponsive. I am unable to find any way to set up a feedback loop like AOL has for my IP address -- I did find a way to set up a feedback loop for a given domain, but we host hundreds of domains, and don't have the time to set up that many feedback loops. So what I'd like to do is twofold: Configure Exim to send all email destined to an @yahoo.com address to a relay, a new server which has an IP that yahoo is not blocking. Configure Exim (or maybe the relay) to log all emails sent to @yahoo.com, so I can review them and, in case one of my uses is violating ToS and sending SPAM to yahoo users, take the appropriate action. How could I accomplish these? Or, does anyone have any other advice for how to get mail to flow through Yahoo and ensure that any email generating complaints is brought to my attention? (For what it's worth, these servers are not listed on any major blacklists)

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  • Find only physical network adapters with WMI Win32_NetworkAdapter class

    - by Mladen Prajdic
    WMI is Windows Management Instrumentation infrastructure for managing data and machines. We can access it by using WQL (WMI querying language or SQL for WMI). One thing to remember from the WQL link is that it doesn't support ORDER BY. This means that when you do SELECT * FROM wmiObject, the returned order of the objects is not guaranteed. It can return adapters in different order based on logged-in user, permissions of that user, etc… This is not documented anywhere that I've looked and is derived just from my observations. To get network adapters we have to query the Win32_NetworkAdapter class. This returns us all network adapters that windows detect, real and virtual ones, however it only supplies IPv4 data. I've tried various methods of combining properties that are common on all systems since Windows XP. The first thing to do to remove all virtual adapters (like tunneling, WAN miniports, etc…) created by Microsoft. We do this by adding WHERE Manufacturer!='Microsoft' to our WMI query. This greatly narrows the number of adapters we have to work with. Just on my machine it went from 20 adapters to 5. What was left were one real physical Realtek LAN adapter, 2 virtual adapters installed by VMware and 2 virtual adapters installed by VirtualBox. If you read the Win32_NetworkAdapter help page you'd notice that there's an AdapterType that enumerates various adapter types like LAN or Wireless and AdapterTypeID that gives you the same information as AdapterType only in integer form. The dirty little secret is that these 2 properties don't work. They are both hardcoded, AdapterTypeID to "0" and AdapterType to "Ethernet 802.3". The only exceptions I've seen so far are adapters that have no values at all for the two properties, "RAS Async Adapter" that has values of AdapterType = "Wide Area Network" and AdapterTypeID = "3" and various tunneling adapters that have values of AdapterType = "Tunnel" and AdapterTypeID = "15". In the help docs there isn't even a value for 15. So this property was of no help. Next property to give hope is NetConnectionId. This is the name of the network connection as it appears in the Control Panel -> Network Connections. Problem is this value is also localized into various languages and can have different names for different connection. So both of these properties don't help and we haven't even started talking about eliminating virtual adapters. Same as the previous one this property was also of no help. Next two properties I checked were ConfigManagerErrorCode and NetConnectionStatus in hopes of finding disabled and disconnected adapters. If an adapter is enabled but disconnected the ConfigManagerErrorCode = 0 with different NetConnectionStatus. If the adapter is disabled it reports ConfigManagerErrorCode = 22. This looked like a win by using (ConfigManagerErrorCode=0 or ConfigManagerErrorCode=22) in our condition. This way we get enabled (connected and disconnected adapters). Problem with all of the above properties is that none of them filter out the virtual adapters installed by virtualization software like VMware and VirtualBox. The last property to give hope is PNPDeviceID. There's an interesting observation about physical and virtual adapters with this property. Every virtual adapter PNPDeviceID starts with "ROOT\". Even VMware and VirtualBox ones. There were some really, really old physical adapters that had PNPDeviceID starting with "ROOT\" but those were in pre win XP era AFAIK. Since my minimum system to check was Windows XP SP2 I didn't have to worry about those. The only virtual adapter I've seen to not have PNPDeviceID start with "ROOT\" is the RAS Async Adapter for Wide Area Network. But because it is made by Microsoft we've eliminated it with the first condition for the manufacturer. Using the PNPDeviceID has so far proven to be really effective and I've tested it on over 20 different computers of various configurations from Windows XP laptops with wireless and bluetooth cards to virtualized Windows 2008 R2 servers. So far it always worked as expected. I will appreciate you letting me know if you find a configuration where it doesn't work. Let's see some C# code how to do this: ManagementObjectSearcher mos = null;// WHERE Manufacturer!='Microsoft' removes all of the // Microsoft provided virtual adapters like tunneling, miniports, and Wide Area Network adapters.mos = new ManagementObjectSearcher(@"SELECT * FROM Win32_NetworkAdapter WHERE Manufacturer != 'Microsoft'");// Trying the ConfigManagerErrorCode and NetConnectionStatus variations // proved to still not be enough and it returns adapters installed by // the virtualization software like VMWare and VirtualBox// ConfigManagerErrorCode = 0 -> Device is working properly. This covers enabled and/or disconnected devices// ConfigManagerErrorCode = 22 AND NetConnectionStatus = 0 -> Device is disabled and Disconnected. // Some virtual devices report ConfigManagerErrorCode = 22 (disabled) and some other NetConnectionStatus than 0mos = new ManagementObjectSearcher(@"SELECT * FROM Win32_NetworkAdapter WHERE Manufacturer != 'Microsoft' AND (ConfigManagerErrorCode = 0 OR (ConfigManagerErrorCode = 22 AND NetConnectionStatus = 0))");// Final solution with filtering on the Manufacturer and PNPDeviceID not starting with "ROOT\"// Physical devices have PNPDeviceID starting with "PCI\" or something else besides "ROOT\"mos = new ManagementObjectSearcher(@"SELECT * FROM Win32_NetworkAdapter WHERE Manufacturer != 'Microsoft' AND NOT PNPDeviceID LIKE 'ROOT\\%'");// Get the physical adapters and sort them by their index. // This is needed because they're not sorted by defaultIList<ManagementObject> managementObjectList = mos.Get() .Cast<ManagementObject>() .OrderBy(p => Convert.ToUInt32(p.Properties["Index"].Value)) .ToList();// Let's just show all the properties for all physical adapters.foreach (ManagementObject mo in managementObjectList){ foreach (PropertyData pd in mo.Properties) Console.WriteLine(pd.Name + ": " + (pd.Value ?? "N/A"));}   That's it. Hope this helps you in some way.

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  • Unable to install PEM/pkcs12 created by gnutls to Cisco ASA

    - by ACiD GRiM
    I've been pulling some hair out trying to figure out why cisco devices don't like my certificates. My primary need is to get a trustpoint set up with CA,cert,key on the ASA for VPN systems, however I'm having the same issues on my IOS devices. I created a pkcs12 with openssl a few months ago that imported with no issues, but now that I'm getting ready to move this lab to production I'm using gnutls certtool as I found it adds alt_dns and ip_address fields properly to the certificate, (which cost me a few more hairs trying to get to work with openssl's ca tool) I'm including the current test certs below, don't worry I'm not using these in production ;) The maddening thing is that after I thought gnutls was generating certs incorrectly, I tried making a pkcs12 for a printserver and it imported with no issues. Here's my command flow for creating these certs: certtool --generate-privkey --disable-quick-random --outfile nn-ca.key certtool --generate-self-signed --load-privkey nn-ca.key --outfile nn-ca.crt certtool --generate-privkey --disable-quick-random --outfile nn-g0.key certtool --generate-certificate --load-privkey nn-g0.key --outfile nn-g0.crt --load-ca-privkey nn-ca.key --load-ca-certificate nn-ca.crt openssl pkcs12 -export -certfile nn-ca.crt -in nn-g0.crt -inkey nn-g0.key -out nn-g0.p12 openssl enc -base64 -in nn-g0.p12 -out nn-g0.base64.p12 The password for the attatched pkcs12 is "ciscohelp" without quotes. Thanks for any help TestCerts

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  • iSCSI SAN Implementation with several ESXi hosts and two Equallogic SANs

    - by Sergey
    I work for a small state college. We currently have 4 ESXi hosts (all made by Dell), 2 EqualLogic SANs (PS4000 and PS4100) and a bunch of old HP Procurve switches. The current setup is very far from being redundant and fast so we want to improve it. I read several threads but get even more confused. The Procurve Switches are 2824. I know they don't support Jumbo Frames and Flow Control at the same time, but we have plans to upgrade to something like Procurve 3500yl. Any suggestions? I heard Dell Powerconnects 6xxx are pretty good but I'm not sure how they compare to HPs. There will be a 4-port Etherchannel (Link Aggregation) between the switches, and all control modules on SAN will be connected to different switches. Is there anything that will make the setup better? Are there better switches then Procurves 3500yl that cost less than 5k? What kind of bandwidth can I expect between ESXi hosts (they will also be connected to 2824 with multiple cables) and SANs?

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  • Does water damage a fiber optic / cat5 cable

    - by chris
    One of the buildings I support recently had an adventure with a broken fire sprinkler. Lots of water everywhere. One of the "drains" the water used was the vertical risers between network closets. The cable plant in this building has bundles of cat5e as well as conduit with bundles of multimode fiber optic cables. The fiber is standard multi strand plenum rated stuff that terminates in boxes that have the patches to the switches. As far as I can tell, no water got near the ends of the cables (fiber or copper) but the conduit was saturated, and is likely still saturated because there isn't any air flow to dry the cables out. My gut reaction is that while it didn't do the cables any favors, it likely also isn't going to cause any problems. A little more reading / googling around leads me to believe that the water may cause problems down the road. Some pretty pictures so everyone knows what I'm talking about: Fiber conduit: Vertical riser, going down: Vertical riser, going up: Does anyone have any experience with this sort of damage and how to deal with it? Should we just ask the insurance adjuster to add "pull new structured cable" to the list of things to be replaced? And, if the opinion is "replace it because it'll start failing randomly over time" please include links that describe the specific failure modes, so I've got some ammo to use with the adjuster.

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  • Second ip address on same interface CentOS 6.3

    - by user16081
    I tried to add a second LAN addresses in CentOS 6.3 on a brand new install and it's not working. I installed a new copy of CentOS 5.7 and tried the same and it worked right away. Now I'm just trying to setup the alias on the same subnet and it's not working. what am i doing wrong, is this not possible on CentOS 6.3? second ip address on the same interface but on a different subnet CentOS 5.7 it works: DEVICE=eth0 BOOTPROTO=static BROADCAST=192.168.0.255 HWADDR=00:0C:29:01:6F:89 IPADDR=192.168.0.167 NETMASK=255.255.255.0 NETWORK=192.168.0.0 ONBOOT=yes DEVICE=eth0:0 BOOTPROTO=static BROADCAST=192.168.0.255 HWADDR=00:0C:29:01:6F:89 IPADDR=192.168.0.166 NETMASK=255.255.255.0 NETWORK=192.168.0.0 ONBOOT=yes On CentOS 6.3: does not work DEVICE=eth0 BOOTPROTO=static BROADCAST=192.168.0.255 HWADDR=00:0C:29:1E:DE:86 IPADDR=192.168.0.242 NETMASK=255.255.255.0 NETWORK=192.168.0.0 GATEWAY=192.168.0.1 ONBOOT=yes DNS1=205.134.232.138 DNS2=4.4.4.4 DEVICE=eth0:0 BOOTPROTO=static BROADCAST=192.168.0.255 HWADDR=00:0C:29:1E:DE:86 IPADDR=192.168.0.240 NETMASK=255.255.255.0 NETWORK=192.168.0.0 ONBOOT=yes # /etc/init.d/network restart Shutting down interface eth0: Device state: 3 (disconnected) [ OK ] Shutting down loopback interface: [ OK ] Bringing up loopback interface: [ OK Bringing up interface eth0: Active connection state: activated Active connection path: /org/freedesktop/NetworkManager/ActiveConnection/3 [ OK ] # ping 192.168.0.240 PING 192.168.0.240 (192.168.0.240) 56(84) bytes of data. From 192.168.0.242 icmp_seq=2 Destination Host Unreachable Appreciate any advice, thanks Update: Perhaps this is relevant? On CentOS 5.7: # dmesg |grep eth eth0: registered as PCnet/PCI II 79C970A eth0: link up eth0: link up On 6.3: # dmesg | grep eth e1000 0000:02:00.0: eth0: (PCI:66MHz:32-bit) 00:0c:29:1e:de:86 e1000 0000:02:00.0: eth0: Intel(R) PRO/1000 Network Connection e1000: eth0 NIC Link is Up 1000 Mbps Full Duplex, Flow Control: None 8021q: adding VLAN 0 to HW filter on device eth0 eth0: no IPv6 routers present

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  • Cooling for a small server room

    - by John Zwinck
    I have a server room about 12 feet square with an unfinished ceiling (exposed ducts and wiring). It houses a few servers (about ten, 1U and 2U) and some networking gear (four 1U switches, three routers, three modems, two cable boxes). With the door closed, it runs around 80 degrees Fahrenheit with half the servers turned on. When I turned on all the servers it reached 86 before I chickened out and propped the door open. The room is adjacent to air-conditioned office space, but does not itself have dedicated air conditioning. The ventilation for this room seems to be limited to one duct coming in at ceiling level, with a powered fan to draw air in, and one duct at ceiling level to allow air to flow out (it seems like it may just go into the drop ceiling cavity in the adjacent room). The adjacent office space stays fairly cool, but I'd prefer not to leave the door propped open all the time. There is both 110v and 208v service in the room, and plenty of power available. But there are no windows, and no floor drains (in a pinch we might be able to run a condensation hose through a small hole we'd drill in the wall to a nearby sink area, but only if absolutely necessary). I've considered portable A/C units, but I'm not sure on sizing and a lot less sure how we would run the exhaust hose(s). I suppose we could point one at the existing room exhaust duct (air return), but substantially modifying the duct is probably a no-no. I've also considered installing a fan box in the door of the room, but I'm concerned that this will only drop the temperature a little. Even right now, with all the equipment on, the room is at 83 degrees with the door open. And the main building A/C turns off daily at 6 PM to conserve energy, so the adjacent room temperature rises at night. How would you cool this room? Let's say the goal is to bring the temperature with everything running from a steady state of around 90 degrees down to 75 (equivalently, to offset the heat produced by ten 1U servers).

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  • JBoss 5 on AIX 5.3

    - by jess
    I am a very newbie for AIX and system monitoring. Actually our application currently run production on jboss 5.1 in AIX 5.3. Please check below configuration & system settings. AIX system configuration OS Level 5.3.9.0 (oslevel -g) Physical Memory size 24GB (svmon -G) Page space 4GB (lsps -s) processors 3 cores, Processor Type: PowerPC_POWER6, Processor Clock Speed: 4704 MHz (prtconf | grep Processor) Java version JRE 1.6.0 IBM AIX build pap6460sr10fp1-20120321_01 (SR10 FP1) (java -fullversion) JBoss configuration JBoss 5.1/JBoss ESB 4.11 Hornetq messaging with consumer flow control java opts : -d64 -Xms2g -Xmx4g -XX:MaxPermSize=1024m Sometime we observe very strange behavior in the JBoss that freeze without any error logs. Also server log stop without any further trace. We also not able to get thread dump (kill -3) and its not generate at that point. (kill -3 xxxxx works in normal circumstances) Only option available for us was restart the jboss server and its seem all messages that were in queues during the freeze time process after restarting. We try tweak some of setting in JBoss hornetq, we though issue was there. Hornetq Stuck By Default. But we haven't any luck and also unable to isolate the issue in any point. We looking at tool like nmon for monitoring this but no clue is that good enough to do so. Please provide some point to investigate this issue. Thanks

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  • Can I have 2Gbit over 1Gbit Nics

    - by Daniel
    So this really baffles me. Apparently because 1Gbit can transmit data in both directions simultaneously it should be possible to get 2Gbit of data transfer on a single NIC (1Gbit flow seend and 1Gbit receive). People claim that because 1Gbit is full-duplex (almost always) it is exactly 2Gbit in total. My intuition and electrical background tells me that something is not right here 4 twisted pairs 250Mbit capacity each gives 1Gbit. Unless it is really possible to transfer data in both directions simultaneously. I did a test with iperf. Ubuntu server 12.04 <-- MacBook Pro. Both with decent CPU speed. Tested speed of connection individually and on Mac I can see 112MB/s regardless which direction data is going. On Ubuntu with vnstat and ifstat I got 970Mbit speeds. Now, launching iperf in server mode on both machines at the same time and sending data using 2 iperf clients shows that I'm for example on Ubuntu box sending at 600Mbit, and receiving 350Mbit. which adds up to pretty much 1Gbit link. So to me there is no magical 2Gbit. Can someone confirm that or tell why I'm wrong? Another thing that confuses me i the fact that e.g. 24-port switch has for example: Throughput»up»to:»50.6Mpps Switching»capacity:»68Gbps Switch»fabric»speed:»88Gbps Which would suggest thay can handle 2GBit per port.

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  • The RTL8111/8168B NIC under Linux and the r8168 driver

    - by nik
    So I've got one of the infamous R8168 Realtek ethernet NIC, which have some problems under Linux. After some research, I found out I had to use the r8168 driver for this card (and not the r8169 which still loads when nothing else is available), which I did. So now everything works fine... Sort of. My download and upload rates are more than halved compared to what I should get. When I test (with eg. speedtest) I get something like 20M (often 15M) in download and 30M in upload, but if I test under Windows (everything is otherwise identical: same ethernet cable, same connection, at the same time of the day (well 5 min apart)...), I get 50M upload/download (which is what I expect). Where can it come from? Here's some info: ~ # lspci [...] 06:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) ~ # modinfo r8168 filename: /lib/modules/3.2.1-gentoo-r2/net/r8168.ko version: 8.027.00-NAPI license: GPL description: RealTek RTL-8168 Gigabit Ethernet driver author: Realtek and the Linux r8168 crew <[email protected]> srcversion: 0A6E9F1D4E8E51DE4B6BEE3 alias: pci:v00001186d00004300sv00001186sd00004B10bc*sc*i* alias: pci:v000010ECd00008168sv*sd*bc*sc*i* depends: vermagic: 3.2.1-gentoo-r2 SMP mod_unload [...] ~ # mii-tool -v eth0: negotiated 100baseTx-HD, link ok product info: vendor 00:07:32, model 17 rev 4 basic mode: autonegotiation enabled basic status: autonegotiation complete, link ok capabilities: 100baseTx-FD 100baseTx-HD 10baseT-FD 10baseT-HD advertising: 100baseTx-HD 10baseT-FD 10baseT-HD flow-control link partner: 100baseTx-FD 100baseTx-HD 10baseT-FD 10baseT-HD

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  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

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  • Multiple Set Peer for VPN Failover

    - by Kyle Brandt
    I will have two Cisco routers at Location A serving the same internal networks, and one router in location B. Currently, I have one router in each location with a IPSec site-to-site tunnel connecting them. It looks something like: Location A: crypto map crypto-map-1 1 ipsec-isakmp description Tunnel to Location B set peer 12.12.12.12 set transform-set ESP-3DES-SHA match address internal-ips Location B: crypto map crypto-map-1 1 ipsec-isakmp description Tunnel to Location A set peer 11.11.11.11 set transform-set ESP-3DES-SHA match address internal-ips Can I achieve fail over by simply adding another set peer at location B?: Location A (New secondary Router, configuration on previous router stays the same): crypto map crypto-map-1 1 ipsec-isakmp description Tunnel to Location B set peer 12.12.12.12 set transform-set ESP-3DES-SHA match address internal-ips Location B (Configuration Changed): crypto map crypto-map-1 1 ipsec-isakmp description Tunnel to Location A set peer 11.11.11.11 ! 11.11.11.100 is the ip of the new second router at location A set peer 11.11.11.100 set transform-set ESP-3DES-SHA match address internal-ips Cisco Says: For crypto map entries created with the crypto map map-name seq-num ipsec-isakmp command, you can specify multiple peers by repeating this command. The peer that packets are actually sent to is determined by the last peer that the router heard from (received either traffic or a negotiation request from) for a given data flow. If the attempt fails with the first peer, Internet Key Exchange (IKE) tries the next peer on the crypto map list. But I don't fully understand that in the context of a failover scenerio (One of the routers as Location A blowing up).

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