Search Results

Search found 9518 results on 381 pages for 'explicit implementation'.

Page 85/381 | < Previous Page | 81 82 83 84 85 86 87 88 89 90 91 92  | Next Page >

  • How to remove thie ".svc" extension in RESTful WCF service?

    - by Morgan Cheng
    In my knowledge, the RESTful WCF still has ".svc" in its URL. For example, if the service interface is like [OperationContract] [WebGet(UriTemplate = "/Value/{value}")] string GetDataStr(string value); The access URI is like "http://machinename/Service.svc/Value/2". In my understanding, part of REST advantage is that it can hide the implementation details. A RESTful URI like "http://machinename/Service/value/2" can be implemented by any RESTful framework, but a "http://machinename/Service.svc/value/2" exposes its implementation is WCF. How can I remove this ".svc" host in the access URI?

    Read the article

  • Change highlighting of certain subviews in a UITableViewCell

    - by SpacyRicochet
    Is it possible to exclude certain subviews in a UITableViewCell from being highlighted or to change their highlight implementation? I added an orange warning label to the UITableViewCell for certain occassions and it highlights properly with the rest of the cell, which is good. However, when the cells stops being highlighted in an animated way, you first see the background of the warning label become white and then flash to orange. I would either like it to be excluded from being highlighted at all, or to change it's highlight implementation so it animates back to orange properly.

    Read the article

  • unrecognized selector sent to instance while trying to add an object to a mutable array

    - by madpoet
    I'm following the "Your Second iOS App" and I decided to play with the code to understand Objective C well... What I'm trying to do is simply adding an object to a mutable array in a class. Here are the classes: BirdSighting.h #import <Foundation/Foundation.h> @interface BirdSighting : NSObject @property (nonatomic, copy) NSString *name; @property (nonatomic, copy) NSString *location; @property (nonatomic, copy) NSDate *date; -(id) initWithName: (NSString *) name location:(NSString *) location date:(NSDate *) date; @end BirdSighting.m #import "BirdSighting.h" @implementation BirdSighting -(id) initWithName:(NSString *)name location:(NSString *)location date:(NSDate *)date { self = [super init]; if(self) { _name = name; _location = location; _date = date; return self; } return nil; } @end BirdSightingDataController.h #import <Foundation/Foundation.h> @class BirdSighting; @interface BirdSightingDataController : NSObject @property (nonatomic, copy) NSMutableArray *masterBirdSightingList; - (NSUInteger) countOfList; - (BirdSighting *) objectInListAtIndex: (NSUInteger) theIndex; - (void) addBirdSightingWithSighting: (BirdSighting *) sighting; @end BirdSightingDataController.m #import "BirdSightingDataController.h" @implementation BirdSightingDataController - (id) init { if(self = [super init]) { NSMutableArray *sightingList = [[NSMutableArray alloc] init]; self.masterBirdSightingList = sightingList; return self; } return nil; } -(NSUInteger) countOfList { return [self.masterBirdSightingList count]; } - (BirdSighting *) objectInListAtIndex: (NSUInteger) theIndex { return [self.masterBirdSightingList objectAtIndex:theIndex]; } - (void) addBirdSightingWithSighting: (BirdSighting *) sighting { [self.masterBirdSightingList addObject:sighting]; } @end And this is where I'm trying to add a BirdSighting instance to the mutable array: #import "BirdsMasterViewController.h" #import "BirdsDetailViewController.h" #import "BirdSightingDataController.h" #import "BirdSighting.h" @implementation BirdsMasterViewController - (void)awakeFromNib { [super awakeFromNib]; BirdSightingDataController *dataController = [[BirdSightingDataController alloc] init]; NSDate *date = [NSDate date]; BirdSighting *sighting = [[[BirdSighting alloc] init] initWithName:@"Ebabil" location:@"Ankara" date: date]; [dataController addBirdSightingWithSighting: sighting]; NSLog(@"dataController: %@", dataController.masterBirdSightingList); self.dataController = dataController; } .......... @end It throws NSInvalidArgumentException in BirdSightingDataController addBirdSightingWithSighting method... What am I doing wrong?

    Read the article

  • Why this friend function can't access a private member of the class?

    - by Alceu Costa
    I am getting the following error when I try to access bins private member of the GHistogram class from within the extractHistogram() implementation: error: 'QVector<double> MyNamespace::GHistogram::bins' is private error: within this context Where the 'within this context' error points to the extractHistogram() implementation. Does anyone knows what's wrong with my friend function declaration? Here's the code: namespace MyNamespace{ class GHistogram { public: GHistogram(qint32 numberOfBins); qint32 getNumberOfBins(); /** * Returns the frequency of the value i. */ double getValueAt(qint32 i); friend GHistogram * Gbdi::extractHistogram(GImage *image, qint32 numberOfBins); private: QVector<double> bins; }; GHistogram * extractHistogram(GImage * image, qint32 numberOfBins); }

    Read the article

  • boost::this_thread::disable_interruption usage confusion

    - by Evgenii
    boost/thread/pthread/shared_mutex.hpp contains this code: ... #include <boost/thread/detail/thread_interruption.hpp> ... class shared_mutex { ... void lock_shared() { boost::this_thread::disable_interruption do_not_disturb; boost::mutex::scoped_lock lk(state_change); while(state.exclusive || state.exclusive_waiting_blocked) { shared_cond.wait(lk); } ++state.shared_count; } ... }; but boost/thread/detail/thread_interruption.hpp does not contain implementation of disable_interruption, only the prototype. in boost_1_42_0/libs/thread/src/pthread we don't have the implementation too how does it work!???

    Read the article

  • The standard map/associative-array structure to use in flash actionscript 3?

    - by tstyle
    I'm relatively new to flash, and is confused about what I should use to store and retrieve key value pairs. After some googling I've found various map-like things to choose from: 1) Use a Object: var map:Object = new Object(); map["key"] = "value"; The problem is that it seems to lack some very basic features. For example to even get the size of map I'd have to write a util method. 2) Use a Dictionary What does this standard library class provide over the simple object? It seems silly for it to exist if it's functionally identical to Object. 3) Go download some custom HashMap/HashTable implementation from the web. I've used a lot of modern languages, and this is the first time I haven't been able to find a library implementation of an associative array within 5 minutes. So I'd like to get some best-practice advice from an experienced flash developer. Thanks!

    Read the article

  • Large memory chunk not garbage collected

    - by Niels
    In a hunt for a memory-leak in my app I chased down a behaviour I can't understand. I allocate a large memory block, but it doesn't get garbage-collected resulting in a OOM, unless I explicit null the reference in onDestroy. In this example I have two almost identical activities that switch between each others. Both have a single button. On pressing the button MainActivity starts OOMActivity and OOMActivity returns by calling finish(). After pressing the buttons a few times, Android throws a OOMException. If i add the the onDestroy to OOMActivity and explicit null the reference to the memory chunk, I can see in the log that the memory is correctly freed. Why doesn't the memory get freed automatically without the nulling? MainActivity: package com.example.oom; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; public class MainActivity extends Activity implements OnClickListener { private int buttonId; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); System.gc(); Button OOMButton = new Button(this); OOMButton.setText("OOM"); buttonId = OOMButton.getId(); setContentView(OOMButton); OOMButton.setOnClickListener(this); } @Override public void onClick(View v) { if (v.getId() == buttonId) { Intent leakIntent = new Intent(this, OOMActivity.class); startActivity(leakIntent); } } } OOMActivity: public class OOMActivity extends Activity implements OnClickListener { private static final int WASTE_SIZE = 20000000; private byte[] waste; private int buttonId; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button BackButton = new Button(this); BackButton.setText("Back"); buttonId = BackButton.getId(); setContentView(BackButton); BackButton.setOnClickListener(this); waste = new byte[WASTE_SIZE]; } public void onClick(View view) { if (view.getId() == buttonId) { finish(); } } }

    Read the article

  • So where is this calling super?

    - by dontWatchMyProfile
    From the Core Data docs: Inheritance If you have two subclasses of NSManagedObject where the parent class implements a dynamic property and its subclass (the grandchild of NSManagedObject) overrides the methods for the property, those overrides cannot call super. @interface Parent : NSManagedObject @property(nonatomic, retain) NSString* parentString; @end @implementation Parent @dynamic parentString; @end @interface Child : Parent @end @implementation Child - (NSString *)parentString { // this throws a "selector not found" exception return parentString.foo; } @end very, very funny, because: I see nobody calling super. Or are they? Wait... parentString.foo results in ... a crash ??? it's a string. How can that thing have a .foo suffixed to it? Just another documentation bug?

    Read the article

  • What does "static" mean in the context of declaring global template functions?

    - by smf68
    I know what static means in the context of declaring global non-template functions (see e.g. What is a "static" function?), which is useful if you write a helper function in a header that is included from several different locations and want to avoid "duplicate definition" errors. So my question is: What does static mean in the context of declaring global template functions? Please note that I'm specifically asking about global, non-member template functions that do not belong to a class. In other words, what is the difference between the following two: template <typename T> void foo(T t) { /* implementation of foo here */ } template <typename T> static void bar(T t) { /* implementation of bar here */ }

    Read the article

  • Is it a good practice to always use smart pointers ?

    - by Dony Borris
    Hi, I find smart pointers to be a lot more comfortable than raw pointers. So is it a good idea to always use smart pointers? ( Please note that I am from Java background and hence don't much like the idea of explicit memory management. So unless there are some serious performance issues with smart pointers, I'd like to stick with them. ) Any advice would be greatly appreciated. Thanks.

    Read the article

  • Are spinlocks a good choice for a memory allocator?

    - by dsimcha
    I've suggested to the maintainers of the D programming language runtime a few times that the memory allocator/garbage collector should use spinlocks instead of regular OS critical sections. This hasn't really caught on. Here are the reasons I think spinlocks would be better: At least in synthetic benchmarks that I did, it's several times faster than OS critical sections when there's contention for the memory allocator/GC lock. Edit: Empirically, using spinlocks didn't even have measurable overhead in a single-core environment, probably because locks need to be held for such a short period of time in a memory allocator. Memory allocations and similar operations usually take a small fraction of a timeslice, and even a small fraction of the time a context switch takes, making it silly to context switch in the case of contention. A garbage collection in the implementation in question stops the world anyhow. There won't be any spinning during a collection. Are there any good reasons not to use spinlocks in a memory allocator/garbage collector implementation?

    Read the article

  • Trouble with abstract generic methods

    - by DanM
    Let's say I have a class library that defines a couple entity interfaces: public interface ISomeEntity { /* ... */ } public interface ISomeOtherEntity { /* ... */ } This library also defines an IRepository interface: public interface IRepository<TEntity> { /* ... */ } And finally, the library has an abstract class called RepositorySourceBase (see below), which the main project needs to implement. The goal of this class is to allow the base class to grab new Repository objects at runtime. Because certain repositories are needed (in this example a repository for ISomeEntity and ISomeOtherEntity), I'm trying to write generic overloads of the GetNew<TEntity>() method. The following implementation doesn't compile (the second GetNew() method gets flagged as "already defined" even though the where clause is different), but it gets at what I'm trying to accomplish: public abstract class RepositorySourceBase // This doesn't work! { public abstract Repository<TEntity> GetNew<TEntity>() where TEntity : SomeEntity; public abstract Repository<TEntity> GetNew<TEntity>() where TEntity : SomeOtherEntity; } The intended usage of this class would be something like this: public class RepositorySourceTester { public RepositorySourceTester(RepositorySourceBase repositorySource) { var someRepository = repositorySource.GetNew<ISomeEntity>(); var someOtherRepository = repositorySource.GetNew<ISomeOtherEntity>(); } } Meanwhile, over in my main project (which references the library project), I have implementations of ISomeEntity and ISomeOtherEntity: public class SomeEntity : ISomeEntity { /* ... */ } public class SomeOtherEntity : ISomeOtherEntity { /* ... */ } The main project also has an implementation for IRepository<TEntity>: public class Repository<TEntity> : IRepository<TEntity> { public Repository(string message) { } } And most importantly, it has an implementation of the abstract RepositorySourceBase: public class RepositorySource : RepositorySourceBase { public override Repository<SomeEntity> GetNew() { return new Repository<SomeEntity>("stuff only I know"); } public override Repository<SomeOtherEntity> GetNew() { return new Repository<SomeOtherEntity>("other stuff only I know"); } } Just as with RepositorySourceBase, the second GetNew() method gets flagged as "already defined". So, C# basically think I'm repeating the same method because there's no way to distinguish the methods from parameters, but if you look at my usage example, it seems like I should be able to distinguish which GetNew() I want from the generic type parameter, e.g, <ISomeEntity> or <ISomeOtherEntity>. What do I need to do to get this to work?

    Read the article

  • How to start an activity that is defined in other Android projects?

    - by qichuan
    I have defined some common Activities in a library project and want to reuse these activity in my working project. I declared my library project as Android library, use the fully-qualified name of the Activities and declare them in the AndroidManifest.xml of the new project. However, I get 'Unable to find explicit activity class' error when launching the application. Any other configurations shall I do in order to start the Activities?

    Read the article

  • I'm following Qt Tutorials and got a simple question

    - by nzer0
    If I want to create my own class MyWidget which inherits from QWidget Tutorial tells me to write constructor like this... MyWidget::MyWidget(QWidget *parent) : QWidget(parent){....} I'm wondering what is the role of : QWidget(parent) Does it mean explicit call for QWidget's constructor?

    Read the article

  • How is push()ing and pop()ping defined?

    - by Helper Method
    I know how the push() and pop() methods in a typical implementation of a Queue/Linked List work but what I do want to know is what you actually define as a push or a pop? When can you name a method push()/pop()? What makes the insert()/add() method in a typical Tree implementation not a push()? My understanding is that push()ing means putting something to a position some special pointer is pointing to, and pop()ping an element means putting some object away some pointer is pointing to, but it doesn't seem to be clearly defined. Or does the naming matter at all?

    Read the article

  • Should I combine unrelated interfaces into a single library?

    - by mafutrct
    Situation is like this: There are independent 5 services. Each service consists of a project for interface, implementation and test. Example: LocalizationService.Interfaces LocalizationService.Implementation LocalizationService.Test There is a WCF service for each of the services: LocalizationService.WcfContract (including DataContracts) LocalizationService.WcfHost The client applications are probably mostly going to use all of the services. Should I combine all service interfaces into a common one? AllServices.AllInterfaces In my opinion, this is a bad idea. The services are independent and there is no reason to introduce a dependency. I imagine that especially testing becomes more difficult. However, one may argue that having to include 5 libraries is too much of a hassle. (I'm not sure how to tag this. Feel free to retag.)

    Read the article

  • Using Entity Framework V4 - Mapping Stored Procedures with XML output

    - by ericwahner
    I have been attempting to implement the Entity framework into my project and unfortunately it seems like mapping an XML result set from SQL is not something that is supported. I also have issues with returning multiple result sets, though I understand that the EFExtensions was created to try to mitigate that issue. Is there a way to take a FOR XML EXPLICIT result from a SQL Stored Procedure and map it using the Entity Framework?

    Read the article

  • How can I check for unused import in many Python files?

    - by Thierry Lam
    I remember when I was developing in C++ or Java, the compiler usually complains for unused methods, functions or imports. In my Django project, I have a bunch of Python files which have gone through a number of iterations. Some of those files have a few lines of import statement at the top of the page and some of those imports are not used anymore. Is there a way to locate those unused imports besides eyeballing each one of them in each file? All my imports are explicit, I don't usually write from blah import *

    Read the article

  • Why can't I enforce derived classes to have parameterless constructors?

    - by FrisbeeBen
    I am trying to do the following: public class foo<T> where T : bar, new() { public foo() { _t = new T(); } private T _t; } public abstract class bar { public abstract void someMethod(); // Some implementation } public class baz : bar { public overide someMethod(){//Implementation} } And I am attempting to use it as follows: foo<baz> fooObject = new foo<baz>(); And I get an error explaining that 'T' must be a non-abstract type with a public parameterless constructor in order to use it as parameter 'T' in the generic type or method. I fully understand why this must be, and also understand that I could pass a pre-initialized object of type 'T' in as a constructor argument to avoid having to 'new' it, but is there any way around this? any way to enforce classes that derive from 'bar' to supply parameterless constructors?

    Read the article

  • Objective-C inheritance; calling overriden method from superclass?

    - by anshuchimala
    Hello, I have an Objective-C class that has a method that is meant to be overridden, which is uses in a different method. Something like this: @interface BaseClass - (id)overrideMe; - (void)doAwesomeThings; @end @implementation BaseClass - (id)overrideMe { [self doesNotRecognizeSelector:_cmd]; return nil; } - (void)doAwesomeThings { id stuff = [self overrideMe]; /* do stuff */ } @end @interface SubClass : BaseClass @end @implementation SubClass - (id)overrideMe { /* Actually do things */ return <something>; } @end However, when I create a SubClass and try to use it, it still calls overrideMe on the BaseClass and crashes due to doesNotRecognizeSelector:. (I'm not doing a [super overrideMe] or anything stupid like that). Is there a way to get BaseClass to call the overridden overrideMe?

    Read the article

< Previous Page | 81 82 83 84 85 86 87 88 89 90 91 92  | Next Page >