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  • Assemble static site from templates? (don't want to reinvent the wheel)

    - by raindog308
    I have a site that is 100% static content (no php, just some javascript). There's several "blocks" like the header, menu, footer, etc. that are the same on each page. Rather than do a lot of copy/pasting, I was thinking of some kind of template system where I could run a CLI command (in php, perl, python, shell, whatever) and have it replace all the block tags with the actual block text. I did see some answers in this question, but those seem oriented towards "we provide the style and layout, you provide the text". In my case, I have everything as far as layout, css, etc. - just want to do a glorified sed. Before I invent the wheel, I was wondering if there was a tool out there already.

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  • Help with google pages; using them in general

    - by Sugarcube
    Is there any way someone could help me with building a website using google pages? I cannot for the life of me figure out how to do much more than create a new page, and I have been up all night. I thought I knew computers and websites but apparently I need a refresher course. Please, if you can help, I would be most appreciative. -Sugarcube Edit: Seems this is too vague. But honestly, I don't even know where to begin with the way Google has it set up. I tried to set one up with a template and a layout, but the layout has pages that I did not create and that I don't know how to edit to make them suitable to my website. I guess if I had to start somewhere it would be on how to make it do what I want it to do.

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • How can I run Gnome or KDE locally in Cygwin?

    - by John Peter Thompson Garcés
    Apparently it is possible to do this using cygwin ports, as can be seen in screenshots. I followed this how-to to get apt-cygports set up, and I used it to install gnome-session. This how-to supposedly gives the commands needed to run Gnome or KDE, but whenever I try to run Gnome, a blank X-window pops up and then quickly disappears. Here is the terminal output: $ startx /usr/bin/dbus-launch gnome-session xauth: file /home/jpthomps/.serverauth.4168 does not exist Welcome to the XWin X Server Vendor: The Cygwin/X Project Release: 1.10.3.0 OS: Windows 7 Service Pack 1 [Windows NT 6.1 build 7601] (WoW64) Package: version 1.10.3-12 built 2011-08-22 XWin was started with the following command line: /usr/bin/X :0 -auth /home/jpthomps/.serverauth.4168 (II) xorg.conf is not supported (II) See http://x.cygwin.com/docs/faq/cygwin-x-faq.html for more information LoadPreferences: /home/jpthomps/.XWinrc not found LoadPreferences: Loading /etc/X11/system.XWinrc LoadPreferences: Done parsing the configuration file... winDetectSupportedEngines - DirectDraw installed, allowing ShadowDD winDetectSupportedEngines - Windows NT, allowing PrimaryDD winDetectSupportedEngines - DirectDraw4 installed, allowing ShadowDDNL winDetectSupportedEngines - Returning, supported engines 0000001f winSetEngine - Using Shadow DirectDraw NonLocking winScreenInit - Using Windows display depth of 32 bits per pixel winFinishScreenInitFB - Masks: 00ff0000 0000ff00 000000ff Screen 0 added at virtual desktop coordinate (0,0). MIT-SHM extension disabled due to lack of kernel support XFree86-Bigfont extension local-client optimization disabled due to lack of shared memory support in the kernel (II) AIGLX: Loaded and initialized /usr/lib/dri/swrast_dri.so (II) GLX: Initialized DRISWRAST GL provider for screen 0 winPointerWarpCursor - Discarding first warp: 637 478 (--) 5 mouse buttons found (--) Setting autorepeat to delay=500, rate=31 (--) Windows keyboard layout: "00000409" (00000409) "US", type 4 (--) Found matching XKB configuration "English (USA)" (--) Model = "pc105" Layout = "us" Variant = "none" Options = "none" Rules = "base" Model = "pc105" Layout = "us" Variant = "none" Options = "none" winBlockHandler - pthread_mutex_unlock() winProcEstablishConnection - winInitClipboard returned. winClipboardProc - DISPLAY=:0.0 winClipboardProc - XOpenDisplay () returned and successfully opened the display. xinit: XFree86_VT property unexpectedly has 0 items instead of 1 xinit: connection to X server lost waiting for X server to shut down winClipboardProc - winClipboardFlushWindowsMessageQueue trapped WM_QUIT message, exiting main loop. winClipboardProc - XDestroyWindow succeeded. winClipboardProc - Clipboard disabled - Exit from server winDeinitMultiWindowWM - Noting shutdown in progress

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  • How to make emacs accept UTF-8 from the keyboard

    - by Brent.Longborough
    My friends have persuaded me to "try again" (about the 5th time in about 12 years) with emacs. I'm currently suffering a little, and need help with emacs + utf-8. I'm running the 23.3.1 emacs gui on Windows 7 with my own custom keyboard layout (built with MS Keyboard Layout Creator). The layout has a full ISO-8859-1 (Latin-1) character set, plus some additional characters from ISO-8859-9 (Latin-5, gis etc for Turkish) and w for Welsh (don't know where that one lives). In my .emacs, I have (blindly) added these lines: ;; key board / input method settings (setq locale-coding-system 'utf-8) (set-terminal-coding-system 'utf-8) (set-keyboard-coding-system 'utf-8) (set-language-environment 'UTF-8) ; prefer utf-8 for language settings Now, when I enter characters from ISO Latin-1 from the keyboard, they are accepted without problems, but characters from outside Latin-1 are "translated" to an approximate character in Latin-1. Thus, for example, Latin-5 "g" gets converted to a plain "g". Cutting and pasting, however, work fine. Can anyone tell me what I'm doing wrong? I should like to make everything I do with emacs utf-8 with BOM.

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  • Facebook Like-Button - hide count?

    - by piquadrat
    In the setup dialog for the Like-Button, there are only two options for layout: Unfortunately, the numbers for the website of my employer is nowhere near 22'000, so the powers that be have decided that we should not show the number of "likes" until said number is a little more in our favour. As far as I know, I don't have access to the layout of the button through Javascript or CSS (it's in an iframe served by facebook). Are there any other ways to hide the count?

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  • problem in login in yahoo massanger

    - by khoyendra
    package session; import java.io.FileWriter; import java.text.DateFormat; import java.text.SimpleDateFormat; import javax.swing.JOptionPane; import org.openymsg.network.FireEvent; import org.openymsg.network.Session; import org.openymsg.network.SessionState; import org.openymsg.network.event.SessionListener; public class BotGUI extends javax.swing.JFrame implements SessionListener{ /** Creates new form BotGUI */ FileWriter fw; DateFormat dateFormat = new SimpleDateFormat("yyyy/MM/dd HH:mm:ss"); public BotGUI() { initComponents(); } @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { jPanel1 = new javax.swing.JPanel(); jPanel2 = new javax.swing.JPanel(); jPanel3 = new javax.swing.JPanel(); jLabel1 = new javax.swing.JLabel(); jPanel4 = new javax.swing.JPanel(); jLabel2 = new javax.swing.JLabel(); jLabel3 = new javax.swing.JLabel(); uNameTextField = new javax.swing.JTextField(); uPassPasswordField = new javax.swing.JPasswordField(); jButton1 = new javax.swing.JButton(); jMenuBar1 = new javax.swing.JMenuBar(); jMenu1 = new javax.swing.JMenu(); jMenuItem1 = new javax.swing.JMenuItem(); jMenuItem2 = new javax.swing.JMenuItem(); jMenuItem3 = new javax.swing.JMenuItem(); jMenu2 = new javax.swing.JMenu(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); jPanel2.setLayout(new org.netbeans.lib.awtextra.AbsoluteLayout()); jPanel3.setBackground(new java.awt.Color(51, 51, 51)); jLabel1.setBackground(new java.awt.Color(0, 0, 255)); jLabel1.setFont(new java.awt.Font("Tahoma", 1, 12)); jLabel1.setForeground(new java.awt.Color(255, 255, 255)); jLabel1.setText("Yahoo Login Panel"); javax.swing.GroupLayout jPanel3Layout = new javax.swing.GroupLayout(jPanel3); jPanel3.setLayout(jPanel3Layout); jPanel3Layout.setHorizontalGroup( jPanel3Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(jPanel3Layout.createSequentialGroup() .addGap(38, 38, 38) .addComponent(jLabel1, javax.swing.GroupLayout.PREFERRED_SIZE, 140, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(532, Short.MAX_VALUE)) ); jPanel3Layout.setVerticalGroup( jPanel3Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addComponent(jLabel1, javax.swing.GroupLayout.Alignment.TRAILING, javax.swing.GroupLayout.DEFAULT_SIZE, 30, Short.MAX_VALUE) ); jPanel2.add(jPanel3, new org.netbeans.lib.awtextra.AbsoluteConstraints(0, 0, 710, 30)); jPanel4.setLayout(new org.netbeans.lib.awtextra.AbsoluteLayout()); jLabel2.setText("Username"); jPanel4.add(jLabel2, new org.netbeans.lib.awtextra.AbsoluteConstraints(30, 20, 60, 20)); jLabel3.setText("Password"); jPanel4.add(jLabel3, new org.netbeans.lib.awtextra.AbsoluteConstraints(270, 20, 60, 20)); jPanel4.add(uNameTextField, new org.netbeans.lib.awtextra.AbsoluteConstraints(100, 20, 140, 20)); jPanel4.add(uPassPasswordField, new org.netbeans.lib.awtextra.AbsoluteConstraints(330, 20, 140, -1)); jButton1.setFont(new java.awt.Font("Tahoma", 1, 14)); // NOI18N jButton1.setText("Login"); jButton1.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent evt) { jButton1ActionPerformed(evt); } }); jPanel4.add(jButton1, new org.netbeans.lib.awtextra.AbsoluteConstraints(490, 15, 90, -1)); jPanel2.add(jPanel4, new org.netbeans.lib.awtextra.AbsoluteConstraints(0, 30, 710, 60)); javax.swing.GroupLayout jPanel1Layout = new javax.swing.GroupLayout(jPanel1); jPanel1.setLayout(jPanel1Layout); jPanel1Layout.setHorizontalGroup( jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addComponent(jPanel2, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE) ); jPanel1Layout.setVerticalGroup( jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(jPanel1Layout.createSequentialGroup() .addComponent(jPanel2, javax.swing.GroupLayout.PREFERRED_SIZE, 135, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(293, Short.MAX_VALUE)) ); jMenu1.setText("Option"); jMenuItem1.setText("Logout"); jMenu1.add(jMenuItem1); jMenuItem2.setText("Load CSV"); jMenu1.add(jMenuItem2); jMenuItem3.setText("Exit"); jMenu1.add(jMenuItem3); jMenuBar1.add(jMenu1); jMenu2.setText("Help"); jMenuBar1.add(jMenu2); setJMenuBar(jMenuBar1); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addComponent(jPanel1, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addComponent(jPanel1, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE) ); pack(); }// </editor-fold> public void handleConnectionClosed() { connectionClosed = true; loggedIn = false; } private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) { if(!uNameTextField.getText().equals("") && !uPassPasswordField.getText().equals("")){ Yahoo_login(uNameTextField.getText(),uPassPasswordField.getText()); }else{ JOptionPane.showMessageDialog(null, "Plese Enter User Id and Password"); } } Session yahooMessengerSession; MySessionListener mySessionListener; boolean loggedIn = false; boolean connectionClosed = false; public void Yahoo_login(String uName, String pass) { connectionClosed = false; if (loggedIn == false) { yahooMessengerSession = new Session(); mySessionListener = new MySessionListener(this); yahooMessengerSession.addSessionListener(mySessionListener); try { if ((uName.equals("")) || (pass.equals(""))) { System.out.println("User name/password is blank"); } else{ //initialized a file writer for log file System.out.println("Login start........"); yahooMessengerSession.login(uName, pass, true); //checks whether user was succesful in login in if (yahooMessengerSession!=null && yahooMessengerSession.getSessionStatus()== SessionState.LOGGED_ON) { //this loop is reached when the user has been successfully logined System.out.println("Login Success"); fw.write("User (" + uName + ") logged in at : " + dateFormat.format("09.05.10") + " \n"); fw.close(); } else { yahooMessengerSession.reset(); } } } catch(Exception e){ } } } public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new BotGUI().setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JButton jButton1; private javax.swing.JLabel jLabel1; private javax.swing.JLabel jLabel2; private javax.swing.JLabel jLabel3; private javax.swing.JMenu jMenu1; private javax.swing.JMenu jMenu2; private javax.swing.JMenuBar jMenuBar1; private javax.swing.JMenuItem jMenuItem1; private javax.swing.JMenuItem jMenuItem2; private javax.swing.JMenuItem jMenuItem3; private javax.swing.JPanel jPanel1; private javax.swing.JPanel jPanel2; private javax.swing.JPanel jPanel3; private javax.swing.JPanel jPanel4; private javax.swing.JTextField uNameTextField; private javax.swing.JPasswordField uPassPasswordField; // End of variables declaration public void dispatch(FireEvent fe) { throw new UnsupportedOperationException("Not supported yet."); } } i have to find the error SEVERE: error during the dispatch of event: FireEvent [org.openymsg.network.event.SessionListEvent to:null from:null message:null timestamp:0 status:0 list type:Friends size:2 LIST] java.lang.UnsupportedOperationException: Not supported yet. at yahoomessangerbot.MySessionListener.dispatch(MySessionListener.java:131) at org.openymsg.network.EventDispatcher.runEventNOW(EventDispatcher.java:133) at org.openymsg.network.EventDispatcher.run(EventDispatcher.java:114)

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  • log4j prints all levels

    - by Florian
    Hello, I've got log4j configured on my Java project with the following log4j.properties: log4j.rootLogger=WARNING, X log4j.appender.X=org.apache.log4j.ConsoleAppender log4j.appender.X.layout=org.apache.log4j.PatternLayout log4j.appender.X.layout.ConversionPattern=%p %m %n log4j.logger.org.hibernate.SQL=WARNING log4j.logger.com.****.services.clarity.dao.impl=WARNING log4j.logger.com.****.services.clarity.controller=WARNING log4j.logger.com.****.services.clarity.services.impl=WARNING log4j.logger.com.****.services.clarity.feeds.impl=WARNING As configured, it should only print WARNING messages, however it prints all levels to DEBUG. any ideas where this can come from ? Thanks !

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  • Resize UITableViewCell to show image at maximum size

    - by Mike
    I want to show some images and text in a UITableView. But when I add the image to its UITableViewCell it breaks the layout and overlaps with the next Header. How can I set the size of the cell containing the image, so that the layout doesn't get broken? I found some ObjC-Code which suggest this can be done by using heightForRowAtIndexPath, but I couldn't find anything MonoTouch specific.

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  • Url redirection in PHP

    - by Aruna
    hi, i am having a url like http://localhost/joomla/Joomla_1.5.7/index.php?option=com_content&view=section&layout=blog&id=3&Itemid=55 and i want to redirect this to http://localhost/joomla/Joomla1.5/index.php?option=com_content&view=section&layout=blog&id=3&Itemid=55 Not only this redirection but whenever i have anything next to Joomla_1.5.7/ i am trying to attach that to Joomla1.5 .. How to do this in PHP .... How to identify that the url contains something after Joomla_1.5.7 to get it??

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  • Can't interact with children of an itemRenderer in Flex 4 Gumbo

    - by BlueDude
    I thought this would be pretty easy but I'm running into all sorts of problems with this. I have an ItemRenderer with a an image and two labels. I want to assign separate mouse events to the image and two labels. It seems like the item renderer is treated like a single interactive piece and I haven't found a way to override that. I couldn't even disable the default rollover effect so I had to style the rollOverColor to match my background. Can anyone provide a solution? <s:DataGroup id="browserDataGroup" dataProvider="{model.userBoardList}" verticalCenter="0" left="10" rollOverColor="0x424242" itemRenderer="edu.xxxxx.components.board.BrowserItemRenderer"> <!--itemrenderer code below --> <s:ItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/halo" xmlns:ns="library://ns.adobe.com/flex/mx" buttonMode="true" useHandCursor="true" mouseChildren="true"> <s:states> <s:State name="up"/> <s:State name="over"/> </s:states> <s:layout> <s:VerticalLayout gap="2"/> </s:layout> <s:Group> <ns:Image id="image" source="{data.thumbnail}" addedEffect="Fade" completeEffect="Fade" removedEffect="Fade" width="130" height="89" horizontalCenter="0" verticalCenter="0"/> <s:Rect id="imageRect" width="130" height="89"> <s:stroke> <s:SolidColorStroke color="0xFFFFFF" joints="miter" pixelHinting="true"/> </s:stroke> </s:Rect> </s:Group> <s:Label text="{data.title}" color="0xFFFFFF" fontWeight="bold"/> <s:Group> <s:layout> <s:HorizontalLayout gap="3"/> </s:layout> <s:Label text="Edit" color="0xFFFFFF" click="trace('edit');" textDecoration.up="underline" textDecoration.over="none"/> <s:Label text="|" color="0xFFFFFF"/> <s:Label text="Delete" color="0xFFFFFF" click="trace('delete');" textDecoration.up="underline" textDecoration.over="none"/> </s:Group> </s:ItemRenderer>

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  • Android: TabHost

    - by paradroid666
    Hi, I have a question in regards to http://developer.android.com/resources/tutorials/views/hello-tabwidget.html Lots of issues are already discussed but this example only works for me if I in the onCreate() method do NOT use setContentView(R.layout.main); Why is that? What do I have to do if I want to mix a tab layout with other elements? Thanks. paradroid666

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  • Rails: DRY in views, I need help

    - by Totty
    Hy, I have a layout in the views/layout that has 2 cols and then in every view i have content_for :main_col and content_for :side_col. The problem is that i have more than 5 views with the same content in the content_for :side_col You have a better idea on how to do this?thanks

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  • WCF and N-tier architecture

    - by kathy
    Hi,,, I’m working on an application which has been designed using n-tire application architecture .The application was developed in the .NET platform utilizing C#,VB.NEt, Framework 3.5, Dataset, WCF, asp.net update panel, JavaScript ,Josn, 3rd Party tools. my current proposed layout is such presentation layer - Business Logic - WCF - DAL-Data access The point Is: Is the above layout the right way to build SOA systems ? As always, your advice is greatly appreciated

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  • Custom title bar without padding (Android)

    - by Casebash
    So I am using the techniques in this thread to use a custom background for my titlebar. Unfortunately the framework places my layout inside a FrameLayout which has padding and so the image doesn't cover the whole bar, but instead has gray borderes. Is there anyway to remove this padding? I can't just set the padding attributes because I do not create the frame layout.

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  • height worked out dynamically at rendering time

    - by nourdine
    hello I have to make a simple layout in android but have problem with the heigh of the central element. basically I have a header, a body and a footer. header and footer have fixed height but I'd like the body to fill the remaining space. this should be screen size independent so I'd like the height of the body to be dynamically worked out when the layout is being rendered. do you guyz know how I can achieve the result? thanks

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  • How to save preferences to somewhere other than SharedPreferences

    - by Adrian
    My application is used on multiple platforms so it saves it preferences to a file (rather than to the standard Android SharedPreferences). Is there any easy of reusing the PreferenceActivity to save preferences to a file or is it a case of creating a whole new activity to do the job? If the latter is the case is there a layout I can use that will make the activity look like the normal preferences screen? PreferenceActivity uses com.android.internal.R.layout.preference_list_content but this doesn't appear to be available to apps for reuse.

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  • Error inflating class android.widget.CompoundButton

    - by snctln
    [Disclaimer: This has been cross posted on the Android Developers Google Group I am trying to use a CompoundButton in a project I am working on. Every time I try and use it by declaring it in my layout xml file I receive the error "01-04 12:27:46.471: ERROR/AndroidRuntime(1771): Caused by: android.view.InflateException: Binary XML file line #605: Error inflating class android.widget.CompoundButton" After fighting the error for a half an hour I decided to try a minimalistic example. I am using the latest eclipse developer tools, and targeting android 2.2 makign the minimum sdk required 2.2 (8). Here is the activity java code: package com.example.CompoundButtonExample; import android.app.Activity; import android.os.Bundle; public class CompoundButtonExampleActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } } Here is the layout xml code: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> <CompoundButton android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> </LinearLayout> Here is the manifest xml code: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.CompoundButtonExample" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".CompoundButtonExampleActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="8" /> </manifest> As you can see it is just the default hello world project that eclipse creates for you when you start a new Android project. It only differs in the fact that I add a "CompoundButton" to the main layout in a vertical LinearLayout. Can anyone confirm this bug? Or tell me what I am doing wrong?

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  • Difficulties getting GraphViz working as a library in C++

    - by DistortedLojik
    Am working on a program that will allow a graph of nodes to be displayed and then updated visually as the nodes themselves are updated. I am fairly new to Visual Studio 2010 and am following the GraphViz guide located at http://www.graphviz.org/pdf/libguide.pdf in order to get GraphViz working as a library. I have the following code which is taken straight from the pdf linked above. #include <graphviz\gvc.h> #include <graphviz\cdt.h> #include <graphviz\graph.h> #include <graphviz\pathplan.h> using namespace std; int main(int argc, char **argv) { Agraph_t *g; Agnode_t *n, *m; Agedge_t *e; Agsym_t *a; GVC_t *gvc; /* set up a graphviz context */ gvc = gvContext(); /* parse command line args - minimally argv[0] sets layout engine */ gvParseArgs(gvc, argc, argv); /* Create a simple digraph */ g = agopen("g", AGDIGRAPH); n = agnode(g, "n"); m = agnode(g, "m"); e = agedge(g, n, m); /* Set an attribute - in this case one that affects the visible rendering */ agsafeset(n, "color", "red", ""); /* Compute a layout using layout engine from command line args */ gvLayoutJobs(gvc, g); /* Write the graph according to -T and -o options */ gvRenderJobs(gvc, g); /* Free layout data */ gvFreeLayout(gvc, g); /* Free graph structures */ agclose(g); /* close output file, free context, and return number of errors */ return (gvFreeContext(gvc)); } After compiling I get the following errors which indicate that I do not have it correctly linked. 1>main.obj : error LNK2019: unresolved external symbol _gvFreeContext referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agclose referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvFreeLayout referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvRenderJobs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvLayoutJobs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agsafeset referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agedge referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agnode referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agopen referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvParseArgs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvContext referenced in function _main Within the VC++ Directories I have C:\Program Files (x86)\Graphviz2.26.3\include in the Include Directories and C:\Program Files (x86)\Graphviz2.26.3\lib\release\lib in the Library Directories Any help would be greatly appreciated to help get this working. Thank you.

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  • Cannot access android.R.drawable.timepicker_input

    - by Andrea
    Hello there i'm trying to write a layout similar to the timepicker widget layout. So i decided to use the android framework layouts but i can't use them It seems that if i write android.R.drawable.timepicker_input or other timepicker related drawables i get them this Eclipse error: android.R.drawable.timepicker_up_btn cannot be resolved So i tried to import all the pngs and xml from the android source but eclipse says there is an error in the manifest regarding the icon. Ideas?

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