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  • Need help understanding the MVC design pattern

    - by Doron Sinai
    Hi, I am trying to find a ood example of MVC design pattern in java. This is what i understood from reading about it, please correct me if I am wrong: I have the Model part which is the logic behind the program, let's say if we have a phonebook, so adding and removing contact from the Array will be the model. The Gui is the view and it contains buttons that upon clicking them, the model is changing. What I am trying to undersand what is the controller part, is it the ActionListeners? how to you seperate those modules in practice. thank you

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  • What software design pattern is best for the following scenario (C#)

    - by askjdh
    I have a gps device that records data e.g. datetime, latitude, longitude I have an sdk that reads the data from the device. The way the data is read: A command packet (basically a combination of int values in a struct) is sent to the device. The device responds with the data in fixed size chunks e.g. 64bytes Depending on the command issued I will get back differect data structs e.g. sending command 1 to the device returns a struct like struct x { id int, name char[20] } command 2 returns a collection of the following structs (basically it boils down to an array of the structs - y[12]) struct y { date datetime, lat decimal, lon decimal } I would then want to convert the struct to a class and save the data to a database. What would be the best way to encapsulate the entire process, preferably using some established design pattern? Many thanks M

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  • How to let an average user design a boolean expression graphically

    - by Svein Bringsli
    In our application there's a list of customers, and a list of keywords (among other things). Each customer can have a number of keywords, but it's not mandatory. So for instance, one customer can have the keywords "retail" and "chain", one can have only "contractor" and a third can have none at all. I want to let the user make a selection of customers based on these keywords, but not having to write (retail AND chain) or contractor and not wholesale I would like to make it as user-friendly as possible, and ideally with only "simple" controls, like checkboxes, comboboxes etc. Does anyone have any suggestions on how to design this? Or maybe some examples of applications where there are similar functionality?

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  • Design pattern for extending Android's activities?

    - by Carl
    While programming on Android, I end up writing a parent activity which is extended by several others. A bit like ListActivity. My parent activity extends Activity. if I intend to use a Map or a List, I can't use my parent activity as superclass - the child activity can only extend one activity obviously. As such I end up writing my parent activities with the same logic for Activity, ListActivity, MapActivity and so forth. What am I looking for is some sort of trait functionality/design pattern which would help in this case. Any suggestions?

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  • Example where Up-Front Design (Would have) Saved You Time

    - by Winston Ewert
    In various places I've seen the claim that by designing a system up-front, you can significantly reduce development time. I.e. by spending an hour designing you can save a week coding. My problem is that I have never seen a situation where I found this to be true. So I want to know of any examples out there that people have where this would be true: So: What sort of problem arose during coding? (or was avoided?) How could you have avoided (or did avoid) the problem by spending more time doing design? Why was it (or would it have been) hard to fix the problem in the code?

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  • Database Design for One to One relationships

    - by Greelmo
    I'm trying to finalize my design of the data model for my project, and am having difficulty figuring out which way to go with it. I have a table of users, and an undetermined number of attributes that apply to that user. The attributes are in almost every case optional, so null values are allowed. Each of these attributes are one to one for the user. Should I put them on the same table, and keep adding columns when attributes are added (making the user table quite wide), or should I put each attribute on a separate table with a foreign key to the user table. I have decided against using the EAV model. Thanks!

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  • Using mercurial for web-design version control (dealing with images)

    - by Acorn
    I'm very new to Version Control, and I was wondering if I could get some advice on how it can fit into website design. At the moment I'm working on a typical, simple website that includes images: A few .html files and a .css file One folder full of photographs Another folder with the corresponding thumbnails Can I just put the whole lot in a repository? Or is there a better way I could apply Version Control to it? How should I deal with the images? edit: How well will it work with changes to the images? What if I decide to try and optimise my photographs or resize them. I wont be able to see what exactly changed about the images, should comments be enough to keep track of that?

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  • Opinions on platform game actor/background collision resolving

    - by Kawa
    Imagine the following scenario: I have a level whose physical structure is built up from a collection of bounding rectangles, combined with prerendered bitmap backgrounds. My actors, including the player character, all have their own bounding rectangle. If an actor manages to get stuck inside a level block, partially or otherwise, it'll need to be shifted out again, so that it is flush against the block. The untested technique I thought up during bio break is as follows: If an actor's box is found to intersect a level box, determine where the centerpoints of each rect are. If the actor's center is higher than the level box's, move the actor so that the bottom of the actor's rect is flush with the top of the level's rect, and vice versa if it's lower. Then do a similar thing horizontally. Opinions on that? Suggestions on better methods? Actually, the bounding rects are XNA BoundingBlocks with their Z spanning from -1 to 1, but it's still 2D gameplay.

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  • Is this a correct iText design?

    - by Lucas
    I´m making some pdf reports to be used on a web app. I wonder if the way I´m taking to make the designs is appropriated. This would be a screenshot of the way I´m doing the things. As you can see, I´m using tables to position everything in the document. I think this is a pretty much similar design to HTML. But I want to know is there is a better way to get the same result I got. This is the document without cell borders: I could post the code if necessary. By the way, why should I spend long hours programming these kind of stuff with iText tool when I could do things faster and maybe better looking with iReport? I like iText, it´s just a question. Sorry for my english and thanks!

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  • Query filter design for string field

    - by Midhat
    A field in my table can have arbitrary strings. On the UI, there is a drop down having options like All, Value1, Value2 And the results were filtered by the selected option value. So far this is easy and adding new filters to the UI is not a problem. Needs no changes in my stored procedure. Now I want to have an "Others" option here as well, which will return rows not having the column value as Value1 or Value2. Apparently this will require a "not in" operator in my query, and will make maintenance difficult, as the list of values is likely to change Any suggestions, design tips?

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  • C++ Singleton design pattern.

    - by Artem Barger
    Recently I've bumped into realization/implementation of Singleton design pattern for C++. It has looked in the following way (I have adopted it from real life example): // a lot of methods is omitted here class Singleton { public: static Singleton* getInstance( ); ~Singleton( ); private: Singleton( ); static Singleton* instance; }; From this declaration I can deduce that instance field is initiated on the heap, that means there is a memory allocation. That is completely unclear for me is when does exactly memory is going to be deallocated? Or there is a bug and memory leak? It seems like there is a problem in implementation. PS. And main question how to implement it in the right way?

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  • Question about a possible design pattern...

    - by Aftershock
    I have such a design in my mind.... My aim is to reuse the program with some features included and without some features. What is it called in the literature? class feature1 { void feature1function1(); void feature1function2(); } class feature2 { void feature2function1(); void feature2function2(); } class program: feature1, feature2 { void function1() { feature2function1(); } void function2() { feature1function1(); feature2function1(); } void execute() { function1(); function2(); } }

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  • What elegant method callback design should be used ?

    - by ereOn
    Hi, I'm surprised this question wasn't asked before on SO (well, at least I couldn't find it). Have you ever designed a method-callback pattern (something like a "pointer" to a class method) in C++ and, if so, how did you do it ? I know a method is just a regular function with some hidden this parameter to serve as a context and I have a pretty simple design in mind. However, since things are often more complex than they seem to, I wonder how our C++ gurus would implement this, preferably in an elegant and standard way. All suggestions are welcome !

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  • How to expose a control collection to a property grid at design time

    - by Stefano Delendati
    I have a custom control that with a property that is a collection of custom object. This custom object hava a reference to some component/controls. When at design time I tray to add an item to the collection and select the object, VS tells me that the control is not serializable. This is the code (simplified version - but not to much): public class ViewRefObj { public control view { get; set; } public ViewRefObj() { } } private List<ViewRefObj> _controls=new List<ViewRefObj>(); public List<ViewRefObj> Views { get { return _controls; } }

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  • command design pattern usage

    - by sagie
    Hi. I've read 3 descriptions of the command design pattern: wikipedia, dofactory and source making. In all of them, the UML shows a relation between the client to the receiver & the concrete command, but no relation to the invoker. But in all 3 examples the client is the one that initiates the invoker and call its Execute method. I think that should be a relation to the invoker as well. Am I missing somthing in here? Maybe even a basic UML knowladge?

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  • Design patter for extending Android's activities?

    - by Carl
    While programming on Android, I end up writing a parent activity which is extended by several others. A bit like ListActivity. My parent activity extends Activity. if I intend to use a Map or a List, I can't use my parent activity as superclass - the child activity can only extend one activity obviously. As such I end up writing my parent activities with the same logic for Activity, ListActivity, MapActivity and so forth. What am I looking for is some sort of trait functionality/design pattern which would help in this case. Any suggestions?

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  • commad design pattern usage

    - by sagie
    Hi. I've read 3 descriptions of the command design pattern: wikipedia, dofactory and source making. In all of them, the UML shows a relation between the client to the receiver & the concrete command, but no relation to the invoker. But in all 3 examples the client is the one that initiates the invoker and call its Execute method. I think that should be a relation to the invoker as well. Am I missing somthing in here? Maybe even a basic UML knowladge?

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  • Design pattern for data entry forms with LINQ2SQL

    - by petebob796
    I am about to start a new winforms data entry application, it already has the database designed which I am comfortable with. I was going to use LINQ2SQL to access the tables to keep things type safe but am now wondering about design patterns, something I am just getting into. Since LINQ is giving me objects to use should I still create classes in between to hold the validation code and helper methods or should these just go in with the UI? It just seems I will end up with classes sat in between with little code which will cause the UI classes to have code just getting and setting values in the intermediate class and returning from validation to flag errors... Any good reading on this? Should I consider the entity framework (or similar) instead?

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  • "Othello" game needs some clarification

    - by pappu
    I am trying to see if my understanding of "othello" fame is correct or not. According to the rules, we flip the dark/light sides if we get some sequence like X000X = XXXXX. The question I have is if in the process of flipping 0-X or X- 0, do we also need to consider the rows/columns/diagonals of newly flipped elements? e.g. consider board state as shown in above image(New element X is placed @ 2,3) When we update board, we mark elements from 2,3 to 6,3 as Xs but in this process elements like horizontal 4,3 to 4,5 and diagonal 2,3 to 4,5 are also eligible for update? so do we update those elements as well? or just the elements which have starting as 2,3 (i.e update rows/column/diagonal whose starting point is the element we are dealing with, in our case 2,3?) Please help me understand it

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  • Comparing Design Patterns

    - by Lijo
    Hi, I am learning design patterns using C#. One of the challenges that I am facing is that they look similar. Could you please help me to distinguish them – basically when to use them? - Why not the other? Bridge and Strategy State and Strategy Façade and Strategy Composite and Strategy I understand that there are lots of resources available in the web. However they does not treat this special question. [Note: I am looking for implementation examples and rationale behind the selection; not mere explanations] It would be great if you are taking examples from any of the following 1) E-Commerce 2) Payroll system 3) Banking 4) Retailing Thanks for your understanding.. Thanks Lijo

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  • How to design model for multi-tiered data?

    - by Chris
    Say I have three types of object: Area, Subarea and Topic. I want to be able to display an Area, which is just a list of Subareas and the Topics contained in those Subareas. I never want to be able to display Subareas separately - they're just for breaking up the Topics. Topics can, however, appear in multiple Areas (but probably under the same Subarea). How would I design a model for this? I could use ForeignKey from Topic to Subarea and from Subarea to Area, but it seems unnecessarily complex given that I never want to interact with subareas themselves. Also, none of these objects are ever altered or added to by the user. They're just for me to represent information. Maybe there is a better way to represent it all?

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  • which design choose? - pros and cons

    - by Guarava Makanili
    Which of these 3 approches would choose and why? // This is the one I would choose class Car { } class FeeCalculator { public double calculateFee(Car car) { return 0; } } // in that case the problem might be when we use ORM framework and we try to invoke save with parameter Car class Car { private FeeCalculator calculator; public double calculateFee() { return calculator.calculateFee(this); } } class FeeCalculator { public double calculateFee(Car car) { return 0; } } // in that case the problem mentioned above is solved, but I don't like this design class Car { public double calculateFee(FeeCalculator calculator) { return calculator.calculateFee(this); } } class FeeCalculator { public double calculateFee(Car car) { return 0; } }

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  • Class design question (Disposable and singleton behavior)

    - by user137348
    The Repository class has singleton behavior and the _db implements the disposable pattern. As excepted the _db object gets disposed after the first call and because of the singleton behavior any other call of _db will crash. [ServiceBehavior(InstanceContextMode=InstanceContextMode.Single)] public class Repository : IRepository { private readonly DataBase _db; public Repository(DataBase db) { _db = db; } public int GetCount() { using(_db) { return _db.Menus.Count(); } } public Item GetItem(int id) { using(_db) { return _db.Menus.FirstOrDefault(x=>x.Id == id); } } } My question is, is there any way to design this class to work properly without removing the singleton behavior? The Repositoryclass will be serving big amount of requests.

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  • related categories - database design

    - by mike
    Hello! I'm looking for a little database design advice... I have a spreadsheet with a few columns in it. Column 1 being a list of categories and the rest being related categories(to the category in column 1). I'm trying to figure out what the best way to setup the tables would be... My thought so far is to have a table that just lists the categories then have a table with 2 columns that holds the id of the category and the id of a related category.... Would this be the best way to do this? Any better ideas?

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